Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef CREATEMULTIPLAYERGAMEDIALOG_H
#define CREATEMULTIPLAYERGAMEDIALOG_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/PropertyDialog.h>
class CCreateMultiplayerGameServerPage; class CCreateMultiplayerGameGameplayPage; class CCreateMultiplayerGameBotPage;
//-----------------------------------------------------------------------------
// Purpose: dialog for launching a listenserver
//-----------------------------------------------------------------------------
class CCreateMultiplayerGameDialog : public vgui::PropertyDialog { DECLARE_CLASS_SIMPLE( CCreateMultiplayerGameDialog, vgui::PropertyDialog );
public: CCreateMultiplayerGameDialog(vgui::Panel *parent); ~CCreateMultiplayerGameDialog();
protected: virtual bool OnOK(bool applyOnly); virtual void OnKeyCodePressed( vgui::KeyCode code );
private: CCreateMultiplayerGameServerPage *m_pServerPage; CCreateMultiplayerGameGameplayPage *m_pGameplayPage; CCreateMultiplayerGameBotPage *m_pBotPage;
bool m_bBotsEnabled;
// for loading/saving game config
KeyValues *m_pSavedData; };
#endif // CREATEMULTIPLAYERGAMEDIALOG_H
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