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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
#ifdef CLIENT_DLL
#include "achievementmgr.h"
#include "baseachievement.h"
#include "tf_hud_statpanel.h"
#include "c_tf_team.h"
#include "c_tf_player.h"
#include "c_tf_playerresource.h"
#include "tf_gamerules.h"
#include "achievements_tf.h"
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFPyro_BaseBurn : public CBaseTFAchievement { public: virtual void ListenForEvents() { ListenForGameEvent( "player_ignited" ); }
virtual void FireGameEvent_Internal( IGameEvent *event ) { C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( FStrEq( event->GetName(), "player_ignited" ) ) { int iPyro = event->GetInt( "pyro_entindex" ); CBaseEntity *pPyro = UTIL_PlayerByIndex( iPyro ); if ( pPyro == pLocalPlayer ) { int iVictim = event->GetInt( "victim_entindex" ); C_TFPlayer *pTFVictim = ToTFPlayer( UTIL_PlayerByIndex( iVictim ) ); if ( pTFVictim ) { BurnedVictim( pPyro, pTFVictim, event ); } } } }
virtual void BurnedVictim( CBaseEntity *pPyro, C_TFPlayer *pTFVictim, IGameEvent *event ) { } };
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFPyro_KillPlayersWhileDead : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_EVENTS ); SetGoal( 15 ); SetStoreProgressInSteam( true ); }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer(); if ( pAttacker == pLocalPlayer && pVictim && pVictim->IsPlayer() && pVictim != pLocalPlayer ) { if ( !pLocalPlayer->IsAlive() ) { IncrementCount(); } } } }; DECLARE_ACHIEVEMENT( CAchievementTFPyro_KillPlayersWhileDead, ACHIEVEMENT_TF_PYRO_KILL_POSTDEATH, "TF_PYRO_KILL_POSTDEATH", 1 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFPyro_BurnFlagCarriers : public CAchievementTFPyro_BaseBurn { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 5 ); SetStoreProgressInSteam( true ); }
void BurnedVictim( CBaseEntity *pPyro, C_TFPlayer *pTFVictim, IGameEvent *event ) { if ( pTFVictim->HasTheFlag() ) { IncrementCount(); } } }; DECLARE_ACHIEVEMENT( CAchievementTFPyro_BurnFlagCarriers, ACHIEVEMENT_TF_PYRO_KILL_CARRIERS, "TF_PYRO_KILL_CARRIERS", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFPyro_BurnCloakedSpies : public CAchievementTFPyro_BaseBurn { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 10 ); SetStoreProgressInSteam( true ); }
void BurnedVictim( CBaseEntity *pPyro, C_TFPlayer *pTFVictim, IGameEvent *event ) { if ( pTFVictim->IsPlayerClass(TF_CLASS_SPY) && pTFVictim->m_Shared.InCond( TF_COND_STEALTHED ) ) { IncrementCount(); } } }; DECLARE_ACHIEVEMENT( CAchievementTFPyro_BurnCloakedSpies, ACHIEVEMENT_TF_PYRO_REVEAL_SPIES, "TF_PYRO_REVEAL_SPIES", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFPyro_BurnSpiesAsMe : public CAchievementTFPyro_BaseBurn { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 10 ); SetStoreProgressInSteam( true ); }
void BurnedVictim( CBaseEntity *pPyro, C_TFPlayer *pTFVictim, IGameEvent *event ) { if ( pTFVictim->IsPlayerClass(TF_CLASS_SPY) && pTFVictim->m_Shared.InCond( TF_COND_DISGUISED ) ) { IncrementCount(); } } }; DECLARE_ACHIEVEMENT( CAchievementTFPyro_BurnSpiesAsMe, ACHIEVEMENT_TF_PYRO_BURN_SPIES_AS_YOU, "TF_PYRO_BURN_SPIES_AS_YOU", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFPyro_AxeKillsNoDeaths : public CBaseTFAchievement { void Init() { SetFlags( ACH_LISTEN_KILL_EVENTS | ACH_SAVE_GLOBAL ); SetGoal( 1 ); m_iConsecutiveKills = 0; }
