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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Team Fortress specific special triggers
//
//===========================================================================//
#include "cbase.h"
#include "player.h"
#include "gamerules.h"
#include "entityapi.h"
#include "entitylist.h"
#include "saverestore_utlvector.h"
#include "tf_player.h"
#include "triggers.h"
#include "tf_triggers.h"
#include "tf_weapon_compound_bow.h"
#include "doors.h"
#include "bot/tf_bot.h"
#include "trigger_area_capture.h"
#include "particle_parse.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
BEGIN_DATADESC( CTriggerStun )
// Function Pointers
DEFINE_FUNCTION( StunThink ),
// Fields
DEFINE_KEYFIELD( m_flTriggerDelay, FIELD_FLOAT, "trigger_delay" ), DEFINE_KEYFIELD( m_flStunDuration, FIELD_FLOAT, "stun_duration" ), DEFINE_KEYFIELD( m_flMoveSpeedReduction, FIELD_FLOAT, "move_speed_reduction" ), DEFINE_KEYFIELD( m_iStunType, FIELD_INTEGER, "stun_type" ), DEFINE_KEYFIELD( m_bStunEffects, FIELD_INTEGER, "stun_effects" ),
DEFINE_UTLVECTOR( m_stunEntities, FIELD_EHANDLE ),
// Outputs
DEFINE_OUTPUT( m_OnStunPlayer, "OnStunPlayer" ),
END_DATADESC()
LINK_ENTITY_TO_CLASS( trigger_stun, CTriggerStun );
//-----------------------------------------------------------------------------
// Purpose: Called when spawning, after keyvalues have been handled.
//-----------------------------------------------------------------------------
void CTriggerStun::Spawn( void ) { BaseClass::Spawn();
InitTrigger();
SetNextThink( TICK_NEVER_THINK ); SetThink( NULL ); }
//-----------------------------------------------------------------------------
// Purpose: When touched, a stun trigger applies its stunflags to the other for a duration.
// Input : pOther - The entity that is touching us.
//-----------------------------------------------------------------------------
bool CTriggerStun::StunEntity( CBaseEntity *pOther ) { if ( !pOther->m_takedamage || !PassesTriggerFilters(pOther) ) return false;
CTFPlayer* pTFPlayer = ToTFPlayer( pOther ); if ( !pTFPlayer ) return false;
int iStunFlags = TF_STUN_MOVEMENT; switch ( m_iStunType ) { case 0: // Movement Only
break; case 1: // Controls
iStunFlags |= TF_STUN_CONTROLS; break; case 2: // Loser State
iStunFlags |= TF_STUN_LOSER_STATE; break; }
if ( !m_bStunEffects ) { iStunFlags |= TF_STUN_NO_EFFECTS; }
iStunFlags |= TF_STUN_BY_TRIGGER;
pTFPlayer->m_Shared.StunPlayer( m_flStunDuration, m_flMoveSpeedReduction, iStunFlags, NULL );
m_OnStunPlayer.FireOutput( pOther, this ); m_stunEntities.AddToTail( EHANDLE(pOther) );
return true; }
void CTriggerStun::StunThink() { // If I stun anyone, think again.
if ( StunAllTouchers( 0.5 ) <= 0 ) { SetThink(NULL); } else { SetNextThink( gpGlobals->curtime + 0.5f ); } }
void CTriggerStun::EndTouch( CBaseEntity *pOther ) { if ( PassesTriggerFilters(pOther) ) { EHANDLE hOther; hOther = pOther;
// If this guy has never been stunned...
