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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Holds constants for the econ item system
//
//=============================================================================
#include "cbase.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
const char *g_szQualityStrings[] = { "Normal", "rarity1", // Genuine
"rarity2", // Customized
"vintage", // Vintage has to stay at 3 for backwards compatibility
"rarity3", // Well-Designed
"rarity4", // Unusual
"Unique", "community", "developer", "selfmade", "customized", "strange", "completed", "haunted", "collectors", "paintkitWeapon",
"default", // AE_RARITY_DEFAULT,
"common", // AE_RARITY_COMMON,
"uncommon", // AE_RARITY_UNCOMMON,
"rare", // AE_RARITY_RARE,
"mythical", // AE_RARITY_MYTHICAL,
"legendary", // AE_RARITY_LEGENDARY,
"ancient", // AE_RARITY_ANCIENT,
};
COMPILE_TIME_ASSERT( ARRAYSIZE( g_szQualityStrings ) == AE_MAX_TYPES );
const char *EconQuality_GetQualityString( EEconItemQuality eQuality ) { // This is a runtime check and not an assert because we could theoretically bounce the GC with new
// qualities while the client is running.
if ( eQuality >= 0 && eQuality < AE_MAX_TYPES ) return g_szQualityStrings[ eQuality ];
return NULL; }
EEconItemQuality EconQuality_GetQualityFromString( const char* pszQuality ) { // Convert to lowercase
CUtlString strLoweredInput( pszQuality ); strLoweredInput.ToLower();
// Guaranteed with the compile time assert above that AE_MAX_TYPES is
// the size of the string qualities
for( int i = 0; i < AE_MAX_TYPES; ++i ) { // Convert to lowercase
CUtlString strLoweredQuality( g_szQualityStrings[i] ); strLoweredQuality.ToLower();
if( !Q_stricmp( strLoweredInput.Get(), strLoweredQuality.Get() ) ) return EEconItemQuality(i); }
return AE_UNDEFINED; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
const char *g_szQualityColorStrings[] = { "QualityColorNormal", "QualityColorrarity1", "QualityColorrarity2", "QualityColorVintage", "QualityColorrarity3", "QualityColorrarity4", // AE_UNUSUAL
"QualityColorUnique", "QualityColorCommunity", "QualityColorDeveloper", "QualityColorSelfMade", "QualityColorSelfMadeCustomized", "QualityColorStrange", "QualityColorCompleted", "QualityColorHaunted", // AE_HAUNTED
"QualityColorCollectors", // AE_COLLECTORS
"QualityColorPaintkitWeapon", // AE_PAINTKITWEAPON
"ItemRarityDefault" , // AE_RARITY_DEFAULT,
"ItemRarityCommon" , // AE_RARITY_COMMON,
"ItemRarityUncommon" , // AE_RARITY_UNCOMMON,
"ItemRarityRare" , // AE_RARITY_RARE,
"ItemRarityMythical" , // AE_RARITY_MYTHICAL,
"ItemRarityLegendary" , // AE_RARITY_LEGENDARY,
"ItemRarityAncient" , // AE_RARITY_ANCIENT,
};
COMPILE_TIME_ASSERT( ARRAYSIZE( g_szQualityColorStrings ) == AE_MAX_TYPES );
const char *EconQuality_GetColorString( EEconItemQuality eQuality ) { if ( eQuality >= 0 && eQuality < AE_MAX_TYPES ) return g_szQualityColorStrings[ eQuality ];
return NULL; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
const char *g_szQualityLocalizationStrings[] = { "#Normal", "#rarity1", // Genuine
"#rarity2", "#vintage", "#rarity3", // Artisan
"#rarity4", // Unusual
"#unique", "#community", "#developer", "#selfmade", "#customized", "#strange", "#completed", "#haunted", "#collectors", "#paintkitWeapon",
"#Rarity_Default", "#Rarity_Common", "#Rarity_Uncommon", "#Rarity_Rare", "#Rarity_Mythical", "#Rarity_Legendary", "#Rarity_Ancient" };
COMPILE_TIME_ASSERT( ARRAYSIZE( g_szQualityLocalizationStrings ) == AE_MAX_TYPES );
const char *EconQuality_GetLocalizationString( EEconItemQuality eQuality ) { if ( eQuality >= 0 && eQuality < AE_MAX_TYPES ) return g_szQualityLocalizationStrings[ eQuality ];
return NULL; }