virtual void ListenForEvents() { ListenForGameEvent( "teamplay_round_active" ); ListenForGameEvent( "localplayer_respawn" ); }
void FireGameEvent_Internal( IGameEvent *event ) { if ( FStrEq( event->GetName(), "teamplay_round_active" ) ) { m_iConsecutiveKills = 0; } else if ( FStrEq( event->GetName(), "localplayer_respawn" ) ) { m_iConsecutiveKills = 0; } }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer(); if ( pLocalPlayer == pVictim ) { m_iConsecutiveKills = 0; } else if ( pLocalPlayer == pAttacker && event->GetInt( "weaponid" ) == TF_WEAPON_FIREAXE ) { m_iConsecutiveKills++; if ( m_iConsecutiveKills >= GetNumKillsNeeded() ) { IncrementCount(); } } }
virtual int GetNumKillsNeeded( void ) { return 3; }
private: int m_iConsecutiveKills; }; DECLARE_ACHIEVEMENT( CAchievementTFPyro_AxeKillsNoDeaths, ACHIEVEMENT_TF_PYRO_KILL_AXE_SMALL, "TF_PYRO_KILL_AXE_SMALL", 5 );
class CAchievementTFPyro_AxeKillsNoDeathsLarge : public CAchievementTFPyro_AxeKillsNoDeaths { virtual int GetNumKillsNeeded( void ) { return 6; } }; DECLARE_ACHIEVEMENT( CAchievementTFPyro_AxeKillsNoDeathsLarge, ACHIEVEMENT_TF_PYRO_KILL_AXE_LARGE, "TF_PYRO_KILL_AXE_LARGE", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFPyro_BurnZoomedSnipers : public CAchievementTFPyro_BaseBurn { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 10 ); SetStoreProgressInSteam( true ); }
void BurnedVictim( CBaseEntity *pPyro, C_TFPlayer *pTFVictim, IGameEvent *event ) { if ( pTFVictim->IsPlayerClass(TF_CLASS_SNIPER) && pTFVictim->m_Shared.InCond( TF_COND_ZOOMED ) ) { IncrementCount(); } } }; DECLARE_ACHIEVEMENT( CAchievementTFPyro_BurnZoomedSnipers, ACHIEVEMENT_TF_PYRO_BURN_SNIPERS_ZOOMED, "TF_PYRO_BURN_SNIPERS_ZOOMED", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFPyro_BurnChargedMedics : public CAchievementTFPyro_BaseBurn { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 3 ); SetStoreProgressInSteam( true ); }
void BurnedVictim( CBaseEntity *pPyro, C_TFPlayer *pTFVictim, IGameEvent *event ) { if ( pTFVictim->IsPlayerClass(TF_CLASS_MEDIC) && pTFVictim->MedicGetChargeLevel() >= 1.0 ) { IncrementCount(); } } }; DECLARE_ACHIEVEMENT( CAchievementTFPyro_BurnChargedMedics, ACHIEVEMENT_TF_PYRO_BURN_MEDICS_CHARGED, "TF_PYRO_BURN_MEDICS_CHARGED", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFPyro_KillHeaviesWithFlamethrower : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_EVENTS ); SetGoal( 50 ); SetStoreProgressInSteam( true ); }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer(); if ( pAttacker == pLocalPlayer && pVictim && pVictim->IsPlayer() && pVictim != pLocalPlayer ) { C_TFPlayer *pTFVictim = ToTFPlayer( pVictim ); if ( pTFVictim && pTFVictim->IsPlayerClass(TF_CLASS_HEAVYWEAPONS) && event->GetInt( "weaponid" ) == TF_WEAPON_FLAMETHROWER ) { IncrementCount(); } } } }; DECLARE_ACHIEVEMENT( CAchievementTFPyro_KillHeaviesWithFlamethrower, ACHIEVEMENT_TF_PYRO_KILL_HEAVIES, "TF_PYRO_KILL_HEAVIES", 1 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFPyro_KillUnderwater : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_EVENTS ); SetGoal( 10 ); SetStoreProgressInSteam( true ); }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer(); if( pAttacker == pLocalPlayer && pVictim && pVictim->IsPlayer() && pVictim != pLocalPlayer ) { if ( pLocalPlayer->GetWaterLevel() >= WL_Eyes && pVictim->GetWaterLevel() >= WL_Waist ) { IncrementCount(); } } } }; DECLARE_ACHIEVEMENT( CAchievementTFPyro_KillUnderwater, ACHIEVEMENT_TF_PYRO_KILL_UNDERWATER, "TF_PYRO_KILL_UNDERWATER", 1 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFPyro_AssistMedic : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_EVENTS ); SetGoal( 1 ); m_iPlayersKilled = 0; }
