Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef PASSTIME_BALLCONTROLLER_HOMING_H
#define PASSTIME_BALLCONTROLLER_HOMING_H
#ifdef _WIN32
#pragma once
#endif
#include "passtime_ballcontroller.h"
//-----------------------------------------------------------------------------
class CPasstimeBallControllerHoming : public CPasstimeBallController { public: CPasstimeBallControllerHoming(); ~CPasstimeBallControllerHoming(); void SetTargetSpeed( float f ); void SetMaxBounces( int i ) { m_iMaxBounces = i; } void StartHoming( CPasstimeBall *pBall, CTFPlayer *pTarget, bool isCharged );
private: CHandle<CTFPlayer> m_hTarget; CHandle<CPasstimeBall> m_hBall; float m_fTargetSpeed; bool m_bIsHoming; float m_fHomingStrength; int m_iMaxBounces;
void StopHoming(); virtual bool IsActive() const OVERRIDE; virtual bool Apply( CPasstimeBall *ball ) OVERRIDE; virtual void OnBallCollision( CPasstimeBall *ball, int index, gamevcollisionevent_t *ev ) OVERRIDE; virtual void OnBallPickedUp( CPasstimeBall *ball, CTFPlayer *catcher ) OVERRIDE; virtual void OnBallDamaged( CPasstimeBall *ball ) OVERRIDE; virtual void OnBallSpawned( CPasstimeBall *ball ) OVERRIDE; virtual void OnDisabled() OVERRIDE; };
#endif // PASSTIME_BALLCONTROLLER_HOMING_H
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