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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifdef TF
#include "steamcommon.h"
#define INCLUDED_STEAM2_USERID_STRUCTS
#include "steam/steamclientpublic.h"
#endif
#include "stdafx.h"
#ifdef HL1
#include "steamcommon.h"
#include "steam/steamclientpublic.h"
#endif
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#ifndef UINT64_MAX
#define UINT64_MAX ((uint64)-1)
#endif
static const char *DecimalToUint64( const char *pchStr, uint64 unLimit, uint64 *punVal ) { const char *pchStart = pchStr; uint64 unVal = 0;
while ( *pchStr >= '0' && *pchStr <= '9' ) { uint64 unNext = unVal * 10; if ( unNext < unVal ) { // 64-bit overflow.
return NULL; }
unVal = unNext + (uint64)( *pchStr - '0' ); if ( unVal > unLimit ) { // Limit overflow.
return NULL; }
pchStr++; } if ( pchStr == pchStart ) { // No number at all.
return NULL; }
*punVal = unVal; return pchStr; }
//-----------------------------------------------------------------------------
// Purpose: Constructor
// Input : pchSteamID - text representation of a Steam ID
//-----------------------------------------------------------------------------
CSteamID::CSteamID( const char *pchSteamID, EUniverse eDefaultUniverse /* = k_EUniverseInvalid */ ) { SetFromString( pchSteamID, eDefaultUniverse ); }
//-----------------------------------------------------------------------------
// Purpose: Initializes a steam ID from a string
// Input : pchSteamID - text representation of a Steam ID
//-----------------------------------------------------------------------------
void CSteamID::SetFromString( const char *pchSteamID, EUniverse eDefaultUniverse ) { uint nAccountID = 0; uint nInstance = 1; EUniverse eUniverse = eDefaultUniverse; EAccountType eAccountType = k_EAccountTypeIndividual; #ifdef DBGFLAG_ASSERT
// TF Merge -- Assert is debug-only and we have unused variable warnings on :-/
const char *pchSteamIDString = pchSteamID; #endif
CSteamID StrictID;
StrictID.SetFromStringStrict( pchSteamID, eDefaultUniverse );
if ( *pchSteamID == '[' ) pchSteamID++;
// BUGBUG Rich use the Q_ functions
if (*pchSteamID == 'A') { // This is test only
pchSteamID++; // skip the A
eAccountType = k_EAccountTypeAnonGameServer; if (*pchSteamID == '-' || *pchSteamID == ':') pchSteamID++; // skip the optional - or :
if ( strchr( pchSteamID, '(' ) ) sscanf( strchr( pchSteamID, '(' ), "(%u)", &nInstance ); const char *pchColon = strchr( pchSteamID, ':' ); if ( pchColon && *pchColon != 0 && strchr( pchColon+1, ':' )) { sscanf( pchSteamID, "%u:%u:%u", (uint*)&eUniverse, &nAccountID, &nInstance ); } else if ( pchColon ) { sscanf( pchSteamID, "%u:%u", (uint*)&eUniverse, &nAccountID ); } else { sscanf( pchSteamID, "%u", &nAccountID ); }
if ( nAccountID == 0 ) { // i dont care what number you entered
CreateBlankAnonLogon(eUniverse); } else { InstancedSet( nAccountID, nInstance, eUniverse, eAccountType ); } // Catch cases where we're allowing sloppy input that we
// might not want to allow.