virtual void ListenForEvents() { ListenForGameEvent( "player_invulned" ); }
virtual void FireGameEvent_Internal( IGameEvent *event ) { if ( FStrEq( event->GetName(), "player_invulned" ) ) { int iTarget = engine->GetPlayerForUserID( event->GetInt( "userid" ) ); CBaseEntity *pPlayer = UTIL_PlayerByIndex( iTarget ); C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( pPlayer == pLocalPlayer ) { m_iPlayersKilled = 0; } } }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( pAttacker == pLocalPlayer && pVictim && pVictim->IsPlayer() && pVictim != pLocalPlayer ) { if ( pLocalPlayer->m_Shared.InCond( TF_COND_INVULNERABLE ) || pLocalPlayer->m_Shared.InCond( TF_COND_CRITBOOSTED ) || pLocalPlayer->m_Shared.InCond( TF_COND_INVULNERABLE_WEARINGOFF ) ) { m_iPlayersKilled++; if ( m_iPlayersKilled >= 3 ) { IncrementCount(); } } } }
private: int m_iPlayersKilled; }; DECLARE_ACHIEVEMENT( CAchievementTFPyro_AssistMedic, ACHIEVEMENT_TF_PYRO_KILL_UBERCHARGE, "TF_PYRO_KILL_UBERCHARGE", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFPyro_DestroyBuildings : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 50 ); SetStoreProgressInSteam( true ); }
virtual void ListenForEvents() { ListenForGameEvent( "object_destroyed" ); }
void FireGameEvent_Internal( IGameEvent *event ) { if ( Q_strcmp( event->GetName(), "object_destroyed" ) == 0 ) { int iIndex = engine->GetPlayerForUserID( event->GetInt( "attacker" ) ); CBaseEntity *pDestroyer = UTIL_PlayerByIndex( iIndex ); C_TFPlayer *pTFPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( pDestroyer == pTFPlayer ) { IncrementCount(); } } } }; DECLARE_ACHIEVEMENT( CAchievementTFPyro_DestroyBuildings, ACHIEVEMENT_TF_PYRO_DESTROY_BUILDINGS, "TF_PYRO_DESTROY_BUILDINGS", 1 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFPyro_KillGrind : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_EVENTS ); SetGoal( 500 ); SetStoreProgressInSteam( true ); }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer(); if ( pAttacker == pLocalPlayer && pVictim && pVictim->IsPlayer() && pVictim != pLocalPlayer ) { IncrementCount(); } } }; DECLARE_ACHIEVEMENT( CAchievementTFPyro_KillGrind, ACHIEVEMENT_TF_PYRO_KILL_GRIND, "TF_PYRO_KILL_GRIND", 1 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFPyro_KillGrindLarge : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_EVENTS ); SetGoal( 1000 ); SetStoreProgressInSteam( true ); }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer(); if ( pAttacker == pLocalPlayer && pVictim && pVictim->IsPlayer() && pVictim != pLocalPlayer ) { IncrementCount(); } } }; DECLARE_ACHIEVEMENT( CAchievementTFPyro_KillGrindLarge, ACHIEVEMENT_TF_PYRO_KILL_GRIND_LARGE, "TF_PYRO_KILL_GRIND_LARGE", 1 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFPyro_KillFromBehindWithFlamethrower : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 50 ); SetStoreProgressInSteam( true ); }