if ( !m_stunEntities.HasElement( hOther ) ) { StunEntity( pOther ); } } BaseClass::EndTouch( pOther ); }
int CTriggerStun::StunAllTouchers( float dt ) { m_flLastStunTime = gpGlobals->curtime; m_stunEntities.RemoveAll();
int stunCount = 0; touchlink_t *root = ( touchlink_t * )GetDataObject( TOUCHLINK ); if ( root ) { for ( touchlink_t *link = root->nextLink; link != root; link = link->nextLink ) { CBaseEntity *pTouch = link->entityTouched; if ( pTouch ) { if ( StunEntity( pTouch ) ) { stunCount++; } } } }
return stunCount; }
void CTriggerStun::Touch( CBaseEntity *pOther ) { if ( m_pfnThink == NULL ) { SetThink( &CTriggerStun::StunThink ); SetNextThink( gpGlobals->curtime + m_flTriggerDelay ); } }
//-----------------------------------------------------------------------------
// Purpose: Ignites the arrows of any bow carried by a player who touches this trigger
//-----------------------------------------------------------------------------
class CTriggerIgniteArrows : public CBaseTrigger { public: DECLARE_CLASS( CTriggerIgniteArrows, CBaseTrigger );
void Spawn( void ); void Touch( CBaseEntity *pOther );
DECLARE_DATADESC(); };
BEGIN_DATADESC( CTriggerIgniteArrows ) END_DATADESC()
LINK_ENTITY_TO_CLASS( trigger_ignite_arrows, CTriggerIgniteArrows );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTriggerIgniteArrows::Spawn( void ) { BaseClass::Spawn(); InitTrigger(); }
//-----------------------------------------------------------------------------
// Purpose: Ignites the arrows of any bow carried by a player who touches this trigger
//-----------------------------------------------------------------------------
void CTriggerIgniteArrows::Touch( CBaseEntity *pOther ) { if (!PassesTriggerFilters(pOther)) return;
if ( !pOther->IsPlayer() ) return;
CTFPlayer *pPlayer = ToTFPlayer( pOther );
// Ignore non-snipers
if ( !pPlayer || !pPlayer->IsPlayerClass(TF_CLASS_SNIPER) ) return;
// Make sure they're looking at the origin
Vector vecPos, vecForward, vecUp, vecRight; pPlayer->EyePositionAndVectors( &vecPos, &vecForward, &vecUp, &vecRight ); Vector vTargetDir = GetAbsOrigin() - vecPos; VectorNormalize(vTargetDir); float fDotPr = DotProduct(vecForward,vTargetDir); if (fDotPr < 0.95) return;
// Does he have the bow?
CTFWeaponBase *pWpn = pPlayer->GetActiveTFWeapon(); if ( pWpn && pWpn->GetWeaponID() == TF_WEAPON_COMPOUND_BOW ) { CTFCompoundBow *pBow = static_cast<CTFCompoundBow*>( pWpn ); pBow->SetArrowAlight( true ); } }
//-----------------------------------------------------------------------------
// Purpose: Trigger that controls door speed by specified time
//-----------------------------------------------------------------------------
class CTriggerTimerDoor : public CTriggerAreaCapture { public: DECLARE_CLASS( CTriggerTimerDoor, CTriggerAreaCapture ); DECLARE_DATADESC();
virtual void Spawn( void ) OVERRIDE; virtual void StartTouch( CBaseEntity *pOther ) OVERRIDE;
virtual void OnStartCapture( int iTeam ) OVERRIDE; virtual void OnEndCapture( int iTeam ) OVERRIDE;
protected: virtual bool CaptureModeScalesWithPlayers() const OVERRIDE { return false; }
private: CHandle<CBaseDoor> m_hDoor; //the door that we are linked to!
