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//========= Copyright Valve Corporation, All rights reserved. ============//
#include "HapticControlBox.h"
#include <vgui_controls/Controls.h>
#include <vgui_controls/Panel.h>
#include "cvarslider.h"
#include "mathlib/vmatrix.h"
#include <vgui/ISurface.h>
#include "KeyValues.h"
#include <vgui/ISystem.h>
ControlBoxVisual::ControlBoxVisual(vgui::Panel *parent,const char *panelName, CCvarSlider *n, CCvarSlider *r, CCvarSlider *u, CCvarSlider *f, CCvarSlider *l, CCvarSlider *d) : BaseClass(parent,panelName) { m_iMouseOver = -1; m_flTime=0;
//disable mouse input.
SetMouseInputEnabled(false);
SlideValues = new CCvarSliderCube(n, r, u, f, l, d);
SlideValues->Down->AddActionSignalTarget(GetVPanel()); SlideValues->Far->AddActionSignalTarget(GetVPanel()); SlideValues->Up->AddActionSignalTarget(GetVPanel()); SlideValues->Near->AddActionSignalTarget(GetVPanel()); SlideValues->Left->AddActionSignalTarget(GetVPanel()); SlideValues->Right->AddActionSignalTarget(GetVPanel()); SetWide(64); SetTall(64); }
void ControlBoxVisual::OnSlideEnter(KeyValues*data) { vgui::VPANEL fromPanel = data->GetInt("VPANEL"); if(fromPanel == SlideValues->Up->GetVPanel()) m_iMouseOver = HUI_BOX_UP; else if(fromPanel == SlideValues->Down->GetVPanel()) m_iMouseOver = HUI_BOX_DOWN; else if(fromPanel == SlideValues->Right->GetVPanel()) m_iMouseOver = HUI_BOX_RIGHT; else if(fromPanel == SlideValues->Left->GetVPanel()) m_iMouseOver = HUI_BOX_LEFT; else if(fromPanel == SlideValues->Far->GetVPanel()) m_iMouseOver = HUI_BOX_FAR; else if(fromPanel == SlideValues->Near->GetVPanel()) m_iMouseOver = HUI_BOX_NEAR; } void ControlBoxVisual::OnSlideExit(KeyValues*data) { //vgui::VPANEL fromPanel = data->GetInt("VPANEL");
m_iMouseOver=-1; } void ControlBoxVisual::Paint() { m_flTime = vgui::system()->GetFrameTime(); BaseClass::Paint(); vgui::surface()->DrawSetColor(0,0,0,255); DrawCube(); vgui::surface()->DrawSetColor(255,255,255,255);
//first draw the cube once.
DrawCube( SlideValues->Near->GetSliderValue()*-1, SlideValues->Right->GetSliderValue()*-1, SlideValues->Up->GetSliderValue()*-1, SlideValues->Far->GetSliderValue(), SlideValues->Left->GetSliderValue(), SlideValues->Down->GetSliderValue()); //then check if we have something selected
if(m_iMouseOver!=-1) { vgui::surface()->DrawSetColor(255,0,0,255); // if we do, draw a special cube.
DrawCube( SlideValues->Near->GetSliderValue()*-1, SlideValues->Right->GetSliderValue()*-1, SlideValues->Up->GetSliderValue()*-1, SlideValues->Far->GetSliderValue(), SlideValues->Left->GetSliderValue(), SlideValues->Down->GetSliderValue(), m_iMouseOver);
} }
void ControlBoxVisual::DrawCube(float n, float r, float u, float f, float l, float d, int specialside) {
l*=-1; r*=-1;//flip
Vector right[4]; //right side
right[0]= Vector(f,r,d); right[1]= Vector(f,r,u); right[2]= Vector(n,r,u); right[3]= Vector(n,r,d);
Vector left[4]; //left side
left[0]= Vector(f,l,d); left[1]= Vector(f,l,u); left[2]= Vector(n,l,u); left[3]= Vector(n,l,d); //yikes, this is kind of alot of typing.
switch(specialside) { case HUI_BOX_UP: left[0] = left[1]; left[3] = left[2]; left[1] =Vector(1,-1,-1); left[2] =Vector(-1,-1,-1); right[0]= right[1]; right[3]= right[2]; right[1]=Vector(1,1,-1); right[2]=Vector(-1,1,-1); break; case HUI_BOX_DOWN: left[1] = left[0]; left[2] = left[3]; left[0] =Vector(1,-1,1); left[3] =Vector(-1,-1,1); right[1] = right[0]; right[2] = right[3]; right[0] =Vector(1,1,1); right[3] =Vector(-1,1,1); break; case HUI_BOX_LEFT: right[0] = left[0]; right[1] = left[1]; right[2] = left[2]; right[3] = left[3]; left[0] =Vector(1,-1,1); left[1] =Vector(1,-1,-1); left[2] =Vector(-1,-1,-1); left[3] =Vector(-1,-1,1); break; case HUI_BOX_RIGHT: left[0] = right[0]; left[1] = right[1]; left[2] = right[2]; left[3] = right[3]; right[0] =Vector(1,1,1); right[1] =Vector(1,1,-1); right[2] =Vector(-1,1,-1); right[3] =Vector(-1,1,1); break; case HUI_BOX_FAR: left[3] = left[0]; left[2] = left[1]; left[0] =Vector(1,-1,1); left[1] =Vector(1,-1,-1); right[3] = right[0]; right[2] = right[1]; right[0] =Vector(1,1,1); right[1] =Vector(1,1,-1); break; case HUI_BOX_NEAR: left[0] = left[3]; left[1] = left[2]; left[3] =Vector(-1,-1,1); left[2] =Vector(-1,-1,-1); right[0] = right[3]; right[1] = right[2]; right[3] =Vector(-1,1,1); right[2] =Vector(-1,1,-1); break; default: break; }
Vector pos = Vector(0,0.25 + sin(m_flTime),0.5); VMatrix Project = SetupMatrixProjection(pos,VPlane(Vector(1,0,0),-3)); Vector vdrawsize = Vector(1,(float)GetWide()/10.0f,(float)GetTall()/10.0f); for(int i=0;i!=4;i++) { right[i] = Project.VMul3x3(right[i])*vdrawsize; left[i] = Project.VMul3x3(left[i])*vdrawsize; } vdrawsize *=5; for(int i = 0;i!=4;i++) { int next = i+1; if(next>3) next = 0; vgui::surface()->DrawLine(vdrawsize.y+left[i].y,vdrawsize.z+left[i].z,vdrawsize.y+left[next].y,vdrawsize.z+left[next].z); vgui::surface()->DrawLine(vdrawsize.y+right[i].y,vdrawsize.z+right[i].z,vdrawsize.y+right[next].y,vdrawsize.z+right[next].z); vgui::surface()->DrawLine(vdrawsize.y+left[i].y,vdrawsize.z+left[i].z,vdrawsize.y+right[i].y,vdrawsize.z+right[i].z); } }
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