//-----------------------------------------------------------------------------
// Purpose: Sort order for rarities
// Small Numbers sort to front
//-----------------------------------------------------------------------------
int g_nRarityScores[] = { 15, // AE_NORMAL,
10, // AE_RARITY1, // Geniune
102, // AE_RARITY2, // Customized (unused)
11, // AE_VINTAGE,
101, // AE_RARITY3, // Artisan (unused)
0, // AE_UNUSUAL,
14, // AE_UNIQUE,
-1, // AE_COMMUNITY,
-3, // AE_DEVELOPER,
-2, // AE_SELFMADE,
100, // AE_CUSTOMIZED, // Unused
9, // AE_STRANGE,
103, // AE_COMPLETED, // Unused
13, // AE_HAUNTED
12, // AE_COLLECTORS
8, // AE_PAINTKITWEAPON
7, // AE_RARITY_DEFAULT,
6, // AE_RARITY_COMMON,
5, // AE_RARITY_UNCOMMON,
4, // AE_RARITY_RARE,
3, // AE_RARITY_MYTHICAL,
2, // AE_RARITY_LEGENDARY,
1, // AE_RARITY_ANCIENT,
}; COMPILE_TIME_ASSERT( ARRAYSIZE( g_nRarityScores ) == AE_MAX_TYPES );
//-----------------------------------------------------------------------------
int EconQuality_GetRarityScore( EEconItemQuality eQuality ) { if ( eQuality >= 0 && eQuality < AE_MAX_TYPES ) return g_nRarityScores[ eQuality ];
return 0; }
//-----------------------------------------------------------------------------
const char *g_pchWearAmountStrings[] = { "#TFUI_InvTooltip_None", "#TFUI_InvTooltip_FactoryNew", "#TFUI_InvTooltip_MinimalWear", "#TFUI_InvTooltip_FieldTested", "#TFUI_InvTooltip_WellWorn", "#TFUI_InvTooltip_BattleScared" };
//-----------------------------------------------------------------------------
int EconWear_ToIntCategory( float flWear ) { if ( flWear <= 0.2f ) { return 1; } else if ( flWear <= 0.4f ) { return 2; } else if ( flWear <= 0.6f ) { return 3; } else if ( flWear <= 0.8f ) { return 4; } else if ( flWear <= 1.0f ) { return 5; }
return 3; // default wear
}
// -------------------------------------------------------------------------
// Shim to return a value for buckets. For strange we bucket all of them in to 1 non-instance data group
int EconStrange_ToStrangeBucket( float value ) { return 0; } float EconStrange_FromStrangeBucket( int value ) { return 0; }
//-----------------------------------------------------------------------------
const char *GetWearLocalizationString( float flWear ) { int nIndex = EconWear_ToIntCategory( flWear ); return g_pchWearAmountStrings[ nIndex ]; } //-----------------------------------------------------------------------------
bool EconWear_IsValidValue( int nWear ) { return nWear > 0 && nWear <= 5; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CSchemaColorDefHandle g_AttribColorDefs[] = { CSchemaColorDefHandle( "desc_level" ), // ATTRIB_COL_LEVEL
CSchemaColorDefHandle( "desc_attrib_neutral" ), // ATTRIB_COL_NEUTRAL
CSchemaColorDefHandle( "desc_attrib_positive" ), // ATTRIB_COL_POSITIVE
CSchemaColorDefHandle( "desc_attrib_negative" ), // ATTRIB_COL_NEGATIVE
CSchemaColorDefHandle( "desc_itemset_name" ), // ATTRIB_COL_ITEMSET_NAME
CSchemaColorDefHandle( "desc_itemset_equipped" ), // ATTRIB_COL_ITEMSET_EQUIPPED
CSchemaColorDefHandle( "desc_itemset_missing" ), // ATTRIB_COL_ITEMSET_MISSING
CSchemaColorDefHandle( "desc_bundle" ), // ATTRIB_COL_BUNDLE_ITEM
CSchemaColorDefHandle( "desc_limited_use" ), // ATTRIB_COL_LIMITED_USE
CSchemaColorDefHandle( "desc_flags" ), // ATTRIB_COL_component_flags
CSchemaColorDefHandle( "desc_limited_quantity" ), // ATTRIB_COL_LIMITED_QUANTITY
CSchemaColorDefHandle( "desc_default" ), // ATTRIB_COL_RARITY_DEFAULT
CSchemaColorDefHandle( "desc_common" ), // ATTRIB_COL_RARITY_COMMON
CSchemaColorDefHandle( "desc_uncommon" ), // ATTRIB_COL_RARITY_UNCOMMON
CSchemaColorDefHandle( "desc_rare" ), // ATTRIB_COL_RARITY_RARE
CSchemaColorDefHandle( "desc_mythical" ), // ATTRIB_COL_RARITY_MYTHICAL
