Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Holds the CEconGameAccount object
//
// $NoKeywords: $
//=============================================================================//
#ifndef ECON_GAME_ACCOUNT_H
#define ECON_GAME_ACCOUNT_H
#ifdef _WIN32
#pragma once
#endif
#include "gcsdk/schemasharedobject.h"
#include "rtime.h"
enum { kGameAccountFlags_ConvertedUniques = 1 << 0, kGameAccountFlags_MadeFirstPurchase = 1 << 1, kGameAccountFlags_ConvertItemFlagsToOrigin = 1 << 2, kGameAccountFlags_ConvertPackageItemGrants = 1 << 3, kGameAccountFlags_RemoveCafeOrSchoolItems = 1 << 4, kGameAccountFlags_CleanupItemNames = 1 << 5, kGameAccountFlags_NeedToChooseMostHelpfulFriend = 1 << 6, kGameAccountFlags_DONT_USE_THIS_BUI_LIES = 1 << 7, // some accounts might have this set! it used to be the "needs to thank a friend" bit
kGameAccountFlags_OwnedGameServersDisabled = 1 << 8, kGameAccountFlags_UpdatedEquippedSlots = 1 << 9, kGameAccountFlags_MadeFirstWebPurchase = 1 << 10, kGameAccountFlags_UpdatedPresetOriginalItemIDs = 1 << 11, kGameAccountFlags_GC_UpgradedToPremium = 1 << 12, // we did something (used an item, whatever) on the GC that means the GC has decided we're premium regardless of what Steam says
// Deprecated
// kGameAccountFlags_InitializedSkillRating = 1 << 13,
// kGameAccountFlags_InitializedSkillRating6v6 = 1 << 14,
// kGameAccountFlags_InitializedSkillRating9v9 = 1 << 15,
kGameAccountFlags_InitializedKickBucket = 1 << 16, };
//---------------------------------------------------------------------------------
// Purpose: All the account-level information that the GC tracks
//---------------------------------------------------------------------------------
class CEconGameAccount : public GCSDK::CSchemaSharedObject< CSchGameAccount, k_EEconTypeGameAccount > { #ifdef GC_DLL
DECLARE_CLASS_MEMPOOL( CEconGameAccount ); #endif
public: CEconGameAccount() {} CEconGameAccount( uint32 unAccountID ) { Obj().m_unAccountID = unAccountID; Obj().m_rtime32FirstPlayed = CRTime::RTime32TimeCur(); } };
#endif //ECON_GAME_ACCOUNT_H
|