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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
#ifdef CLIENT_DLL
#include "achievementmgr.h"
#include "baseachievement.h"
#include "tf_hud_statpanel.h"
#include "c_tf_team.h"
#include "c_tf_player.h"
#include "c_tf_playerresource.h"
#include "tf_gamerules.h"
#include "achievements_tf.h"
#include "c_tf_objective_resource.h"
#include "tf_weapon_shovel.h"
#include "movevars_shared.h"
//======================================================================================================================================
// DEMOMAN ACHIEVEMENT PACK
//======================================================================================================================================
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFDemoman_KillSoldierGrind : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); SetGoal( 500 ); SetStoreProgressInSteam( true ); }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { if ( !pVictim || !pVictim->IsPlayer() ) return;
if ( pAttacker == C_BasePlayer::GetLocalPlayer() ) { // no friendly fire kills
if ( pVictim->GetTeamNumber() != pAttacker->GetTeamNumber() ) { CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_SOLDIER ) ) { // we killed a soldier
IncrementCount(); } } } } }; DECLARE_ACHIEVEMENT( CAchievementTFDemoman_KillSoldierGrind, ACHIEVEMENT_TF_DEMOMAN_KILL_SOLDIER_GRIND, "TF_DEMOMAN_KILL_SOLDIER_GRIND", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFDemoman_DestroyBuildingsWithMedic : public CBaseTFAchievement { DECLARE_CLASS( CAchievementTFDemoman_DestroyBuildingsWithMedic, CBaseTFAchievement );
void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 ); m_iBuildingsDestroyed = 0; }
virtual void ListenForEvents() { BaseClass::ListenForEvents(); ListenForGameEvent( "player_invulned" ); ListenForGameEvent( "object_destroyed" ); }
virtual void FireGameEvent_Internal( IGameEvent *event ) { if ( FStrEq( event->GetName(), "player_invulned" ) ) { int iTarget = engine->GetPlayerForUserID( event->GetInt( "userid" ) ); CBaseEntity *pPlayer = UTIL_PlayerByIndex( iTarget ); C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( pPlayer == pLocalPlayer ) { m_iBuildingsDestroyed = 0; } } else if ( Q_strcmp( event->GetName(), "object_destroyed" ) == 0 ) { int iAttackerIndex = engine->GetPlayerForUserID( event->GetInt( "attacker" ) ); if ( iAttackerIndex > 0 ) { CBaseEntity *pAttacker = UTIL_PlayerByIndex( iAttackerIndex ); C_TFPlayer *pTFPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( pTFPlayer && pTFPlayer == pAttacker ) { if ( pTFPlayer->m_Shared.InCond( TF_COND_INVULNERABLE ) || pTFPlayer->m_Shared.InCond( TF_COND_CRITBOOSTED ) || pTFPlayer->m_Shared.InCond( TF_COND_INVULNERABLE_WEARINGOFF ) ) { m_iBuildingsDestroyed++; if ( m_iBuildingsDestroyed >= 5 ) { IncrementCount(); } } } } } else { BaseClass::FireGameEvent_Internal( event ); } }
private: int m_iBuildingsDestroyed; }; DECLARE_ACHIEVEMENT( CAchievementTFDemoman_DestroyBuildingsWithMedic, ACHIEVEMENT_TF_DEMOMAN_DESTROY_BUILDINGS_WITH_MEDIC, "TF_DEMOMAN_DESTROY_BUILDINGS_WITH_MEDIC", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFDemoman_DecapitateCloakedSpy : public CBaseTFAchievement { void Init() { SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_FILTER_ATTACKER_IS_PLAYER | ACH_SAVE_GLOBAL ); SetGoal( 1 ); }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); if ( !pTFVictim ) return;
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); if ( !pLocalPlayer ) return;
if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_SPY ) && pTFVictim->m_Shared.InCond( TF_COND_STEALTHED ) ) { int customdmg = event->GetInt( "customkill" ); if ( customdmg == TF_DMG_CUSTOM_DECAPITATION ) { IncrementCount(); } } } }; DECLARE_ACHIEVEMENT( CAchievementTFDemoman_DecapitateCloakedSpy, ACHIEVEMENT_TF_DEMOMAN_DECAPITATE_CLOAKED_SPY, "TF_DEMOMAN_DECAPITATE_CLOAKED_SPY", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFDemoman_KillWithDirectPipe : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 50 ); SetStoreProgressInSteam( true ); }
// Kill 50 enemies with direct hits from the pipebomb launcher
// The server (tf_player) awards this achievement - no code necessary
}; DECLARE_ACHIEVEMENT( CAchievementTFDemoman_KillWithDirectPipe, ACHIEVEMENT_TF_DEMOMAN_KILL_X_WITH_DIRECTPIPE, "TF_DEMOMAN_KILL_X_WITH_DIRECTPIPE", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFDemoman_BounceAndKill : public CBaseTFAchievement { void Init() { SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_FILTER_ATTACKER_IS_PLAYER | ACH_SAVE_GLOBAL ); SetGoal( 1 ); SetDefLessFunc( m_BouncedPlayers ); }
virtual void ListenForEvents() { ListenForGameEvent( "teamplay_round_active" ); ListenForGameEvent( "localplayer_respawn" ); ListenForGameEvent( "player_hurt" ); m_BouncedPlayers.RemoveAll(); }
void FireGameEvent_Internal( IGameEvent *event ) { if ( FStrEq( event->GetName(), "teamplay_round_active" ) || FStrEq( event->GetName(), "localplayer_respawn" ) ) { m_BouncedPlayers.RemoveAll(); } else if ( FStrEq( event->GetName(), "player_hurt" ) ) { int iAttacker = engine->GetPlayerForUserID( event->GetInt( "attacker" ) ); CBasePlayer *pAttacker = UTIL_PlayerByIndex( iAttacker ); if ( pAttacker == C_TFPlayer::GetLocalTFPlayer() ) { int iVictim = engine->GetPlayerForUserID( event->GetInt( "userid" ) ); CBasePlayer *pVictim = UTIL_PlayerByIndex( iVictim ); if ( pVictim ) { bool bVictimGrounded = pVictim->GetFlags() & FL_ONGROUND; if ( bVictimGrounded ) { int iIndex = m_BouncedPlayers.Find( pVictim->GetUserID() ); if ( iIndex != m_BouncedPlayers.InvalidIndex() ) { // they're already in our list
m_BouncedPlayers[iIndex] = gpGlobals->curtime; } else { // we need to add them
m_BouncedPlayers.Insert( pVictim->GetUserID(), gpGlobals->curtime ); } } } } } }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { if ( pVictim == C_BasePlayer::GetLocalPlayer() ) { m_BouncedPlayers.RemoveAll(); return; } if ( pAttacker == C_BasePlayer::GetLocalPlayer() ) { C_TFPlayer *pTFVictim = ToTFPlayer( pVictim ); if ( pTFVictim && !( pTFVictim->GetFlags() & FL_ONGROUND ) ) { int iIndex = m_BouncedPlayers.Find( pTFVictim->GetUserID() ); if ( iIndex != m_BouncedPlayers.InvalidIndex() ) { if ( gpGlobals->curtime < m_BouncedPlayers[iIndex] + 4.0f ) { IncrementCount(); } } } } }
