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//========= Copyright Valve Corporation, All rights reserved. ============//
#ifndef ECONITEMTOOLS_H
#define ECONITEMTOOLS_H
#ifdef _WIN32
#pragma once
#endif
enum EConsumptionAttemptResult { kConsumptionResult_CannotConsume, // could be bum definitions or doesnt meet criteria or anything -- this is failure
kConsumptionResult_CanConsume, // able to consume
kConsumptionResult_WillCompleteCollection, // able to consume and is the final item to be consumed
};
//---------------------------------------------------------------------------------------
// Purpose:
//---------------------------------------------------------------------------------------
class CEconSharedToolSupport { public: // Can the given tool instance apply to a specific instance of an item. This should be used in the general
// case whenever a CEconItem or a CEconItemView is available.
static bool ToolCanApplyTo( const IEconItemInterface *pToolDef, const IEconItemInterface *pToolSubject );
// Can the given tool definition apply to an item definition? This will check things like restrictions,
// matching tool capabilities, etc. but will ignore instance-specific properties. This should only be used
// by code that doesn't have any access to an instance of the definition.
static bool ToolCanApplyToDefinition( const GameItemDefinition_t *pToolDef, const GameItemDefinition_t *pToolSubjectDef );
// Can the given tool definition apply to a base item definition?
static bool ToolCanApplyToBaseItem( const GameItemDefinition_t *pToolDef, const GameItemDefinition_t *pToolSubjectDef ); };
//---------------------------------------------------------------------------------------
// Purpose:
//---------------------------------------------------------------------------------------
class CEconTool_DuelingMinigame : public IEconTool { public: CEconTool_DuelingMinigame( const char *pszTypeName, const char *pszUseString ) : IEconTool( pszTypeName, pszUseString, NULL, ITEM_CAP_NONE ) { }
#ifdef CLIENT_DLL
virtual void OnClientUseConsumable( CEconItemView *pItem, vgui::Panel *pParent ) const; #endif // CLIENT_DLL
#ifdef GC_DLL
virtual class CGCEconConsumableBehavior *CreateGCConsumableBehavior() const; #endif // GC_DLL
};
//---------------------------------------------------------------------------------------
// Purpose:
//---------------------------------------------------------------------------------------
class CEconTool_Noisemaker : public IEconTool { public: CEconTool_Noisemaker( const char *pszTypeName, const char *pszUseString ) : IEconTool( pszTypeName, pszUseString, NULL, ITEM_CAP_NONE ) { }
#ifdef CLIENT_DLL
virtual void OnClientUseConsumable( CEconItemView *pItem, vgui::Panel *pParent ) const; #endif // CLIENT_DLL
};
//---------------------------------------------------------------------------------------
// Purpose:
//---------------------------------------------------------------------------------------
class CEconTool_WrappedGift : public IEconTool { public: CEconTool_WrappedGift( const char *pszTypeName, const char *pszUseString, item_capabilities_t unCapabilities, KeyValues *pUsageKV );
virtual bool BFinishInitialization() OVERRIDE;
bool BIsGlobalGift() const { return m_bIsGlobalGift; } // Allows the item to be directly used rather than via the trading system
bool BIsDirectGift() const { return m_bIsDirectGift; } const CEconItemDefinition *GetDeliveredItemDefinition() const { return m_pDeliveredGiftItemDef; } // can return NULL! (means "don't change definitions on delivery")
#ifdef CLIENT_DLL
virtual bool CanBeUsedNow( const IEconItemInterface *pItem ) const; virtual bool ShouldShowContainedItemPanel( const IEconItemInterface *pItem ) const; virtual const char *GetUseCommandLocalizationToken( const IEconItemInterface *pItem, int i = 0 ) const; virtual void OnClientUseConsumable( CEconItemView *pItem, vgui::Panel *pParent ) const; virtual int GetUseCommandCount( const IEconItemInterface *pItem ) const; virtual const char* GetUseCommand( const IEconItemInterface *pItem, int i = 0 ) const; #endif // CLIENT_DLL
#ifdef GC_DLL
virtual class CGCEconConsumableBehavior *CreateGCConsumableBehavior() const; #endif // GC_DLL
private: const char *m_pszDeliveredGiftItemDefName; // points to memory inside our init KV -- only valid between the constructor call and the BFinishInitialization() call (this is messy but Fletcher and I agree it makes more sense than switching to a full two-pass schema parse just for this)
const CEconItemDefinition *m_pDeliveredGiftItemDef; bool m_bIsGlobalGift; bool m_bIsDirectGift; };
//---------------------------------------------------------------------------------------
// Purpose:
//---------------------------------------------------------------------------------------
class CEconTool_WeddingRing : public IEconTool { public: CEconTool_WeddingRing( const char *pszTypeName, const char *pszUseString, item_capabilities_t unCapabilities ) : IEconTool( pszTypeName, pszUseString, NULL, unCapabilities ) { }
virtual bool RequiresToolEscrowPeriod() const { return false; }
#ifdef CLIENT_DLL
