Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

69398 lines
1.3 MiB

  1. # Microsoft Developer Studio Project File - Name="hl" - Package Owner=<4>
  2. # Microsoft Developer Studio Generated Build File, Format Version 6.00
  3. # ** DO NOT EDIT **
  4. # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
  5. CFG=hl - Win32 Debug HL2MP
  6. !MESSAGE This is not a valid makefile. To build this project using NMAKE,
  7. !MESSAGE use the Export Makefile command and run
  8. !MESSAGE
  9. !MESSAGE NMAKE /f "hl.mak".
  10. !MESSAGE
  11. !MESSAGE You can specify a configuration when running NMAKE
  12. !MESSAGE by defining the macro CFG on the command line. For example:
  13. !MESSAGE
  14. !MESSAGE NMAKE /f "hl.mak" CFG="hl - Win32 Debug HL2MP"
  15. !MESSAGE
  16. !MESSAGE Possible choices for configuration are:
  17. !MESSAGE
  18. !MESSAGE "hl - Win32 Release HL2" (based on "Win32 (x86) Dynamic-Link Library")
  19. !MESSAGE "hl - Win32 Debug HL2" (based on "Win32 (x86) Dynamic-Link Library")
  20. !MESSAGE "hl - Win32 Debug TF2" (based on "Win32 (x86) Dynamic-Link Library")
  21. !MESSAGE "hl - Win32 Release TF2" (based on "Win32 (x86) Dynamic-Link Library")
  22. !MESSAGE "hl - Win32 Release HL1" (based on "Win32 (x86) Dynamic-Link Library")
  23. !MESSAGE "hl - Win32 Debug HL1" (based on "Win32 (x86) Dynamic-Link Library")
  24. !MESSAGE "hl - Win32 Debug CounterStrike" (based on "Win32 (x86) Dynamic-Link Library")
  25. !MESSAGE "hl - Win32 Release CounterStrike" (based on "Win32 (x86) Dynamic-Link Library")
  26. !MESSAGE "hl - Win32 Debug DoD" (based on "Win32 (x86) Dynamic-Link Library")
  27. !MESSAGE "hl - Win32 Release DoD" (based on "Win32 (x86) Dynamic-Link Library")
  28. !MESSAGE "hl - Win32 Release SDK" (based on "Win32 (x86) Dynamic-Link Library")
  29. !MESSAGE "hl - Win32 Debug SDK" (based on "Win32 (x86) Dynamic-Link Library")
  30. !MESSAGE "hl - Win32 Debug HL2MP" (based on "Win32 (x86) Dynamic-Link Library")
  31. !MESSAGE "hl - Win32 Release HL2MP" (based on "Win32 (x86) Dynamic-Link Library")
  32. !MESSAGE
  33. # Begin Project
  34. # PROP AllowPerConfigDependencies 0
  35. # PROP Scc_ProjName ""$/Src/dlls", ELEBAAAA"
  36. # PROP Scc_LocalPath "."
  37. CPP=cl.exe
  38. MTL=midl.exe
  39. RSC=rc.exe
  40. !IF "$(CFG)" == "hl - Win32 Release HL2"
  41. # PROP BASE Use_MFC 0
  42. # PROP BASE Use_Debug_Libraries 0
  43. # PROP BASE Output_Dir "hl___Win32_hl2_Release"
  44. # PROP BASE Intermediate_Dir "hl___Win32_hl2_Release"
  45. # PROP BASE Target_Dir ""
  46. # PROP Use_MFC 0
  47. # PROP Use_Debug_Libraries 0
  48. # PROP Output_Dir "Release_hl2"
  49. # PROP Intermediate_Dir "Release_hl2"
  50. # PROP Ignore_Export_Lib 1
  51. # PROP Target_Dir ""
  52. # ADD BASE CPP /nologo /G5 /MT /W3 /Zi /O2 /I "..\engine" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "QUIVER" /D "VOXEL" /D "QUAKE2" /D "VALVE_DLL" /Fr /YX /FD /c
  53. # ADD CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../game_shared/hl2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl2_dll" /D "HL2_DLL" /D "USES_SAVERESTORE" /D "NDEBUG" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /Fr /Yu"cbase.h" /FD /c
  54. # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  55. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  56. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  57. # ADD RSC /l 0x409 /d "NDEBUG"
  58. BSC32=bscmake.exe
  59. # ADD BASE BSC32 /nologo
  60. # ADD BSC32 /nologo
  61. LINK32=link.exe
  62. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /map /debug /machine:I386 /def:".\hl.def"
  63. # SUBTRACT BASE LINK32 /profile
  64. # ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"Release_hl2/server.dll" /libpath:"..\lib\public"
  65. # SUBTRACT LINK32 /pdb:none
  66. # Begin Custom Build - Copying to HL2
  67. TargetDir=.\Release_hl2
  68. InputPath=.\Release_hl2\server.dll
  69. SOURCE="$(InputPath)"
  70. BuildCmds= \
  71. if exist ..\..\hl2\bin\server.dll attrib -r ..\..\hl2\bin\server.dll \
  72. if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\hl2\bin\server.dll \
  73. if exist ..\..\hl2\bin\server.pdb attrib -r ..\..\hl2\bin\server.pdb \
  74. if exist $(TargetDir)\server.pdb copy $(TargetDir)\server.pdb ..\..\hl2\bin \
  75. "..\..\hl2\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  76. $(BuildCmds)
  77. "..\..\hl2\bin\server.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  78. $(BuildCmds)
  79. # End Custom Build
  80. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  81. # PROP BASE Use_MFC 0
  82. # PROP BASE Use_Debug_Libraries 1
  83. # PROP BASE Output_Dir "hl___Win32_hl2_Debug"
  84. # PROP BASE Intermediate_Dir "hl___Win32_hl2_Debug"
  85. # PROP BASE Ignore_Export_Lib 0
  86. # PROP BASE Target_Dir ""
  87. # PROP Use_MFC 0
  88. # PROP Use_Debug_Libraries 1
  89. # PROP Output_Dir "Debug_hl2"
  90. # PROP Intermediate_Dir "Debug_hl2"
  91. # PROP Ignore_Export_Lib 1
  92. # PROP Target_Dir ""
  93. # ADD BASE CPP /nologo /G5 /MTd /W3 /Gm /ZI /Od /I "..\engine" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "QUIVER" /D "VOXEL" /D "QUAKE2" /D "VALVE_DLL" /FR /YX /FD /c
  94. # ADD CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "../game_shared/hl2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl2_dll" /D "HL2_DLL" /D "USES_SAVERESTORE" /D "_DEBUG" /D fopen=dont_use_fopen /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /FR /Yu"cbase.h" /FD /c
  95. # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  96. # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  97. # ADD BASE RSC /l 0x409 /i "..\engine" /d "_DEBUG"
  98. # ADD RSC /l 0x409 /i "..\engine" /d "_DEBUG"
  99. BSC32=bscmake.exe
  100. # ADD BASE BSC32 /nologo
  101. # ADD BSC32 /nologo
  102. LINK32=link.exe
  103. # ADD BASE LINK32 user32.lib advapi32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /def:".\hl.def" /implib:".\Debug\server.lib"
  104. # SUBTRACT BASE LINK32 /profile
  105. # ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /debug /machine:I386 /out:"Debug_hl2/server.dll" /implib:".\Debug_hl2\server.lib" /libpath:"..\lib\public"
  106. # SUBTRACT LINK32 /verbose /pdb:none
  107. # Begin Custom Build - Copying to HL2
  108. TargetDir=.\Debug_hl2
  109. InputPath=.\Debug_hl2\server.dll
  110. SOURCE="$(InputPath)"
  111. "..\..\hl2\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  112. if exist ..\..\hl2\bin\server.dll attrib -r ..\..\hl2\bin\server.dll
  113. if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\hl2\bin\server.dll
  114. # End Custom Build
  115. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  116. # PROP BASE Use_MFC 0
  117. # PROP BASE Use_Debug_Libraries 1
  118. # PROP BASE Output_Dir "hl___Win32_tf2_Debug"
  119. # PROP BASE Intermediate_Dir "hl___Win32_tf2_Debug"
  120. # PROP BASE Ignore_Export_Lib 0
  121. # PROP BASE Target_Dir ""
  122. # PROP Use_MFC 0
  123. # PROP Use_Debug_Libraries 1
  124. # PROP Output_Dir "Debug_tf2"
  125. # PROP Intermediate_Dir "Debug_tf2"
  126. # PROP Ignore_Export_Lib 1
  127. # PROP Target_Dir ""
  128. # ADD BASE CPP /nologo /G5 /W3 /Gm /ZI /Od /I "..\engine" /I "ivp" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "QUIVER" /D "VOXEL" /D "QUAKE2" /D "VALVE_DLL" /FR /YX /FD /c
  129. # ADD CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "." /I "../ivp/IVP_Physics" /I "../ivp/IVP_Collision" /I "../ivp/IVP_Controller" /I "../ivp/IVP_Utility" /I "../ivp/IVP_Surface_manager" /I "ivp/" /I "../ivp/IVP_Compact_Builder" /I "../statemachine" /I "../game_shared/tf2" /I "../../game_shared/tf2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/tf2_dll" /I "../../dlls/tf2_dll" /D "TF2_DLL" /D "_DEBUG" /D fopen=dont_use_fopen /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /FR /Yu"cbase.h" /FD /c
  130. # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  131. # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  132. # ADD BASE RSC /l 0x409 /i "..\engine" /d "_DEBUG"
  133. # ADD RSC /l 0x409 /i "..\engine" /d "_DEBUG"
  134. BSC32=bscmake.exe
  135. # ADD BASE BSC32 /nologo
  136. # ADD BSC32 /nologo
  137. LINK32=link.exe
  138. # ADD BASE LINK32 user32.lib advapi32.lib winmm.lib ivp/ivp_lib.lib /nologo /subsystem:windows /dll /debug /machine:I386 /def:".\hl.def" /implib:".\Debug\server.lib"
  139. # SUBTRACT BASE LINK32 /profile
  140. # ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /out:"Debug_tf2/server.dll" /implib:".\Debug_hl2\server.lib" /libpath:"..\lib\public"
  141. # SUBTRACT LINK32 /pdb:none
  142. # Begin Custom Build - Copying to tf2
  143. TargetDir=.\Debug_tf2
  144. InputPath=.\Debug_tf2\server.dll
  145. SOURCE="$(InputPath)"
  146. "..\..\tf2\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  147. if exist ..\..\tf2\bin\server.dll attrib -r ..\..\tf2\bin\server.dll
  148. if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\tf2\bin\server.dll
  149. # End Custom Build
  150. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  151. # PROP BASE Use_MFC 0
  152. # PROP BASE Use_Debug_Libraries 0
  153. # PROP BASE Output_Dir "hl___Win32_tf2_Release"
  154. # PROP BASE Intermediate_Dir "hl___Win32_tf2_Release"
  155. # PROP BASE Ignore_Export_Lib 0
  156. # PROP BASE Target_Dir ""
  157. # PROP Use_MFC 0
  158. # PROP Use_Debug_Libraries 0
  159. # PROP Output_Dir "Release_tf2"
  160. # PROP Intermediate_Dir "Release_tf2"
  161. # PROP Ignore_Export_Lib 1
  162. # PROP Target_Dir ""
  163. # ADD BASE CPP /nologo /G5 /W3 /Zi /O2 /I "..\engine" /I "ivp" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "QUIVER" /D "VOXEL" /D "QUAKE2" /D "VALVE_DLL" /Fr /YX /FD /c
  164. # ADD CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../ivp/IVP_Physics" /I "../ivp/IVP_Collision" /I "../ivp/IVP_Controller" /I "../ivp/IVP_Utility" /I "../ivp/IVP_Surface_manager" /I "ivp/" /I "../ivp/IVP_Compact_Builder" /I "../statemachine" /I "../game_shared/tf2" /I "../../game_shared/tf2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/tf2_dll" /I "../../dlls/tf2_dll" /D "TF2_DLL" /D "NDEBUG" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /Fr /Yu"cbase.h" /FD /c
  165. # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  166. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  167. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  168. # ADD RSC /l 0x409 /d "NDEBUG"
  169. BSC32=bscmake.exe
  170. # ADD BASE BSC32 /nologo
  171. # ADD BSC32 /nologo
  172. LINK32=link.exe
  173. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib ivp/ivp_lib.lib /nologo /subsystem:windows /dll /map /debug /machine:I386 /def:".\hl.def"
  174. # SUBTRACT BASE LINK32 /profile
  175. # ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"Release_tf2/server.dll" /libpath:"..\lib\public"
  176. # SUBTRACT LINK32 /pdb:none
  177. # Begin Custom Build - Copying to tf2
  178. TargetDir=.\Release_tf2
  179. InputPath=.\Release_tf2\server.dll
  180. SOURCE="$(InputPath)"
  181. BuildCmds= \
  182. if exist ..\..\tf2\bin\server.dll attrib -r ..\..\tf2\bin\server.dll \
  183. if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\tf2\bin\server.dll \
  184. if exist ..\..\tf2\bin\server.pdb attrib -r ..\..\tf2\bin\server.pdb \
  185. if exist $(TargetDir)\server.pdb copy $(TargetDir)\server.pdb ..\..\tf2\bin \
  186. "..\..\tf2\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  187. $(BuildCmds)
  188. "..\..\tf2\bin\server.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  189. $(BuildCmds)
  190. # End Custom Build
  191. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  192. # PROP BASE Use_MFC 0
  193. # PROP BASE Use_Debug_Libraries 0
  194. # PROP BASE Output_Dir "hl___Win32_Release_HL1"
  195. # PROP BASE Intermediate_Dir "hl___Win32_Release_HL1"
  196. # PROP BASE Ignore_Export_Lib 1
  197. # PROP BASE Target_Dir ""
  198. # PROP Use_MFC 0
  199. # PROP Use_Debug_Libraries 0
  200. # PROP Output_Dir "Release_hl1"
  201. # PROP Intermediate_Dir "Release_hl1"
  202. # PROP Ignore_Export_Lib 1
  203. # PROP Target_Dir ""
  204. # ADD BASE CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../game_shared/hl2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl2_dll" /D "HL1_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "NDEBUG" /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /Fr /Yu"cbase.h" /FD /c
  205. # ADD CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../game_shared/hl1" /I "../game_shared/hl2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl1_dll" /I "../dlls/hl2_dll" /D "HL1_DLL" /D "USES_SAVERESTORE" /D "NDEBUG" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /Fr /Yu"cbase.h" /FD /c
  206. # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  207. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  208. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  209. # ADD RSC /l 0x409 /d "NDEBUG"
  210. BSC32=bscmake.exe
  211. # ADD BASE BSC32 /nologo
  212. # ADD BSC32 /nologo
  213. LINK32=link.exe
  214. # ADD BASE LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"Release_hl1/server.dll" /libpath:"..\lib\public"
  215. # SUBTRACT BASE LINK32 /pdb:none
  216. # ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"Release_hl1/server.dll" /libpath:"..\lib\public"
  217. # SUBTRACT LINK32 /pdb:none
  218. # Begin Custom Build - Copying to HL1
  219. TargetDir=.\Release_hl1
  220. InputPath=.\Release_hl1\server.dll
  221. SOURCE="$(InputPath)"
  222. BuildCmds= \
  223. if exist ..\..\hl1\bin\server.dll attrib -r ..\..\hl1\bin\server.dll \
  224. if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\hl1\bin\server.dll \
  225. if exist ..\..\hl1\bin\server.pdb attrib -r ..\..\hl1\bin\server.pdb \
  226. if exist $(TargetDir)\server.pdb copy $(TargetDir)\server.pdb ..\..\hl1\bin \
  227. "..\..\hl1\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  228. $(BuildCmds)
  229. "..\..\hl1\bin\server.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  230. $(BuildCmds)
  231. # End Custom Build
  232. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  233. # PROP BASE Use_MFC 0
  234. # PROP BASE Use_Debug_Libraries 1
  235. # PROP BASE Output_Dir "hl___Win32_Debug_HL1"
  236. # PROP BASE Intermediate_Dir "hl___Win32_Debug_HL1"
  237. # PROP BASE Ignore_Export_Lib 1
  238. # PROP BASE Target_Dir ""
  239. # PROP Use_MFC 0
  240. # PROP Use_Debug_Libraries 1
  241. # PROP Output_Dir "Debug_hl1"
  242. # PROP Intermediate_Dir "Debug_hl1"
  243. # PROP Ignore_Export_Lib 1
  244. # PROP Target_Dir ""
  245. # ADD BASE CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "../game_shared/hl2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl2_dll" /D "HL1_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_DEBUG" /D fopen=dont_use_fopen /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /FR /Yu"cbase.h" /FD /c
  246. # ADD CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "../game_shared/hl1" /I "../game_shared/hl2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl1_dll" /I "../dlls/hl2_dll" /D "HL1_DLL" /D "USES_SAVERESTORE" /D "_DEBUG" /D fopen=dont_use_fopen /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /FR /Yu"cbase.h" /FD /c
  247. # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  248. # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  249. # ADD BASE RSC /l 0x409 /i "..\engine" /d "_DEBUG"
  250. # ADD RSC /l 0x409 /i "..\engine" /d "_DEBUG"
  251. BSC32=bscmake.exe
  252. # ADD BASE BSC32 /nologo
  253. # ADD BSC32 /nologo
  254. LINK32=link.exe
  255. # ADD BASE LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /debug /machine:I386 /out:"Debug_hl1/server.dll" /implib:".\Debug_hl1\server.lib" /libpath:"..\lib\public"
  256. # SUBTRACT BASE LINK32 /pdb:none
  257. # ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /debug /machine:I386 /out:"Debug_hl1/server.dll" /implib:".\Debug_hl1\server.lib" /libpath:"..\lib\public"
  258. # SUBTRACT LINK32 /pdb:none
  259. # Begin Custom Build - Copying to HL1
  260. TargetDir=.\Debug_hl1
  261. InputPath=.\Debug_hl1\server.dll
  262. SOURCE="$(InputPath)"
  263. "..\..\hl1\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  264. if exist ..\..\hl1\bin\server.dll attrib -r ..\..\hl1\bin\server.dll
  265. if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\hl1\bin\server.dll
  266. # End Custom Build
  267. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  268. # PROP BASE Use_MFC 0
  269. # PROP BASE Use_Debug_Libraries 1
  270. # PROP BASE Output_Dir "hl___Win32_Debug_CounterStrike"
  271. # PROP BASE Intermediate_Dir "hl___Win32_Debug_CounterStrike"
  272. # PROP BASE Ignore_Export_Lib 1
  273. # PROP BASE Target_Dir ""
  274. # PROP Use_MFC 0
  275. # PROP Use_Debug_Libraries 1
  276. # PROP Output_Dir "Debug_CounterStrike"
  277. # PROP Intermediate_Dir "Debug_CounterStrike"
  278. # PROP Ignore_Export_Lib 1
  279. # PROP Target_Dir ""
  280. # ADD BASE CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "../game_shared/hl1" /I "../game_shared/hl2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl1_dll" /I "../dlls/hl2_dll" /D "HL1_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_DEBUG" /D fopen=dont_use_fopen /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /FR /Yu"cbase.h" /FD /c
  281. # ADD CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "../game_shared/cstrike" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../dlls/cstrike" /I "../dlls/cstrike/bot" /I "../dlls/cstrike/bot/states" /I "../game_shared/cstrike/bot" /I "../dlls/cstrike/hostage" /D "_DEBUG" /D fopen=dont_use_fopen /D "BOTS" /D "CSTRIKE_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /FR /Yu"cbase.h" /FD /c
  282. # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  283. # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  284. # ADD BASE RSC /l 0x409 /i "..\engine" /d "_DEBUG"
  285. # ADD RSC /l 0x409 /i "..\engine" /d "_DEBUG"
  286. BSC32=bscmake.exe
  287. # ADD BASE BSC32 /nologo
  288. # ADD BSC32 /nologo
  289. LINK32=link.exe
  290. # ADD BASE LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /debug /machine:I386 /out:"Debug_hl1/server.dll" /implib:".\Debug_hl1\server.lib" /libpath:"..\lib\public"
  291. # SUBTRACT BASE LINK32 /pdb:none
  292. # ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /debug /machine:I386 /out:"Debug_CounterStrike/server.dll" /implib:".\Debug_hl1\server.lib" /libpath:"..\lib\public"
  293. # SUBTRACT LINK32 /pdb:none
  294. # Begin Custom Build - Copying to cstrike\bin
  295. TargetDir=.\Debug_CounterStrike
  296. InputPath=.\Debug_CounterStrike\server.dll
  297. SOURCE="$(InputPath)"
  298. "..\..\cstrike\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  299. if exist ..\..\cstrike\bin\server.dll attrib -r ..\..\cstrike\bin\server.dll
  300. if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\cstrike\bin\server.dll
  301. # End Custom Build
  302. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  303. # PROP BASE Use_MFC 0
  304. # PROP BASE Use_Debug_Libraries 0
  305. # PROP BASE Output_Dir "hl___Win32_Release_CounterStrike"
  306. # PROP BASE Intermediate_Dir "hl___Win32_Release_CounterStrike"
  307. # PROP BASE Ignore_Export_Lib 1
  308. # PROP BASE Target_Dir ""
  309. # PROP Use_MFC 0
  310. # PROP Use_Debug_Libraries 0
  311. # PROP Output_Dir "Release_CounterStrike"
  312. # PROP Intermediate_Dir "Release_CounterStrike"
  313. # PROP Ignore_Export_Lib 1
  314. # PROP Target_Dir ""
  315. # ADD BASE CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../game_shared/hl1" /I "../game_shared/hl2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl1_dll" /I "../dlls/hl2_dll" /D "HL1_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "NDEBUG" /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /Fr /Yu"cbase.h" /FD /c
  316. # ADD CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../game_shared/cstrike" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../dlls/cstrike" /I "../dlls/cstrike/bot" /I "../dlls/cstrike/bot/states" /I "../game_shared/cstrike/bot" /I "../dlls/cstrike/hostage" /D "NDEBUG" /D "BOTS" /D "CSTRIKE_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /Fr /Yu"cbase.h" /FD /c
  317. # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  318. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  319. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  320. # ADD RSC /l 0x409 /d "NDEBUG"
  321. BSC32=bscmake.exe
  322. # ADD BASE BSC32 /nologo
  323. # ADD BSC32 /nologo
  324. LINK32=link.exe
  325. # ADD BASE LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"Release_hl1/server.dll" /libpath:"..\lib\public"
  326. # SUBTRACT BASE LINK32 /pdb:none
  327. # ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"Release_CounterStrike/server.dll" /libpath:"..\lib\public"
  328. # SUBTRACT LINK32 /pdb:none
  329. # Begin Custom Build - Copying to HL1
  330. TargetDir=.\Release_CounterStrike
  331. InputPath=.\Release_CounterStrike\server.dll
  332. SOURCE="$(InputPath)"
  333. BuildCmds= \
  334. if exist ..\..\cstrike\bin\server.dll attrib -r ..\..\cstrike\bin\server.dll \
  335. if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\cstrike\bin\server.dll \
  336. if exist ..\..\cstrike\bin\server.pdb attrib -r ..\..\cstrike\bin\server.pdb \
  337. if exist $(TargetDir)\server.pdb copy $(TargetDir)\server.pdb ..\..\cstrike\bin \
  338. "..\..\cstrike\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  339. $(BuildCmds)
  340. "..\..\cstrike\bin\server.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  341. $(BuildCmds)
  342. # End Custom Build
  343. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  344. # PROP BASE Use_MFC 0
  345. # PROP BASE Use_Debug_Libraries 1
  346. # PROP BASE Output_Dir "hl___Win32_Debug_DoD"
  347. # PROP BASE Intermediate_Dir "hl___Win32_Debug_DoD"
  348. # PROP BASE Ignore_Export_Lib 1
  349. # PROP BASE Target_Dir ""
  350. # PROP Use_MFC 0
  351. # PROP Use_Debug_Libraries 1
  352. # PROP Output_Dir "hl___Win32_Debug_DoD"
  353. # PROP Intermediate_Dir "hl___Win32_Debug_DoD"
  354. # PROP Ignore_Export_Lib 1
  355. # PROP Target_Dir ""
  356. # ADD BASE CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "../game_shared/cstrike" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../dlls/cstrike" /I "../dlls/cstrike/bot" /I "../dlls/cstrike/bot/states" /I "../game_shared/cstrike/bot" /D "_DEBUG" /D fopen=dont_use_fopen /D "BOTS" /D "CSTRIKE_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /FR /Yu"cbase.h" /FD /c
  357. # ADD CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "../game_shared/dod" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../dlls/dod" /D "_DEBUG" /D fopen=dont_use_fopen /D "BOTS" /D "DOD_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /FR /Yu"cbase.h" /FD /c
  358. # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  359. # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  360. # ADD BASE RSC /l 0x409 /i "..\engine" /d "_DEBUG"
  361. # ADD RSC /l 0x409 /i "..\engine" /d "_DEBUG"
  362. BSC32=bscmake.exe
  363. # ADD BASE BSC32 /nologo
  364. # ADD BSC32 /nologo
  365. LINK32=link.exe
  366. # ADD BASE LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /debug /machine:I386 /out:"Debug_CounterStrike/server.dll" /implib:".\Debug_hl1\server.lib" /libpath:"..\lib\public"
  367. # SUBTRACT BASE LINK32 /pdb:none
  368. # ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /debug /machine:I386 /out:"Debug_CounterStrike/server.dll" /implib:".\Debug_hl1\server.lib" /libpath:"..\lib\public"
  369. # SUBTRACT LINK32 /pdb:none
  370. # Begin Custom Build - Copying to dod\bin
  371. TargetDir=.\Debug_CounterStrike
  372. InputPath=.\Debug_CounterStrike\server.dll
  373. SOURCE="$(InputPath)"
  374. "..\..\dod\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  375. if exist ..\..\dod\bin\server.dll attrib -r ..\..\dod\bin\server.dll
  376. if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\dod\bin\server.dll
  377. # End Custom Build
  378. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  379. # PROP BASE Use_MFC 0
  380. # PROP BASE Use_Debug_Libraries 0
  381. # PROP BASE Output_Dir "hl___Win32_Release_DoD"
  382. # PROP BASE Intermediate_Dir "hl___Win32_Release_DoD"
  383. # PROP BASE Ignore_Export_Lib 1
  384. # PROP BASE Target_Dir ""
  385. # PROP Use_MFC 0
  386. # PROP Use_Debug_Libraries 0
  387. # PROP Output_Dir "hl___Win32_Release_DoD"
  388. # PROP Intermediate_Dir "hl___Win32_Release_DoD"
  389. # PROP Ignore_Export_Lib 1
  390. # PROP Target_Dir ""
  391. # ADD BASE CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../game_shared/cstrike" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../dlls/cstrike" /I "../dlls/cstrike/bot" /I "../dlls/cstrike/bot/states" /I "../game_shared/cstrike/bot" /D "NDEBUG" /D "BOTS" /D "CSTRIKE_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /Fr /Yu"cbase.h" /FD /c
  392. # ADD CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../game_shared/dod" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../dlls/dod" /D "NDEBUG" /D "BOTS" /D "DOD_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /Fr /Yu"cbase.h" /FD /c
  393. # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  394. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  395. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  396. # ADD RSC /l 0x409 /d "NDEBUG"
  397. BSC32=bscmake.exe
  398. # ADD BASE BSC32 /nologo
  399. # ADD BSC32 /nologo
  400. LINK32=link.exe
  401. # ADD BASE LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"Release_CounterStrike/server.dll" /libpath:"..\lib\public"
  402. # SUBTRACT BASE LINK32 /pdb:none
  403. # ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"Release_CounterStrike/server.dll" /libpath:"..\lib\public"
  404. # SUBTRACT LINK32 /pdb:none
  405. # Begin Custom Build - Copying to dod\bin
  406. TargetDir=.\Release_CounterStrike
  407. InputPath=.\Release_CounterStrike\server.dll
  408. SOURCE="$(InputPath)"
  409. BuildCmds= \
  410. if exist ..\..\dod\bin\server.dll attrib -r ..\..\dod\bin\server.dll \
  411. if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\dod\bin\server.dll \
  412. if exist ..\..\dod\bin\server.pdb attrib -r ..\..\dod\bin\server.pdb \
  413. if exist $(TargetDir)\server.pdb copy $(TargetDir)\server.pdb ..\..\dod\bin \
  414. "..\..\dod\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  415. $(BuildCmds)
  416. "..\..\dod\bin\server.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  417. $(BuildCmds)
  418. # End Custom Build
  419. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  420. # PROP BASE Use_MFC 0
  421. # PROP BASE Use_Debug_Libraries 0
  422. # PROP BASE Output_Dir "hl___Win32_Release_SDK"
  423. # PROP BASE Intermediate_Dir "hl___Win32_Release_SDK"
  424. # PROP BASE Ignore_Export_Lib 1
  425. # PROP BASE Target_Dir ""
  426. # PROP Use_MFC 0
  427. # PROP Use_Debug_Libraries 0
  428. # PROP Output_Dir "hl___Win32_Release_SDK"
  429. # PROP Intermediate_Dir "hl___Win32_Release_SDK"
  430. # PROP Ignore_Export_Lib 1
  431. # PROP Target_Dir ""
  432. # ADD BASE CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../game_shared/dod" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../dlls/dod" /D "NDEBUG" /D "BOTS" /D "DOD_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /Fr /Yu"cbase.h" /FD /c
  433. # ADD CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../game_shared/sdk" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../dlls/sdk" /D "NDEBUG" /D "BOTS" /D "SDK_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /Fr /Yu"cbase.h" /FD /c
  434. # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  435. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  436. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  437. # ADD RSC /l 0x409 /d "NDEBUG"
  438. BSC32=bscmake.exe
  439. # ADD BASE BSC32 /nologo
  440. # ADD BSC32 /nologo
  441. LINK32=link.exe
  442. # ADD BASE LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"Release_CounterStrike/server.dll" /libpath:"..\lib\public"
  443. # SUBTRACT BASE LINK32 /pdb:none
  444. # ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"Release_CounterStrike/server.dll" /libpath:"..\lib\public"
  445. # SUBTRACT LINK32 /pdb:none
  446. # Begin Custom Build - Copying to HL1
  447. TargetDir=.\Release_CounterStrike
  448. InputPath=.\Release_CounterStrike\server.dll
  449. SOURCE="$(InputPath)"
  450. BuildCmds= \
  451. if exist ..\..\sampleapp\bin\server.dll attrib -r ..\..\sampleapp\bin\server.dll \
  452. if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\sampleapp\bin\server.dll \
  453. if exist ..\..\sampleapp\bin\server.pdb attrib -r ..\..\sampleapp\bin\server.pdb \
  454. if exist $(TargetDir)\server.pdb copy $(TargetDir)\server.pdb ..\..\sampleapp\bin \
  455. "..\..\sampleapp\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  456. $(BuildCmds)
  457. "..\..\sampleapp\bin\server.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  458. $(BuildCmds)
  459. # End Custom Build
  460. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  461. # PROP BASE Use_MFC 0
  462. # PROP BASE Use_Debug_Libraries 1
  463. # PROP BASE Output_Dir "hl___Win32_Debug_SDK"
  464. # PROP BASE Intermediate_Dir "hl___Win32_Debug_SDK"
  465. # PROP BASE Ignore_Export_Lib 1
  466. # PROP BASE Target_Dir ""
  467. # PROP Use_MFC 0
  468. # PROP Use_Debug_Libraries 1
  469. # PROP Output_Dir "hl___Win32_Debug_SDK"
  470. # PROP Intermediate_Dir "hl___Win32_Debug_SDK"
  471. # PROP Ignore_Export_Lib 1
  472. # PROP Target_Dir ""
  473. # ADD BASE CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "../game_shared/dod" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../dlls/dod" /D "_DEBUG" /D fopen=dont_use_fopen /D "BOTS" /D "DOD_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /FR /Yu"cbase.h" /FD /c
  474. # ADD CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "../game_shared/sdk" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../dlls/sdk" /D "_DEBUG" /D fopen=dont_use_fopen /D "BOTS" /D "SDK_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /FR /Yu"cbase.h" /FD /c
  475. # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  476. # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  477. # ADD BASE RSC /l 0x409 /i "..\engine" /d "_DEBUG"
  478. # ADD RSC /l 0x409 /i "..\engine" /d "_DEBUG"
  479. BSC32=bscmake.exe
  480. # ADD BASE BSC32 /nologo
  481. # ADD BSC32 /nologo
  482. LINK32=link.exe
  483. # ADD BASE LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /debug /machine:I386 /out:"Debug_CounterStrike/server.dll" /implib:".\Debug_hl1\server.lib" /libpath:"..\lib\public"
  484. # SUBTRACT BASE LINK32 /pdb:none
  485. # ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /debug /machine:I386 /out:"Debug_CounterStrike/server.dll" /implib:".\Debug_hl1\server.lib" /libpath:"..\lib\public"
  486. # SUBTRACT LINK32 /pdb:none
  487. # Begin Custom Build - Copying to cstrike\bin
  488. TargetDir=.\Debug_CounterStrike
  489. InputPath=.\Debug_CounterStrike\server.dll
  490. SOURCE="$(InputPath)"
  491. "..\..\sampleapp\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  492. if exist ..\..\sampleapp\bin\server.dll attrib -r ..\..\sampleapp\bin\server.dll
  493. if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\sampleapp\bin\server.dll
  494. # End Custom Build
  495. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  496. # PROP BASE Use_MFC 0
  497. # PROP BASE Use_Debug_Libraries 1
  498. # PROP BASE Output_Dir "hl___Win32_Debug_HL2MP"
  499. # PROP BASE Intermediate_Dir "hl___Win32_Debug_HL2MP"
  500. # PROP BASE Ignore_Export_Lib 1
  501. # PROP BASE Target_Dir ""
  502. # PROP Use_MFC 0
  503. # PROP Use_Debug_Libraries 1
  504. # PROP Output_Dir "hl___Win32_Debug_HL2MP"
  505. # PROP Intermediate_Dir "hl___Win32_Debug_HL2MP"
  506. # PROP Ignore_Export_Lib 1
  507. # PROP Target_Dir ""
  508. # ADD BASE CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "../game_shared/hl2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl2_dll" /D "HL2_DLL" /D "USES_SAVERESTORE" /D "_DEBUG" /D fopen=dont_use_fopen /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /FR /Yu"cbase.h" /FD /c
  509. # ADD CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "../game_shared/hl2" /I "../dlls/hl2mp_dll" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl2_dll" /I "../game_shared/hl2mp" /D "HL2MP" /D "HL2_DLL" /D "USES_SAVERESTORE" /D "_DEBUG" /D fopen=dont_use_fopen /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /FR /Yu"cbase.h" /FD /c
  510. # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  511. # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  512. # ADD BASE RSC /l 0x409 /i "..\engine" /d "_DEBUG"
  513. # ADD RSC /l 0x409 /i "..\engine" /d "_DEBUG"
  514. BSC32=bscmake.exe
  515. # ADD BASE BSC32 /nologo
  516. # ADD BSC32 /nologo
  517. LINK32=link.exe
  518. # ADD BASE LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /debug /machine:I386 /out:"Debug_hl2/server.dll" /implib:".\Debug_hl2\server.lib" /libpath:"..\lib\public"
  519. # SUBTRACT BASE LINK32 /verbose /pdb:none
  520. # ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /debug /machine:I386 /out:"Debug_hl2mp/server.dll" /implib:".\Debug_hl2\server.lib" /libpath:"..\lib\public"
  521. # SUBTRACT LINK32 /verbose /pdb:none
  522. # Begin Custom Build - Copying to HL2MP
  523. TargetDir=.\Debug_hl2mp
  524. InputPath=.\Debug_hl2mp\server.dll
  525. SOURCE="$(InputPath)"
  526. "..\..\hl2mp\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  527. if exist ..\..\hl2mp\bin\server.dll attrib -r ..\..\hl2mp\bin\server.dll
  528. if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\hl2mp\bin\server.dll
  529. # End Custom Build
  530. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  531. # PROP BASE Use_MFC 0
  532. # PROP BASE Use_Debug_Libraries 0
  533. # PROP BASE Output_Dir "hl___Win32_Release_HL2MP"
  534. # PROP BASE Intermediate_Dir "hl___Win32_Release_HL2MP"
  535. # PROP BASE Ignore_Export_Lib 1
  536. # PROP BASE Target_Dir ""
  537. # PROP Use_MFC 0
  538. # PROP Use_Debug_Libraries 0
  539. # PROP Output_Dir "hl___Win32_Release_HL2MP"
  540. # PROP Intermediate_Dir "hl___Win32_Release_HL2MP"
  541. # PROP Ignore_Export_Lib 1
  542. # PROP Target_Dir ""
  543. # ADD BASE CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../game_shared/hl2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl2_dll" /D "HL2_DLL" /D "USES_SAVERESTORE" /D "NDEBUG" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /Fr /Yu"cbase.h" /FD /c
  544. # ADD CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../dlls/hl2mp_dll" /I "../game_shared/hl2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl2_dll" /I "../game_shared/hl2mp" /D "HL2MP" /D "HL2_DLL" /D "USES_SAVERESTORE" /D "NDEBUG" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /Fr /Yu"cbase.h" /FD /c
  545. # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  546. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  547. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  548. # ADD RSC /l 0x409 /d "NDEBUG"
  549. BSC32=bscmake.exe
  550. # ADD BASE BSC32 /nologo
  551. # ADD BSC32 /nologo
  552. LINK32=link.exe
  553. # ADD BASE LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"Release_hl2/server.dll" /libpath:"..\lib\public"
  554. # SUBTRACT BASE LINK32 /pdb:none
  555. # ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"hl___Win32_Release_HL2MP/server.dll" /libpath:"..\lib\public"
  556. # SUBTRACT LINK32 /pdb:none
  557. # Begin Custom Build - Copying to HL2MP
  558. TargetDir=.\hl___Win32_Release_HL2MP
  559. InputPath=.\hl___Win32_Release_HL2MP\server.dll
  560. SOURCE="$(InputPath)"
  561. BuildCmds= \
  562. if exist ..\..\hl2mp\bin\server.dll attrib -r ..\..\hl2mp\bin\server.dll \
  563. if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\hl2mp\bin\server.dll \
  564. if exist ..\..\hl2mp\bin\server.pdb attrib -r ..\..\hl2mp\bin\server.pdb \
  565. if exist $(TargetDir)\server.pdb copy $(TargetDir)\server.pdb ..\..\hl2mp\bin \
  566. "..\..\hl2mp\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  567. $(BuildCmds)
  568. "..\..\hl2mp\bin\server.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  569. $(BuildCmds)
  570. # End Custom Build
  571. !ENDIF
  572. # Begin Target
  573. # Name "hl - Win32 Release HL2"
  574. # Name "hl - Win32 Debug HL2"
  575. # Name "hl - Win32 Debug TF2"
  576. # Name "hl - Win32 Release TF2"
  577. # Name "hl - Win32 Release HL1"
  578. # Name "hl - Win32 Debug HL1"
  579. # Name "hl - Win32 Debug CounterStrike"
  580. # Name "hl - Win32 Release CounterStrike"
  581. # Name "hl - Win32 Debug DoD"
  582. # Name "hl - Win32 Release DoD"
  583. # Name "hl - Win32 Release SDK"
  584. # Name "hl - Win32 Debug SDK"
  585. # Name "hl - Win32 Debug HL2MP"
  586. # Name "hl - Win32 Release HL2MP"
  587. # Begin Group "Source Files"
  588. # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90"
  589. # Begin Group "Precompiled Header"
  590. # PROP Default_Filter ""
  591. # Begin Source File
  592. SOURCE=.\stdafx.cpp
  593. # ADD CPP /Yc"cbase.h"
  594. # End Source File
  595. # End Group
  596. # Begin Group "temporary entities"
  597. # PROP Default_Filter "*.cpp"
  598. # Begin Source File
  599. SOURCE=.\basetempentity.cpp
  600. # End Source File
  601. # Begin Source File
  602. SOURCE=..\game_shared\debugoverlay_shared.cpp
  603. # End Source File
  604. # Begin Source File
  605. SOURCE=.\event_tempentity_tester.cpp
  606. # End Source File
  607. # Begin Source File
  608. SOURCE=.\movie_explosion.cpp
  609. # End Source File
  610. # Begin Source File
  611. SOURCE=.\particle_fire.cpp
  612. # End Source File
  613. # Begin Source File
  614. SOURCE=.\particle_smokegrenade.cpp
  615. # End Source File
  616. # Begin Source File
  617. SOURCE=.\plasma.cpp
  618. # End Source File
  619. # Begin Source File
  620. SOURCE=.\plasma.h
  621. # End Source File
  622. # Begin Source File
  623. SOURCE=.\smoke_trail.cpp
  624. !IF "$(CFG)" == "hl - Win32 Release HL2"
  625. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  626. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  627. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  628. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  629. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  630. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  631. # PROP Exclude_From_Build 1
  632. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  633. # PROP Exclude_From_Build 1
  634. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  635. # PROP BASE Exclude_From_Build 1
  636. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  637. # PROP BASE Exclude_From_Build 1
  638. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  639. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  640. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  641. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  642. !ENDIF
  643. # End Source File
  644. # Begin Source File
  645. SOURCE=.\smoke_trail.h
  646. # End Source File
  647. # Begin Source File
  648. SOURCE=.\SmokeStack.cpp
  649. # End Source File
  650. # Begin Source File
  651. SOURCE=.\SmokeStack.h
  652. # End Source File
  653. # Begin Source File
  654. SOURCE=..\game_shared\SpriteTrail.cpp
  655. # End Source File
  656. # Begin Source File
  657. SOURCE=.\steamjet.cpp
  658. # End Source File
  659. # Begin Source File
  660. SOURCE=.\steamjet.h
  661. # End Source File
  662. # Begin Source File
  663. SOURCE=.\te.cpp
  664. # End Source File
  665. # Begin Source File
  666. SOURCE=.\te.h
  667. # End Source File
  668. # Begin Source File
  669. SOURCE=.\te_armorricochet.cpp
  670. # End Source File
  671. # Begin Source File
  672. SOURCE=.\te_basebeam.cpp
  673. # End Source File
  674. # Begin Source File
  675. SOURCE=.\te_basebeam.h
  676. # End Source File
  677. # Begin Source File
  678. SOURCE=.\te_beamentpoint.cpp
  679. # End Source File
  680. # Begin Source File
  681. SOURCE=.\te_beaments.cpp
  682. # End Source File
  683. # Begin Source File
  684. SOURCE=.\te_beamlaser.cpp
  685. # End Source File
  686. # Begin Source File
  687. SOURCE=.\te_beampoints.cpp
  688. # End Source File
  689. # Begin Source File
  690. SOURCE=.\te_beamring.cpp
  691. # End Source File
  692. # Begin Source File
  693. SOURCE=.\te_beamringpoint.cpp
  694. # End Source File
  695. # Begin Source File
  696. SOURCE=.\te_beamspline.cpp
  697. # End Source File
  698. # Begin Source File
  699. SOURCE=.\te_bloodsprite.cpp
  700. # End Source File
  701. # Begin Source File
  702. SOURCE=.\te_bloodstream.cpp
  703. # End Source File
  704. # Begin Source File
  705. SOURCE=.\te_breakmodel.cpp
  706. # End Source File
  707. # Begin Source File
  708. SOURCE=.\te_bspdecal.cpp
  709. # End Source File
  710. # Begin Source File
  711. SOURCE=.\te_bubbles.cpp
  712. # End Source File
  713. # Begin Source File
  714. SOURCE=.\te_bubbletrail.cpp
  715. # End Source File
  716. # Begin Source File
  717. SOURCE=.\te_decal.cpp
  718. # End Source File
  719. # Begin Source File
  720. SOURCE=.\te_dynamiclight.cpp
  721. # End Source File
  722. # Begin Source File
  723. SOURCE=.\te_energysplash.cpp
  724. # End Source File
  725. # Begin Source File
  726. SOURCE=.\te_explosion.cpp
  727. # End Source File
  728. # Begin Source File
  729. SOURCE=.\te_fizz.cpp
  730. # End Source File
  731. # Begin Source File
  732. SOURCE=.\te_footprintdecal.cpp
  733. # End Source File
  734. # Begin Source File
  735. SOURCE=.\hl2_dll\te_gaussexplosion.cpp
  736. # End Source File
  737. # Begin Source File
  738. SOURCE=.\te_GlassShatter.cpp
  739. # End Source File
  740. # Begin Source File
  741. SOURCE=.\te_glowsprite.cpp
  742. # End Source File
  743. # Begin Source File
  744. SOURCE=.\te_impact.cpp
  745. # End Source File
  746. # Begin Source File
  747. SOURCE=.\te_killplayerattachments.cpp
  748. # End Source File
  749. # Begin Source File
  750. SOURCE=.\te_largefunnel.cpp
  751. # End Source File
  752. # Begin Source File
  753. SOURCE=.\te_muzzleflash.cpp
  754. # End Source File
  755. # Begin Source File
  756. SOURCE=.\te_particlesystem.cpp
  757. # End Source File
  758. # Begin Source File
  759. SOURCE=.\te_particlesystem.h
  760. # End Source File
  761. # Begin Source File
  762. SOURCE=.\te_physicsprop.cpp
  763. # End Source File
  764. # Begin Source File
  765. SOURCE=.\te_playerdecal.cpp
  766. # End Source File
  767. # Begin Source File
  768. SOURCE=.\te_projecteddecal.cpp
  769. # End Source File
  770. # Begin Source File
  771. SOURCE=.\te_showline.cpp
  772. # End Source File
  773. # Begin Source File
  774. SOURCE=.\te_smoke.cpp
  775. # End Source File
  776. # Begin Source File
  777. SOURCE=.\te_sparks.cpp
  778. # End Source File
  779. # Begin Source File
  780. SOURCE=.\te_sprite.cpp
  781. # End Source File
  782. # Begin Source File
