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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
#ifdef CLIENT_DLL
#include "achievementmgr.h"
#include "baseachievement.h"
#include "tf_hud_statpanel.h"
#include "c_tf_team.h"
#include "c_tf_player.h"
#include "c_tf_playerresource.h"
#include "tf_gamerules.h"
#include "achievements_tf.h"
#include "c_tf_playerresource.h"
#include "tf_weapon_invis.h"
//======================================================================================================================================
// SPY ACHIEVEMENT PACK
//======================================================================================================================================
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_SpyBackstabSnipers : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); SetGoal( 1 ); }
void ResetTracking() { m_iSnipersKilled = 0; }
virtual void ListenForEvents( void ) { ListenForGameEvent( "localplayer_respawn" ); ListenForGameEvent( "teamplay_round_active" );
ResetTracking(); }
void FireGameEvent_Internal( IGameEvent *event ) { const char *pszEventName = event->GetName();
if ( FStrEq( pszEventName, "localplayer_respawn" ) || FStrEq( pszEventName, "teamplay_round_active" ) ) { ResetTracking(); } }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { // Achievement for backstabbing 3 snipers in a single life.
CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_SNIPER ) ) { int customkill = event->GetInt( "customkill" ); if ( customkill == TF_DMG_CUSTOM_BACKSTAB ) { m_iSnipersKilled++; if ( m_iSnipersKilled == 3 ) { IncrementCount(); } } } }
int m_iSnipersKilled;
}; DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyBackstabSnipers, ACHIEVEMENT_TF_SPY_BACKSTAB_SNIPERS, "TF_SPY_BACKSTAB_SNIPERS", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_FreezecamFlick : public CBaseTFAchievement { // Achievement for freeze camming on a cig flick w/ enemy corpse on screen.
void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 ); } }; DECLARE_ACHIEVEMENT( CAchievementTFSpy_FreezecamFlick, ACHIEVEMENT_TF_SPY_FREEZECAM_FLICK, "TF_SPY_FREEZECAM_FLICK", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_SpyBackstabDisguisedSpy : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); SetGoal( 1 ); }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { // Achievement for backstabbing a disguised spy.
CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_SPY ) ) { int customkill = event->GetInt( "customkill" ); if ( customkill == TF_DMG_CUSTOM_BACKSTAB ) { if ( pTFVictim->m_Shared.InCond( TF_COND_DISGUISED ) ) { IncrementCount(); } } } } }; DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyBackstabDisguisedSpy, ACHIEVEMENT_TF_SPY_BACKSTAB_DISGUISED_SPY, "TF_SPY_BACKSTAB_DISGUISED_SPY", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_SpyBackstabDisguiseTarget : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); SetGoal( 1 ); }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { // Achievement for backstabbing the player you are disguised as.
CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); CTFPlayer *pTFAttacker = ToTFPlayer( pAttacker ); if ( pTFAttacker && pTFVictim && pTFVictim == pTFAttacker->m_Shared.GetDisguiseTarget().Get() ) { int customkill = event->GetInt( "customkill" ); if ( customkill == TF_DMG_CUSTOM_BACKSTAB ) { IncrementCount(); } } } }; DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyBackstabDisguiseTarget, ACHIEVEMENT_TF_SPY_BACKSTAB_DISGUISE_TARGET, "TF_SPY_BACKSTAB_DISGUISE_TARGET", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_SpyFastCap : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 ); }
virtual void ListenForEvents( void ) { ListenForGameEvent( "teamplay_point_startcapture" ); }
void FireGameEvent_Internal( IGameEvent *event ) { // only on maps with capture points
if ( TFGameRules() && TFGameRules()->GetGameType() != TF_GAMETYPE_CP && TFGameRules()->GetGameType() != TF_GAMETYPE_ARENA ) return;
const char *pszEventName = event->GetName();
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); if ( !pLocalPlayer ) return;
if ( FStrEq( pszEventName, "teamplay_point_startcapture" ) ) { const char *cappers = event->GetString( "cappers" ); for ( int i=0; i<Q_strlen( cappers ); i++ ) { int iPlayerIndex = (int) cappers[i]; CTFPlayer *pPlayer = ToTFPlayer( UTIL_PlayerByIndex( iPlayerIndex ) ); if ( pPlayer == pLocalPlayer ) { if ( event->GetFloat( "captime" ) < 1.0 ) { IncrementCount(); } } } } } }; DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyFastCap, ACHIEVEMENT_TF_SPY_FAST_CAP, "TF_SPY_FAST_CAP", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_SpyDominateSniper : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); SetGoal( 1 ); }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { if ( pAttacker == C_BasePlayer::GetLocalPlayer() ) { bool bDomination = event->GetInt( "death_flags" ) & TF_DEATH_DOMINATION;
if ( bDomination == true ) { CTFPlayer *pTFVictim = ToTFPlayer( pVictim );
if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_SNIPER ) ) { IncrementCount(); } } } } }; DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyDominateSniper, ACHIEVEMENT_TF_SPY_DOMINATE_SNIPER, "TF_SPY_DOMINATE_SNIPER", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_SpyBumpCloakedSpy : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 ); }
// server awards this achievement, no other code within achievement necessary
}; DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyBumpCloakedSpy, ACHIEVEMENT_TF_SPY_BUMP_CLOAKED_SPY, "TF_SPY_BUMP_CLOAKED_SPY", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_SpyKillSpyWithKnife : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); SetGoal( 1 ); }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { if ( pAttacker == C_BasePlayer::GetLocalPlayer() ) { CTFPlayer *pTFVictim = ToTFPlayer( pVictim );
