Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef CVARTEXTENTRY_H
#define CVARTEXTENTRY_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/TextEntry.h>
class CCvarTextEntry : public vgui::TextEntry { DECLARE_CLASS_SIMPLE( CCvarTextEntry, vgui::TextEntry );
public: CCvarTextEntry( vgui::Panel *parent, const char *panelName, char const *cvarname ); ~CCvarTextEntry();
MESSAGE_FUNC( OnTextChanged, "TextChanged" ); void ApplyChanges( bool immediate = false ); virtual void ApplySchemeSettings(vgui::IScheme *pScheme); void Reset(); bool HasBeenModified();
private: char *m_pszCvarName; char m_pszStartValue[64]; };
#endif // CVARTEXTENTRY_H
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