// Kill 50 players from behind with the flamethrower
// server awards this achievement, no other code within achievement necessary
}; DECLARE_ACHIEVEMENT( CAchievementTFPyro_KillFromBehindWithFlamethrower, ACHIEVEMENT_TF_PYRO_KILL_FROM_BEHIND, "TF_PYRO_KILL_FROM_BEHIND", 1 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFPyro_BurnTauntingSpy : public CAchievementTFPyro_BaseBurn { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 ); }
void BurnedVictim( CBaseEntity *pPyro, C_TFPlayer *pTFVictim, IGameEvent *event ) { // This will 'fail' if we add new PDAs that have a different taunt
if ( pTFVictim->IsPlayerClass(TF_CLASS_SPY) && pTFVictim->IsTaunting() && pTFVictim->GetActiveTFWeapon() && pTFVictim->GetActiveTFWeapon()->GetWeaponID() == TF_WEAPON_PDA_SPY ) { IncrementCount(); } } }; DECLARE_ACHIEVEMENT( CAchievementTFPyro_BurnTauntingSpy, ACHIEVEMENT_TF_PYRO_BURN_SPY_TAUNT, "TF_PYRO_BURN_SPY_TAUNT", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFPyro_KillTaunters : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_EVENTS ); SetGoal( 3 ); SetStoreProgressInSteam( true ); }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer(); if ( pAttacker == pLocalPlayer && pVictim && pVictim->IsPlayer() && pVictim != pLocalPlayer ) { C_TFPlayer *pTFVictim = ToTFPlayer( pVictim ); if ( pTFVictim && pTFVictim->IsTaunting() ) { IncrementCount(); } } } }; DECLARE_ACHIEVEMENT( CAchievementTFPyro_KillTaunters, ACHIEVEMENT_TF_PYRO_KILL_TAUNTERS, "TF_PYRO_KILL_TAUNTERS", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFPyro_DoubleKO : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_EVENTS ); SetGoal( 1 ); }
virtual void ListenForEvents( void ) { // Clear data on level init
ResetDeaths(); }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { // Retire expired deaths
int iCount = m_DeathHistory.Count(); for ( int i = iCount-1; i >= 0; i-- ) { if ( ( gpGlobals->curtime - m_DeathHistory[i].m_flTime ) > 1.0f ) { m_DeathHistory.Remove( i ); } }
C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer(); if ( pVictim == pLocalPlayer ) { m_flLocalDeathTime = gpGlobals->curtime; m_hLocalKiller = pAttacker; EvaluateDeaths(); } else if ( pAttacker == pLocalPlayer && pVictim->IsPlayer() ) { int index = m_DeathHistory.AddToTail(); m_DeathHistory[index].m_hTarget = pVictim; m_DeathHistory[index].m_flTime = gpGlobals->curtime; EvaluateDeaths(); } }
void EvaluateDeaths( void ) { if ( m_flLocalDeathTime == -1 ) return;
// See if we've died within 1 second of a victim's death
int iCount = m_DeathHistory.Count(); for ( int i = 0; i < iCount; i++ ) { if ( fabs(m_flLocalDeathTime - m_DeathHistory[i].m_flTime) <= 1.0 ) { if ( m_hLocalKiller == m_DeathHistory[i].m_hTarget ) { IncrementCount(); return; } } } }
void ResetDeaths( void ) { m_flLocalDeathTime = -1; m_hLocalKiller = NULL; m_DeathHistory.Purge(); }
private: typedef struct { EHANDLE m_hTarget; float m_flTime; } target_history_t; CUtlVector< target_history_t > m_DeathHistory; float m_flLocalDeathTime; EHANDLE m_hLocalKiller; }; DECLARE_ACHIEVEMENT( CAchievementTFPyro_DoubleKO, ACHIEVEMENT_TF_PYRO_DOUBLE_KO, "TF_PYRO_DOUBLE_KO", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFPyro_ForceEnemiesIntoWater : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 10 ); SetStoreProgressInSteam( true ); }
// Force 20 burning enemies into water.