if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_SPY ) && pTFVictim->GetActiveTFWeapon() ) { if ( event->GetInt( "weaponid" ) == TF_WEAPON_KNIFE ) { if ( pTFVictim->GetActiveTFWeapon()->GetWeaponID() == TF_WEAPON_REVOLVER ) { IncrementCount(); } } } } } }; DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyKillSpyWithKnife, ACHIEVEMENT_TF_SPY_KILL_SPY_WITH_KNIFE, "TF_SPY_KILL_SPY_WITH_KNIFE", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_SpyRevengeBackstab : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); SetGoal( 1 ); }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { if ( pAttacker == C_BasePlayer::GetLocalPlayer() ) { int customkill = event->GetInt( "customkill" ); if ( customkill == TF_DMG_CUSTOM_BACKSTAB ) { bool bRevenge = event->GetInt( "death_flags" ) & TF_DEATH_REVENGE;
if ( bRevenge == true ) { IncrementCount(); } } } } }; DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyRevengeBackstab, ACHIEVEMENT_TF_SPY_REVENGE_WITH_BACKSTAB, "TF_SPY_REVENGE_WITH_BACKSTAB", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_SpyKnifeKillWhileJarated : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); SetGoal( 1 ); }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { if ( pAttacker == C_BasePlayer::GetLocalPlayer() ) { if ( event->GetInt( "weaponid" ) == TF_WEAPON_KNIFE ) { CTFPlayer *pTFAttacker = ToTFPlayer( pAttacker ); if ( pTFAttacker && pTFAttacker->m_Shared.InCond( TF_COND_URINE ) ) { IncrementCount(); } } } } }; DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyKnifeKillWhileJarated, ACHIEVEMENT_TF_SPY_KNIFE_KILL_WHILE_JARATED, "TF_SPY_KNIFE_KILL_WHILE_JARATED", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_SpyBackstabGrind : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); SetGoal( 1000 ); SetStoreProgressInSteam( true ); }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { if ( pAttacker == C_BasePlayer::GetLocalPlayer() ) { int customkill = event->GetInt( "customkill" ); if ( customkill == TF_DMG_CUSTOM_BACKSTAB ) { IncrementCount(); } } } }; DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyBackstabGrind, ACHIEVEMENT_TF_SPY_BACKSTAB_GRIND, "TF_SPY_BACKSTAB_GRIND", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_SpyBackstabMedicCharged : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 ); }
// server awards this achievement, no other code within achievement necessary
}; DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyBackstabMedicCharged, ACHIEVEMENT_TF_SPY_BACKSTAB_MEDIC_CHARGED, "TF_SPY_BACKSTAB_MEDIC_CHARGED", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_SpyBackstabDominatingEnemy : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); SetGoal( 1 ); }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { if ( pAttacker == C_BasePlayer::GetLocalPlayer() ) { int customkill = event->GetInt( "customkill" ); if ( customkill == TF_DMG_CUSTOM_BACKSTAB ) { CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); if ( pTFVictim ) { int nDominationsNeeded = ( event->GetInt( "revenge" ) > 0 ) ? 4 : 3;
if ( g_TF_PR && g_TF_PR->GetActiveDominations( pTFVictim->entindex() ) >= nDominationsNeeded ) { IncrementCount(); } } } } } }; DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyBackstabDominatingEnemy, ACHIEVEMENT_TF_SPY_BACKSTAB_DOMINATING_ENEMY, "TF_SPY_BACKSTAB_DOMINATING_ENEMY", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_SpyBackstabFriends : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); SetGoal( 10 ); SetStoreProgressInSteam( true ); }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { if ( pAttacker == C_BasePlayer::GetLocalPlayer() ) { int customkill = event->GetInt( "customkill" ); if ( customkill == TF_DMG_CUSTOM_BACKSTAB ) { if ( !steamapicontext->SteamFriends() || !steamapicontext->SteamUtils() || !g_pGameRules->IsMultiplayer() ) return;
player_info_t pi; if ( !engine->GetPlayerInfo( pVictim->entindex(), &pi ) ) return;
if ( !pi.friendsID ) return;
// check and see if they're on the local player's friends list
CSteamID steamID( pi.friendsID, 1, GetUniverse(), k_EAccountTypeIndividual ); if ( steamapicontext->SteamFriends()->HasFriend( steamID, k_EFriendFlagImmediate ) ) { IncrementCount(); } } } } }; DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyBackstabFriends, ACHIEVEMENT_TF_SPY_BACKSTAB_FRIENDS, "TF_SPY_BACKSTAB_FRIENDS", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_SpyAmbassadorGrind : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); SetGoal( 50 ); SetStoreProgressInSteam( true ); }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { if ( pAttacker == C_BasePlayer::GetLocalPlayer() ) { if ( event->GetInt( "weaponid" ) == TF_WEAPON_REVOLVER ) { if ( FStrEq( event->GetString( "weapon_logclassname", "" ), "ambassador" ) ) { IncrementCount(); } } } } }; DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyAmbassadorGrind, ACHIEVEMENT_TF_SPY_AMBASSADOR_GRIND, "TF_SPY_AMBASSADOR_GRIND", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_SpyAmbassadorSniperGrind : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); SetGoal( 20 ); SetStoreProgressInSteam( true ); }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { if ( pAttacker == C_BasePlayer::GetLocalPlayer() ) { CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_SNIPER ) ) { if ( event->GetInt( "weaponid" ) == TF_WEAPON_REVOLVER ) { if ( FStrEq( event->GetString( "weapon_logclassname", "" ), "ambassador" ) ) { if ( IsHeadshot( event->GetInt( "customkill" ) ) ) { IncrementCount(); } } } } } } }; DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyAmbassadorSniperGrind, ACHIEVEMENT_TF_SPY_AMBASSADOR_SNIPER_GRIND, "TF_SPY_AMBASSADOR_SNIPER_GRIND", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_SpyAmbassadorScoutGrind : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); SetGoal( 3 ); SetStoreProgressInSteam( true ); }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { if ( pAttacker == C_BasePlayer::GetLocalPlayer() ) { CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_SCOUT ) ) { if ( event->GetInt( "weaponid" ) == TF_WEAPON_REVOLVER ) { if ( FStrEq( event->GetString( "weapon_logclassname", "" ), "ambassador" ) ) { if ( IsHeadshot( event->GetInt( "customkill" ) ) ) { IncrementCount(); } } } } } } }; DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyAmbassadorScoutGrind, ACHIEVEMENT_TF_SPY_AMBASSADOR_SCOUT_GRIND, "TF_SPY_AMBASSADOR_SCOUT_GRIND", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_SpyMedicHealingKillEnemy : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); SetGoal( 1 ); }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { if ( pAttacker == C_BasePlayer::GetLocalPlayer() ) { for ( int i = 1 ; i <= gpGlobals->maxClients ; i++ ) { CTFPlayer *pTFPlayer = ToTFPlayer( UTIL_PlayerByIndex( i ) );
// can't kill the enemy medic that's healing you for this one...should be a different enemy
if ( pTFPlayer && ( pTFPlayer != pAttacker ) && ( pTFPlayer != pVictim ) ) { // make sure they're not on our team
if ( pAttacker->GetTeamNumber() != pTFPlayer->GetTeamNumber() ) { // are they a medic that's healing me?
if ( pTFPlayer->IsPlayerClass( TF_CLASS_MEDIC ) && pTFPlayer->MedicGetHealTarget() == pAttacker ) { IncrementCount(); } } } } } } }; DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyMedicHealingKillEnemy, ACHIEVEMENT_TF_SPY_MEDIC_HEALING_KILL_ENEMY, "TF_SPY_MEDIC_HEALING_KILL_ENEMY", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_SpyBackstabQuickKills : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); SetGoal( 1 ); }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { if ( pAttacker == C_BasePlayer::GetLocalPlayer() ) { int customkill = event->GetInt( "customkill" ); if ( customkill == TF_DMG_CUSTOM_BACKSTAB ) { int iNewIndex = m_Times.AddToTail(); m_Times[iNewIndex] = gpGlobals->curtime;
// we only care about the last three times we backstabbed someone
if ( m_Times.Count() > 3 ) { m_Times.Remove( 0 ); }
if ( m_Times.Count() == 3 ) { if ( m_Times.Tail() - m_Times.Head() <= 10.0 ) { IncrementCount(); } } } } }
private: CUtlVector< float > m_Times; }; DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyBackstabQuickKills, ACHIEVEMENT_TF_SPY_BACKSTAB_QUICK_KILLS, "TF_SPY_BACKSTAB_QUICK_KILLS", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_SpyTauntKill : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); SetGoal( 1 ); }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { if ( pAttacker == C_BasePlayer::GetLocalPlayer() ) { // we already know we killed a player because of the ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS flag
// was this a taunt kill?
if ( event->GetInt( "customkill" ) == TF_DMG_CUSTOM_TAUNTATK_FENCING ) { IncrementCount(); } } } }; DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyTauntKill, ACHIEVEMENT_TF_SPY_TAUNT_KILL, "TF_SPY_TAUNT_KILL", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_SpyBackstabCappingEnemies : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 50 ); SetStoreProgressInSteam( true ); }
// server awards this achievement, no other code within achievement necessary
}; DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyBackstabCappingEnemies, ACHIEVEMENT_TF_SPY_BACKSTAB_CAPPING_ENEMIES, "TF_SPY_BACKSTAB_CAPPING_ENEMIES", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_SpyKillCPDefenders : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 15 ); SetStoreProgressInSteam( true ); }
// server awards this achievement, no other code within achievement necessary
}; DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyKillCPDefenders, ACHIEVEMENT_TF_SPY_KILL_CP_DEFENDERS, "TF_SPY_KILL_CP_DEFENDERS", 5 );
//----------------------------------------------------------------------------------------------------------------
//FYI I'm a spy
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_FYIMedic : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_EVENTS ); SetGoal( 1 ); m_hTargets.Purge(); }
virtual void ListenForEvents( void ) { ListenForGameEvent( "player_healedbymedic" ); }
void FireGameEvent_Internal( IGameEvent *event ) { if ( FStrEq( event->GetName(), "player_healedbymedic" ) ) { int iEntity = event->GetInt( "medic" );
int iMedic = GetTargetIndex( UTIL_PlayerByIndex( iEntity ) );
if ( iMedic == -1 ) { AddNewTarget( UTIL_PlayerByIndex( iEntity ) ); } else { m_hTargets[iMedic].flRemoveTime = gpGlobals->curtime + 5.0f; } } }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { if ( pAttacker == C_TFPlayer::GetLocalTFPlayer() ) { int iMedic = GetTargetIndex( pVictim );
if ( iMedic != -1 ) { if ( m_hTargets[iMedic].flRemoveTime >= gpGlobals->curtime ) { IncrementCount(); }
m_hTargets.Remove( iMedic ); } } }
int GetTargetIndex( CBaseEntity *pTarget ) { for ( int i = 0; i < m_hTargets.Count(); i++ ) { if ( m_hTargets[i].hTarget == pTarget ) return i; } return -1; }
void AddNewTarget( CBaseEntity *pTarget ) { if ( !pTarget ) return;
// see if the target is already in our list or get a new index
int iMedic = GetTargetIndex( pTarget ); if ( iMedic == -1 ) { iMedic = m_hTargets.AddToTail(); }
m_hTargets[iMedic].hTarget = pTarget; m_hTargets[iMedic].flRemoveTime = gpGlobals->curtime + 5.0f; }
private: struct targets_t { EHANDLE hTarget; float flRemoveTime; };
CUtlVector<targets_t> m_hTargets; };
DECLARE_ACHIEVEMENT( CAchievementTFSpy_FYIMedic, ACHIEVEMENT_TF_SPY_BACKSTAB_MEDIC_HEALING_YOU, "TF_SPY_BACKSTAB_MEDIC_HEALING_YOU", 5 );
//----------------------------------------------------------------------------------------------------------------
// Backstab a medic/heavy pair
// NOTE: Enough of this, this should be a shared achievement class.