AssertMsg1( this->operator==( StrictID ), "Steam ID does not pass strict parsing: '%s'", pchSteamIDString ); return; } else if (*pchSteamID == 'G') { pchSteamID++; // skip the G
eAccountType = k_EAccountTypeGameServer; if (*pchSteamID == '-' || *pchSteamID == ':') pchSteamID++; // skip the optional - or :
} else if (*pchSteamID == 'C') { pchSteamID++; // skip the C
eAccountType = k_EAccountTypeContentServer; if (*pchSteamID == '-' || *pchSteamID == ':') pchSteamID++; // skip the optional - or :
} else if (*pchSteamID == 'g') { pchSteamID++; // skip the g
eAccountType = k_EAccountTypeClan; nInstance = 0; if (*pchSteamID == '-' || *pchSteamID == ':') pchSteamID++; // skip the optional - or :
} else if (*pchSteamID == 'c') { pchSteamID++; // skip the c
eAccountType = k_EAccountTypeChat; nInstance = k_EChatInstanceFlagClan; if (*pchSteamID == '-' || *pchSteamID == ':') pchSteamID++; // skip the optional - or :
} else if (*pchSteamID == 'L') { pchSteamID++; // skip the c
eAccountType = k_EAccountTypeChat; nInstance = k_EChatInstanceFlagLobby; if (*pchSteamID == '-' || *pchSteamID == ':') pchSteamID++; // skip the optional - or :
} else if (*pchSteamID == 'T') { pchSteamID++; // skip the T
eAccountType = k_EAccountTypeChat; nInstance = 0; // Anon chat
if (*pchSteamID == '-' || *pchSteamID == ':') pchSteamID++; // skip the optional - or :
} else if (*pchSteamID == 'U') { pchSteamID++; // skip the U
eAccountType = k_EAccountTypeIndividual; nInstance = 1; if (*pchSteamID == '-' || *pchSteamID == ':') pchSteamID++; // skip the optional - or :
} else if (*pchSteamID == 'i') { pchSteamID++; // skip the i
eAccountType = k_EAccountTypeInvalid; nInstance = 1; if (*pchSteamID == '-' || *pchSteamID == ':') pchSteamID++; // skip the optional - or :
}
if ( strchr( pchSteamID, ':' ) ) { if (*pchSteamID == '[') pchSteamID++; // skip the optional [
sscanf( pchSteamID, "%u:%u", (uint*)&eUniverse, &nAccountID ); if ( eUniverse == k_EUniverseInvalid ) eUniverse = eDefaultUniverse; } else { uint64 unVal64 = 0; sscanf( pchSteamID, "%llu", &unVal64 ); if ( unVal64 > UINT_MAX ) { // Assume a full 64-bit Steam ID.
SetFromUint64( unVal64 ); // Catch cases where we're allowing sloppy input that we
// might not want to allow.
AssertMsg1( this->operator==( StrictID ), "Steam ID does not pass strict parsing: '%s'", pchSteamIDString ); return; } else { nAccountID = (uint)unVal64; } } Assert( (eUniverse > k_EUniverseInvalid) && (eUniverse < k_EUniverseMax) );
InstancedSet( nAccountID, nInstance, eUniverse, eAccountType );
// Catch cases where we're allowing sloppy input that we
// might not want to allow.
AssertMsg1( this->operator==( StrictID ), "Steam ID does not pass strict parsing: '%s'", pchSteamIDString ); }
// SetFromString allows many partially-correct strings, constraining how
// we might be able to change things in the future.
// SetFromStringStrict requires the exact string forms that we support
// and is preferred when the caller knows it's safe to be strict.
// Returns whether the string parsed correctly. The ID may
// still be invalid even if the string parsed correctly.
// If the string didn't parse correctly the ID will always be invalid.
bool CSteamID::SetFromStringStrict( const char *pchSteamID, EUniverse eDefaultUniverse ) { uint nAccountID = 0; uint nInstance = 1; uint unMaxVal = 2; EUniverse eUniverse = eDefaultUniverse; EAccountType eAccountType = k_EAccountTypeIndividual; char chPrefix; bool bBracket = false; bool bValid = true; uint64 unVal[3]; const char *pchEnd;
// Start invalid.
Clear(); if ( !pchSteamID ) { return false; } if ( *pchSteamID == '[' ) { pchSteamID++; bBracket = true; }
chPrefix = *pchSteamID; switch( chPrefix ) { case 'A': // This is test only
eAccountType = k_EAccountTypeAnonGameServer; unMaxVal = 3; break;
case 'G': eAccountType = k_EAccountTypeGameServer; break;
case 'C': eAccountType = k_EAccountTypeContentServer; break;
case 'g': eAccountType = k_EAccountTypeClan; nInstance = 0; break;
case 'c': eAccountType = k_EAccountTypeChat; nInstance = k_EChatInstanceFlagClan; break;
case 'L': eAccountType = k_EAccountTypeChat; nInstance = k_EChatInstanceFlagLobby; break;
case 'T': eAccountType = k_EAccountTypeChat; nInstance = 0; // Anon chat
break;
case 'U': eAccountType = k_EAccountTypeIndividual; nInstance = 1; break;
case 'i': eAccountType = k_EAccountTypeInvalid; nInstance = 1; break;
default: // We're reserving other leading characters so
// this should only be the plain-digits case.
if (chPrefix < '0' || chPrefix > '9') { bValid = false; } chPrefix = 0; break; }
if ( chPrefix ) { pchSteamID++; // skip the prefix
if (*pchSteamID == '-' || *pchSteamID == ':') pchSteamID++; // skip the optional - or :
}
uint unIdx = 0;
for (;;) { pchEnd = DecimalToUint64( pchSteamID, UINT64_MAX, &unVal[unIdx] ); if ( !pchEnd ) { bValid = false; break; }
unIdx++;
// For 'A' we can have a trailing instance, which must
// be the end of the string.