CSchemaColorDefHandle( "desc_legendary" ), // ATTRIB_COL_RARITY_LEGENDARY
CSchemaColorDefHandle( "desc_ancient" ), // ATTRIB_COL_RARITY_ANCIENT
CSchemaColorDefHandle( "desc_immortal" ), // ATTRIB_COL_RARITY_IMMORTAL
CSchemaColorDefHandle( "desc_arcana" ), // ATTRIB_COL_RARITY_ARCANA
CSchemaColorDefHandle( "desc_strange" ), // ATTRIB_COL_STRANGE
CSchemaColorDefHandle( "desc_unusual" ), // ATTRIB_COL_UNUSUAL
};
COMPILE_TIME_ASSERT( ARRAYSIZE( g_AttribColorDefs ) == NUM_ATTRIB_COLORS );
attrib_colors_t GetAttribColorIndexForName( const char* pszName ) { for ( int i = 0; i < NUM_ATTRIB_COLORS; ++i ) { if ( !Q_strcmp( g_AttribColorDefs[i].GetName(), pszName ) ) return (attrib_colors_t)i; }
return (attrib_colors_t)0; }
const char *GetColorNameForAttribColor( attrib_colors_t unAttribColor ) { Assert( unAttribColor >= 0 ); Assert( unAttribColor < NUM_ATTRIB_COLORS );
return g_AttribColorDefs[unAttribColor] ? g_AttribColorDefs[unAttribColor]->GetColorName() : "ItemAttribNeutral"; }
const char *GetHexColorForAttribColor( attrib_colors_t unAttribColor ) { Assert( unAttribColor >= 0 ); Assert( unAttribColor < NUM_ATTRIB_COLORS );
return g_AttribColorDefs[unAttribColor] ? g_AttribColorDefs[unAttribColor]->GetHexColor() : "#ebe2ca"; }
entityquality_t GetItemQualityFromString( const char *sQuality ) { for ( int i = 0; i < AE_MAX_TYPES; i++ ) { if ( !Q_strnicmp( sQuality, g_szQualityStrings[i], 16 ) ) return (entityquality_t)i; }
return AE_NORMAL; }
const char *g_szRecipeCategoryStrings[] = { "crafting", // RECIPE_CATEGORY_CRAFTINGITEMS = 0,
"commonitem", // RECIPE_CATEGORY_COMMONITEMS,
"rareitem", // RECIPE_CATEGORY_RAREITEMS,
"special", // RECIPE_CATEGORY_SPECIAL,
};
COMPILE_TIME_ASSERT( ARRAYSIZE( g_szRecipeCategoryStrings ) == NUM_RECIPE_CATEGORIES );
//-----------------------------------------------------------------------------
// Item acquisition.
//-----------------------------------------------------------------------------
// Strings shown to the local player in the pickup dialog
const char *g_pszItemPickupMethodStrings[] = { "#NewItemMethod_Dropped", // UNACK_ITEM_DROPPED = 1,
"#NewItemMethod_Crafted", // UNACK_ITEM_CRAFTED,
"#NewItemMethod_Traded", // UNACK_ITEM_TRADED,
"#NewItemMethod_Purchased", // UNACK_ITEM_PURCHASED,
"#NewItemMethod_FoundInCrate", // UNACK_ITEM_FOUND_IN_CRATE,
"#NewItemMethod_Gifted", // UNACK_ITEM_GIFTED,
"#NewItemMethod_Support", // UNACK_ITEM_SUPPORT,
"#NewItemMethod_Promotion", // UNACK_ITEM_PROMOTION,
"#NewItemMethod_Earned", // UNACK_ITEM_EARNED,
"#NewItemMethod_Refunded", // UNACK_ITEM_REFUNDED,
"#NewItemMethod_GiftWrapped", // UNACK_ITEM_GIFT_WRAPPED,
"#NewItemMethod_Foreign", // UNACK_ITEM_FOREIGN,
"#NewItemMethod_CollectionReward", // UNACK_ITEM_COLLECTION_REWARD
"#NewItemMethod_PreviewItem", // UNACK_ITEM_PREVIEW_ITEM
"#NewItemMethod_PreviewItemPurchased", // UNACK_ITEM_PREVIEW_ITEM_PURCHASED
"#NewItemMethod_PeriodicScoreReward",// UNACK_ITEM_PERIODIC_SCORE_REWARD
"#NewItemMethod_MvMBadgeCompletionReward",// UNACK_ITEM_MVM_MISSION_COMPLETION_REWARD
"#NewItemMethod_MvMSquadSurplusReward",// UNACK_ITEM_MVM_SQUAD_SURPLUS_REWARD
"#NewItemMethod_HolidayGift", // UNACK_ITEM_FOUND_HOLIDAY_GIFT
"#NewItemMethod_CommunityMarketPurchase", // UNACK_ITEM_COMMUNITY_MARKET_PURCHASE
"#NewItemMethod_RecipeOutput", // UNACK_ITEM_RECIPE_OUTPUT
NULL, // UNACK_ITEM_HIDDEN_QUEST_ITEM
"#NewItemMethod_QuestOutput", // UNACK_ITEM_QUEST_OUTPUT
"#NewItemMethod_QuestLoaner", // UNACK_ITEM_QUEST_LOANER
"#NewItemMethod_TradeUp", // UNACK_ITEM_TRADE_UP
"#NewItemMethod_QuestMerasmissionOutput", //UNACK_ITEM_QUEST_MERASMISSION_OUTPUT
"#NewItemMethod_ViralCompetitiveBetaPassSpread", //UNACK_ITEM_VIRAL_COMPETITIVE_BETA_PASS_SPREAD
