Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "timedeventmgr.h"
#include "tier0/vprof.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
// ------------------------------------------------------------------------------------------ //
// CEventRegister.
// ------------------------------------------------------------------------------------------ //
CEventRegister::CEventRegister() { m_bRegistered = false; m_pEventMgr = NULL; }
CEventRegister::~CEventRegister() { Term(); }
void CEventRegister::Init( CTimedEventMgr *pMgr, IEventRegisterCallback *pCallback ) { Term(); m_pEventMgr = pMgr; m_pCallback = pCallback; }
void CEventRegister::Term() { // Unregister.
if ( m_pEventMgr && m_bRegistered ) { m_pEventMgr->RemoveEvent( this ); } }
void CEventRegister::SetUpdateInterval( float interval ) { Assert( m_pEventMgr );
if ( m_pEventMgr ) { // Register for this event.
m_flUpdateInterval = interval; m_flNextEventTime = gpGlobals->curtime + m_flUpdateInterval;
m_pEventMgr->RegisterForNextEvent( this ); } }
void CEventRegister::StopUpdates() { if ( m_pEventMgr ) { // Unregister our next event.
m_pEventMgr->RemoveEvent( this ); } }
void CEventRegister::Reregister() { if ( m_flUpdateInterval > 1e-6 && m_pEventMgr ) { while ( m_flNextEventTime <= gpGlobals->curtime ) { m_flNextEventTime += m_flUpdateInterval; }
m_pEventMgr->RegisterForNextEvent( this ); } }
// ------------------------------------------------------------------------------------------ //
// CTimedEventMgr.
// ------------------------------------------------------------------------------------------ //
bool TimedEventMgr_LessFunc( CEventRegister* const &a, CEventRegister* const &b ) { return a->m_flNextEventTime > b->m_flNextEventTime; }
CTimedEventMgr::CTimedEventMgr() { m_Events.SetLessFunc( TimedEventMgr_LessFunc ); }
void CTimedEventMgr::FireEvents() { VPROF( "CTimedEventMgr::FireEvents" ); while ( m_Events.Count() ) { // Fire the top element, then break out.
CEventRegister *pEvent = m_Events.ElementAtHead(); if ( gpGlobals->curtime >= pEvent->m_flNextEventTime ) { // Reregister for the timed event, then fire the callback for the event.
m_Events.RemoveAtHead(); pEvent->m_bRegistered = false; pEvent->Reregister();
pEvent->m_pCallback->FireEvent(); } else { break; } } }
void CTimedEventMgr::RegisterForNextEvent( CEventRegister *pEvent ) { RemoveEvent( pEvent ); m_Events.Insert( pEvent ); pEvent->m_bRegistered = true; }
void CTimedEventMgr::RemoveEvent( CEventRegister *pEvent ) { if ( pEvent->m_bRegistered ) { // Find the event in the list and remove it.
int cnt = m_Events.Count(); for ( int i=0; i < cnt; i++ ) { if ( m_Events.Element( i ) == pEvent ) { m_Events.RemoveAt( i ); break; } } } }
|