if ( *pchEnd == '(' && chPrefix == 'A' ) { if ( unIdx > 2 ) { // Two instance IDs provided.
bValid = false; } pchEnd = DecimalToUint64( pchEnd + 1, k_unSteamAccountInstanceMask, &unVal[2] ); if ( !pchEnd || *pchEnd != ')' ) { bValid = false; break; } else { nInstance = (uint)unVal[2];
pchEnd++; if ( *pchEnd == ':' ) { // Not expecting more values.
bValid = false; break; } } }
if ( *pchEnd != ':' ) { if ( bBracket ) { if ( *pchEnd != ']' || *(pchEnd + 1) != 0 ) { bValid = false; } } else if ( *pchEnd != 0 ) { bValid = false; }
break; }
if ( unIdx >= unMaxVal ) { bValid = false; break; }
pchSteamID = pchEnd + 1; }
if ( unIdx > 2 ) { if ( unVal[2] <= k_unSteamAccountInstanceMask ) { nInstance = (uint)unVal[2]; } else { bValid = false; } } if ( unIdx > 1 ) { if ( unVal[0] >= k_EUniverseInvalid && unVal[0] < k_EUniverseMax ) { eUniverse = (EUniverse)unVal[0]; if ( eUniverse == k_EUniverseInvalid ) eUniverse = eDefaultUniverse; } else { bValid = false; }
if ( unVal[1] <= k_unSteamAccountIDMask ) { nAccountID = (uint)unVal[1]; } else { bValid = false; } } else if ( unIdx > 0 ) { if ( unVal[0] <= k_unSteamAccountIDMask ) { nAccountID = (uint)unVal[0]; } else if ( !chPrefix ) { if ( bValid ) { SetFromUint64( unVal[0] ); } return bValid; } else { bValid = false; } } else { bValid = false; }
if ( bValid ) { if ( chPrefix == 'A' ) { if ( nAccountID == 0 ) { // i dont care what number you entered
CreateBlankAnonLogon(eUniverse); return bValid; } }
InstancedSet( nAccountID, nInstance, eUniverse, eAccountType ); }
return bValid; }
#if defined( INCLUDED_STEAM2_USERID_STRUCTS )
//-----------------------------------------------------------------------------
// Purpose: Initializes a steam ID from a Steam2 ID string
// Input: pchSteam2ID - Steam2 ID (as a string #:#:#) to convert
// eUniverse - universe this ID belongs to
// Output: true if successful, false otherwise
//-----------------------------------------------------------------------------
bool CSteamID::SetFromSteam2String( const char *pchSteam2ID, EUniverse eUniverse ) { Assert( pchSteam2ID );
// Convert the Steam2 ID string to a Steam2 ID structure
TSteamGlobalUserID steam2ID; steam2ID.m_SteamInstanceID = 0; steam2ID.m_SteamLocalUserID.Split.High32bits = 0; steam2ID.m_SteamLocalUserID.Split.Low32bits = 0;
const char *pchTSteam2ID = pchSteam2ID;
// Customer support is fond of entering steam IDs in the following form: STEAM_n:x:y
const char *pchOptionalLeadString = "STEAM_"; if ( V_strnicmp( pchSteam2ID, pchOptionalLeadString, V_strlen( pchOptionalLeadString ) ) == 0 ) pchTSteam2ID = pchSteam2ID + V_strlen( pchOptionalLeadString );
char cExtraCharCheck = 0;
int cFieldConverted = sscanf( pchTSteam2ID, "%hu:%u:%u%c", &steam2ID.m_SteamInstanceID, &steam2ID.m_SteamLocalUserID.Split.High32bits, &steam2ID.m_SteamLocalUserID.Split.Low32bits, &cExtraCharCheck );
// Validate the conversion ... a special case is steam2 instance ID 1 which is reserved for special DoD handling
if ( cExtraCharCheck != 0 || cFieldConverted == EOF || cFieldConverted < 2 || ( cFieldConverted < 3 && steam2ID.m_SteamInstanceID != 1 ) ) return false;
// Now convert to steam ID from the Steam2 ID structure
SetFromSteam2( &steam2ID, eUniverse ); return true; } #endif
//-----------------------------------------------------------------------------
// Purpose: Renders the steam ID to a buffer. NOTE: for convenience of calling
// code, this code returns a pointer to a static buffer and is NOT thread-safe.