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_KillMedicPair : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_ENEMY_EVENTS ); SetGoal( 1 ); }
virtual void ListenForEvents( void ) { ListenForGameEvent( "localplayer_respawn" ); ListenForGameEvent( "teamplay_round_active" );
m_hTargets.Purge(); }
void FireGameEvent_Internal( IGameEvent *event ) { const char *pszEventName = event->GetName();
if ( FStrEq( pszEventName, "localplayer_respawn" ) || FStrEq( pszEventName, "teamplay_round_active" ) ) { m_hTargets.Purge(); } }
int GetTargetIndex( CBaseEntity *pTarget ) { for ( int i = 0; i < m_hTargets.Count(); i++ ) { if ( m_hTargets[i].hTarget == pTarget ) return i; } return -1; }
void AddNewTarget( CBaseEntity *pTarget ) { if ( !pTarget ) return;
// see if the target is already in our list or get a new index
int iTargetIndex = GetTargetIndex( pTarget ); if ( iTargetIndex == -1 ) { iTargetIndex = m_hTargets.AddToTail(); }
m_hTargets[iTargetIndex].hTarget = pTarget; m_hTargets[iTargetIndex].flTimeToBeat = gpGlobals->curtime + 10.0f; // 10 seconds to kill the target
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { if ( !pVictim || !pVictim->IsPlayer() ) return;
C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
int customkill = event->GetInt( "customkill" );
if ( pLocalPlayer == pAttacker && customkill == TF_DMG_CUSTOM_BACKSTAB ) { // is this victim in our list of targets?
int index = GetTargetIndex( pVictim ); if ( index != -1 ) { // did we beat the time?
if ( m_hTargets[index].flTimeToBeat > gpGlobals->curtime ) { IncrementCount(); } } else { C_TFPlayer *pNewTarget = NULL; C_TFPlayer *pTFVictim = ToTFPlayer( pVictim ); if ( !pTFVictim->IsPlayerClass( TF_CLASS_MEDIC ) ) { for ( int i = 1 ; i <= gpGlobals->maxClients ; i++ ) { pNewTarget = ToTFPlayer( UTIL_PlayerByIndex( i ) ); if ( pNewTarget && pNewTarget->IsPlayerClass( TF_CLASS_MEDIC ) && pNewTarget->MedicGetHealTarget() == pTFVictim ) { // add all of his Medics to our list of targets (could be more than one Medic)
AddNewTarget( pNewTarget ); } } } else { pNewTarget = ToTFPlayer( pTFVictim->MedicGetHealTarget() ); if ( pNewTarget ) { AddNewTarget( pNewTarget ); } } } } // is this victim in our list of targets?
int index_ = GetTargetIndex( pVictim ); if ( index_ != -1 ) { m_hTargets.Remove( index_ ); } }
private: struct targets_t { EHANDLE hTarget; float flTimeToBeat; };
CUtlVector<targets_t> m_hTargets; }; DECLARE_ACHIEVEMENT( CAchievementTFSpy_KillMedicPair, ACHIEVEMENT_TF_SPY_BACKSTAB_MEDIC_PAIR, "TF_SPY_BACKSTAB_MEDIC_PAIR", 5 );
//----------------------------------------------------------------------------------------------------------------
//Destroy 3 enemy sentries
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_SapBuildingGrind : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1000 ); SetStoreProgressInSteam( true ); }
virtual void ListenForEvents() { ListenForGameEvent( "object_destroyed" ); }
void FireGameEvent_Internal( IGameEvent *event ) { if ( Q_strcmp( event->GetName(), "object_destroyed" ) == 0 ) { int iIndex = engine->GetPlayerForUserID( event->GetInt( "attacker" ) );
if ( iIndex == GetLocalPlayerIndex() ) { const char *pWeapon = event->GetString( "weapon" );
if ( FStrEq( "obj_attachment_sapper", pWeapon ) ) { IncrementCount(); } } } } }; DECLARE_ACHIEVEMENT( CAchievementTFSpy_SapBuildingGrind, ACHIEVEMENT_TF_SPY_SAPPER_GRIND, "TF_SPY_SAPPER_GRIND", 5 );
//----------------------------------------------------------------------------------------------------------------
//Kill whoever triggered your feign death
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_FeignDeathKill : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); SetGoal( 1 ); m_iKillerIndex = 0; m_flTriggerTime = gpGlobals->curtime; }