CUtlMap< int, float > m_BouncedPlayers; // userID and most recent time they were bounced
}; DECLARE_ACHIEVEMENT( CAchievementTFDemoman_BounceAndKill, ACHIEVEMENT_TF_DEMOMAN_BOUNCE_AND_KILL, "TF_DEMOMAN_BOUNCE_AND_KILL", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFDemoman_DecapitatePlayers : public CBaseTFAchievement { void Init() { SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL ); SetGoal( 50 ); SetStoreProgressInSteam( true ); }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); if ( !pLocalPlayer ) return;
if ( pLocalPlayer != pAttacker ) return;
int customdmg = event->GetInt( "customkill" ); if ( customdmg == TF_DMG_CUSTOM_DECAPITATION ) { IncrementCount(); } } }; DECLARE_ACHIEVEMENT( CAchievementTFDemoman_DecapitatePlayers, ACHIEVEMENT_TF_DEMOMAN_DECAPITATE_PLAYERS, "TF_DEMOMAN_DECAPITATE_PLAYERS", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFDemoman_DecapitatePlayersFast : public CBaseTFAchievement { void Init() { SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL ); SetGoal( 1 ); }
virtual void ListenForEvents() { ListenForGameEvent( "teamplay_round_active" ); ListenForGameEvent( "localplayer_respawn" ); m_iTimelyDecapitations = 0; }
void FireGameEvent_Internal( IGameEvent *event ) { if ( FStrEq( event->GetName(), "teamplay_round_active" ) || FStrEq( event->GetName(), "localplayer_respawn" ) ) { m_iTimelyDecapitations = 0; } }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); if ( !pLocalPlayer ) return;
if ( pLocalPlayer != pAttacker ) return;
int customdmg = event->GetInt( "customkill" ); if ( customdmg == TF_DMG_CUSTOM_DECAPITATION ) { if ( (m_iTimelyDecapitations == 0) || ((m_iTimelyDecapitations > 0) && (gpGlobals->curtime < m_flLastDecapTime + 10.f)) ) { m_iTimelyDecapitations++; } else { m_iTimelyDecapitations = 1; }
m_flLastDecapTime = gpGlobals->curtime;
if ( m_iTimelyDecapitations == 4 ) { IncrementCount(); } } }
int m_iTimelyDecapitations; float m_flLastDecapTime; }; DECLARE_ACHIEVEMENT( CAchievementTFDemoman_DecapitatePlayersFast, ACHIEVEMENT_TF_DEMOMAN_DECAPITATE_PLAYERS_FAST, "TF_DEMOMAN_DECAPITATE_PLAYERS_FAST", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSoldier_DuoDemomanKills : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 10 ); SetStoreProgressInSteam( true ); }
virtual void ListenForEvents() { ListenForGameEvent( "player_death" ); }
void FireGameEvent_Internal( IGameEvent *event ) { if ( FStrEq( event->GetName(), "player_death" ) ) { int iAttackerIndex = engine->GetPlayerForUserID( event->GetInt( "attacker" ) ); if ( iAttackerIndex == 0 ) return; CTFPlayer *pAttacker = ToTFPlayer( UTIL_PlayerByIndex( iAttackerIndex ) ); if ( !pAttacker ) return;
int iAssisterIndex = engine->GetPlayerForUserID( event->GetInt( "assister" ) ); if ( iAssisterIndex == 0 ) return; CTFPlayer *pAssister = ToTFPlayer( UTIL_PlayerByIndex( iAssisterIndex ) ); if ( !pAssister ) return;
if ( pAttacker == C_BasePlayer::GetLocalPlayer() && pAssister->IsPlayerClass( TF_CLASS_DEMOMAN ) ) { // We are the attacker and the assist is from a demoman.
IncrementCount(); return; }
if ( pAssister == C_BasePlayer::GetLocalPlayer() && pAttacker->IsPlayerClass( TF_CLASS_DEMOMAN ) ) { // We are the assister and the kill is from a demoman.
IncrementCount(); return; } } } }; DECLARE_ACHIEVEMENT( CAchievementTFSoldier_DuoDemomanKills, ACHIEVEMENT_TF_DEMOMAN_DUO_DEMOMAN_KILLS, "TF_DEMOMAN_DUO_DEMOMAN_KILLS", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFDemoman_KillTwoDuringStickyJump : public CBaseTFAchievement { // While airborne after a sticky-jump, kill at least two enemy players
void Init() { SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_FILTER_ATTACKER_IS_PLAYER | ACH_SAVE_GLOBAL ); SetGoal( 1 ); }
virtual void ListenForEvents() { ListenForGameEvent( "sticky_jump" ); ListenForGameEvent( "sticky_jump_landed" ); ListenForGameEvent( "teamplay_round_active" ); ListenForGameEvent( "localplayer_respawn" ); m_iKilledDuringStickyJump = 0; m_bStickyJumping = false; }
void FireGameEvent_Internal( IGameEvent *event ) { if ( FStrEq( event->GetName(), "teamplay_round_active" ) || FStrEq( event->GetName(), "localplayer_respawn" ) ) { m_iKilledDuringStickyJump = 0; m_bStickyJumping = false; } else if ( FStrEq( event->GetName(), "sticky_jump_landed" ) ) { int iIndex = engine->GetPlayerForUserID( event->GetInt( "userid" ) ); if ( iIndex > 0 ) { C_TFPlayer *pJumper = ToTFPlayer( UTIL_PlayerByIndex( iIndex ) );
if ( pJumper && ( pJumper == C_BasePlayer::GetLocalPlayer() ) ) { m_iKilledDuringStickyJump = 0; m_bStickyJumping = false; } } return; } else if ( FStrEq( event->GetName(), "sticky_jump" ) ) { int iIndex = engine->GetPlayerForUserID( event->GetInt( "userid" ) ); if ( iIndex > 0 ) { C_TFPlayer *pJumper = ToTFPlayer( UTIL_PlayerByIndex( iIndex ) );
if ( pJumper && ( pJumper == C_BasePlayer::GetLocalPlayer() ) ) { m_iKilledDuringStickyJump = 0; m_bStickyJumping = true; } }
return; } }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { if ( !pVictim || !pVictim->IsPlayer() ) return;
if ( pAttacker && ( pAttacker == C_BasePlayer::GetLocalPlayer() ) ) { if ( m_bStickyJumping ) { m_iKilledDuringStickyJump++;
if ( m_iKilledDuringStickyJump == 2 ) { IncrementCount(); } } } }
private: bool m_bStickyJumping; int m_iKilledDuringStickyJump; }; DECLARE_ACHIEVEMENT( CAchievementTFDemoman_KillTwoDuringStickyJump, ACHIEVEMENT_TF_DEMOMAN_KILL_TWO_DURING_STICKYJUMP, "TF_DEMOMAN_KILL_TWO_DURING_STICKYJUMP", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFDemoman_KillPlayerAfterTeleport : public CBaseTFAchievement { // Kill an enemy player within X seconds of them teleporting in
void Init() { SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_FILTER_ATTACKER_IS_PLAYER | ACH_SAVE_GLOBAL ); SetGoal( 1 ); }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); if ( !pLocalPlayer ) return;