  783. SOURCE=.\te_spritespray.cpp
  784. # End Source File
  785. # Begin Source File
  786. SOURCE=.\te_worlddecal.cpp
  787. # End Source File
  788. # Begin Source File
  789. SOURCE=..\game_shared\usermessages.cpp
  790. # End Source File
  791. # End Group
  792. # Begin Group "HL2 DLL"
  793. # PROP Default_Filter ""
  794. # Begin Group "unused"
  795. # PROP Default_Filter ""
  796. # Begin Source File
  797. SOURCE=.\hl2_dll\grenade_beam.cpp
  798. !IF "$(CFG)" == "hl - Win32 Release HL2"
  799. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  800. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  801. # PROP Exclude_From_Build 1
  802. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  803. # PROP Exclude_From_Build 1
  804. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  805. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  806. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  807. # PROP Exclude_From_Build 1
  808. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  809. # PROP Exclude_From_Build 1
  810. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  811. # PROP BASE Exclude_From_Build 1
  812. # PROP Exclude_From_Build 1
  813. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  814. # PROP BASE Exclude_From_Build 1
  815. # PROP Exclude_From_Build 1
  816. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  817. # PROP BASE Exclude_From_Build 1
  818. # PROP Exclude_From_Build 1
  819. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  820. # PROP BASE Exclude_From_Build 1
  821. # PROP Exclude_From_Build 1
  822. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  823. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  824. !ENDIF
  825. # End Source File
  826. # Begin Source File
  827. SOURCE=.\hl2_dll\grenade_beam.h
  828. !IF "$(CFG)" == "hl - Win32 Release HL2"
  829. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  830. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  831. # PROP Exclude_From_Build 1
  832. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  833. # PROP Exclude_From_Build 1
  834. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  835. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  836. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  837. # PROP Exclude_From_Build 1
  838. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  839. # PROP Exclude_From_Build 1
  840. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  841. # PROP BASE Exclude_From_Build 1
  842. # PROP Exclude_From_Build 1
  843. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  844. # PROP BASE Exclude_From_Build 1
  845. # PROP Exclude_From_Build 1
  846. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  847. # PROP BASE Exclude_From_Build 1
  848. # PROP Exclude_From_Build 1
  849. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  850. # PROP BASE Exclude_From_Build 1
  851. # PROP Exclude_From_Build 1
  852. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  853. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  854. !ENDIF
  855. # End Source File
  856. # Begin Source File
  857. SOURCE=.\hl2_dll\grenade_brickbat.cpp
  858. !IF "$(CFG)" == "hl - Win32 Release HL2"
  859. # PROP Exclude_From_Build 1
  860. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  861. # PROP Exclude_From_Build 1
  862. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  863. # PROP Exclude_From_Build 1
  864. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  865. # PROP Exclude_From_Build 1
  866. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  867. # PROP Exclude_From_Build 1
  868. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  869. # PROP Exclude_From_Build 1
  870. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  871. # PROP BASE Exclude_From_Build 1
  872. # PROP Exclude_From_Build 1
  873. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  874. # PROP BASE Exclude_From_Build 1
  875. # PROP Exclude_From_Build 1
  876. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  877. # PROP BASE Exclude_From_Build 1
  878. # PROP Exclude_From_Build 1
  879. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  880. # PROP BASE Exclude_From_Build 1
  881. # PROP Exclude_From_Build 1
  882. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  883. # PROP BASE Exclude_From_Build 1
  884. # PROP Exclude_From_Build 1
  885. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  886. # PROP BASE Exclude_From_Build 1
  887. # PROP Exclude_From_Build 1
  888. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  889. # PROP BASE Exclude_From_Build 1
  890. # PROP Exclude_From_Build 1
  891. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  892. # PROP BASE Exclude_From_Build 1
  893. # PROP Exclude_From_Build 1
  894. !ENDIF
  895. # End Source File
  896. # Begin Source File
  897. SOURCE=.\hl2_dll\grenade_brickbat.h
  898. !IF "$(CFG)" == "hl - Win32 Release HL2"
  899. # PROP Exclude_From_Build 1
  900. # PROP Ignore_Default_Tool 1
  901. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  902. # PROP Exclude_From_Build 1
  903. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  904. # PROP Exclude_From_Build 1
  905. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  906. # PROP Exclude_From_Build 1
  907. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  908. # PROP BASE Ignore_Default_Tool 1
  909. # PROP Exclude_From_Build 1
  910. # PROP Ignore_Default_Tool 1
  911. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  912. # PROP Exclude_From_Build 1
  913. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  914. # PROP BASE Exclude_From_Build 1
  915. # PROP Exclude_From_Build 1
  916. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  917. # PROP BASE Exclude_From_Build 1
  918. # PROP BASE Ignore_Default_Tool 1
  919. # PROP Exclude_From_Build 1
  920. # PROP Ignore_Default_Tool 1
  921. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  922. # PROP BASE Exclude_From_Build 1
  923. # PROP Exclude_From_Build 1
  924. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  925. # PROP BASE Exclude_From_Build 1
  926. # PROP BASE Ignore_Default_Tool 1
  927. # PROP Exclude_From_Build 1
  928. # PROP Ignore_Default_Tool 1
  929. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  930. # PROP BASE Exclude_From_Build 1
  931. # PROP BASE Ignore_Default_Tool 1
  932. # PROP Exclude_From_Build 1
  933. # PROP Ignore_Default_Tool 1
  934. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  935. # PROP BASE Exclude_From_Build 1
  936. # PROP Exclude_From_Build 1
  937. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  938. # PROP BASE Exclude_From_Build 1
  939. # PROP Exclude_From_Build 1
  940. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  941. # PROP BASE Exclude_From_Build 1
  942. # PROP BASE Ignore_Default_Tool 1
  943. # PROP Exclude_From_Build 1
  944. # PROP Ignore_Default_Tool 1
  945. !ENDIF
  946. # End Source File
  947. # Begin Source File
  948. SOURCE=.\hl2_dll\grenade_energy.cpp
  949. !IF "$(CFG)" == "hl - Win32 Release HL2"
  950. # PROP Exclude_From_Build 1
  951. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  952. # PROP Exclude_From_Build 1
  953. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  954. # PROP Exclude_From_Build 1
  955. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  956. # PROP Exclude_From_Build 1
  957. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  958. # PROP Exclude_From_Build 1
  959. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  960. # PROP Exclude_From_Build 1
  961. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  962. # PROP BASE Exclude_From_Build 1
  963. # PROP Exclude_From_Build 1
  964. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  965. # PROP BASE Exclude_From_Build 1
  966. # PROP Exclude_From_Build 1
  967. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  968. # PROP BASE Exclude_From_Build 1
  969. # PROP Exclude_From_Build 1
  970. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  971. # PROP BASE Exclude_From_Build 1
  972. # PROP Exclude_From_Build 1
  973. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  974. # PROP BASE Exclude_From_Build 1
  975. # PROP Exclude_From_Build 1
  976. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  977. # PROP BASE Exclude_From_Build 1
  978. # PROP Exclude_From_Build 1
  979. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  980. # PROP BASE Exclude_From_Build 1
  981. # PROP Exclude_From_Build 1
  982. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  983. # PROP BASE Exclude_From_Build 1
  984. # PROP Exclude_From_Build 1
  985. !ENDIF
  986. # End Source File
  987. # Begin Source File
  988. SOURCE=.\hl2_dll\grenade_energy.h
  989. !IF "$(CFG)" == "hl - Win32 Release HL2"
  990. # PROP Exclude_From_Build 1
  991. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  992. # PROP Exclude_From_Build 1
  993. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  994. # PROP Exclude_From_Build 1
  995. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  996. # PROP Exclude_From_Build 1
  997. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  998. # PROP Exclude_From_Build 1
  999. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  1000. # PROP Exclude_From_Build 1
  1001. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  1002. # PROP BASE Exclude_From_Build 1
  1003. # PROP Exclude_From_Build 1
  1004. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  1005. # PROP BASE Exclude_From_Build 1
  1006. # PROP Exclude_From_Build 1
  1007. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  1008. # PROP BASE Exclude_From_Build 1
  1009. # PROP Exclude_From_Build 1
  1010. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  1011. # PROP BASE Exclude_From_Build 1
  1012. # PROP Exclude_From_Build 1
  1013. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  1014. # PROP BASE Exclude_From_Build 1
  1015. # PROP Exclude_From_Build 1
  1016. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  1017. # PROP BASE Exclude_From_Build 1
  1018. # PROP Exclude_From_Build 1
  1019. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  1020. # PROP BASE Exclude_From_Build 1
  1021. # PROP Exclude_From_Build 1
  1022. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  1023. # PROP BASE Exclude_From_Build 1
  1024. # PROP Exclude_From_Build 1
  1025. !ENDIF
  1026. # End Source File
  1027. # Begin Source File
  1028. SOURCE=.\hl2_dll\grenade_homer.cpp
  1029. !IF "$(CFG)" == "hl - Win32 Release HL2"
  1030. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  1031. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  1032. # PROP Exclude_From_Build 1
  1033. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  1034. # PROP Exclude_From_Build 1
  1035. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  1036. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  1037. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  1038. # PROP BASE Exclude_From_Build 1
  1039. # PROP Exclude_From_Build 1
  1040. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  1041. # PROP BASE Exclude_From_Build 1
  1042. # PROP Exclude_From_Build 1
  1043. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  1044. # PROP BASE Exclude_From_Build 1
  1045. # PROP Exclude_From_Build 1
  1046. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  1047. # PROP BASE Exclude_From_Build 1
  1048. # PROP Exclude_From_Build 1
  1049. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  1050. # PROP BASE Exclude_From_Build 1
  1051. # PROP Exclude_From_Build 1
  1052. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  1053. # PROP BASE Exclude_From_Build 1
  1054. # PROP Exclude_From_Build 1
  1055. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  1056. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  1057. !ENDIF
  1058. # End Source File
  1059. # Begin Source File
  1060. SOURCE=.\hl2_dll\grenade_homer.h
  1061. !IF "$(CFG)" == "hl - Win32 Release HL2"
  1062. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  1063. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  1064. # PROP Exclude_From_Build 1
  1065. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  1066. # PROP Exclude_From_Build 1
  1067. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  1068. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  1069. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  1070. # PROP BASE Exclude_From_Build 1
  1071. # PROP Exclude_From_Build 1
  1072. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  1073. # PROP BASE Exclude_From_Build 1
  1074. # PROP Exclude_From_Build 1
  1075. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  1076. # PROP BASE Exclude_From_Build 1
  1077. # PROP Exclude_From_Build 1
  1078. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  1079. # PROP BASE Exclude_From_Build 1
  1080. # PROP Exclude_From_Build 1
  1081. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  1082. # PROP BASE Exclude_From_Build 1
  1083. # PROP Exclude_From_Build 1
  1084. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  1085. # PROP BASE Exclude_From_Build 1
  1086. # PROP Exclude_From_Build 1
  1087. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  1088. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  1089. !ENDIF
  1090. # End Source File
  1091. # Begin Source File
  1092. SOURCE=.\hl2_dll\grenade_hopwire.cpp
  1093. !IF "$(CFG)" == "hl - Win32 Release HL2"
  1094. # PROP Exclude_From_Build 1
  1095. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  1096. # PROP Exclude_From_Build 1
  1097. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  1098. # PROP Exclude_From_Build 1
  1099. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  1100. # PROP Exclude_From_Build 1
  1101. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  1102. # PROP Exclude_From_Build 1
  1103. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  1104. # PROP Exclude_From_Build 1
  1105. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  1106. # PROP Exclude_From_Build 1
  1107. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  1108. # PROP Exclude_From_Build 1
  1109. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  1110. # PROP BASE Exclude_From_Build 1
  1111. # PROP Exclude_From_Build 1
  1112. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  1113. # PROP BASE Exclude_From_Build 1
  1114. # PROP Exclude_From_Build 1
  1115. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  1116. # PROP BASE Exclude_From_Build 1
  1117. # PROP Exclude_From_Build 1
  1118. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  1119. # PROP BASE Exclude_From_Build 1
  1120. # PROP Exclude_From_Build 1
  1121. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  1122. # PROP BASE Exclude_From_Build 1
  1123. # PROP Exclude_From_Build 1
  1124. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  1125. # PROP BASE Exclude_From_Build 1
  1126. # PROP Exclude_From_Build 1
  1127. !ENDIF
  1128. # End Source File
  1129. # Begin Source File
  1130. SOURCE=.\hl2_dll\grenade_hopwire.h
  1131. # End Source File
  1132. # Begin Source File
  1133. SOURCE=.\hl2_dll\grenade_molotov.cpp
  1134. !IF "$(CFG)" == "hl - Win32 Release HL2"
  1135. # PROP Exclude_From_Build 1
  1136. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  1137. # PROP Exclude_From_Build 1
  1138. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  1139. # PROP Exclude_From_Build 1
  1140. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  1141. # PROP Exclude_From_Build 1
  1142. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  1143. # PROP Exclude_From_Build 1
  1144. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  1145. # PROP Exclude_From_Build 1
  1146. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  1147. # PROP BASE Exclude_From_Build 1
  1148. # PROP Exclude_From_Build 1
  1149. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  1150. # PROP BASE Exclude_From_Build 1
  1151. # PROP Exclude_From_Build 1
  1152. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  1153. # PROP BASE Exclude_From_Build 1
  1154. # PROP Exclude_From_Build 1
  1155. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  1156. # PROP BASE Exclude_From_Build 1
  1157. # PROP Exclude_From_Build 1
  1158. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  1159. # PROP BASE Exclude_From_Build 1
  1160. # PROP Exclude_From_Build 1
  1161. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  1162. # PROP BASE Exclude_From_Build 1
  1163. # PROP Exclude_From_Build 1
  1164. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  1165. # PROP BASE Exclude_From_Build 1
  1166. # PROP Exclude_From_Build 1
  1167. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  1168. # PROP BASE Exclude_From_Build 1
  1169. # PROP Exclude_From_Build 1
  1170. !ENDIF
  1171. # End Source File
  1172. # Begin Source File
  1173. SOURCE=.\hl2_dll\grenade_molotov.h
  1174. !IF "$(CFG)" == "hl - Win32 Release HL2"
  1175. # PROP Exclude_From_Build 1
  1176. # PROP Ignore_Default_Tool 1
  1177. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  1178. # PROP Exclude_From_Build 1
  1179. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  1180. # PROP Exclude_From_Build 1
  1181. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  1182. # PROP Exclude_From_Build 1
  1183. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  1184. # PROP BASE Ignore_Default_Tool 1
  1185. # PROP Exclude_From_Build 1
  1186. # PROP Ignore_Default_Tool 1
  1187. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  1188. # PROP Exclude_From_Build 1
  1189. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  1190. # PROP BASE Exclude_From_Build 1
  1191. # PROP Exclude_From_Build 1
  1192. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  1193. # PROP BASE Exclude_From_Build 1
  1194. # PROP BASE Ignore_Default_Tool 1
  1195. # PROP Exclude_From_Build 1
  1196. # PROP Ignore_Default_Tool 1
  1197. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  1198. # PROP BASE Exclude_From_Build 1
  1199. # PROP Exclude_From_Build 1
  1200. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  1201. # PROP BASE Exclude_From_Build 1
  1202. # PROP BASE Ignore_Default_Tool 1
  1203. # PROP Exclude_From_Build 1
  1204. # PROP Ignore_Default_Tool 1
  1205. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  1206. # PROP BASE Exclude_From_Build 1
  1207. # PROP BASE Ignore_Default_Tool 1
  1208. # PROP Exclude_From_Build 1
  1209. # PROP Ignore_Default_Tool 1
  1210. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  1211. # PROP BASE Exclude_From_Build 1
  1212. # PROP Exclude_From_Build 1
  1213. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  1214. # PROP BASE Exclude_From_Build 1
  1215. # PROP Exclude_From_Build 1
  1216. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  1217. # PROP BASE Exclude_From_Build 1
  1218. # PROP BASE Ignore_Default_Tool 1
  1219. # PROP Exclude_From_Build 1
  1220. # PROP Ignore_Default_Tool 1
  1221. !ENDIF
  1222. # End Source File
  1223. # Begin Source File
  1224. SOURCE=.\hl2_dll\grenade_pathfollower.cpp
  1225. !IF "$(CFG)" == "hl - Win32 Release HL2"
  1226. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  1227. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  1228. # PROP Exclude_From_Build 1
  1229. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  1230. # PROP Exclude_From_Build 1
  1231. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  1232. # PROP Exclude_From_Build 1
  1233. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  1234. # PROP Exclude_From_Build 1
  1235. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  1236. # PROP BASE Exclude_From_Build 1
  1237. # PROP Exclude_From_Build 1
  1238. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  1239. # PROP BASE Exclude_From_Build 1
  1240. # PROP Exclude_From_Build 1
  1241. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  1242. # PROP BASE Exclude_From_Build 1
  1243. # PROP Exclude_From_Build 1
  1244. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  1245. # PROP BASE Exclude_From_Build 1
  1246. # PROP Exclude_From_Build 1
  1247. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  1248. # PROP BASE Exclude_From_Build 1
  1249. # PROP Exclude_From_Build 1
  1250. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  1251. # PROP BASE Exclude_From_Build 1
  1252. # PROP Exclude_From_Build 1
  1253. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  1254. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  1255. !ENDIF
  1256. # End Source File
  1257. # Begin Source File
  1258. SOURCE=.\hl2_dll\grenade_pathfollower.h
  1259. !IF "$(CFG)" == "hl - Win32 Release HL2"
  1260. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  1261. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  1262. # PROP Exclude_From_Build 1
  1263. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  1264. # PROP Exclude_From_Build 1
  1265. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  1266. # PROP Exclude_From_Build 1
  1267. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  1268. # PROP Exclude_From_Build 1
  1269. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  1270. # PROP BASE Exclude_From_Build 1
  1271. # PROP Exclude_From_Build 1
  1272. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  1273. # PROP BASE Exclude_From_Build 1
  1274. # PROP Exclude_From_Build 1
  1275. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  1276. # PROP BASE Exclude_From_Build 1
  1277. # PROP Exclude_From_Build 1
  1278. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  1279. # PROP BASE Exclude_From_Build 1
  1280. # PROP Exclude_From_Build 1
  1281. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  1282. # PROP BASE Exclude_From_Build 1
  1283. # PROP Exclude_From_Build 1
  1284. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  1285. # PROP BASE Exclude_From_Build 1
  1286. # PROP Exclude_From_Build 1
  1287. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  1288. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  1289. !ENDIF
  1290. # End Source File
  1291. # Begin Source File
  1292. SOURCE=.\hl2_dll\grenade_satchel.cpp
  1293. !IF "$(CFG)" == "hl - Win32 Release HL2"
  1294. # PROP Exclude_From_Build 1
  1295. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  1296. # PROP Exclude_From_Build 1
  1297. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  1298. # PROP Exclude_From_Build 1
  1299. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  1300. # PROP Exclude_From_Build 1
  1301. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  1302. # PROP Exclude_From_Build 1
  1303. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  1304. # PROP Exclude_From_Build 1
  1305. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  1306. # PROP BASE Exclude_From_Build 1
  1307. # PROP Exclude_From_Build 1
  1308. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  1309. # PROP BASE Exclude_From_Build 1
  1310. # PROP Exclude_From_Build 1
  1311. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  1312. # PROP BASE Exclude_From_Build 1
  1313. # PROP Exclude_From_Build 1
  1314. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  1315. # PROP BASE Exclude_From_Build 1
  1316. # PROP Exclude_From_Build 1
  1317. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  1318. # PROP BASE Exclude_From_Build 1
  1319. # PROP Exclude_From_Build 1
  1320. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  1321. # PROP BASE Exclude_From_Build 1
  1322. # PROP Exclude_From_Build 1
  1323. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  1324. # PROP BASE Exclude_From_Build 1
  1325. # PROP Exclude_From_Build 1
  1326. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  1327. # PROP BASE Exclude_From_Build 1
  1328. # PROP Exclude_From_Build 1
  1329. !ENDIF
  1330. # End Source File
  1331. # Begin Source File
  1332. SOURCE=.\hl2_dll\grenade_satchel.h
  1333. !IF "$(CFG)" == "hl - Win32 Release HL2"
  1334. # PROP Exclude_From_Build 1
  1335. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  1336. # PROP Exclude_From_Build 1
  1337. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  1338. # PROP Exclude_From_Build 1
  1339. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  1340. # PROP Exclude_From_Build 1
  1341. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  1342. # PROP Exclude_From_Build 1
  1343. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  1344. # PROP Exclude_From_Build 1
  1345. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  1346. # PROP BASE Exclude_From_Build 1
  1347. # PROP Exclude_From_Build 1
  1348. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  1349. # PROP BASE Exclude_From_Build 1
  1350. # PROP Exclude_From_Build 1
  1351. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  1352. # PROP BASE Exclude_From_Build 1
  1353. # PROP Exclude_From_Build 1
  1354. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  1355. # PROP BASE Exclude_From_Build 1
  1356. # PROP Exclude_From_Build 1
  1357. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  1358. # PROP BASE Exclude_From_Build 1
  1359. # PROP Exclude_From_Build 1
  1360. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  1361. # PROP BASE Exclude_From_Build 1
  1362. # PROP Exclude_From_Build 1
  1363. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  1364. # PROP BASE Exclude_From_Build 1
  1365. # PROP Exclude_From_Build 1
  1366. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  1367. # PROP BASE Exclude_From_Build 1
  1368. # PROP Exclude_From_Build 1
  1369. !ENDIF
  1370. # End Source File
  1371. # Begin Source File
  1372. SOURCE=.\hl2_dll\grenade_spit.cpp
  1373. !IF "$(CFG)" == "hl - Win32 Release HL2"
  1374. # PROP Exclude_From_Build 1
  1375. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  1376. # PROP Exclude_From_Build 1
  1377. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  1378. # PROP Exclude_From_Build 1
  1379. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  1380. # PROP Exclude_From_Build 1
  1381. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  1382. # PROP Exclude_From_Build 1
  1383. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  1384. # PROP Exclude_From_Build 1
  1385. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  1386. # PROP BASE Exclude_From_Build 1
  1387. # PROP Exclude_From_Build 1
  1388. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  1389. # PROP BASE Exclude_From_Build 1
  1390. # PROP Exclude_From_Build 1
  1391. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  1392. # PROP BASE Exclude_From_Build 1
  1393. # PROP Exclude_From_Build 1
  1394. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  1395. # PROP BASE Exclude_From_Build 1
  1396. # PROP Exclude_From_Build 1
  1397. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  1398. # PROP BASE Exclude_From_Build 1
  1399. # PROP Exclude_From_Build 1
  1400. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  1401. # PROP BASE Exclude_From_Build 1
  1402. # PROP Exclude_From_Build 1
  1403. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  1404. # PROP BASE Exclude_From_Build 1
  1405. # PROP Exclude_From_Build 1
  1406. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  1407. # PROP BASE Exclude_From_Build 1
  1408. # PROP Exclude_From_Build 1
  1409. !ENDIF
  1410. # End Source File
  1411. # Begin Source File
  1412. SOURCE=.\hl2_dll\grenade_spit.h
  1413. !IF "$(CFG)" == "hl - Win32 Release HL2"
  1414. # PROP Exclude_From_Build 1
  1415. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  1416. # PROP Exclude_From_Build 1
  1417. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  1418. # PROP Exclude_From_Build 1
  1419. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  1420. # PROP Exclude_From_Build 1
  1421. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  1422. # PROP Exclude_From_Build 1
  1423. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  1424. # PROP Exclude_From_Build 1
  1425. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  1426. # PROP BASE Exclude_From_Build 1
  1427. # PROP Exclude_From_Build 1
  1428. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  1429. # PROP BASE Exclude_From_Build 1
  1430. # PROP Exclude_From_Build 1
  1431. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  1432. # PROP BASE Exclude_From_Build 1
  1433. # PROP Exclude_From_Build 1
  1434. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  1435. # PROP BASE Exclude_From_Build 1
  1436. # PROP Exclude_From_Build 1
  1437. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  1438. # PROP BASE Exclude_From_Build 1
  1439. # PROP Exclude_From_Build 1
  1440. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  1441. # PROP BASE Exclude_From_Build 1
  1442. # PROP Exclude_From_Build 1
  1443. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  1444. # PROP BASE Exclude_From_Build 1
  1445. # PROP Exclude_From_Build 1
  1446. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  1447. # PROP BASE Exclude_From_Build 1
  1448. # PROP Exclude_From_Build 1
  1449. !ENDIF
  1450. # End Source File
  1451. # Begin Source File
  1452. SOURCE=.\hl2_dll\grenade_tripmine.cpp
  1453. !IF "$(CFG)" == "hl - Win32 Release HL2"
  1454. # PROP Exclude_From_Build 1
  1455. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  1456. # PROP Exclude_From_Build 1
  1457. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  1458. # PROP Exclude_From_Build 1
  1459. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  1460. # PROP Exclude_From_Build 1
  1461. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  1462. # PROP Exclude_From_Build 1
  1463. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  1464. # PROP Exclude_From_Build 1
  1465. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  1466. # PROP BASE Exclude_From_Build 1
  1467. # PROP Exclude_From_Build 1
  1468. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  1469. # PROP BASE Exclude_From_Build 1
  1470. # PROP Exclude_From_Build 1
  1471. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  1472. # PROP BASE Exclude_From_Build 1
  1473. # PROP Exclude_From_Build 1
  1474. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  1475. # PROP BASE Exclude_From_Build 1
  1476. # PROP Exclude_From_Build 1
  1477. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  1478. # PROP BASE Exclude_From_Build 1
  1479. # PROP Exclude_From_Build 1
  1480. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  1481. # PROP BASE Exclude_From_Build 1
  1482. # PROP Exclude_From_Build 1
  1483. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  1484. # PROP BASE Exclude_From_Build 1
  1485. # PROP Exclude_From_Build 1
  1486. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  1487. # PROP BASE Exclude_From_Build 1
  1488. # PROP Exclude_From_Build 1
  1489. !ENDIF
  1490. # End Source File
  1491. # Begin Source File
  1492. SOURCE=.\hl2_dll\grenade_tripmine.h
  1493. !IF "$(CFG)" == "hl - Win32 Release HL2"
  1494. # PROP Exclude_From_Build 1
  1495. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  1496. # PROP Exclude_From_Build 1
  1497. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  1498. # PROP Exclude_From_Build 1
  1499. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  1500. # PROP Exclude_From_Build 1
  1501. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  1502. # PROP Exclude_From_Build 1
  1503. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  1504. # PROP Exclude_From_Build 1
  1505. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  1506. # PROP BASE Exclude_From_Build 1
  1507. # PROP Exclude_From_Build 1
  1508. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  1509. # PROP BASE Exclude_From_Build 1
  1510. # PROP Exclude_From_Build 1
  1511. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  1512. # PROP BASE Exclude_From_Build 1
  1513. # PROP Exclude_From_Build 1
  1514. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  1515. # PROP BASE Exclude_From_Build 1
  1516. # PROP Exclude_From_Build 1
  1517. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  1518. # PROP BASE Exclude_From_Build 1
  1519. # PROP Exclude_From_Build 1
  1520. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  1521. # PROP BASE Exclude_From_Build 1
  1522. # PROP Exclude_From_Build 1
  1523. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  1524. # PROP BASE Exclude_From_Build 1
  1525. # PROP Exclude_From_Build 1
  1526. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  1527. # PROP BASE Exclude_From_Build 1
  1528. # PROP Exclude_From_Build 1
  1529. !ENDIF
  1530. # End Source File
  1531. # Begin Source File
  1532. SOURCE=.\hl2_dll\grenade_tripwire.cpp
  1533. !IF "$(CFG)" == "hl - Win32 Release HL2"
  1534. # PROP Exclude_From_Build 1
  1535. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  1536. # PROP Exclude_From_Build 1
  1537. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  1538. # PROP Exclude_From_Build 1
  1539. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  1540. # PROP Exclude_From_Build 1
  1541. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  1542. # PROP Exclude_From_Build 1
  1543. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  1544. # PROP Exclude_From_Build 1
  1545. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  1546. # PROP BASE Exclude_From_Build 1
  1547. # PROP Exclude_From_Build 1
  1548. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  1549. # PROP BASE Exclude_From_Build 1
  1550. # PROP Exclude_From_Build 1
  1551. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  1552. # PROP BASE Exclude_From_Build 1
  1553. # PROP Exclude_From_Build 1
  1554. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  1555. # PROP BASE Exclude_From_Build 1
  1556. # PROP Exclude_From_Build 1
  1557. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  1558. # PROP BASE Exclude_From_Build 1
  1559. # PROP Exclude_From_Build 1
  1560. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  1561. # PROP BASE Exclude_From_Build 1
  1562. # PROP Exclude_From_Build 1
  1563. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  1564. # PROP BASE Exclude_From_Build 1
  1565. # PROP Exclude_From_Build 1
  1566. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  1567. # PROP BASE Exclude_From_Build 1
  1568. # PROP Exclude_From_Build 1
  1569. !ENDIF
  1570. # End Source File
  1571. # Begin Source File
  1572. SOURCE=.\hl2_dll\grenade_tripwire.h
  1573. !IF "$(CFG)" == "hl - Win32 Release HL2"
  1574. # PROP Exclude_From_Build 1
  1575. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  1576. # PROP Exclude_From_Build 1
  1577. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  1578. # PROP Exclude_From_Build 1
  1579. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  1580. # PROP Exclude_From_Build 1
  1581. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  1582. # PROP Exclude_From_Build 1
  1583. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  1584. # PROP Exclude_From_Build 1
  1585. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  1586. # PROP BASE Exclude_From_Build 1
  1587. # PROP Exclude_From_Build 1
  1588. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  1589. # PROP BASE Exclude_From_Build 1
  1590. # PROP Exclude_From_Build 1
  1591. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  1592. # PROP BASE Exclude_From_Build 1
  1593. # PROP Exclude_From_Build 1
  1594. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  1595. # PROP BASE Exclude_From_Build 1
  1596. # PROP Exclude_From_Build 1
  1597. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  1598. # PROP BASE Exclude_From_Build 1
  1599. # PROP Exclude_From_Build 1
  1600. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  1601. # PROP BASE Exclude_From_Build 1
  1602. # PROP Exclude_From_Build 1
  1603. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  1604. # PROP BASE Exclude_From_Build 1
  1605. # PROP Exclude_From_Build 1
  1606. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  1607. # PROP BASE Exclude_From_Build 1
  1608. # PROP Exclude_From_Build 1
  1609. !ENDIF
  1610. # End Source File
  1611. # Begin Source File
  1612. SOURCE=.\hl2_dll\npc_antliongrub.cpp
  1613. !IF "$(CFG)" == "hl - Win32 Release HL2"
  1614. # PROP Exclude_From_Build 1
  1615. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  1616. # PROP Exclude_From_Build 1
  1617. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  1618. # PROP Exclude_From_Build 1
  1619. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  1620. # PROP Exclude_From_Build 1
  1621. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  1622. # PROP Exclude_From_Build 1
  1623. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  1624. # PROP Exclude_From_Build 1
  1625. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  1626. # PROP BASE Exclude_From_Build 1
  1627. # PROP Exclude_From_Build 1
  1628. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  1629. # PROP BASE Exclude_From_Build 1
  1630. # PROP Exclude_From_Build 1
  1631. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  1632. # PROP BASE Exclude_From_Build 1
  1633. # PROP Exclude_From_Build 1
  1634. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  1635. # PROP BASE Exclude_From_Build 1
  1636. # PROP Exclude_From_Build 1
  1637. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  1638. # PROP BASE Exclude_From_Build 1
  1639. # PROP Exclude_From_Build 1
  1640. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  1641. # PROP BASE Exclude_From_Build 1
  1642. # PROP Exclude_From_Build 1
  1643. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  1644. # PROP BASE Exclude_From_Build 1
  1645. # PROP Exclude_From_Build 1
  1646. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  1647. # PROP BASE Exclude_From_Build 1
  1648. # PROP Exclude_From_Build 1
  1649. !ENDIF
  1650. # End Source File
  1651. # Begin Source File
  1652. SOURCE=.\hl2_dll\npc_antliongrub.h
  1653. !IF "$(CFG)" == "hl - Win32 Release HL2"
  1654. # PROP Exclude_From_Build 1
  1655. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  1656. # PROP Exclude_From_Build 1
  1657. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  1658. # PROP Exclude_From_Build 1
  1659. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  1660. # PROP Exclude_From_Build 1
  1661. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  1662. # PROP Exclude_From_Build 1
  1663. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  1664. # PROP Exclude_From_Build 1
  1665. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  1666. # PROP BASE Exclude_From_Build 1
  1667. # PROP Exclude_From_Build 1
  1668. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  1669. # PROP BASE Exclude_From_Build 1
  1670. # PROP Exclude_From_Build 1
  1671. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  1672. # PROP BASE Exclude_From_Build 1
  1673. # PROP Exclude_From_Build 1
  1674. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  1675. # PROP BASE Exclude_From_Build 1
  1676. # PROP Exclude_From_Build 1
  1677. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  1678. # PROP BASE Exclude_From_Build 1
  1679. # PROP Exclude_From_Build 1
  1680. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  1681. # PROP BASE Exclude_From_Build 1
  1682. # PROP Exclude_From_Build 1
  1683. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  1684. # PROP BASE Exclude_From_Build 1
  1685. # PROP Exclude_From_Build 1
  1686. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  1687. # PROP BASE Exclude_From_Build 1
  1688. # PROP Exclude_From_Build 1
  1689. !ENDIF
  1690. # End Source File
  1691. # Begin Source File
  1692. SOURCE=.\hl2_dll\npc_assassin.cpp
  1693. !IF "$(CFG)" == "hl - Win32 Release HL2"
  1694. # PROP Exclude_From_Build 1
  1695. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  1696. # PROP Exclude_From_Build 1
  1697. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  1698. # PROP Exclude_From_Build 1
  1699. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  1700. # PROP Exclude_From_Build 1
  1701. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  1702. # PROP Exclude_From_Build 1
  1703. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  1704. # PROP Exclude_From_Build 1
  1705. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  1706. # PROP BASE Exclude_From_Build 1
  1707. # PROP Exclude_From_Build 1
  1708. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  1709. # PROP BASE Exclude_From_Build 1
  1710. # PROP Exclude_From_Build 1
  1711. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  1712. # PROP BASE Exclude_From_Build 1
  1713. # PROP Exclude_From_Build 1
  1714. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  1715. # PROP BASE Exclude_From_Build 1
  1716. # PROP Exclude_From_Build 1
  1717. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  1718. # PROP BASE Exclude_From_Build 1
  1719. # PROP Exclude_From_Build 1
  1720. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  1721. # PROP BASE Exclude_From_Build 1
  1722. # PROP Exclude_From_Build 1
  1723. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  1724. # PROP BASE Exclude_From_Build 1
  1725. # PROP Exclude_From_Build 1
  1726. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  1727. # PROP BASE Exclude_From_Build 1
  1728. # PROP Exclude_From_Build 1
  1729. !ENDIF
  1730. # End Source File
  1731. # Begin Source File
  1732. SOURCE=.\hl2_dll\npc_assassin.h
  1733. !IF "$(CFG)" == "hl - Win32 Release HL2"
  1734. # PROP Exclude_From_Build 1
  1735. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  1736. # PROP Exclude_From_Build 1
  1737. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  1738. # PROP Exclude_From_Build 1
  1739. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  1740. # PROP Exclude_From_Build 1
  1741. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  1742. # PROP Exclude_From_Build 1
  1743. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  1744. # PROP Exclude_From_Build 1
  1745. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  1746. # PROP BASE Exclude_From_Build 1
  1747. # PROP Exclude_From_Build 1
  1748. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  1749. # PROP BASE Exclude_From_Build 1
  1750. # PROP Exclude_From_Build 1
  1751. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  1752. # PROP BASE Exclude_From_Build 1
  1753. # PROP Exclude_From_Build 1
  1754. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  1755. # PROP BASE Exclude_From_Build 1
  1756. # PROP Exclude_From_Build 1
  1757. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  1758. # PROP BASE Exclude_From_Build 1
