Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef MODINFO_H
#define MODINFO_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui/VGUI.h>
class KeyValues;
//-----------------------------------------------------------------------------
// Purpose: contains all the data entered about a mod in gameinfo.txt
//-----------------------------------------------------------------------------
class CModInfo { public: CModInfo(); ~CModInfo(); void FreeModInfo();
// loads mod info from gameinfo.txt
void LoadCurrentGameInfo();
// loads gameinfo from null-terminated string
void LoadGameInfoFromBuffer( const char *buffer );
// data accessors
const wchar_t *GetGameTitle(); const wchar_t *GetGameTitle2(); const char *GetGameName();
bool IsMultiplayerOnly(); bool IsSinglePlayerOnly();
bool HasPortals();
bool NoDifficulty(); bool NoModels(); bool NoHiModel(); bool NoCrosshair(); bool AdvCrosshair(); int AdvCrosshairLevel(); const char *GetFallbackDir(); bool UseGameLogo(); bool UseBots(); bool HasHDContent(); bool SupportsVR();
KeyValues *GetHiddenMaps();
private: wchar_t m_wcsGameTitle[128]; wchar_t m_wcsGameTitle2[128]; KeyValues *m_pModData; };
// singleton accessor
extern CModInfo &ModInfo();
#endif // MODINFO_H
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