#ifdef ENABLE_STORE_RENTAL_BACKEND
"#NewItemMethod_RentalPurchase", // UNACK_ITEM_RENTAL_PURCHASE
#endif
};
COMPILE_TIME_ASSERT( ARRAYSIZE( g_pszItemPickupMethodStrings ) == (UNACK_NUM_METHODS - 1) ); // -1 because UNACK_ITEM_DROPPED is index 1, not 0
const char *g_pszItemPickupMethodStringsUnloc[] = { "dropped", // UNACK_ITEM_DROPPED = 1,
"crafted", // UNACK_ITEM_CRAFTED,
"traded", // UNACK_ITEM_TRADED,
"purchased", // UNACK_ITEM_PURCHASED,
"found_in_crate", // UNACK_ITEM_FOUND_IN_CRATE,
"gifted", // UNACK_ITEM_GIFTED,
"support", // UNACK_ITEM_SUPPORT,
"promotion", // UNACK_ITEM_PROMOTION,
"earned", // UNACK_ITEM_EARNED,
"refunded", // UNACK_ITEM_REFUNDED,
"gift_wrapped", // UNACK_ITEM_GIFT_WRAPPED
"foreign", // UNACK_ITEM_FOREIGN
"collection_reward",// UNACK_ITEM_COLLECTION_REWARD
"preview_item", // UNACK_ITEM_PREVIEW_ITEM
"preview_item_purchased", // UNACK_ITEM_PREVIEW_ITEM_PURCHASED
"periodic_score_reward", // UNACK_ITEM_PERIODIC_SCORE_REWARD
"mvm_badge_completion_reward", // UNACK_ITEM_MVM_MISSION_COMPLETION_REWARD
"mvm_squad_surplus_reward", // UNACK_ITEM_MVM_SQUAD_SURPLUS_REWARD
"holiday_gift", // UNACK_ITEM_FOUND_HOLIDAY_GIFT
"market_purchase", // UNACK_ITEM_COMMUNITY_MARKET_PURCHASE
"recipe_output", // UNACK_ITEM_RECIPE_OUTPUT
"hidden_quest", // UNACK_ITEM_HIDDEN_QUEST_ITEM
"quest_output", // UNACK_ITEM_QUEST_OUTPUT
"trade_up", // UNACK_ITEM_TRADE_UP
"quest_output", // UNACK_ITEM_QUEST_MERASMISSION_OUTPUT
"viral_competitive_beta_pass", //UNACK_ITEM_VIRAL_COMPETITIVE_BETA_PASS_SPREAD
#ifdef ENABLE_STORE_RENTAL_BACKEND
"rental_purchase", // UNACK_ITEM_RENTAL_PURCHASE
#endif
};
COMPILE_TIME_ASSERT( ARRAYSIZE( g_pszItemPickupMethodStringsUnloc ) == (UNACK_NUM_METHODS - 1) );
// Strings shown to other players in the chat dialog
const char *g_pszItemFoundMethodStrings[] = { "#Item_Found", // UNACK_ITEM_DROPPED = 1,
"#Item_Crafted", // UNACK_ITEM_CRAFTED,
"#Item_Traded", // UNACK_ITEM_TRADED,
NULL, // UNACK_ITEM_PURCHASED,
"#Item_FoundInCrate", // UNACK_ITEM_FOUND_IN_CRATE,
"#Item_Gifted", // UNACK_ITEM_GIFTED,
NULL, // UNACK_ITEM_SUPPORT,
NULL, // UNACK_ITEM_PROMOTION
"#Item_Earned", // UNACK_ITEM_EARNED
"#Item_Refunded", // UNACK_ITEM_REFUNDED
"#Item_GiftWrapped", // UNACK_ITEM_GIFT_WRAPPED
"#Item_Foreign", // UNACK_ITEM_FOREIGN
"#Item_CollectionReward", // UNACK_ITEM_COLLECTION_REWARD
"#Item_PreviewItem", // UNACK_ITEM_PREVIEW_ITEM
"#Item_PreviewItemPurchased",// UNACK_ITEM_PREVIEW_ITEM_PURCHASED
"#Item_PeriodicScoreReward",// UNACK_ITEM_PERIODIC_SCORE_REWARD
"#Item_MvMBadgeCompletionReward",// UNACK_ITEM_MVM_MISSION_COMPLETION_REWARD
"#Item_MvMSquadSurplusReward",// UNACK_ITEM_MVM_SQUAD_SURPLUS_REWARD
"#Item_HolidayGift", // UNACK_ITEM_FOUND_HOLIDAY_GIFT
NULL, // UNACK_ITEM_COMMUNITY_MARKET_PURCHASE
"#Item_RecipeOutput", // UNACK_ITEM_RECIPE_OUTPUT
NULL, // UNACK_ITEM_HIDDEN_QUEST_ITEM
"#Item_QuestOutput", // UNACK_ITEM_QUEST_OUTPUT
NULL, // UNACK_ITEM_QUEST_LOANER
"#Item_TradeUp", // UNACK_ITEM_TRADE_UP
"#Item_QuestMerasmissionOutput", // UNACK_ITEM_QUEST_MERASMISSION_OUTPUT
"#Item_ViralCompetitiveBetaPassSpread", //UNACK_ITEM_VIRAL_COMPETITIVE_BETA_PASS_SPREAD
#ifdef ENABLE_STORE_RENTAL_BACKEND
NULL, // UNACK_ITEM_RENTAL_PURCHASE
#endif
};
COMPILE_TIME_ASSERT( ARRAYSIZE( g_pszItemFoundMethodStrings ) == (UNACK_NUM_METHODS - 1) );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
struct strange_attr_set_t { strange_attr_set_t( const char *pScoreAttrName, const char *pTypeAttrName, const char *pRestrictionAttrName, const char *pRestrictionValueAttrName, bool bIsUserCustomizable ) : m_attrScore( pScoreAttrName ) , m_attrType( pTypeAttrName ) , m_attrRestriction( pRestrictionAttrName ) , m_attrRestrictionValue( pRestrictionValueAttrName ) , m_bIsUserCustomizable( bIsUserCustomizable ) { //