  1759. # PROP Exclude_From_Build 1
  1760. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  1761. # PROP BASE Exclude_From_Build 1
  1762. # PROP Exclude_From_Build 1
  1763. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  1764. # PROP BASE Exclude_From_Build 1
  1765. # PROP Exclude_From_Build 1
  1766. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  1767. # PROP BASE Exclude_From_Build 1
  1768. # PROP Exclude_From_Build 1
  1769. !ENDIF
  1770. # End Source File
  1771. # Begin Source File
  1772. SOURCE=.\hl2_dll\npc_bullsquid.cpp
  1773. !IF "$(CFG)" == "hl - Win32 Release HL2"
  1774. # PROP Exclude_From_Build 1
  1775. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  1776. # PROP Exclude_From_Build 1
  1777. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  1778. # PROP Exclude_From_Build 1
  1779. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  1780. # PROP Exclude_From_Build 1
  1781. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  1782. # PROP Exclude_From_Build 1
  1783. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  1784. # PROP Exclude_From_Build 1
  1785. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  1786. # PROP BASE Exclude_From_Build 1
  1787. # PROP Exclude_From_Build 1
  1788. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  1789. # PROP BASE Exclude_From_Build 1
  1790. # PROP Exclude_From_Build 1
  1791. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  1792. # PROP BASE Exclude_From_Build 1
  1793. # PROP Exclude_From_Build 1
  1794. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  1795. # PROP BASE Exclude_From_Build 1
  1796. # PROP Exclude_From_Build 1
  1797. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  1798. # PROP BASE Exclude_From_Build 1
  1799. # PROP Exclude_From_Build 1
  1800. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  1801. # PROP BASE Exclude_From_Build 1
  1802. # PROP Exclude_From_Build 1
  1803. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  1804. # PROP BASE Exclude_From_Build 1
  1805. # PROP Exclude_From_Build 1
  1806. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  1807. # PROP BASE Exclude_From_Build 1
  1808. # PROP Exclude_From_Build 1
  1809. !ENDIF
  1810. # End Source File
  1811. # Begin Source File
  1812. SOURCE=.\hl2_dll\npc_Bullsquid.h
  1813. !IF "$(CFG)" == "hl - Win32 Release HL2"
  1814. # PROP Exclude_From_Build 1
  1815. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  1816. # PROP Exclude_From_Build 1
  1817. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  1818. # PROP Exclude_From_Build 1
  1819. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  1820. # PROP Exclude_From_Build 1
  1821. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  1822. # PROP Exclude_From_Build 1
  1823. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  1824. # PROP Exclude_From_Build 1
  1825. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  1826. # PROP BASE Exclude_From_Build 1
  1827. # PROP Exclude_From_Build 1
  1828. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  1829. # PROP BASE Exclude_From_Build 1
  1830. # PROP Exclude_From_Build 1
  1831. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  1832. # PROP BASE Exclude_From_Build 1
  1833. # PROP Exclude_From_Build 1
  1834. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  1835. # PROP BASE Exclude_From_Build 1
  1836. # PROP Exclude_From_Build 1
  1837. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  1838. # PROP BASE Exclude_From_Build 1
  1839. # PROP Exclude_From_Build 1
  1840. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  1841. # PROP BASE Exclude_From_Build 1
  1842. # PROP Exclude_From_Build 1
  1843. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  1844. # PROP BASE Exclude_From_Build 1
  1845. # PROP Exclude_From_Build 1
  1846. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  1847. # PROP BASE Exclude_From_Build 1
  1848. # PROP Exclude_From_Build 1
  1849. !ENDIF
  1850. # End Source File
  1851. # Begin Source File
  1852. SOURCE=.\hl2_dll\npc_Houndeye.h
  1853. !IF "$(CFG)" == "hl - Win32 Release HL2"
  1854. # PROP Exclude_From_Build 1
  1855. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  1856. # PROP Exclude_From_Build 1
  1857. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  1858. # PROP Exclude_From_Build 1
  1859. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  1860. # PROP Exclude_From_Build 1
  1861. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  1862. # PROP Exclude_From_Build 1
  1863. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  1864. # PROP Exclude_From_Build 1
  1865. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  1866. # PROP BASE Exclude_From_Build 1
  1867. # PROP Exclude_From_Build 1
  1868. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  1869. # PROP BASE Exclude_From_Build 1
  1870. # PROP Exclude_From_Build 1
  1871. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  1872. # PROP BASE Exclude_From_Build 1
  1873. # PROP Exclude_From_Build 1
  1874. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  1875. # PROP BASE Exclude_From_Build 1
  1876. # PROP Exclude_From_Build 1
  1877. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  1878. # PROP BASE Exclude_From_Build 1
  1879. # PROP Exclude_From_Build 1
  1880. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  1881. # PROP BASE Exclude_From_Build 1
  1882. # PROP Exclude_From_Build 1
  1883. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  1884. # PROP BASE Exclude_From_Build 1
  1885. # PROP Exclude_From_Build 1
  1886. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  1887. # PROP BASE Exclude_From_Build 1
  1888. # PROP Exclude_From_Build 1
  1889. !ENDIF
  1890. # End Source File
  1891. # Begin Source File
  1892. SOURCE=.\hl2_dll\npc_hydra.cpp
  1893. !IF "$(CFG)" == "hl - Win32 Release HL2"
  1894. # PROP Exclude_From_Build 1
  1895. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  1896. # PROP Exclude_From_Build 1
  1897. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  1898. # PROP Exclude_From_Build 1
  1899. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  1900. # PROP Exclude_From_Build 1
  1901. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  1902. # PROP Exclude_From_Build 1
  1903. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  1904. # PROP Exclude_From_Build 1
  1905. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  1906. # PROP BASE Exclude_From_Build 1
  1907. # PROP Exclude_From_Build 1
  1908. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  1909. # PROP BASE Exclude_From_Build 1
  1910. # PROP Exclude_From_Build 1
  1911. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  1912. # PROP BASE Exclude_From_Build 1
  1913. # PROP Exclude_From_Build 1
  1914. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  1915. # PROP BASE Exclude_From_Build 1
  1916. # PROP Exclude_From_Build 1
  1917. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  1918. # PROP BASE Exclude_From_Build 1
  1919. # PROP Exclude_From_Build 1
  1920. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  1921. # PROP BASE Exclude_From_Build 1
  1922. # PROP Exclude_From_Build 1
  1923. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  1924. # PROP BASE Exclude_From_Build 1
  1925. # PROP Exclude_From_Build 1
  1926. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  1927. # PROP BASE Exclude_From_Build 1
  1928. # PROP Exclude_From_Build 1
  1929. !ENDIF
  1930. # End Source File
  1931. # Begin Source File
  1932. SOURCE=.\hl2_dll\npc_hydra.h
  1933. !IF "$(CFG)" == "hl - Win32 Release HL2"
  1934. # PROP Exclude_From_Build 1
  1935. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  1936. # PROP Exclude_From_Build 1
  1937. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  1938. # PROP Exclude_From_Build 1
  1939. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  1940. # PROP Exclude_From_Build 1
  1941. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  1942. # PROP Exclude_From_Build 1
  1943. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  1944. # PROP Exclude_From_Build 1
  1945. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  1946. # PROP BASE Exclude_From_Build 1
  1947. # PROP Exclude_From_Build 1
  1948. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  1949. # PROP BASE Exclude_From_Build 1
  1950. # PROP Exclude_From_Build 1
  1951. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  1952. # PROP BASE Exclude_From_Build 1
  1953. # PROP Exclude_From_Build 1
  1954. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  1955. # PROP BASE Exclude_From_Build 1
  1956. # PROP Exclude_From_Build 1
  1957. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  1958. # PROP BASE Exclude_From_Build 1
  1959. # PROP Exclude_From_Build 1
  1960. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  1961. # PROP BASE Exclude_From_Build 1
  1962. # PROP Exclude_From_Build 1
  1963. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  1964. # PROP BASE Exclude_From_Build 1
  1965. # PROP Exclude_From_Build 1
  1966. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  1967. # PROP BASE Exclude_From_Build 1
  1968. # PROP Exclude_From_Build 1
  1969. !ENDIF
  1970. # End Source File
  1971. # Begin Source File
  1972. SOURCE=.\hl2_dll\npc_missiledefense.cpp
  1973. !IF "$(CFG)" == "hl - Win32 Release HL2"
  1974. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  1975. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  1976. # PROP Exclude_From_Build 1
  1977. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  1978. # PROP Exclude_From_Build 1
  1979. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  1980. # PROP Exclude_From_Build 1
  1981. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  1982. # PROP Exclude_From_Build 1
  1983. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  1984. # PROP BASE Exclude_From_Build 1
  1985. # PROP Exclude_From_Build 1
  1986. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  1987. # PROP BASE Exclude_From_Build 1
  1988. # PROP Exclude_From_Build 1
  1989. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  1990. # PROP BASE Exclude_From_Build 1
  1991. # PROP Exclude_From_Build 1
  1992. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  1993. # PROP BASE Exclude_From_Build 1
  1994. # PROP Exclude_From_Build 1
  1995. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  1996. # PROP BASE Exclude_From_Build 1
  1997. # PROP Exclude_From_Build 1
  1998. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  1999. # PROP BASE Exclude_From_Build 1
  2000. # PROP Exclude_From_Build 1
  2001. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  2002. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  2003. !ENDIF
  2004. # End Source File
  2005. # Begin Source File
  2006. SOURCE=.\hl2_dll\npc_Spotlight.cpp
  2007. !IF "$(CFG)" == "hl - Win32 Release HL2"
  2008. # PROP Exclude_From_Build 1
  2009. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  2010. # PROP Exclude_From_Build 1
  2011. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  2012. # PROP Exclude_From_Build 1
  2013. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  2014. # PROP Exclude_From_Build 1
  2015. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  2016. # PROP Exclude_From_Build 1
  2017. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  2018. # PROP Exclude_From_Build 1
  2019. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  2020. # PROP BASE Exclude_From_Build 1
  2021. # PROP Exclude_From_Build 1
  2022. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  2023. # PROP BASE Exclude_From_Build 1
  2024. # PROP Exclude_From_Build 1
  2025. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  2026. # PROP BASE Exclude_From_Build 1
  2027. # PROP Exclude_From_Build 1
  2028. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  2029. # PROP BASE Exclude_From_Build 1
  2030. # PROP Exclude_From_Build 1
  2031. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  2032. # PROP BASE Exclude_From_Build 1
  2033. # PROP Exclude_From_Build 1
  2034. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  2035. # PROP BASE Exclude_From_Build 1
  2036. # PROP Exclude_From_Build 1
  2037. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  2038. # PROP BASE Exclude_From_Build 1
  2039. # PROP Exclude_From_Build 1
  2040. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  2041. # PROP BASE Exclude_From_Build 1
  2042. # PROP Exclude_From_Build 1
  2043. !ENDIF
  2044. # End Source File
  2045. # Begin Source File
  2046. SOURCE=.\hl2_dll\player_manhack.cpp
  2047. !IF "$(CFG)" == "hl - Win32 Release HL2"
  2048. # PROP Exclude_From_Build 1
  2049. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  2050. # PROP Exclude_From_Build 1
  2051. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  2052. # PROP Exclude_From_Build 1
  2053. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  2054. # PROP Exclude_From_Build 1
  2055. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  2056. # PROP Exclude_From_Build 1
  2057. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  2058. # PROP Exclude_From_Build 1
  2059. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  2060. # PROP BASE Exclude_From_Build 1
  2061. # PROP Exclude_From_Build 1
  2062. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  2063. # PROP BASE Exclude_From_Build 1
  2064. # PROP Exclude_From_Build 1
  2065. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  2066. # PROP BASE Exclude_From_Build 1
  2067. # PROP Exclude_From_Build 1
  2068. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  2069. # PROP BASE Exclude_From_Build 1
  2070. # PROP Exclude_From_Build 1
  2071. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  2072. # PROP BASE Exclude_From_Build 1
  2073. # PROP Exclude_From_Build 1
  2074. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  2075. # PROP BASE Exclude_From_Build 1
  2076. # PROP Exclude_From_Build 1
  2077. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  2078. # PROP BASE Exclude_From_Build 1
  2079. # PROP Exclude_From_Build 1
  2080. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  2081. # PROP BASE Exclude_From_Build 1
  2082. # PROP Exclude_From_Build 1
  2083. !ENDIF
  2084. # End Source File
  2085. # Begin Source File
  2086. SOURCE=.\hl2_dll\player_missile.cpp
  2087. !IF "$(CFG)" == "hl - Win32 Release HL2"
  2088. # PROP Exclude_From_Build 1
  2089. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  2090. # PROP Exclude_From_Build 1
  2091. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  2092. # PROP Exclude_From_Build 1
  2093. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  2094. # PROP Exclude_From_Build 1
  2095. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  2096. # PROP Exclude_From_Build 1
  2097. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  2098. # PROP Exclude_From_Build 1
  2099. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  2100. # PROP BASE Exclude_From_Build 1
  2101. # PROP Exclude_From_Build 1
  2102. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  2103. # PROP BASE Exclude_From_Build 1
  2104. # PROP Exclude_From_Build 1
  2105. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  2106. # PROP BASE Exclude_From_Build 1
  2107. # PROP Exclude_From_Build 1
  2108. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  2109. # PROP BASE Exclude_From_Build 1
  2110. # PROP Exclude_From_Build 1
  2111. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  2112. # PROP BASE Exclude_From_Build 1
  2113. # PROP Exclude_From_Build 1
  2114. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  2115. # PROP BASE Exclude_From_Build 1
  2116. # PROP Exclude_From_Build 1
  2117. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  2118. # PROP BASE Exclude_From_Build 1
  2119. # PROP Exclude_From_Build 1
  2120. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  2121. # PROP BASE Exclude_From_Build 1
  2122. # PROP Exclude_From_Build 1
  2123. !ENDIF
  2124. # End Source File
  2125. # Begin Source File
  2126. SOURCE=.\hl2_dll\trigger_super_armor.cpp
  2127. !IF "$(CFG)" == "hl - Win32 Release HL2"
  2128. # PROP Exclude_From_Build 1
  2129. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  2130. # PROP Exclude_From_Build 1
  2131. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  2132. # PROP Exclude_From_Build 1
  2133. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  2134. # PROP Exclude_From_Build 1
  2135. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  2136. # PROP Exclude_From_Build 1
  2137. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  2138. # PROP Exclude_From_Build 1
  2139. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  2140. # PROP Exclude_From_Build 1
  2141. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  2142. # PROP Exclude_From_Build 1
  2143. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  2144. # PROP BASE Exclude_From_Build 1
  2145. # PROP Exclude_From_Build 1
  2146. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  2147. # PROP BASE Exclude_From_Build 1
  2148. # PROP Exclude_From_Build 1
  2149. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  2150. # PROP BASE Exclude_From_Build 1
  2151. # PROP Exclude_From_Build 1
  2152. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  2153. # PROP BASE Exclude_From_Build 1
  2154. # PROP Exclude_From_Build 1
  2155. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  2156. # PROP BASE Exclude_From_Build 1
  2157. # PROP Exclude_From_Build 1
  2158. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  2159. # PROP BASE Exclude_From_Build 1
  2160. # PROP Exclude_From_Build 1
  2161. !ENDIF
  2162. # End Source File
  2163. # Begin Source File
  2164. SOURCE=.\hl2_dll\vehicle_apc.cpp
  2165. !IF "$(CFG)" == "hl - Win32 Release HL2"
  2166. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  2167. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  2168. # PROP Exclude_From_Build 1
  2169. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  2170. # PROP Exclude_From_Build 1
  2171. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  2172. # PROP Exclude_From_Build 1
  2173. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  2174. # PROP Exclude_From_Build 1
  2175. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  2176. # PROP BASE Exclude_From_Build 1
  2177. # PROP Exclude_From_Build 1
  2178. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  2179. # PROP BASE Exclude_From_Build 1
  2180. # PROP Exclude_From_Build 1
  2181. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  2182. # PROP BASE Exclude_From_Build 1
  2183. # PROP Exclude_From_Build 1
  2184. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  2185. # PROP BASE Exclude_From_Build 1
  2186. # PROP Exclude_From_Build 1
  2187. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  2188. # PROP BASE Exclude_From_Build 1
  2189. # PROP Exclude_From_Build 1
  2190. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  2191. # PROP BASE Exclude_From_Build 1
  2192. # PROP Exclude_From_Build 1
  2193. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  2194. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  2195. !ENDIF
  2196. # End Source File
  2197. # Begin Source File
  2198. SOURCE=.\hl2_dll\weapon_ar1.cpp
  2199. !IF "$(CFG)" == "hl - Win32 Release HL2"
  2200. # PROP Exclude_From_Build 1
  2201. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  2202. # PROP Exclude_From_Build 1
  2203. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  2204. # PROP Exclude_From_Build 1
  2205. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  2206. # PROP Exclude_From_Build 1
  2207. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  2208. # PROP Exclude_From_Build 1
  2209. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  2210. # PROP Exclude_From_Build 1
  2211. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  2212. # PROP BASE Exclude_From_Build 1
  2213. # PROP Exclude_From_Build 1
  2214. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  2215. # PROP BASE Exclude_From_Build 1
  2216. # PROP Exclude_From_Build 1
  2217. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  2218. # PROP BASE Exclude_From_Build 1
  2219. # PROP Exclude_From_Build 1
  2220. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  2221. # PROP BASE Exclude_From_Build 1
  2222. # PROP Exclude_From_Build 1
  2223. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  2224. # PROP BASE Exclude_From_Build 1
  2225. # PROP Exclude_From_Build 1
  2226. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  2227. # PROP BASE Exclude_From_Build 1
  2228. # PROP Exclude_From_Build 1
  2229. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  2230. # PROP BASE Exclude_From_Build 1
  2231. # PROP Exclude_From_Build 1
  2232. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  2233. # PROP BASE Exclude_From_Build 1
  2234. # PROP Exclude_From_Build 1
  2235. !ENDIF
  2236. # End Source File
  2237. # Begin Source File
  2238. SOURCE=.\hl2_dll\weapon_brickbat.cpp
  2239. !IF "$(CFG)" == "hl - Win32 Release HL2"
  2240. # PROP Exclude_From_Build 1
  2241. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  2242. # PROP Exclude_From_Build 1
  2243. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  2244. # PROP Exclude_From_Build 1
  2245. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  2246. # PROP Exclude_From_Build 1
  2247. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  2248. # PROP Exclude_From_Build 1
  2249. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  2250. # PROP Exclude_From_Build 1
  2251. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  2252. # PROP BASE Exclude_From_Build 1
  2253. # PROP Exclude_From_Build 1
  2254. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  2255. # PROP BASE Exclude_From_Build 1
  2256. # PROP Exclude_From_Build 1
  2257. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  2258. # PROP BASE Exclude_From_Build 1
  2259. # PROP Exclude_From_Build 1
  2260. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  2261. # PROP BASE Exclude_From_Build 1
  2262. # PROP Exclude_From_Build 1
  2263. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  2264. # PROP BASE Exclude_From_Build 1
  2265. # PROP Exclude_From_Build 1
  2266. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  2267. # PROP BASE Exclude_From_Build 1
  2268. # PROP Exclude_From_Build 1
  2269. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  2270. # PROP BASE Exclude_From_Build 1
  2271. # PROP Exclude_From_Build 1
  2272. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  2273. # PROP BASE Exclude_From_Build 1
  2274. # PROP Exclude_From_Build 1
  2275. !ENDIF
  2276. # End Source File
  2277. # Begin Source File
  2278. SOURCE=.\hl2_dll\weapon_brickbat.h
  2279. !IF "$(CFG)" == "hl - Win32 Release HL2"
  2280. # PROP Exclude_From_Build 1
  2281. # PROP Ignore_Default_Tool 1
  2282. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  2283. # PROP Exclude_From_Build 1
  2284. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  2285. # PROP Exclude_From_Build 1
  2286. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  2287. # PROP Exclude_From_Build 1
  2288. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  2289. # PROP BASE Ignore_Default_Tool 1
  2290. # PROP Exclude_From_Build 1
  2291. # PROP Ignore_Default_Tool 1
  2292. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  2293. # PROP Exclude_From_Build 1
  2294. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  2295. # PROP BASE Exclude_From_Build 1
  2296. # PROP Exclude_From_Build 1
  2297. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  2298. # PROP BASE Exclude_From_Build 1
  2299. # PROP BASE Ignore_Default_Tool 1
  2300. # PROP Exclude_From_Build 1
  2301. # PROP Ignore_Default_Tool 1
  2302. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  2303. # PROP BASE Exclude_From_Build 1
  2304. # PROP Exclude_From_Build 1
  2305. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  2306. # PROP BASE Exclude_From_Build 1
  2307. # PROP BASE Ignore_Default_Tool 1
  2308. # PROP Exclude_From_Build 1
  2309. # PROP Ignore_Default_Tool 1
  2310. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  2311. # PROP BASE Exclude_From_Build 1
  2312. # PROP BASE Ignore_Default_Tool 1
  2313. # PROP Exclude_From_Build 1
  2314. # PROP Ignore_Default_Tool 1
  2315. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  2316. # PROP BASE Exclude_From_Build 1
  2317. # PROP Exclude_From_Build 1
  2318. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  2319. # PROP BASE Exclude_From_Build 1
  2320. # PROP Exclude_From_Build 1
  2321. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  2322. # PROP BASE Exclude_From_Build 1
  2323. # PROP BASE Ignore_Default_Tool 1
  2324. # PROP Exclude_From_Build 1
  2325. # PROP Ignore_Default_Tool 1
  2326. !ENDIF
  2327. # End Source File
  2328. # Begin Source File
  2329. SOURCE=.\hl2_dll\weapon_cguard.cpp
  2330. !IF "$(CFG)" == "hl - Win32 Release HL2"
  2331. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  2332. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  2333. # PROP Exclude_From_Build 1
  2334. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  2335. # PROP Exclude_From_Build 1
  2336. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  2337. # PROP Exclude_From_Build 1
  2338. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  2339. # PROP Exclude_From_Build 1
  2340. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  2341. # PROP BASE Exclude_From_Build 1
  2342. # PROP Exclude_From_Build 1
  2343. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  2344. # PROP BASE Exclude_From_Build 1
  2345. # PROP Exclude_From_Build 1
  2346. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  2347. # PROP BASE Exclude_From_Build 1
  2348. # PROP Exclude_From_Build 1
  2349. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  2350. # PROP BASE Exclude_From_Build 1
  2351. # PROP Exclude_From_Build 1
  2352. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  2353. # PROP BASE Exclude_From_Build 1
  2354. # PROP Exclude_From_Build 1
  2355. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  2356. # PROP BASE Exclude_From_Build 1
  2357. # PROP Exclude_From_Build 1
  2358. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  2359. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  2360. !ENDIF
  2361. # End Source File
  2362. # Begin Source File
  2363. SOURCE=.\hl2_dll\weapon_flaregun.cpp
  2364. !IF "$(CFG)" == "hl - Win32 Release HL2"
  2365. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  2366. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  2367. # PROP Exclude_From_Build 1
  2368. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  2369. # PROP Exclude_From_Build 1
  2370. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  2371. # PROP Exclude_From_Build 1
  2372. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  2373. # PROP Exclude_From_Build 1
  2374. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  2375. # PROP BASE Exclude_From_Build 1
  2376. # PROP Exclude_From_Build 1
  2377. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  2378. # PROP BASE Exclude_From_Build 1
  2379. # PROP Exclude_From_Build 1
  2380. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  2381. # PROP BASE Exclude_From_Build 1
  2382. # PROP Exclude_From_Build 1
  2383. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  2384. # PROP BASE Exclude_From_Build 1
  2385. # PROP Exclude_From_Build 1
  2386. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  2387. # PROP BASE Exclude_From_Build 1
  2388. # PROP Exclude_From_Build 1
  2389. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  2390. # PROP BASE Exclude_From_Build 1
  2391. # PROP Exclude_From_Build 1
  2392. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  2393. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  2394. !ENDIF
  2395. # End Source File
  2396. # Begin Source File
  2397. SOURCE=.\hl2_dll\weapon_flaregun.h
  2398. !IF "$(CFG)" == "hl - Win32 Release HL2"
  2399. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  2400. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  2401. # PROP Exclude_From_Build 1
  2402. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  2403. # PROP Exclude_From_Build 1
  2404. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  2405. # PROP Exclude_From_Build 1
  2406. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  2407. # PROP Exclude_From_Build 1
  2408. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  2409. # PROP BASE Exclude_From_Build 1
  2410. # PROP Exclude_From_Build 1
  2411. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  2412. # PROP BASE Exclude_From_Build 1
  2413. # PROP Exclude_From_Build 1
  2414. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  2415. # PROP BASE Exclude_From_Build 1
  2416. # PROP Exclude_From_Build 1
  2417. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  2418. # PROP BASE Exclude_From_Build 1
  2419. # PROP Exclude_From_Build 1
  2420. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  2421. # PROP BASE Exclude_From_Build 1
  2422. # PROP Exclude_From_Build 1
  2423. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  2424. # PROP BASE Exclude_From_Build 1
  2425. # PROP Exclude_From_Build 1
  2426. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  2427. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  2428. !ENDIF
  2429. # End Source File
  2430. # Begin Source File
  2431. SOURCE=.\hl2_dll\weapon_gauss.cpp
  2432. !IF "$(CFG)" == "hl - Win32 Release HL2"
  2433. # PROP Exclude_From_Build 1
  2434. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  2435. # PROP Exclude_From_Build 1
  2436. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  2437. # PROP Exclude_From_Build 1
  2438. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  2439. # PROP Exclude_From_Build 1
  2440. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  2441. # PROP Exclude_From_Build 1
  2442. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  2443. # PROP Exclude_From_Build 1
  2444. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  2445. # PROP BASE Exclude_From_Build 1
  2446. # PROP Exclude_From_Build 1
  2447. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  2448. # PROP BASE Exclude_From_Build 1
  2449. # PROP Exclude_From_Build 1
  2450. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  2451. # PROP BASE Exclude_From_Build 1
  2452. # PROP Exclude_From_Build 1
  2453. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  2454. # PROP BASE Exclude_From_Build 1
  2455. # PROP Exclude_From_Build 1
  2456. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  2457. # PROP BASE Exclude_From_Build 1
  2458. # PROP Exclude_From_Build 1
  2459. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  2460. # PROP BASE Exclude_From_Build 1
  2461. # PROP Exclude_From_Build 1
  2462. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  2463. # PROP BASE Exclude_From_Build 1
  2464. # PROP Exclude_From_Build 1
  2465. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  2466. # PROP BASE Exclude_From_Build 1
  2467. # PROP Exclude_From_Build 1
  2468. !ENDIF
  2469. # End Source File
  2470. # Begin Source File
  2471. SOURCE=.\hl2_dll\weapon_gauss.h
  2472. !IF "$(CFG)" == "hl - Win32 Release HL2"
  2473. # PROP Exclude_From_Build 1
  2474. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  2475. # PROP Exclude_From_Build 1
  2476. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  2477. # PROP Exclude_From_Build 1
  2478. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  2479. # PROP Exclude_From_Build 1
  2480. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  2481. # PROP Exclude_From_Build 1
  2482. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  2483. # PROP Exclude_From_Build 1
  2484. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  2485. # PROP BASE Exclude_From_Build 1
  2486. # PROP Exclude_From_Build 1
  2487. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  2488. # PROP BASE Exclude_From_Build 1
  2489. # PROP Exclude_From_Build 1
  2490. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  2491. # PROP BASE Exclude_From_Build 1
  2492. # PROP Exclude_From_Build 1
  2493. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  2494. # PROP BASE Exclude_From_Build 1
  2495. # PROP Exclude_From_Build 1
  2496. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  2497. # PROP BASE Exclude_From_Build 1
  2498. # PROP Exclude_From_Build 1
  2499. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  2500. # PROP BASE Exclude_From_Build 1
  2501. # PROP Exclude_From_Build 1
  2502. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  2503. # PROP BASE Exclude_From_Build 1
  2504. # PROP Exclude_From_Build 1
  2505. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  2506. # PROP BASE Exclude_From_Build 1
  2507. # PROP Exclude_From_Build 1
  2508. !ENDIF
  2509. # End Source File
  2510. # Begin Source File
  2511. SOURCE=.\hl2_dll\weapon_hopwire.cpp
  2512. !IF "$(CFG)" == "hl - Win32 Release HL2"
  2513. # PROP Exclude_From_Build 1
  2514. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  2515. # PROP Exclude_From_Build 1
  2516. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  2517. # PROP Exclude_From_Build 1
  2518. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  2519. # PROP Exclude_From_Build 1
  2520. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  2521. # PROP Exclude_From_Build 1
  2522. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  2523. # PROP Exclude_From_Build 1
  2524. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  2525. # PROP Exclude_From_Build 1
  2526. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  2527. # PROP Exclude_From_Build 1
  2528. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  2529. # PROP BASE Exclude_From_Build 1
  2530. # PROP Exclude_From_Build 1
  2531. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  2532. # PROP BASE Exclude_From_Build 1
  2533. # PROP Exclude_From_Build 1
  2534. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  2535. # PROP BASE Exclude_From_Build 1
  2536. # PROP Exclude_From_Build 1
  2537. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  2538. # PROP BASE Exclude_From_Build 1
  2539. # PROP Exclude_From_Build 1
  2540. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  2541. # PROP BASE Exclude_From_Build 1
  2542. # PROP Exclude_From_Build 1
  2543. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  2544. # PROP BASE Exclude_From_Build 1
  2545. # PROP Exclude_From_Build 1
  2546. !ENDIF
  2547. # End Source File
  2548. # Begin Source File
  2549. SOURCE=.\hl2_dll\weapon_immolator.cpp
  2550. !IF "$(CFG)" == "hl - Win32 Release HL2"
  2551. # PROP Exclude_From_Build 1
  2552. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  2553. # PROP Exclude_From_Build 1
  2554. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  2555. # PROP Exclude_From_Build 1
  2556. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  2557. # PROP Exclude_From_Build 1
  2558. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  2559. # PROP Exclude_From_Build 1
  2560. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  2561. # PROP Exclude_From_Build 1
  2562. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  2563. # PROP Exclude_From_Build 1
  2564. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  2565. # PROP Exclude_From_Build 1
  2566. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  2567. # PROP BASE Exclude_From_Build 1
  2568. # PROP Exclude_From_Build 1
  2569. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  2570. # PROP BASE Exclude_From_Build 1
  2571. # PROP Exclude_From_Build 1
  2572. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  2573. # PROP BASE Exclude_From_Build 1
  2574. # PROP Exclude_From_Build 1
  2575. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  2576. # PROP BASE Exclude_From_Build 1
  2577. # PROP Exclude_From_Build 1
  2578. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  2579. # PROP BASE Exclude_From_Build 1
  2580. # PROP Exclude_From_Build 1
  2581. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  2582. # PROP BASE Exclude_From_Build 1
  2583. # PROP Exclude_From_Build 1
  2584. !ENDIF
  2585. # End Source File
  2586. # Begin Source File
  2587. SOURCE=.\hl2_dll\weapon_irifle.cpp
  2588. !IF "$(CFG)" == "hl - Win32 Release HL2"
  2589. # PROP Exclude_From_Build 1
  2590. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  2591. # PROP Exclude_From_Build 1
  2592. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  2593. # PROP Exclude_From_Build 1
  2594. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  2595. # PROP Exclude_From_Build 1
  2596. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  2597. # PROP Exclude_From_Build 1
  2598. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  2599. # PROP Exclude_From_Build 1
  2600. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  2601. # PROP BASE Exclude_From_Build 1
  2602. # PROP Exclude_From_Build 1
  2603. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  2604. # PROP BASE Exclude_From_Build 1
  2605. # PROP Exclude_From_Build 1
  2606. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  2607. # PROP BASE Exclude_From_Build 1
  2608. # PROP Exclude_From_Build 1
  2609. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  2610. # PROP BASE Exclude_From_Build 1
  2611. # PROP Exclude_From_Build 1
  2612. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  2613. # PROP BASE Exclude_From_Build 1
  2614. # PROP Exclude_From_Build 1
  2615. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  2616. # PROP BASE Exclude_From_Build 1
  2617. # PROP Exclude_From_Build 1
  2618. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  2619. # PROP BASE Exclude_From_Build 1
  2620. # PROP Exclude_From_Build 1
  2621. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  2622. # PROP BASE Exclude_From_Build 1
  2623. # PROP Exclude_From_Build 1
  2624. !ENDIF
  2625. # End Source File
  2626. # Begin Source File
  2627. SOURCE=.\hl2_dll\weapon_manhack.cpp
  2628. !IF "$(CFG)" == "hl - Win32 Release HL2"
  2629. # PROP Exclude_From_Build 1
  2630. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  2631. # PROP Exclude_From_Build 1
  2632. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  2633. # PROP Exclude_From_Build 1
  2634. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  2635. # PROP Exclude_From_Build 1
  2636. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  2637. # PROP Exclude_From_Build 1
  2638. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  2639. # PROP Exclude_From_Build 1
  2640. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  2641. # PROP BASE Exclude_From_Build 1
  2642. # PROP Exclude_From_Build 1
  2643. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  2644. # PROP BASE Exclude_From_Build 1
  2645. # PROP Exclude_From_Build 1
  2646. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  2647. # PROP BASE Exclude_From_Build 1
  2648. # PROP Exclude_From_Build 1
  2649. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  2650. # PROP BASE Exclude_From_Build 1
  2651. # PROP Exclude_From_Build 1
  2652. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  2653. # PROP BASE Exclude_From_Build 1
  2654. # PROP Exclude_From_Build 1
  2655. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  2656. # PROP BASE Exclude_From_Build 1
  2657. # PROP Exclude_From_Build 1
  2658. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  2659. # PROP BASE Exclude_From_Build 1
  2660. # PROP Exclude_From_Build 1
  2661. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  2662. # PROP BASE Exclude_From_Build 1
  2663. # PROP Exclude_From_Build 1
  2664. !ENDIF
  2665. # End Source File
  2666. # Begin Source File
  2667. SOURCE=.\hl2_dll\weapon_molotov.cpp
  2668. !IF "$(CFG)" == "hl - Win32 Release HL2"
  2669. # PROP Exclude_From_Build 1
  2670. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  2671. # PROP Exclude_From_Build 1
  2672. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  2673. # PROP Exclude_From_Build 1
  2674. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  2675. # PROP Exclude_From_Build 1
  2676. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  2677. # PROP Exclude_From_Build 1
  2678. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  2679. # PROP Exclude_From_Build 1
  2680. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  2681. # PROP BASE Exclude_From_Build 1
  2682. # PROP Exclude_From_Build 1
  2683. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  2684. # PROP BASE Exclude_From_Build 1
  2685. # PROP Exclude_From_Build 1
  2686. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  2687. # PROP BASE Exclude_From_Build 1
  2688. # PROP Exclude_From_Build 1
  2689. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  2690. # PROP BASE Exclude_From_Build 1
  2691. # PROP Exclude_From_Build 1
  2692. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  2693. # PROP BASE Exclude_From_Build 1
  2694. # PROP Exclude_From_Build 1
  2695. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  2696. # PROP BASE Exclude_From_Build 1
  2697. # PROP Exclude_From_Build 1
  2698. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  2699. # PROP BASE Exclude_From_Build 1
  2700. # PROP Exclude_From_Build 1
  2701. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  2702. # PROP BASE Exclude_From_Build 1
  2703. # PROP Exclude_From_Build 1
  2704. !ENDIF
  2705. # End Source File
  2706. # Begin Source File
  2707. SOURCE=.\hl2_dll\weapon_molotov.h
  2708. !IF "$(CFG)" == "hl - Win32 Release HL2"
  2709. # PROP Exclude_From_Build 1
  2710. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  2711. # PROP Exclude_From_Build 1
  2712. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  2713. # PROP Exclude_From_Build 1
  2714. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  2715. # PROP Exclude_From_Build 1
  2716. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  2717. # PROP Exclude_From_Build 1
  2718. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  2719. # PROP Exclude_From_Build 1
  2720. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  2721. # PROP BASE Exclude_From_Build 1
  2722. # PROP Exclude_From_Build 1
  2723. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  2724. # PROP BASE Exclude_From_Build 1
  2725. # PROP Exclude_From_Build 1
