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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: A redirection tool that allows the DLLs to reside elsewhere.
//
//=====================================================================================//
#if defined( _WIN32 ) && !defined( _X360 )
#include <windows.h>
#include <stdio.h>
#include <assert.h>
#include <direct.h>
#endif
#if defined( _X360 )
#define _XBOX
#include <xtl.h>
#include <xbdm.h>
#include <stdio.h>
#include <assert.h>
#include "xbox\xbox_core.h"
#include "xbox\xbox_launch.h"
#endif
#ifdef POSIX
#include <stdio.h>
#include <stdlib.h>
#include <dlfcn.h>
#include <limits.h>
#include <string.h>
#define MAX_PATH PATH_MAX
#endif
#include "tier0/basetypes.h"
#ifdef WIN32
typedef int (*LauncherMain_t)( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow ); #elif POSIX
typedef int (*LauncherMain_t)( int argc, char **argv ); #else
#error
#endif
#ifdef WIN32
// hinting the nvidia driver to use the dedicated graphics card in an optimus configuration
// for more info, see: http://developer.download.nvidia.com/devzone/devcenter/gamegraphics/files/OptimusRenderingPolicies.pdf
extern "C" { _declspec( dllexport ) DWORD NvOptimusEnablement = 0x00000001; }
// same thing for AMD GPUs using v13.35 or newer drivers
extern "C" { __declspec( dllexport ) int AmdPowerXpressRequestHighPerformance = 1; }
#endif
//-----------------------------------------------------------------------------
// Purpose: Return the directory where this .exe is running from
// Output : char
//-----------------------------------------------------------------------------
#if !defined( _X360 )
static char *GetBaseDir( const char *pszBuffer ) { static char basedir[ MAX_PATH ]; char szBuffer[ MAX_PATH ]; size_t j; char *pBuffer = NULL;
strcpy( szBuffer, pszBuffer );
pBuffer = strrchr( szBuffer,'\\' ); if ( pBuffer ) { *(pBuffer+1) = '\0'; }
strcpy( basedir, szBuffer );
j = strlen( basedir ); if (j > 0) { if ( ( basedir[ j-1 ] == '\\' ) || ( basedir[ j-1 ] == '/' ) ) { basedir[ j-1 ] = 0; } }
return basedir; }
#ifdef WIN32
int APIENTRY WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow ) { // Must add 'bin' to the path....
char* pPath = getenv("PATH");
// Use the .EXE name to determine the root directory
char moduleName[ MAX_PATH ]; char szBuffer[4096]; if ( !GetModuleFileName( hInstance, moduleName, MAX_PATH ) ) { MessageBox( 0, "Failed calling GetModuleFileName", "Launcher Error", MB_OK ); return 0; }
// Get the root directory the .exe is in
char* pRootDir = GetBaseDir( moduleName );
#ifdef _DEBUG
int len = #endif
_snprintf( szBuffer, sizeof( szBuffer ), "PATH=%s\\bin\\;%s", pRootDir, pPath ); szBuffer[sizeof( szBuffer ) - 1] = '\0'; assert( len < sizeof( szBuffer ) ); _putenv( szBuffer );
// Assemble the full path to our "launcher.dll"
_snprintf( szBuffer, sizeof( szBuffer ), "%s\\bin\\launcher.dll", pRootDir ); szBuffer[sizeof( szBuffer ) - 1] = '\0';
// STEAM OK ... filesystem not mounted yet
#if defined(_X360)
HINSTANCE launcher = LoadLibrary( szBuffer ); #else
HINSTANCE launcher = LoadLibraryEx( szBuffer, NULL, LOAD_WITH_ALTERED_SEARCH_PATH ); #endif
if ( !launcher ) { char *pszError; FormatMessage(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, NULL, GetLastError(), MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPTSTR)&pszError, 0, NULL);
char szBuf[1024]; _snprintf(szBuf, sizeof( szBuf ), "Failed to load the launcher DLL:\n\n%s", pszError); szBuf[sizeof( szBuf ) - 1] = '\0'; MessageBox( 0, szBuf, "Launcher Error", MB_OK );
LocalFree(pszError); return 0; }
LauncherMain_t main = (LauncherMain_t)GetProcAddress( launcher, "LauncherMain" ); return main( hInstance, hPrevInstance, lpCmdLine, nCmdShow ); }
#elif defined (POSIX)
#if defined( LINUX )
#include <fcntl.h>
static bool IsDebuggerPresent( int time ) { // Need to get around the __wrap_open() stuff. Just find the open symbol
// directly and use it...
