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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: CTF Regenerate Zone.
//
//=============================================================================//
#include "cbase.h"
#include "tf_player.h"
#include "tf_item.h"
#include "tf_team.h"
#include "func_regenerate.h"
#include "tf_gamerules.h"
#include "eventqueue.h"
LINK_ENTITY_TO_CLASS( func_regenerate, CRegenerateZone );
#define TF_REGENERATE_SOUND "Regenerate.Touch"
#define TF_REGENERATE_NEXT_USE_TIME 3.0f
//=============================================================================
//
// CTF Regenerate Zone tables.
//
BEGIN_DATADESC( CRegenerateZone ) DEFINE_FIELD( m_hAssociatedModel, FIELD_EHANDLE ), DEFINE_KEYFIELD( m_iszAssociatedModel, FIELD_STRING, "associatedmodel" ),
// Functions.
DEFINE_FUNCTION( Touch ), END_DATADESC();
//=============================================================================
//
// CTF Regenerate Zone functions.
//
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CRegenerateZone::CRegenerateZone() { m_bDisabled = false; }
//-----------------------------------------------------------------------------
// Purpose: Spawn function for the entity
//-----------------------------------------------------------------------------
void CRegenerateZone::Spawn( void ) { Precache(); InitTrigger(); SetTouch( &CRegenerateZone::Touch ); }
//-----------------------------------------------------------------------------
// Purpose: Precache function for the entity
//-----------------------------------------------------------------------------
void CRegenerateZone::Precache( void ) { PrecacheScriptSound( TF_REGENERATE_SOUND ); }
//-----------------------------------------------------------------------------
// Purpose: Precache function for the entity
//-----------------------------------------------------------------------------
void CRegenerateZone::Activate( void ) { BaseClass::Activate();
if ( m_iszAssociatedModel != NULL_STRING ) { CBaseEntity *pEnt = gEntList.FindEntityByName( NULL, STRING(m_iszAssociatedModel) ); if ( !pEnt ) { Warning("%s(%s) unable to find associated model named '%s'.\n", GetClassname(), GetDebugName(), STRING(m_iszAssociatedModel) ); } else { m_hAssociatedModel = dynamic_cast<CDynamicProp*>(pEnt); if ( !m_hAssociatedModel ) { Warning("%s(%s) tried to use associated model named '%s', but it isn't a dynamic prop.\n", GetClassname(), GetDebugName(), STRING(m_iszAssociatedModel) ); } } } else { Warning("%s(%s) has no associated model.\n", GetClassname(), GetDebugName() ); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CRegenerateZone::Touch( CBaseEntity *pOther ) { if ( !IsDisabled() ) { CTFPlayer *pPlayer = ToTFPlayer( pOther ); if ( pPlayer ) { if ( pPlayer->GetNextRegenTime() > gpGlobals->curtime ) return;
if ( pPlayer->IsTaunting() ) return;
int iTeam = GetTeamNumber();
if ( TFGameRules()->State_Get() != GR_STATE_TEAM_WIN ) { if ( iTeam && ( pPlayer->GetTeamNumber() != iTeam ) ) return; } else { // no health for the losing team, but all zones work for the winning team
if ( TFGameRules()->GetWinningTeam() != pPlayer->GetTeamNumber() ) return; }
if ( TFGameRules()->InStalemate() ) return;
Regenerate( pPlayer );
#ifdef STAGING_ONLY
if ( TFGameRules() && TFGameRules()->IsBountyMode() ) { pPlayer->m_Shared.SetInUpgradeZone( true ); } #endif // STAGING_ONLY
} } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CRegenerateZone::EndTouch( CBaseEntity *pOther ) { if ( pOther->IsPlayer() ) { CTFPlayer *pTFPlayer = ToTFPlayer( pOther ); if ( pTFPlayer ) { pTFPlayer->m_Shared.SetInUpgradeZone( false ); } }
BaseClass::EndTouch( pOther ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CRegenerateZone::InputEnable( inputdata_t &inputdata ) { SetDisabled( false ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CRegenerateZone::InputDisable( inputdata_t &inputdata ) { SetDisabled( true ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CRegenerateZone::IsDisabled( void ) { return m_bDisabled; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CRegenerateZone::InputToggle( inputdata_t &inputdata ) { if ( m_bDisabled ) { SetDisabled( false ); } else { SetDisabled( true ); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CRegenerateZone::SetDisabled( bool bDisabled ) { m_bDisabled = bDisabled; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CRegenerateZone::Regenerate( CTFPlayer *pPlayer ) { pPlayer->Regenerate(); pPlayer->SetNextRegenTime( gpGlobals->curtime + TF_REGENERATE_NEXT_USE_TIME );
CSingleUserRecipientFilter filter( pPlayer ); EmitSound( filter, pPlayer->entindex(), TF_REGENERATE_SOUND );
if ( m_hAssociatedModel ) { variant_t tmpVar; tmpVar.SetString( MAKE_STRING("open") ); m_hAssociatedModel->AcceptInput( "SetAnimation", this, this, tmpVar, 0 );
tmpVar.SetString( MAKE_STRING("close") ); g_EventQueue.AddEvent( m_hAssociatedModel, "SetAnimation", tmpVar, TF_REGENERATE_NEXT_USE_TIME - 1.0, this, this ); } }
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