virtual const char *GetUseCommandLocalizationToken( const IEconItemInterface *pItem, int i = 0 ) const; virtual void OnClientUseConsumable( CEconItemView *pItem, vgui::Panel *pParent ) const; #endif // CLIENT_DLL
#ifdef GC_DLL
virtual class CGCEconConsumableBehavior *CreateGCConsumableBehavior() const; #endif // GC_DLL
};
//---------------------------------------------------------------------------------------
// Purpose:
//---------------------------------------------------------------------------------------
class CEconTool_TagsList { public: CEconTool_TagsList( KeyValues *pKVTags ) { if ( pKVTags ) { FOR_EACH_SUBKEY( pKVTags, pKVTag ) { m_vecTags.AddToTail( GetItemSchema()->GetHandleForTag( pKVTag->GetName() ) ); } } }
const CUtlVector<econ_tag_handle_t>& GetTagsList() const { return m_vecTags; }
private: CUtlVector<econ_tag_handle_t> m_vecTags; };
//---------------------------------------------------------------------------------------
// Purpose:
//---------------------------------------------------------------------------------------
class CEconTool_StrangeCountTransfer : public IEconTool { public: CEconTool_StrangeCountTransfer( const char *pszTypeName, item_capabilities_t unCapabilities ); static bool AreItemsEligibleForStrangeCountTransfer( const IEconItemInterface *pItem1, const IEconItemInterface *pItem2 );
#ifdef CLIENT_DLL
virtual void OnClientApplyTool( CEconItemView *pTool, CEconItemView *pSubject, vgui::Panel *pParent ) const; //virtual void OnClientApplyCommit( CEconItemView *pTool, CEconItemView *pSubject ) const;
bool SetItems( CEconItemView *pItem1, CEconItemView *pItem2 );
CEconItemView *m_pItemSrc; CEconItemView *m_pItemDest; #endif
};
//---------------------------------------------------------------------------------------
// Purpose:
//---------------------------------------------------------------------------------------
class CEconTool_StrangePart : public IEconTool { public: CEconTool_StrangePart( const char *pszTypeName, const char *pszUseString, item_capabilities_t unCapabilities, KeyValues *pUsageKV ) : IEconTool( pszTypeName, pszUseString, NULL, unCapabilities ) , m_RequiredTags( pUsageKV ? pUsageKV->FindKey( "required_tags" ) : NULL ) , m_RequiredMissingTags( pUsageKV ? pUsageKV->FindKey( "required_missing_tags" ) : NULL ) { //
}
virtual bool CanApplyTo( const IEconItemInterface *pTool, const IEconItemInterface *pToolSubject ) const;
#ifdef CLIENT_DLL
virtual bool ShouldDisplayAsUseableOnItemsInArmory() const { return false; }
virtual void OnClientApplyTool( CEconItemView *pTool, CEconItemView *pSubject, vgui::Panel *pParent ) const; #endif // CLIENT_DLL
private: CEconTool_TagsList m_RequiredTags; CEconTool_TagsList m_RequiredMissingTags; };
//---------------------------------------------------------------------------------------
// Purpose:
//---------------------------------------------------------------------------------------
class CEconTool_StrangePartRestriction : public IEconTool { public: CEconTool_StrangePartRestriction( const char *pszTypeName, const char *pszUseString, item_capabilities_t unCapabilities, KeyValues *pUsageKV );
virtual bool CanApplyTo( const IEconItemInterface *pTool, const IEconItemInterface *pToolSubject ) const; virtual bool BFinishInitialization() OVERRIDE; #ifdef CLIENT_DLL
virtual bool ShouldDisplayAsUseableOnItemsInArmory() const { return false; }
virtual void OnClientApplyTool( CEconItemView *pTool, CEconItemView *pSubject, vgui::Panel *pParent ) const; #endif // CLIENT_DLL
unsigned int GetRestrictionType() const { return m_eRestrictionType; } unsigned int GetRestrictionValue() const { return m_unRestrictionValue; } private: unsigned int /*strange_event_restriction_t*/ m_eRestrictionType;
const char *m_pszRestrictionValue; // points to memory inside our init KV -- only valid between the constructor call and the BFinishInitialization() call (this is messy but Fletcher and I agree it makes more sense than switching to a full two-pass schema parse just for this)
unsigned int m_unRestrictionValue; };
//---------------------------------------------------------------------------------------
// Purpose: New crafting! This new systems allows for dynamic crafting recipes to be
// generated in the form of an item itself. Players can "feed" in items on the
// recipe's input list, either all at once or once at a time, until the inputs
// are all fulfilled. Once that happens at which the outputs of the recipe are given to the player.
//
// This is done using new attribute types that encode the recipe's inputs and outputs.
// Inputs and outputs can either be specific items of specific qualities, or lootlist
// with a specific quality -- for now. Lootlist will roll the specific item to be the input/output
// when the recipe item is created. Any gc generated attributes that would come
// from the lootlists will also get encoded as a string in the recipe's attribute, so things like
// unusual particle effects will get applied to outputs. These string-encoded attributes
// are ignored during input criteria matching for now.
//
// Components are allowed to have nested components defined within them. These child
// components only roll their chance to apply if their parent successfully rolls their
// chance to apply.