  2726. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  2727. # PROP BASE Exclude_From_Build 1
  2728. # PROP Exclude_From_Build 1
  2729. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  2730. # PROP BASE Exclude_From_Build 1
  2731. # PROP Exclude_From_Build 1
  2732. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  2733. # PROP BASE Exclude_From_Build 1
  2734. # PROP Exclude_From_Build 1
  2735. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  2736. # PROP BASE Exclude_From_Build 1
  2737. # PROP Exclude_From_Build 1
  2738. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  2739. # PROP BASE Exclude_From_Build 1
  2740. # PROP Exclude_From_Build 1
  2741. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  2742. # PROP BASE Exclude_From_Build 1
  2743. # PROP Exclude_From_Build 1
  2744. !ENDIF
  2745. # End Source File
  2746. # Begin Source File
  2747. SOURCE=.\hl2_dll\weapon_slam.cpp
  2748. !IF "$(CFG)" == "hl - Win32 Release HL2"
  2749. # PROP Exclude_From_Build 1
  2750. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  2751. # PROP Exclude_From_Build 1
  2752. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  2753. # PROP Exclude_From_Build 1
  2754. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  2755. # PROP Exclude_From_Build 1
  2756. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  2757. # PROP Exclude_From_Build 1
  2758. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  2759. # PROP Exclude_From_Build 1
  2760. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  2761. # PROP BASE Exclude_From_Build 1
  2762. # PROP Exclude_From_Build 1
  2763. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  2764. # PROP BASE Exclude_From_Build 1
  2765. # PROP Exclude_From_Build 1
  2766. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  2767. # PROP BASE Exclude_From_Build 1
  2768. # PROP Exclude_From_Build 1
  2769. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  2770. # PROP BASE Exclude_From_Build 1
  2771. # PROP Exclude_From_Build 1
  2772. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  2773. # PROP BASE Exclude_From_Build 1
  2774. # PROP Exclude_From_Build 1
  2775. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  2776. # PROP BASE Exclude_From_Build 1
  2777. # PROP Exclude_From_Build 1
  2778. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  2779. # PROP BASE Exclude_From_Build 1
  2780. # PROP Exclude_From_Build 1
  2781. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  2782. # PROP BASE Exclude_From_Build 1
  2783. # PROP Exclude_From_Build 1
  2784. !ENDIF
  2785. # End Source File
  2786. # Begin Source File
  2787. SOURCE=.\hl2_dll\weapon_slam.h
  2788. !IF "$(CFG)" == "hl - Win32 Release HL2"
  2789. # PROP Exclude_From_Build 1
  2790. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  2791. # PROP Exclude_From_Build 1
  2792. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  2793. # PROP Exclude_From_Build 1
  2794. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  2795. # PROP Exclude_From_Build 1
  2796. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  2797. # PROP Exclude_From_Build 1
  2798. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  2799. # PROP Exclude_From_Build 1
  2800. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  2801. # PROP BASE Exclude_From_Build 1
  2802. # PROP Exclude_From_Build 1
  2803. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  2804. # PROP BASE Exclude_From_Build 1
  2805. # PROP Exclude_From_Build 1
  2806. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  2807. # PROP BASE Exclude_From_Build 1
  2808. # PROP Exclude_From_Build 1
  2809. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  2810. # PROP BASE Exclude_From_Build 1
  2811. # PROP Exclude_From_Build 1
  2812. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  2813. # PROP BASE Exclude_From_Build 1
  2814. # PROP Exclude_From_Build 1
  2815. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  2816. # PROP BASE Exclude_From_Build 1
  2817. # PROP Exclude_From_Build 1
  2818. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  2819. # PROP BASE Exclude_From_Build 1
  2820. # PROP Exclude_From_Build 1
  2821. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  2822. # PROP BASE Exclude_From_Build 1
  2823. # PROP Exclude_From_Build 1
  2824. !ENDIF
  2825. # End Source File
  2826. # Begin Source File
  2827. SOURCE=.\hl2_dll\weapon_smg2.cpp
  2828. !IF "$(CFG)" == "hl - Win32 Release HL2"
  2829. # PROP Exclude_From_Build 1
  2830. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  2831. # PROP Exclude_From_Build 1
  2832. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  2833. # PROP Exclude_From_Build 1
  2834. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  2835. # PROP Exclude_From_Build 1
  2836. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  2837. # PROP Exclude_From_Build 1
  2838. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  2839. # PROP Exclude_From_Build 1
  2840. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  2841. # PROP BASE Exclude_From_Build 1
  2842. # PROP Exclude_From_Build 1
  2843. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  2844. # PROP BASE Exclude_From_Build 1
  2845. # PROP Exclude_From_Build 1
  2846. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  2847. # PROP BASE Exclude_From_Build 1
  2848. # PROP Exclude_From_Build 1
  2849. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  2850. # PROP BASE Exclude_From_Build 1
  2851. # PROP Exclude_From_Build 1
  2852. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  2853. # PROP BASE Exclude_From_Build 1
  2854. # PROP Exclude_From_Build 1
  2855. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  2856. # PROP BASE Exclude_From_Build 1
  2857. # PROP Exclude_From_Build 1
  2858. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  2859. # PROP BASE Exclude_From_Build 1
  2860. # PROP Exclude_From_Build 1
  2861. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  2862. # PROP BASE Exclude_From_Build 1
  2863. # PROP Exclude_From_Build 1
  2864. !ENDIF
  2865. # End Source File
  2866. # Begin Source File
  2867. SOURCE=.\hl2_dll\weapon_thumper.cpp
  2868. !IF "$(CFG)" == "hl - Win32 Release HL2"
  2869. # PROP Exclude_From_Build 1
  2870. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  2871. # PROP Exclude_From_Build 1
  2872. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  2873. # PROP Exclude_From_Build 1
  2874. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  2875. # PROP Exclude_From_Build 1
  2876. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  2877. # PROP Exclude_From_Build 1
  2878. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  2879. # PROP Exclude_From_Build 1
  2880. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  2881. # PROP BASE Exclude_From_Build 1
  2882. # PROP Exclude_From_Build 1
  2883. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  2884. # PROP BASE Exclude_From_Build 1
  2885. # PROP Exclude_From_Build 1
  2886. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  2887. # PROP BASE Exclude_From_Build 1
  2888. # PROP Exclude_From_Build 1
  2889. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  2890. # PROP BASE Exclude_From_Build 1
  2891. # PROP Exclude_From_Build 1
  2892. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  2893. # PROP BASE Exclude_From_Build 1
  2894. # PROP Exclude_From_Build 1
  2895. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  2896. # PROP BASE Exclude_From_Build 1
  2897. # PROP Exclude_From_Build 1
  2898. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  2899. # PROP BASE Exclude_From_Build 1
  2900. # PROP Exclude_From_Build 1
  2901. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  2902. # PROP BASE Exclude_From_Build 1
  2903. # PROP Exclude_From_Build 1
  2904. !ENDIF
  2905. # End Source File
  2906. # Begin Source File
  2907. SOURCE=.\hl2_dll\weapon_tripwire.cpp
  2908. !IF "$(CFG)" == "hl - Win32 Release HL2"
  2909. # PROP Exclude_From_Build 1
  2910. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  2911. # PROP Exclude_From_Build 1
  2912. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  2913. # PROP Exclude_From_Build 1
  2914. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  2915. # PROP Exclude_From_Build 1
  2916. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  2917. # PROP Exclude_From_Build 1
  2918. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  2919. # PROP Exclude_From_Build 1
  2920. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  2921. # PROP BASE Exclude_From_Build 1
  2922. # PROP Exclude_From_Build 1
  2923. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  2924. # PROP BASE Exclude_From_Build 1
  2925. # PROP Exclude_From_Build 1
  2926. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  2927. # PROP BASE Exclude_From_Build 1
  2928. # PROP Exclude_From_Build 1
  2929. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  2930. # PROP BASE Exclude_From_Build 1
  2931. # PROP Exclude_From_Build 1
  2932. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  2933. # PROP BASE Exclude_From_Build 1
  2934. # PROP Exclude_From_Build 1
  2935. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  2936. # PROP BASE Exclude_From_Build 1
  2937. # PROP Exclude_From_Build 1
  2938. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  2939. # PROP BASE Exclude_From_Build 1
  2940. # PROP Exclude_From_Build 1
  2941. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  2942. # PROP BASE Exclude_From_Build 1
  2943. # PROP Exclude_From_Build 1
  2944. !ENDIF
  2945. # End Source File
  2946. # Begin Source File
  2947. SOURCE=.\hl2_dll\weapon_tripwire.h
  2948. !IF "$(CFG)" == "hl - Win32 Release HL2"
  2949. # PROP Exclude_From_Build 1
  2950. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  2951. # PROP Exclude_From_Build 1
  2952. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  2953. # PROP Exclude_From_Build 1
  2954. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  2955. # PROP Exclude_From_Build 1
  2956. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  2957. # PROP Exclude_From_Build 1
  2958. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  2959. # PROP Exclude_From_Build 1
  2960. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  2961. # PROP BASE Exclude_From_Build 1
  2962. # PROP Exclude_From_Build 1
  2963. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  2964. # PROP BASE Exclude_From_Build 1
  2965. # PROP Exclude_From_Build 1
  2966. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  2967. # PROP BASE Exclude_From_Build 1
  2968. # PROP Exclude_From_Build 1
  2969. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  2970. # PROP BASE Exclude_From_Build 1
  2971. # PROP Exclude_From_Build 1
  2972. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  2973. # PROP BASE Exclude_From_Build 1
  2974. # PROP Exclude_From_Build 1
  2975. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  2976. # PROP BASE Exclude_From_Build 1
  2977. # PROP Exclude_From_Build 1
  2978. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  2979. # PROP BASE Exclude_From_Build 1
  2980. # PROP Exclude_From_Build 1
  2981. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  2982. # PROP BASE Exclude_From_Build 1
  2983. # PROP Exclude_From_Build 1
  2984. !ENDIF
  2985. # End Source File
  2986. # End Group
  2987. # Begin Source File
  2988. SOURCE=.\hl2_dll\ai_allymanager.cpp
  2989. !IF "$(CFG)" == "hl - Win32 Release HL2"
  2990. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  2991. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  2992. # PROP Exclude_From_Build 1
  2993. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  2994. # PROP Exclude_From_Build 1
  2995. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  2996. # PROP Exclude_From_Build 1
  2997. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  2998. # PROP Exclude_From_Build 1
  2999. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  3000. # PROP Exclude_From_Build 1
  3001. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  3002. # PROP Exclude_From_Build 1
  3003. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  3004. # PROP BASE Exclude_From_Build 1
  3005. # PROP Exclude_From_Build 1
  3006. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  3007. # PROP BASE Exclude_From_Build 1
  3008. # PROP Exclude_From_Build 1
  3009. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  3010. # PROP BASE Exclude_From_Build 1
  3011. # PROP Exclude_From_Build 1
  3012. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  3013. # PROP BASE Exclude_From_Build 1
  3014. # PROP Exclude_From_Build 1
  3015. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  3016. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  3017. !ENDIF
  3018. # End Source File
  3019. # Begin Source File
  3020. SOURCE=.\hl2_dll\ai_behavior_actbusy.cpp
  3021. !IF "$(CFG)" == "hl - Win32 Release HL2"
  3022. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  3023. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  3024. # PROP Exclude_From_Build 1
  3025. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  3026. # PROP Exclude_From_Build 1
  3027. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  3028. # PROP Exclude_From_Build 1
  3029. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  3030. # PROP Exclude_From_Build 1
  3031. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  3032. # PROP Exclude_From_Build 1
  3033. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  3034. # PROP Exclude_From_Build 1
  3035. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  3036. # PROP BASE Exclude_From_Build 1
  3037. # PROP Exclude_From_Build 1
  3038. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  3039. # PROP BASE Exclude_From_Build 1
  3040. # PROP Exclude_From_Build 1
  3041. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  3042. # PROP BASE Exclude_From_Build 1
  3043. # PROP Exclude_From_Build 1
  3044. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  3045. # PROP BASE Exclude_From_Build 1
  3046. # PROP Exclude_From_Build 1
  3047. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  3048. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  3049. !ENDIF
  3050. # End Source File
  3051. # Begin Source File
  3052. SOURCE=.\hl2_dll\ai_behavior_actbusy.h
  3053. !IF "$(CFG)" == "hl - Win32 Release HL2"
  3054. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  3055. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  3056. # PROP Exclude_From_Build 1
  3057. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  3058. # PROP Exclude_From_Build 1
  3059. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  3060. # PROP Exclude_From_Build 1
  3061. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  3062. # PROP Exclude_From_Build 1
  3063. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  3064. # PROP Exclude_From_Build 1
  3065. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  3066. # PROP Exclude_From_Build 1
  3067. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  3068. # PROP BASE Exclude_From_Build 1
  3069. # PROP Exclude_From_Build 1
  3070. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  3071. # PROP BASE Exclude_From_Build 1
  3072. # PROP Exclude_From_Build 1
  3073. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  3074. # PROP BASE Exclude_From_Build 1
  3075. # PROP Exclude_From_Build 1
  3076. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  3077. # PROP BASE Exclude_From_Build 1
  3078. # PROP Exclude_From_Build 1
  3079. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  3080. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  3081. !ENDIF
  3082. # End Source File
  3083. # Begin Source File
  3084. SOURCE=.\hl2_dll\ai_behavior_functank.cpp
  3085. !IF "$(CFG)" == "hl - Win32 Release HL2"
  3086. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  3087. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  3088. # PROP Exclude_From_Build 1
  3089. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  3090. # PROP Exclude_From_Build 1
  3091. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  3092. # PROP Exclude_From_Build 1
  3093. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  3094. # PROP Exclude_From_Build 1
  3095. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  3096. # PROP Exclude_From_Build 1
  3097. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  3098. # PROP Exclude_From_Build 1
  3099. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  3100. # PROP BASE Exclude_From_Build 1
  3101. # PROP Exclude_From_Build 1
  3102. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  3103. # PROP BASE Exclude_From_Build 1
  3104. # PROP Exclude_From_Build 1
  3105. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  3106. # PROP BASE Exclude_From_Build 1
  3107. # PROP Exclude_From_Build 1
  3108. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  3109. # PROP BASE Exclude_From_Build 1
  3110. # PROP Exclude_From_Build 1
  3111. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  3112. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  3113. !ENDIF
  3114. # End Source File
  3115. # Begin Source File
  3116. SOURCE=.\hl2_dll\ai_behavior_functank.h
  3117. !IF "$(CFG)" == "hl - Win32 Release HL2"
  3118. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  3119. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  3120. # PROP Exclude_From_Build 1
  3121. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  3122. # PROP Exclude_From_Build 1
  3123. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  3124. # PROP Exclude_From_Build 1
  3125. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  3126. # PROP Exclude_From_Build 1
  3127. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  3128. # PROP Exclude_From_Build 1
  3129. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  3130. # PROP Exclude_From_Build 1
  3131. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  3132. # PROP BASE Exclude_From_Build 1
  3133. # PROP Exclude_From_Build 1
  3134. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  3135. # PROP BASE Exclude_From_Build 1
  3136. # PROP Exclude_From_Build 1
  3137. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  3138. # PROP BASE Exclude_From_Build 1
  3139. # PROP Exclude_From_Build 1
  3140. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  3141. # PROP BASE Exclude_From_Build 1
  3142. # PROP Exclude_From_Build 1
  3143. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  3144. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  3145. !ENDIF
  3146. # End Source File
  3147. # Begin Source File
  3148. SOURCE=.\hl2_dll\ai_behavior_holster.cpp
  3149. !IF "$(CFG)" == "hl - Win32 Release HL2"
  3150. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  3151. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  3152. # PROP Exclude_From_Build 1
  3153. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  3154. # PROP Exclude_From_Build 1
  3155. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  3156. # PROP Exclude_From_Build 1
  3157. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  3158. # PROP Exclude_From_Build 1
  3159. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  3160. # PROP Exclude_From_Build 1
  3161. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  3162. # PROP Exclude_From_Build 1
  3163. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  3164. # PROP BASE Exclude_From_Build 1
  3165. # PROP Exclude_From_Build 1
  3166. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  3167. # PROP BASE Exclude_From_Build 1
  3168. # PROP Exclude_From_Build 1
  3169. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  3170. # PROP BASE Exclude_From_Build 1
  3171. # PROP Exclude_From_Build 1
  3172. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  3173. # PROP BASE Exclude_From_Build 1
  3174. # PROP Exclude_From_Build 1
  3175. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  3176. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  3177. !ENDIF
  3178. # End Source File
  3179. # Begin Source File
  3180. SOURCE=.\hl2_dll\ai_behavior_holster.h
  3181. !IF "$(CFG)" == "hl - Win32 Release HL2"
  3182. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  3183. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  3184. # PROP Exclude_From_Build 1
  3185. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  3186. # PROP Exclude_From_Build 1
  3187. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  3188. # PROP Exclude_From_Build 1
  3189. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  3190. # PROP Exclude_From_Build 1
  3191. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  3192. # PROP Exclude_From_Build 1
  3193. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  3194. # PROP Exclude_From_Build 1
  3195. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  3196. # PROP BASE Exclude_From_Build 1
  3197. # PROP Exclude_From_Build 1
  3198. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  3199. # PROP BASE Exclude_From_Build 1
  3200. # PROP Exclude_From_Build 1
  3201. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  3202. # PROP BASE Exclude_From_Build 1
  3203. # PROP Exclude_From_Build 1
  3204. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  3205. # PROP BASE Exclude_From_Build 1
  3206. # PROP Exclude_From_Build 1
  3207. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  3208. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  3209. !ENDIF
  3210. # End Source File
  3211. # Begin Source File
  3212. SOURCE=.\hl2_dll\ai_behavior_police.cpp
  3213. !IF "$(CFG)" == "hl - Win32 Release HL2"
  3214. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  3215. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  3216. # PROP Exclude_From_Build 1
  3217. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  3218. # PROP Exclude_From_Build 1
  3219. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  3220. # PROP Exclude_From_Build 1
  3221. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  3222. # PROP Exclude_From_Build 1
  3223. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  3224. # PROP Exclude_From_Build 1
  3225. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  3226. # PROP Exclude_From_Build 1
  3227. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  3228. # PROP BASE Exclude_From_Build 1
  3229. # PROP Exclude_From_Build 1
  3230. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  3231. # PROP BASE Exclude_From_Build 1
  3232. # PROP Exclude_From_Build 1
  3233. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  3234. # PROP BASE Exclude_From_Build 1
  3235. # PROP Exclude_From_Build 1
  3236. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  3237. # PROP BASE Exclude_From_Build 1
  3238. # PROP Exclude_From_Build 1
  3239. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  3240. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  3241. !ENDIF
  3242. # End Source File
  3243. # Begin Source File
  3244. SOURCE=.\hl2_dll\ai_behavior_police.h
  3245. # End Source File
  3246. # Begin Source File
  3247. SOURCE=.\hl2_dll\ai_goal_police.cpp
  3248. !IF "$(CFG)" == "hl - Win32 Release HL2"
  3249. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  3250. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  3251. # PROP Exclude_From_Build 1
  3252. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  3253. # PROP Exclude_From_Build 1
  3254. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  3255. # PROP Exclude_From_Build 1
  3256. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  3257. # PROP Exclude_From_Build 1
  3258. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  3259. # PROP Exclude_From_Build 1
  3260. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  3261. # PROP Exclude_From_Build 1
  3262. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  3263. # PROP BASE Exclude_From_Build 1
  3264. # PROP Exclude_From_Build 1
  3265. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  3266. # PROP BASE Exclude_From_Build 1
  3267. # PROP Exclude_From_Build 1
  3268. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  3269. # PROP BASE Exclude_From_Build 1
  3270. # PROP Exclude_From_Build 1
  3271. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  3272. # PROP BASE Exclude_From_Build 1
  3273. # PROP Exclude_From_Build 1
  3274. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  3275. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  3276. !ENDIF
  3277. # End Source File
  3278. # Begin Source File
  3279. SOURCE=.\hl2_dll\ai_goal_police.h
  3280. # End Source File
  3281. # Begin Source File
  3282. SOURCE=.\hl2_dll\AI_Interactions.h
  3283. !IF "$(CFG)" == "hl - Win32 Release HL2"
  3284. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  3285. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  3286. # PROP Exclude_From_Build 1
  3287. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  3288. # PROP Exclude_From_Build 1
  3289. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  3290. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  3291. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  3292. # PROP Exclude_From_Build 1
  3293. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  3294. # PROP Exclude_From_Build 1
  3295. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  3296. # PROP BASE Exclude_From_Build 1
  3297. # PROP Exclude_From_Build 1
  3298. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  3299. # PROP BASE Exclude_From_Build 1
  3300. # PROP Exclude_From_Build 1
  3301. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  3302. # PROP BASE Exclude_From_Build 1
  3303. # PROP Exclude_From_Build 1
  3304. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  3305. # PROP BASE Exclude_From_Build 1
  3306. # PROP Exclude_From_Build 1
  3307. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  3308. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  3309. !ENDIF
  3310. # End Source File
  3311. # Begin Source File
  3312. SOURCE=.\hl2_dll\ai_spotlight.cpp
  3313. !IF "$(CFG)" == "hl - Win32 Release HL2"
  3314. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  3315. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  3316. # PROP Exclude_From_Build 1
  3317. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  3318. # PROP Exclude_From_Build 1
  3319. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  3320. # PROP Exclude_From_Build 1
  3321. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  3322. # PROP Exclude_From_Build 1
  3323. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  3324. # PROP Exclude_From_Build 1
  3325. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  3326. # PROP Exclude_From_Build 1
  3327. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  3328. # PROP BASE Exclude_From_Build 1
  3329. # PROP Exclude_From_Build 1
  3330. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  3331. # PROP BASE Exclude_From_Build 1
  3332. # PROP Exclude_From_Build 1
  3333. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  3334. # PROP BASE Exclude_From_Build 1
  3335. # PROP Exclude_From_Build 1
  3336. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  3337. # PROP BASE Exclude_From_Build 1
  3338. # PROP Exclude_From_Build 1
  3339. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  3340. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  3341. !ENDIF
  3342. # End Source File
  3343. # Begin Source File
  3344. SOURCE=.\hl2_dll\ai_spotlight.h
  3345. !IF "$(CFG)" == "hl - Win32 Release HL2"
  3346. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  3347. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  3348. # PROP Exclude_From_Build 1
  3349. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  3350. # PROP Exclude_From_Build 1
  3351. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  3352. # PROP Exclude_From_Build 1
  3353. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  3354. # PROP Exclude_From_Build 1
  3355. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  3356. # PROP Exclude_From_Build 1
  3357. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  3358. # PROP Exclude_From_Build 1
  3359. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  3360. # PROP BASE Exclude_From_Build 1
  3361. # PROP Exclude_From_Build 1
  3362. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  3363. # PROP BASE Exclude_From_Build 1
  3364. # PROP Exclude_From_Build 1
  3365. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  3366. # PROP BASE Exclude_From_Build 1
  3367. # PROP Exclude_From_Build 1
  3368. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  3369. # PROP BASE Exclude_From_Build 1
  3370. # PROP Exclude_From_Build 1
  3371. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  3372. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  3373. !ENDIF
  3374. # End Source File
  3375. # Begin Source File
  3376. SOURCE=.\hl2_dll\antlion_dust.cpp
  3377. !IF "$(CFG)" == "hl - Win32 Release HL2"
  3378. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  3379. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  3380. # PROP Exclude_From_Build 1
  3381. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  3382. # PROP Exclude_From_Build 1
  3383. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  3384. # PROP Exclude_From_Build 1
  3385. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  3386. # PROP Exclude_From_Build 1
  3387. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  3388. # PROP Exclude_From_Build 1
  3389. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  3390. # PROP Exclude_From_Build 1
  3391. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  3392. # PROP BASE Exclude_From_Build 1
  3393. # PROP Exclude_From_Build 1
  3394. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  3395. # PROP BASE Exclude_From_Build 1
  3396. # PROP Exclude_From_Build 1
  3397. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  3398. # PROP BASE Exclude_From_Build 1
  3399. # PROP Exclude_From_Build 1
  3400. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  3401. # PROP BASE Exclude_From_Build 1
  3402. # PROP Exclude_From_Build 1
  3403. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  3404. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  3405. !ENDIF
  3406. # End Source File
  3407. # Begin Source File
  3408. SOURCE=.\hl2_dll\antlion_dust.h
  3409. !IF "$(CFG)" == "hl - Win32 Release HL2"
  3410. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  3411. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  3412. # PROP Exclude_From_Build 1
  3413. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  3414. # PROP Exclude_From_Build 1
  3415. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  3416. # PROP Exclude_From_Build 1
  3417. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  3418. # PROP Exclude_From_Build 1
  3419. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  3420. # PROP Exclude_From_Build 1
  3421. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  3422. # PROP Exclude_From_Build 1
  3423. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  3424. # PROP BASE Exclude_From_Build 1
  3425. # PROP Exclude_From_Build 1
  3426. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  3427. # PROP BASE Exclude_From_Build 1
  3428. # PROP Exclude_From_Build 1
  3429. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  3430. # PROP BASE Exclude_From_Build 1
  3431. # PROP Exclude_From_Build 1
  3432. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  3433. # PROP BASE Exclude_From_Build 1
  3434. # PROP Exclude_From_Build 1
  3435. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  3436. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  3437. !ENDIF
  3438. # End Source File
  3439. # Begin Source File
  3440. SOURCE=.\hl2_dll\antlion_maker.cpp
  3441. !IF "$(CFG)" == "hl - Win32 Release HL2"
  3442. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  3443. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  3444. # PROP Exclude_From_Build 1
  3445. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  3446. # PROP Exclude_From_Build 1
  3447. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  3448. # PROP Exclude_From_Build 1
  3449. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  3450. # PROP Exclude_From_Build 1
  3451. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  3452. # PROP Exclude_From_Build 1
  3453. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  3454. # PROP Exclude_From_Build 1
  3455. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  3456. # PROP BASE Exclude_From_Build 1
  3457. # PROP Exclude_From_Build 1
  3458. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  3459. # PROP BASE Exclude_From_Build 1
  3460. # PROP Exclude_From_Build 1
  3461. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  3462. # PROP BASE Exclude_From_Build 1
  3463. # PROP Exclude_From_Build 1
  3464. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  3465. # PROP BASE Exclude_From_Build 1
  3466. # PROP Exclude_From_Build 1
  3467. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  3468. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  3469. !ENDIF
  3470. # End Source File
  3471. # Begin Source File
  3472. SOURCE=.\hl2_dll\antlion_maker.h
  3473. # End Source File
  3474. # Begin Source File
  3475. SOURCE=.\hl2_dll\ar2_explosion.cpp
  3476. !IF "$(CFG)" == "hl - Win32 Release HL2"
  3477. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  3478. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  3479. # PROP Exclude_From_Build 1
  3480. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  3481. # PROP Exclude_From_Build 1
  3482. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  3483. # PROP Exclude_From_Build 1
  3484. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  3485. # PROP Exclude_From_Build 1
  3486. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  3487. # PROP BASE Exclude_From_Build 1
  3488. # PROP Exclude_From_Build 1
  3489. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  3490. # PROP BASE Exclude_From_Build 1
  3491. # PROP Exclude_From_Build 1
  3492. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  3493. # PROP BASE Exclude_From_Build 1
  3494. # PROP Exclude_From_Build 1
  3495. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  3496. # PROP BASE Exclude_From_Build 1
  3497. # PROP Exclude_From_Build 1
  3498. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  3499. # PROP BASE Exclude_From_Build 1
  3500. # PROP Exclude_From_Build 1
  3501. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  3502. # PROP BASE Exclude_From_Build 1
  3503. # PROP Exclude_From_Build 1
  3504. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  3505. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  3506. !ENDIF
  3507. # End Source File
  3508. # Begin Source File
  3509. SOURCE=.\hl2_dll\ar2_explosion.h
  3510. !IF "$(CFG)" == "hl - Win32 Release HL2"
  3511. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  3512. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  3513. # PROP Exclude_From_Build 1
  3514. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  3515. # PROP Exclude_From_Build 1
  3516. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  3517. # PROP Exclude_From_Build 1
  3518. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  3519. # PROP Exclude_From_Build 1
  3520. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  3521. # PROP BASE Exclude_From_Build 1
  3522. # PROP Exclude_From_Build 1
  3523. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  3524. # PROP BASE Exclude_From_Build 1
  3525. # PROP Exclude_From_Build 1
  3526. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  3527. # PROP BASE Exclude_From_Build 1
  3528. # PROP Exclude_From_Build 1
  3529. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  3530. # PROP BASE Exclude_From_Build 1
  3531. # PROP Exclude_From_Build 1
  3532. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  3533. # PROP BASE Exclude_From_Build 1
  3534. # PROP Exclude_From_Build 1
  3535. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  3536. # PROP BASE Exclude_From_Build 1
  3537. # PROP Exclude_From_Build 1
  3538. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  3539. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  3540. !ENDIF
  3541. # End Source File
  3542. # Begin Source File
  3543. SOURCE=.\BaseBludgeonWeapon.cpp
  3544. !IF "$(CFG)" == "hl - Win32 Release HL2"
  3545. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  3546. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  3547. # PROP Exclude_From_Build 1
  3548. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  3549. # PROP Exclude_From_Build 1
  3550. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  3551. # PROP Exclude_From_Build 1
  3552. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  3553. # PROP Exclude_From_Build 1
  3554. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  3555. # PROP BASE Exclude_From_Build 1
  3556. # PROP Exclude_From_Build 1
  3557. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  3558. # PROP BASE Exclude_From_Build 1
  3559. # PROP Exclude_From_Build 1
  3560. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  3561. # PROP BASE Exclude_From_Build 1
  3562. # PROP Exclude_From_Build 1
  3563. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  3564. # PROP BASE Exclude_From_Build 1
  3565. # PROP Exclude_From_Build 1
  3566. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  3567. # PROP BASE Exclude_From_Build 1
  3568. # PROP Exclude_From_Build 1
  3569. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  3570. # PROP BASE Exclude_From_Build 1
  3571. # PROP Exclude_From_Build 1
  3572. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  3573. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  3574. !ENDIF
  3575. # End Source File
  3576. # Begin Source File
  3577. SOURCE=.\BaseBludgeonWeapon.h
  3578. !IF "$(CFG)" == "hl - Win32 Release HL2"
  3579. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  3580. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  3581. # PROP Exclude_From_Build 1
  3582. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  3583. # PROP Exclude_From_Build 1
  3584. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  3585. # PROP Exclude_From_Build 1
  3586. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  3587. # PROP Exclude_From_Build 1
  3588. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  3589. # PROP BASE Exclude_From_Build 1
  3590. # PROP Exclude_From_Build 1
  3591. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  3592. # PROP BASE Exclude_From_Build 1
  3593. # PROP Exclude_From_Build 1
  3594. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  3595. # PROP BASE Exclude_From_Build 1
  3596. # PROP Exclude_From_Build 1
  3597. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  3598. # PROP BASE Exclude_From_Build 1
  3599. # PROP Exclude_From_Build 1
  3600. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  3601. # PROP BASE Exclude_From_Build 1
  3602. # PROP Exclude_From_Build 1
  3603. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  3604. # PROP BASE Exclude_From_Build 1
  3605. # PROP Exclude_From_Build 1
  3606. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  3607. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  3608. !ENDIF
  3609. # End Source File
  3610. # Begin Source File
  3611. SOURCE=.\hl2_dll\basehlcombatweapon.cpp
  3612. !IF "$(CFG)" == "hl - Win32 Release HL2"
  3613. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  3614. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  3615. # PROP Exclude_From_Build 1
  3616. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  3617. # PROP Exclude_From_Build 1
  3618. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  3619. # PROP Exclude_From_Build 1
  3620. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  3621. # PROP Exclude_From_Build 1
  3622. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  3623. # PROP BASE Exclude_From_Build 1
  3624. # PROP Exclude_From_Build 1
  3625. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  3626. # PROP BASE Exclude_From_Build 1
  3627. # PROP Exclude_From_Build 1
  3628. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  3629. # PROP BASE Exclude_From_Build 1
  3630. # PROP Exclude_From_Build 1
  3631. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  3632. # PROP BASE Exclude_From_Build 1
  3633. # PROP Exclude_From_Build 1
  3634. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  3635. # PROP BASE Exclude_From_Build 1
  3636. # PROP Exclude_From_Build 1
  3637. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  3638. # PROP BASE Exclude_From_Build 1
  3639. # PROP Exclude_From_Build 1
  3640. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  3641. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  3642. !ENDIF
  3643. # End Source File
  3644. # Begin Source File
  3645. SOURCE=.\hl2_dll\basehlcombatweapon.h
  3646. !IF "$(CFG)" == "hl - Win32 Release HL2"
  3647. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  3648. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  3649. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  3650. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  3651. # PROP Exclude_From_Build 1
  3652. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  3653. # PROP Exclude_From_Build 1
  3654. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  3655. # PROP BASE Exclude_From_Build 1
  3656. # PROP Exclude_From_Build 1
  3657. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  3658. # PROP BASE Exclude_From_Build 1
  3659. # PROP Exclude_From_Build 1
  3660. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  3661. # PROP BASE Exclude_From_Build 1
  3662. # PROP Exclude_From_Build 1
  3663. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  3664. # PROP BASE Exclude_From_Build 1
  3665. # PROP Exclude_From_Build 1
  3666. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  3667. # PROP BASE Exclude_From_Build 1
  3668. # PROP Exclude_From_Build 1
  3669. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  3670. # PROP BASE Exclude_From_Build 1
  3671. # PROP Exclude_From_Build 1
  3672. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  3673. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  3674. !ENDIF
  3675. # End Source File
  3676. # Begin Source File
  3677. SOURCE=..\game_shared\hl2\basehlcombatweapon_shared.cpp
  3678. !IF "$(CFG)" == "hl - Win32 Release HL2"