typedef int (open_func_t)( const char *pathname, int flags, mode_t mode ); open_func_t *open_func = (open_func_t *)dlsym( RTLD_NEXT, "open" );
if ( open_func ) { for ( int i = 0; i < time; i++ ) { int tracerpid = -1;
int fd = (*open_func)( "/proc/self/status", O_RDONLY, S_IRUSR ); if (fd >= 0) { char buf[ 4096 ]; static const char tracerpid_str[] = "TracerPid:";
const int len = read( fd, buf, sizeof(buf) - 1 ); if ( len > 0 ) { buf[ len ] = 0;
const char *str = strstr( buf, tracerpid_str ); tracerpid = str ? atoi( str + sizeof( tracerpid_str ) ) : -1; }
close( fd ); }
if ( tracerpid > 0 ) return true;
sleep( 1 ); } }
return false; }
static void WaitForDebuggerConnect( int argc, char *argv[], int time ) { for ( int i = 1; i < argc; i++ ) { if ( strstr( argv[i], "-wait_for_debugger" ) ) { printf( "\nArg -wait_for_debugger found.\nWaiting %dsec for debugger...\n", time ); printf( " pid = %d\n", getpid() );
if ( IsDebuggerPresent( time ) ) printf("Debugger connected...\n\n");
break; } } }
#else
static void WaitForDebuggerConnect( int argc, char *argv[], int time ) { }
#endif // !LINUX
int main( int argc, char *argv[] ) { void *launcher = dlopen( "bin/launcher" DLL_EXT_STRING, RTLD_NOW ); if ( !launcher ) { fprintf( stderr, "Failed to load the launcher\n" ); return 0; } LauncherMain_t main = (LauncherMain_t)dlsym( launcher, "LauncherMain" ); if ( !main ) { fprintf( stderr, "Failed to load the launcher entry proc\n" ); return 0; }
#if defined(__clang__) && !defined(OSX)
// When building with clang we absolutely need the allocator to always
// give us 16-byte aligned memory because if any objects are tagged as
// being 16-byte aligned then clang will generate SSE instructions to move
// and initialize them, and an allocator that does not respect the
// contract will lead to crashes. On Linux we normally use the default
// allocator which does not give us this alignment guarantee.
// The google tcmalloc allocator gives us this guarantee.
// Test the current allocator to make sure it gives us the required alignment.
void* pointers[20]; for (int i = 0; i < ARRAYSIZE(pointers); ++i) { void* p = malloc( 16 ); pointers[ i ] = p; if ( ( (size_t)p ) & 0xF ) { printf( "%p is not 16-byte aligned. Aborting.\n", p ); printf( "Pass /define:CLANG to VPC to correct this.\n" ); return -10; } } for (int i = 0; i < ARRAYSIZE(pointers); ++i) { if ( pointers[ i ] ) free( pointers[ i ] ); }
if ( __has_feature(address_sanitizer) ) { printf( "Address sanitizer is enabled.\n" ); } else { printf( "No address sanitizer!\n" ); } #endif
WaitForDebuggerConnect( argc, argv, 30 );
return main( argc, argv ); }
#else
#error
#endif // WIN32 || POSIX
#else // X360
//-----------------------------------------------------------------------------
// 360 Quick and dirty command line parsing. Returns true if key found,
// false otherwise. Caller can optionally get next argument.
//-----------------------------------------------------------------------------
bool ParseCommandLineArg( const char *pCmdLine, const char* pKey, char* pValueBuff = NULL, int valueBuffSize = 0 ) { int keyLen = (int)strlen( pKey ); const char* pArg = pCmdLine; for ( ;; ) { // scan for match
pArg = strstr( (char*)pArg, pKey ); if ( !pArg ) { return false; } // found, but could be a substring
if ( pArg[keyLen] == '\0' || pArg[keyLen] == ' ' ) { // exact match
break; }
pArg += keyLen; }
if ( pValueBuff ) { // caller wants next token
// skip past key and whitespace
pArg += keyLen; while ( *pArg == ' ' ) { pArg++; }
int i; for ( i=0; i<valueBuffSize; i++ ) { pValueBuff[i] = *pArg; if ( *pArg == '\0' || *pArg == ' ' ) break; pArg++; } pValueBuff[i] = '\0'; } return true; }
//-----------------------------------------------------------------------------
// 360 Quick and dirty command line arg stripping.