// server awards this achievement, no other code within achievement necessary
}; DECLARE_ACHIEVEMENT( CAchievementTFPyro_ForceEnemiesIntoWater, ACHIEVEMENT_TF_PYRO_FORCE_WATERJUMP, "TF_PYRO_FORCE_WATERJUMP", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFPyro_MultiWeaponKills : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 20 ); SetStoreProgressInSteam( true ); }
// Kill 20 enemies that you've ignited with one of your other weapons.
// server awards this achievement, no other code within achievement necessary
}; DECLARE_ACHIEVEMENT( CAchievementTFPyro_MultiWeaponKills, ACHIEVEMENT_TF_PYRO_KILL_MULTIWEAPONS, "TF_PYRO_KILL_MULTIWEAPONS", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFPyro_RageQuit : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 ); }
// Cause a dominated player to leave the server
// server awards this achievement, no other code within achievement necessary
}; DECLARE_ACHIEVEMENT( CAchievementTFPyro_RageQuit, ACHIEVEMENT_TF_PYRO_DOMINATE_LEAVESVR, "TF_PYRO_DOMINATE_LEAVESVR", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFPyro_KillWithTaunt : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_EVENTS ); SetGoal( 1 ); }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer(); if ( pAttacker == pLocalPlayer ) { C_TFPlayer *pTFVictim = ToTFPlayer( pVictim ); if ( pTFVictim && ( event->GetInt( "customkill" ) == TF_DMG_CUSTOM_TAUNTATK_HADOUKEN || event->GetInt( "customkill" ) == TF_DMG_CUSTOM_TAUNTATK_ARMAGEDDON ) ) { IncrementCount(); } } } }; DECLARE_ACHIEVEMENT( CAchievementTFPyro_KillWithTaunt, ACHIEVEMENT_TF_PYRO_KILL_TAUNT, "TF_PYRO_KILL_TAUNT", 1 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFPyro_BurnSimulScouts : public CAchievementTFPyro_BaseBurn { DECLARE_CLASS( CAchievementTFPyro_BurnSimulScouts, CAchievementTFPyro_BaseBurn ); void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 ); }
virtual void ListenForEvents( void ) { BaseClass::ListenForEvents();
// Clear data on level init
m_hBurnedScouts.Purge(); }
void BurnedVictim( CBaseEntity *pPyro, C_TFPlayer *pTFVictim, IGameEvent *event ) { if ( !pTFVictim->IsPlayerClass(TF_CLASS_SCOUT )) return;
if ( m_hBurnedScouts.Find(pTFVictim) != m_hBurnedScouts.InvalidIndex() ) return;
// Remove any non-burning scouts from the list
int iCount = m_hBurnedScouts.Count(); for ( int i = iCount-1; i >= 0; i-- ) { if ( !m_hBurnedScouts[i] || !m_hBurnedScouts[i]->m_Shared.InCond(TF_COND_BURNING) ) { m_hBurnedScouts.Remove(i); } }
m_hBurnedScouts.AddToTail( pTFVictim );
if ( m_hBurnedScouts.Count() >= 2 ) { IncrementCount(); } }
private: CUtlVector< CHandle<C_TFPlayer> > m_hBurnedScouts; }; DECLARE_ACHIEVEMENT( CAchievementTFPyro_BurnSimulScouts, ACHIEVEMENT_TF_PYRO_SIMULBURN_SCOUTS, "TF_PYRO_SIMULBURN_SCOUTS", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFPyro_BurnSappingSpies : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 5 ); SetStoreProgressInSteam( true ); }
// Ignite a spy who's got a sapper on a friendly sentrygun
// server awards this achievement, no other code within achievement necessary
