Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
#include "tf_weapon_club.h"
#include "decals.h"
// Client specific.
#ifdef CLIENT_DLL
#include "c_tf_player.h"
// Server specific.
#else
#include "tf_player.h"
#endif
//=============================================================================
//
// Weapon Club tables.
//
IMPLEMENT_NETWORKCLASS_ALIASED( TFClub, DT_TFWeaponClub )
BEGIN_NETWORK_TABLE( CTFClub, DT_TFWeaponClub ) END_NETWORK_TABLE()
BEGIN_PREDICTION_DATA( CTFClub ) END_PREDICTION_DATA()
LINK_ENTITY_TO_CLASS( tf_weapon_club, CTFClub ); PRECACHE_WEAPON_REGISTER( tf_weapon_club );
//=============================================================================
//
// Weapon Club functions.
//
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTFClub::CTFClub() { }
|