//---------------------------------------------------------------------------------------
class CEconTool_ItemDynamicRecipe : public IEconTool { public:
// This enum lets the CDynamicRecipeComponentLootList class specify
// "uniqueness" of the item def that it will roll. This allows us to
// do things like ensure that the output item will never be one of the
// input items, or there's never duplicate inputs.
enum EItemDefUniqueness_t { UNIQUE_AMONG_INPUTS = 0, UNIQUE_AMONG_OUTPUTS, UNIQUE_AMONG_EVERYTHING, UNIQUE_AMONG_NOTHING, };
CEconTool_ItemDynamicRecipe( const char *pszTypeName, const char *pszUseString, item_capabilities_t unCapabilities, KeyValues *pUsageKV ); ~CEconTool_ItemDynamicRecipe();
virtual bool CanApplyTo( const IEconItemInterface *pTool, const IEconItemInterface *pToolSubject ) const; virtual bool BFinishInitialization() OVERRIDE;
#ifdef CLIENT_DLL
virtual bool ShouldDisplayAsUseableOnItemsInArmory() const { return false; } #endif // CLIENT_DLL
virtual bool BInitFromKV( KeyValues *pKVDefinition, CUtlVector<CUtlString> *pVecErrors ); #ifdef GC_DLL
virtual bool BGenerateDynamicAttributes( CEconItem* pItem, const CEconGameAccount *pGameAccount ) const OVERRIDE; #endif
class CBaseRecipeComponent { public:
struct StringEncodedAttribute_t { attrib_definition_index_t m_AttrIndex; CUtlConstString m_strAttrData; };
struct CountChance_t { int m_nMinCount; int m_nMaxCount; float m_flChance; };
typedef CUtlVector<const CEconItemAttributeDefinition *> ComponentAttribVector_t;
CBaseRecipeComponent( bool bIsOutput, const CBaseRecipeComponent* pParent ); virtual ~CBaseRecipeComponent();
static bool ParseComponentsBlock( KeyValues *pKV, CUtlVector<CBaseRecipeComponent*>& vecComponents, CUtlVector<CUtlString> *pVecErrors, const CBaseRecipeComponent* pParent ); static bool ParseComponents( KeyValues *pKV, CUtlVector<CBaseRecipeComponent*>& vecComponents, bool bIsOutput, CUtlVector<CUtlString> *pVecErrors, const CBaseRecipeComponent* pParent ); virtual bool ParseKV( KeyValues *pKV, CUtlVector<CUtlString> *pVecErrors ); void SetIsOutput( bool bIsOutput ) { m_bIsOutput = bIsOutput; } void SetParent( CBaseRecipeComponent* pParent ) { m_pParent = pParent; } void SetChanceOfApplying( float flChance ); virtual bool BFinishInitialization_Internal( CUtlVector<CUtlString>* pVecErrors, ComponentAttribVector_t* attribVec );
bool GetIsOutput() const { return m_bIsOutput; } void GetIsGuaranteed( int &nFlags ) const; const CUtlVector< CountChance_t >& GetRollChances() const { return m_vecCountChances; } #ifdef GC_DLL
bool RollChanceOfApplying() const; float GetRollChance() const { return m_flChanceOfApplying; } int RollCount() const; virtual bool AddRecipeComponentAsAttribute( CEconItem *pItem, const CEconGameAccount *pGameAccount ) const = 0; #endif
protected: #ifdef GC_DLL
virtual const char* GetAttributeName() const { return "recipe component defined item"; } static CEconItemAttributeDefinition* GetNextAvailableAttributeWithBaseName( const char* pszBaseAttribName, ComponentAttribVector_t *pAttribVec ); #endif
const CBaseRecipeComponent* m_pParent; CUtlVector< CBaseRecipeComponent* > m_vecAdditionalComponents; float m_flChanceOfApplying; bool m_bIsOutput; CUtlVector< CountChance_t > m_vecCountChances; float m_flTotalWeights;
EEconItemQuality m_eQuality;
enum EAttributesMatchingType_t { ATTRIBUTES_MATCH_NONE = 0, ATTRIBUTES_MATCH_ALL, ATTRIBUTES_MATCH_ANY, };
EAttributesMatchingType_t m_attributesMatchingType; CUtlVector< StringEncodedAttribute_t > m_vecDynamicAttributes;
CUtlString m_strName;
static const char* m_pszUseParentNameIdentifier; };
public:
class CDynamicRecipeComponentLootList; // Defined item type: Use this when you want to quickly define a specific item as
// a component for a recipe. A "defined item" is considered an
// itemdef, a quality, and any additional attributes.
class CDynamicRecipeComponentDefinedItem : public CBaseRecipeComponent { typedef CBaseRecipeComponent BaseClass; public: CDynamicRecipeComponentDefinedItem( bool bIsOutput, const CBaseRecipeComponent* pParent ); virtual ~CDynamicRecipeComponentDefinedItem(); virtual bool BFinishInitialization_Internal( CUtlVector<CUtlString>* pVecErrors, ComponentAttribVector_t* attribVec ) OVERRIDE; #ifdef GC_DLL
virtual bool AddRecipeComponentAsAttribute( CEconItem *pItem, const CEconGameAccount *pGameAccount ) const OVERRIDE; #endif
protected:
virtual bool ParseKV( KeyValues *pKV, CUtlVector<CUtlString> *pVecErrors ) OVERRIDE;
friend class CDynamicRecipeComponentLootList; };
// Lootlist type: Use this when you want a random item from a lootlist to be a
// component in a recipe. You must specify a quality in the definition
// but it can get stomped if the lootlist-generated item gets an "elevate quality"
// attribute rolled onto it.
