Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef GAME_ITEM_SCHEMA_H
#define GAME_ITEM_SCHEMA_H
#ifdef _WIN32
#pragma once
#endif
#if defined(TF_CLIENT_DLL) || defined(TF_DLL) || defined(TF_GC_DLL)
// TF
class CTFItemSchema; class CTFItemDefinition; class CTFItemSystem; typedef CTFItemSchema GameItemSchema_t; typedef CTFItemDefinition GameItemDefinition_t; typedef CTFItemSystem GameItemSystem_t;
#include "tf_item_schema.h"
#elif defined( DOTA_CLIENT_DLL ) || defined( DOTA_DLL ) || defined ( DOTA_GC_DLL )
// DOTA
class CDOTAItemSchema; class CDOTAItemDefinition; class CDOTAItemSystem;
typedef CDOTAItemSchema GameItemSchema_t; typedef CDOTAItemDefinition GameItemDefinition_t; typedef CDOTAItemSystem GameItemSystem_t;
#include "econ/dota_item_schema.h"
#else
// Fallback Case
class CEconItemSchema; class CEconItemDefinition; class CEconItemSystem;
typedef CEconItemSchema GameItemSchema_t; typedef CEconItemDefinition GameItemDefinition_t; typedef CEconItemSystem GameItemSystem_t;
#include "econ_item_schema.h"
#endif
extern GameItemSchema_t *GetItemSchema();
#endif // GAME_ITEM_SYSTEM_H
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