Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Code for the CEconGameAccount object
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "econ_game_account_server.h"
using namespace GCSDK;
#ifdef GC_DLL
//---------------------------------------------------------------------------------
// Purpose:
//---------------------------------------------------------------------------------
IMPLEMENT_CLASS_MEMPOOL( CEconGameServerAccount, 100, UTLMEMORYPOOL_GROW_SLOW );
void GameServerAccount_GenerateIdentityToken( char* pIdentityToken, uint32 unMaxChars ) { static const char s_ValidChars[] = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz1234567890./+!$%^-_+?<>()&~:"; const int nLastValidIndex = ARRAYSIZE(s_ValidChars) - 2; // last = size - 1, minus another one for null terminator
// create a randomized token
for ( uint32 i = 0; i < unMaxChars - 1; ++i ) { pIdentityToken[i] = s_ValidChars[ RandomInt( 0, nLastValidIndex ) ]; } pIdentityToken[unMaxChars - 1] = 0; }
//---------------------------------------------------------------------------------
// Purpose: Selective account-level data for game servers
//---------------------------------------------------------------------------------
IMPLEMENT_CLASS_MEMPOOL( CEconGameAccountForGameServers, 10 * 1000, UTLMEMORYPOOL_GROW_SLOW ); #endif
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
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