|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// TF Entity Spawner
//
//=============================================================================
#include "cbase.h"
#include "tf_entity_spawner.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// CEntitySpawnManager
//-----------------------------------------------------------------------------
BEGIN_DATADESC( CEntitySpawnManager )
// Fields
DEFINE_KEYFIELD( m_iszEntityName, FIELD_STRING, "entity_name" ), DEFINE_KEYFIELD( m_iEntityCount, FIELD_INTEGER, "entity_count" ), DEFINE_KEYFIELD( m_iRespawnTime, FIELD_INTEGER, "respawn_time" ), DEFINE_KEYFIELD( m_bDropToGround, FIELD_BOOLEAN, "drop_to_ground" ), DEFINE_KEYFIELD( m_bRandomRotation, FIELD_BOOLEAN, "random_rotation" ),
// Outputs
// ON RESPAWN ?
END_DATADESC()
LINK_ENTITY_TO_CLASS( entity_spawn_manager, CEntitySpawnManager );
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CEntitySpawnManager::Spawn( void ) { BaseClass::Spawn();
SetNextThink( TICK_NEVER_THINK ); SetThink( NULL ); }
//-----------------------------------------------------------------------------
// Stores related spawn points.
//-----------------------------------------------------------------------------
void CEntitySpawnManager::RegisterSpawnPoint( CEntitySpawnPoint* pNewPoint ) { m_SpawnPoints.AddToHead( pNewPoint ); }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CEntitySpawnManager::Activate( void ) { BaseClass::Activate();
// AssertMsg1( 0, ("entity_spawn_manager active with %i points!"), m_SpawnPoints.Count() );
// Don't spawn more objects than we have points.
m_iMaxSpawnedEntities = MIN( m_SpawnPoints.Count(), m_iEntityCount );
if ( !m_iszEntityName || (m_iMaxSpawnedEntities == 0) ) { AssertMsg1( 0, ("entity_spawn_manager %s active with nothing to spawn!"), GetEntityName().ToCStr() ); return; }
// Perform initial spawn.
SpawnAllEntities(); }
//-----------------------------------------------------------------------------
// Populates a random set of spawn points with objects, up to our max.
//-----------------------------------------------------------------------------
void CEntitySpawnManager::SpawnAllEntities() { int iNumUsed = 0; for ( int i=0; i<m_SpawnPoints.Count(); ++i ) { if ( m_SpawnPoints[i]->IsUsed() ) { iNumUsed++; } }
int iNumToSpawn = m_iMaxSpawnedEntities - iNumUsed; if ( iNumToSpawn <= 0 ) return;
while ( iNumToSpawn ) { SpawnEntity(); iNumToSpawn--; } }
//-----------------------------------------------------------------------------
// Spawns a single entity at a random location.
//-----------------------------------------------------------------------------
bool CEntitySpawnManager::SpawnEntity() { return SpawnEntityAt( GetRandomUnusedIndex() ); }
//-----------------------------------------------------------------------------
// Returns a random unused point.
//-----------------------------------------------------------------------------
int CEntitySpawnManager::GetRandomUnusedIndex() { int iStartIndex = rand() % m_SpawnPoints.Count();
for ( int i=0; i<m_SpawnPoints.Count(); ++i ) { int index = i+iStartIndex; if ( index >= m_SpawnPoints.Count() ) index -= m_SpawnPoints.Count(); CEntitySpawnPoint *pPoint = m_SpawnPoints[index]; if ( !pPoint || pPoint->IsUsed() ) continue; else return index; }
return -1; }
//-----------------------------------------------------------------------------
// Creates the entity.
//-----------------------------------------------------------------------------
bool CEntitySpawnManager::SpawnEntityAt( int iIndex ) { if ( iIndex == -1 ) return false;
CEntitySpawnPoint *pPoint = m_SpawnPoints[iIndex]; if ( !pPoint ) return false;
CBaseEntity *pEnt = CreateEntityByName( m_iszEntityName.ToCStr() ); if ( !pEnt ) return false;
Vector origin = pPoint->GetAbsOrigin(); Vector mins, maxs, mins_o, maxs_o; pEnt->CollisionProp()->WorldSpaceAABB( &mins, &maxs ); mins_o = origin + mins; maxs_o = origin + mins; if ( !UTIL_IsSpaceEmpty( pEnt, mins_o, maxs_o ) ) { UTIL_Remove( pEnt ); return false; }
if ( m_bDropToGround ) { trace_t trace; UTIL_TraceHull( origin, origin + Vector( 0, 0, -500 ), mins, maxs, MASK_SOLID, pEnt, COLLISION_GROUP_NONE, &trace ); origin = trace.endpos; }
pEnt->SetAbsOrigin( origin ); DispatchSpawn( pEnt );
if ( m_bRandomRotation ) { pEnt->SetAbsAngles( QAngle( 0, random->RandomFloat( 0, 360 ), 0 ) ); } else { pEnt->SetAbsAngles( pPoint->GetAbsAngles() ); }
pPoint->SetEntity( pEnt );
return true; }
//-----------------------------------------------------------------------------
// CEntitySpawnPoint
//-----------------------------------------------------------------------------
BEGIN_DATADESC( CEntitySpawnPoint )
// Fields
DEFINE_KEYFIELD( m_iszSpawnManagerName, FIELD_STRING, "spawn_manager_name" ),
END_DATADESC()
LINK_ENTITY_TO_CLASS( entity_spawn_point, CEntitySpawnPoint );
//-----------------------------------------------------------------------------
// Initializes the spawn point and registers it with its manager.
//-----------------------------------------------------------------------------
void CEntitySpawnPoint::Spawn( void ) { BaseClass::Spawn();
SetNextThink( TICK_NEVER_THINK ); SetThink( NULL );
if ( !m_iszSpawnManagerName ) { AssertMsg( 0, ("entity_spawn_point with no spawn_manager_name!") ); return; }
m_hSpawnManager = dynamic_cast<CEntitySpawnManager*>( gEntList.FindEntityByName( NULL, m_iszSpawnManagerName ) ); if ( !m_hSpawnManager ) { AssertMsg2( 0, ("entity_spawn_point %s unable to find spawn_manager_name %s!"), GetEntityName().ToCStr(), m_iszSpawnManagerName.ToCStr() ); return; }
m_hSpawnManager->RegisterSpawnPoint( this );
gEntList.AddListenerEntity( this ); }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CEntitySpawnPoint::UpdateOnRemove(void) { gEntList.RemoveListenerEntity( this );
BaseClass::UpdateOnRemove(); }
//-----------------------------------------------------------------------------
// When our entity is deleted, we become responsible for indicating when a new one should spawn.
//-----------------------------------------------------------------------------
void CEntitySpawnPoint::OnEntityDeleted( CBaseEntity *pEntity ) { if ( !m_hSpawnManager ) return;
if ( pEntity == m_hMyEntity ) { m_flNodeFree = gpGlobals->curtime + 10.f; m_hMyEntity = NULL; SetNextThink( gpGlobals->curtime + m_hSpawnManager->GetRespawnTime() ); SetThink( &CEntitySpawnPoint::RespawnNotifyThink ); } }
void CEntitySpawnPoint::RespawnNotifyThink( void ) { if ( (gpGlobals->curtime > m_flNodeFree) && m_hSpawnManager->SpawnEntity() ) { SetThink( NULL ); SetNextThink( TICK_NEVER_THINK ); } else { SetNextThink( gpGlobals->curtime + 5.f ); SetThink( &CEntitySpawnPoint::RespawnNotifyThink ); } }
|