class CDynamicRecipeComponentLootList : public CBaseRecipeComponent { typedef CBaseRecipeComponent BaseClass; public: CDynamicRecipeComponentLootList( bool bIsOutput, const CBaseRecipeComponent* pParent ); virtual ~CDynamicRecipeComponentLootList(); virtual bool BFinishInitialization_Internal( CUtlVector<CUtlString>* pVecErrors, ComponentAttribVector_t* attribVec ) OVERRIDE; protected: virtual bool ParseKV( KeyValues *pKV, CUtlVector<CUtlString> *pVecErrors ) OVERRIDE; private: #ifdef GC_DLL
virtual bool AddRecipeComponentAsAttribute( CEconItem *pItem, const CEconGameAccount *pGameAccount ) const OVERRIDE; bool RollLootlistItemAndAttributes( CUtlVector< StringEncodedAttribute_t >& vecAdditionalAttributes , const char** pszDefName , const CUtlVector< item_definition_index_t > *pVecAvoidItemDefs , const CEconGameAccount *pGameAccount ) const;
EItemDefUniqueness_t m_eUniqueness; #endif
};
class CRecipeComponentInputDefIndexIterator : public CEconItemSpecificAttributeIterator { public: CRecipeComponentInputDefIndexIterator( EItemDefUniqueness_t eUniqueness ); virtual bool OnIterateAttributeValue( const CEconItemAttributeDefinition *pAttrDef, const CAttribute_DynamicRecipeComponent& value ) OVERRIDE;
const CUtlVector< item_definition_index_t >& GetMatchingComponentInputs() const { return m_vecInputItemDefs; }
private:
CUtlVector< item_definition_index_t > m_vecInputItemDefs; EItemDefUniqueness_t m_eUniqueness; };
const CUtlVector<CBaseRecipeComponent*>& GetComponents() const { return m_vecComponents; }
private:
// All the different components for this recipe
CUtlVector<CBaseRecipeComponent*> m_vecComponents; // Errors we ecounter during initialization
CUtlVector<CUtlString> m_vecErrors; };
class CWorldItemPlacementAttributeIterator : public CEconItemSpecificAttributeIterator { public: CWorldItemPlacementAttributeIterator() {}
virtual bool OnIterateAttributeValue( const CEconItemAttributeDefinition *pAttrDef, const CAttribute_WorldItemPlacement &value ) OVERRIDE { Assert( pAttrDef ); if ( pAttrDef ) { m_vecPlacementAttributes.AddToTail( pAttrDef ); }
return true; }
const CUtlVector< const CEconItemAttributeDefinition* > &GetPlacementAttributes( void ) const { return m_vecPlacementAttributes; } private:
CUtlVector< const CEconItemAttributeDefinition* > m_vecPlacementAttributes; };
//---------------------------------------------------------------------------------------
// Purpose: Turns valid target items in to strange
//---------------------------------------------------------------------------------------
class CEconTool_Xifier : public IEconTool { public: CEconTool_Xifier( const char *pszTypeName, const char *pszUseString, item_capabilities_t unCapabilities, KeyValues *pUsageKV ) : IEconTool( pszTypeName, pszUseString, NULL, unCapabilities ) , m_RequiredTags( pUsageKV ? pUsageKV->FindKey( "required_tags" ) : NULL ) { if ( pUsageKV ) { KeyValues *pKVItemDefRestrictions = pUsageKV->FindKey( "itemdef_restrictions" ); if ( pKVItemDefRestrictions ) { FOR_EACH_SUBKEY( pKVItemDefRestrictions, pKVTag ) { m_ItemDefTargetRestrictions.AddToTail( atoi(pKVTag->GetName()) ); } }
m_ItemRarityRestriction = pUsageKV->GetInt( "itemrarity_restrictions", k_unItemRarity_Any ); }
m_sItemDescLocToken = pUsageKV ? pUsageKV->GetString( "item_desc_tool_target", "" ) : ""; }
virtual bool CanApplyTo( const IEconItemInterface *pTool, const IEconItemInterface *pToolSubject ) const;
const char *GetItemDescToolTargetLocToken() const { return m_sItemDescLocToken.String(); }
#ifdef GC
virtual CEconItem *GenerateNewItem( const IEconItemInterface *pTool, const CEconItem *pTarget ) const = 0; #endif
#ifdef CLIENT_DLL
virtual bool ShouldDisplayAsUseableOnItemsInArmory() const { return false; } virtual void OnClientUseConsumable( CEconItemView *pItem, vgui::Panel *pParent ) const; #endif // CLIENT_DLL
private: bool ItemDefMatch( const CEconItemDefinition* pTargetItemDef, const CEconItemDefinition* pSubjectItemDef ) const;
CUtlString m_sItemDescLocToken; CEconTool_TagsList m_RequiredTags; CUtlVector<item_definition_index_t> m_ItemDefTargetRestrictions;
uint8 m_ItemRarityRestriction; };
class CEconTool_Strangifier : public CEconTool_Xifier { public: CEconTool_Strangifier( const char *pszTypeName, const char *pszUseString, item_capabilities_t unCapabilities, KeyValues *pUsageKV ) : CEconTool_Xifier( pszTypeName, pszUseString, unCapabilities, pUsageKV ) {}
virtual bool CanApplyTo( const IEconItemInterface *pTool, const IEconItemInterface *pToolSubject ) const;
#ifdef GC
virtual CEconItem *GenerateNewItem( const IEconItemInterface *pTool, const CEconItem *pTarget ) const; #endif
#ifdef CLIENT_DLL
virtual void OnClientApplyTool( CEconItemView *pTool, CEconItemView *pSubject, vgui::Panel *pParent ) const; #endif // CLIENT_DLL
}; //---------------------------------------------------------------------------------------