}
CSchemaAttributeDefHandle m_attrScore; CSchemaAttributeDefHandle m_attrType; CSchemaAttributeDefHandle m_attrRestriction; CSchemaAttributeDefHandle m_attrRestrictionValue; bool m_bIsUserCustomizable; };
strange_attr_set_t g_KillEaterAttr[] = { strange_attr_set_t( "kill eater", "kill eater score type", "strange restriction type 1", "strange restriction value 1", false ), strange_attr_set_t( "kill eater 2", "kill eater score type 2", "strange restriction type 2", "strange restriction value 2", false ), strange_attr_set_t( "kill eater 3", "kill eater score type 3", "strange restriction type 3", "strange restriction value 3", false ),
// assumption: all of the user-customizable attributes will follow all of the schema-specified attributes
strange_attr_set_t( "kill eater user 1", "kill eater user score type 1", "strange restriction user type 1", "strange restriction user value 1", true ), strange_attr_set_t( "kill eater user 2", "kill eater user score type 2", "strange restriction user type 2", "strange restriction user value 2", true ), strange_attr_set_t( "kill eater user 3", "kill eater user score type 3", "strange restriction user type 3", "strange restriction user value 3", true ), };
int GetKillEaterAttrCount() { #ifdef DBGFLAG_ASSERT
// Verify our commented assumption that all of the non-user-customizable attributes will be followed by
// all of the user-customizable attributes.
bool bInUserCustomizableBlock = false;
for ( int i = 0; i < ARRAYSIZE( g_KillEaterAttr ); i++ ) { if ( bInUserCustomizableBlock ) { AssertMsg( g_KillEaterAttr[i].m_bIsUserCustomizable, "Ordering assumption for g_KillEaterAttr violated! User-customizable attributes should all be at the end of the list!" ); }
bInUserCustomizableBlock |= g_KillEaterAttr[i].m_bIsUserCustomizable; } #endif
return ARRAYSIZE( g_KillEaterAttr ); }
int GetKillEaterAttrCount_UserCustomizable() { int iCount = 0; for ( int i = 0; i < GetKillEaterAttrCount(); i++ ) { if ( GetKillEaterAttr_IsUserCustomizable( i ) ) { iCount++; } }
return iCount; }
const CEconItemAttributeDefinition *GetKillEaterAttr_Score( int i ) { Assert( i >= 0 ); Assert( i < GetKillEaterAttrCount() );
const CEconItemAttributeDefinition *pAttrRes = g_KillEaterAttr[i].m_attrScore; AssertMsg1( pAttrRes, "Missing Killeater attr score %s", g_KillEaterAttr[ i ].m_attrScore.GetName() ); return pAttrRes; }
const CEconItemAttributeDefinition *GetKillEaterAttr_Type( int i ) { Assert( i >= 0 ); Assert( i < GetKillEaterAttrCount() );
const CEconItemAttributeDefinition *pAttrRes = g_KillEaterAttr[i].m_attrType; AssertMsg1( pAttrRes, "Missing Killeater attr type %s", g_KillEaterAttr[ i ].m_attrType.GetName() );
return pAttrRes; }
const CEconItemAttributeDefinition *GetKillEaterAttr_Restriction( int i ) { Assert( i >= 0 ); Assert( i < GetKillEaterAttrCount() );
const CEconItemAttributeDefinition *pAttrRes = g_KillEaterAttr[i].m_attrRestriction; AssertMsg1( pAttrRes, "Missing Killeater attr restriction %s", g_KillEaterAttr[ i ].m_attrRestriction.GetName() );
return pAttrRes; }
const CEconItemAttributeDefinition *GetKillEaterAttr_RestrictionValue( int i ) { Assert( i >= 0 ); Assert( i < GetKillEaterAttrCount() );
const CEconItemAttributeDefinition *pAttrRes = g_KillEaterAttr[i].m_attrRestrictionValue; AssertMsg1( pAttrRes, "Missing Killeater attr restriction value %s", g_KillEaterAttr[ i ].m_attrRestrictionValue.GetName() ); return pAttrRes; }
bool GetKillEaterAttr_IsUserCustomizable( int i ) { Assert( i >= 0 ); Assert( i < GetKillEaterAttrCount() );
return g_KillEaterAttr[i].m_bIsUserCustomizable; }
