Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Multiplayer pause menu
//
//=============================================================================//
#include "pausedialog.h"
#include "GameUI_Interface.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//--------------------------------
// CPauseDialog
//--------------------------------
CPauseDialog::CPauseDialog( vgui::Panel *pParent ) : BaseClass( pParent, "PauseDialog" ) { // do nothing
}
void CPauseDialog::Activate( void ) { BaseClass::Activate();
SetDeleteSelfOnClose( false ); m_Menu.SetFocus( 0 ); }
//-------------------------------------------------------
// Keyboard input
//-------------------------------------------------------
void CPauseDialog::OnKeyCodePressed( vgui::KeyCode code ) { switch( code ) { case KEY_XBUTTON_B: if ( GameUI().IsInLevel() ) { m_pParent->OnCommand( "ResumeGame" ); } break;
default: BaseClass::OnKeyCodePressed( code ); break; } }
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