class CEconTool_KillStreakifier : public CEconTool_Xifier { public: CEconTool_KillStreakifier( const char *pszTypeName, const char *pszUseString, item_capabilities_t unCapabilities, KeyValues *pUsageKV ) : CEconTool_Xifier( pszTypeName, pszUseString, unCapabilities, pUsageKV ) {}
virtual bool CanApplyTo( const IEconItemInterface *pTool, const IEconItemInterface *pToolSubject ) const;
#ifdef GC
virtual CEconItem *GenerateNewItem( const IEconItemInterface *pTool, const CEconItem *pTarget ) const; #endif
#ifdef CLIENT_DLL
virtual void OnClientApplyTool( CEconItemView *pTool, CEconItemView *pSubject, vgui::Panel *pParent ) const; #endif // CLIENT_DLL
}; //---------------------------------------------------------------------------------------
class CEconTool_Festivizer : public CEconTool_Xifier { public: CEconTool_Festivizer( const char *pszTypeName, const char *pszUseString, item_capabilities_t unCapabilities, KeyValues *pUsageKV ) : CEconTool_Xifier( pszTypeName, pszUseString, unCapabilities, pUsageKV ) { }
virtual bool CanApplyTo( const IEconItemInterface *pTool, const IEconItemInterface *pToolSubject ) const;
#ifdef GC
virtual CEconItem *GenerateNewItem( const IEconItemInterface *pTool, const CEconItem *pTarget ) const; #endif
#ifdef CLIENT_DLL
virtual void OnClientApplyTool( CEconItemView *pTool, CEconItemView *pSubject, vgui::Panel *pParent ) const; #endif // CLIENT_DLL
};
//---------------------------------------------------------------------------------------
class CEconTool_Unusualifier : public CEconTool_Xifier { public: CEconTool_Unusualifier( const char *pszTypeName, const char *pszUseString, item_capabilities_t unCapabilities, KeyValues *pUsageKV ) : CEconTool_Xifier( pszTypeName, pszUseString, unCapabilities, pUsageKV ) {}
virtual bool CanApplyTo( const IEconItemInterface *pTool, const IEconItemInterface *pToolSubject ) const;
#ifdef GC
virtual CEconItem *GenerateNewItem( const IEconItemInterface *pTool, const CEconItem *pTarget ) const; #endif
#ifdef CLIENT_DLL
virtual void OnClientApplyTool( CEconItemView *pTool, CEconItemView *pSubject, vgui::Panel *pParent ) const; #endif // CLIENT_DLL
};
//---------------------------------------------------------------------------------------
// Eats an item to give it charges
//---------------------------------------------------------------------------------------
class CEconTool_ItemEaterRecharger: public IEconTool { public: CEconTool_ItemEaterRecharger( const char *pszTypeName, const char *pszUseString, item_capabilities_t unCapabilities, KeyValues *pUsageKV ) : IEconTool( pszTypeName, pszUseString, NULL, unCapabilities ) , m_RequiredTags( pUsageKV ? pUsageKV->FindKey( "required_tags" ) : NULL ) { if ( pUsageKV ) { KeyValues *pKVItemDefRestrictions = pUsageKV->FindKey( "itemdef_restrictions" );
if ( pKVItemDefRestrictions ) { FOR_EACH_SUBKEY( pKVItemDefRestrictions, pKVTag ) { m_ItemDefTargetRestrictions.AddToTail( atoi(pKVTag->GetName()) ); m_ItemDefTargetChargeValues.AddToTail( pKVItemDefRestrictions->GetInt( pKVTag->GetName(), 0 ) ); } } } }
int GetChargesForItemDefId ( item_definition_index_t defIndex ) const;
virtual bool CanApplyTo( const IEconItemInterface *pTool, const IEconItemInterface *pToolSubject ) const;
#ifdef CLIENT_DLL
virtual bool ShouldDisplayAsUseableOnItemsInArmory() const { return false; } virtual void OnClientUseConsumable( CEconItemView *pItem, vgui::Panel *pParent ) const; virtual void OnClientApplyTool( CEconItemView *pTool, CEconItemView *pSubject, vgui::Panel *pParent ) const; #endif // CLIENT_DLL
#ifdef GC_DLL
virtual class CGCEconConsumableBehavior *CreateGCConsumableBehavior() const; #endif // GC_DLL
private: CEconTool_TagsList m_RequiredTags; CUtlVector<item_definition_index_t> m_ItemDefTargetRestrictions; CUtlVector<int> m_ItemDefTargetChargeValues; }; //---------------------------------------------------------------------------------------
// Purpose:
//---------------------------------------------------------------------------------------
class CEconTool_UpgradeCard : public IEconTool { public: struct upgrade_card_attr_value_t { const CEconItemAttributeDefinition *m_pAttrDef; attrib_value_t m_value; };
typedef CUtlVectorFixedGrowable<upgrade_card_attr_value_t, 1> UpgradeCardAttributeVec_t;
CEconTool_UpgradeCard( const char *pszTypeName, const char *pszUseString, item_capabilities_t unCapabilities, KeyValues *pUsageKV ) : IEconTool( pszTypeName, pszUseString, NULL, unCapabilities ) , m_RequiredTags( pUsageKV ? pUsageKV->FindKey( "required_tags" ) : NULL ) { COMPILE_TIME_ASSERT( sizeof( attrib_value_t ) == sizeof( uint32 ) ); COMPILE_TIME_ASSERT( sizeof( attrib_value_t ) == sizeof( float ) );
if ( pUsageKV ) { KeyValues *pAttributesKV = pUsageKV->FindKey( "attributes" ); if ( pAttributesKV ) { FOR_EACH_SUBKEY( pAttributesKV, pAttrKV ) { const char *pszAttributeName = pAttrKV->GetName(); const CEconItemAttributeDefinition *pAttrDef = GetItemSchema()->GetAttributeDefinitionByName( pszAttributeName );
// Kyle says: this is bad, dumb code, and more importantly it's bad dumb code that doesn't
// make any sense here, way down inside the "parse a tool" function.