bool GetKilleaterValueByEvent( const IEconItemInterface* pItem, const kill_eater_event_t& EEventType, uint32& value ) { for ( int i = 0; i < GetKillEaterAttrCount(); i++ ) { const CEconItemAttributeDefinition *pAttribKillEater = GetKillEaterAttr_Score( i ); const CEconItemAttributeDefinition *pAttribKillEaterScoreType = GetKillEaterAttr_Type( i ); Assert( pAttribKillEater && pAttribKillEaterScoreType ); if ( !pAttribKillEater || !pAttribKillEaterScoreType ) return false;
// make sure this item even has a kill count attribute we're looking for
uint32 unKillEaterAttrValue; if ( !pItem->FindAttribute( pAttribKillEater, &unKillEaterAttrValue ) ) continue; uint32 unKillEaterScoreTypeAttrValue = kKillEaterEvent_PlayerKill;
float fKillEaterScoreTypeAttrValue; if ( FindAttribute_UnsafeBitwiseCast<attrib_value_t>( pItem, pAttribKillEaterScoreType, &fKillEaterScoreTypeAttrValue ) ) { unKillEaterScoreTypeAttrValue = (uint32)fKillEaterScoreTypeAttrValue; }
// this isn't the attribute we're trying to find
if ( EEventType != (kill_eater_event_t)unKillEaterScoreTypeAttrValue ) continue;
value = unKillEaterAttrValue; return true; }
return false; }
// Does this thing have kill eater
bool BIsItemStrange( const IEconItemInterface *pItem ) { // Go over the attributes of the item, if it has any strange attributes the item is strange and don't apply
uint32 unKillEaterAttr; for ( int i = 0; i < GetKillEaterAttrCount(); i++ ) { if ( pItem->FindAttribute( GetKillEaterAttr_Score( i ), &unKillEaterAttr ) ) { return true; } } return false; }
//-----------------------------------------------------------------------------
// Purpose: Get a localization token that describes why an item is not usable
// in the trade-up crafting. Returns NULL if no reason. Can pass in
// another item to compare against, which causes extra consistency checks
//-----------------------------------------------------------------------------
const char* GetCollectionCraftingInvalidReason( const IEconItemInterface *pTestItem, const IEconItemInterface *pSourceItem ) { if ( !pTestItem ) { return "#TF_CollectionCrafting_NoItem"; }
// Needs to have a collection
const CEconItemCollectionDefinition* pTestCollection = pTestItem->GetItemDefinition()->GetItemCollectionDefinition(); if ( !pTestCollection ) { return "#TF_CollectionCrafting_NoCollection"; }
// Make sure this item is a part of the collection it claims to be in
{ item_definition_index_t nThisDefIndex = pTestItem->GetItemDefIndex(); bool bFound = false; for( int i=0; i < pTestCollection->m_iItemDefs.Count() && !bFound; ++i ) { bFound |= pTestCollection->m_iItemDefs[i] == nThisDefIndex; }
if ( !bFound ) { return "#TF_CollectionCrafting_NoCollection"; } } // Needs rarity
uint8 nRarity = pTestItem->GetItemDefinition()->GetRarity(); if( nRarity == k_unItemRarity_Any ) { return "#TF_CollectionCrafting_NoRarity"; }
// Can't use items with rarity at the "top" of a collection (what would they craft into?)
if ( nRarity == pTestCollection->GetMaxRarity() ) { return "#TF_CollectionCrafting_MaxRarity"; }
// No self mades or community items
uint32 eQuality = pTestItem->GetQuality(); if ( eQuality == AE_SELFMADE || eQuality == AE_COMMUNITY ) { return "#TF_CollectionCrafting_NoUnusual"; }
// This is how we test for unusuals. Don't let unusuals be crafted
static CSchemaAttributeDefHandle pAttrDef_ParticleEffect( "attach particle effect" ); if ( pTestItem->FindAttribute( pAttrDef_ParticleEffect ) ) { return "#TF_CollectionCrafting_NoUnusual"; }
static CSchemaAttributeDefHandle pAttrDef_TauntUnusualAttr( "on taunt attach particle index" ); if ( pTestItem->FindAttribute( pAttrDef_TauntUnusualAttr ) ) { return "#TF_CollectionCrafting_NoUnusual"; }
// Not allowed to be crafted?
