|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef ECON_ENTITY_H
#define ECON_ENTITY_H
#ifdef _WIN32
#pragma once
#endif
#include "ihasattributes.h"
#include "ihasowner.h"
#include "attribute_manager.h"
#include "econ_item_view.h"
#if defined( CLIENT_DLL )
#define CEconEntity C_EconEntity
#define CBaseAttributableItem C_BaseAttributableItem
// Additional attachments.
struct AttachedModelData_t { const model_t *m_pModel; int m_iModelDisplayFlags; };
#endif
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CEconEntity : public CBaseAnimating, public IHasAttributes { DECLARE_CLASS( CEconEntity, CBaseAnimating ); public: DECLARE_NETWORKCLASS(); DECLARE_DATADESC(); CEconEntity(); ~CEconEntity();
void InitializeAttributes( void ); void DebugDescribe( void ); Activity TranslateViewmodelHandActivity( Activity actBase ); virtual void UpdateOnRemove( void );
virtual CStudioHdr * OnNewModel();
#if !defined( CLIENT_DLL )
virtual void GiveTo( CBaseEntity *pOther ) {} void OnOwnerClassChange( void ); void UpdateModelToClass( void ); void PlayAnimForPlaybackEvent( wearableanimplayback_t iPlayback ); virtual int CalculateVisibleClassFor( CBaseCombatCharacter *pPlayer );
#if defined(TF_DLL) || defined(TF_CLIENT_DLL)
void MarkAttachedEntityAsValidated() { m_bValidatedAttachedEntity = true; } #endif // TF_DLL || TF_CLIENT_DLL
#else
enum ParticleSystemState_t { PARTICLE_SYSTEM_STATE_NOT_VISIBLE, PARTICLE_SYSTEM_STATE_VISIBLE, PARTICLE_SYSTEM_STATE_VISIBLE_VM };
virtual void Release(); virtual void SetDormant( bool bDormant ); virtual void OnPreDataChanged( DataUpdateType_t type ); virtual void OnDataChanged( DataUpdateType_t updateType ); virtual bool ShouldShowToolTip( void ) { return true; } virtual bool InitializeAsClientEntity( const char *pszModelName, RenderGroup_t renderGroup ); virtual bool OnInternalDrawModel( ClientModelRenderInfo_t *pInfo ); virtual IMaterial *GetEconWeaponMaterialOverride( int iTeam ) OVERRIDE; virtual void FireEvent( const Vector& origin, const QAngle& angles, int event, const char *options ); virtual bool OnFireEvent( C_BaseViewModel *pViewModel, const Vector& origin, const QAngle& angles, int event, const char *options ); bool InternalFireEvent( const Vector& origin, const QAngle& angles, int event, const char *options );
// Custom flex controllers
virtual bool UsesFlexDelayedWeights( void ); virtual void SetupWeights( const matrix3x4_t *pBoneToWorld, int nFlexWeightCount, float *pFlexWeights, float *pFlexDelayedWeights ); float m_flFlexDelayTime; float * m_flFlexDelayedWeight; int m_cFlexDelayedWeight;
// Custom particle attachments
bool HasCustomParticleSystems( void ) const; void UpdateParticleSystems( void ); virtual bool ShouldDrawParticleSystems( void ); void SetParticleSystemsVisible( ParticleSystemState_t bVisible ); void UpdateSingleParticleSystem( bool bVisible, const attachedparticlesystem_t *pSystem ); virtual void UpdateAttachmentModels( void ); virtual bool AttachmentModelsShouldBeVisible( void ) { return true; } void GetEconParticleSystems( CUtlVector<const attachedparticlesystem_t *> *out_pvecParticleSystems ) const;
// Model swaping
bool ShouldDraw( void ); bool ShouldHideForVisionFilterFlags( void );
virtual bool IsTransparent( void ) OVERRIDE;
// Viewmodel overriding
virtual bool ViewModel_IsTransparent( void ); virtual bool ViewModel_IsUsingFBTexture( void ); virtual bool IsOverridingViewmodel( void ); virtual int DrawOverriddenViewmodel( C_BaseViewModel *pViewmodel, int flags );
// Attachments