if ( !pVictim || !pVictim->IsPlayer() ) return; C_TFPlayer *pTFVictim = ToTFPlayer( pVictim ); if ( event->GetInt( "weaponid" ) == TF_WEAPON_GRENADE_PIPEBOMB ) { if ( pTFVictim->m_Shared.InCond( TF_COND_TELEPORTED ) && ( gpGlobals->curtime - pTFVictim->m_Shared.GetTimeTeleEffectAdded() <= 5.0 ) ) { IncrementCount(); } } } }; DECLARE_ACHIEVEMENT( CAchievementTFDemoman_KillPlayerAfterTeleport, ACHIEVEMENT_TF_DEMOMAN_KILL_PLAYER_AFTER_TP, "TF_DEMOMAN_KILL_PLAYER_AFTER_TP", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFDemoman_DominateEngineerThreeTimes : public CBaseTFAchievement { // Dominate three Engineers
void Init() { SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_FILTER_ATTACKER_IS_PLAYER | ACH_SAVE_GLOBAL ); SetGoal( 3 ); SetStoreProgressInSteam( true ); }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); if ( !pLocalPlayer ) return;
if ( !pVictim || !pVictim->IsPlayer() ) return;
bool bDomination = event->GetInt( "death_flags" ) & TF_DEATH_DOMINATION; if ( bDomination == true ) { CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_ENGINEER ) ) { IncrementCount(); } } } }; DECLARE_ACHIEVEMENT( CAchievementTFDemoman_DominateEngineerThreeTimes, ACHIEVEMENT_TF_DEMOMAN_DOMINATE_THREE_ENGINEERS, "TF_DEMOMAN_DOMINATE_THREE_ENGINEERS", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFDemoman_KillBuildingDirectHit : public CBaseTFAchievement { // Kill an Engineer building that you can't see with a direct hit from your Grenade Launcher
// Server awards this achievement (tf_obj.cpp) - no other code necessary
void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 ); }
}; DECLARE_ACHIEVEMENT( CAchievementTFDemoman_KillBuildingDirectHit, ACHIEVEMENT_TF_DEMOMAN_KILL_BUILDING_DIRECT_HIT, "TF_DEMOMAN_KILL_BUILDING_DIRECT_HIT", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFDemoman_MeleeKillWhileJumping : public CBaseTFAchievement { // Get a melee kill while in sticky jump
void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); SetGoal( 1 ); }
virtual void ListenForEvents() { ListenForGameEvent( "sticky_jump" ); ListenForGameEvent( "sticky_jump_landed" ); ListenForGameEvent( "teamplay_round_active" ); ListenForGameEvent( "localplayer_respawn" ); m_bStickyJumping = false; }
void FireGameEvent_Internal( IGameEvent *event ) { if ( FStrEq( event->GetName(), "teamplay_round_active" ) || FStrEq( event->GetName(), "localplayer_respawn" ) ) { m_bStickyJumping = false; } else if ( FStrEq( event->GetName(), "sticky_jump_landed" ) ) { int iIndex = engine->GetPlayerForUserID( event->GetInt( "userid" ) ); if ( iIndex > 0 ) { C_TFPlayer *pJumper = ToTFPlayer( UTIL_PlayerByIndex( iIndex ) );
if ( pJumper && ( pJumper == C_BasePlayer::GetLocalPlayer() ) ) { m_bStickyJumping = false; } }
return; } else if ( FStrEq( event->GetName(), "sticky_jump" ) ) { int iIndex = engine->GetPlayerForUserID( event->GetInt( "userid" ) ); if ( iIndex > 0 ) { C_TFPlayer *pJumper = ToTFPlayer( UTIL_PlayerByIndex( iIndex ) );
if ( pJumper && ( pJumper == C_BasePlayer::GetLocalPlayer() ) ) { m_bStickyJumping = true; } }
return; } }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { if ( !pVictim || !pVictim->IsPlayer() ) return;
if ( pAttacker && ( pAttacker == C_BasePlayer::GetLocalPlayer() ) ) { if ( m_bStickyJumping ) { if ( event->GetInt( "weaponid" ) == TF_WEAPON_BOTTLE || event->GetInt( "weaponid" ) == TF_WEAPON_SWORD ) { IncrementCount(); } } } }
private: bool m_bStickyJumping; }; DECLARE_ACHIEVEMENT( CAchievementTFDemoman_MeleeKillWhileJumping, ACHIEVEMENT_TF_DEMOMAN_MELEE_KILL_WHILE_STICKYJUMPING, "TF_DEMOMAN_MELEE_KILL_WHILE_STICKYJUMPING", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFDemoman_KillEngiSentryDispenser : public CBaseTFAchievement { // Kill an Engineer, his Sentry and Dispenser, with one sticky detonation
void Init() { SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_FILTER_ATTACKER_IS_PLAYER | ACH_SAVE_GLOBAL ); SetGoal( 1 ); SetDefLessFunc( m_Engineers ); SetDefLessFunc( m_SentryDestroyed ); SetDefLessFunc( m_DispenserDestroyed ); ResetTracking(); }
virtual void ListenForEvents() { ListenForGameEvent( "teamplay_round_active" ); ListenForGameEvent( "localplayer_respawn" ); ListenForGameEvent( "object_destroyed" ); ResetTracking(); }
void FireGameEvent_Internal( IGameEvent *event ) { if ( FStrEq( event->GetName(), "teamplay_round_active" ) || FStrEq( event->GetName(), "localplayer_respawn" ) ) { ResetTracking(); } else if ( FStrEq( event->GetName(), "object_destroyed" ) ) { if ( event->GetInt( "weaponid" ) == TF_WEAPON_GRENADE_PIPEBOMB ) { int iAttacker = engine->GetPlayerForUserID( event->GetInt( "attacker" ) ); CBaseEntity *pAttacker = UTIL_PlayerByIndex( iAttacker ); C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( !pLocalPlayer ) return;
if ( pLocalPlayer != pAttacker ) return;
int iEngineer = engine->GetPlayerForUserID( event->GetInt( "userid" ) ); int iObject = event->GetInt( "objecttype" );
if ( iObject == OBJ_SENTRYGUN ) { int iIndex = m_SentryDestroyed.Find( iEngineer ); if ( iIndex != m_SentryDestroyed.InvalidIndex() ) { // already tracking them, update the time
m_SentryDestroyed[iIndex] = gpGlobals->curtime; } else { m_SentryDestroyed.Insert( iEngineer, gpGlobals->curtime ); }
CheckGoalMet(); } if ( iObject == OBJ_DISPENSER ) { int iIndex = m_DispenserDestroyed.Find( iEngineer ); if ( iIndex != m_DispenserDestroyed.InvalidIndex() ) { // already tracking them, update the time
m_DispenserDestroyed[iIndex] = gpGlobals->curtime; } else { m_DispenserDestroyed.Insert( iEngineer, gpGlobals->curtime ); }
CheckGoalMet(); } } } }
void ResetTracking( void ) { m_Engineers.RemoveAll(); m_SentryDestroyed.RemoveAll(); m_DispenserDestroyed.RemoveAll(); }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { if ( event->GetInt( "weaponid" ) == TF_WEAPON_GRENADE_PIPEBOMB ) { CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); if ( !pLocalPlayer ) return;
if ( !pVictim || !pVictim->IsPlayer() ) return;
CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_ENGINEER ) ) { int iEngineer = engine->GetPlayerForUserID( event->GetInt( "userid" ) ); m_Engineers.InsertOrReplace( iEngineer, gpGlobals->curtime );
CheckGoalMet(); } } }
void CheckGoalMet( void ) { FOR_EACH_MAP_FAST ( m_Engineers, numEngineers ) { int iEngineer = m_Engineers.Key( numEngineers );
// Destroyed their Sentry?