if ( !pTestItem->IsUsableInCrafting() ) { return "#TF_CollectionCrafting_NotCraftable"; }
// If another item was passed in, we have a few consistency checks to make
if ( pSourceItem ) { // Need to have the same rarity
if ( nRarity != pSourceItem->GetItemDefinition()->GetRarity() ) { return "#TF_CollectionCrafting_MismatchRarity"; }
// Need to have the same strangeness
if ( BIsItemStrange( pSourceItem ) != BIsItemStrange( pTestItem ) ) { return "#TF_CollectionCrafting_MismatchStrange"; } }
return NULL; }
//-----------------------------------------------------------------------------
// Purpose: Get a localization token that describes why an item is not usable
// in the Halloween Offering. Returns NULL if no reason. Can pass in
// another item to compare against, which causes extra consistency checks
//-----------------------------------------------------------------------------
const char* GetHalloweenOfferingInvalidReason( const IEconItemInterface *pTestItem, const IEconItemInterface *pSourceItem ) { // Must either be a Cosmetic
// Taunt
// Allowable Tool (Strange part, Paint, name tag, killstreak). Not crates, keys
// Marketable Weapon ie Strange, Genuine, Vintage, paintkit
// Cannot be Unusual
if ( !pTestItem ) { return "#TF_CollectionCrafting_NoItem"; }
// No self mades or community items
uint32 eQuality = pTestItem->GetQuality(); if ( eQuality == AE_SELFMADE || eQuality == AE_COMMUNITY ) { return "#TF_CollectionCrafting_NoUnusual"; }
// This is how we test for unusuals. Don't let unusuals be crafted
static CSchemaAttributeDefHandle pAttrDef_ParticleEffect( "attach particle effect" ); if ( pTestItem->FindAttribute( pAttrDef_ParticleEffect ) ) { return "#TF_CollectionCrafting_NoUnusual"; }
static CSchemaAttributeDefHandle pAttrDef_TauntUnusualAttr( "on taunt attach particle index" ); if ( pTestItem->FindAttribute( pAttrDef_TauntUnusualAttr ) ) { return "#TF_CollectionCrafting_NoUnusual"; }
// Invalid Items
static CSchemaAttributeDefHandle pAttrDef_CannotTransmute( "cannot_transmute" ); if ( pTestItem->FindAttribute( pAttrDef_CannotTransmute ) ) { return "#TF_HalloweenOffering_Invalid"; }
static CSchemaAttributeDefHandle pAttrDef_CannotDelete( "cannot delete" ); if ( pTestItem->FindAttribute( pAttrDef_CannotDelete ) ) { return "#TF_HalloweenOffering_Invalid"; }
const CEconItemDefinition *pItemDef = pTestItem->GetItemDefinition(); if ( pItemDef == NULL ) { return "#TF_CollectionCrafting_NoItem"; }
if ( pTestItem->IsTemporaryItem() ) { return "#TF_CollectionCrafting_NoItem"; }
// If you are a taunt or a cosmetic you are allowed
if ( pTestItem->GetItemDefinition()->GetLoadoutSlot( 0 ) == LOADOUT_POSITION_MISC || pTestItem->GetItemDefinition()->GetLoadoutSlot( 0 ) == LOADOUT_POSITION_TAUNT ) { // do not 'medal' equip region items
if ( pTestItem->GetItemDefinition()->GetEquipRegionMask() & GetItemSchema()->GetEquipRegionBitMaskByName( "medal" ) ) { return "#TF_HalloweenOffering_Invalid"; }
return NULL; }
// Do not allow Crates
if ( ( pItemDef->GetCapabilities() & ITEM_CAP_DECODABLE ) != 0 ) { return "#TF_HalloweenOffering_Invalid"; }
// Cause of weird legacy items lets be explicit about what we allow
if ( pItemDef->IsTool() ) { // ignore everything that is not a paint can tool
const IEconTool *pEconTool = pItemDef->GetEconTool(); if ( !pEconTool ) return "#TF_HalloweenOffering_Invalid";
const char *pToolType = pEconTool->GetTypeName();
if ( !V_strcmp( pToolType, "paint_can" ) ) return NULL; else if ( !V_strcmp( pToolType, "strange_part" ) ) return NULL; else if ( !V_strcmp( pToolType, "name" ) ) return NULL; else if ( !V_strcmp( pToolType, "desc" ) ) return NULL; else if ( !V_strcmp( pToolType, "killstreakifier" ) ) return NULL; else if ( !V_strcmp( pToolType, "strangifier" ) ) return NULL;
// Not a tool we are allowing
return "#TF_HalloweenOffering_Invalid"; }
// Otherwise you must be a weapon or we won't allow
if ( pTestItem->GetItemDefinition()->GetLoadoutSlot( 0 ) == LOADOUT_POSITION_PRIMARY || pTestItem->GetItemDefinition()->GetLoadoutSlot( 0 ) == LOADOUT_POSITION_SECONDARY || pTestItem->GetItemDefinition()->GetLoadoutSlot( 0 ) == LOADOUT_POSITION_MELEE || pTestItem->GetItemDefinition()->GetLoadoutSlot( 0 ) == LOADOUT_POSITION_BUILDING || pTestItem->GetItemDefinition()->GetLoadoutSlot( 0 ) == LOADOUT_POSITION_PDA || pTestItem->GetItemDefinition()->GetLoadoutSlot( 0 ) == LOADOUT_POSITION_PDA2 ) { // Must be strange, genuine, vintage, haunted or paintkit (ie a marketable weapon)
eQuality = pTestItem->GetQuality(); if ( eQuality == AE_RARITY1 || eQuality == AE_VINTAGE || eQuality == AE_HAUNTED || eQuality == AE_COLLECTORS || eQuality == AE_PAINTKITWEAPON ) { return NULL; }
// Weapons with rarity are allowed
uint8 nRarity = pTestItem->GetItemDefinition()->GetRarity(); if ( nRarity != k_unItemRarity_Any ) { return NULL; }
// Strange items. Dont just check for strange quality, actually check for a strange attribute.
