Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef CVARNEGATECHECKBUTTON_H
#define CVARNEGATECHECKBUTTON_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/CheckButton.h>
class CCvarNegateCheckButton : public vgui::CheckButton { DECLARE_CLASS_SIMPLE( CCvarNegateCheckButton, vgui::CheckButton );
public: CCvarNegateCheckButton( vgui::Panel *parent, const char *panelName, const char *text, char const *cvarname ); ~CCvarNegateCheckButton();
virtual void SetSelected( bool state ); virtual void Paint();
void Reset(); void ApplyChanges(); bool HasBeenModified();
private: MESSAGE_FUNC( OnButtonChecked, "CheckButtonChecked" );
char *m_pszCvarName; bool m_bStartState; };
#endif // CVARNEGATECHECKBUTTON_H
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