int iSentry = m_SentryDestroyed.Find( iEngineer ); if ( iSentry != m_SentryDestroyed.InvalidIndex() ) { // Destroyed their Dispenser?
int iDispenser = m_DispenserDestroyed.Find( iEngineer ); if ( iDispenser != m_DispenserDestroyed.InvalidIndex() ) { // All three at the same time?
// if ( ( m_Engineers[numEngineers] == m_SentryDestroyed[iSentry] ) &&
// ( m_Engineers[numEngineers] == m_DispenserDestroyed[iDispenser] ) )
if ( ( gpGlobals->curtime < m_SentryDestroyed[iSentry] + 0.1f ) && ( gpGlobals->curtime < m_DispenserDestroyed[iDispenser] + 0.1f ) && ( gpGlobals->curtime < m_Engineers[numEngineers] + 0.1f ) ) { IncrementCount(); } } } } }
private: CUtlMap< int, float > m_SentryDestroyed; // Engineer userID and time sentry was destroyed
CUtlMap< int, float > m_DispenserDestroyed; // Engineer userID and time dispenser was destroyed
CUtlMap< int, float > m_Engineers; // Engineers we've killed and the time
}; DECLARE_ACHIEVEMENT( CAchievementTFDemoman_KillEngiSentryDispenser, ACHIEVEMENT_TF_DEMOMAN_KILL_ENGI_SENTRY_DISPENSER, "TF_DEMOMAN_KILL_ENGI_SENTRY_DISPENSER", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFDemoman_DecapitateEqualizer : public CBaseTFAchievement { void Init() { SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_FILTER_ATTACKER_IS_PLAYER | ACH_SAVE_GLOBAL ); SetGoal( 1 ); }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); if ( !pTFVictim ) return;
if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_SOLDIER ) ) { CTFShovel *pShovel = dynamic_cast<CTFShovel*>( pTFVictim->GetActiveTFWeapon() ); if ( pShovel && (pShovel->GetShovelType() == SHOVEL_DAMAGE_BOOST) ) { int customdmg = event->GetInt( "customkill" ); if ( customdmg == TF_DMG_CUSTOM_DECAPITATION ) { IncrementCount(); } } } } }; DECLARE_ACHIEVEMENT( CAchievementTFDemoman_DecapitateEqualizer, ACHIEVEMENT_TF_DEMOMAN_DECAPITATE_EQUALIZER, "TF_DEMOMAN_DECAPITATE_EQUALIZER", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFDemoman_DecapitateNemesis : public CBaseTFAchievement { void Init() { SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_FILTER_ATTACKER_IS_PLAYER | ACH_SAVE_GLOBAL ); SetGoal( 1 ); }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); if ( !pTFVictim ) return;
if ( pTFVictim && pTFVictim->IsNemesisOfLocalPlayer() ) { int customdmg = event->GetInt( "customkill" ); if ( customdmg == TF_DMG_CUSTOM_DECAPITATION ) { IncrementCount(); } } } }; DECLARE_ACHIEVEMENT( CAchievementTFDemoman_DecapitateNemesis, ACHIEVEMENT_TF_DEMOMAN_DECAPITATE_NEMESIS, "TF_DEMOMAN_DECAPITATE_NEMESIS", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFDemoman_DamageGrind : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1000000 ); SetStoreProgressInSteam( true ); }
void OnPlayerStatsUpdate() { ClassStats_t &classStats = CTFStatPanel::GetClassStats( TF_CLASS_DEMOMAN ); int iOldCount = m_iCount; m_iCount = classStats.accumulated.m_iStat[TFSTAT_BLASTDAMAGE]; if ( m_iCount != iOldCount ) { m_pAchievementMgr->SetDirty( true ); }
if ( IsLocalTFPlayerClass( TF_CLASS_DEMOMAN ) ) { EvaluateNewAchievement(); } } }; DECLARE_ACHIEVEMENT( CAchievementTFDemoman_DamageGrind, ACHIEVEMENT_TF_DEMOMAN_DAMAGE_GRIND, "TF_DEMOMAN_DAMAGE_GRIND", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFDemoman_KillXCapping : public CBaseTFAchievement { // Kill "x" players that are capping or pushing the cart with one detonation, "y" times
// Server checks for this achievement - no code necessary
void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 3 ); SetStoreProgressInSteam( true ); } }; DECLARE_ACHIEVEMENT( CAchievementTFDemoman_KillXCapping, ACHIEVEMENT_TF_DEMOMAN_KILL_X_CAPPING_ONEDET, "TF_DEMOMAN_KILL_X_CAPPING_ONEDET", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFDemoman_KillXDefending : public CBaseTFAchievement { // Kill "x" players that are defending
// Server checks for this achievement - no code necessary
void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 25 ); SetStoreProgressInSteam( true ); } }; DECLARE_ACHIEVEMENT( CAchievementTFDemoman_KillXDefending, ACHIEVEMENT_TF_DEMOMAN_KILL_X_DEFENDING, "TF_DEMOMAN_KILL_X_DEFENDING", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFDemoman_DestroyBuildings : public CBaseTFAchievement { // Destroy "x" buildings
void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 50 ); SetStoreProgressInSteam( true ); }
virtual void ListenForEvents() { ListenForGameEvent( "object_destroyed" ); }