virtual void ListenForEvents() { ListenForGameEvent( "player_death" ); }
void FireGameEvent_Internal( IGameEvent *event ) { if ( Q_strcmp( event->GetName(), "player_death" ) == 0 ) { int iAttacker = engine->GetPlayerForUserID( event->GetInt( "attacker" ) ); int iVictim = engine->GetPlayerForUserID( event->GetInt( "userid" ) );
if ( iVictim == GetLocalPlayerIndex() ) { //Someone popped my feign death
if ( event->GetInt( "death_flags" ) & TF_DEATH_FEIGN_DEATH ) { m_iKillerIndex = iAttacker; m_flTriggerTime = gpGlobals->curtime + 20.0f; } } } }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { if ( pAttacker == C_BasePlayer::GetLocalPlayer() ) { C_TFPlayer *pTFVictim = ToTFPlayer( pVictim );
if ( pTFVictim && pTFVictim->entindex() == m_iKillerIndex && m_flTriggerTime >= gpGlobals->curtime ) { IncrementCount(); } } }
private: int m_iKillerIndex; float m_flTriggerTime; }; DECLARE_ACHIEVEMENT( CAchievementTFSpy_FeignDeathKill, ACHIEVEMENT_TF_SPY_FEIGN_DEATH_KILL, "TF_SPY_FEIGN_DEATH_KILL", 5 );
//----------------------------------------------------------------------------------------------------------------
//Kill a sniper after breaking his shield
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_ShieldKill : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); SetGoal( 1 );
m_iBlockerIndex = 0; m_flAttackTime = 0.0f; }
virtual void ListenForEvents( void ) { ListenForGameEvent( "player_shield_blocked" ); }
void FireGameEvent_Internal( IGameEvent *event ) { if ( FStrEq( event->GetName(), "player_shield_blocked" ) ) { int iAttacker = event->GetInt( "attacker_entindex" ); int iBlocker = event->GetInt( "blocker_entindex" );
if ( GetLocalPlayerIndex() != iAttacker ) return;
m_iBlockerIndex = iBlocker; m_flAttackTime = gpGlobals->curtime + 10.0f; } }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { if ( m_flAttackTime <= gpGlobals->curtime ) { m_iBlockerIndex = 0; return; }
CTFPlayer *pTFVictim = ToTFPlayer( pVictim );
if ( pTFVictim && pTFVictim->entindex() == m_iBlockerIndex && pAttacker == C_TFPlayer::GetLocalTFPlayer() ) { IncrementCount(); } }
private: int m_iBlockerIndex; float m_flAttackTime; };
DECLARE_ACHIEVEMENT( CAchievementTFSpy_ShieldKill, ACHIEVEMENT_TF_SPY_BREAK_SHIELD_KILL_SNIPER, "TF_SPY_BREAK_SHIELD_KILL_SNIPER", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_KillWorkingEngineer : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 ); SetStoreProgressInSteam( true ); }
// server awards this achievement, no other code within achievement necessary
}; DECLARE_ACHIEVEMENT( CAchievementTFSpy_KillWorkingEngineer, ACHIEVEMENT_TF_SPY_KILL_WORKING_ENGY, "TF_SPY_KILL_WORKING_ENGY", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_TFSpySurviveBurning : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 ); m_bIsThinking = false; }
virtual void ListenForEvents() { ListenForGameEvent( "player_damaged" ); ListenForGameEvent( "teamplay_round_start" ); ListenForGameEvent( "localplayer_respawn" ); m_bIsThinking = false; }
void FireGameEvent_Internal( IGameEvent *event ) { C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( !pLocalPlayer ) return;
const char *pszEventName = event->GetName();
if ( FStrEq( pszEventName, "localplayer_respawn" ) || FStrEq( pszEventName, "teamplay_round_active" ) ) { ClearThink(); m_bIsThinking = false; return; }
// Have I taken damage?
if ( FStrEq( pszEventName, "player_damaged" )) { int iDmgType = event->GetInt( "type" );
// Did I survive the damage event?
if ( pLocalPlayer->IsAlive() && !m_bIsThinking ) { // Am I on fire?
if ( (iDmgType & DMG_IGNITE) ) { // Am I cloaked?