bool WantsToOverrideViewmodelAttachments( void ) { return (m_hViewmodelAttachment != NULL); } virtual int LookupAttachment( const char *pAttachmentName ); virtual bool GetAttachment( const char *szName, Vector &absOrigin ) { return BaseClass::GetAttachment(szName,absOrigin); } virtual bool GetAttachment( const char *szName, Vector &absOrigin, QAngle &absAngles ) { return BaseClass::GetAttachment(szName,absOrigin,absAngles); } virtual bool GetAttachment( int number, matrix3x4_t &matrix ); virtual bool GetAttachment( int number, Vector &origin ); virtual bool GetAttachment( int number, Vector &origin, QAngle &angles ); virtual bool GetAttachmentVelocity( int number, Vector &originVel, Quaternion &angleVel );
C_BaseAnimating *GetViewmodelAttachment( void ) { return m_hViewmodelAttachment.Get(); } virtual void ViewModelAttachmentBlending( CStudioHdr *hdr, Vector pos[], Quaternion q[], float currentTime, int boneMask ) {}
void SetWaitingToLoad( bool bWaiting );
virtual bool ValidateEntityAttachedToPlayer( bool &bShouldRetry );
virtual void SetMaterialOverride( int team, const char *pszMaterial ); virtual void SetMaterialOverride( int team, CMaterialReference &ref );
// Deal with recording
virtual void GetToolRecordingState( KeyValues *msg );
#endif
public: // IHasAttributes
CAttributeManager *GetAttributeManager( void ) { return &m_AttributeManager; } CAttributeContainer *GetAttributeContainer( void ) { return &m_AttributeManager; } const CAttributeContainer *GetAttributeContainer( void ) const { return &m_AttributeManager; } CBaseEntity *GetAttributeOwner( void ) { return GetOwnerEntity(); } CAttributeList *GetAttributeList( void ) { return m_AttributeManager.GetItem()->GetAttributeList(); } virtual void ReapplyProvision( void );
virtual bool UpdateBodygroups( CBaseCombatCharacter* pOwner, int iState );
protected: virtual Activity TranslateViewmodelHandActivityInternal( Activity actBase ) { return actBase; } protected: CNetworkVarEmbedded( CAttributeContainer, m_AttributeManager );
#if defined(TF_DLL) || defined(TF_CLIENT_DLL)
CNetworkVar( bool, m_bValidatedAttachedEntity ); #endif // TF_DLL || TF_CLIENT_DLL
#ifdef CLIENT_DLL
bool m_bClientside; ParticleSystemState_t m_nParticleSystemsCreated; CMaterialReference m_MaterialOverrides[TEAM_VISUAL_SECTIONS]; CHandle<C_BaseAnimating> m_hViewmodelAttachment; int m_iOldTeam; bool m_bAttachmentDirty; int m_nUnloadedModelIndex; int m_iNumOwnerValidationRetries; #endif
bool m_bHasParticleSystems; EHANDLE m_hOldProvidee;
#ifdef GAME_DLL
int m_iOldOwnerClass; // Used to detect class changes on items that have per-class models
#endif
protected: #ifdef CLIENT_DLL
public:
CUtlVector<AttachedModelData_t> m_vecAttachedModels;
#endif // CLIENT_DLL
};
#define ITEM_PICKUP_BOX_BLOAT 24
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CBaseAttributableItem : public CEconEntity { DECLARE_CLASS( CBaseAttributableItem, CEconEntity ); public: DECLARE_NETWORKCLASS(); DECLARE_DATADESC();
CBaseAttributableItem(); };
#if defined( CLIENT_DLL )
#ifndef DOTA_DLL
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class C_ViewmodelAttachmentModel : public C_BaseAnimating, public IHasOwner { DECLARE_CLASS( C_ViewmodelAttachmentModel, C_BaseAnimating ); public: void SetOuter( CEconEntity *pOuter ); CHandle<CEconEntity> GetOuter( void ) { return m_hOuter; } bool InitializeAsClientEntity( const char *pszModelName, RenderGroup_t renderGroup ); int InternalDrawModel( int flags ); bool OnPostInternalDrawModel( ClientModelRenderInfo_t *pInfo ); virtual void StandardBlendingRules( CStudioHdr *hdr, Vector pos[], Quaternion q[], float currentTime, int boneMask ); virtual CBaseEntity *GetOwnerViaInterface( void ) { return GetOuter()->GetAttributeOwner(); }
virtual void FormatViewModelAttachment( int nAttachment, matrix3x4_t &attachmentToWorld );
virtual int GetSkin( void );
private: CHandle<CEconEntity> m_hOuter; bool m_bAlwaysFlip; }; #endif // !defined( DOTA_DLL )
#endif // defined( CLIENT_DLL )
#endif // ECON_ENTITY_H
|