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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Shared CS definitions.
//
//=============================================================================//
#ifndef CS_ACHIEVEMENTDEFS_H
#define CS_ACHIEVEMENTDEFS_H
#ifdef _WIN32
#pragma once
#endif
//=============================================================================
// Achievement ID Definitions
//=============================================================================
typedef enum { CSInvalidAchievement = -1,
// Bomb-related Achievements
CSBombAchievementsStart = 1000, // First bomb-related achievement
CSWinBombPlant, CSWinBombDefuse, CSDefuseAndNeededKit, CSBombDefuseCloseCall, CSKilledDefuser, CSPlantBombWithin25Seconds, CSKillBombPickup, CSBombMultikill, CSGooseChase, CSWinBombPlantAfterRecovery, CSDefuseDefense, CSPlantBombsLow, CSDefuseBombsLow,
CSBombAchievementsEnd, // Must be after last bomb-related achievement
// Hostage-related Achievements
CSHostageAchievementsStart = 2000, // First hostage-related achievement
CSRescueAllHostagesInARound, CSKilledRescuer, CSFastHostageRescue, CSRescueHostagesLow, CSRescueHostagesMid,
CSHostageAchievmentEnd, // Must be after last hostage-related achievement
// General Kill Achievements
CSKillAchievementsStart = 3000, // First kill-related achievement
CSEnemyKillsLow, CSEnemyKillsMed, CSEnemyKillsHigh, CSSurvivedHeadshotDueToHelmet, CSKillEnemyReloading, CSKillingSpree, CSKillsWithMultipleGuns, CSHeadshots, CSAvengeFriend, CSSurviveGrenade, CSDominationsLow, CSDominationsHigh, CSRevengesLow, CSRevengesHigh, CSDominationOverkillsLow, CSDominationOverkillsHigh, CSDominationOverkillsMatch, CSExtendedDomination, CSConcurrentDominations, CSKillEnemyBlinded, CSKillEnemiesWhileBlind, CSKillEnemiesWhileBlindHard, CSKillsEnemyWeapon, CSKillWithEveryWeapon, CSWinKnifeFightsLow, CSWinKnifeFightsHigh, CSKilledDefuserWithGrenade, CSKillSniperWithSniper, CSKillSniperWithKnife, CSHipShot, CSKillSnipers, CSKillWhenAtLowHealth, CSPistolRoundKnifeKill, CSWinDualDuel, CSGrenadeMultikill, CSKillWhileInAir, CSKillEnemyInAir, CSKillerAndEnemyInAir, CSKillEnemyWithFormerGun, CSKillTwoWithOneShot, CSSnipeTwoFromSameSpot,
CSKillAchievementEnd, // Must be after last kill-related achievement
// Weapon-related Achievements
CSWeaponAchievementsStart = 4000, // First weapon-related achievement
CSEnemyKillsDeagle, CSEnemyKillsUSP, CSEnemyKillsGlock, CSEnemyKillsP228, CSEnemyKillsElite, CSEnemyKillsFiveSeven, CSEnemyKillsAWP, CSEnemyKillsAK47, CSEnemyKillsM4A1, CSEnemyKillsAUG, CSEnemyKillsSG552, CSEnemyKillsSG550, CSEnemyKillsGALIL, CSEnemyKillsFAMAS, CSEnemyKillsScout, CSEnemyKillsG3SG1, CSEnemyKillsP90, CSEnemyKillsMP5NAVY, CSEnemyKillsTMP, CSEnemyKillsMAC10, CSEnemyKillsUMP45, CSEnemyKillsM3, CSEnemyKillsXM1014, CSEnemyKillsM249, CSEnemyKillsKnife, CSEnemyKillsHEGrenade, CSMetaPistol, CSMetaRifle, CSMetaSMG, CSMetaShotgun, CSMetaWeaponMaster,
CSWeaponAchievementsEnd, // Must be after last weapon-related achievement
// General Achievements
CSGeneralAchievementsStart = 5000, // First general achievement
CSWinRoundsLow, CSWinRoundsMed, CSWinRoundsHigh, CSMoneyEarnedLow, CSMoneyEarnedMed, CSMoneyEarnedHigh, CSGiveDamageLow, CSGiveDamageMed, CSGiveDamageHigh, CSPosthumousGrenadeKill, CSKillEnemyTeam, CSLastPlayerAlive, CSKillEnemyLastBullet, CSKillingSpreeEnder, CSDamageNoKill, CSKillLowDamage, CSSurviveManyAttacks, CSLosslessExtermination, CSFlawlessVictory, CSDecalSprays, CSBreakWindows, CSBreakProps, CSUnstoppableForce, CSImmovableObject, CSHeadshotsInRound, CSWinPistolRoundsLow, CSWinPistolRoundsMed, CSWinPistolRoundsHigh, CSFastRoundWin, CSNightvisionDamage, CSSilentWin, CSBloodlessVictory, CSDonateWeapons, CSWinRoundsWithoutBuying, CSSameUniform, CSFriendsSameUniform, CSCauseFriendlyFireWithFlashbang, CSWinClanMatch, CSCollectHolidayGifts,
CSGeneralAchievementsEnd, // Must be after last general achievement
CSWinMapAchievementsStart = 6000,
CSWinMapCS_ASSAULT, CSWinMapCS_COMPOUND, CSWinMapCS_HAVANA, CSWinMapCS_ITALY, CSWinMapCS_MILITIA, CSWinMapCS_OFFICE, CSWinMapDE_AZTEC, CSWinMapDE_CBBLE, CSWinMapDE_CHATEAU, CSWinMapDE_DUST, CSWinMapDE_DUST2, CSWinMapDE_INFERNO, CSWinMapDE_NUKE, CSWinMapDE_PIRANESI, CSWinMapDE_PORT, CSWinMapDE_PRODIGY, CSWinMapDE_TIDES, CSWinMapDE_TRAIN,
CSWinMapAchievementsEnd //Must be after last map-based achievement
} eCSAchievementType;
#endif // CS_ACHIEVEMENTDEFS_H
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