if ( pLocalPlayer->m_Shared.InCond ( TF_COND_STEALTHED ) ) { SetNextThink( 30 ); m_bIsThinking = true; } } } } }
virtual void Think( void ) { C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( pLocalPlayer && pLocalPlayer->IsAlive()) { IncrementCount(); } }
private: bool m_bIsThinking; }; DECLARE_ACHIEVEMENT( CAchievementTFSpy_TFSpySurviveBurning, ACHIEVEMENT_TF_SPY_SURVIVE_BURNING, "TF_SPY_SURVIVE_BURNING", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_SpyBackstabEnemySwitchPyro : public CBaseTFAchievementSimple { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); SetGoal( 1 );
ResetBackstabbedPlayers(); }
virtual void ListenForEvents() { ListenForGameEvent( "player_spawn" ); ListenForGameEvent( "localplayer_changeclass" ); ListenForGameEvent( "localplayer_changeteam" ); }
void ResetBackstabbedPlayers( void ) { m_BackstabbedPlayers.Purge(); }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { // no progress in endround
if ( !GameRulesAllowsAchievements() ) return;
if ( !IsLocalTFPlayerClass( TF_CLASS_SPY ) ) return;
if ( pAttacker == C_BasePlayer::GetLocalPlayer() ) { int customkill = event->GetInt( "customkill" ); if ( customkill == TF_DMG_CUSTOM_BACKSTAB ) { CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); if ( pTFVictim && !pTFVictim->IsPlayerClass( TF_CLASS_PYRO ) ) // they can't already be a pyro for this one
{ int nUserID = pTFVictim->GetUserID();
if ( m_BackstabbedPlayers.Find( nUserID ) == m_BackstabbedPlayers.InvalidIndex() ) { // they're not in our list yet, add them
m_BackstabbedPlayers.AddToTail( nUserID ); } } } } }
void FireGameEvent_Internal( IGameEvent *event ) { const char *pszEventName = event->GetName();
if ( FStrEq( pszEventName, "player_spawn" ) ) { // no progress in endround
if ( !GameRulesAllowsAchievements() ) return;
if ( !IsLocalTFPlayerClass( TF_CLASS_SPY ) ) return;
const int nUserID = event->GetInt( "userid" ); int iIndex = m_BackstabbedPlayers.Find( nUserID ); if ( iIndex != m_BackstabbedPlayers.InvalidIndex() ) { const int nTeam = event->GetInt( "team" ); if ( nTeam != GetLocalPlayerTeam() ) { const int nClass = event->GetInt( "class" ); if ( nClass == TF_CLASS_PYRO ) { IncrementCount(); } }
m_BackstabbedPlayers.Remove( iIndex ); } } else if ( FStrEq( pszEventName, "localplayer_changeclass" ) || FStrEq( pszEventName, "localplayer_changeteam" ) ) { ResetBackstabbedPlayers(); } }
private: CUtlVector< int > m_BackstabbedPlayers; }; DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyBackstabEnemySwitchPyro, ACHIEVEMENT_TF_SPY_BACKSTAB_ENEMY_SWITCH_PYRO, "TF_SPY_BACKSTAB_ENEMY_SWITCH_PYRO", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_SpyBackstabEngySapBuilding : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); SetGoal( 1 );
m_hTargets.Purge(); }
virtual void ListenForEvents() { ListenForGameEvent( "player_sapped_object" ); }
int FindEngyInList( CBaseEntity *pTarget ) { for ( int i = 0; i < m_hTargets.Count(); i++ ) { if ( m_hTargets[i].hEngy == pTarget ) return i; } return -1; }
int CountSappedObjects( int iIndex ) { int nCount = 0;
if ( m_hTargets.IsValidIndex( iIndex ) ) { if ( m_hTargets[iIndex].bSentry ) { nCount++; }
if ( m_hTargets[iIndex].bDispenser ) { nCount++; }
if ( m_hTargets[iIndex].bTele ) { nCount++; } }
return nCount; }
void SetObjectSapped( int iIndex, int nType ) { if ( m_hTargets.IsValidIndex( iIndex ) ) { switch( nType ) { case OBJ_SENTRYGUN: m_hTargets[iIndex].bSentry = true; break; case OBJ_DISPENSER: m_hTargets[iIndex].bDispenser = true; break; case OBJ_TELEPORTER: m_hTargets[iIndex].bTele = true; break; } } }
void CheckAchievementEarned( void ) { for ( int i = m_hTargets.Count() - 1; i >= 0; i-- ) { if ( m_hTargets[i].flTimeToBeat < gpGlobals->curtime ) { // time has run out on this one
m_hTargets.Remove( i ); } else { if ( CountSappedObjects( i ) >= 3 ) { IncrementCount(); m_hTargets.Purge(); return; } } } }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { if ( pAttacker == C_BasePlayer::GetLocalPlayer() ) { int customkill = event->GetInt( "customkill" ); if ( customkill == TF_DMG_CUSTOM_BACKSTAB ) { CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_ENGINEER ) ) { int iIndex = FindEngyInList( pVictim ); if ( iIndex == -1 ) { iIndex = m_hTargets.AddToTail(); }
m_hTargets[iIndex].hEngy = pVictim; m_hTargets[iIndex].bSentry = false; m_hTargets[iIndex].bDispenser = false; m_hTargets[iIndex].bTele = false; m_hTargets[iIndex].flTimeToBeat = gpGlobals->curtime + 10.0; } }
CheckAchievementEarned(); // checks the achievement list, but also cleans out old entries (based on flTimeToBeat)
} }
void FireGameEvent_Internal( IGameEvent *event ) { const char *pszEventName = event->GetName();
if ( FStrEq( pszEventName, "player_sapped_object" ) ) { int nUserID = event->GetInt( "userid" );
CBasePlayer *pPlayer = UTIL_PlayerByIndex( engine->GetPlayerForUserID( nUserID ) ); if ( pPlayer == C_BasePlayer::GetLocalPlayer() ) { CBasePlayer *pEngy = UTIL_PlayerByIndex( engine->GetPlayerForUserID( event->GetInt( "ownerid" ) ) );
int iIndex = FindEngyInList( pEngy ); if ( iIndex != -1 ) { SetObjectSapped( iIndex, event->GetInt( "object" ) ); }
CheckAchievementEarned(); // checks the achievement list, but also cleans out old entries (based on flTimeToBeat)
} } }
private: struct targets_t { EHANDLE hEngy; bool bSentry; bool bDispenser; bool bTele; float flTimeToBeat; };
CUtlVector<targets_t> m_hTargets; }; DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyBackstabEngySapBuilding, ACHIEVEMENT_TF_SPY_BACKSTAB_ENGY_SAP_BUILDING, "TF_SPY_BACKSTAB_ENGY_SAP_BUILDING", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_SpySapBuildingBackstabEngy : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); SetGoal( 1 );
m_hTargets.Purge(); }
virtual void ListenForEvents() { ListenForGameEvent( "player_sapped_object" ); }
int FindEngyInList( CBaseEntity *pTarget ) { for ( int i = 0; i < m_hTargets.Count(); i++ ) { if ( m_hTargets[i].hEngy == pTarget ) return i; } return -1; }
void ValidateList( void ) { for ( int i = m_hTargets.Count() - 1; i >= 0; i-- ) { if ( m_hTargets[i].flTimeToBeat < gpGlobals->curtime ) { // time has run out on this one
m_hTargets.Remove( i ); } } }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { if ( pAttacker == C_BasePlayer::GetLocalPlayer() ) { int customkill = event->GetInt( "customkill" ); if ( customkill == TF_DMG_CUSTOM_BACKSTAB ) { CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_ENGINEER ) ) { int iIndex = FindEngyInList( pVictim ); if ( iIndex != -1 ) { // they're in our list...is the time still valid?