  3679. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  3680. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  3681. # PROP Exclude_From_Build 1
  3682. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  3683. # PROP Exclude_From_Build 1
  3684. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  3685. # PROP Exclude_From_Build 1
  3686. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  3687. # PROP Exclude_From_Build 1
  3688. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  3689. # PROP BASE Exclude_From_Build 1
  3690. # PROP Exclude_From_Build 1
  3691. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  3692. # PROP BASE Exclude_From_Build 1
  3693. # PROP Exclude_From_Build 1
  3694. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  3695. # PROP BASE Exclude_From_Build 1
  3696. # PROP Exclude_From_Build 1
  3697. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  3698. # PROP BASE Exclude_From_Build 1
  3699. # PROP Exclude_From_Build 1
  3700. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  3701. # PROP BASE Exclude_From_Build 1
  3702. # PROP Exclude_From_Build 1
  3703. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  3704. # PROP BASE Exclude_From_Build 1
  3705. # PROP Exclude_From_Build 1
  3706. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  3707. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  3708. !ENDIF
  3709. # End Source File
  3710. # Begin Source File
  3711. SOURCE=..\game_shared\hl2\basehlcombatweapon_shared.h
  3712. !IF "$(CFG)" == "hl - Win32 Release HL2"
  3713. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  3714. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  3715. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  3716. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  3717. # PROP Exclude_From_Build 1
  3718. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  3719. # PROP Exclude_From_Build 1
  3720. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  3721. # PROP BASE Exclude_From_Build 1
  3722. # PROP Exclude_From_Build 1
  3723. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  3724. # PROP BASE Exclude_From_Build 1
  3725. # PROP Exclude_From_Build 1
  3726. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  3727. # PROP BASE Exclude_From_Build 1
  3728. # PROP Exclude_From_Build 1
  3729. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  3730. # PROP BASE Exclude_From_Build 1
  3731. # PROP Exclude_From_Build 1
  3732. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  3733. # PROP BASE Exclude_From_Build 1
  3734. # PROP Exclude_From_Build 1
  3735. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  3736. # PROP BASE Exclude_From_Build 1
  3737. # PROP Exclude_From_Build 1
  3738. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  3739. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  3740. !ENDIF
  3741. # End Source File
  3742. # Begin Source File
  3743. SOURCE=.\hl2_dll\CBaseHelicopter.cpp
  3744. !IF "$(CFG)" == "hl - Win32 Release HL2"
  3745. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  3746. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  3747. # PROP Exclude_From_Build 1
  3748. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  3749. # PROP Exclude_From_Build 1
  3750. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  3751. # PROP Exclude_From_Build 1
  3752. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  3753. # PROP Exclude_From_Build 1
  3754. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  3755. # PROP Exclude_From_Build 1
  3756. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  3757. # PROP Exclude_From_Build 1
  3758. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  3759. # PROP BASE Exclude_From_Build 1
  3760. # PROP Exclude_From_Build 1
  3761. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  3762. # PROP BASE Exclude_From_Build 1
  3763. # PROP Exclude_From_Build 1
  3764. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  3765. # PROP BASE Exclude_From_Build 1
  3766. # PROP Exclude_From_Build 1
  3767. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  3768. # PROP BASE Exclude_From_Build 1
  3769. # PROP Exclude_From_Build 1
  3770. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  3771. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  3772. !ENDIF
  3773. # End Source File
  3774. # Begin Source File
  3775. SOURCE=.\hl2_dll\CBaseHelicopter.h
  3776. !IF "$(CFG)" == "hl - Win32 Release HL2"
  3777. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  3778. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  3779. # PROP Exclude_From_Build 1
  3780. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  3781. # PROP Exclude_From_Build 1
  3782. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  3783. # PROP Exclude_From_Build 1
  3784. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  3785. # PROP Exclude_From_Build 1
  3786. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  3787. # PROP Exclude_From_Build 1
  3788. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  3789. # PROP Exclude_From_Build 1
  3790. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  3791. # PROP BASE Exclude_From_Build 1
  3792. # PROP Exclude_From_Build 1
  3793. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  3794. # PROP BASE Exclude_From_Build 1
  3795. # PROP Exclude_From_Build 1
  3796. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  3797. # PROP BASE Exclude_From_Build 1
  3798. # PROP Exclude_From_Build 1
  3799. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  3800. # PROP BASE Exclude_From_Build 1
  3801. # PROP Exclude_From_Build 1
  3802. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  3803. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  3804. !ENDIF
  3805. # End Source File
  3806. # Begin Source File
  3807. SOURCE=.\hl2_dll\CBaseSpriteProjectile.cpp
  3808. !IF "$(CFG)" == "hl - Win32 Release HL2"
  3809. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  3810. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  3811. # PROP Exclude_From_Build 1
  3812. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  3813. # PROP Exclude_From_Build 1
  3814. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  3815. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  3816. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  3817. # PROP Exclude_From_Build 1
  3818. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  3819. # PROP Exclude_From_Build 1
  3820. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  3821. # PROP BASE Exclude_From_Build 1
  3822. # PROP Exclude_From_Build 1
  3823. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  3824. # PROP BASE Exclude_From_Build 1
  3825. # PROP Exclude_From_Build 1
  3826. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  3827. # PROP BASE Exclude_From_Build 1
  3828. # PROP Exclude_From_Build 1
  3829. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  3830. # PROP BASE Exclude_From_Build 1
  3831. # PROP Exclude_From_Build 1
  3832. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  3833. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  3834. !ENDIF
  3835. # End Source File
  3836. # Begin Source File
  3837. SOURCE=.\hl2_dll\CBaseSpriteProjectile.h
  3838. !IF "$(CFG)" == "hl - Win32 Release HL2"
  3839. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  3840. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  3841. # PROP Exclude_From_Build 1
  3842. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  3843. # PROP Exclude_From_Build 1
  3844. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  3845. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  3846. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  3847. # PROP Exclude_From_Build 1
  3848. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  3849. # PROP Exclude_From_Build 1
  3850. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  3851. # PROP BASE Exclude_From_Build 1
  3852. # PROP Exclude_From_Build 1
  3853. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  3854. # PROP BASE Exclude_From_Build 1
  3855. # PROP Exclude_From_Build 1
  3856. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  3857. # PROP BASE Exclude_From_Build 1
  3858. # PROP Exclude_From_Build 1
  3859. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  3860. # PROP BASE Exclude_From_Build 1
  3861. # PROP Exclude_From_Build 1
  3862. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  3863. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  3864. !ENDIF
  3865. # End Source File
  3866. # Begin Source File
  3867. SOURCE=.\hl2_dll\citadel_effects.cpp
  3868. !IF "$(CFG)" == "hl - Win32 Release HL2"
  3869. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  3870. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  3871. # PROP Exclude_From_Build 1
  3872. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  3873. # PROP Exclude_From_Build 1
  3874. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  3875. # PROP Exclude_From_Build 1
  3876. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  3877. # PROP Exclude_From_Build 1
  3878. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  3879. # PROP Exclude_From_Build 1
  3880. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  3881. # PROP Exclude_From_Build 1
  3882. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  3883. # PROP Exclude_From_Build 1
  3884. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  3885. # PROP Exclude_From_Build 1
  3886. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  3887. # PROP BASE Exclude_From_Build 1
  3888. # PROP Exclude_From_Build 1
  3889. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  3890. # PROP BASE Exclude_From_Build 1
  3891. # PROP Exclude_From_Build 1
  3892. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  3893. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  3894. !ENDIF
  3895. # End Source File
  3896. # Begin Source File
  3897. SOURCE=..\game_shared\hl2\citadel_effects_shared.h
  3898. # End Source File
  3899. # Begin Source File
  3900. SOURCE=.\hl2_dll\combine_mine.cpp
  3901. !IF "$(CFG)" == "hl - Win32 Release HL2"
  3902. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  3903. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  3904. # PROP Exclude_From_Build 1
  3905. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  3906. # PROP Exclude_From_Build 1
  3907. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  3908. # PROP Exclude_From_Build 1
  3909. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  3910. # PROP Exclude_From_Build 1
  3911. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  3912. # PROP Exclude_From_Build 1
  3913. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  3914. # PROP Exclude_From_Build 1
  3915. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  3916. # PROP BASE Exclude_From_Build 1
  3917. # PROP Exclude_From_Build 1
  3918. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  3919. # PROP BASE Exclude_From_Build 1
  3920. # PROP Exclude_From_Build 1
  3921. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  3922. # PROP BASE Exclude_From_Build 1
  3923. # PROP Exclude_From_Build 1
  3924. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  3925. # PROP BASE Exclude_From_Build 1
  3926. # PROP Exclude_From_Build 1
  3927. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  3928. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  3929. !ENDIF
  3930. # End Source File
  3931. # Begin Source File
  3932. SOURCE=.\hl2_dll\combine_mine.h
  3933. !IF "$(CFG)" == "hl - Win32 Release HL2"
  3934. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  3935. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  3936. # PROP Exclude_From_Build 1
  3937. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  3938. # PROP Exclude_From_Build 1
  3939. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  3940. # PROP Exclude_From_Build 1
  3941. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  3942. # PROP Exclude_From_Build 1
  3943. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  3944. # PROP Exclude_From_Build 1
  3945. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  3946. # PROP Exclude_From_Build 1
  3947. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  3948. # PROP BASE Exclude_From_Build 1
  3949. # PROP Exclude_From_Build 1
  3950. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  3951. # PROP BASE Exclude_From_Build 1
  3952. # PROP Exclude_From_Build 1
  3953. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  3954. # PROP BASE Exclude_From_Build 1
  3955. # PROP Exclude_From_Build 1
  3956. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  3957. # PROP BASE Exclude_From_Build 1
  3958. # PROP Exclude_From_Build 1
  3959. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  3960. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  3961. !ENDIF
  3962. # End Source File
  3963. # Begin Source File
  3964. SOURCE=.\hl2_dll\energy_wave.h
  3965. # End Source File
  3966. # Begin Source File
  3967. SOURCE=.\hl2_dll\env_alyxemp.cpp
  3968. !IF "$(CFG)" == "hl - Win32 Release HL2"
  3969. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  3970. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  3971. # PROP Exclude_From_Build 1
  3972. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  3973. # PROP Exclude_From_Build 1
  3974. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  3975. # PROP Exclude_From_Build 1
  3976. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  3977. # PROP Exclude_From_Build 1
  3978. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  3979. # PROP Exclude_From_Build 1
  3980. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  3981. # PROP Exclude_From_Build 1
  3982. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  3983. # PROP Exclude_From_Build 1
  3984. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  3985. # PROP Exclude_From_Build 1
  3986. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  3987. # PROP BASE Exclude_From_Build 1
  3988. # PROP Exclude_From_Build 1
  3989. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  3990. # PROP BASE Exclude_From_Build 1
  3991. # PROP Exclude_From_Build 1
  3992. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  3993. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  3994. !ENDIF
  3995. # End Source File
  3996. # Begin Source File
  3997. SOURCE=..\game_shared\hl2\env_alyxemp_shared.h
  3998. # End Source File
  3999. # Begin Source File
  4000. SOURCE=.\hl2_dll\env_headcrabcanister.cpp
  4001. !IF "$(CFG)" == "hl - Win32 Release HL2"
  4002. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  4003. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  4004. # PROP Exclude_From_Build 1
  4005. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  4006. # PROP Exclude_From_Build 1
  4007. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  4008. # PROP Exclude_From_Build 1
  4009. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  4010. # PROP Exclude_From_Build 1
  4011. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  4012. # PROP Exclude_From_Build 1
  4013. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  4014. # PROP Exclude_From_Build 1
  4015. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  4016. # PROP BASE Exclude_From_Build 1
  4017. # PROP Exclude_From_Build 1
  4018. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  4019. # PROP BASE Exclude_From_Build 1
  4020. # PROP Exclude_From_Build 1
  4021. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  4022. # PROP BASE Exclude_From_Build 1
  4023. # PROP Exclude_From_Build 1
  4024. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  4025. # PROP BASE Exclude_From_Build 1
  4026. # PROP Exclude_From_Build 1
  4027. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  4028. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  4029. !ENDIF
  4030. # End Source File
  4031. # Begin Source File
  4032. SOURCE=..\game_shared\hl2\env_headcrabcanister_shared.cpp
  4033. !IF "$(CFG)" == "hl - Win32 Release HL2"
  4034. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  4035. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  4036. # PROP Exclude_From_Build 1
  4037. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  4038. # PROP Exclude_From_Build 1
  4039. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  4040. # PROP Exclude_From_Build 1
  4041. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  4042. # PROP Exclude_From_Build 1
  4043. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  4044. # PROP Exclude_From_Build 1
  4045. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  4046. # PROP Exclude_From_Build 1
  4047. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  4048. # PROP BASE Exclude_From_Build 1
  4049. # PROP Exclude_From_Build 1
  4050. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  4051. # PROP BASE Exclude_From_Build 1
  4052. # PROP Exclude_From_Build 1
  4053. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  4054. # PROP BASE Exclude_From_Build 1
  4055. # PROP Exclude_From_Build 1
  4056. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  4057. # PROP BASE Exclude_From_Build 1
  4058. # PROP Exclude_From_Build 1
  4059. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  4060. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  4061. !ENDIF
  4062. # End Source File
  4063. # Begin Source File
  4064. SOURCE=..\game_shared\hl2\env_headcrabcanister_shared.h
  4065. !IF "$(CFG)" == "hl - Win32 Release HL2"
  4066. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  4067. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  4068. # PROP Exclude_From_Build 1
  4069. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  4070. # PROP Exclude_From_Build 1
  4071. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  4072. # PROP Exclude_From_Build 1
  4073. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  4074. # PROP Exclude_From_Build 1
  4075. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  4076. # PROP Exclude_From_Build 1
  4077. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  4078. # PROP Exclude_From_Build 1
  4079. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  4080. # PROP BASE Exclude_From_Build 1
  4081. # PROP Exclude_From_Build 1
  4082. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  4083. # PROP BASE Exclude_From_Build 1
  4084. # PROP Exclude_From_Build 1
  4085. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  4086. # PROP BASE Exclude_From_Build 1
  4087. # PROP Exclude_From_Build 1
  4088. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  4089. # PROP BASE Exclude_From_Build 1
  4090. # PROP Exclude_From_Build 1
  4091. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  4092. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  4093. !ENDIF
  4094. # End Source File
  4095. # Begin Source File
  4096. SOURCE=.\hl2_dll\env_speaker.cpp
  4097. !IF "$(CFG)" == "hl - Win32 Release HL2"
  4098. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  4099. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  4100. # PROP Exclude_From_Build 1
  4101. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  4102. # PROP Exclude_From_Build 1
  4103. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  4104. # PROP Exclude_From_Build 1
  4105. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  4106. # PROP Exclude_From_Build 1
  4107. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  4108. # PROP Exclude_From_Build 1
  4109. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  4110. # PROP Exclude_From_Build 1
  4111. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  4112. # PROP BASE Exclude_From_Build 1
  4113. # PROP Exclude_From_Build 1
  4114. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  4115. # PROP BASE Exclude_From_Build 1
  4116. # PROP Exclude_From_Build 1
  4117. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  4118. # PROP BASE Exclude_From_Build 1
  4119. # PROP Exclude_From_Build 1
  4120. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  4121. # PROP BASE Exclude_From_Build 1
  4122. # PROP Exclude_From_Build 1
  4123. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  4124. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  4125. !ENDIF
  4126. # End Source File
  4127. # Begin Source File
  4128. SOURCE=.\hl2_dll\env_starfield.cpp
  4129. !IF "$(CFG)" == "hl - Win32 Release HL2"
  4130. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  4131. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  4132. # PROP Exclude_From_Build 1
  4133. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  4134. # PROP Exclude_From_Build 1
  4135. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  4136. # PROP Exclude_From_Build 1
  4137. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  4138. # PROP Exclude_From_Build 1
  4139. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  4140. # PROP Exclude_From_Build 1
  4141. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  4142. # PROP Exclude_From_Build 1
  4143. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  4144. # PROP BASE Exclude_From_Build 1
  4145. # PROP Exclude_From_Build 1
  4146. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  4147. # PROP BASE Exclude_From_Build 1
  4148. # PROP Exclude_From_Build 1
  4149. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  4150. # PROP BASE Exclude_From_Build 1
  4151. # PROP Exclude_From_Build 1
  4152. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  4153. # PROP BASE Exclude_From_Build 1
  4154. # PROP Exclude_From_Build 1
  4155. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  4156. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  4157. !ENDIF
  4158. # End Source File
  4159. # Begin Source File
  4160. SOURCE=.\hl2_dll\func_recharge.cpp
  4161. !IF "$(CFG)" == "hl - Win32 Release HL2"
  4162. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  4163. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  4164. # PROP Exclude_From_Build 1
  4165. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  4166. # PROP Exclude_From_Build 1
  4167. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  4168. # PROP Exclude_From_Build 1
  4169. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  4170. # PROP Exclude_From_Build 1
  4171. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  4172. # PROP Exclude_From_Build 1
  4173. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  4174. # PROP Exclude_From_Build 1
  4175. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  4176. # PROP BASE Exclude_From_Build 1
  4177. # PROP Exclude_From_Build 1
  4178. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  4179. # PROP BASE Exclude_From_Build 1
  4180. # PROP Exclude_From_Build 1
  4181. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  4182. # PROP BASE Exclude_From_Build 1
  4183. # PROP Exclude_From_Build 1
  4184. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  4185. # PROP BASE Exclude_From_Build 1
  4186. # PROP Exclude_From_Build 1
  4187. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  4188. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  4189. !ENDIF
  4190. # End Source File
  4191. # Begin Source File
  4192. SOURCE=.\hl2_dll\func_tank.cpp
  4193. !IF "$(CFG)" == "hl - Win32 Release HL2"
  4194. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  4195. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  4196. # PROP Exclude_From_Build 1
  4197. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  4198. # PROP Exclude_From_Build 1
  4199. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  4200. # PROP Exclude_From_Build 1
  4201. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  4202. # PROP Exclude_From_Build 1
  4203. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  4204. # PROP BASE Exclude_From_Build 1
  4205. # PROP Exclude_From_Build 1
  4206. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  4207. # PROP BASE Exclude_From_Build 1
  4208. # PROP Exclude_From_Build 1
  4209. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  4210. # PROP BASE Exclude_From_Build 1
  4211. # PROP Exclude_From_Build 1
  4212. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  4213. # PROP BASE Exclude_From_Build 1
  4214. # PROP Exclude_From_Build 1
  4215. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  4216. # PROP BASE Exclude_From_Build 1
  4217. # PROP Exclude_From_Build 1
  4218. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  4219. # PROP BASE Exclude_From_Build 1
  4220. # PROP Exclude_From_Build 1
  4221. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  4222. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  4223. !ENDIF
  4224. # End Source File
  4225. # Begin Source File
  4226. SOURCE=.\hl2_dll\func_tank.h
  4227. !IF "$(CFG)" == "hl - Win32 Release HL2"
  4228. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  4229. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  4230. # PROP Exclude_From_Build 1
  4231. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  4232. # PROP Exclude_From_Build 1
  4233. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  4234. # PROP Exclude_From_Build 1
  4235. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  4236. # PROP Exclude_From_Build 1
  4237. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  4238. # PROP Exclude_From_Build 1
  4239. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  4240. # PROP Exclude_From_Build 1
  4241. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  4242. # PROP BASE Exclude_From_Build 1
  4243. # PROP Exclude_From_Build 1
  4244. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  4245. # PROP BASE Exclude_From_Build 1
  4246. # PROP Exclude_From_Build 1
  4247. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  4248. # PROP BASE Exclude_From_Build 1
  4249. # PROP Exclude_From_Build 1
  4250. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  4251. # PROP BASE Exclude_From_Build 1
  4252. # PROP Exclude_From_Build 1
  4253. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  4254. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  4255. !ENDIF
  4256. # End Source File
  4257. # Begin Source File
  4258. SOURCE=.\hl2_dll\grenade_ar2.cpp
  4259. !IF "$(CFG)" == "hl - Win32 Release HL2"
  4260. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  4261. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  4262. # PROP Exclude_From_Build 1
  4263. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  4264. # PROP Exclude_From_Build 1
  4265. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  4266. # PROP Exclude_From_Build 1
  4267. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  4268. # PROP Exclude_From_Build 1
  4269. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  4270. # PROP BASE Exclude_From_Build 1
  4271. # PROP Exclude_From_Build 1
  4272. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  4273. # PROP BASE Exclude_From_Build 1
  4274. # PROP Exclude_From_Build 1
  4275. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  4276. # PROP BASE Exclude_From_Build 1
  4277. # PROP Exclude_From_Build 1
  4278. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  4279. # PROP BASE Exclude_From_Build 1
  4280. # PROP Exclude_From_Build 1
  4281. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  4282. # PROP BASE Exclude_From_Build 1
  4283. # PROP Exclude_From_Build 1
  4284. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  4285. # PROP BASE Exclude_From_Build 1
  4286. # PROP Exclude_From_Build 1
  4287. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  4288. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  4289. !ENDIF
  4290. # End Source File
  4291. # Begin Source File
  4292. SOURCE=.\hl2_dll\grenade_ar2.h
  4293. !IF "$(CFG)" == "hl - Win32 Release HL2"
  4294. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  4295. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  4296. # PROP Exclude_From_Build 1
  4297. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  4298. # PROP Exclude_From_Build 1
  4299. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  4300. # PROP Exclude_From_Build 1
  4301. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  4302. # PROP Exclude_From_Build 1
  4303. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  4304. # PROP BASE Exclude_From_Build 1
  4305. # PROP Exclude_From_Build 1
  4306. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  4307. # PROP BASE Exclude_From_Build 1
  4308. # PROP Exclude_From_Build 1
  4309. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  4310. # PROP BASE Exclude_From_Build 1
  4311. # PROP Exclude_From_Build 1
  4312. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  4313. # PROP BASE Exclude_From_Build 1
  4314. # PROP Exclude_From_Build 1
  4315. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  4316. # PROP BASE Exclude_From_Build 1
  4317. # PROP Exclude_From_Build 1
  4318. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  4319. # PROP BASE Exclude_From_Build 1
  4320. # PROP Exclude_From_Build 1
  4321. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  4322. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  4323. !ENDIF
  4324. # End Source File
  4325. # Begin Source File
  4326. SOURCE=.\hl2_dll\grenade_bugbait.cpp
  4327. !IF "$(CFG)" == "hl - Win32 Release HL2"
  4328. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  4329. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  4330. # PROP Exclude_From_Build 1
  4331. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  4332. # PROP Exclude_From_Build 1
  4333. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  4334. # PROP Exclude_From_Build 1
  4335. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  4336. # PROP Exclude_From_Build 1
  4337. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  4338. # PROP BASE Exclude_From_Build 1
  4339. # PROP Exclude_From_Build 1
  4340. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  4341. # PROP BASE Exclude_From_Build 1
  4342. # PROP Exclude_From_Build 1
  4343. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  4344. # PROP BASE Exclude_From_Build 1
  4345. # PROP Exclude_From_Build 1
  4346. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  4347. # PROP BASE Exclude_From_Build 1
  4348. # PROP Exclude_From_Build 1
  4349. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  4350. # PROP BASE Exclude_From_Build 1
  4351. # PROP Exclude_From_Build 1
  4352. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  4353. # PROP BASE Exclude_From_Build 1
  4354. # PROP Exclude_From_Build 1
  4355. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  4356. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  4357. !ENDIF
  4358. # End Source File
  4359. # Begin Source File
  4360. SOURCE=.\hl2_dll\grenade_bugbait.h
  4361. !IF "$(CFG)" == "hl - Win32 Release HL2"
  4362. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  4363. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  4364. # PROP Exclude_From_Build 1
  4365. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  4366. # PROP Exclude_From_Build 1
  4367. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  4368. # PROP Exclude_From_Build 1
  4369. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  4370. # PROP Exclude_From_Build 1
  4371. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  4372. # PROP BASE Exclude_From_Build 1
  4373. # PROP Exclude_From_Build 1
  4374. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  4375. # PROP BASE Exclude_From_Build 1
  4376. # PROP Exclude_From_Build 1
  4377. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  4378. # PROP BASE Exclude_From_Build 1
  4379. # PROP Exclude_From_Build 1
  4380. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  4381. # PROP BASE Exclude_From_Build 1
  4382. # PROP Exclude_From_Build 1
  4383. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  4384. # PROP BASE Exclude_From_Build 1
  4385. # PROP Exclude_From_Build 1
  4386. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  4387. # PROP BASE Exclude_From_Build 1
  4388. # PROP Exclude_From_Build 1
  4389. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  4390. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  4391. !ENDIF
  4392. # End Source File
  4393. # Begin Source File
  4394. SOURCE=.\hl2_dll\grenade_frag.cpp
  4395. !IF "$(CFG)" == "hl - Win32 Release HL2"
  4396. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  4397. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  4398. # PROP Exclude_From_Build 1
  4399. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  4400. # PROP Exclude_From_Build 1
  4401. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  4402. # PROP Exclude_From_Build 1
  4403. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  4404. # PROP Exclude_From_Build 1
  4405. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  4406. # PROP BASE Exclude_From_Build 1
  4407. # PROP Exclude_From_Build 1
  4408. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  4409. # PROP BASE Exclude_From_Build 1
  4410. # PROP Exclude_From_Build 1
  4411. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  4412. # PROP BASE Exclude_From_Build 1
  4413. # PROP Exclude_From_Build 1
  4414. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  4415. # PROP BASE Exclude_From_Build 1
  4416. # PROP Exclude_From_Build 1
  4417. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  4418. # PROP BASE Exclude_From_Build 1
  4419. # PROP Exclude_From_Build 1
  4420. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  4421. # PROP BASE Exclude_From_Build 1
  4422. # PROP Exclude_From_Build 1
  4423. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  4424. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  4425. !ENDIF
  4426. # End Source File
  4427. # Begin Source File
  4428. SOURCE=.\hl2_dll\grenade_frag.h
  4429. !IF "$(CFG)" == "hl - Win32 Release HL2"
  4430. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  4431. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  4432. # PROP Exclude_From_Build 1
  4433. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  4434. # PROP Exclude_From_Build 1
  4435. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  4436. # PROP Exclude_From_Build 1
  4437. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  4438. # PROP Exclude_From_Build 1
  4439. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  4440. # PROP BASE Exclude_From_Build 1
  4441. # PROP Exclude_From_Build 1
  4442. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  4443. # PROP BASE Exclude_From_Build 1
  4444. # PROP Exclude_From_Build 1
  4445. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  4446. # PROP BASE Exclude_From_Build 1
  4447. # PROP Exclude_From_Build 1
  4448. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  4449. # PROP BASE Exclude_From_Build 1
  4450. # PROP Exclude_From_Build 1
  4451. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  4452. # PROP BASE Exclude_From_Build 1
  4453. # PROP Exclude_From_Build 1
  4454. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  4455. # PROP BASE Exclude_From_Build 1
  4456. # PROP Exclude_From_Build 1
  4457. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  4458. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  4459. !ENDIF
  4460. # End Source File
  4461. # Begin Source File
  4462. SOURCE=.\hl2_dll\hl2_ai_network.cpp
  4463. !IF "$(CFG)" == "hl - Win32 Release HL2"
  4464. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  4465. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  4466. # PROP Exclude_From_Build 1
  4467. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  4468. # PROP Exclude_From_Build 1
  4469. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  4470. # PROP Exclude_From_Build 1
  4471. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  4472. # PROP Exclude_From_Build 1
  4473. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  4474. # PROP Exclude_From_Build 1
  4475. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  4476. # PROP Exclude_From_Build 1
  4477. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  4478. # PROP BASE Exclude_From_Build 1
  4479. # PROP Exclude_From_Build 1
  4480. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  4481. # PROP BASE Exclude_From_Build 1
  4482. # PROP Exclude_From_Build 1
  4483. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  4484. # PROP BASE Exclude_From_Build 1
  4485. # PROP Exclude_From_Build 1
  4486. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  4487. # PROP BASE Exclude_From_Build 1
  4488. # PROP Exclude_From_Build 1
  4489. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  4490. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  4491. !ENDIF
  4492. # End Source File
  4493. # Begin Source File
  4494. SOURCE=.\hl2_dll\hl2_client.cpp
  4495. !IF "$(CFG)" == "hl - Win32 Release HL2"
  4496. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  4497. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  4498. # PROP Exclude_From_Build 1
  4499. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  4500. # PROP Exclude_From_Build 1
  4501. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  4502. # PROP Exclude_From_Build 1
  4503. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  4504. # PROP Exclude_From_Build 1
  4505. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  4506. # PROP BASE Exclude_From_Build 1
  4507. # PROP Exclude_From_Build 1
  4508. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  4509. # PROP BASE Exclude_From_Build 1
  4510. # PROP Exclude_From_Build 1
  4511. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  4512. # PROP BASE Exclude_From_Build 1
  4513. # PROP Exclude_From_Build 1
  4514. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  4515. # PROP BASE Exclude_From_Build 1
  4516. # PROP Exclude_From_Build 1
  4517. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  4518. # PROP BASE Exclude_From_Build 1
  4519. # PROP Exclude_From_Build 1
  4520. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  4521. # PROP BASE Exclude_From_Build 1
  4522. # PROP Exclude_From_Build 1
  4523. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  4524. # PROP Exclude_From_Build 1
  4525. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  4526. # PROP Exclude_From_Build 1
  4527. !ENDIF
  4528. # End Source File
  4529. # Begin Source File
  4530. SOURCE=.\hl2_dll\hl2_eventlog.cpp
  4531. !IF "$(CFG)" == "hl - Win32 Release HL2"
  4532. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  4533. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  4534. # PROP Exclude_From_Build 1
  4535. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  4536. # PROP Exclude_From_Build 1
  4537. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  4538. # PROP Exclude_From_Build 1
  4539. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  4540. # PROP Exclude_From_Build 1
  4541. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  4542. # PROP Exclude_From_Build 1
  4543. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  4544. # PROP Exclude_From_Build 1
  4545. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  4546. # PROP BASE Exclude_From_Build 1
  4547. # PROP Exclude_From_Build 1
  4548. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  4549. # PROP BASE Exclude_From_Build 1
  4550. # PROP Exclude_From_Build 1
  4551. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  4552. # PROP BASE Exclude_From_Build 1
  4553. # PROP Exclude_From_Build 1
  4554. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  4555. # PROP BASE Exclude_From_Build 1
  4556. # PROP Exclude_From_Build 1
  4557. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  4558. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  4559. !ENDIF
  4560. # End Source File
  4561. # Begin Source File
  4562. SOURCE=..\game_shared\hl2\hl2_gamerules.cpp
  4563. !IF "$(CFG)" == "hl - Win32 Release HL2"
  4564. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  4565. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  4566. # PROP Exclude_From_Build 1
  4567. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  4568. # PROP Exclude_From_Build 1
  4569. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  4570. # PROP Exclude_From_Build 1
  4571. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  4572. # PROP Exclude_From_Build 1
  4573. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  4574. # PROP Exclude_From_Build 1
  4575. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  4576. # PROP Exclude_From_Build 1
  4577. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  4578. # PROP BASE Exclude_From_Build 1
  4579. # PROP Exclude_From_Build 1
  4580. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  4581. # PROP BASE Exclude_From_Build 1
  4582. # PROP Exclude_From_Build 1
  4583. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  4584. # PROP BASE Exclude_From_Build 1
  4585. # PROP Exclude_From_Build 1
  4586. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  4587. # PROP BASE Exclude_From_Build 1
  4588. # PROP Exclude_From_Build 1
  4589. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  4590. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  4591. !ENDIF
  4592. # End Source File
  4593. # Begin Source File
  4594. SOURCE=..\game_shared\hl2\hl2_gamerules.h
  4595. !IF "$(CFG)" == "hl - Win32 Release HL2"
  4596. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  4597. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  4598. # PROP Exclude_From_Build 1
  4599. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  4600. # PROP Exclude_From_Build 1
  4601. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  4602. # PROP Exclude_From_Build 1
  4603. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  4604. # PROP Exclude_From_Build 1
  4605. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  4606. # PROP Exclude_From_Build 1
  4607. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  4608. # PROP Exclude_From_Build 1
  4609. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  4610. # PROP BASE Exclude_From_Build 1
  4611. # PROP Exclude_From_Build 1
  4612. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  4613. # PROP BASE Exclude_From_Build 1
  4614. # PROP Exclude_From_Build 1
  4615. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  4616. # PROP BASE Exclude_From_Build 1
  4617. # PROP Exclude_From_Build 1
  4618. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  4619. # PROP BASE Exclude_From_Build 1
  4620. # PROP Exclude_From_Build 1