// Output: buffer with rendered Steam ID
//-----------------------------------------------------------------------------
const char * CSteamID::Render() const { // longest length of returned string is k_cBufLen
// [A:%u:%u:%u]
// %u == 10 * 3 + 6 == 36, plus terminator == 37
const int k_cBufLen = 37;
const int k_cBufs = 4; // # of static bufs to use (so people can compose output with multiple calls to Render() )
static char rgchBuf[k_cBufs][k_cBufLen]; static int nBuf = 0; char * pchBuf = rgchBuf[nBuf]; // get pointer to current static buf
nBuf ++; // use next buffer for next call to this method
nBuf %= k_cBufs;
if ( k_EAccountTypeAnonGameServer == m_steamid.m_comp.m_EAccountType ) { V_snprintf( pchBuf, k_cBufLen, "[A:%u:%u:%u]", m_steamid.m_comp.m_EUniverse, m_steamid.m_comp.m_unAccountID, m_steamid.m_comp.m_unAccountInstance ); } else if ( k_EAccountTypeGameServer == m_steamid.m_comp.m_EAccountType ) { V_snprintf( pchBuf, k_cBufLen, "[G:%u:%u]", m_steamid.m_comp.m_EUniverse, m_steamid.m_comp.m_unAccountID ); } else if ( k_EAccountTypeMultiseat == m_steamid.m_comp.m_EAccountType ) { V_snprintf( pchBuf, k_cBufLen, "[M:%u:%u:%u]", m_steamid.m_comp.m_EUniverse, m_steamid.m_comp.m_unAccountID, m_steamid.m_comp.m_unAccountInstance ); } else if ( k_EAccountTypePending == m_steamid.m_comp.m_EAccountType ) { V_snprintf( pchBuf, k_cBufLen, "[P:%u:%u]", m_steamid.m_comp.m_EUniverse, m_steamid.m_comp.m_unAccountID ); } else if ( k_EAccountTypeContentServer == m_steamid.m_comp.m_EAccountType ) { V_snprintf( pchBuf, k_cBufLen, "[C:%u:%u]", m_steamid.m_comp.m_EUniverse, m_steamid.m_comp.m_unAccountID ); } else if ( k_EAccountTypeClan == m_steamid.m_comp.m_EAccountType ) { // 'g' for "group"
V_snprintf( pchBuf, k_cBufLen, "[g:%u:%u]", m_steamid.m_comp.m_EUniverse, m_steamid.m_comp.m_unAccountID ); } else if ( k_EAccountTypeChat == m_steamid.m_comp.m_EAccountType ) { if ( m_steamid.m_comp.m_unAccountInstance & k_EChatInstanceFlagClan ) { V_snprintf( pchBuf, k_cBufLen, "[c:%u:%u]", m_steamid.m_comp.m_EUniverse, m_steamid.m_comp.m_unAccountID ); } else if ( m_steamid.m_comp.m_unAccountInstance & k_EChatInstanceFlagLobby ) { V_snprintf( pchBuf, k_cBufLen, "[L:%u:%u]", m_steamid.m_comp.m_EUniverse, m_steamid.m_comp.m_unAccountID ); } else // Anon chat
{ V_snprintf( pchBuf, k_cBufLen, "[T:%u:%u]", m_steamid.m_comp.m_EUniverse, m_steamid.m_comp.m_unAccountID ); } } else if ( k_EAccountTypeInvalid == m_steamid.m_comp.m_EAccountType ) { V_snprintf( pchBuf, k_cBufLen, "[I:%u:%u]", m_steamid.m_comp.m_EUniverse, m_steamid.m_comp.m_unAccountID ); } else if ( k_EAccountTypeIndividual == m_steamid.m_comp.m_EAccountType ) { if ( m_steamid.m_comp.m_unAccountInstance != k_unSteamUserDesktopInstance ) V_snprintf( pchBuf, k_cBufLen, "[U:%u:%u:%u]", m_steamid.m_comp.m_EUniverse, m_steamid.m_comp.m_unAccountID, m_steamid.m_comp.m_unAccountInstance ); else V_snprintf( pchBuf, k_cBufLen, "[U:%u:%u]", m_steamid.m_comp.m_EUniverse, m_steamid.m_comp.m_unAccountID ); } else if ( k_EAccountTypeAnonUser == m_steamid.m_comp.m_EAccountType ) { V_snprintf( pchBuf, k_cBufLen, "[a:%u:%u]", m_steamid.m_comp.m_EUniverse, m_steamid.m_comp.m_unAccountID ); } else { V_snprintf( pchBuf, k_cBufLen, "[i:%u:%u]", m_steamid.m_comp.m_EUniverse, m_steamid.m_comp.m_unAccountID ); } return pchBuf; }
//-----------------------------------------------------------------------------
// Purpose: Renders the passed-in steam ID to a buffer. NOTE: for convenience of calling
// code, this code returns a pointer to a static buffer and is NOT thread-safe.