void FireGameEvent_Internal( IGameEvent *event ) { if ( FStrEq( event->GetName(), "object_destroyed" ) ) { int iIndex = engine->GetPlayerForUserID( event->GetInt( "attacker" ) ); CBaseEntity *pDestroyer = UTIL_PlayerByIndex( iIndex ); C_TFPlayer *pTFPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( pDestroyer == pTFPlayer ) { IncrementCount(); } } } }; DECLARE_ACHIEVEMENT( CAchievementTFDemoman_DestroyBuildings, ACHIEVEMENT_TF_DEMOMAN_DESTROY_BUILDINGS_GRIND, "TF_DEMOMAN_DESTROY_BUILDINGS_GRIND", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFDemoman_KillXHeaviesAtFull : public CBaseTFAchievement { // Kill 3 Heavies from full health with a single Sticky detonation
// Server checks for this achievement - no code necessary
void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 3 ); SetStoreProgressInSteam( true ); } }; DECLARE_ACHIEVEMENT( CAchievementTFDemoman_KillXHeaviesAtFull, ACHIEVEMENT_TF_DEMOMAN_KILL_X_HEAVIES_FULLHP_ONEDET, "TF_DEMOMAN_KILL_X_HEAVIES_FULLHP_ONEDET", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFDemoman_KillXScoutsPyros : public CBaseTFAchievement { // Kill 25 Scouts or Pyros with the grenade launcher
void Init() { SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_FILTER_ATTACKER_IS_PLAYER | ACH_SAVE_GLOBAL ); SetGoal( 25 ); SetStoreProgressInSteam( true ); }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); if ( !pLocalPlayer ) return;
if ( !pVictim || !pVictim->IsPlayer() ) return;
C_TFPlayer *pTFVictim = ToTFPlayer( pVictim ); if ( pTFVictim->IsPlayerClass( TF_CLASS_PYRO ) || pTFVictim->IsPlayerClass( TF_CLASS_SCOUT ) ) { if ( event->GetInt( "weaponid" ) == TF_WEAPON_GRENADE_DEMOMAN ) { IncrementCount(); } } } }; DECLARE_ACHIEVEMENT( CAchievementTFDemoman_KillXScoutsPyros, ACHIEVEMENT_TF_DEMOMAN_KILL_X_SCOUTS_PYROS, "TF_DEMOMAN_KILL_X_SCOUTS_PYROS", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFDemoman_TauntKill : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_FILTER_ATTACKER_IS_PLAYER ); SetGoal( 1 ); }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { // was this a taunt kill?
if ( event->GetInt( "customkill" ) == TF_DMG_CUSTOM_TAUNTATK_BARBARIAN_SWING ) { IncrementCount(); } } }; DECLARE_ACHIEVEMENT( CAchievementTFDemoman_TauntKill, ACHIEVEMENT_TF_DEMOMAN_TAUNT_KILL, "TF_DEMOMAN_TAUNT_KILL", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFDemoman_ChargeKill : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_FILTER_ATTACKER_IS_PLAYER ); SetGoal( 1 ); }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { // was this a taunt kill?
if ( event->GetInt( "customkill" ) == TF_DMG_CUSTOM_CHARGE_IMPACT ) { IncrementCount(); } } }; DECLARE_ACHIEVEMENT( CAchievementTFDemoman_ChargeKill, ACHIEVEMENT_TF_DEMOMAN_CHARGE_KILL, "TF_DEMOMAN_CHARGE_KILL", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFDemoman_CritSwordKill : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_FILTER_ATTACKER_IS_PLAYER ); SetGoal( 5 ); SetStoreProgressInSteam( true ); }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { // was this a charge kill with the sword?
int nDamageBits = event->GetInt( "damagebits" ); if ( (nDamageBits & DMG_CRITICAL) && (event->GetInt( "customkill" ) == TF_DMG_CUSTOM_DECAPITATION) ) { IncrementCount(); } } }; DECLARE_ACHIEVEMENT( CAchievementTFDemoman_CritSwordKill, ACHIEVEMENT_TF_DEMOMAN_CRIT_SWORD_KILL, "TF_DEMOMAN_CRIT_SWORD_KILL", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFDemoman_AirBurstKills : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_FILTER_ATTACKER_IS_PLAYER ); SetGoal( 30 ); SetStoreProgressInSteam( true ); }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { // was this an air burst kill?
if ( event->GetInt( "customkill" ) == TF_DMG_CUSTOM_AIR_STICKY_BURST ) { IncrementCount(); } } }; DECLARE_ACHIEVEMENT( CAchievementTFDemoman_AirBurstKills, ACHIEVEMENT_TF_DEMOMAN_AIR_BURST_KILLS, "TF_DEMOMAN_AIR_BURST_KILLS", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFDemoman_StickyJumpCap : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_FILTER_ATTACKER_IS_PLAYER ); SetGoal( 1 ); }
virtual void ListenForEvents( void ) { ListenForGameEvent( "teamplay_round_active" ); ListenForGameEvent( "teamplay_point_startcapture" ); ListenForGameEvent( "controlpoint_endtouch" ); ListenForGameEvent( "teamplay_point_captured" ); ListenForGameEvent( "sticky_jump_landed" ); ResetTracking(); }
void CheckGoalMet( void ) { // If sticky_jump_landed and startcapture times occurred roughly together...
