Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "gamevars_shared.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#ifdef GAME_DLL
void MPForceCameraCallback( IConVar *var, const char *pOldString, float flOldValue ) { if ( mp_forcecamera.GetInt() < OBS_ALLOW_ALL || mp_forcecamera.GetInt() >= OBS_ALLOW_NUM_MODES ) { mp_forcecamera.SetValue( OBS_ALLOW_TEAM ); } } #endif
// some shared cvars used by game rules
ConVar mp_forcecamera( "mp_forcecamera", #ifdef CSTRIKE
"0", #else
"1", #endif
FCVAR_REPLICATED, "Restricts spectator modes for dead players" #ifdef GAME_DLL
, MPForceCameraCallback #endif
); ConVar mp_allowspectators( "mp_allowspectators", "1.0", FCVAR_REPLICATED, "toggles whether the server allows spectator mode or not" );
ConVar friendlyfire( "mp_friendlyfire", "0", FCVAR_REPLICATED | FCVAR_NOTIFY, "Allows team members to injure other members of their team" );
ConVar mp_fadetoblack( "mp_fadetoblack", "0", FCVAR_REPLICATED | FCVAR_NOTIFY, "fade a player's screen to black when he dies" );
ConVar sv_hudhint_sound( "sv_hudhint_sound", "1", FCVAR_REPLICATED );
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