Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Namespace for functions having to do with WC Edit mode
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#ifndef WCEDIT_H
#define WCEDIT_H
#pragma once
class CBaseEntity;
//=============================================================================
// >> NWCEdit
//=============================================================================
namespace NWCEdit { Vector AirNodePlacementPosition( void ); bool IsWCVersionValid(void); void CreateAINode( CBasePlayer *pPlayer ); void DestroyAINode( CBasePlayer *pPlayer ); void CreateAILink( CBasePlayer *pPlayer ); void DestroyAILink( CBasePlayer *pPlayer ); void UndoDestroyAINode(void); void RememberEntityPosition( CBaseEntity *pEntity ); void UpdateEntityPosition( CBaseEntity *pEntity ); };
#endif // WCEDIT_H
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