if ( m_hTargets[iIndex].flTimeToBeat > gpGlobals->curtime ) { IncrementCount(); m_hTargets.Purge(); return; } } } }
ValidateList(); } }
void FireGameEvent_Internal( IGameEvent *event ) { const char *pszEventName = event->GetName();
if ( FStrEq( pszEventName, "player_sapped_object" ) ) { int nUserID = event->GetInt( "userid" );
CBasePlayer *pPlayer = UTIL_PlayerByIndex( engine->GetPlayerForUserID( nUserID ) ); if ( pPlayer == C_BasePlayer::GetLocalPlayer() ) { CBasePlayer *pEngy = UTIL_PlayerByIndex( engine->GetPlayerForUserID( event->GetInt( "ownerid" ) ) ); if ( pEngy ) { int iIndex = FindEngyInList( pEngy ); if ( iIndex == -1 ) { iIndex = m_hTargets.AddToTail(); }
m_hTargets[iIndex].hEngy = pEngy; m_hTargets[iIndex].flTimeToBeat = gpGlobals->curtime + 5.0; }
ValidateList(); } } }
private: struct targets_t { EHANDLE hEngy; float flTimeToBeat; };
CUtlVector<targets_t> m_hTargets; }; DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpySapBuildingBackstabEngy, ACHIEVEMENT_TF_SPY_SAP_BUILDING_BACKSTAB_ENGY, "TF_SPY_SAP_BUILDING_BACKSTAB_ENGY", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_SapperTeamwork : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 );
ResetData(); }
virtual void ListenForEvents() { ListenForGameEvent( "player_sapped_object" ); ListenForGameEvent( "localplayer_changeteam" ); }
void ResetData( void ) { m_hTeammates.Purge();
m_nLocalPlayerTarget = -1; m_flLocalPlayerTime = -1; }
int FindSpyInList( int userid ) { for ( int i = 0; i < m_hTeammates.Count(); i++ ) { if ( m_hTeammates[i].nSpy == userid ) return i; } return -1; }
void CheckAchievementEarned( void ) { // has the local player sapped anything?
if ( m_nLocalPlayerTarget == -1 && m_flLocalPlayerTime == -1 ) return;
// has it been longer than 3 seconds since the local player sapped something?
if ( gpGlobals->curtime - m_flLocalPlayerTime > 3.0 ) { // reset the local player target and time, this fixes the local player sapping something and
// then a teammate saps something > 3 seconds later (otherwise, the new entry would be removed in the for loop below)
m_nLocalPlayerTarget = -1; m_flLocalPlayerTime = -1; return; }
for ( int i = m_hTeammates.Count() - 1; i >= 0; i-- ) { if ( m_hTeammates[i].nTarget != m_nLocalPlayerTarget ) // different guns
{ if ( fabs( m_hTeammates[i].flTime - m_flLocalPlayerTime ) <= 3.0 ) { IncrementCount(); ResetData(); return; } else { m_hTeammates.Remove( i ); } } } }
void FireGameEvent_Internal( IGameEvent *event ) { const char *pszEventName = event->GetName();
if ( FStrEq( pszEventName, "player_sapped_object" ) ) { if ( event->GetInt( "object" ) == OBJ_SENTRYGUN ) { int nUserID = event->GetInt( "userid" );
CTFPlayer *pSpy = ToTFPlayer( UTIL_PlayerByIndex( engine->GetPlayerForUserID( nUserID ) ) ); if ( pSpy && pSpy->GetTeamNumber() == GetLocalPlayerTeam() ) { if ( pSpy == C_BasePlayer::GetLocalPlayer() ) { m_nLocalPlayerTarget = event->GetInt( "ownerid" ); m_flLocalPlayerTime = gpGlobals->curtime; } else { int iIndex = FindSpyInList( nUserID ); if ( iIndex == -1 ) { iIndex = m_hTeammates.AddToTail(); }
m_hTeammates[iIndex].nSpy = nUserID; m_hTeammates[iIndex].nTarget = event->GetInt( "ownerid" ); m_hTeammates[iIndex].flTime = gpGlobals->curtime; }
CheckAchievementEarned(); // checks the achievement list, but also cleans out old entries (based on time)
} } } else if ( FStrEq( pszEventName, "localplayer_changeteam" ) ) { ResetData(); } }
private: struct teammates_t { int nSpy; // who built the sapper
int nTarget; // owner of the gun
float flTime; // time it was sapped
};
CUtlVector<teammates_t> m_hTeammates; // list of teammates who have sapped guns
int m_nLocalPlayerTarget; // owner of the gun
float m_flLocalPlayerTime; // time it was sapped
}; DECLARE_ACHIEVEMENT( CAchievementTFSpy_SapperTeamwork, ACHIEVEMENT_TF_SPY_SAPPER_TEAMWORK, "TF_SPY_SAPPER_TEAMWORK", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_SpyCampPosition : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); SetGoal( 1 );
ResetData(); }
void ResetData() { m_hTargets.Purge(); }
virtual void ListenForEvents( void ) { ListenForGameEvent( "localplayer_respawn" ); ListenForGameEvent( "teamplay_round_active" );
