Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Present a list of sessions from which the player can choose a game to join.
//
//=====================================================================================//
#ifndef SESSIONBROWSERDIALOG_H
#define SESSIONBROWSERDIALOG_H
#ifdef _WIN32
#pragma once
#endif
#include "basedialog.h"
class CSessionBrowserDialog : public CBaseDialog { DECLARE_CLASS_SIMPLE( CSessionBrowserDialog, CBaseDialog );
public: CSessionBrowserDialog( vgui::Panel *parent, KeyValues *pDialogKeys ); ~CSessionBrowserDialog();
virtual void PerformLayout(); virtual void ApplySettings( KeyValues *inResourceData ); virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); virtual void OnKeyCodePressed( vgui::KeyCode code ); virtual void OnCommand( const char *pCommand ); virtual void OnThink();
virtual void SwapMenuItems( int iOne, int iTwo );
void UpdateScenarioDisplay( void ); void SessionSearchResult( int searchIdx, void *pHostData, XSESSION_SEARCHRESULT *pResult, int ping );
KeyValues *m_pDialogKeys;
CUtlVector< CScenarioInfoPanel* > m_pScenarioInfos; CUtlVector< int > m_ScenarioIndices; CUtlVector< int > m_SearchIndices; CUtlVector< int > m_GameStates; CUtlVector< int > m_GameTimes; CUtlVector< XUID > m_XUIDs; };
#endif // SESSIONBROWSERDIALOG_H
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