}; DECLARE_ACHIEVEMENT( CAchievementTFPyro_BurnSappingSpies, ACHIEVEMENT_TF_PYRO_KILL_SPIES, "TF_PYRO_KILL_SPIES", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFPyro_BurnTeleportees : public CAchievementTFPyro_BaseBurn { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 10 ); SetStoreProgressInSteam( true ); }
void BurnedVictim( CBaseEntity *pPyro, C_TFPlayer *pTFVictim, IGameEvent *event ) { if ( pTFVictim->m_Shared.InCond(TF_COND_TELEPORTED) ) { IncrementCount(); } } }; DECLARE_ACHIEVEMENT( CAchievementTFPyro_BurnTeleportees, ACHIEVEMENT_TF_PYRO_CAMP_TELEPORTERS, "TF_PYRO_CAMP_TELEPORTERS", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFPyro_KillCamping : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_EVENTS ); SetGoal( 1 ); }
virtual void ListenForEvents( void ) { m_iKills = -1; }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer(); if ( pAttacker == pLocalPlayer && pVictim != pLocalPlayer ) { // If it's too far from our previous position, start again
Vector vecOrg = pVictim->GetAbsOrigin(); if ( m_iKills == -1 || ((m_vecPosition - vecOrg).LengthSqr() > (1024*1024)) ) { m_vecPosition = vecOrg; m_iKills = 1; } else { m_iKills++; }
if ( m_iKills >= 3 ) { IncrementCount(); } } }
private: Vector m_vecPosition; int m_iKills; }; DECLARE_ACHIEVEMENT( CAchievementTFPyro_KillCamping, ACHIEVEMENT_TF_PYRO_CAMP_POSITION, "TF_PYRO_CAMP_POSITION", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFPyro_DefendControlPoints : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 50 ); SetStoreProgressInSteam( true ); }
// Burn a player who's capping a control point
// server awards this achievement, no other code within achievement necessary
}; DECLARE_ACHIEVEMENT( CAchievementTFPyro_DefendControlPoints, ACHIEVEMENT_TF_PYRO_DEFEND_POINTS, "TF_PYRO_DEFEND_POINTS", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFPyro_BurnRJer : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 ); }
// Burn a rocket jumping soldier in mid-air
// server awards this achievement, no other code within achievement necessary
}; DECLARE_ACHIEVEMENT( CAchievementTFPyro_BurnRJer, ACHIEVEMENT_TF_PYRO_BURN_RJ_SOLDIER, "TF_PYRO_BURN_RJ_SOLDIER", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFPyro_FreezeTaunts : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 3 ); SetStoreProgressInSteam( true ); }
// Give opponents freezecams of you taunting
// server awards this achievement, no other code within achievement necessary
}; DECLARE_ACHIEVEMENT( CAchievementTFPyro_FreezeTaunts, ACHIEVEMENT_TF_PYRO_FREEZECAM_TAUNTS, "TF_PYRO_FREEZECAM_TAUNTS", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFPyro_BurnMedicPair : public CAchievementTFPyro_BaseBurn { DECLARE_CLASS( CAchievementTFPyro_BurnMedicPair, CAchievementTFPyro_BaseBurn ); void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 ); }
virtual void ListenForEvents( void ) { BaseClass::ListenForEvents();
ListenForGameEvent( "localplayer_respawn" );
// Clear data on level init
m_hBurnVictims.Purge(); }
void BurnedVictim( CBaseEntity *pPyro, C_TFPlayer *pTFVictim, IGameEvent *event ) { bool bIgnitedPair = false; // If our victim is a Medic, and we've ignited his target already, we're done.