string_t m_iszDoorName; };
BEGIN_DATADESC( CTriggerTimerDoor ) DEFINE_KEYFIELD( m_iszDoorName, FIELD_STRING, "door_name" ), END_DATADESC()
LINK_ENTITY_TO_CLASS( trigger_timer_door, CTriggerTimerDoor );
#define GATE_THINK_TIME 0.1f
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTriggerTimerDoor::Spawn( void ) { BaseClass::Spawn(); InitTrigger(); }
//-----------------------------------------------------------------------------
// Purpose: Bot enters the trigger, open the door
//-----------------------------------------------------------------------------
void CTriggerTimerDoor::StartTouch( CBaseEntity *pOther ) { if ( m_bDisabled ) return;
if (!PassesTriggerFilters(pOther)) return;
if ( !m_hDoor ) { m_hDoor = dynamic_cast< CBaseDoor* >( gEntList.FindEntityByName(NULL, m_iszDoorName ) ); if ( !m_hDoor ) { Warning( "trigger_bot_gate failed to find \"%s\" door entity", STRING( m_iszDoorName ) ); return; } else { float flDoorTravelDistance = ( m_hDoor->m_vecPosition2 - m_hDoor->m_vecPosition1 ).Length(); m_hDoor->m_flSpeed = flDoorTravelDistance / GetCapTime(); } }
BaseClass::StartTouch( pOther ); }
//-----------------------------------------------------------------------------
// Purpose: Bot starts opening the door
//-----------------------------------------------------------------------------
void CTriggerTimerDoor::OnStartCapture( int iTeam ) { BaseClass::OnStartCapture( iTeam );
if ( FStrEq( gpGlobals->mapname.ToCStr(), "mvm_mannhattan" ) ) { TFGameRules()->RandomPlayersSpeakConceptIfAllowed( MP_CONCEPT_MANNHATTAN_GATE_ATK, 1, TF_TEAM_RED ); } }
//-----------------------------------------------------------------------------
// Purpose: Bot finishes opening the door
//-----------------------------------------------------------------------------
void CTriggerTimerDoor::OnEndCapture( int iTeam ) { BaseClass::OnEndCapture( iTeam );
if ( FStrEq( gpGlobals->mapname.ToCStr(), "mvm_mannhattan" ) ) { TFGameRules()->RandomPlayersSpeakConceptIfAllowed( MP_CONCEPT_MANNHATTAN_GATE_TAKE, 1, TF_TEAM_RED ); } }
//-----------------------------------------------------------------------------
// Purpose: Trigger that adds tag to bots
//-----------------------------------------------------------------------------
class CTriggerBotTag : public CBaseTrigger { public: DECLARE_DATADESC(); DECLARE_CLASS( CTriggerBotTag, CBaseTrigger );
virtual void Spawn( void );
virtual void Touch( CBaseEntity *pOther );
private: string_t m_iszTags;
bool m_bAdd; CUtlStringList m_tags; };
BEGIN_DATADESC( CTriggerBotTag ) DEFINE_KEYFIELD( m_iszTags, FIELD_STRING, "tags" ), DEFINE_KEYFIELD( m_bAdd, FIELD_BOOLEAN, "add" ), END_DATADESC()
LINK_ENTITY_TO_CLASS( trigger_bot_tag, CTriggerBotTag );
void CTriggerBotTag::Spawn() { BaseClass::Spawn(); InitTrigger();
m_tags.RemoveAll(); // chop space-delimited string into individual tokens
const char *tags = STRING( m_iszTags ); if ( tags ) { CSplitString splitStrings( tags, " " ); for( int i=0; i<splitStrings.Count(); ++i ) { m_tags.CopyAndAddToTail( splitStrings.Element( i ) ); } } }
void CTriggerBotTag::Touch( CBaseEntity *pOther ) { if ( m_bDisabled ) { return; }
