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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: CTrainingAnnotation Entity. This entity is used to place
// annotations on maps.
//=============================================================================//
#include "cbase.h"
#include "entity_training_annotations.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose: Show an anotation in 3D space in the hud to point out things of
// interest to the player.
//-----------------------------------------------------------------------------
BEGIN_DATADESC( CTrainingAnnotation ) DEFINE_KEYFIELD( m_displayText, FIELD_STRING, "display_text" ), DEFINE_KEYFIELD( m_flLifetime, FIELD_FLOAT, "lifetime" ), DEFINE_KEYFIELD( m_flVerticalOffset, FIELD_FLOAT, "offset" ), DEFINE_INPUTFUNC( FIELD_VOID, "Show", InputShow ), DEFINE_INPUTFUNC( FIELD_VOID, "Hide", InputHide ), END_DATADESC()
LINK_ENTITY_TO_CLASS( training_annotation, CTrainingAnnotation );
CTrainingAnnotation::CTrainingAnnotation() : m_flLifetime(1.0f), m_flVerticalOffset(0.0f) {
}
void CTrainingAnnotation::Show() { IGameEvent *pEvent = gameeventmanager->CreateEvent( "show_annotation" ); if ( pEvent ) { Vector location = GetAbsOrigin();
pEvent->SetString( "text", STRING( m_displayText ) ); pEvent->SetInt( "id", (long)this ); pEvent->SetFloat( "worldPosX", location.x ); pEvent->SetFloat( "worldPosY", location.y ); pEvent->SetFloat( "worldPosZ", location.z + m_flVerticalOffset ); pEvent->SetFloat( "lifetime", m_flLifetime ); pEvent->SetInt( "follow_entindex", 0 );
gameeventmanager->FireEvent( pEvent ); } }
void CTrainingAnnotation::Hide() { IGameEvent *pEvent = gameeventmanager->CreateEvent( "hide_annotation" ); if ( pEvent ) { pEvent->SetInt( "id", (long)this ); gameeventmanager->FireEventClientSide( pEvent ); } }
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