//-----------------------------------------------------------------------------
void StripCommandLineArg( const char *pCmdLine, char *pNewCmdLine, const char *pStripArg ) { // cannot operate in place
assert( pCmdLine != pNewCmdLine );
int numTotal = strlen( pCmdLine ) + 1; const char* pArg = strstr( pCmdLine, pStripArg ); if ( !pArg ) { strcpy( pNewCmdLine, pCmdLine ); return; }
int numDiscard = strlen( pStripArg ); while ( pArg[numDiscard] && ( pArg[numDiscard] != '-' && pArg[numDiscard] != '+' ) ) { // eat whitespace up to the next argument
numDiscard++; }
memcpy( pNewCmdLine, pCmdLine, pArg - pCmdLine ); memcpy( pNewCmdLine + ( pArg - pCmdLine ), (void*)&pArg[numDiscard], numTotal - ( pArg + numDiscard - pCmdLine ) );
// ensure we don't leave any trailing whitespace, occurs if last arg is stripped
int len = strlen( pNewCmdLine ); while ( len > 0 && pNewCmdLine[len-1] == ' ' ) { len--; } pNewCmdLine[len] = '\0'; }
//-----------------------------------------------------------------------------
// 360 Conditional spew
//-----------------------------------------------------------------------------
void Spew( const char *pFormat, ... ) { #if defined( _DEBUG )
char msg[2048]; va_list argptr;
va_start( argptr, pFormat ); vsprintf( msg, pFormat, argptr ); va_end( argptr );
OutputDebugString( msg ); #endif
}
//-----------------------------------------------------------------------------
// Adheres to possible xbox exclude paths in for -dvddev mode.
//-----------------------------------------------------------------------------
bool IsBinExcluded( const char *pRemotePath, bool *pExcludeAll ) { *pExcludeAll = false; bool bIsBinExcluded = false;
// find optional exclusion file
char szExcludeFile[MAX_PATH]; sprintf( szExcludeFile, "%s\\xbox_exclude_paths.txt", pRemotePath ); HANDLE hFile = CreateFile( szExcludeFile, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, 0, NULL ); if ( hFile != INVALID_HANDLE_VALUE ) { int len = GetFileSize( hFile, NULL ); if ( len > 0 ) { char *pBuffer = ( char *)malloc( len + 1 ); memset( pBuffer, 0, len+1 ); DWORD numBytesRead; if ( ReadFile( hFile, pBuffer, len, &numBytesRead, NULL ) ) { strlwr( pBuffer ); if ( strstr( pBuffer, "\"*\"" ) ) { *pExcludeAll = true; bIsBinExcluded = true; } else if ( strstr( pBuffer, "\"\\bin\"" ) ) { // override file either specifies an exclusion of the root or the bin directory
bIsBinExcluded = true; } } free( pBuffer ); } CloseHandle( hFile ); }
return bIsBinExcluded; }
//-----------------------------------------------------------------------------
// Get the new entry point and command line
//-----------------------------------------------------------------------------
LauncherMain_t GetLaunchEntryPoint( char *pNewCommandLine ) { HMODULE hModule; char *pCmdLine;
// determine source of our invocation, internal or external
// a valid launch payload will have an embedded command line
// command line could be from internal restart in dev or retail mode
CXboxLaunch xboxLaunch; int payloadSize; unsigned int launchID; char *pPayload; bool bInternalRestart = xboxLaunch.GetLaunchData( &launchID, (void**)&pPayload, &payloadSize ); if ( !bInternalRestart || !payloadSize || launchID != VALVE_LAUNCH_ID ) { // launch is not ours
if ( launchID == LAUNCH_DATA_DEMO_ID ) { // data is a demo blob, not ready to handle yet, so ignore
}
// could be first time, get command line from system
pCmdLine = GetCommandLine(); if ( !stricmp( pCmdLine, "\"default.xex\"" ) ) { // matches retail xex and no arguments, mut be first time retail launch
pCmdLine = "default.xex -dvd"; #if defined( _MEMTEST )
pCmdLine = "default.xex -dvd +mat_picmip 2"; #endif
} } else { // get embedded command line from payload
pCmdLine = pPayload; }
int launchFlags = xboxLaunch.GetLaunchFlags(); #if !defined( _CERT )
if ( launchFlags & LF_ISDEBUGGING ) { while ( !DmIsDebuggerPresent() ) { }
Sleep( 1000 ); Spew( "Resuming debug session.\n" ); } #endif
if ( launchID == VALVE_LAUNCH_ID ) { // unforunately, the xbox erases its internal store upon first fetch
// must re-establish it so the payload that contains other data (past command line) can be accessed by the game
// the launch data will be owned by tier0 and supplied to game
xboxLaunch.SetLaunchData( pPayload, payloadSize, launchFlags ); }
// The 360 has no paths and therefore the xex must reside in the same location as the dlls.