if ( !pOther->IsPlayer() ) { return; }
CTFBot *pBot = ToTFBot( pOther ); if ( !pBot ) { return; }
if ( m_bAdd ) { for ( int i=0; i<m_tags.Count(); ++i ) { pBot->AddTag( m_tags[i] ); } } else { for ( int i=0; i<m_tags.Count(); ++i ) { pBot->RemoveTag( m_tags[i] ); } } }
//-----------------------------------------------------------------------------
// Purpose: Trigger that adds a condition to players
//-----------------------------------------------------------------------------
class CTriggerAddTFPlayerCondition : public CBaseTrigger { public: DECLARE_DATADESC(); DECLARE_CLASS( CTriggerAddTFPlayerCondition, CBaseTrigger );
virtual void Spawn( void );
virtual void StartTouch( CBaseEntity *pOther ); virtual void EndTouch( CBaseEntity *pOther );
private: ETFCond m_nCondition; float m_flDuration; };
BEGIN_DATADESC( CTriggerAddTFPlayerCondition ) DEFINE_KEYFIELD( m_nCondition, FIELD_INTEGER, "condition" ), DEFINE_KEYFIELD( m_flDuration, FIELD_FLOAT, "duration" ), END_DATADESC()
LINK_ENTITY_TO_CLASS( trigger_add_tf_player_condition, CTriggerAddTFPlayerCondition );
void CTriggerAddTFPlayerCondition::Spawn() { BaseClass::Spawn(); InitTrigger(); }
void CTriggerAddTFPlayerCondition::StartTouch( CBaseEntity *pOther ) { if ( m_bDisabled ) { return; }
if ( !PassesTriggerFilters(pOther) ) { return; }
if ( !pOther->IsPlayer() ) { return; }
CTFPlayer *pPlayer = ToTFPlayer( pOther ); if ( !pPlayer ) { return; }
if ( m_nCondition != TF_COND_INVALID ) { pPlayer->m_Shared.AddCond( m_nCondition, m_flDuration ); BaseClass::StartTouch( pOther ); } else { Warning( "Invalid Condition ID [%d] in trigger %s\n", m_nCondition, GetEntityName().ToCStr() ); } }
void CTriggerAddTFPlayerCondition::EndTouch( CBaseEntity *pOther ) { if ( m_flDuration != PERMANENT_CONDITION ) { return; }
if ( m_bDisabled ) { return; }
if ( !PassesTriggerFilters(pOther) ) { return; }
if ( !pOther->IsPlayer() ) { return; }
CTFPlayer *pPlayer = ToTFPlayer( pOther ); if ( !pPlayer ) { return; }
if ( m_nCondition != TF_COND_INVALID ) { pPlayer->m_Shared.RemoveCond( m_nCondition ); BaseClass::EndTouch( pOther ); } else { Warning( "Invalid Condition ID [%d] in trigger %s\n", m_nCondition, GetEntityName().ToCStr() ); } }
//-----------------------------------------------------------------------------
// Purpose: CTriggerPlayerRespawnOverride
//-----------------------------------------------------------------------------
BEGIN_DATADESC( CTriggerPlayerRespawnOverride ) DEFINE_KEYFIELD( m_flRespawnTime, FIELD_FLOAT, "RespawnTime" ), DEFINE_KEYFIELD( m_strRespawnEnt, FIELD_STRING, "RespawnName" ), DEFINE_INPUTFUNC( FIELD_FLOAT, "SetRespawnTime", InputSetRespawnTime ), DEFINE_INPUTFUNC( FIELD_STRING, "SetRespawnName", InputSetRespawnName ), END_DATADESC()
LINK_ENTITY_TO_CLASS( trigger_player_respawn_override, CTriggerPlayerRespawnOverride );
IMPLEMENT_AUTO_LIST( ITriggerPlayerRespawnOverride );
//-----------------------------------------------------------------------------
// Purpose: Trigger that ignites players
//-----------------------------------------------------------------------------
