Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef OPTIONS_SUB_MOUSE_H
#define OPTIONS_SUB_MOUSE_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/PropertyPage.h>
class CCvarNegateCheckButton; class CKeyToggleCheckButton; class CCvarToggleCheckButton; class CCvarSlider;
namespace vgui { class Label; class Panel; }
//-----------------------------------------------------------------------------
// Purpose: Mouse Details, Part of OptionsDialog
//-----------------------------------------------------------------------------
class COptionsSubMouse : public vgui::PropertyPage { DECLARE_CLASS_SIMPLE( COptionsSubMouse, vgui::PropertyPage );
public: COptionsSubMouse(vgui::Panel *parent); ~COptionsSubMouse();
virtual void OnResetData(); virtual void OnApplyChanges();
protected: virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
MESSAGE_FUNC_PTR( OnControlModified, "ControlModified", panel ); MESSAGE_FUNC_PTR( OnTextChanged, "TextChanged", panel ); MESSAGE_FUNC_PTR( OnCheckButtonChecked, "CheckButtonChecked", panel ) { OnControlModified( panel ); }
void UpdateSensitivityLabel(); void UpdateAccelerationLabel(); void UpdateJoystickPanels();
private: CCvarNegateCheckButton *m_pReverseMouseCheckBox; CCvarToggleCheckButton *m_pMouseFilterCheckBox; CCvarToggleCheckButton *m_pMouseRawCheckBox; vgui::CheckButton *m_pMouseAccelerationCheckBox;
CCvarToggleCheckButton *m_pJoystickCheckBox; CCvarToggleCheckButton *m_pJoystickSouthpawCheckBox; CCvarToggleCheckButton *m_pQuickInfoCheckBox; CCvarToggleCheckButton *m_pReverseJoystickCheckBox;
CCvarSlider *m_pMouseSensitivitySlider; vgui::TextEntry *m_pMouseSensitivityLabel;
CCvarSlider *m_pMouseAccelExponentSlider; vgui::TextEntry *m_pMouseAccelExponentLabel;
CCvarSlider *m_pJoyYawSensitivitySlider; vgui::Label *m_pJoyYawSensitivityPreLabel; CCvarSlider *m_pJoyPitchSensitivitySlider; vgui::Label *m_pJoyPitchSensitivityPreLabel; };
#endif // OPTIONS_SUB_MOUSE_H
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