// See if we've got any strange attributes.
for ( int i = 0; i < GetKillEaterAttrCount(); i++ ) { if ( pTestItem->FindAttribute( GetKillEaterAttr_Score( i ) ) ) { return NULL; } } }
return "#TF_HalloweenOffering_Invalid"; }
const char* GetCraftCommonStatClockInvalidReason( const class IEconItemInterface *pTestItem, const class IEconItemInterface *pSourceItem ) { if ( !pTestItem ) { return "#TF_CollectionCrafting_NoItem"; }
// Not allowed to be crafted?
if ( !pTestItem->IsUsableInCrafting() ) { return "#TF_CollectionCrafting_NotCraftable"; }
// No self mades or community items
uint32 eQuality = pTestItem->GetQuality(); if ( eQuality == AE_SELFMADE || eQuality == AE_COMMUNITY ) return "#TF_CollectionCrafting_NoUnusual";
// This is how we test for unusuals. Don't let unusuals be crafted
static CSchemaAttributeDefHandle pAttrDef_ParticleEffect( "attach particle effect" ); if ( pTestItem->FindAttribute( pAttrDef_ParticleEffect ) ) return "#TF_CollectionCrafting_NoUnusual";
static CSchemaAttributeDefHandle pAttrDef_TauntUnusualAttr( "on taunt attach particle index" ); if ( pTestItem->FindAttribute( pAttrDef_TauntUnusualAttr ) ) return "#TF_CollectionCrafting_NoUnusual";
const CEconItemDefinition *pItemDef = pTestItem->GetItemDefinition(); if ( pItemDef == NULL ) return "#TF_CollectionCrafting_NoItem";
if ( pTestItem->IsTemporaryItem() ) return "#TF_CollectionCrafting_NoItem";
// Strange items. Dont just check for strange quality, actually check for a strange attribute.
// See if we've got any strange attributes.
for ( int i = 0; i < GetKillEaterAttrCount(); i++ ) { if ( pTestItem->FindAttribute( GetKillEaterAttr_Score( i ) ) ) { return NULL; } }
// Needs Rarity
uint8 nRarity = pTestItem->GetItemDefinition()->GetRarity(); if ( nRarity != k_unItemRarity_Any && nRarity > 1 ) // do not allow default nor common rarity
{ return NULL; }
return "#TF_MannCoTrade_ItemInvalid"; } //-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
enum { kMaxCardUpgradesPerItem = 2 };
int GetMaxCardUpgradesPerItem() { return kMaxCardUpgradesPerItem; }
const CEconItemAttributeDefinition *GetCardUpgradeForIndex( const IEconItemInterface *pItem, int i ) { Assert( pItem ); Assert( i >= 0 ); Assert( i < kMaxCardUpgradesPerItem );
class CGetNthUserGeneratedAttributeIterator : public IEconItemUntypedAttributeIterator { public: CGetNthUserGeneratedAttributeIterator( int iTargetIndex ) : m_iCount( iTargetIndex ) , m_pAttrDef( NULL ) { }
virtual bool OnIterateAttributeValueUntyped( const CEconItemAttributeDefinition *pAttrDef ) OVERRIDE { if ( pAttrDef->GetUserGenerationType() != 0 && m_iCount-- == 0 ) { m_pAttrDef = pAttrDef; return false; }
return true; }
const CEconItemAttributeDefinition *GetAttrDef() const { return m_pAttrDef; }
private: int m_iCount; const CEconItemAttributeDefinition *m_pAttrDef; };
CGetNthUserGeneratedAttributeIterator findNthAttrIterator( i ); pItem->IterateAttributes( &findNthAttrIterator );
return findNthAttrIterator.GetAttrDef(); }
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