if ( pTFVictim->IsPlayerClass(TF_CLASS_MEDIC) ) { CBaseEntity *pTarget = pTFVictim->MedicGetHealTarget(); if ( pTarget ) { C_TFPlayer *pPlayer = ToTFPlayer(pTarget); if ( pPlayer && m_hBurnVictims.Find(pPlayer) != m_hBurnVictims.InvalidIndex() ) { // We've ignited the medic target previously. If he's still burning, we're done.
bIgnitedPair = (pPlayer->m_Shared.InCond(TF_COND_BURNING)); } } }
// See if any of our previous targets are medics, healing this new target
int iCount = m_hBurnVictims.Count(); for ( int i = iCount-1; i >= 0; i-- ) { // Remove players from the list when they're not burning anymore
if ( !m_hBurnVictims[i] || !m_hBurnVictims[i]->m_Shared.InCond(TF_COND_BURNING) ) { m_hBurnVictims.Remove(i); } else { CBaseEntity *pTarget = m_hBurnVictims[i]->MedicGetHealTarget(); if ( pTarget == pTFVictim ) { bIgnitedPair = true; } } }
if ( bIgnitedPair ) { IncrementCount(); m_hBurnVictims.Purge(); } else { if ( m_hBurnVictims.Find(pTFVictim) == m_hBurnVictims.InvalidIndex() ) { m_hBurnVictims.AddToTail( pTFVictim ); } } }
void FireGameEvent_Internal( IGameEvent *event ) { const char *pszEventName = event->GetName();
if ( FStrEq( pszEventName, "localplayer_respawn" ) ) { m_hBurnVictims.Purge(); }
BaseClass::FireGameEvent_Internal(event); }
private: CUtlVector< CHandle<C_TFPlayer> > m_hBurnVictims; }; DECLARE_ACHIEVEMENT( CAchievementTFPyro_BurnMedicPair, ACHIEVEMENT_TF_PYRO_BURN_MEDICPAIR, "TF_PYRO_BURN_MEDICPAIR", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFPyro_KillTeamwork : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 ); }
// Kill an enemy who was ignited by another Pyro
// server awards this achievement, no other code within achievement necessary
}; DECLARE_ACHIEVEMENT( CAchievementTFPyro_KillTeamwork, ACHIEVEMENT_TF_PYRO_KILL_TEAMWORK, "TF_PYRO_KILL_TEAMWORK", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFPyro_IgniteFlaregun : public CAchievementTFPyro_BaseBurn { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 100 ); SetStoreProgressInSteam( true ); }
void BurnedVictim( CBaseEntity *pPyro, C_TFPlayer *pTFVictim, IGameEvent *event ) { if ( event->GetInt( "weaponid" ) == TF_WEAPON_FLAREGUN ) { IncrementCount(); } } }; DECLARE_ACHIEVEMENT( CAchievementTFPyro_IgniteFlaregun, ACHIEVEMENT_TF_PYRO_IGNITE_FLAREGUN, "TF_PYRO_IGNITE_FLAREGUN", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFPyro_ReflectProjectiles : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 100 ); }
// Reflect projectiles with the compression blast
// server awards this achievement, no other code within achievement necessary
}; DECLARE_ACHIEVEMENT( CAchievementTFPyro_ReflectProjectiles, ACHIEVEMENT_TF_PYRO_REFLECT_PROJECTILES, "TF_PYRO_REFLECT_PROJECTILES", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFPyro_ReflectCrocketKill : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_EVENTS ); SetGoal( 1 ); }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer(); if ( pAttacker == pLocalPlayer && (event->GetInt( "weaponid" ) == TF_WEAPON_ROCKETLAUNCHER) && (event->GetInt("damagebits") & DMG_CRITICAL) ) { C_TFPlayer *pTFVictim = ToTFPlayer( pVictim ); if ( pTFVictim->IsPlayerClass(TF_CLASS_SOLDIER) ) { IncrementCount(); } } } }; DECLARE_ACHIEVEMENT( CAchievementTFPyro_ReflectCrocketKill, ACHIEVEMENT_TF_PYRO_REFLECT_CROCKET_KILL, "TF_PYRO_REFLECT_CROCKET_KILL", 5 );