attrib_value_t value;
const bool bParseAsFloat = pAttrDef && pAttrDef->IsStoredAsFloat(); if ( bParseAsFloat ) { *(float *)&value = pAttrKV->GetFloat(); } else { *(uint32 *)&value = pAttrKV->GetInt(); }
// Add this attribute to our list. Adding a NULL pointer is safe here. We'll use that to check
// later in BFinishInitialization() whether we had a successful init or not.
upgrade_card_attr_value_t attrValue = { pAttrDef, value }; m_vecAttributes.AddToTail( attrValue ); } } } }
virtual bool BFinishInitialization() OVERRIDE { // Make sure we didn't fail to find any attributes.
FOR_EACH_VEC( m_vecAttributes, i ) { if ( m_vecAttributes[i].m_pAttrDef == NULL ) return false; }
// Make sure we have a non-zero number of attributes. If we don't have at least one, applicable would be
// a nonsensical action.
return m_vecAttributes.Count() > 0 && IEconTool::BFinishInitialization(); }
const UpgradeCardAttributeVec_t& GetAttributes() const { return m_vecAttributes; }
virtual bool CanApplyTo( const IEconItemInterface *pTool, const IEconItemInterface *pToolSubject ) const;
#ifdef CLIENT_DLL
virtual bool ShouldDisplayAsUseableOnItemsInArmory() const { return false; }
virtual void OnClientApplyTool( CEconItemView *pTool, CEconItemView *pSubject, vgui::Panel *pParent ) const; #endif // CLIENT_DLL
private: CEconTool_TagsList m_RequiredTags; UpgradeCardAttributeVec_t m_vecAttributes; };
//---------------------------------------------------------------------------------------
// Purpose:
//---------------------------------------------------------------------------------------
class CEconTool_ClassTransmogrifier : public IEconTool { public: CEconTool_ClassTransmogrifier( const char *pszTypeName, const char *pszUseString, item_capabilities_t unCapabilities, KeyValues *pUsageKV ) : IEconTool( pszTypeName, pszUseString, NULL, unCapabilities ) , m_RequiredTags( pUsageKV ? pUsageKV->FindKey( "required_tags" ) : NULL ) , m_iClass( -1 ) { KeyValues *pKVOutputClass = pUsageKV->FindKey( "output_class" ); if ( pKVOutputClass ) { m_iClass = StringFieldToInt( pKVOutputClass->GetString( "" ), GetItemSchema()->GetClassUsabilityStrings() ); } }
virtual bool BFinishInitialization() OVERRIDE { return m_iClass > 0 && m_iClass < LOADOUT_COUNT && IEconTool::BFinishInitialization(); }
int GetOutputClass() const { return m_iClass; } const CEconTool_TagsList& GetRequiredTags() const { return m_RequiredTags; }
virtual bool CanApplyTo( const IEconItemInterface *pTool, const IEconItemInterface *pToolSubject ) const;
#ifdef CLIENT_DLL
virtual bool ShouldDisplayAsUseableOnItemsInArmory() const { return false; }
virtual void OnClientApplyTool( CEconItemView *pTool, CEconItemView *pSubject, vgui::Panel *pParent ) const; #endif // CLIENT_DLL
private: CEconTool_TagsList m_RequiredTags; // required for both the input item and the output item
int m_iClass; };
//---------------------------------------------------------------------------------------
// Purpose:
//---------------------------------------------------------------------------------------
class CEconTool_BackpackExpander : public IEconTool { public: CEconTool_BackpackExpander ( const char *pszTypeName, const char *pszUseString, KeyValues *pUsageKV ) : IEconTool( pszTypeName, pszUseString, NULL, ITEM_CAP_NONE ) , m_iBackpackSlots( 0 ) { if ( pUsageKV ) { m_iBackpackSlots = pUsageKV->GetInt( "backpack_slots", 0 ); } }
virtual bool BFinishInitialization() OVERRIDE { return m_iBackpackSlots > 0 && IEconTool::BFinishInitialization(); }
int GetBackpackSlots() const { return m_iBackpackSlots; }
#ifdef CLIENT_DLL
virtual void OnClientUseConsumable( CEconItemView *pItem, vgui::Panel *pParent ) const; #endif // CLIENT_DLL
#ifdef GC_DLL
virtual class CGCEconConsumableBehavior *CreateGCConsumableBehavior() const; #endif // GC_DLL
private: int m_iBackpackSlots; };
//---------------------------------------------------------------------------------------
// Purpose:
//---------------------------------------------------------------------------------------
class CEconTool_AccountUpgradeToPremium : public IEconTool { public: CEconTool_AccountUpgradeToPremium( const char *pszTypeName, const char *pszUseString ) : IEconTool( pszTypeName, pszUseString, NULL, ITEM_CAP_NONE ) { }
#ifdef CLIENT_DLL
virtual void OnClientUseConsumable( CEconItemView *pItem, vgui::Panel *pParent ) const; #endif // CLIENT_DLL
#ifdef GC_DLL
virtual class CGCEconConsumableBehavior *CreateGCConsumableBehavior() const; #endif // GC_DLL
};
//---------------------------------------------------------------------------------------