float fTemp1 = 0; float fTemp2 = 0; if ( m_fLandTime > m_fCapStartTime ) { fTemp1 = m_fLandTime; fTemp2 = m_fCapStartTime; } else { fTemp1 = m_fCapStartTime; fTemp2 = m_fLandTime; }
float fDelta = fTemp1 - fTemp2; if ( fDelta <= 0.5f ) { // Check if we successfully capped the point we landed on
if ( m_bCapped ) { IncrementCount(); } } }
void ResetTracking( void ) { m_bCapped = false; m_fLandTime = 0; m_fCapStartTime = 0; m_iCapID = -1; }
void FireGameEvent_Internal( IGameEvent *event ) { // Only check CP maps
if ( TFGameRules() && TFGameRules()->GetGameType() != TF_GAMETYPE_CP && TFGameRules()->GetGameType() != TF_GAMETYPE_ARENA ) return; // Capture the time we land
if ( FStrEq( event->GetName(), "sticky_jump_landed" ) ) { int iIndex = engine->GetPlayerForUserID( event->GetInt( "userid" ) ); if ( iIndex > 0 ) { C_TFPlayer *pJumper = ToTFPlayer( UTIL_PlayerByIndex( iIndex ) );
if ( pJumper && ( pJumper == C_BasePlayer::GetLocalPlayer() ) ) { m_fLandTime = gpGlobals->curtime; CheckGoalMet(); } }
return; } // Capture the time we start capping
else if ( FStrEq( event->GetName(), "teamplay_point_startcapture" ) ) { const char *cappers = event->GetString( "cappers" ); for ( int i = 0; i < Q_strlen( cappers ); i++ ) { C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( !pLocalPlayer ) return;
int iPlayerIndex = (int) cappers[i]; CTFPlayer *pCapper = ToTFPlayer( UTIL_PlayerByIndex( iPlayerIndex ) ); if ( pCapper && ( pCapper == C_BasePlayer::GetLocalPlayer() ) ) { m_fCapStartTime = gpGlobals->curtime; m_iCapID = event->GetInt( "cp" ); CheckGoalMet(); } } } else if ( FStrEq( event->GetName(), "teamplay_point_captured" ) ) { C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( !pLocalPlayer ) return; int iTeam = event->GetInt( "team" ); if ( iTeam == pLocalPlayer->GetTeamNumber() ) { const char *cappers = event->GetString( "cappers" ); for ( int i = 0; i < Q_strlen( cappers ); i++ ) { int iPlayerIndex = (int) cappers[i]; CTFPlayer *pCapper = ToTFPlayer( UTIL_PlayerByIndex( iPlayerIndex ) ); if ( pCapper && ( pCapper == C_BasePlayer::GetLocalPlayer() ) ) { if ( m_iCapID == event->GetInt( "cp" ) ) { m_bCapped = true; CheckGoalMet(); } } } } } else if ( FStrEq( event->GetName(), "controlpoint_endtouch" ) ) { int iPlayerIndex = event->GetInt( "player", 0 ); if ( iPlayerIndex == GetLocalPlayerIndex() ) { // We failed to take the point
ResetTracking(); } } else if ( FStrEq( event->GetName(), "teamplay_round_active" ) ) { // Reset tracking at the start of a new round
ResetTracking(); } }
private: float m_fLandTime; float m_fCapStartTime; bool m_bCapped; int m_iCapID; }; DECLARE_ACHIEVEMENT( CAchievementTFDemoman_StickyJumpCap, ACHIEVEMENT_TF_DEMOMAN_STICKYJUMP_CAP, "TF_DEMOMAN_STICKYJUMP_CAP", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFDemoman_FreezeTaunt : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 ); }
// Give opponents freezecams of you taunting
// server awards this achievement, no other code within achievement necessary
}; DECLARE_ACHIEVEMENT( CAchievementTFDemoman_FreezeTaunt, ACHIEVEMENT_TF_DEMOMAN_FREEZECAM_SMILE, "TF_DEMOMAN_FREEZECAM_SMILE", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFDemoman_FreezeTauntRump : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 ); }
// Give opponents freezecams of you taunting
// server awards this achievement, no other code within achievement necessary
}; DECLARE_ACHIEVEMENT( CAchievementTFDemoman_FreezeTauntRump, ACHIEVEMENT_TF_DEMOMAN_FREEZECAM_RUMP, "TF_DEMOMAN_FREEZECAM_RUMP", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFDemoman_EnvironmentalKill : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_ENEMY_EVENTS ); SetGoal( 1 ); }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); if ( !pTFVictim ) return;
CTFPlayer *pLocalPlayer = ToTFPlayer( CBasePlayer::GetLocalPlayer() ); if ( !pLocalPlayer ) return;
if ( pTFVictim->m_Shared.GetWeaponKnockbackID() == pLocalPlayer->GetUserID() ) { int custom = event->GetInt( "customkill" ); int damagebits = event->GetInt( "damagebits" ); if ( ( damagebits & DMG_VEHICLE ) || // They were hit by a freakin' train!
( pAttacker && pAttacker->IsBrushModel() ) || // They were smashed by the world! Gah!
( !pAttacker || (pAttacker == pVictim) ) || // He killed himself!
( custom == TF_DMG_CUSTOM_SUICIDE ) || ( custom == TF_DMG_CUSTOM_TRIGGER_HURT ) ) // A trigger-hurt got him!
{ IncrementCount(); } } } }; DECLARE_ACHIEVEMENT( CAchievementTFDemoman_EnvironmentalKill, ACHIEVEMENT_TF_DEMOMAN_ENVIRONMENTAL_KILL, "TF_DEMOMAN_ENVIRONMENTAL_KILL", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFDemoman_DestroyStickyBombs : public CBaseTFAchievement { // Destroy X stickybombs with the Scottish Defender
void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 100 ); SetStoreProgressInSteam( true ); } }; DECLARE_ACHIEVEMENT( CAchievementTFDemoman_DestroyStickyBombs, ACHIEVEMENT_TF_DEMOMAN_DESTROY_X_STICKYBOMBS, "TF_DEMOMAN_DESTROY_X_STICKYBOMBS", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFDemoman_StickyJumpDistance : public CBaseTFAchievement { DECLARE_CLASS( CAchievementTFDemoman_StickyJumpDistance, CBaseTFAchievement );
void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_EVENTS ); SetGoal( 1 ); ResetTracking(); }
virtual bool IsActive() { return BaseClass::IsActive(); }
virtual void ListenForEvents() { ListenForGameEvent( "teamplay_round_active" ); ListenForGameEvent( "localplayer_respawn" ); ListenForGameEvent( "sticky_jump" ); ListenForGameEvent( "sticky_jump_landed" ); ResetTracking(); }
void ResetTracking( void ) { ClearThink(); m_vecStartJump = vec3_origin; }
void CheckJump( void ) { CTFPlayer *pLocalTFPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); if ( pLocalTFPlayer ) { // someone has messed with gravity, so reset our tracking
if ( GetCurrentGravity() != 800.0f ) { ResetTracking(); return; }
Vector vecCurrent = pLocalTFPlayer->GetAbsOrigin(); vecCurrent.z = 0; float flDistSqr = (vecCurrent - m_vecStartJump).Length2DSqr(); if ( flDistSqr > (2048 * 2048) ) { IncrementCount(); } } }
