Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: CTF AmmoPack.
//
//=============================================================================//
#include "cbase.h"
#include "items.h"
#include "tf_gamerules.h"
#include "tf_shareddefs.h"
#include "tf_player.h"
#include "tf_team.h"
#include "engine/IEngineSound.h"
#include "entity_ammopack.h"
#include "tf_gamestats.h"
//=============================================================================
//
// CTF AmmoPack defines.
//
#define TF_AMMOPACK_PICKUP_SOUND "AmmoPack.Touch"
LINK_ENTITY_TO_CLASS( item_ammopack_full, CAmmoPack ); LINK_ENTITY_TO_CLASS( item_ammopack_small, CAmmoPackSmall ); LINK_ENTITY_TO_CLASS( item_ammopack_medium, CAmmoPackMedium );
//=============================================================================
//
// CTF AmmoPack functions.
//
//-----------------------------------------------------------------------------
// Purpose: Spawn function for the ammopack
//-----------------------------------------------------------------------------
void CAmmoPack::Spawn( void ) { BaseClass::Spawn(); }
//-----------------------------------------------------------------------------
// Purpose: Precache function for the ammopack
//-----------------------------------------------------------------------------
void CAmmoPack::Precache( void ) { PrecacheScriptSound( TF_AMMOPACK_PICKUP_SOUND ); PrecacheModel( TF_AMMOPACK_LARGE_BDAY ); // always precache this for PyroVision
BaseClass::Precache();
UpdateModelIndexOverrides(); }
//-----------------------------------------------------------------------------
// Purpose: MyTouch function for the ammopack
//-----------------------------------------------------------------------------
bool CAmmoPack::MyTouch( CBasePlayer *pPlayer ) { bool bSuccess = false;
if ( ValidTouch( pPlayer ) ) { CTFPlayer *pTFPlayer = ToTFPlayer( pPlayer ); if ( !pTFPlayer ) return false;
float flPackRatio = PackRatios[GetPowerupSize()];
int iMaxPrimary = pTFPlayer->GetMaxAmmo(TF_AMMO_PRIMARY); if ( pTFPlayer->GiveAmmo( ceil(iMaxPrimary * flPackRatio), TF_AMMO_PRIMARY, true, kAmmoSource_Pickup ) ) { bSuccess = true; }
int iMaxSecondary = pTFPlayer->GetMaxAmmo(TF_AMMO_SECONDARY); if ( pTFPlayer->GiveAmmo( ceil(iMaxSecondary * flPackRatio), TF_AMMO_SECONDARY, true, kAmmoSource_Pickup ) ) { bSuccess = true; }
int iMaxMetal = pTFPlayer->GetMaxAmmo(TF_AMMO_METAL); if ( pTFPlayer->GiveAmmo( ceil(iMaxMetal * flPackRatio), TF_AMMO_METAL, true, kAmmoSource_Pickup ) ) { bSuccess = true; }
if ( pTFPlayer->m_Shared.AddToSpyCloakMeter( 100.0f * flPackRatio ) ) { bSuccess = true; }
if ( pTFPlayer->AddToSpyKnife( 100.0f * flPackRatio, false ) ) { bSuccess = true; }
int iAmmoIsCharge = 0; CALL_ATTRIB_HOOK_INT_ON_OTHER( pTFPlayer, iAmmoIsCharge, ammo_gives_charge ); if ( iAmmoIsCharge ) { float flCurrentCharge = pTFPlayer->m_Shared.GetDemomanChargeMeter(); if ( flCurrentCharge < 100.0f ) { pTFPlayer->m_Shared.SetDemomanChargeMeter( flCurrentCharge + flPackRatio * 100.0f ); bSuccess = true; } }
if ( pTFPlayer->IsPlayerClass( TF_CLASS_ENGINEER ) ) { int iMaxGrenades1 = pTFPlayer->GetMaxAmmo(TF_AMMO_GRENADES1); if ( pTFPlayer->GiveAmmo( ceil(iMaxGrenades1 * flPackRatio), TF_AMMO_GRENADES1, true, kAmmoSource_Pickup ) ) { bSuccess = true; } }
// did we give them anything?
if ( bSuccess ) { CSingleUserRecipientFilter filter( pPlayer ); EmitSound( filter, entindex(), TF_AMMOPACK_PICKUP_SOUND );
CTF_GameStats.Event_PlayerAmmokitPickup( pTFPlayer );
IGameEvent * event = gameeventmanager->CreateEvent( "item_pickup" ); if( event ) { event->SetInt( "userid", pPlayer->GetUserID() ); event->SetString( "item", GetAmmoPackName() ); gameeventmanager->FireEvent( event ); } } }
return bSuccess; }
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