class CEconTool_DuckToken: public IEconTool { public: CEconTool_DuckToken( const char *pszTypeName, item_capabilities_t unCapabilities ) : IEconTool( pszTypeName, NULL, NULL, unCapabilities ) { }
virtual bool CanApplyTo( const IEconItemInterface *pTool, const IEconItemInterface *pToolSubject ) const;
#ifdef CLIENT_DLL
virtual void OnClientUseConsumable( CEconItemView *pItem, vgui::Panel *pParent ) const; virtual void OnClientApplyTool( CEconItemView *pTool, CEconItemView *pSubject, vgui::Panel *pParent ) const; #endif // CLIENT_DLL
#ifdef GC_DLL
//virtual class CGCEconConsumableBehavior *CreateGCConsumableBehavior() const;
#endif // GC_DLL
};
//---------------------------------------------------------------------------------------
class CEconTool_GrantOperationPass : public IEconTool { public: CEconTool_GrantOperationPass( const char *pszTypeName, const char *pszUseString, item_capabilities_t unCapabilities, KeyValues *pUsageKV ) : IEconTool( pszTypeName, pszUseString, NULL, ITEM_CAP_NONE ) { m_pOperationPassName = NULL; m_pOptionalBonusLootList = NULL; if ( pUsageKV ) { // Find the Item
m_pOperationPassName = pUsageKV->GetString( "operation_pass", NULL ); m_pOptionalBonusLootList = pUsageKV->GetString( "bonus_lootlist", NULL ); } }
#ifdef CLIENT_DLL
virtual void OnClientUseConsumable( CEconItemView *pItem, vgui::Panel *pParent ) const; #endif // CLIENT_DLL
#ifdef GC_DLL
virtual class CGCEconConsumableBehavior *CreateGCConsumableBehavior() const; #endif // GC_DLL
const char *m_pOperationPassName; const char *m_pOptionalBonusLootList; };
//---------------------------------------------------------------------------------------
// Purpose:
//---------------------------------------------------------------------------------------
class CEconTool_ClaimCode : public IEconTool { public: CEconTool_ClaimCode ( const char *pszTypeName, const char *pszUseString, KeyValues *pUsageKV ) : IEconTool( pszTypeName, pszUseString, NULL, ITEM_CAP_NONE ) , m_pszClaimType( NULL ) { if ( pUsageKV ) { m_pszClaimType = pUsageKV->GetString( "claim_type", NULL ); } }
virtual bool BFinishInitialization() OVERRIDE { return m_pszClaimType && IEconTool::BFinishInitialization(); }
const char *GetClaimType() const { return m_pszClaimType; }
#ifdef CLIENT_DLL
virtual void OnClientUseConsumable( CEconItemView *pItem, vgui::Panel *pParent ) const; #endif // CLIENT_DLL
#ifdef GC_DLL
virtual class CGCEconConsumableBehavior *CreateGCConsumableBehavior() const; #endif // GC_DLL
private: const char *m_pszClaimType; };
//---------------------------------------------------------------------------------------
// Purpose:
//---------------------------------------------------------------------------------------
enum EGiftTargetRule { kGiftTargetRule_OnlyOthers = 0, kGiftTargetRule_OnlySelf = 1, };
class CEconTool_Gift : public IEconTool { public: CEconTool_Gift ( const char *pszTypeName, const char *pszUseString, KeyValues *pUsageKV ) : IEconTool( pszTypeName, pszUseString, NULL, ITEM_CAP_NONE ) , m_pszLootListName( NULL ) , m_iMaxRecipients( 0 ) , m_eTargetRule( kGiftTargetRule_OnlySelf ) { if ( pUsageKV ) { m_pszLootListName = pUsageKV->GetString( "loot_list", NULL ); m_iMaxRecipients = pUsageKV->GetInt( "max_recipients", 0 ); m_eTargetRule = !Q_stricmp( pUsageKV->GetString( "target_rule", "only_others" ), "only_self" ) ? kGiftTargetRule_OnlySelf : kGiftTargetRule_OnlyOthers; } }
virtual bool BFinishInitialization() OVERRIDE { return m_pszLootListName && GetItemSchema()->GetLootListByName( m_pszLootListName ) && m_iMaxRecipients > 0 && IEconTool::BFinishInitialization(); }
const char *GetLootListName() const { return m_pszLootListName; } int GetMaxRecipients() const { return m_iMaxRecipients; } EGiftTargetRule GetTargetRule() const { return m_eTargetRule; }
#ifdef CLIENT_DLL
virtual void OnClientUseConsumable( CEconItemView *pItem, vgui::Panel *pParent ) const; #endif // CLIENT_DLL
#ifdef GC_DLL
virtual class CGCEconConsumableBehavior *CreateGCConsumableBehavior() const; #endif // GC_DLL
private: const char *m_pszLootListName; int m_iMaxRecipients; EGiftTargetRule m_eTargetRule; };
//---------------------------------------------------------------------------------------
// Purpose:
//---------------------------------------------------------------------------------------
class CEconTool_PaintCan : public IEconTool { public: CEconTool_PaintCan( const char *pszTypeName, item_capabilities_t unCapabilities ) : IEconTool( pszTypeName, NULL, NULL, unCapabilities ) { }
#ifdef CLIENT_DLL
virtual void OnClientUseConsumable( CEconItemView *pItem, vgui::Panel *pParent ) const; virtual void OnClientApplyTool( CEconItemView *pTool, CEconItemView *pSubject, vgui::Panel *pParent ) const; #endif // CLIENT_DLL