class CTriggerIgnite : public CBaseTrigger { public: DECLARE_DATADESC(); DECLARE_CLASS( CTriggerIgnite, CBaseTrigger );
CTriggerIgnite();
virtual void Spawn( void ); virtual void Precache( void );
virtual void StartTouch( CBaseEntity *pOther );
void BurnThink();
private: void IgniteEntity( CBaseEntity *pOther ); int BurnEntities();
float m_flBurnDuration; float m_flDamagePercentPerSecond; string_t m_iszIgniteParticleName; string_t m_iszIgniteSoundName;
float m_flLastBurnTime; };
BEGIN_DATADESC( CTriggerIgnite ) DEFINE_KEYFIELD( m_flBurnDuration, FIELD_FLOAT, "burn_duration" ), DEFINE_KEYFIELD( m_flDamagePercentPerSecond, FIELD_FLOAT, "damage_percent_per_second" ), DEFINE_KEYFIELD( m_iszIgniteParticleName, FIELD_STRING, "ignite_particle_name" ), DEFINE_KEYFIELD( m_iszIgniteSoundName, FIELD_STRING, "ignite_sound_name" ), END_DATADESC()
LINK_ENTITY_TO_CLASS( trigger_ignite, CTriggerIgnite );
#define BURN_INTERVAL 0.1f
CTriggerIgnite::CTriggerIgnite() { m_flBurnDuration = 1.f; m_flDamagePercentPerSecond = 10.f; m_flLastBurnTime = 0.f; }
void CTriggerIgnite::Spawn() { BaseClass::Spawn(); InitTrigger();
SetNextThink( TICK_NEVER_THINK ); SetThink( NULL ); }
void CTriggerIgnite::Precache( void ) { BaseClass::Precache();
const char *pszParticleName = STRING( m_iszIgniteParticleName ); if ( pszParticleName && *pszParticleName ) { PrecacheParticleSystem( pszParticleName ); }
const char *pszSoundName = STRING( m_iszIgniteSoundName ); if ( pszSoundName && *pszSoundName ) { PrecacheScriptSound( pszSoundName ); } }
void CTriggerIgnite::BurnThink() { if ( BurnEntities() > 0 ) { SetNextThink( gpGlobals->curtime + BURN_INTERVAL ); } else { SetThink( NULL ); } }
void CTriggerIgnite::StartTouch( CBaseEntity *pOther ) { if ( m_bDisabled ) { return; }
if ( !PassesTriggerFilters(pOther) ) { return; }
IgniteEntity( pOther );
BaseClass::StartTouch( pOther );
if ( m_pfnThink == NULL ) { m_flLastBurnTime = gpGlobals->curtime; SetThink( &CTriggerIgnite::BurnThink ); SetNextThink( gpGlobals->curtime + BURN_INTERVAL ); } }
void CTriggerIgnite::IgniteEntity( CBaseEntity *pOther ) { Vector vecEffectPos = pOther->GetAbsOrigin(); const char *pszParticleName = STRING( m_iszIgniteParticleName ); if ( pszParticleName && *pszParticleName ) { DispatchParticleEffect( pszParticleName, vecEffectPos, vec3_angle ); }
const char *pszSoundName = STRING( m_iszIgniteSoundName ); if ( pszSoundName && *pszSoundName ) { CSoundParameters params; if ( CBaseEntity::GetParametersForSound( pszSoundName, params, NULL ) ) { CPASAttenuationFilter soundFilter( vecEffectPos, params.soundlevel ); EmitSound_t ep( params ); ep.m_pOrigin = &vecEffectPos; EmitSound( soundFilter, entindex(), ep ); } }
if ( pOther->IsPlayer() ) { CTFPlayer *pTFPlayer = ToTFPlayer( pOther ); if ( pTFPlayer && !pTFPlayer->m_Shared.IsInvulnerable() && !pTFPlayer->m_Shared.InCond( TF_COND_BURNING ) ) { pTFPlayer->m_Shared.SelfBurn( m_flBurnDuration ); } } else { UTIL_Remove( pOther ); } }
int CTriggerIgnite::BurnEntities() { if ( m_hTouchingEntities.IsEmpty() ) return 0;
