Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: The TF Game rules object
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================//
#ifndef TFC_GAMERULES_H
#define TFC_GAMERULES_H
#ifdef _WIN32
#pragma once
#endif
#include "teamplay_gamerules.h"
#include "convar.h"
#include "gamevars_shared.h"
#ifdef CLIENT_DLL
#include "c_baseplayer.h"
#else
#include "player.h"
#endif
#ifdef CLIENT_DLL
#define CTFCGameRules C_TFCGameRules
#define CTFCGameRulesProxy C_TFCGameRulesProxy
#else
extern BOOL no_cease_fire_text; extern BOOL cease_fire;
#endif
class CTFCGameRulesProxy : public CGameRulesProxy { public: DECLARE_CLASS( CTFCGameRulesProxy, CGameRulesProxy ); DECLARE_NETWORKCLASS(); };
class CTFCGameRules : public CTeamplayRules { public: DECLARE_CLASS( CTFCGameRules, CTeamplayRules );
CTFCGameRules();
virtual bool ShouldCollide( int collisionGroup0, int collisionGroup1 ); void RadiusDamage( const CTakeDamageInfo &info, const Vector &vecSrcIn, float flRadius, int iClassIgnore, bool bIgnoreWorld );
#ifdef CLIENT_DLL
DECLARE_CLIENTCLASS_NOBASE(); // This makes datatables able to access our private vars.
#else
DECLARE_SERVERCLASS_NOBASE(); // This makes datatables able to access our private vars.
virtual ~CTFCGameRules();
virtual bool ClientCommand( CBaseEntity *pEdict, const CCommand &args ); virtual void RadiusDamage( const CTakeDamageInfo &info, const Vector &vecSrcIn, float flRadius, int iClassIgnore ); virtual void Think();
virtual const char *GetChatPrefix( bool bTeamOnly, CBasePlayer *pPlayer );
bool IsInPreMatch() const; float GetPreMatchEndTime() const; // Returns the time at which the prematch will be over.
void TFCGoToIntermission();
private:
#endif
public: bool CTF_Map;
};
//-----------------------------------------------------------------------------
// Gets us at the team fortress game rules
//-----------------------------------------------------------------------------
inline CTFCGameRules* TFCGameRules() { return static_cast<CTFCGameRules*>(g_pGameRules); }
extern ConVar mp_fadetoblack;
#endif // TFC_GAMERULES_H
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