// Only the xex must reside locally, on the box, but the dlls can be mounted from the remote share.
// Resolve all known implicitly loaded dlls to be explicitly loaded now to allow their remote location.
const char *pImplicitDLLs[] = { "tier0_360.dll", "vstdlib_360.dll", "vxbdm_360.dll",
// last slot reserved, as dynamic, used to determine which application gets launched
"???" };
// Corresponds to pImplicitDLLs. A dll load failure is only an error if that dll is tagged as required.
const bool bDllRequired[] = { true, // tier0
true, // vstdlib
false, // vxbdm
true, // ???
};
char gameName[32]; bool bDoChooser = false; if ( !ParseCommandLineArg( pCmdLine, "-game", gameName, sizeof( gameName ) ) ) { // usage of remote share requires a game (default to hl2)
// remote share mandates an absolute game path which is detected by the host
strcpy( gameName, "hl2" ); bDoChooser = true; } else { // sanitize a possible absolute game path back to expected game name
char *pSlash = strrchr( gameName, '\\' ); if ( pSlash ) { memcpy( gameName, pSlash+1, strlen( pSlash+1 )+1 ); } }
char shareName[32]; if ( !ParseCommandLineArg( pCmdLine, "-share", shareName, sizeof( shareName ) ) ) { // usage of remote share requires a share name for the game folder (default to game)
strcpy( shareName, "game" ); }
if ( ( xboxLaunch.GetLaunchFlags() & LF_EXITFROMGAME ) && !( xboxLaunch.GetLaunchFlags() & LF_GAMERESTART ) ) { // exiting from a game back to chooser
bDoChooser = true; }
// If we're restarting from an invite, we're funneling into TF2
if ( launchFlags & LF_INVITERESTART ) { strcpy( gameName, "tf" ); bDoChooser = false; }
// resolve which application gets launched
if ( bDoChooser ) { // goto high level 1 of N game selector
pImplicitDLLs[ARRAYSIZE( pImplicitDLLs )-1] = "AppChooser_360.dll"; } else { pImplicitDLLs[ARRAYSIZE( pImplicitDLLs )-1] = "launcher_360.dll"; }
// the base path is the where the game is predominantly anchored
char basePath[128]; // a remote path is for development mode only, on the host pc
char remotePath[128];
#if !defined( _CERT )
if ( !ParseCommandLineArg( pCmdLine, "-dvd" ) ) { // development mode only, using host pc
// auto host name detection can be overriden via command line
char hostName[32]; if ( !ParseCommandLineArg( pCmdLine, "-host", hostName, sizeof( hostName ) ) ) { // auto detect, the 360 machine name must be <HostPC>_360
DWORD length = sizeof( hostName ); HRESULT hr = DmGetXboxName( hostName, &length ); if ( hr != XBDM_NOERR ) { Spew( "FATAL: Could not get xbox name: %s\n", hostName ); return NULL; } char *p = strstr( hostName, "_360" ); if ( !p ) { Spew( "FATAL: Xbox name must be <HostPC>_360\n" ); return NULL; } *p = '\0'; }
sprintf( remotePath, "net:\\smb\\%s\\%s", hostName, shareName );
// network remote shares seem to be buggy, but always manifest as the gamedir being unaccessible
// validate now, otherwise longer wait until process eventually fails