void FireGameEvent_Internal( IGameEvent *event ) { const char *pszEvent = event->GetName();
if ( FStrEq( pszEvent, "teamplay_round_active" ) || FStrEq( pszEvent, "localplayer_respawn" ) ) { ResetTracking(); } else if ( FStrEq( pszEvent, "sticky_jump" ) ) { int iUserID = event->GetInt( "userid" );
CTFPlayer *pLocalTFPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); if ( pLocalTFPlayer && pLocalTFPlayer->GetUserID() == iUserID ) { m_vecStartJump = pLocalTFPlayer->GetAbsOrigin(); m_vecStartJump.z = 0; SetNextThink( 0.1 ); } } else if ( FStrEq( pszEvent, "sticky_jump_landed" ) ) { int iUserID = event->GetInt( "userid" );
CTFPlayer *pLocalTFPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); if ( pLocalTFPlayer && pLocalTFPlayer->GetUserID() == iUserID ) { CheckJump(); ResetTracking(); } } }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { if ( !pVictim || !pVictim->IsPlayer() ) return;
if ( pVictim == C_BasePlayer::GetLocalPlayer() ) { ResetTracking(); } }
virtual void Think( void ) { CheckJump(); SetNextThink( 0.1 ); }
private: Vector m_vecStartJump; }; DECLARE_ACHIEVEMENT( CAchievementTFDemoman_StickyJumpDistance, ACHIEVEMENT_TF_DEMOMAN_STICKJUMP_DISTANCE, "TF_DEMOMAN_STICKJUMP_DISTANCE", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFDemoman_Kill3WithDetonation : public CBaseTFAchievement { // Destroy 3 players with a single pipebomb
void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 ); } }; DECLARE_ACHIEVEMENT( CAchievementTFDemoman_Kill3WithDetonation, ACHIEVEMENT_TF_DEMOMAN_KILL3_WITH_DETONATION, "TF_DEMOMAN_KILL3_WITH_DETONATION", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFDemoman_KillXSappingSpies : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); SetGoal( 20 ); SetStoreProgressInSteam( true ); }
virtual void ListenForEvents() { ListenForGameEvent( "player_sapped_object" ); m_hTargets.Purge(); }
int FindSpyInList( int iUserID ) { for ( int i = m_hTargets.Count() - 1; i >= 0; i-- ) { if ( m_hTargets[i].flTime < gpGlobals->curtime ) { // time has run out on this one
m_hTargets.Remove( i ); continue; }
if ( m_hTargets[i].nSpyUserID == iUserID ) return i; }
return -1; }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { if ( pAttacker == C_BasePlayer::GetLocalPlayer() ) { CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_SPY ) ) { int iIndex = FindSpyInList( pTFVictim->GetUserID() ); if ( iIndex != -1 ) { IncrementCount(); m_hTargets.Remove( iIndex ); } } } }
void FireGameEvent_Internal( IGameEvent *event ) { const char *pszEventName = event->GetName();
if ( FStrEq( pszEventName, "player_sapped_object" ) ) { int nUserID = event->GetInt( "userid" ); int iIndex = FindSpyInList( nUserID ); if ( iIndex == -1 ) { iIndex = m_hTargets.AddToTail(); m_hTargets[iIndex].nSpyUserID = nUserID; } m_hTargets[iIndex].flTime = gpGlobals->curtime + 5.0; } }
private: struct targets_t { int nSpyUserID; float flTime; };
CUtlVector<targets_t> m_hTargets; }; DECLARE_ACHIEVEMENT( CAchievementTFDemoman_KillXSappingSpies, ACHIEVEMENT_TF_DEMOMAN_KILLXSAPPINGSPIES, "TF_DEMOMAN_KILLXSAPPINGSPIES", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFDemoman_Kill3WithPipeSetup : public CBaseTFAchievement { // Kill 3 players in separate explosions without placing new sticky bombs
void Init() { SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_FILTER_ATTACKER_IS_PLAYER | ACH_SAVE_GLOBAL ); SetGoal( 1 ); }
virtual void ListenForEvents() { ResetCounts(); }
void ResetCounts() { m_iConsecutiveKillsWithoutRefiring = 0; m_flPrevKillTime = 0; m_iPipebombCount = 0; }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); if ( !pLocalPlayer ) return;
if ( event->GetInt( "weaponid" ) == TF_WEAPON_GRENADE_PIPEBOMB ) { if ( !m_iConsecutiveKillsWithoutRefiring ) { // We're starting.
m_iConsecutiveKillsWithoutRefiring = 1; m_flPrevKillTime = gpGlobals->curtime; m_iPipebombCount = pLocalPlayer->GetNumActivePipebombs(); SetNextThink( 0.1 ); } else if ( (gpGlobals->curtime - m_flPrevKillTime) > 0.2 ) // Make sure it wasn't in the same detonation
{ m_iConsecutiveKillsWithoutRefiring++; m_flPrevKillTime = gpGlobals->curtime; if ( m_iConsecutiveKillsWithoutRefiring >= 3 ) { IncrementCount(); } } } }
virtual void Think( void ) { CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); if ( !pLocalPlayer ) return;
int nPipes = pLocalPlayer->GetNumActivePipebombs(); if ( m_iPipebombCount < nPipes ) { // They laid new pipes. We're done.
ResetCounts(); } else { m_iPipebombCount = nPipes; SetNextThink( 0.1 ); } }
private: int m_iPipebombCount; int m_iConsecutiveKillsWithoutRefiring; float m_flPrevKillTime; }; DECLARE_ACHIEVEMENT( CAchievementTFDemoman_Kill3WithPipeSetup, ACHIEVEMENT_TF_DEMOMAN_KILL3_WITH_PIPE_SETUPS, "TF_DEMOMAN_KILL3_WITH_PIPE_SETUPS", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFDemoman_AchieveProgress1 : public CAchievement_AchievedCount { public: DECLARE_CLASS( CAchievementTFDemoman_AchieveProgress1, CAchievement_AchievedCount ); void Init() { BaseClass::Init(); SetAchievementsRequired( 5, ACHIEVEMENT_TF_DEMOMAN_START_RANGE, ACHIEVEMENT_TF_DEMOMAN_END_RANGE ); } }; DECLARE_ACHIEVEMENT( CAchievementTFDemoman_AchieveProgress1, ACHIEVEMENT_TF_DEMOMAN_ACHIEVE_PROGRESS1, "TF_DEMOMAN_ACHIEVE_PROGRESS1", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFDemoman_AchieveProgress2 : public CAchievement_AchievedCount { public: DECLARE_CLASS( CAchievementTFDemoman_AchieveProgress2, CAchievement_AchievedCount ); void Init() { BaseClass::Init(); SetAchievementsRequired( 11, ACHIEVEMENT_TF_DEMOMAN_START_RANGE, ACHIEVEMENT_TF_DEMOMAN_END_RANGE ); } }; DECLARE_ACHIEVEMENT( CAchievementTFDemoman_AchieveProgress2, ACHIEVEMENT_TF_DEMOMAN_ACHIEVE_PROGRESS2, "TF_DEMOMAN_ACHIEVE_PROGRESS2", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFDemoman_AchieveProgress3 : public CAchievement_AchievedCount { public: DECLARE_CLASS( CAchievementTFDemoman_AchieveProgress3, CAchievement_AchievedCount ); void Init() { BaseClass::Init(); SetAchievementsRequired( 17, ACHIEVEMENT_TF_DEMOMAN_START_RANGE, ACHIEVEMENT_TF_DEMOMAN_END_RANGE ); } }; DECLARE_ACHIEVEMENT( CAchievementTFDemoman_AchieveProgress3, ACHIEVEMENT_TF_DEMOMAN_ACHIEVE_PROGRESS3, "TF_DEMOMAN_ACHIEVE_PROGRESS3", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFDemoman_ParachuteKillGroup : public CBaseTFAchievement { public: void Init() { SetFlags( ACH_LISTEN_KILL_EVENTS | ACH_SAVE_GLOBAL ); SetGoal( 1 ); ResetTracking(); }
