Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: CTF Regenerate Zone.
//
//=============================================================================//
#ifndef FUNC_REGENERATE_ZONE_H
#define FUNC_REGENERATE_ZONE_H
#ifdef _WIN32
#pragma once
#endif
#include "triggers.h"
#include "props.h"
//=============================================================================
//
// CTF Regenerate Zone class.
//
class CRegenerateZone : public CBaseTrigger { public: DECLARE_CLASS( CRegenerateZone, CBaseTrigger );
CRegenerateZone();
void Spawn( void ); void Precache( void ); void Activate( void ); void Touch( CBaseEntity *pOther ); virtual void EndTouch( CBaseEntity *pOther );
bool IsDisabled( void ); void SetDisabled( bool bDisabled ); void Regenerate( CTFPlayer *pPlayer );
// Input handlers
void InputEnable( inputdata_t &inputdata ); void InputDisable( inputdata_t &inputdata ); void InputToggle( inputdata_t &inputdata );
private: bool m_bDisabled; CHandle<CDynamicProp> m_hAssociatedModel; string_t m_iszAssociatedModel;
DECLARE_DATADESC(); };
#endif // FUNC_REGENERATE_ZONE_H
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