Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "convar.h"
#include "tier0/dbg.h"
#include "player.h"
#include "world.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
void Test_CreateEntity( const CCommand &args ) { CBasePlayer *pPlayer = UTIL_GetCommandClient();
// Require a player entity or that the command was entered from the dedicated server console
if ( !pPlayer && UTIL_GetCommandClientIndex() > 0 ) { return; }
if ( args.ArgC() < 2 ) { Error( "Test_CreateEntity: requires entity classname argument." ); }
const char *pClassName = args[ 1 ];
// Don't allow regular users to create point_servercommand entities for the same reason as blocking ent_fire
if ( pPlayer && !Q_stricmp( pClassName, "point_servercommand" ) ) { if ( engine->IsDedicatedServer() ) { // We allow people with disabled autokick to do it, because they already have rcon.
if ( pPlayer->IsAutoKickDisabled() == false ) return; } else if ( gpGlobals->maxClients > 1 ) { // On listen servers with more than 1 player, only allow the host to create point_servercommand.
CBasePlayer *pHostPlayer = UTIL_GetListenServerHost(); if ( pPlayer != pHostPlayer ) return; } }
if ( !CreateEntityByName( pClassName ) ) { Error( "Test_CreateEntity( %s ) failed.", pClassName ); } }
void Test_RandomPlayerPosition() { CBasePlayer *pPlayer = UTIL_GetLocalPlayer(); CWorld *pWorld = GetWorldEntity(); if ( !pPlayer ) { Error( "Test_RandomPlayerPosition: no local player entity." ); } else if ( !pWorld ) { Error( "Test_RandomPlayerPosition: no world entity." ); }
Vector vMin, vMax; pWorld->GetWorldBounds( vMin, vMax );
Vector vecOrigin; vecOrigin.x = RandomFloat( vMin.x, vMax.x ); vecOrigin.y = RandomFloat( vMin.y, vMax.y ); vecOrigin.z = RandomFloat( vMin.z, vMax.z ); pPlayer->ForceOrigin( vecOrigin ); }
ConCommand cc_Test_CreateEntity( "Test_CreateEntity", Test_CreateEntity, 0, FCVAR_CHEAT ); ConCommand cc_Test_RandomPlayerPosition( "Test_RandomPlayerPosition", Test_RandomPlayerPosition, 0, FCVAR_CHEAT );
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