float flDT = gpGlobals->curtime - m_flLastBurnTime; m_flLastBurnTime = gpGlobals->curtime; int nBurn = 0; FOR_EACH_VEC( m_hTouchingEntities, i ) { CBaseEntity *pEnt = m_hTouchingEntities[i]; if ( pEnt && pEnt->IsPlayer() ) { CTFPlayer *pTFPlayer = ToTFPlayer( pEnt ); if ( pTFPlayer ) { float flDamageScale = m_flDamagePercentPerSecond * 0.01f; float flDamage = flDT * flDamageScale * pTFPlayer->GetMaxHealth(); CTakeDamageInfo info( this, this, flDamage, DMG_BURN ); if ( !pTFPlayer->m_Shared.IsInvulnerable() && !pTFPlayer->m_Shared.InCond( TF_COND_BURNING ) ) // if player enters trigger invuln, we need to ignite them when it wears off. We also don't want to ignite an already burning player
{ IgniteEntity( pTFPlayer ); }
pTFPlayer->TakeDamage( info ); nBurn++; } } }
return nBurn; }
//-----------------------------------------------------------------------------
// Purpose: Trigger that spawn particles on entities
//-----------------------------------------------------------------------------
class CTriggerParticle : public CBaseTrigger { public: DECLARE_DATADESC(); DECLARE_CLASS( CTriggerParticle, CBaseTrigger );
CTriggerParticle();
virtual void Spawn( void ); virtual void Precache( void );
virtual void StartTouch( CBaseEntity *pOther );
private: string_t m_iszParticleName; string_t m_iszAttachmentName; ParticleAttachment_t m_nAttachType; };
BEGIN_DATADESC( CTriggerParticle ) DEFINE_KEYFIELD( m_iszParticleName, FIELD_STRING, "particle_name" ), DEFINE_KEYFIELD( m_iszAttachmentName, FIELD_STRING, "attachment_name" ), DEFINE_KEYFIELD( m_nAttachType, FIELD_INTEGER, "attachment_type" ), END_DATADESC()
LINK_ENTITY_TO_CLASS( trigger_particle, CTriggerParticle );
CTriggerParticle::CTriggerParticle() { m_nAttachType = PATTACH_ABSORIGIN; }
void CTriggerParticle::Spawn() { BaseClass::Spawn(); InitTrigger();
SetNextThink( TICK_NEVER_THINK ); SetThink( NULL ); }
void CTriggerParticle::Precache( void ) { BaseClass::Precache();
const char *pszParticleName = STRING( m_iszParticleName ); if ( pszParticleName && *pszParticleName ) { PrecacheParticleSystem( pszParticleName ); } }
void CTriggerParticle::StartTouch( CBaseEntity *pOther ) { if ( m_bDisabled ) { return; }
if ( !PassesTriggerFilters(pOther) ) { return; }
BaseClass::StartTouch( pOther );
const char *pszParticleName = STRING( m_iszParticleName ); const char *pszAttachmentName = STRING( m_iszAttachmentName ); int iAttachment = -1; if ( pszAttachmentName && *pszAttachmentName ) { iAttachment = pOther->GetBaseAnimating()->LookupAttachment( pszAttachmentName ); }
DispatchParticleEffect( pszParticleName, m_nAttachType, pOther, iAttachment ); }
class CTriggerRemoveTFPlayerCondition : public CBaseTrigger { public: DECLARE_DATADESC(); DECLARE_CLASS( CTriggerRemoveTFPlayerCondition, CBaseTrigger );
virtual void Spawn( void );
virtual void StartTouch( CBaseEntity *pOther );
private: ETFCond m_nCondition; };
BEGIN_DATADESC( CTriggerRemoveTFPlayerCondition ) DEFINE_KEYFIELD( m_nCondition, FIELD_INTEGER, "condition" ), END_DATADESC()
LINK_ENTITY_TO_CLASS( trigger_remove_tf_player_condition, CTriggerRemoveTFPlayerCondition );
void CTriggerRemoveTFPlayerCondition::Spawn() { BaseClass::Spawn(); InitTrigger(); }