  4621. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  4622. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  4623. !ENDIF
  4624. # End Source File
  4625. # Begin Source File
  4626. SOURCE=.\hl2_dll\HL2_Player.cpp
  4627. !IF "$(CFG)" == "hl - Win32 Release HL2"
  4628. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  4629. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  4630. # PROP Exclude_From_Build 1
  4631. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  4632. # PROP Exclude_From_Build 1
  4633. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  4634. # PROP Exclude_From_Build 1
  4635. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  4636. # PROP Exclude_From_Build 1
  4637. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  4638. # PROP BASE Exclude_From_Build 1
  4639. # PROP Exclude_From_Build 1
  4640. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  4641. # PROP BASE Exclude_From_Build 1
  4642. # PROP Exclude_From_Build 1
  4643. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  4644. # PROP BASE Exclude_From_Build 1
  4645. # PROP Exclude_From_Build 1
  4646. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  4647. # PROP BASE Exclude_From_Build 1
  4648. # PROP Exclude_From_Build 1
  4649. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  4650. # PROP BASE Exclude_From_Build 1
  4651. # PROP Exclude_From_Build 1
  4652. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  4653. # PROP BASE Exclude_From_Build 1
  4654. # PROP Exclude_From_Build 1
  4655. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  4656. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  4657. !ENDIF
  4658. # End Source File
  4659. # Begin Source File
  4660. SOURCE=.\hl2_dll\HL2_Player.h
  4661. !IF "$(CFG)" == "hl - Win32 Release HL2"
  4662. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  4663. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  4664. # PROP Exclude_From_Build 1
  4665. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  4666. # PROP Exclude_From_Build 1
  4667. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  4668. # PROP Exclude_From_Build 1
  4669. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  4670. # PROP Exclude_From_Build 1
  4671. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  4672. # PROP BASE Exclude_From_Build 1
  4673. # PROP Exclude_From_Build 1
  4674. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  4675. # PROP BASE Exclude_From_Build 1
  4676. # PROP Exclude_From_Build 1
  4677. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  4678. # PROP BASE Exclude_From_Build 1
  4679. # PROP Exclude_From_Build 1
  4680. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  4681. # PROP BASE Exclude_From_Build 1
  4682. # PROP Exclude_From_Build 1
  4683. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  4684. # PROP BASE Exclude_From_Build 1
  4685. # PROP Exclude_From_Build 1
  4686. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  4687. # PROP BASE Exclude_From_Build 1
  4688. # PROP Exclude_From_Build 1
  4689. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  4690. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  4691. !ENDIF
  4692. # End Source File
  4693. # Begin Source File
  4694. SOURCE=..\game_shared\hl2\hl2_player_shared.h
  4695. !IF "$(CFG)" == "hl - Win32 Release HL2"
  4696. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  4697. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  4698. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  4699. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  4700. # PROP Exclude_From_Build 1
  4701. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  4702. # PROP Exclude_From_Build 1
  4703. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  4704. # PROP BASE Exclude_From_Build 1
  4705. # PROP Exclude_From_Build 1
  4706. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  4707. # PROP BASE Exclude_From_Build 1
  4708. # PROP Exclude_From_Build 1
  4709. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  4710. # PROP BASE Exclude_From_Build 1
  4711. # PROP Exclude_From_Build 1
  4712. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  4713. # PROP BASE Exclude_From_Build 1
  4714. # PROP Exclude_From_Build 1
  4715. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  4716. # PROP BASE Exclude_From_Build 1
  4717. # PROP Exclude_From_Build 1
  4718. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  4719. # PROP BASE Exclude_From_Build 1
  4720. # PROP Exclude_From_Build 1
  4721. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  4722. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  4723. !ENDIF
  4724. # End Source File
  4725. # Begin Source File
  4726. SOURCE=.\hl2_dll\hl2_playerlocaldata.cpp
  4727. !IF "$(CFG)" == "hl - Win32 Release HL2"
  4728. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  4729. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  4730. # PROP Exclude_From_Build 1
  4731. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  4732. # PROP Exclude_From_Build 1
  4733. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  4734. # PROP Exclude_From_Build 1
  4735. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  4736. # PROP Exclude_From_Build 1
  4737. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  4738. # PROP BASE Exclude_From_Build 1
  4739. # PROP Exclude_From_Build 1
  4740. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  4741. # PROP BASE Exclude_From_Build 1
  4742. # PROP Exclude_From_Build 1
  4743. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  4744. # PROP BASE Exclude_From_Build 1
  4745. # PROP Exclude_From_Build 1
  4746. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  4747. # PROP BASE Exclude_From_Build 1
  4748. # PROP Exclude_From_Build 1
  4749. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  4750. # PROP BASE Exclude_From_Build 1
  4751. # PROP Exclude_From_Build 1
  4752. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  4753. # PROP BASE Exclude_From_Build 1
  4754. # PROP Exclude_From_Build 1
  4755. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  4756. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  4757. !ENDIF
  4758. # End Source File
  4759. # Begin Source File
  4760. SOURCE=.\hl2_dll\hl2_playerlocaldata.h
  4761. !IF "$(CFG)" == "hl - Win32 Release HL2"
  4762. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  4763. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  4764. # PROP Exclude_From_Build 1
  4765. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  4766. # PROP Exclude_From_Build 1
  4767. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  4768. # PROP Exclude_From_Build 1
  4769. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  4770. # PROP Exclude_From_Build 1
  4771. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  4772. # PROP BASE Exclude_From_Build 1
  4773. # PROP Exclude_From_Build 1
  4774. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  4775. # PROP BASE Exclude_From_Build 1
  4776. # PROP Exclude_From_Build 1
  4777. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  4778. # PROP BASE Exclude_From_Build 1
  4779. # PROP Exclude_From_Build 1
  4780. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  4781. # PROP BASE Exclude_From_Build 1
  4782. # PROP Exclude_From_Build 1
  4783. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  4784. # PROP BASE Exclude_From_Build 1
  4785. # PROP Exclude_From_Build 1
  4786. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  4787. # PROP BASE Exclude_From_Build 1
  4788. # PROP Exclude_From_Build 1
  4789. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  4790. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  4791. !ENDIF
  4792. # End Source File
  4793. # Begin Source File
  4794. SOURCE=..\game_shared\hl2\hl2_shareddefs.h
  4795. !IF "$(CFG)" == "hl - Win32 Release HL2"
  4796. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  4797. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  4798. # PROP Exclude_From_Build 1
  4799. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  4800. # PROP Exclude_From_Build 1
  4801. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  4802. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  4803. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  4804. # PROP Exclude_From_Build 1
  4805. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  4806. # PROP Exclude_From_Build 1
  4807. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  4808. # PROP BASE Exclude_From_Build 1
  4809. # PROP Exclude_From_Build 1
  4810. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  4811. # PROP BASE Exclude_From_Build 1
  4812. # PROP Exclude_From_Build 1
  4813. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  4814. # PROP BASE Exclude_From_Build 1
  4815. # PROP Exclude_From_Build 1
  4816. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  4817. # PROP BASE Exclude_From_Build 1
  4818. # PROP Exclude_From_Build 1
  4819. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  4820. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  4821. !ENDIF
  4822. # End Source File
  4823. # Begin Source File
  4824. SOURCE=.\hl2_dll\hl2_triggers.cpp
  4825. !IF "$(CFG)" == "hl - Win32 Release HL2"
  4826. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  4827. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  4828. # PROP Exclude_From_Build 1
  4829. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  4830. # PROP Exclude_From_Build 1
  4831. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  4832. # PROP Exclude_From_Build 1
  4833. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  4834. # PROP Exclude_From_Build 1
  4835. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  4836. # PROP Exclude_From_Build 1
  4837. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  4838. # PROP Exclude_From_Build 1
  4839. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  4840. # PROP Exclude_From_Build 1
  4841. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  4842. # PROP Exclude_From_Build 1
  4843. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  4844. # PROP BASE Exclude_From_Build 1
  4845. # PROP Exclude_From_Build 1
  4846. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  4847. # PROP BASE Exclude_From_Build 1
  4848. # PROP Exclude_From_Build 1
  4849. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  4850. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  4851. !ENDIF
  4852. # End Source File
  4853. # Begin Source File
  4854. SOURCE=..\game_shared\hl2\hl2_usermessages.cpp
  4855. !IF "$(CFG)" == "hl - Win32 Release HL2"
  4856. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  4857. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  4858. # PROP Exclude_From_Build 1
  4859. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  4860. # PROP Exclude_From_Build 1
  4861. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  4862. # PROP Exclude_From_Build 1
  4863. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  4864. # PROP Exclude_From_Build 1
  4865. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  4866. # PROP Exclude_From_Build 1
  4867. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  4868. # PROP Exclude_From_Build 1
  4869. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  4870. # PROP BASE Exclude_From_Build 1
  4871. # PROP Exclude_From_Build 1
  4872. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  4873. # PROP BASE Exclude_From_Build 1
  4874. # PROP Exclude_From_Build 1
  4875. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  4876. # PROP BASE Exclude_From_Build 1
  4877. # PROP Exclude_From_Build 1
  4878. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  4879. # PROP BASE Exclude_From_Build 1
  4880. # PROP Exclude_From_Build 1
  4881. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  4882. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  4883. !ENDIF
  4884. # End Source File
  4885. # Begin Source File
  4886. SOURCE=..\game_shared\hl2\hl_gamemovement.cpp
  4887. !IF "$(CFG)" == "hl - Win32 Release HL2"
  4888. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  4889. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  4890. # PROP Exclude_From_Build 1
  4891. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  4892. # PROP Exclude_From_Build 1
  4893. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  4894. # PROP Exclude_From_Build 1
  4895. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  4896. # PROP Exclude_From_Build 1
  4897. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  4898. # PROP Exclude_From_Build 1
  4899. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  4900. # PROP Exclude_From_Build 1
  4901. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  4902. # PROP BASE Exclude_From_Build 1
  4903. # PROP Exclude_From_Build 1
  4904. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  4905. # PROP BASE Exclude_From_Build 1
  4906. # PROP Exclude_From_Build 1
  4907. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  4908. # PROP BASE Exclude_From_Build 1
  4909. # PROP Exclude_From_Build 1
  4910. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  4911. # PROP BASE Exclude_From_Build 1
  4912. # PROP Exclude_From_Build 1
  4913. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  4914. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  4915. !ENDIF
  4916. # End Source File
  4917. # Begin Source File
  4918. SOURCE=..\game_shared\hl2\hl_movedata.h
  4919. !IF "$(CFG)" == "hl - Win32 Release HL2"
  4920. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  4921. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  4922. # PROP Exclude_From_Build 1
  4923. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  4924. # PROP Exclude_From_Build 1
  4925. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  4926. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  4927. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  4928. # PROP Exclude_From_Build 1
  4929. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  4930. # PROP Exclude_From_Build 1
  4931. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  4932. # PROP BASE Exclude_From_Build 1
  4933. # PROP Exclude_From_Build 1
  4934. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  4935. # PROP BASE Exclude_From_Build 1
  4936. # PROP Exclude_From_Build 1
  4937. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  4938. # PROP BASE Exclude_From_Build 1
  4939. # PROP Exclude_From_Build 1
  4940. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  4941. # PROP BASE Exclude_From_Build 1
  4942. # PROP Exclude_From_Build 1
  4943. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  4944. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  4945. !ENDIF
  4946. # End Source File
  4947. # Begin Source File
  4948. SOURCE=.\hl2_dll\hl_playermove.cpp
  4949. !IF "$(CFG)" == "hl - Win32 Release HL2"
  4950. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  4951. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  4952. # PROP Exclude_From_Build 1
  4953. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  4954. # PROP Exclude_From_Build 1
  4955. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  4956. # PROP Exclude_From_Build 1
  4957. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  4958. # PROP Exclude_From_Build 1
  4959. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  4960. # PROP Exclude_From_Build 1
  4961. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  4962. # PROP Exclude_From_Build 1
  4963. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  4964. # PROP BASE Exclude_From_Build 1
  4965. # PROP Exclude_From_Build 1
  4966. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  4967. # PROP BASE Exclude_From_Build 1
  4968. # PROP Exclude_From_Build 1
  4969. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  4970. # PROP BASE Exclude_From_Build 1
  4971. # PROP Exclude_From_Build 1
  4972. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  4973. # PROP BASE Exclude_From_Build 1
  4974. # PROP Exclude_From_Build 1
  4975. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  4976. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  4977. !ENDIF
  4978. # End Source File
  4979. # Begin Source File
  4980. SOURCE=.\hl2_dll\info_teleporter_countdown.cpp
  4981. !IF "$(CFG)" == "hl - Win32 Release HL2"
  4982. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  4983. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  4984. # PROP Exclude_From_Build 1
  4985. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  4986. # PROP Exclude_From_Build 1
  4987. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  4988. # PROP Exclude_From_Build 1
  4989. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  4990. # PROP Exclude_From_Build 1
  4991. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  4992. # PROP Exclude_From_Build 1
  4993. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  4994. # PROP Exclude_From_Build 1
  4995. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  4996. # PROP Exclude_From_Build 1
  4997. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  4998. # PROP Exclude_From_Build 1
  4999. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  5000. # PROP BASE Exclude_From_Build 1
  5001. # PROP Exclude_From_Build 1
  5002. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  5003. # PROP BASE Exclude_From_Build 1
  5004. # PROP Exclude_From_Build 1
  5005. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  5006. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  5007. !ENDIF
  5008. # End Source File
  5009. # Begin Source File
  5010. SOURCE=.\hl2_dll\item_ammo.cpp
  5011. !IF "$(CFG)" == "hl - Win32 Release HL2"
  5012. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  5013. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  5014. # PROP Exclude_From_Build 1
  5015. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  5016. # PROP Exclude_From_Build 1
  5017. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  5018. # PROP Exclude_From_Build 1
  5019. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  5020. # PROP Exclude_From_Build 1
  5021. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  5022. # PROP Exclude_From_Build 1
  5023. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  5024. # PROP Exclude_From_Build 1
  5025. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  5026. # PROP BASE Exclude_From_Build 1
  5027. # PROP Exclude_From_Build 1
  5028. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  5029. # PROP BASE Exclude_From_Build 1
  5030. # PROP Exclude_From_Build 1
  5031. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  5032. # PROP BASE Exclude_From_Build 1
  5033. # PROP Exclude_From_Build 1
  5034. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  5035. # PROP BASE Exclude_From_Build 1
  5036. # PROP Exclude_From_Build 1
  5037. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  5038. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  5039. !ENDIF
  5040. # End Source File
  5041. # Begin Source File
  5042. SOURCE=.\hl2_dll\item_battery.cpp
  5043. !IF "$(CFG)" == "hl - Win32 Release HL2"
  5044. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  5045. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  5046. # PROP Exclude_From_Build 1
  5047. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  5048. # PROP Exclude_From_Build 1
  5049. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  5050. # PROP Exclude_From_Build 1
  5051. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  5052. # PROP Exclude_From_Build 1
  5053. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  5054. # PROP BASE Exclude_From_Build 1
  5055. # PROP Exclude_From_Build 1
  5056. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  5057. # PROP BASE Exclude_From_Build 1
  5058. # PROP Exclude_From_Build 1
  5059. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  5060. # PROP BASE Exclude_From_Build 1
  5061. # PROP Exclude_From_Build 1
  5062. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  5063. # PROP BASE Exclude_From_Build 1
  5064. # PROP Exclude_From_Build 1
  5065. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  5066. # PROP BASE Exclude_From_Build 1
  5067. # PROP Exclude_From_Build 1
  5068. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  5069. # PROP BASE Exclude_From_Build 1
  5070. # PROP Exclude_From_Build 1
  5071. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  5072. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  5073. !ENDIF
  5074. # End Source File
  5075. # Begin Source File
  5076. SOURCE=.\hl2_dll\item_dynamic_resupply.cpp
  5077. !IF "$(CFG)" == "hl - Win32 Release HL2"
  5078. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  5079. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  5080. # PROP Exclude_From_Build 1
  5081. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  5082. # PROP Exclude_From_Build 1
  5083. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  5084. # PROP Exclude_From_Build 1
  5085. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  5086. # PROP Exclude_From_Build 1
  5087. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  5088. # PROP Exclude_From_Build 1
  5089. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  5090. # PROP Exclude_From_Build 1
  5091. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  5092. # PROP BASE Exclude_From_Build 1
  5093. # PROP Exclude_From_Build 1
  5094. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  5095. # PROP BASE Exclude_From_Build 1
  5096. # PROP Exclude_From_Build 1
  5097. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  5098. # PROP BASE Exclude_From_Build 1
  5099. # PROP Exclude_From_Build 1
  5100. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  5101. # PROP BASE Exclude_From_Build 1
  5102. # PROP Exclude_From_Build 1
  5103. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  5104. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  5105. !ENDIF
  5106. # End Source File
  5107. # Begin Source File
  5108. SOURCE=.\hl2_dll\item_dynamic_resupply.h
  5109. !IF "$(CFG)" == "hl - Win32 Release HL2"
  5110. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  5111. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  5112. # PROP Exclude_From_Build 1
  5113. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  5114. # PROP Exclude_From_Build 1
  5115. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  5116. # PROP Exclude_From_Build 1
  5117. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  5118. # PROP Exclude_From_Build 1
  5119. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  5120. # PROP Exclude_From_Build 1
  5121. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  5122. # PROP Exclude_From_Build 1
  5123. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  5124. # PROP BASE Exclude_From_Build 1
  5125. # PROP Exclude_From_Build 1
  5126. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  5127. # PROP BASE Exclude_From_Build 1
  5128. # PROP Exclude_From_Build 1
  5129. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  5130. # PROP BASE Exclude_From_Build 1
  5131. # PROP Exclude_From_Build 1
  5132. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  5133. # PROP BASE Exclude_From_Build 1
  5134. # PROP Exclude_From_Build 1
  5135. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  5136. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  5137. !ENDIF
  5138. # End Source File
  5139. # Begin Source File
  5140. SOURCE=.\hl2_dll\item_healthkit.cpp
  5141. !IF "$(CFG)" == "hl - Win32 Release HL2"
  5142. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  5143. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  5144. # PROP Exclude_From_Build 1
  5145. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  5146. # PROP Exclude_From_Build 1
  5147. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  5148. # PROP Exclude_From_Build 1
  5149. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  5150. # PROP Exclude_From_Build 1
  5151. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  5152. # PROP Exclude_From_Build 1
  5153. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  5154. # PROP Exclude_From_Build 1
  5155. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  5156. # PROP BASE Exclude_From_Build 1
  5157. # PROP Exclude_From_Build 1
  5158. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  5159. # PROP BASE Exclude_From_Build 1
  5160. # PROP Exclude_From_Build 1
  5161. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  5162. # PROP BASE Exclude_From_Build 1
  5163. # PROP Exclude_From_Build 1
  5164. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  5165. # PROP BASE Exclude_From_Build 1
  5166. # PROP Exclude_From_Build 1
  5167. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  5168. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  5169. !ENDIF
  5170. # End Source File
  5171. # Begin Source File
  5172. SOURCE=.\hl2_dll\item_itemcrate.cpp
  5173. !IF "$(CFG)" == "hl - Win32 Release HL2"
  5174. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  5175. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  5176. # PROP Exclude_From_Build 1
  5177. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  5178. # PROP Exclude_From_Build 1
  5179. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  5180. # PROP Exclude_From_Build 1
  5181. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  5182. # PROP Exclude_From_Build 1
  5183. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  5184. # PROP Exclude_From_Build 1
  5185. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  5186. # PROP Exclude_From_Build 1
  5187. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  5188. # PROP BASE Exclude_From_Build 1
  5189. # PROP Exclude_From_Build 1
  5190. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  5191. # PROP BASE Exclude_From_Build 1
  5192. # PROP Exclude_From_Build 1
  5193. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  5194. # PROP BASE Exclude_From_Build 1
  5195. # PROP Exclude_From_Build 1
  5196. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  5197. # PROP BASE Exclude_From_Build 1
  5198. # PROP Exclude_From_Build 1
  5199. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  5200. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  5201. !ENDIF
  5202. # End Source File
  5203. # Begin Source File
  5204. SOURCE=.\hl2_dll\item_suit.cpp
  5205. !IF "$(CFG)" == "hl - Win32 Release HL2"
  5206. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  5207. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  5208. # PROP Exclude_From_Build 1
  5209. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  5210. # PROP Exclude_From_Build 1
  5211. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  5212. # PROP Exclude_From_Build 1
  5213. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  5214. # PROP Exclude_From_Build 1
  5215. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  5216. # PROP BASE Exclude_From_Build 1
  5217. # PROP Exclude_From_Build 1
  5218. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  5219. # PROP BASE Exclude_From_Build 1
  5220. # PROP Exclude_From_Build 1
  5221. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  5222. # PROP BASE Exclude_From_Build 1
  5223. # PROP Exclude_From_Build 1
  5224. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  5225. # PROP BASE Exclude_From_Build 1
  5226. # PROP Exclude_From_Build 1
  5227. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  5228. # PROP BASE Exclude_From_Build 1
  5229. # PROP Exclude_From_Build 1
  5230. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  5231. # PROP BASE Exclude_From_Build 1
  5232. # PROP Exclude_From_Build 1
  5233. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  5234. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  5235. !ENDIF
  5236. # End Source File
  5237. # Begin Source File
  5238. SOURCE=.\hl2_dll\look_door.cpp
  5239. !IF "$(CFG)" == "hl - Win32 Release HL2"
  5240. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  5241. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  5242. # PROP Exclude_From_Build 1
  5243. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  5244. # PROP Exclude_From_Build 1
  5245. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  5246. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  5247. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  5248. # PROP Exclude_From_Build 1
  5249. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  5250. # PROP Exclude_From_Build 1
  5251. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  5252. # PROP BASE Exclude_From_Build 1
  5253. # PROP Exclude_From_Build 1
  5254. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  5255. # PROP BASE Exclude_From_Build 1
  5256. # PROP Exclude_From_Build 1
  5257. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  5258. # PROP BASE Exclude_From_Build 1
  5259. # PROP Exclude_From_Build 1
  5260. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  5261. # PROP BASE Exclude_From_Build 1
  5262. # PROP Exclude_From_Build 1
  5263. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  5264. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  5265. !ENDIF
  5266. # End Source File
  5267. # Begin Source File
  5268. SOURCE=.\hl2_dll\monster_dummy.cpp
  5269. !IF "$(CFG)" == "hl - Win32 Release HL2"
  5270. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  5271. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  5272. # PROP Exclude_From_Build 1
  5273. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  5274. # PROP Exclude_From_Build 1
  5275. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  5276. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  5277. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  5278. # PROP Exclude_From_Build 1
  5279. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  5280. # PROP Exclude_From_Build 1
  5281. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  5282. # PROP BASE Exclude_From_Build 1
  5283. # PROP Exclude_From_Build 1
  5284. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  5285. # PROP BASE Exclude_From_Build 1
  5286. # PROP Exclude_From_Build 1
  5287. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  5288. # PROP BASE Exclude_From_Build 1
  5289. # PROP Exclude_From_Build 1
  5290. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  5291. # PROP BASE Exclude_From_Build 1
  5292. # PROP Exclude_From_Build 1
  5293. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  5294. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  5295. !ENDIF
  5296. # End Source File
  5297. # Begin Source File
  5298. SOURCE=.\hl2_dll\npc_alyx.cpp
  5299. !IF "$(CFG)" == "hl - Win32 Release HL2"
  5300. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  5301. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  5302. # PROP Exclude_From_Build 1
  5303. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  5304. # PROP Exclude_From_Build 1
  5305. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  5306. # PROP Exclude_From_Build 1
  5307. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  5308. # PROP Exclude_From_Build 1
  5309. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  5310. # PROP BASE Exclude_From_Build 1
  5311. # PROP Exclude_From_Build 1
  5312. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  5313. # PROP BASE Exclude_From_Build 1
  5314. # PROP Exclude_From_Build 1
  5315. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  5316. # PROP BASE Exclude_From_Build 1
  5317. # PROP Exclude_From_Build 1
  5318. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  5319. # PROP BASE Exclude_From_Build 1
  5320. # PROP Exclude_From_Build 1
  5321. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  5322. # PROP BASE Exclude_From_Build 1
  5323. # PROP Exclude_From_Build 1
  5324. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  5325. # PROP BASE Exclude_From_Build 1
  5326. # PROP Exclude_From_Build 1
  5327. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  5328. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  5329. !ENDIF
  5330. # End Source File
  5331. # Begin Source File
  5332. SOURCE=.\hl2_dll\npc_alyx.h
  5333. !IF "$(CFG)" == "hl - Win32 Release HL2"
  5334. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  5335. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  5336. # PROP Exclude_From_Build 1
  5337. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  5338. # PROP Exclude_From_Build 1
  5339. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  5340. # PROP Exclude_From_Build 1
  5341. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  5342. # PROP Exclude_From_Build 1
  5343. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  5344. # PROP BASE Exclude_From_Build 1
  5345. # PROP Exclude_From_Build 1
  5346. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  5347. # PROP BASE Exclude_From_Build 1
  5348. # PROP Exclude_From_Build 1
  5349. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  5350. # PROP BASE Exclude_From_Build 1
  5351. # PROP Exclude_From_Build 1
  5352. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  5353. # PROP BASE Exclude_From_Build 1
  5354. # PROP Exclude_From_Build 1
  5355. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  5356. # PROP BASE Exclude_From_Build 1
  5357. # PROP Exclude_From_Build 1
  5358. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  5359. # PROP BASE Exclude_From_Build 1
  5360. # PROP Exclude_From_Build 1
  5361. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  5362. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  5363. !ENDIF
  5364. # End Source File
  5365. # Begin Source File
  5366. SOURCE=.\hl2_dll\npc_antlion.cpp
  5367. !IF "$(CFG)" == "hl - Win32 Release HL2"
  5368. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  5369. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  5370. # PROP Exclude_From_Build 1
  5371. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  5372. # PROP Exclude_From_Build 1
  5373. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  5374. # PROP Exclude_From_Build 1
  5375. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  5376. # PROP Exclude_From_Build 1
  5377. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  5378. # PROP BASE Exclude_From_Build 1
  5379. # PROP Exclude_From_Build 1
  5380. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  5381. # PROP BASE Exclude_From_Build 1
  5382. # PROP Exclude_From_Build 1
  5383. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  5384. # PROP BASE Exclude_From_Build 1
  5385. # PROP Exclude_From_Build 1
  5386. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  5387. # PROP BASE Exclude_From_Build 1
  5388. # PROP Exclude_From_Build 1
  5389. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  5390. # PROP BASE Exclude_From_Build 1
  5391. # PROP Exclude_From_Build 1
  5392. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  5393. # PROP BASE Exclude_From_Build 1
  5394. # PROP Exclude_From_Build 1
  5395. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  5396. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  5397. !ENDIF
  5398. # End Source File
  5399. # Begin Source File
  5400. SOURCE=.\hl2_dll\npc_antlion.h
  5401. !IF "$(CFG)" == "hl - Win32 Release HL2"
  5402. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  5403. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  5404. # PROP Exclude_From_Build 1
  5405. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  5406. # PROP Exclude_From_Build 1
  5407. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  5408. # PROP Exclude_From_Build 1
  5409. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  5410. # PROP Exclude_From_Build 1
  5411. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  5412. # PROP Exclude_From_Build 1
  5413. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  5414. # PROP Exclude_From_Build 1
  5415. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  5416. # PROP BASE Exclude_From_Build 1
  5417. # PROP Exclude_From_Build 1
  5418. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  5419. # PROP BASE Exclude_From_Build 1
  5420. # PROP Exclude_From_Build 1
  5421. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  5422. # PROP BASE Exclude_From_Build 1
  5423. # PROP Exclude_From_Build 1
  5424. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  5425. # PROP BASE Exclude_From_Build 1
  5426. # PROP Exclude_From_Build 1
  5427. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  5428. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  5429. !ENDIF
  5430. # End Source File
  5431. # Begin Source File
  5432. SOURCE=.\hl2_dll\npc_antlionguard.cpp
  5433. !IF "$(CFG)" == "hl - Win32 Release HL2"
  5434. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  5435. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  5436. # PROP Exclude_From_Build 1
  5437. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  5438. # PROP Exclude_From_Build 1
  5439. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  5440. # PROP Exclude_From_Build 1
  5441. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  5442. # PROP Exclude_From_Build 1
  5443. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  5444. # PROP BASE Exclude_From_Build 1
  5445. # PROP Exclude_From_Build 1
  5446. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  5447. # PROP BASE Exclude_From_Build 1
  5448. # PROP Exclude_From_Build 1
  5449. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  5450. # PROP BASE Exclude_From_Build 1
  5451. # PROP Exclude_From_Build 1
  5452. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  5453. # PROP BASE Exclude_From_Build 1
  5454. # PROP Exclude_From_Build 1
  5455. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  5456. # PROP BASE Exclude_From_Build 1
  5457. # PROP Exclude_From_Build 1
  5458. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  5459. # PROP BASE Exclude_From_Build 1
  5460. # PROP Exclude_From_Build 1
  5461. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  5462. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  5463. !ENDIF
  5464. # End Source File
  5465. # Begin Source File
  5466. SOURCE=.\hl2_dll\npc_apcdriver.cpp
  5467. !IF "$(CFG)" == "hl - Win32 Release HL2"
  5468. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  5469. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  5470. # PROP Exclude_From_Build 1
  5471. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  5472. # PROP Exclude_From_Build 1
  5473. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  5474. # PROP Exclude_From_Build 1
  5475. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  5476. # PROP Exclude_From_Build 1
  5477. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  5478. # PROP Exclude_From_Build 1
  5479. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  5480. # PROP Exclude_From_Build 1
  5481. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  5482. # PROP BASE Exclude_From_Build 1
  5483. # PROP Exclude_From_Build 1
  5484. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  5485. # PROP BASE Exclude_From_Build 1
  5486. # PROP Exclude_From_Build 1
  5487. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  5488. # PROP BASE Exclude_From_Build 1
  5489. # PROP Exclude_From_Build 1
  5490. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  5491. # PROP BASE Exclude_From_Build 1
  5492. # PROP Exclude_From_Build 1
  5493. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  5494. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  5495. !ENDIF
  5496. # End Source File
  5497. # Begin Source File
  5498. SOURCE=.\hl2_dll\npc_attackchopper.cpp
  5499. !IF "$(CFG)" == "hl - Win32 Release HL2"
  5500. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  5501. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  5502. # PROP Exclude_From_Build 1
  5503. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  5504. # PROP Exclude_From_Build 1
  5505. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  5506. # PROP Exclude_From_Build 1
  5507. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  5508. # PROP Exclude_From_Build 1
  5509. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  5510. # PROP BASE Exclude_From_Build 1
  5511. # PROP Exclude_From_Build 1
  5512. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  5513. # PROP BASE Exclude_From_Build 1
  5514. # PROP Exclude_From_Build 1
  5515. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  5516. # PROP BASE Exclude_From_Build 1
  5517. # PROP Exclude_From_Build 1
  5518. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  5519. # PROP BASE Exclude_From_Build 1
  5520. # PROP Exclude_From_Build 1
  5521. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  5522. # PROP BASE Exclude_From_Build 1
  5523. # PROP Exclude_From_Build 1
  5524. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  5525. # PROP BASE Exclude_From_Build 1
  5526. # PROP Exclude_From_Build 1
  5527. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  5528. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  5529. !ENDIF
  5530. # End Source File
  5531. # Begin Source File
  5532. SOURCE=.\hl2_dll\npc_attackchopper.h
  5533. !IF "$(CFG)" == "hl - Win32 Release HL2"
  5534. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  5535. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  5536. # PROP Exclude_From_Build 1
  5537. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  5538. # PROP Exclude_From_Build 1
  5539. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  5540. # PROP Exclude_From_Build 1
  5541. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  5542. # PROP Exclude_From_Build 1
  5543. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  5544. # PROP Exclude_From_Build 1
  5545. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  5546. # PROP Exclude_From_Build 1
  5547. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  5548. # PROP BASE Exclude_From_Build 1
  5549. # PROP Exclude_From_Build 1
  5550. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  5551. # PROP BASE Exclude_From_Build 1
  5552. # PROP Exclude_From_Build 1
  5553. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  5554. # PROP BASE Exclude_From_Build 1
  5555. # PROP Exclude_From_Build 1
  5556. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  5557. # PROP BASE Exclude_From_Build 1
  5558. # PROP Exclude_From_Build 1
  5559. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  5560. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  5561. !ENDIF