// Input: 64-bit representation of Steam ID to render
// Output: buffer with rendered Steam ID
//-----------------------------------------------------------------------------
const char * CSteamID::Render( uint64 ulSteamID ) { CSteamID steamID( ulSteamID ); return steamID.Render(); }
//-----------------------------------------------------------------------------
// Purpose: some steamIDs are for internal use only
// This is really debug code, but we run with asserts on in retail, so ...
//-----------------------------------------------------------------------------
bool CSteamID::BValidExternalSteamID() const { if ( m_steamid.m_comp.m_EAccountType == k_EAccountTypePending ) return false; if ( m_steamid.m_comp.m_EAccountType != k_EAccountTypeAnonGameServer && m_steamid.m_comp.m_EAccountType != k_EAccountTypeContentServer && m_steamid.m_comp.m_EAccountType != k_EAccountTypeAnonUser ) { if ( m_steamid.m_comp.m_unAccountID == 0 && m_steamid.m_comp.m_unAccountInstance == 0 ) return false; } return true; }
#ifdef STEAM
//-----------------------------------------------------------------------------
// Purpose: Returns the matching chat steamID, with the default instance of 0
// Input: SteamID, either a Clan or a Chat type
// Output: SteamID with account type changed to chat, and the Clan flag set.
// If account type was not chat to start with, instance will be set to 0
//-----------------------------------------------------------------------------
CSteamID ChatIDFromSteamID( const CSteamID &steamID ) { if ( steamID.GetEAccountType() == k_EAccountTypeChat ) return steamID;
return ChatIDFromClanID( steamID ); }
//-----------------------------------------------------------------------------
// Purpose: Returns the matching chat steamID, with the default instance of 0
// Input: SteamID, either a Clan type or a Chat type w/ the Clan flag set
// Output: SteamID with account type changed to clan.
// If account type was not clan to start with, instance will be set to 0
//-----------------------------------------------------------------------------
CSteamID ClanIDFromSteamID( const CSteamID &steamID ) { if ( steamID.GetEAccountType() == k_EAccountTypeClan ) return steamID;
return ClanIDFromChatID( steamID ); }
// Asserts steamID type before conversion
CSteamID ChatIDFromClanID( const CSteamID &steamIDClan ) { Assert( steamIDClan.GetEAccountType() == k_EAccountTypeClan );
return CSteamID( steamIDClan.GetAccountID(), k_EChatInstanceFlagClan, steamIDClan.GetEUniverse(), k_EAccountTypeChat ); }
// Asserts steamID type before conversion
CSteamID ClanIDFromChatID( const CSteamID &steamIDChat ) { Assert( steamIDChat.GetEAccountType() == k_EAccountTypeChat ); Assert( k_EChatInstanceFlagClan & steamIDChat.GetUnAccountInstance() );
return CSteamID( steamIDChat.GetAccountID(), 0, steamIDChat.GetEUniverse(), k_EAccountTypeClan ); }
//-----------------------------------------------------------------------------
// Purpose: CGameID "hidden" functions
// move these somewhere else maybe
//-----------------------------------------------------------------------------
CGameID::CGameID( const char *pchGameID ) { m_ulGameID = 0;
sscanf( pchGameID, "%llu", &m_ulGameID );
switch ( m_gameID.m_nType ) { default: AssertMsg( false, "Unknown GameID type" ); m_ulGameID = 0; break; case k_EGameIDTypeApp: case k_EGameIDTypeGameMod: case k_EGameIDTypeShortcut: case k_EGameIDTypeP2P: break; } }
// renders this Game ID to string
const char * CGameID::Render() const { // longest buffer is log10(2**64) == 20 + 1 == 21
const int k_cBufLen = 21;
const int k_cBufs = 4; // # of static bufs to use (so people can compose output with multiple calls to Render() )
static char rgchBuf[k_cBufs][k_cBufLen]; static int nBuf = 0; char * pchBuf = rgchBuf[nBuf]; // get pointer to current static buf
nBuf ++; // use next buffer for next call to this method
nBuf %= k_cBufs;
V_snprintf( pchBuf, k_cBufLen, "%llu", m_ulGameID );
return pchBuf; }
// static method to render a uint64 representation of a Game ID to a string
const char * CGameID::Render( uint64 ulGameID ) { CGameID nGameID( ulGameID ); return nGameID.Render(); } #endif
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