Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef TF_WEAPON_SHOVEL_H
#define TF_WEAPON_SHOVEL_H
#ifdef _WIN32
#pragma once
#endif
#include "tf_weaponbase_melee.h"
#ifdef CLIENT_DLL
#define CTFShovel C_TFShovel
#endif
enum shovel_weapontypes_t { SHOVEL_STANDARD = 0, SHOVEL_DAMAGE_BOOST, SHOVEL_SPEED_BOOST, };
//=============================================================================
//
// Shovel class.
//
class CTFShovel : public CTFWeaponBaseMelee { public:
DECLARE_CLASS( CTFShovel, CTFWeaponBaseMelee ); DECLARE_NETWORKCLASS(); DECLARE_PREDICTABLE();
CTFShovel(); virtual int GetWeaponID( void ) const { return TF_WEAPON_SHOVEL; } virtual void PrimaryAttack();
int GetShovelType( void ) { int iMode = 0; CALL_ATTRIB_HOOK_INT( iMode, set_weapon_mode ); return iMode; }; virtual bool HasDamageBoost( void ) { return (GetShovelType() == SHOVEL_DAMAGE_BOOST); } virtual bool HasSpeedBoost( void ) { return (GetShovelType() == SHOVEL_SPEED_BOOST); } virtual void ItemPreFrame( void ) OVERRIDE; virtual float GetMeleeDamage( CBaseEntity *pTarget, int* piDamageType, int* piCustomDamage ); virtual float GetSpeedMod( void );
void MoveSpeedThink( void );
virtual bool Deploy( void ); virtual bool Holster( CBaseCombatWeapon *pSwitchingTo );
#ifndef CLIENT_DLL
virtual float GetForceScale( void ); virtual int GetDamageCustom(); #endif
private:
CTFShovel( const CTFShovel & ) {}
bool m_bHolstering; float m_flLastHealthRatio; };
#endif // TF_WEAPON_SHOVEL_H
|