  5562. # End Source File
  5563. # Begin Source File
  5564. SOURCE=.\hl2_dll\npc_Barnacle.cpp
  5565. !IF "$(CFG)" == "hl - Win32 Release HL2"
  5566. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  5567. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  5568. # PROP Exclude_From_Build 1
  5569. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  5570. # PROP Exclude_From_Build 1
  5571. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  5572. # PROP Exclude_From_Build 1
  5573. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  5574. # PROP Exclude_From_Build 1
  5575. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  5576. # PROP BASE Exclude_From_Build 1
  5577. # PROP Exclude_From_Build 1
  5578. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  5579. # PROP BASE Exclude_From_Build 1
  5580. # PROP Exclude_From_Build 1
  5581. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  5582. # PROP BASE Exclude_From_Build 1
  5583. # PROP Exclude_From_Build 1
  5584. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  5585. # PROP BASE Exclude_From_Build 1
  5586. # PROP Exclude_From_Build 1
  5587. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  5588. # PROP BASE Exclude_From_Build 1
  5589. # PROP Exclude_From_Build 1
  5590. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  5591. # PROP BASE Exclude_From_Build 1
  5592. # PROP Exclude_From_Build 1
  5593. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  5594. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  5595. !ENDIF
  5596. # End Source File
  5597. # Begin Source File
  5598. SOURCE=.\hl2_dll\npc_Barnacle.h
  5599. !IF "$(CFG)" == "hl - Win32 Release HL2"
  5600. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  5601. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  5602. # PROP Exclude_From_Build 1
  5603. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  5604. # PROP Exclude_From_Build 1
  5605. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  5606. # PROP Exclude_From_Build 1
  5607. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  5608. # PROP Exclude_From_Build 1
  5609. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  5610. # PROP BASE Exclude_From_Build 1
  5611. # PROP Exclude_From_Build 1
  5612. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  5613. # PROP BASE Exclude_From_Build 1
  5614. # PROP Exclude_From_Build 1
  5615. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  5616. # PROP BASE Exclude_From_Build 1
  5617. # PROP Exclude_From_Build 1
  5618. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  5619. # PROP BASE Exclude_From_Build 1
  5620. # PROP Exclude_From_Build 1
  5621. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  5622. # PROP BASE Exclude_From_Build 1
  5623. # PROP Exclude_From_Build 1
  5624. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  5625. # PROP BASE Exclude_From_Build 1
  5626. # PROP Exclude_From_Build 1
  5627. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  5628. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  5629. !ENDIF
  5630. # End Source File
  5631. # Begin Source File
  5632. SOURCE=.\hl2_dll\npc_Barney.cpp
  5633. !IF "$(CFG)" == "hl - Win32 Release HL2"
  5634. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  5635. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  5636. # PROP Exclude_From_Build 1
  5637. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  5638. # PROP Exclude_From_Build 1
  5639. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  5640. # PROP Exclude_From_Build 1
  5641. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  5642. # PROP Exclude_From_Build 1
  5643. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  5644. # PROP BASE Exclude_From_Build 1
  5645. # PROP Exclude_From_Build 1
  5646. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  5647. # PROP BASE Exclude_From_Build 1
  5648. # PROP Exclude_From_Build 1
  5649. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  5650. # PROP BASE Exclude_From_Build 1
  5651. # PROP Exclude_From_Build 1
  5652. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  5653. # PROP BASE Exclude_From_Build 1
  5654. # PROP Exclude_From_Build 1
  5655. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  5656. # PROP BASE Exclude_From_Build 1
  5657. # PROP Exclude_From_Build 1
  5658. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  5659. # PROP BASE Exclude_From_Build 1
  5660. # PROP Exclude_From_Build 1
  5661. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  5662. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  5663. !ENDIF
  5664. # End Source File
  5665. # Begin Source File
  5666. SOURCE=.\hl2_dll\npc_BaseZombie.cpp
  5667. !IF "$(CFG)" == "hl - Win32 Release HL2"
  5668. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  5669. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  5670. # PROP Exclude_From_Build 1
  5671. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  5672. # PROP Exclude_From_Build 1
  5673. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  5674. # PROP Exclude_From_Build 1
  5675. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  5676. # PROP Exclude_From_Build 1
  5677. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  5678. # PROP BASE Exclude_From_Build 1
  5679. # PROP Exclude_From_Build 1
  5680. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  5681. # PROP BASE Exclude_From_Build 1
  5682. # PROP Exclude_From_Build 1
  5683. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  5684. # PROP BASE Exclude_From_Build 1
  5685. # PROP Exclude_From_Build 1
  5686. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  5687. # PROP BASE Exclude_From_Build 1
  5688. # PROP Exclude_From_Build 1
  5689. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  5690. # PROP BASE Exclude_From_Build 1
  5691. # PROP Exclude_From_Build 1
  5692. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  5693. # PROP BASE Exclude_From_Build 1
  5694. # PROP Exclude_From_Build 1
  5695. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  5696. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  5697. !ENDIF
  5698. # End Source File
  5699. # Begin Source File
  5700. SOURCE=.\hl2_dll\npc_BaseZombie.h
  5701. !IF "$(CFG)" == "hl - Win32 Release HL2"
  5702. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  5703. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  5704. # PROP Exclude_From_Build 1
  5705. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  5706. # PROP Exclude_From_Build 1
  5707. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  5708. # PROP Exclude_From_Build 1
  5709. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  5710. # PROP Exclude_From_Build 1
  5711. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  5712. # PROP BASE Exclude_From_Build 1
  5713. # PROP Exclude_From_Build 1
  5714. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  5715. # PROP BASE Exclude_From_Build 1
  5716. # PROP Exclude_From_Build 1
  5717. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  5718. # PROP BASE Exclude_From_Build 1
  5719. # PROP Exclude_From_Build 1
  5720. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  5721. # PROP BASE Exclude_From_Build 1
  5722. # PROP Exclude_From_Build 1
  5723. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  5724. # PROP BASE Exclude_From_Build 1
  5725. # PROP Exclude_From_Build 1
  5726. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  5727. # PROP BASE Exclude_From_Build 1
  5728. # PROP Exclude_From_Build 1
  5729. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  5730. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  5731. !ENDIF
  5732. # End Source File
  5733. # Begin Source File
  5734. SOURCE=.\hl2_dll\npc_breen.cpp
  5735. !IF "$(CFG)" == "hl - Win32 Release HL2"
  5736. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  5737. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  5738. # PROP Exclude_From_Build 1
  5739. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  5740. # PROP Exclude_From_Build 1
  5741. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  5742. # PROP Exclude_From_Build 1
  5743. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  5744. # PROP Exclude_From_Build 1
  5745. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  5746. # PROP Exclude_From_Build 1
  5747. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  5748. # PROP Exclude_From_Build 1
  5749. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  5750. # PROP BASE Exclude_From_Build 1
  5751. # PROP Exclude_From_Build 1
  5752. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  5753. # PROP BASE Exclude_From_Build 1
  5754. # PROP Exclude_From_Build 1
  5755. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  5756. # PROP BASE Exclude_From_Build 1
  5757. # PROP Exclude_From_Build 1
  5758. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  5759. # PROP BASE Exclude_From_Build 1
  5760. # PROP Exclude_From_Build 1
  5761. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  5762. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  5763. !ENDIF
  5764. # End Source File
  5765. # Begin Source File
  5766. SOURCE=.\hl2_dll\npc_bullseye.cpp
  5767. !IF "$(CFG)" == "hl - Win32 Release HL2"
  5768. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  5769. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  5770. # PROP Exclude_From_Build 1
  5771. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  5772. # PROP Exclude_From_Build 1
  5773. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  5774. # PROP Exclude_From_Build 1
  5775. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  5776. # PROP Exclude_From_Build 1
  5777. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  5778. # PROP BASE Exclude_From_Build 1
  5779. # PROP Exclude_From_Build 1
  5780. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  5781. # PROP BASE Exclude_From_Build 1
  5782. # PROP Exclude_From_Build 1
  5783. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  5784. # PROP BASE Exclude_From_Build 1
  5785. # PROP Exclude_From_Build 1
  5786. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  5787. # PROP BASE Exclude_From_Build 1
  5788. # PROP Exclude_From_Build 1
  5789. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  5790. # PROP BASE Exclude_From_Build 1
  5791. # PROP Exclude_From_Build 1
  5792. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  5793. # PROP BASE Exclude_From_Build 1
  5794. # PROP Exclude_From_Build 1
  5795. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  5796. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  5797. !ENDIF
  5798. # End Source File
  5799. # Begin Source File
  5800. SOURCE=.\hl2_dll\npc_Bullseye.h
  5801. !IF "$(CFG)" == "hl - Win32 Release HL2"
  5802. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  5803. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  5804. # PROP Exclude_From_Build 1
  5805. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  5806. # PROP Exclude_From_Build 1
  5807. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  5808. # PROP Exclude_From_Build 1
  5809. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  5810. # PROP Exclude_From_Build 1
  5811. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  5812. # PROP BASE Exclude_From_Build 1
  5813. # PROP Exclude_From_Build 1
  5814. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  5815. # PROP BASE Exclude_From_Build 1
  5816. # PROP Exclude_From_Build 1
  5817. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  5818. # PROP BASE Exclude_From_Build 1
  5819. # PROP Exclude_From_Build 1
  5820. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  5821. # PROP BASE Exclude_From_Build 1
  5822. # PROP Exclude_From_Build 1
  5823. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  5824. # PROP BASE Exclude_From_Build 1
  5825. # PROP Exclude_From_Build 1
  5826. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  5827. # PROP BASE Exclude_From_Build 1
  5828. # PROP Exclude_From_Build 1
  5829. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  5830. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  5831. !ENDIF
  5832. # End Source File
  5833. # Begin Source File
  5834. SOURCE=.\hl2_dll\npc_citizen17.cpp
  5835. !IF "$(CFG)" == "hl - Win32 Release HL2"
  5836. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  5837. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  5838. # PROP Exclude_From_Build 1
  5839. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  5840. # PROP Exclude_From_Build 1
  5841. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  5842. # PROP Exclude_From_Build 1
  5843. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  5844. # PROP Exclude_From_Build 1
  5845. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  5846. # PROP BASE Exclude_From_Build 1
  5847. # PROP Exclude_From_Build 1
  5848. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  5849. # PROP BASE Exclude_From_Build 1
  5850. # PROP Exclude_From_Build 1
  5851. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  5852. # PROP BASE Exclude_From_Build 1
  5853. # PROP Exclude_From_Build 1
  5854. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  5855. # PROP BASE Exclude_From_Build 1
  5856. # PROP Exclude_From_Build 1
  5857. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  5858. # PROP BASE Exclude_From_Build 1
  5859. # PROP Exclude_From_Build 1
  5860. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  5861. # PROP BASE Exclude_From_Build 1
  5862. # PROP Exclude_From_Build 1
  5863. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  5864. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  5865. !ENDIF
  5866. # End Source File
  5867. # Begin Source File
  5868. SOURCE=.\hl2_dll\npc_citizen17.h
  5869. !IF "$(CFG)" == "hl - Win32 Release HL2"
  5870. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  5871. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  5872. # PROP Exclude_From_Build 1
  5873. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  5874. # PROP Exclude_From_Build 1
  5875. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  5876. # PROP Exclude_From_Build 1
  5877. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  5878. # PROP Exclude_From_Build 1
  5879. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  5880. # PROP BASE Exclude_From_Build 1
  5881. # PROP Exclude_From_Build 1
  5882. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  5883. # PROP BASE Exclude_From_Build 1
  5884. # PROP Exclude_From_Build 1
  5885. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  5886. # PROP BASE Exclude_From_Build 1
  5887. # PROP Exclude_From_Build 1
  5888. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  5889. # PROP BASE Exclude_From_Build 1
  5890. # PROP Exclude_From_Build 1
  5891. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  5892. # PROP BASE Exclude_From_Build 1
  5893. # PROP Exclude_From_Build 1
  5894. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  5895. # PROP BASE Exclude_From_Build 1
  5896. # PROP Exclude_From_Build 1
  5897. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  5898. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  5899. !ENDIF
  5900. # End Source File
  5901. # Begin Source File
  5902. SOURCE=.\hl2_dll\npc_Combine.cpp
  5903. !IF "$(CFG)" == "hl - Win32 Release HL2"
  5904. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  5905. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  5906. # PROP Exclude_From_Build 1
  5907. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  5908. # PROP Exclude_From_Build 1
  5909. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  5910. # PROP Exclude_From_Build 1
  5911. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  5912. # PROP Exclude_From_Build 1
  5913. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  5914. # PROP BASE Exclude_From_Build 1
  5915. # PROP Exclude_From_Build 1
  5916. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  5917. # PROP BASE Exclude_From_Build 1
  5918. # PROP Exclude_From_Build 1
  5919. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  5920. # PROP BASE Exclude_From_Build 1
  5921. # PROP Exclude_From_Build 1
  5922. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  5923. # PROP BASE Exclude_From_Build 1
  5924. # PROP Exclude_From_Build 1
  5925. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  5926. # PROP BASE Exclude_From_Build 1
  5927. # PROP Exclude_From_Build 1
  5928. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  5929. # PROP BASE Exclude_From_Build 1
  5930. # PROP Exclude_From_Build 1
  5931. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  5932. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  5933. !ENDIF
  5934. # End Source File
  5935. # Begin Source File
  5936. SOURCE=.\hl2_dll\npc_Combine.h
  5937. !IF "$(CFG)" == "hl - Win32 Release HL2"
  5938. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  5939. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  5940. # PROP Exclude_From_Build 1
  5941. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  5942. # PROP Exclude_From_Build 1
  5943. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  5944. # PROP Exclude_From_Build 1
  5945. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  5946. # PROP Exclude_From_Build 1
  5947. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  5948. # PROP BASE Exclude_From_Build 1
  5949. # PROP Exclude_From_Build 1
  5950. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  5951. # PROP BASE Exclude_From_Build 1
  5952. # PROP Exclude_From_Build 1
  5953. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  5954. # PROP BASE Exclude_From_Build 1
  5955. # PROP Exclude_From_Build 1
  5956. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  5957. # PROP BASE Exclude_From_Build 1
  5958. # PROP Exclude_From_Build 1
  5959. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  5960. # PROP BASE Exclude_From_Build 1
  5961. # PROP Exclude_From_Build 1
  5962. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  5963. # PROP BASE Exclude_From_Build 1
  5964. # PROP Exclude_From_Build 1
  5965. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  5966. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  5967. !ENDIF
  5968. # End Source File
  5969. # Begin Source File
  5970. SOURCE=.\hl2_dll\npc_combinecamera.cpp
  5971. !IF "$(CFG)" == "hl - Win32 Release HL2"
  5972. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  5973. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  5974. # PROP Exclude_From_Build 1
  5975. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  5976. # PROP Exclude_From_Build 1
  5977. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  5978. # PROP Exclude_From_Build 1
  5979. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  5980. # PROP Exclude_From_Build 1
  5981. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  5982. # PROP Exclude_From_Build 1
  5983. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  5984. # PROP Exclude_From_Build 1
  5985. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  5986. # PROP BASE Exclude_From_Build 1
  5987. # PROP Exclude_From_Build 1
  5988. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  5989. # PROP BASE Exclude_From_Build 1
  5990. # PROP Exclude_From_Build 1
  5991. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  5992. # PROP BASE Exclude_From_Build 1
  5993. # PROP Exclude_From_Build 1
  5994. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  5995. # PROP BASE Exclude_From_Build 1
  5996. # PROP Exclude_From_Build 1
  5997. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  5998. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  5999. !ENDIF
  6000. # End Source File
  6001. # Begin Source File
  6002. SOURCE=.\hl2_dll\npc_combinedropship.cpp
  6003. !IF "$(CFG)" == "hl - Win32 Release HL2"
  6004. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  6005. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  6006. # PROP Exclude_From_Build 1
  6007. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  6008. # PROP Exclude_From_Build 1
  6009. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  6010. # PROP Exclude_From_Build 1
  6011. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  6012. # PROP Exclude_From_Build 1
  6013. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  6014. # PROP BASE Exclude_From_Build 1
  6015. # PROP Exclude_From_Build 1
  6016. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  6017. # PROP BASE Exclude_From_Build 1
  6018. # PROP Exclude_From_Build 1
  6019. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  6020. # PROP BASE Exclude_From_Build 1
  6021. # PROP Exclude_From_Build 1
  6022. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  6023. # PROP BASE Exclude_From_Build 1
  6024. # PROP Exclude_From_Build 1
  6025. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  6026. # PROP BASE Exclude_From_Build 1
  6027. # PROP Exclude_From_Build 1
  6028. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  6029. # PROP BASE Exclude_From_Build 1
  6030. # PROP Exclude_From_Build 1
  6031. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  6032. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  6033. !ENDIF
  6034. # End Source File
  6035. # Begin Source File
  6036. SOURCE=.\hl2_dll\npc_combinegunship.cpp
  6037. !IF "$(CFG)" == "hl - Win32 Release HL2"
  6038. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  6039. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  6040. # PROP Exclude_From_Build 1
  6041. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  6042. # PROP Exclude_From_Build 1
  6043. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  6044. # PROP Exclude_From_Build 1
  6045. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  6046. # PROP Exclude_From_Build 1
  6047. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  6048. # PROP BASE Exclude_From_Build 1
  6049. # PROP Exclude_From_Build 1
  6050. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  6051. # PROP BASE Exclude_From_Build 1
  6052. # PROP Exclude_From_Build 1
  6053. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  6054. # PROP BASE Exclude_From_Build 1
  6055. # PROP Exclude_From_Build 1
  6056. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  6057. # PROP BASE Exclude_From_Build 1
  6058. # PROP Exclude_From_Build 1
  6059. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  6060. # PROP BASE Exclude_From_Build 1
  6061. # PROP Exclude_From_Build 1
  6062. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  6063. # PROP BASE Exclude_From_Build 1
  6064. # PROP Exclude_From_Build 1
  6065. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  6066. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  6067. !ENDIF
  6068. # End Source File
  6069. # Begin Source File
  6070. SOURCE=.\hl2_dll\npc_CombineS.cpp
  6071. !IF "$(CFG)" == "hl - Win32 Release HL2"
  6072. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  6073. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  6074. # PROP Exclude_From_Build 1
  6075. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  6076. # PROP Exclude_From_Build 1
  6077. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  6078. # PROP Exclude_From_Build 1
  6079. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  6080. # PROP Exclude_From_Build 1
  6081. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  6082. # PROP BASE Exclude_From_Build 1
  6083. # PROP Exclude_From_Build 1
  6084. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  6085. # PROP BASE Exclude_From_Build 1
  6086. # PROP Exclude_From_Build 1
  6087. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  6088. # PROP BASE Exclude_From_Build 1
  6089. # PROP Exclude_From_Build 1
  6090. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  6091. # PROP BASE Exclude_From_Build 1
  6092. # PROP Exclude_From_Build 1
  6093. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  6094. # PROP BASE Exclude_From_Build 1
  6095. # PROP Exclude_From_Build 1
  6096. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  6097. # PROP BASE Exclude_From_Build 1
  6098. # PROP Exclude_From_Build 1
  6099. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  6100. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  6101. !ENDIF
  6102. # End Source File
  6103. # Begin Source File
  6104. SOURCE=.\hl2_dll\npc_CombineS.h
  6105. !IF "$(CFG)" == "hl - Win32 Release HL2"
  6106. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  6107. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  6108. # PROP Exclude_From_Build 1
  6109. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  6110. # PROP Exclude_From_Build 1
  6111. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  6112. # PROP Exclude_From_Build 1
  6113. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  6114. # PROP Exclude_From_Build 1
  6115. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  6116. # PROP BASE Exclude_From_Build 1
  6117. # PROP Exclude_From_Build 1
  6118. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  6119. # PROP BASE Exclude_From_Build 1
  6120. # PROP Exclude_From_Build 1
  6121. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  6122. # PROP BASE Exclude_From_Build 1
  6123. # PROP Exclude_From_Build 1
  6124. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  6125. # PROP BASE Exclude_From_Build 1
  6126. # PROP Exclude_From_Build 1
  6127. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  6128. # PROP BASE Exclude_From_Build 1
  6129. # PROP Exclude_From_Build 1
  6130. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  6131. # PROP BASE Exclude_From_Build 1
  6132. # PROP Exclude_From_Build 1
  6133. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  6134. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  6135. !ENDIF
  6136. # End Source File
  6137. # Begin Source File
  6138. SOURCE=.\hl2_dll\npc_cranedriver.cpp
  6139. !IF "$(CFG)" == "hl - Win32 Release HL2"
  6140. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  6141. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  6142. # PROP Exclude_From_Build 1
  6143. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  6144. # PROP Exclude_From_Build 1
  6145. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  6146. # PROP Exclude_From_Build 1
  6147. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  6148. # PROP Exclude_From_Build 1
  6149. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  6150. # PROP Exclude_From_Build 1
  6151. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  6152. # PROP Exclude_From_Build 1
  6153. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  6154. # PROP BASE Exclude_From_Build 1
  6155. # PROP Exclude_From_Build 1
  6156. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  6157. # PROP BASE Exclude_From_Build 1
  6158. # PROP Exclude_From_Build 1
  6159. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  6160. # PROP BASE Exclude_From_Build 1
  6161. # PROP Exclude_From_Build 1
  6162. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  6163. # PROP BASE Exclude_From_Build 1
  6164. # PROP Exclude_From_Build 1
  6165. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  6166. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  6167. !ENDIF
  6168. # End Source File
  6169. # Begin Source File
  6170. SOURCE=.\hl2_dll\npc_crow.cpp
  6171. !IF "$(CFG)" == "hl - Win32 Release HL2"
  6172. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  6173. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  6174. # PROP Exclude_From_Build 1
  6175. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  6176. # PROP Exclude_From_Build 1
  6177. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  6178. # PROP Exclude_From_Build 1
  6179. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  6180. # PROP Exclude_From_Build 1
  6181. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  6182. # PROP BASE Exclude_From_Build 1
  6183. # PROP Exclude_From_Build 1
  6184. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  6185. # PROP BASE Exclude_From_Build 1
  6186. # PROP Exclude_From_Build 1
  6187. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  6188. # PROP BASE Exclude_From_Build 1
  6189. # PROP Exclude_From_Build 1
  6190. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  6191. # PROP BASE Exclude_From_Build 1
  6192. # PROP Exclude_From_Build 1
  6193. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  6194. # PROP BASE Exclude_From_Build 1
  6195. # PROP Exclude_From_Build 1
  6196. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  6197. # PROP BASE Exclude_From_Build 1
  6198. # PROP Exclude_From_Build 1
  6199. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  6200. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  6201. !ENDIF
  6202. # End Source File
  6203. # Begin Source File
  6204. SOURCE=.\hl2_dll\npc_crow.h
  6205. !IF "$(CFG)" == "hl - Win32 Release HL2"
  6206. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  6207. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  6208. # PROP Exclude_From_Build 1
  6209. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  6210. # PROP Exclude_From_Build 1
  6211. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  6212. # PROP Exclude_From_Build 1
  6213. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  6214. # PROP Exclude_From_Build 1
  6215. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  6216. # PROP Exclude_From_Build 1
  6217. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  6218. # PROP Exclude_From_Build 1
  6219. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  6220. # PROP BASE Exclude_From_Build 1
  6221. # PROP Exclude_From_Build 1
  6222. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  6223. # PROP BASE Exclude_From_Build 1
  6224. # PROP Exclude_From_Build 1
  6225. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  6226. # PROP BASE Exclude_From_Build 1
  6227. # PROP Exclude_From_Build 1
  6228. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  6229. # PROP BASE Exclude_From_Build 1
  6230. # PROP Exclude_From_Build 1
  6231. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  6232. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  6233. !ENDIF
  6234. # End Source File
  6235. # Begin Source File
  6236. SOURCE=.\hl2_dll\npc_dog.cpp
  6237. !IF "$(CFG)" == "hl - Win32 Release HL2"
  6238. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  6239. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  6240. # PROP Exclude_From_Build 1
  6241. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  6242. # PROP Exclude_From_Build 1
  6243. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  6244. # PROP Exclude_From_Build 1
  6245. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  6246. # PROP Exclude_From_Build 1
  6247. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  6248. # PROP Exclude_From_Build 1
  6249. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  6250. # PROP Exclude_From_Build 1
  6251. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  6252. # PROP BASE Exclude_From_Build 1
  6253. # PROP Exclude_From_Build 1
  6254. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  6255. # PROP BASE Exclude_From_Build 1
  6256. # PROP Exclude_From_Build 1
  6257. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  6258. # PROP BASE Exclude_From_Build 1
  6259. # PROP Exclude_From_Build 1
  6260. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  6261. # PROP BASE Exclude_From_Build 1
  6262. # PROP Exclude_From_Build 1
  6263. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  6264. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  6265. !ENDIF
  6266. # End Source File
  6267. # Begin Source File
  6268. SOURCE=.\hl2_dll\npc_eli.cpp
  6269. !IF "$(CFG)" == "hl - Win32 Release HL2"
  6270. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  6271. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  6272. # PROP Exclude_From_Build 1
  6273. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  6274. # PROP Exclude_From_Build 1
  6275. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  6276. # PROP Exclude_From_Build 1
  6277. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  6278. # PROP Exclude_From_Build 1
  6279. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  6280. # PROP Exclude_From_Build 1
  6281. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  6282. # PROP Exclude_From_Build 1
  6283. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  6284. # PROP BASE Exclude_From_Build 1
  6285. # PROP Exclude_From_Build 1
  6286. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  6287. # PROP BASE Exclude_From_Build 1
  6288. # PROP Exclude_From_Build 1
  6289. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  6290. # PROP BASE Exclude_From_Build 1
  6291. # PROP Exclude_From_Build 1
  6292. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  6293. # PROP BASE Exclude_From_Build 1
  6294. # PROP Exclude_From_Build 1
  6295. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  6296. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  6297. !ENDIF
  6298. # End Source File
  6299. # Begin Source File
  6300. SOURCE=.\hl2_dll\npc_EnemyFinder.cpp
  6301. !IF "$(CFG)" == "hl - Win32 Release HL2"
  6302. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  6303. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  6304. # PROP Exclude_From_Build 1
  6305. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  6306. # PROP Exclude_From_Build 1
  6307. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  6308. # PROP Exclude_From_Build 1
  6309. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  6310. # PROP Exclude_From_Build 1
  6311. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  6312. # PROP BASE Exclude_From_Build 1
  6313. # PROP Exclude_From_Build 1
  6314. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  6315. # PROP BASE Exclude_From_Build 1
  6316. # PROP Exclude_From_Build 1
  6317. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  6318. # PROP BASE Exclude_From_Build 1
  6319. # PROP Exclude_From_Build 1
  6320. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  6321. # PROP BASE Exclude_From_Build 1
  6322. # PROP Exclude_From_Build 1
  6323. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  6324. # PROP BASE Exclude_From_Build 1
  6325. # PROP Exclude_From_Build 1
  6326. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  6327. # PROP BASE Exclude_From_Build 1
  6328. # PROP Exclude_From_Build 1
  6329. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  6330. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  6331. !ENDIF
  6332. # End Source File
  6333. # Begin Source File
  6334. SOURCE=.\hl2_dll\npc_fastzombie.cpp
  6335. !IF "$(CFG)" == "hl - Win32 Release HL2"
  6336. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  6337. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  6338. # PROP Exclude_From_Build 1
  6339. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  6340. # PROP Exclude_From_Build 1
  6341. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  6342. # PROP Exclude_From_Build 1
  6343. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  6344. # PROP Exclude_From_Build 1
  6345. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  6346. # PROP BASE Exclude_From_Build 1
  6347. # PROP Exclude_From_Build 1
  6348. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  6349. # PROP BASE Exclude_From_Build 1
  6350. # PROP Exclude_From_Build 1
  6351. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  6352. # PROP BASE Exclude_From_Build 1
  6353. # PROP Exclude_From_Build 1
  6354. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  6355. # PROP BASE Exclude_From_Build 1
  6356. # PROP Exclude_From_Build 1
  6357. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  6358. # PROP BASE Exclude_From_Build 1
  6359. # PROP Exclude_From_Build 1
  6360. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  6361. # PROP BASE Exclude_From_Build 1
  6362. # PROP Exclude_From_Build 1
  6363. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  6364. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  6365. !ENDIF
  6366. # End Source File
  6367. # Begin Source File
  6368. SOURCE=.\hl2_dll\npc_gman.cpp
  6369. !IF "$(CFG)" == "hl - Win32 Release HL2"
  6370. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  6371. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  6372. # PROP Exclude_From_Build 1
  6373. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  6374. # PROP Exclude_From_Build 1
  6375. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  6376. # PROP Exclude_From_Build 1
  6377. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  6378. # PROP Exclude_From_Build 1
  6379. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  6380. # PROP Exclude_From_Build 1
  6381. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  6382. # PROP Exclude_From_Build 1
  6383. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  6384. # PROP Exclude_From_Build 1
  6385. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  6386. # PROP Exclude_From_Build 1
  6387. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  6388. # PROP BASE Exclude_From_Build 1
  6389. # PROP Exclude_From_Build 1
  6390. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  6391. # PROP BASE Exclude_From_Build 1
  6392. # PROP Exclude_From_Build 1
  6393. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  6394. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  6395. !ENDIF
  6396. # End Source File
  6397. # Begin Source File
  6398. SOURCE=.\hl2_dll\npc_Headcrab.cpp
  6399. !IF "$(CFG)" == "hl - Win32 Release HL2"
  6400. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  6401. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  6402. # PROP Exclude_From_Build 1
  6403. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  6404. # PROP Exclude_From_Build 1
  6405. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  6406. # PROP Exclude_From_Build 1
  6407. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  6408. # PROP Exclude_From_Build 1
  6409. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  6410. # PROP BASE Exclude_From_Build 1
  6411. # PROP Exclude_From_Build 1
  6412. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  6413. # PROP BASE Exclude_From_Build 1
  6414. # PROP Exclude_From_Build 1
  6415. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  6416. # PROP BASE Exclude_From_Build 1
  6417. # PROP Exclude_From_Build 1
  6418. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  6419. # PROP BASE Exclude_From_Build 1
  6420. # PROP Exclude_From_Build 1
  6421. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  6422. # PROP BASE Exclude_From_Build 1
  6423. # PROP Exclude_From_Build 1
  6424. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  6425. # PROP BASE Exclude_From_Build 1
  6426. # PROP Exclude_From_Build 1
  6427. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  6428. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  6429. !ENDIF
  6430. # End Source File
  6431. # Begin Source File
  6432. SOURCE=.\hl2_dll\npc_Headcrab.h
  6433. !IF "$(CFG)" == "hl - Win32 Release HL2"
  6434. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  6435. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  6436. # PROP Exclude_From_Build 1
  6437. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  6438. # PROP Exclude_From_Build 1
  6439. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  6440. # PROP Exclude_From_Build 1
  6441. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  6442. # PROP Exclude_From_Build 1
  6443. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  6444. # PROP BASE Exclude_From_Build 1
  6445. # PROP Exclude_From_Build 1
  6446. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  6447. # PROP BASE Exclude_From_Build 1
  6448. # PROP Exclude_From_Build 1
  6449. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  6450. # PROP BASE Exclude_From_Build 1
  6451. # PROP Exclude_From_Build 1
  6452. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  6453. # PROP BASE Exclude_From_Build 1
  6454. # PROP Exclude_From_Build 1
  6455. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  6456. # PROP BASE Exclude_From_Build 1
  6457. # PROP Exclude_From_Build 1
  6458. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  6459. # PROP BASE Exclude_From_Build 1
  6460. # PROP Exclude_From_Build 1
  6461. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  6462. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  6463. !ENDIF
  6464. # End Source File
  6465. # Begin Source File
  6466. SOURCE=.\hl2_dll\NPC_Ichthyosaur.cpp
  6467. !IF "$(CFG)" == "hl - Win32 Release HL2"
  6468. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  6469. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  6470. # PROP Exclude_From_Build 1
  6471. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  6472. # PROP Exclude_From_Build 1
  6473. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  6474. # PROP Exclude_From_Build 1
  6475. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  6476. # PROP Exclude_From_Build 1
  6477. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  6478. # PROP BASE Exclude_From_Build 1
  6479. # PROP Exclude_From_Build 1
  6480. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  6481. # PROP BASE Exclude_From_Build 1
  6482. # PROP Exclude_From_Build 1
  6483. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  6484. # PROP BASE Exclude_From_Build 1
  6485. # PROP Exclude_From_Build 1
  6486. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  6487. # PROP BASE Exclude_From_Build 1
  6488. # PROP Exclude_From_Build 1
  6489. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  6490. # PROP BASE Exclude_From_Build 1
  6491. # PROP Exclude_From_Build 1
  6492. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  6493. # PROP BASE Exclude_From_Build 1
  6494. # PROP Exclude_From_Build 1
  6495. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  6496. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  6497. !ENDIF
  6498. # End Source File
  6499. # Begin Source File
  6500. SOURCE=.\hl2_dll\npc_kleiner.cpp
  6501. !IF "$(CFG)" == "hl - Win32 Release HL2"
  6502. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  6503. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  6504. # PROP Exclude_From_Build 1
  6505. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  6506. # PROP Exclude_From_Build 1