char szFullPath[MAX_PATH]; WIN32_FIND_DATA findData; sprintf( szFullPath, "%s\\%s\\*.*", remotePath, gameName ); HANDLE hFindFile = FindFirstFile( szFullPath, &findData ); if ( hFindFile == INVALID_HANDLE_VALUE ) { Spew( "*******************************************************************\n" ); Spew( "FATAL: Access to remote share '%s' on host PC lost. Forcing cold reboot.\n", szFullPath ); Spew( "FATAL: After reboot completes to dashboard, restart application.\n" ); Spew( "*******************************************************************\n" ); DmRebootEx( DMBOOT_COLD, NULL, NULL, NULL ); return NULL; } FindClose( hFindFile ); } #endif
char *searchPaths[2]; searchPaths[0] = basePath; int numSearchPaths = 1;
bool bExcludeAll = false; bool bAddRemotePath = false;
if ( ParseCommandLineArg( pCmdLine, "-dvd" ) ) { // game runs from dvd only
strcpy( basePath, "d:" ); } else if ( ParseCommandLineArg( pCmdLine, "-dvddev" ) ) { // dvd development, game runs from dvd and can fall through to access remote path
// check user configuration for possible \bin exclusion from Xbox HDD
strcpy( basePath, "d:" ); if ( IsBinExcluded( remotePath, &bExcludeAll ) ) { searchPaths[0] = remotePath; numSearchPaths = 1; } else { searchPaths[0] = basePath; searchPaths[1] = remotePath; numSearchPaths = 2; }
if ( bExcludeAll ) { // override, user has excluded everything, game runs from remote path only
strcpy( basePath, remotePath ); } else { // -dvddev appends a -remote <remotepath> for the filesystem to detect
bAddRemotePath = true; } } else { // game runs from remote path only
strcpy( basePath, remotePath ); }
// load all the dlls specified
char dllPath[MAX_PATH]; for ( int i=0; i<ARRAYSIZE( pImplicitDLLs ); i++ ) { hModule = NULL; for ( int j = 0; j < numSearchPaths; j++ ) { sprintf( dllPath, "%s\\bin\\%s", searchPaths[j], pImplicitDLLs[i] ); hModule = LoadLibrary( dllPath ); if ( hModule ) { break; } } if ( !hModule && bDllRequired[i] ) { Spew( "FATAL: Failed to load dll: '%s'\n", dllPath ); return NULL; } }
char cleanCommandLine[512]; char tempCommandLine[512]; StripCommandLineArg( pCmdLine, tempCommandLine, "-basedir" ); StripCommandLineArg( tempCommandLine, cleanCommandLine, "-game" );
if ( bAddRemotePath ) { // the remote path is only added for -dvddev mode
StripCommandLineArg( cleanCommandLine, tempCommandLine, "-remote" ); sprintf( cleanCommandLine, "%s -remote %s", tempCommandLine, remotePath ); }
// set the alternate command line
sprintf( pNewCommandLine, "%s -basedir %s -game %s\\%s", cleanCommandLine, basePath, basePath, gameName );
// the 'main' export is guaranteed to be at ordinal 1
// the library is already loaded, this just causes a lookup that will resolve against the shortname
const char *pLaunchDllName = pImplicitDLLs[ARRAYSIZE( pImplicitDLLs )-1]; hModule = LoadLibrary( pLaunchDllName ); LauncherMain_t main = (LauncherMain_t)GetProcAddress( hModule, (LPSTR)1 ); if ( !main ) { Spew( "FATAL: 'LauncherMain' entry point not found in %s\n", pLaunchDllName ); return NULL; }
return main; }
//-----------------------------------------------------------------------------
// 360 Application Entry Point.
//-----------------------------------------------------------------------------
VOID __cdecl main() { char newCmdLine[512]; LauncherMain_t newMain = GetLaunchEntryPoint( newCmdLine ); if ( newMain ) { // 360 has no concept of instances, spoof one
newMain( (HINSTANCE)1, (HINSTANCE)0, (LPSTR)newCmdLine, 0 ); } } #endif
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