};
//---------------------------------------------------------------------------------------
// Purpose:
//---------------------------------------------------------------------------------------
class CEconTool_GiftWrap : public IEconTool { public: CEconTool_GiftWrap( const char *pszTypeName, const char *pszUseString, item_capabilities_t unCapabilities, KeyValues *pUsageKV );
virtual bool BFinishInitialization() OVERRIDE; virtual bool CanApplyTo( const IEconItemInterface *pTool, const IEconItemInterface *pToolSubject ) const; virtual bool RequiresToolEscrowPeriod() const { return false; }
const CEconItemDefinition *GetWrappedItemDefinition() const { Assert( m_pWrappedGiftItemDef ); return m_pWrappedGiftItemDef; }
#ifdef CLIENT_DLL
virtual void OnClientApplyTool( CEconItemView *pTool, CEconItemView *pSubject, vgui::Panel *pParent ) const; #endif // CLIENT_DLL
private: const char *m_pszWrappedGiftItemDefName; // points to memory inside our init KV -- only valid between the constructor call and the BFinishInitialization() call (this is messy but Fletcher and I agree it makes more sense than switching to a full two-pass schema parse just for this)
const CEconItemDefinition *m_pWrappedGiftItemDef; };
//---------------------------------------------------------------------------------------
// Purpose:
//---------------------------------------------------------------------------------------
class CEconTool_NameTag : public IEconTool { public: CEconTool_NameTag( const char *pszTypeName, item_capabilities_t unCapabilities ) : IEconTool( pszTypeName, NULL, NULL, unCapabilities ) { }
#ifdef CLIENT_DLL
virtual void OnClientApplyTool( CEconItemView *pTool, CEconItemView *pSubject, vgui::Panel *pParent ) const; #endif // CLIENT_DLL
};
//---------------------------------------------------------------------------------------
// Purpose:
//---------------------------------------------------------------------------------------
class CEconTool_DescTag : public IEconTool { public: CEconTool_DescTag( const char *pszTypeName, item_capabilities_t unCapabilities ) : IEconTool( pszTypeName, NULL, NULL, unCapabilities ) { }
#ifdef CLIENT_DLL
virtual void OnClientApplyTool( CEconItemView *pTool, CEconItemView *pSubject, vgui::Panel *pParent ) const; #endif // CLIENT_DLL
};
//---------------------------------------------------------------------------------------
// Purpose:
//---------------------------------------------------------------------------------------
class CEconTool_CustomizeTexture : public IEconTool { public: CEconTool_CustomizeTexture( const char *pszTypeName, item_capabilities_t unCapabilities ) : IEconTool( pszTypeName, NULL, NULL, unCapabilities ) { }
#ifdef CLIENT_DLL
virtual void OnClientApplyTool( CEconItemView *pTool, CEconItemView *pSubject, vgui::Panel *pParent ) const; #endif // CLIENT_DLL
};
//---------------------------------------------------------------------------------------
// Purpose:
//---------------------------------------------------------------------------------------
class CEconTool_CrateKey : public IEconTool { public: CEconTool_CrateKey( const char *pszTypeName, const char *pszUsageRestriction, item_capabilities_t unCapabilities ) : IEconTool( pszTypeName, NULL, pszUsageRestriction, unCapabilities ) { }
#ifdef CLIENT_DLL
virtual void OnClientApplyTool( CEconItemView *pTool, CEconItemView *pSubject, vgui::Panel *pParent ) const; #endif // CLIENT_DLL
};
//---------------------------------------------------------------------------------------
// Purpose:
//---------------------------------------------------------------------------------------
class CEconTool_Default : public IEconTool { public: CEconTool_Default( const char *pszTypeName, const char *pszUseString, const char *pszUsageRestriction, item_capabilities_t unCapabilities ) : IEconTool( pszTypeName, pszUseString, pszUsageRestriction, unCapabilities ) { Assert( pszTypeName ); }
#ifdef CLIENT_DLL
virtual void OnClientUseConsumable( CEconItemView *pItem, vgui::Panel *pParent ) const; #endif // CLIENT_DLL
};
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CCountUserGeneratedAttributeIterator : public IEconItemUntypedAttributeIterator { public: CCountUserGeneratedAttributeIterator() : m_iCount( 0 ) { }
virtual bool OnIterateAttributeValueUntyped( const CEconItemAttributeDefinition *pAttrDef ) OVERRIDE { if ( pAttrDef->GetUserGenerationType() != 0 ) { m_iCount++; }
return true; } int GetCount() const { return m_iCount; }
private: int m_iCount; };
#endif // ECONITEMTOOLS_H
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