void CTriggerRemoveTFPlayerCondition::StartTouch( CBaseEntity *pOther ) { if ( m_bDisabled ) { return; }
if ( !PassesTriggerFilters(pOther) ) { return; }
if ( !pOther->IsPlayer() ) { return; }
CTFPlayer *pPlayer = ToTFPlayer( pOther ); if ( !pPlayer ) { return; }
if ( m_nCondition != TF_COND_INVALID ) { pPlayer->m_Shared.RemoveCond( m_nCondition );
// Hack for Bank until we re-address this for parachuting MvM bots
CTFBot *pTFBot = dynamic_cast< CTFBot* >( pPlayer ); if ( pTFBot ) { pTFBot->ClearLastKnownArea(); } } else { pPlayer->m_Shared.RemoveAllCond(); }
BaseClass::StartTouch( pOther ); }
class CTriggerAddOrRemoveTFPlayerAttributes : public CBaseTrigger { public: DECLARE_DATADESC(); DECLARE_CLASS( CTriggerAddOrRemoveTFPlayerAttributes, CBaseTrigger );
virtual void Spawn( void );
virtual void StartTouch( CBaseEntity *pOther ); virtual void EndTouch( CBaseEntity *pOther );
private: bool m_bRemove; string_t m_iszAttributeName; float m_flAttributeValue; float m_flDuration; bool m_bValidAttribute; };
BEGIN_DATADESC( CTriggerAddOrRemoveTFPlayerAttributes ) DEFINE_KEYFIELD( m_bRemove, FIELD_BOOLEAN, "add_or_remove" ), DEFINE_KEYFIELD( m_iszAttributeName, FIELD_STRING, "attribute_name" ), DEFINE_KEYFIELD( m_flAttributeValue, FIELD_FLOAT, "value" ), DEFINE_KEYFIELD( m_flDuration, FIELD_FLOAT, "duration" ), END_DATADESC()
LINK_ENTITY_TO_CLASS( trigger_add_or_remove_tf_player_attributes, CTriggerAddOrRemoveTFPlayerAttributes );
void CTriggerAddOrRemoveTFPlayerAttributes::Spawn() { BaseClass::Spawn(); InitTrigger(); m_bValidAttribute = false; const char *pszAttrName = STRING( m_iszAttributeName ); if ( pszAttrName && *pszAttrName ) { CSchemaAttributeDefHandle pAttrTest( pszAttrName ); if ( pAttrTest ) { m_bValidAttribute = true; } else { Warning( "Invalid attribute name '%s' from trigger trigger_add_or_remove_tf_player_attributes name '%s'\n", pszAttrName, STRING( GetEntityName() ) ); } } }
void CTriggerAddOrRemoveTFPlayerAttributes::StartTouch( CBaseEntity *pOther ) { if ( m_bDisabled ) { return; }
if ( !m_bValidAttribute ) { return; }
if ( !PassesTriggerFilters(pOther) ) { return; }
if ( !pOther->IsPlayer() ) { return; }
CTFPlayer *pPlayer = ToTFPlayer( pOther ); if ( !pPlayer ) { return; }
const char *pszAttrName = STRING( m_iszAttributeName ); if ( m_bRemove ) { pPlayer->RemoveCustomAttribute( pszAttrName ); } else { pPlayer->AddCustomAttribute( pszAttrName, m_flAttributeValue, m_flDuration ); }
BaseClass::StartTouch( pOther ); }
void CTriggerAddOrRemoveTFPlayerAttributes::EndTouch( CBaseEntity *pOther ) { if ( m_bDisabled ) { return; }
if ( !m_bValidAttribute ) { return; }
// only run auto remove on added attribute
if ( m_bRemove ) { return; }
// ignore timer attribute. it'll remove itself
if ( m_flDuration > 0.f ) { return; }
if ( !PassesTriggerFilters(pOther) ) { return; }
if ( !pOther->IsPlayer() ) { return; }
CTFPlayer *pPlayer = ToTFPlayer( pOther ); if ( !pPlayer ) { return; }
// remove permanent attribute on exist trigger
const char *pszAttrName = STRING( m_iszAttributeName ); pPlayer->RemoveCustomAttribute( pszAttrName );
BaseClass::EndTouch( pOther ); }
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