Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "baseentity.h"
#include "tf_gamerules.h"
#include "tf_team.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
class CTFHudNotify : public CPointEntity { public: DECLARE_CLASS( CTFHudNotify, CPointEntity ); DECLARE_DATADESC();
void InputDisplay( inputdata_t &inputdata ); void Display( CBaseEntity *pActivator );
private: string_t m_iszMessage; string_t m_iszIcon; int m_iRecipientTeam; int m_iBackgroundTeam; };
LINK_ENTITY_TO_CLASS( game_text_tf, CTFHudNotify );
BEGIN_DATADESC( CTFHudNotify )
DEFINE_KEYFIELD( m_iszMessage, FIELD_STRING, "message" ), DEFINE_KEYFIELD( m_iszIcon, FIELD_STRING, "icon" ), DEFINE_KEYFIELD( m_iRecipientTeam, FIELD_INTEGER, "display_to_team" ), DEFINE_KEYFIELD( m_iBackgroundTeam, FIELD_INTEGER, "background" ),
// Inputs
DEFINE_INPUTFUNC( FIELD_VOID, "Display", InputDisplay ),
END_DATADESC()
void CTFHudNotify::InputDisplay( inputdata_t &inputdata ) { Display( inputdata.pActivator ); }
void CTFHudNotify::Display( CBaseEntity *pActivator ) { CBroadcastRecipientFilter filter;
switch( m_iRecipientTeam ) { case TF_TEAM_RED: filter.RemoveRecipientsByTeam( GetGlobalTeam(TF_TEAM_BLUE) ); break;
case TF_TEAM_BLUE: filter.RemoveRecipientsByTeam( GetGlobalTeam(TF_TEAM_RED) ); break; }
TFGameRules()->SendHudNotification( filter, STRING(m_iszMessage), STRING(m_iszIcon), m_iBackgroundTeam ); }
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