ResetData(); }
int FindEnemyInList( CBaseEntity *pTarget ) { for ( int i = 0; i < m_hTargets.Count(); i++ ) { if ( m_hTargets[i].hEnemy == pTarget ) return i; } return -1; }
void FireGameEvent_Internal( IGameEvent *event ) { const char *pszEventName = event->GetName();
if ( FStrEq( pszEventName, "localplayer_respawn" ) || FStrEq( pszEventName, "teamplay_round_active" ) ) { ResetData(); } }
bool LocalPlayerHasMotionCloakEquipped( void ) { CTFPlayer *pPlayer = ToTFPlayer( C_BasePlayer::GetLocalPlayer() ); if ( pPlayer ) { CTFWeaponInvis *pWeapon = (CTFWeaponInvis *) pPlayer->Weapon_OwnsThisID( TF_WEAPON_INVIS ); if ( pWeapon && pWeapon->HasMotionCloak() ) { return true; } }
return false; }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { if ( pAttacker == C_BasePlayer::GetLocalPlayer() ) { if ( LocalPlayerHasMotionCloakEquipped() ) { int iIndex = FindEnemyInList( pVictim ); if ( iIndex != -1 ) { // they're already in our list
Vector vecOrigin = pVictim->GetAbsOrigin(); if ( ( m_hTargets[iIndex].vecOrigin - vecOrigin ).LengthSqr() > (1024*1024) ) { // we killed them too far away from our last position, so reset
m_hTargets[iIndex].nKillCount = 1; m_hTargets[iIndex].vecOrigin = vecOrigin; } else { // they were close enough, so add to our kill count
m_hTargets[iIndex].nKillCount++; } } else { // they're new to our list
iIndex = m_hTargets.AddToTail();
m_hTargets[iIndex].hEnemy = pVictim; m_hTargets[iIndex].nKillCount = 1; m_hTargets[iIndex].vecOrigin = pVictim->GetAbsOrigin(); }
if ( m_hTargets[iIndex].nKillCount >= 3 ) { IncrementCount(); ResetData(); } } else { // Not using motion cloak anymore
ResetData(); } } }
private: struct targets_t { EHANDLE hEnemy; int nKillCount; Vector vecOrigin; };
CUtlVector<targets_t> m_hTargets;
}; DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyCampPosition, ACHIEVEMENT_TF_SPY_CAMP_POSITION, "TF_SPY_CAMP_POSITION", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_AchieveProgress1 : public CAchievement_AchievedCount { public: DECLARE_CLASS( CAchievementTFSpy_AchieveProgress1, CAchievement_AchievedCount ); void Init() { BaseClass::Init(); SetAchievementsRequired( 5, ACHIEVEMENT_TF_SPY_START_RANGE, ACHIEVEMENT_TF_SPY_END_RANGE ); } }; DECLARE_ACHIEVEMENT( CAchievementTFSpy_AchieveProgress1, ACHIEVEMENT_TF_SPY_ACHIEVE_PROGRESS1, "TF_SPY_ACHIEVE_PROGRESS1", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_AchieveProgress2 : public CAchievement_AchievedCount { public: DECLARE_CLASS( CAchievementTFSpy_AchieveProgress2, CAchievement_AchievedCount ); void Init() { BaseClass::Init(); SetAchievementsRequired( 11, ACHIEVEMENT_TF_SPY_START_RANGE, ACHIEVEMENT_TF_SPY_END_RANGE ); } }; DECLARE_ACHIEVEMENT( CAchievementTFSpy_AchieveProgress2, ACHIEVEMENT_TF_SPY_ACHIEVE_PROGRESS2, "TF_SPY_ACHIEVE_PROGRESS2", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_AchieveProgress3 : public CAchievement_AchievedCount { public: DECLARE_CLASS( CAchievementTFSpy_AchieveProgress3, CAchievement_AchievedCount ); void Init() { BaseClass::Init(); SetAchievementsRequired( 17, ACHIEVEMENT_TF_SPY_START_RANGE, ACHIEVEMENT_TF_SPY_END_RANGE ); } }; DECLARE_ACHIEVEMENT( CAchievementTFSpy_AchieveProgress3, ACHIEVEMENT_TF_SPY_ACHIEVE_PROGRESS3, "TF_SPY_ACHIEVE_PROGRESS3", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_KillBackScatterScout : public CBaseTFAchievement { public: void Init() { SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL ); SetGoal( 1 ); }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_SCOUT ) && ( pAttacker == C_TFPlayer::GetLocalTFPlayer() ) ) { if ( event->GetInt( "customkill" ) == TF_DMG_CUSTOM_BACKSTAB ) { CTFWeaponBase *pWeapon = pTFVictim->GetActiveTFWeapon(); if ( pWeapon && ( pWeapon->GetWeaponID() == TF_WEAPON_SCATTERGUN ) ) { int iMiniCritBackAttack = 0; CALL_ATTRIB_HOOK_INT_ON_OTHER( pWeapon, iMiniCritBackAttack, closerange_backattack_minicrits ); if ( iMiniCritBackAttack > 0 ) { IncrementCount(); } } } } } }; DECLARE_ACHIEVEMENT( CAchievementTFSpy_KillBackScatterScout, ACHIEVEMENT_TF_SPY_KILL_BACKSCATTER_SCOUT, "TF_SPY_KILL_BACKSCATTER_SCOUT", 5 );
#endif // CLIENT_DLL
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