Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//
//=============================================================================
#ifndef TF_WEAPON_SMG_H
#define TF_WEAPON_SMG_H
#ifdef _WIN32
#pragma once
#endif
#include "tf_weaponbase_gun.h"
// Client specific.
#ifdef CLIENT_DLL
#define CTFSMG C_TFSMG
#define CTFChargedSMG C_TFChargedSMG
#endif
//=============================================================================
//
// TF Weapon Sub-machine gun.
//
class CTFSMG : public CTFWeaponBaseGun { public:
DECLARE_CLASS( CTFSMG, CTFWeaponBaseGun ); DECLARE_NETWORKCLASS(); DECLARE_PREDICTABLE();
// Server specific.
#ifdef GAME_DLL
DECLARE_DATADESC(); #endif
CTFSMG() {} ~CTFSMG() {}
virtual int GetWeaponID( void ) const { return TF_WEAPON_SMG; }
virtual int GetDamageType( void ) const; virtual bool CanFireCriticalShot( bool bIsHeadshot );
bool CanHeadshot( void ) const { int iMode = 0; CALL_ATTRIB_HOOK_INT( iMode, set_weapon_mode ); return (iMode == 1); };
private:
CTFSMG( const CTFSMG & ) {} };
//=============================================================================
//
// TF Weapon Charged Sub-machine gun.
//
class CTFChargedSMG : public CTFSMG { public: DECLARE_CLASS( CTFChargedSMG, CTFSMG ); DECLARE_NETWORKCLASS(); DECLARE_PREDICTABLE();
// Server specific.
#ifdef GAME_DLL
DECLARE_DATADESC(); #endif
CTFChargedSMG() {} ~CTFChargedSMG() {}
virtual int GetWeaponID( void ) const { return TF_WEAPON_CHARGED_SMG; }
const char* GetEffectLabelText( void ) { return "#TF_SmgCharge"; } float GetProgress( void ); bool ShouldFlashChargeBar(); void SecondaryAttack() OVERRIDE; bool CanPerformSecondaryAttack() const OVERRIDE; void WeaponReset() OVERRIDE;
#ifdef GAME_DLL
void ApplyOnHitAttributes( CBaseEntity *pVictimBaseEntity, CTFPlayer *pAttacker, const CTakeDamageInfo &info ) OVERRIDE; #endif
protected: CNetworkVar( float, m_flMinicritCharge );
float m_flMinicritStartTime;
private: CTFChargedSMG( const CTFChargedSMG & ) {} };
#endif // TF_WEAPON_SMG_H
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