class CAchievementTFPyro_DamageGrind : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1000000 ); }
void OnPlayerStatsUpdate() { ClassStats_t &classStats = CTFStatPanel::GetClassStats( TF_CLASS_PYRO ); int iOldCount = m_iCount; m_iCount = classStats.accumulated.m_iStat[TFSTAT_FIREDAMAGE]; if ( m_iCount != iOldCount ) { m_pAchievementMgr->SetDirty( true ); }
if ( IsLocalTFPlayerClass( TF_CLASS_PYRO ) ) { EvaluateNewAchievement(); } } }; DECLARE_ACHIEVEMENT( CAchievementTFPyro_DamageGrind, ACHIEVEMENT_TF_PYRO_DAMAGE_GRIND, "TF_PYRO_DAMAGE_GRIND", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFPyro_AchieveProgress1 : public CAchievement_AchievedCount { public: DECLARE_CLASS( CAchievementTFPyro_AchieveProgress1, CAchievement_AchievedCount ); void Init() { BaseClass::Init(); SetAchievementsRequired( 10, ACHIEVEMENT_TF_PYRO_START_RANGE, ACHIEVEMENT_TF_PYRO_END_RANGE ); } }; DECLARE_ACHIEVEMENT( CAchievementTFPyro_AchieveProgress1, ACHIEVEMENT_TF_PYRO_ACHIEVE_PROGRESS1, "TF_PYRO_ACHIEVE_PROGRESS1", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFPyro_AchieveProgress2 : public CAchievement_AchievedCount { public: DECLARE_CLASS( CAchievementTFPyro_AchieveProgress2, CAchievement_AchievedCount ); void Init() { BaseClass::Init(); SetAchievementsRequired( 16, ACHIEVEMENT_TF_PYRO_START_RANGE, ACHIEVEMENT_TF_PYRO_END_RANGE ); } }; DECLARE_ACHIEVEMENT( CAchievementTFPyro_AchieveProgress2, ACHIEVEMENT_TF_PYRO_ACHIEVE_PROGRESS2, "TF_PYRO_ACHIEVE_PROGRESS2", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFPyro_AchieveProgress3 : public CAchievement_AchievedCount { public: DECLARE_CLASS( CAchievementTFPyro_AchieveProgress3, CAchievement_AchievedCount ); void Init() { BaseClass::Init(); SetAchievementsRequired( 22, ACHIEVEMENT_TF_PYRO_START_RANGE, ACHIEVEMENT_TF_PYRO_END_RANGE ); } }; DECLARE_ACHIEVEMENT( CAchievementTFPyro_AchieveProgress3, ACHIEVEMENT_TF_PYRO_ACHIEVE_PROGRESS3, "TF_PYRO_ACHIEVE_PROGRESS3", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFPyro_IgniteWithRainbow : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 ); }
// server awards this achievement, no other code within achievement necessary
}; DECLARE_ACHIEVEMENT( CAchievementTFPyro_IgniteWithRainbow, ACHIEVEMENT_TF_PYRO_IGNITE_WITH_RAINBOW, "TF_PYRO_IGNITE_WITH_RAINBOW", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFPyro_IgnitePlayerBeingFlipped : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 ); }
// server awards this achievement, no other code within achievement necessary
}; DECLARE_ACHIEVEMENT( CAchievementTFPyro_IgnitePlayerBeingFlipped, ACHIEVEMENT_TF_PYRO_IGNITE_PLAYER_BEING_FLIPPED, "TF_PYRO_IGNITE_PLAYER_BEING_FLIPPED", 5 );
#endif // CLIENT_DLL
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