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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "weapon_csbasegun.h"
#if defined( CLIENT_DLL )
#define CWeaponM249 C_WeaponM249
#include "c_cs_player.h"
#else
#include "cs_player.h"
#endif
class CWeaponM249 : public CWeaponCSBaseGun { public: DECLARE_CLASS( CWeaponM249, CWeaponCSBaseGun ); DECLARE_NETWORKCLASS(); DECLARE_PREDICTABLE(); CWeaponM249();
virtual void PrimaryAttack();
virtual float GetInaccuracy() const;
virtual CSWeaponID GetWeaponID( void ) const { return WEAPON_M249; }
private: CWeaponM249( const CWeaponM249 & ); };
IMPLEMENT_NETWORKCLASS_ALIASED( WeaponM249, DT_WeaponM249 )
BEGIN_NETWORK_TABLE( CWeaponM249, DT_WeaponM249 ) END_NETWORK_TABLE()
BEGIN_PREDICTION_DATA( CWeaponM249 ) END_PREDICTION_DATA()
LINK_ENTITY_TO_CLASS( weapon_m249, CWeaponM249 ); PRECACHE_WEAPON_REGISTER( weapon_m249 );
CWeaponM249::CWeaponM249() { }
float CWeaponM249::GetInaccuracy() const { if ( weapon_accuracy_model.GetInt() == 1 ) { CCSPlayer *pPlayer = GetPlayerOwner(); if ( !pPlayer ) return 0.0f;
if ( !FBitSet( pPlayer->GetFlags(), FL_ONGROUND ) ) return 0.045f + 0.5f * m_flAccuracy; else if (pPlayer->GetAbsVelocity().Length2D() > 140) return 0.045f + 0.095f * m_flAccuracy; else return 0.03f * m_flAccuracy; } else return BaseClass::GetInaccuracy(); }
void CWeaponM249::PrimaryAttack( void ) { CCSPlayer *pPlayer = GetPlayerOwner(); if ( !pPlayer ) return;
if ( !CSBaseGunFire( GetCSWpnData().m_flCycleTime, Primary_Mode ) ) return; pPlayer = GetPlayerOwner();
// CSBaseGunFire can kill us, forcing us to drop our weapon, if we shoot something that explodes
if ( !pPlayer ) return;
if ( !FBitSet( pPlayer->GetFlags(), FL_ONGROUND ) ) pPlayer->KickBack (1.8, 0.65, 0.45, 0.125, 5, 3.5, 8); else if (pPlayer->GetAbsVelocity().Length2D() > 5) pPlayer->KickBack (1.1, 0.5, 0.3, 0.06, 4, 3, 8); else if ( FBitSet( pPlayer->GetFlags(), FL_DUCKING ) ) pPlayer->KickBack (0.75, 0.325, 0.25, 0.025, 3.5, 2.5, 9); else pPlayer->KickBack (0.8, 0.35, 0.3, 0.03, 3.75, 3, 9); }
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