Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef TF_TRIGGERS_H
#define TF_TRIGGERS_H
#ifdef _WIN32
#pragma once
#endif
#include "triggers.h"
//-----------------------------------------------------------------------------
// Purpose: Puts anything that touches the trigger into loser state.
//-----------------------------------------------------------------------------
class CTriggerStun : public CBaseTrigger { public: CTriggerStun() { }
DECLARE_CLASS( CTriggerStun, CBaseTrigger );
void Spawn( void ); void StunThink( void ); void Touch( CBaseEntity *pOther ); void EndTouch( CBaseEntity *pOther ); bool StunEntity( CBaseEntity *pOther ); int StunAllTouchers( float dt );
DECLARE_DATADESC();
float m_flTriggerDelay; float m_flStunDuration; float m_flMoveSpeedReduction; int m_iStunType; bool m_bStunEffects;
// Outputs
COutputEvent m_OnStunPlayer;
float m_flLastStunTime; CUtlVector<EHANDLE> m_stunEntities; };
//-----------------------------------------------------------------------------
// Purpose: Trigger that allows the map-maker to force the spawn time of players that die inside
//-----------------------------------------------------------------------------
DECLARE_AUTO_LIST( ITriggerPlayerRespawnOverride ); class CTriggerPlayerRespawnOverride : public CTriggerMultiple, public ITriggerPlayerRespawnOverride { public: DECLARE_DATADESC(); DECLARE_CLASS( CTriggerPlayerRespawnOverride, CTriggerMultiple ); DECLARE_AUTO_LIST( ITriggerPlayerRespawnOverride );
void InputSetRespawnTime( inputdata_t &inputdata ) { m_flRespawnTime = inputdata.value.Float(); } void InputSetRespawnName( inputdata_t &inputdata ) { m_strRespawnEnt = inputdata.value.StringID(); } float GetRespawnTime( void ) { return m_flRespawnTime; } string_t GetRespawnName( void ) { return m_strRespawnEnt; }
private: float m_flRespawnTime; string_t m_strRespawnEnt; };
#endif // TF_TRIGGERS_H
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