virtual void ListenForEvents() { ListenForGameEvent( "parachute_deploy" ); ListenForGameEvent( "parachute_holster" ); }
void ResetTracking( void ) { m_nKills = 0; m_bParachuteDeployed = false; }
void FireGameEvent_Internal( IGameEvent *event ) { const char *pszEvent = event->GetName();
if ( FStrEq( pszEvent, "parachute_deploy" ) ) { if ( event->GetInt( "index" ) == GetLocalPlayerIndex() ) { ResetTracking(); m_bParachuteDeployed = true; } } else if ( FStrEq( pszEvent, "parachute_holster" ) ) { if ( event->GetInt( "index" ) == GetLocalPlayerIndex() ) { ResetTracking(); } } }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { if ( pVictim ) { // Local player died
if ( pVictim == C_BasePlayer::GetLocalPlayer() ) { ResetTracking(); } else if ( pAttacker == C_BasePlayer::GetLocalPlayer() ) { if ( m_bParachuteDeployed ) { m_nKills++; if ( m_nKills >= 3 ) { IncrementCount(); } } } } }
private: int m_nKills; bool m_bParachuteDeployed; }; DECLARE_ACHIEVEMENT( CAchievementTFDemoman_ParachuteKillGroup, ACHIEVEMENT_TF_DEMOMAN_PARACHUTE_KILL_GROUP, "TF_DEMOMAN_PARACHUTE_KILL_GROUP", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFDemoman_ParachuteDistance : public CBaseTFAchievement { public: void Init() { SetFlags( ACH_LISTEN_KILL_EVENTS | ACH_SAVE_GLOBAL ); SetGoal( 1233619 ); SetStoreProgressInSteam( true ); ResetTracking(); }
virtual void ListenForEvents() { ListenForGameEvent( "parachute_deploy" ); ListenForGameEvent( "parachute_holster" ); }
void ResetTracking( void ) { ClearThink(); m_flLastZ = 0.0; }
void CheckHeight( void ) { CBasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer(); if ( pLocalPlayer ) { float flCurrentZ = pLocalPlayer->GetAbsOrigin().z; float flDela = m_flLastZ - flCurrentZ;
// make sure we've fallen....we may have been pushed upwards
if ( flDela > 0.0f ) { IncrementCount( ( int )( flDela ) ); }
m_flLastZ = flCurrentZ; } }
void FireGameEvent_Internal( IGameEvent *event ) { const char *pszEvent = event->GetName();
if ( FStrEq( pszEvent, "parachute_deploy" ) ) { if ( event->GetInt( "index" ) == GetLocalPlayerIndex() ) { CBasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer(); if ( pLocalPlayer ) { m_flLastZ = pLocalPlayer->GetAbsOrigin().z; SetNextThink( 0.1 ); } } } else if ( FStrEq( pszEvent, "parachute_holster" ) ) { if ( event->GetInt( "index" ) == GetLocalPlayerIndex() ) { ResetTracking(); } } }
virtual void Think( void ) { CheckHeight(); SetNextThink( 0.1 ); }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { // Local player died
if ( pVictim == C_BasePlayer::GetLocalPlayer() ) { ResetTracking(); } }
private: float m_flLastZ; }; DECLARE_ACHIEVEMENT( CAchievementTFDemoman_ParachuteDistance, ACHIEVEMENT_TF_DEMOMAN_PARACHUTE_DISTANCE, "TF_DEMOMAN_PARACHUTE_DISTANCE", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFDemoman_ParachuteKillParachute : public CBaseTFAchievement { public: void Init() { SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL ); SetGoal( 1 ); }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { CTFPlayer *pTFAttacker = ToTFPlayer( pAttacker ); CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); if ( pTFAttacker && pTFVictim && ( pTFAttacker == C_TFPlayer::GetLocalTFPlayer() ) ) { if ( ( pTFAttacker->m_Shared.InCond( TF_COND_PARACHUTE_DEPLOYED ) ) && ( pTFVictim->m_Shared.InCond( TF_COND_PARACHUTE_DEPLOYED ) ) ) { IncrementCount(); } } } }; DECLARE_ACHIEVEMENT( CAchievementTFDemoman_ParachuteKillParachute, ACHIEVEMENT_TF_DEMOMAN_PARACHUTE_KILL_PARACHUTE, "TF_DEMOMAN_PARACHUTE_KILL_PARACHUTE", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFDemoman_KillPlayerYouDidntSee : public CBaseTFAchievement { public: void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 ); }
// server awards this achievement, no other code within achievement necessary
}; DECLARE_ACHIEVEMENT( CAchievementTFDemoman_KillPlayerYouDidntSee, ACHIEVEMENT_TF_DEMOMAN_KILL_PLAYER_YOU_DIDNT_SEE, "TF_DEMOMAN_KILL_PLAYER_YOU_DIDNT_SEE", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFDemoman_QuickKills : public CBaseTFAchievement { public: void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 ); }
virtual void ListenForEvents() { ListenForGameEvent( "kill_refills_meter" ); }
void FireGameEvent_Internal( IGameEvent *event ) { if ( FStrEq( event->GetName(), "kill_refills_meter" ) ) { if ( event->GetInt( "index" ) == GetLocalPlayerIndex() ) { int iNewIndex = m_Times.AddToTail(); m_Times[iNewIndex] = gpGlobals->curtime;
// we only care about the last three times we killed someone
if ( m_Times.Count() > 3 ) { m_Times.Remove( 0 ); }
if ( m_Times.Count() == 3 ) { if ( m_Times.Tail() - m_Times.Head() <= 6.0 ) { IncrementCount(); } } } } }
private: CUtlVector< float > m_Times; }; DECLARE_ACHIEVEMENT( CAchievementTFDemoman_QuickKills, ACHIEVEMENT_TF_DEMOMAN_QUICK_KILLS, "TF_DEMOMAN_QUICK_KILLS", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFDemoman_ChargeKillChargingDemo : public CBaseTFAchievement { public: void Init() { SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL ); SetGoal( 1 ); }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { CTFPlayer *pTFAttacker = ToTFPlayer( pAttacker ); CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); if ( pTFAttacker && pTFVictim && ( pTFAttacker == C_TFPlayer::GetLocalTFPlayer() ) ) { if ( pTFAttacker->m_Shared.InCond( TF_COND_SHIELD_CHARGE ) && pTFVictim->m_Shared.InCond( TF_COND_SHIELD_CHARGE ) ) { IncrementCount(); } } } }; DECLARE_ACHIEVEMENT( CAchievementTFDemoman_ChargeKillChargingDemo, ACHIEVEMENT_TF_DEMOMAN_CHARGE_KILL_CHARGING_DEMO, "TF_DEMOMAN_CHARGE_KILL_CHARGING_DEMO", 5 );
#endif // CLIENT_DLL
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