Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "tfc_gamerules.h"
#include "tfc_player_shared.h"
#include "takedamageinfo.h"
#include "weapon_tfcbase.h"
#ifdef CLIENT_DLL
#include "c_tfc_player.h"
BEGIN_RECV_TABLE_NOBASE( CTFCPlayerShared, DT_TFCPlayerShared ) RecvPropInt( RECVINFO( m_iPlayerClass ) ), RecvPropInt( RECVINFO( m_iPlayerState ) ), RecvPropInt( RECVINFO( m_StateFlags ) ), RecvPropInt( RECVINFO( m_ItemFlags ) ) END_RECV_TABLE()
BEGIN_PREDICTION_DATA_NO_BASE( CTFCPlayerShared ) DEFINE_PRED_FIELD( m_iPlayerState, FIELD_INTEGER, FTYPEDESC_INSENDTABLE ) END_PREDICTION_DATA()
#else
#include "tfc_player.h"
BEGIN_SEND_TABLE_NOBASE( CTFCPlayerShared, DT_TFCPlayerShared ) SendPropInt( SENDINFO(m_iPlayerClass), NumBitsForCount( PC_LASTCLASS+1 ), SPROP_UNSIGNED ), SendPropInt( SENDINFO(m_iPlayerState), NumBitsForCount( TFC_NUM_PLAYER_STATES ), SPROP_UNSIGNED ), SendPropInt( SENDINFO(m_StateFlags) , NumBitsForCount( TFSTATE_HIGHEST_VALUE+1 ), SPROP_UNSIGNED ), SendPropInt( SENDINFO(m_StateFlags) , NumBitsForCount( IT_LAST_ITEM+1 ), SPROP_UNSIGNED ) END_SEND_TABLE()
#endif
// --------------------------------------------------------------------------------------------------- //
// Shared CTFCPlayer implementation.
// --------------------------------------------------------------------------------------------------- //
// --------------------------------------------------------------------------------------------------- //
// CTFCPlayerShared implementation.
// --------------------------------------------------------------------------------------------------- //
CTFCPlayerShared::CTFCPlayerShared() { m_iPlayerClass = PC_UNDEFINED; m_iPlayerState = STATE_WELCOME; }
void CTFCPlayerShared::Init( CTFCPlayer *pPlayer ) { m_pOuter = pPlayer; }
void CTFCPlayerShared::SetPlayerClass( int playerclass ) { m_iPlayerClass = playerclass; }
int CTFCPlayerShared::GetPlayerClass() const { return m_iPlayerClass; }
TFCPlayerState CTFCPlayerShared::State_Get() const { return m_iPlayerState; }
CWeaponTFCBase* CTFCPlayerShared::GetActiveTFCWeapon() const { CBaseCombatWeapon *pRet = m_pOuter->GetActiveWeapon(); if ( pRet ) { Assert( dynamic_cast< CWeaponTFCBase* >( pRet ) != NULL ); return static_cast< CWeaponTFCBase * >( pRet ); } else { return NULL; } }
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