  6507. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  6508. # PROP Exclude_From_Build 1
  6509. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  6510. # PROP Exclude_From_Build 1
  6511. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  6512. # PROP BASE Exclude_From_Build 1
  6513. # PROP Exclude_From_Build 1
  6514. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  6515. # PROP BASE Exclude_From_Build 1
  6516. # PROP Exclude_From_Build 1
  6517. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  6518. # PROP BASE Exclude_From_Build 1
  6519. # PROP Exclude_From_Build 1
  6520. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  6521. # PROP BASE Exclude_From_Build 1
  6522. # PROP Exclude_From_Build 1
  6523. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  6524. # PROP BASE Exclude_From_Build 1
  6525. # PROP Exclude_From_Build 1
  6526. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  6527. # PROP BASE Exclude_From_Build 1
  6528. # PROP Exclude_From_Build 1
  6529. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  6530. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  6531. !ENDIF
  6532. # End Source File
  6533. # Begin Source File
  6534. SOURCE=.\hl2_dll\npc_launcher.cpp
  6535. !IF "$(CFG)" == "hl - Win32 Release HL2"
  6536. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  6537. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  6538. # PROP Exclude_From_Build 1
  6539. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  6540. # PROP Exclude_From_Build 1
  6541. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  6542. # PROP Exclude_From_Build 1
  6543. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  6544. # PROP Exclude_From_Build 1
  6545. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  6546. # PROP BASE Exclude_From_Build 1
  6547. # PROP Exclude_From_Build 1
  6548. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  6549. # PROP BASE Exclude_From_Build 1
  6550. # PROP Exclude_From_Build 1
  6551. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  6552. # PROP BASE Exclude_From_Build 1
  6553. # PROP Exclude_From_Build 1
  6554. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  6555. # PROP BASE Exclude_From_Build 1
  6556. # PROP Exclude_From_Build 1
  6557. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  6558. # PROP BASE Exclude_From_Build 1
  6559. # PROP Exclude_From_Build 1
  6560. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  6561. # PROP BASE Exclude_From_Build 1
  6562. # PROP Exclude_From_Build 1
  6563. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  6564. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  6565. !ENDIF
  6566. # End Source File
  6567. # Begin Source File
  6568. SOURCE=.\hl2_dll\npc_Manhack.cpp
  6569. !IF "$(CFG)" == "hl - Win32 Release HL2"
  6570. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  6571. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  6572. # PROP Exclude_From_Build 1
  6573. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  6574. # PROP Exclude_From_Build 1
  6575. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  6576. # PROP Exclude_From_Build 1
  6577. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  6578. # PROP Exclude_From_Build 1
  6579. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  6580. # PROP BASE Exclude_From_Build 1
  6581. # PROP Exclude_From_Build 1
  6582. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  6583. # PROP BASE Exclude_From_Build 1
  6584. # PROP Exclude_From_Build 1
  6585. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  6586. # PROP BASE Exclude_From_Build 1
  6587. # PROP Exclude_From_Build 1
  6588. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  6589. # PROP BASE Exclude_From_Build 1
  6590. # PROP Exclude_From_Build 1
  6591. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  6592. # PROP BASE Exclude_From_Build 1
  6593. # PROP Exclude_From_Build 1
  6594. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  6595. # PROP BASE Exclude_From_Build 1
  6596. # PROP Exclude_From_Build 1
  6597. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  6598. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  6599. !ENDIF
  6600. # End Source File
  6601. # Begin Source File
  6602. SOURCE=.\hl2_dll\npc_Manhack.h
  6603. !IF "$(CFG)" == "hl - Win32 Release HL2"
  6604. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  6605. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  6606. # PROP Exclude_From_Build 1
  6607. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  6608. # PROP Exclude_From_Build 1
  6609. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  6610. # PROP Exclude_From_Build 1
  6611. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  6612. # PROP Exclude_From_Build 1
  6613. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  6614. # PROP BASE Exclude_From_Build 1
  6615. # PROP Exclude_From_Build 1
  6616. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  6617. # PROP BASE Exclude_From_Build 1
  6618. # PROP Exclude_From_Build 1
  6619. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  6620. # PROP BASE Exclude_From_Build 1
  6621. # PROP Exclude_From_Build 1
  6622. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  6623. # PROP BASE Exclude_From_Build 1
  6624. # PROP Exclude_From_Build 1
  6625. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  6626. # PROP BASE Exclude_From_Build 1
  6627. # PROP Exclude_From_Build 1
  6628. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  6629. # PROP BASE Exclude_From_Build 1
  6630. # PROP Exclude_From_Build 1
  6631. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  6632. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  6633. !ENDIF
  6634. # End Source File
  6635. # Begin Source File
  6636. SOURCE=.\hl2_dll\npc_metropolice.cpp
  6637. !IF "$(CFG)" == "hl - Win32 Release HL2"
  6638. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  6639. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  6640. # PROP Exclude_From_Build 1
  6641. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  6642. # PROP Exclude_From_Build 1
  6643. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  6644. # PROP Exclude_From_Build 1
  6645. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  6646. # PROP Exclude_From_Build 1
  6647. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  6648. # PROP BASE Exclude_From_Build 1
  6649. # PROP Exclude_From_Build 1
  6650. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  6651. # PROP BASE Exclude_From_Build 1
  6652. # PROP Exclude_From_Build 1
  6653. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  6654. # PROP BASE Exclude_From_Build 1
  6655. # PROP Exclude_From_Build 1
  6656. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  6657. # PROP BASE Exclude_From_Build 1
  6658. # PROP Exclude_From_Build 1
  6659. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  6660. # PROP BASE Exclude_From_Build 1
  6661. # PROP Exclude_From_Build 1
  6662. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  6663. # PROP BASE Exclude_From_Build 1
  6664. # PROP Exclude_From_Build 1
  6665. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  6666. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  6667. !ENDIF
  6668. # End Source File
  6669. # Begin Source File
  6670. SOURCE=.\hl2_dll\npc_metropolice.h
  6671. # End Source File
  6672. # Begin Source File
  6673. SOURCE=.\hl2_dll\npc_monk.cpp
  6674. !IF "$(CFG)" == "hl - Win32 Release HL2"
  6675. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  6676. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  6677. # PROP Exclude_From_Build 1
  6678. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  6679. # PROP Exclude_From_Build 1
  6680. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  6681. # PROP Exclude_From_Build 1
  6682. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  6683. # PROP Exclude_From_Build 1
  6684. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  6685. # PROP BASE Exclude_From_Build 1
  6686. # PROP Exclude_From_Build 1
  6687. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  6688. # PROP BASE Exclude_From_Build 1
  6689. # PROP Exclude_From_Build 1
  6690. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  6691. # PROP BASE Exclude_From_Build 1
  6692. # PROP Exclude_From_Build 1
  6693. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  6694. # PROP BASE Exclude_From_Build 1
  6695. # PROP Exclude_From_Build 1
  6696. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  6697. # PROP BASE Exclude_From_Build 1
  6698. # PROP Exclude_From_Build 1
  6699. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  6700. # PROP BASE Exclude_From_Build 1
  6701. # PROP Exclude_From_Build 1
  6702. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  6703. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  6704. !ENDIF
  6705. # End Source File
  6706. # Begin Source File
  6707. SOURCE=.\hl2_dll\npc_mossman.cpp
  6708. !IF "$(CFG)" == "hl - Win32 Release HL2"
  6709. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  6710. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  6711. # PROP Exclude_From_Build 1
  6712. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  6713. # PROP Exclude_From_Build 1
  6714. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  6715. # PROP Exclude_From_Build 1
  6716. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  6717. # PROP Exclude_From_Build 1
  6718. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  6719. # PROP Exclude_From_Build 1
  6720. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  6721. # PROP Exclude_From_Build 1
  6722. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  6723. # PROP BASE Exclude_From_Build 1
  6724. # PROP Exclude_From_Build 1
  6725. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  6726. # PROP BASE Exclude_From_Build 1
  6727. # PROP Exclude_From_Build 1
  6728. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  6729. # PROP BASE Exclude_From_Build 1
  6730. # PROP Exclude_From_Build 1
  6731. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  6732. # PROP BASE Exclude_From_Build 1
  6733. # PROP Exclude_From_Build 1
  6734. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  6735. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  6736. !ENDIF
  6737. # End Source File
  6738. # Begin Source File
  6739. SOURCE=.\hl2_dll\npc_playercompanion.cpp
  6740. !IF "$(CFG)" == "hl - Win32 Release HL2"
  6741. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  6742. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  6743. # PROP Exclude_From_Build 1
  6744. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  6745. # PROP Exclude_From_Build 1
  6746. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  6747. # PROP Exclude_From_Build 1
  6748. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  6749. # PROP Exclude_From_Build 1
  6750. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  6751. # PROP Exclude_From_Build 1
  6752. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  6753. # PROP Exclude_From_Build 1
  6754. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  6755. # PROP Exclude_From_Build 1
  6756. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  6757. # PROP Exclude_From_Build 1
  6758. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  6759. # PROP BASE Exclude_From_Build 1
  6760. # PROP Exclude_From_Build 1
  6761. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  6762. # PROP BASE Exclude_From_Build 1
  6763. # PROP Exclude_From_Build 1
  6764. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  6765. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  6766. !ENDIF
  6767. # End Source File
  6768. # Begin Source File
  6769. SOURCE=.\hl2_dll\npc_playercompanion.h
  6770. # End Source File
  6771. # Begin Source File
  6772. SOURCE=.\hl2_dll\npc_PoisonZombie.cpp
  6773. !IF "$(CFG)" == "hl - Win32 Release HL2"
  6774. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  6775. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  6776. # PROP Exclude_From_Build 1
  6777. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  6778. # PROP Exclude_From_Build 1
  6779. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  6780. # PROP Exclude_From_Build 1
  6781. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  6782. # PROP Exclude_From_Build 1
  6783. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  6784. # PROP BASE Exclude_From_Build 1
  6785. # PROP Exclude_From_Build 1
  6786. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  6787. # PROP BASE Exclude_From_Build 1
  6788. # PROP Exclude_From_Build 1
  6789. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  6790. # PROP BASE Exclude_From_Build 1
  6791. # PROP Exclude_From_Build 1
  6792. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  6793. # PROP BASE Exclude_From_Build 1
  6794. # PROP Exclude_From_Build 1
  6795. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  6796. # PROP BASE Exclude_From_Build 1
  6797. # PROP Exclude_From_Build 1
  6798. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  6799. # PROP BASE Exclude_From_Build 1
  6800. # PROP Exclude_From_Build 1
  6801. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  6802. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  6803. !ENDIF
  6804. # End Source File
  6805. # Begin Source File
  6806. SOURCE=.\hl2_dll\npc_rollermine.cpp
  6807. !IF "$(CFG)" == "hl - Win32 Release HL2"
  6808. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  6809. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  6810. # PROP Exclude_From_Build 1
  6811. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  6812. # PROP Exclude_From_Build 1
  6813. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  6814. # PROP Exclude_From_Build 1
  6815. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  6816. # PROP Exclude_From_Build 1
  6817. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  6818. # PROP BASE Exclude_From_Build 1
  6819. # PROP Exclude_From_Build 1
  6820. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  6821. # PROP BASE Exclude_From_Build 1
  6822. # PROP Exclude_From_Build 1
  6823. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  6824. # PROP BASE Exclude_From_Build 1
  6825. # PROP Exclude_From_Build 1
  6826. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  6827. # PROP BASE Exclude_From_Build 1
  6828. # PROP Exclude_From_Build 1
  6829. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  6830. # PROP BASE Exclude_From_Build 1
  6831. # PROP Exclude_From_Build 1
  6832. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  6833. # PROP BASE Exclude_From_Build 1
  6834. # PROP Exclude_From_Build 1
  6835. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  6836. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  6837. !ENDIF
  6838. # End Source File
  6839. # Begin Source File
  6840. SOURCE=.\hl2_dll\npc_rollermine.h
  6841. !IF "$(CFG)" == "hl - Win32 Release HL2"
  6842. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  6843. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  6844. # PROP Exclude_From_Build 1
  6845. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  6846. # PROP Exclude_From_Build 1
  6847. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  6848. # PROP Exclude_From_Build 1
  6849. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  6850. # PROP Exclude_From_Build 1
  6851. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  6852. # PROP Exclude_From_Build 1
  6853. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  6854. # PROP Exclude_From_Build 1
  6855. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  6856. # PROP BASE Exclude_From_Build 1
  6857. # PROP Exclude_From_Build 1
  6858. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  6859. # PROP BASE Exclude_From_Build 1
  6860. # PROP Exclude_From_Build 1
  6861. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  6862. # PROP BASE Exclude_From_Build 1
  6863. # PROP Exclude_From_Build 1
  6864. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  6865. # PROP BASE Exclude_From_Build 1
  6866. # PROP Exclude_From_Build 1
  6867. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  6868. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  6869. !ENDIF
  6870. # End Source File
  6871. # Begin Source File
  6872. SOURCE=.\hl2_dll\npc_Scanner.cpp
  6873. !IF "$(CFG)" == "hl - Win32 Release HL2"
  6874. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  6875. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  6876. # PROP Exclude_From_Build 1
  6877. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  6878. # PROP Exclude_From_Build 1
  6879. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  6880. # PROP Exclude_From_Build 1
  6881. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  6882. # PROP Exclude_From_Build 1
  6883. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  6884. # PROP BASE Exclude_From_Build 1
  6885. # PROP Exclude_From_Build 1
  6886. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  6887. # PROP BASE Exclude_From_Build 1
  6888. # PROP Exclude_From_Build 1
  6889. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  6890. # PROP BASE Exclude_From_Build 1
  6891. # PROP Exclude_From_Build 1
  6892. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  6893. # PROP BASE Exclude_From_Build 1
  6894. # PROP Exclude_From_Build 1
  6895. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  6896. # PROP BASE Exclude_From_Build 1
  6897. # PROP Exclude_From_Build 1
  6898. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  6899. # PROP BASE Exclude_From_Build 1
  6900. # PROP Exclude_From_Build 1
  6901. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  6902. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  6903. !ENDIF
  6904. # End Source File
  6905. # Begin Source File
  6906. SOURCE=.\hl2_dll\npc_stalker.cpp
  6907. !IF "$(CFG)" == "hl - Win32 Release HL2"
  6908. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  6909. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  6910. # PROP Exclude_From_Build 1
  6911. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  6912. # PROP Exclude_From_Build 1
  6913. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  6914. # PROP Exclude_From_Build 1
  6915. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  6916. # PROP Exclude_From_Build 1
  6917. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  6918. # PROP BASE Exclude_From_Build 1
  6919. # PROP Exclude_From_Build 1
  6920. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  6921. # PROP BASE Exclude_From_Build 1
  6922. # PROP Exclude_From_Build 1
  6923. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  6924. # PROP BASE Exclude_From_Build 1
  6925. # PROP Exclude_From_Build 1
  6926. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  6927. # PROP BASE Exclude_From_Build 1
  6928. # PROP Exclude_From_Build 1
  6929. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  6930. # PROP BASE Exclude_From_Build 1
  6931. # PROP Exclude_From_Build 1
  6932. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  6933. # PROP BASE Exclude_From_Build 1
  6934. # PROP Exclude_From_Build 1
  6935. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  6936. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  6937. !ENDIF
  6938. # End Source File
  6939. # Begin Source File
  6940. SOURCE=.\hl2_dll\npc_stalker.h
  6941. !IF "$(CFG)" == "hl - Win32 Release HL2"
  6942. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  6943. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  6944. # PROP Exclude_From_Build 1
  6945. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  6946. # PROP Exclude_From_Build 1
  6947. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  6948. # PROP Exclude_From_Build 1
  6949. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  6950. # PROP Exclude_From_Build 1
  6951. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  6952. # PROP BASE Exclude_From_Build 1
  6953. # PROP Exclude_From_Build 1
  6954. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  6955. # PROP BASE Exclude_From_Build 1
  6956. # PROP Exclude_From_Build 1
  6957. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  6958. # PROP BASE Exclude_From_Build 1
  6959. # PROP Exclude_From_Build 1
  6960. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  6961. # PROP BASE Exclude_From_Build 1
  6962. # PROP Exclude_From_Build 1
  6963. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  6964. # PROP BASE Exclude_From_Build 1
  6965. # PROP Exclude_From_Build 1
  6966. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  6967. # PROP BASE Exclude_From_Build 1
  6968. # PROP Exclude_From_Build 1
  6969. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  6970. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  6971. !ENDIF
  6972. # End Source File
  6973. # Begin Source File
  6974. SOURCE=.\hl2_dll\npc_strider.cpp
  6975. !IF "$(CFG)" == "hl - Win32 Release HL2"
  6976. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  6977. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  6978. # PROP Exclude_From_Build 1
  6979. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  6980. # PROP Exclude_From_Build 1
  6981. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  6982. # PROP Exclude_From_Build 1
  6983. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  6984. # PROP Exclude_From_Build 1
  6985. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  6986. # PROP BASE Exclude_From_Build 1
  6987. # PROP Exclude_From_Build 1
  6988. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  6989. # PROP BASE Exclude_From_Build 1
  6990. # PROP Exclude_From_Build 1
  6991. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  6992. # PROP BASE Exclude_From_Build 1
  6993. # PROP Exclude_From_Build 1
  6994. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  6995. # PROP BASE Exclude_From_Build 1
  6996. # PROP Exclude_From_Build 1
  6997. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  6998. # PROP BASE Exclude_From_Build 1
  6999. # PROP Exclude_From_Build 1
  7000. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  7001. # PROP BASE Exclude_From_Build 1
  7002. # PROP Exclude_From_Build 1
  7003. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  7004. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  7005. !ENDIF
  7006. # End Source File
  7007. # Begin Source File
  7008. SOURCE=.\hl2_dll\npc_strider.h
  7009. !IF "$(CFG)" == "hl - Win32 Release HL2"
  7010. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  7011. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  7012. # PROP Exclude_From_Build 1
  7013. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  7014. # PROP Exclude_From_Build 1
  7015. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  7016. # PROP Exclude_From_Build 1
  7017. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  7018. # PROP Exclude_From_Build 1
  7019. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  7020. # PROP Exclude_From_Build 1
  7021. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  7022. # PROP Exclude_From_Build 1
  7023. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  7024. # PROP BASE Exclude_From_Build 1
  7025. # PROP Exclude_From_Build 1
  7026. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  7027. # PROP BASE Exclude_From_Build 1
  7028. # PROP Exclude_From_Build 1
  7029. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  7030. # PROP BASE Exclude_From_Build 1
  7031. # PROP Exclude_From_Build 1
  7032. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  7033. # PROP BASE Exclude_From_Build 1
  7034. # PROP Exclude_From_Build 1
  7035. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  7036. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  7037. !ENDIF
  7038. # End Source File
  7039. # Begin Source File
  7040. SOURCE=.\npc_Talker.cpp
  7041. !IF "$(CFG)" == "hl - Win32 Release HL2"
  7042. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  7043. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  7044. # PROP Exclude_From_Build 1
  7045. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  7046. # PROP Exclude_From_Build 1
  7047. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  7048. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  7049. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  7050. # PROP Exclude_From_Build 1
  7051. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  7052. # PROP Exclude_From_Build 1
  7053. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  7054. # PROP BASE Exclude_From_Build 1
  7055. # PROP Exclude_From_Build 1
  7056. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  7057. # PROP BASE Exclude_From_Build 1
  7058. # PROP Exclude_From_Build 1
  7059. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  7060. # PROP BASE Exclude_From_Build 1
  7061. # PROP Exclude_From_Build 1
  7062. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  7063. # PROP BASE Exclude_From_Build 1
  7064. # PROP Exclude_From_Build 1
  7065. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  7066. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  7067. !ENDIF
  7068. # End Source File
  7069. # Begin Source File
  7070. SOURCE=.\npc_Talker.h
  7071. !IF "$(CFG)" == "hl - Win32 Release HL2"
  7072. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  7073. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  7074. # PROP Exclude_From_Build 1
  7075. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  7076. # PROP Exclude_From_Build 1
  7077. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  7078. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  7079. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  7080. # PROP Exclude_From_Build 1
  7081. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  7082. # PROP Exclude_From_Build 1
  7083. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  7084. # PROP BASE Exclude_From_Build 1
  7085. # PROP Exclude_From_Build 1
  7086. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  7087. # PROP BASE Exclude_From_Build 1
  7088. # PROP Exclude_From_Build 1
  7089. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  7090. # PROP BASE Exclude_From_Build 1
  7091. # PROP Exclude_From_Build 1
  7092. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  7093. # PROP BASE Exclude_From_Build 1
  7094. # PROP Exclude_From_Build 1
  7095. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  7096. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  7097. !ENDIF
  7098. # End Source File
  7099. # Begin Source File
  7100. SOURCE=.\hl2_dll\npc_turret_ceiling.cpp
  7101. !IF "$(CFG)" == "hl - Win32 Release HL2"
  7102. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  7103. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  7104. # PROP Exclude_From_Build 1
  7105. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  7106. # PROP Exclude_From_Build 1
  7107. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  7108. # PROP Exclude_From_Build 1
  7109. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  7110. # PROP Exclude_From_Build 1
  7111. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  7112. # PROP BASE Exclude_From_Build 1
  7113. # PROP Exclude_From_Build 1
  7114. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  7115. # PROP BASE Exclude_From_Build 1
  7116. # PROP Exclude_From_Build 1
  7117. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  7118. # PROP BASE Exclude_From_Build 1
  7119. # PROP Exclude_From_Build 1
  7120. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  7121. # PROP BASE Exclude_From_Build 1
  7122. # PROP Exclude_From_Build 1
  7123. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  7124. # PROP BASE Exclude_From_Build 1
  7125. # PROP Exclude_From_Build 1
  7126. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  7127. # PROP BASE Exclude_From_Build 1
  7128. # PROP Exclude_From_Build 1
  7129. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  7130. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  7131. !ENDIF
  7132. # End Source File
  7133. # Begin Source File
  7134. SOURCE=.\hl2_dll\npc_turret_floor.cpp
  7135. !IF "$(CFG)" == "hl - Win32 Release HL2"
  7136. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  7137. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  7138. # PROP Exclude_From_Build 1
  7139. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  7140. # PROP Exclude_From_Build 1
  7141. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  7142. # PROP Exclude_From_Build 1
  7143. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  7144. # PROP Exclude_From_Build 1
  7145. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  7146. # PROP BASE Exclude_From_Build 1
  7147. # PROP Exclude_From_Build 1
  7148. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  7149. # PROP BASE Exclude_From_Build 1
  7150. # PROP Exclude_From_Build 1
  7151. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  7152. # PROP BASE Exclude_From_Build 1
  7153. # PROP Exclude_From_Build 1
  7154. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  7155. # PROP BASE Exclude_From_Build 1
  7156. # PROP Exclude_From_Build 1
  7157. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  7158. # PROP BASE Exclude_From_Build 1
  7159. # PROP Exclude_From_Build 1
  7160. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  7161. # PROP BASE Exclude_From_Build 1
  7162. # PROP Exclude_From_Build 1
  7163. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  7164. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  7165. !ENDIF
  7166. # End Source File
  7167. # Begin Source File
  7168. SOURCE=.\hl2_dll\npc_turret_ground.cpp
  7169. !IF "$(CFG)" == "hl - Win32 Release HL2"
  7170. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  7171. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  7172. # PROP Exclude_From_Build 1
  7173. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  7174. # PROP Exclude_From_Build 1
  7175. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  7176. # PROP Exclude_From_Build 1
  7177. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  7178. # PROP Exclude_From_Build 1
  7179. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  7180. # PROP Exclude_From_Build 1
  7181. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  7182. # PROP Exclude_From_Build 1
  7183. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  7184. # PROP BASE Exclude_From_Build 1
  7185. # PROP Exclude_From_Build 1
  7186. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  7187. # PROP BASE Exclude_From_Build 1
  7188. # PROP Exclude_From_Build 1
  7189. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  7190. # PROP BASE Exclude_From_Build 1
  7191. # PROP Exclude_From_Build 1
  7192. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  7193. # PROP BASE Exclude_From_Build 1
  7194. # PROP Exclude_From_Build 1
  7195. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  7196. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  7197. !ENDIF
  7198. # End Source File
  7199. # Begin Source File
  7200. SOURCE=.\hl2_dll\npc_Vortigaunt.cpp
  7201. !IF "$(CFG)" == "hl - Win32 Release HL2"
  7202. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  7203. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  7204. # PROP Exclude_From_Build 1
  7205. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  7206. # PROP Exclude_From_Build 1
  7207. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  7208. # PROP Exclude_From_Build 1
  7209. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  7210. # PROP Exclude_From_Build 1
  7211. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  7212. # PROP BASE Exclude_From_Build 1
  7213. # PROP Exclude_From_Build 1
  7214. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  7215. # PROP BASE Exclude_From_Build 1
  7216. # PROP Exclude_From_Build 1
  7217. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  7218. # PROP BASE Exclude_From_Build 1
  7219. # PROP Exclude_From_Build 1
  7220. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  7221. # PROP BASE Exclude_From_Build 1
  7222. # PROP Exclude_From_Build 1
  7223. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  7224. # PROP BASE Exclude_From_Build 1
  7225. # PROP Exclude_From_Build 1
  7226. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  7227. # PROP BASE Exclude_From_Build 1
  7228. # PROP Exclude_From_Build 1
  7229. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  7230. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  7231. !ENDIF
  7232. # End Source File
  7233. # Begin Source File
  7234. SOURCE=.\hl2_dll\npc_Vortigaunt.h
  7235. !IF "$(CFG)" == "hl - Win32 Release HL2"
  7236. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  7237. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  7238. # PROP Exclude_From_Build 1
  7239. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  7240. # PROP Exclude_From_Build 1
  7241. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  7242. # PROP Exclude_From_Build 1
  7243. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  7244. # PROP Exclude_From_Build 1
  7245. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  7246. # PROP BASE Exclude_From_Build 1
  7247. # PROP Exclude_From_Build 1
  7248. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  7249. # PROP BASE Exclude_From_Build 1
  7250. # PROP Exclude_From_Build 1
  7251. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  7252. # PROP BASE Exclude_From_Build 1
  7253. # PROP Exclude_From_Build 1
  7254. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  7255. # PROP BASE Exclude_From_Build 1
  7256. # PROP Exclude_From_Build 1
  7257. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  7258. # PROP BASE Exclude_From_Build 1
  7259. # PROP Exclude_From_Build 1
  7260. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  7261. # PROP BASE Exclude_From_Build 1
  7262. # PROP Exclude_From_Build 1
  7263. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  7264. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  7265. !ENDIF
  7266. # End Source File
  7267. # Begin Source File
  7268. SOURCE=.\hl2_dll\npc_zombie.cpp
  7269. !IF "$(CFG)" == "hl - Win32 Release HL2"
  7270. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  7271. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  7272. # PROP Exclude_From_Build 1
  7273. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  7274. # PROP Exclude_From_Build 1
  7275. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  7276. # PROP Exclude_From_Build 1
  7277. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  7278. # PROP Exclude_From_Build 1
  7279. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  7280. # PROP BASE Exclude_From_Build 1
  7281. # PROP Exclude_From_Build 1
  7282. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  7283. # PROP BASE Exclude_From_Build 1
  7284. # PROP Exclude_From_Build 1
  7285. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  7286. # PROP BASE Exclude_From_Build 1
  7287. # PROP Exclude_From_Build 1
  7288. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  7289. # PROP BASE Exclude_From_Build 1
  7290. # PROP Exclude_From_Build 1
  7291. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  7292. # PROP BASE Exclude_From_Build 1
  7293. # PROP Exclude_From_Build 1
  7294. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  7295. # PROP BASE Exclude_From_Build 1
  7296. # PROP Exclude_From_Build 1
  7297. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  7298. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  7299. !ENDIF
  7300. # End Source File
  7301. # Begin Source File
  7302. SOURCE=.\hl2_dll\player_control.cpp
  7303. !IF "$(CFG)" == "hl - Win32 Release HL2"
  7304. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  7305. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  7306. # PROP Exclude_From_Build 1
  7307. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  7308. # PROP Exclude_From_Build 1
  7309. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  7310. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  7311. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  7312. # PROP Exclude_From_Build 1
  7313. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  7314. # PROP Exclude_From_Build 1
  7315. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  7316. # PROP BASE Exclude_From_Build 1
  7317. # PROP Exclude_From_Build 1
  7318. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  7319. # PROP BASE Exclude_From_Build 1
  7320. # PROP Exclude_From_Build 1
  7321. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  7322. # PROP BASE Exclude_From_Build 1
  7323. # PROP Exclude_From_Build 1
  7324. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  7325. # PROP BASE Exclude_From_Build 1
  7326. # PROP Exclude_From_Build 1
  7327. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  7328. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  7329. !ENDIF
  7330. # End Source File
  7331. # Begin Source File
  7332. SOURCE=.\hl2_dll\player_control.h
  7333. !IF "$(CFG)" == "hl - Win32 Release HL2"
  7334. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  7335. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  7336. # PROP Exclude_From_Build 1
  7337. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  7338. # PROP Exclude_From_Build 1
  7339. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  7340. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  7341. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  7342. # PROP Exclude_From_Build 1
  7343. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  7344. # PROP Exclude_From_Build 1
  7345. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  7346. # PROP BASE Exclude_From_Build 1
  7347. # PROP Exclude_From_Build 1
  7348. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  7349. # PROP BASE Exclude_From_Build 1
  7350. # PROP Exclude_From_Build 1
  7351. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  7352. # PROP BASE Exclude_From_Build 1
  7353. # PROP Exclude_From_Build 1
  7354. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  7355. # PROP BASE Exclude_From_Build 1
  7356. # PROP Exclude_From_Build 1
  7357. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  7358. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  7359. !ENDIF
  7360. # End Source File
  7361. # Begin Source File
  7362. SOURCE=.\hl2_dll\point_apc_controller.cpp
  7363. !IF "$(CFG)" == "hl - Win32 Release HL2"
  7364. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  7365. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  7366. # PROP Exclude_From_Build 1
  7367. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  7368. # PROP Exclude_From_Build 1
  7369. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  7370. # PROP Exclude_From_Build 1
  7371. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  7372. # PROP Exclude_From_Build 1
  7373. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  7374. # PROP BASE Exclude_From_Build 1
  7375. # PROP Exclude_From_Build 1
  7376. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  7377. # PROP BASE Exclude_From_Build 1
  7378. # PROP Exclude_From_Build 1
  7379. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  7380. # PROP BASE Exclude_From_Build 1
  7381. # PROP Exclude_From_Build 1
  7382. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  7383. # PROP BASE Exclude_From_Build 1
  7384. # PROP Exclude_From_Build 1
  7385. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  7386. # PROP BASE Exclude_From_Build 1
  7387. # PROP Exclude_From_Build 1
  7388. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  7389. # PROP BASE Exclude_From_Build 1
  7390. # PROP Exclude_From_Build 1
  7391. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  7392. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  7393. !ENDIF
  7394. # End Source File
  7395. # Begin Source File
  7396. SOURCE=.\hl2_dll\prop_combine_ball.cpp
  7397. !IF "$(CFG)" == "hl - Win32 Release HL2"
  7398. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  7399. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  7400. # PROP Exclude_From_Build 1
  7401. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  7402. # PROP Exclude_From_Build 1
  7403. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  7404. # PROP Exclude_From_Build 1
  7405. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  7406. # PROP Exclude_From_Build 1
  7407. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  7408. # PROP Exclude_From_Build 1
  7409. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  7410. # PROP Exclude_From_Build 1
  7411. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  7412. # PROP BASE Exclude_From_Build 1
  7413. # PROP Exclude_From_Build 1
  7414. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  7415. # PROP BASE Exclude_From_Build 1
  7416. # PROP Exclude_From_Build 1
  7417. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  7418. # PROP BASE Exclude_From_Build 1
  7419. # PROP Exclude_From_Build 1
  7420. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  7421. # PROP BASE Exclude_From_Build 1
  7422. # PROP Exclude_From_Build 1
  7423. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  7424. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  7425. !ENDIF
  7426. # End Source File
  7427. # Begin Source File
  7428. SOURCE=.\hl2_dll\prop_combine_ball.h
  7429. # End Source File
  7430. # Begin Source File
  7431. SOURCE=.\hl2_dll\prop_thumper.cpp
  7432. !IF "$(CFG)" == "hl - Win32 Release HL2"
  7433. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  7434. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  7435. # PROP Exclude_From_Build 1
  7436. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  7437. # PROP Exclude_From_Build 1
  7438. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  7439. # PROP Exclude_From_Build 1
  7440. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  7441. # PROP Exclude_From_Build 1
  7442. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  7443. # PROP Exclude_From_Build 1
  7444. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  7445. # PROP Exclude_From_Build 1
  7446. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  7447. # PROP Exclude_From_Build 1
  7448. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  7449. # PROP Exclude_From_Build 1
  7450. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  7451. # PROP BASE Exclude_From_Build 1
  7452. # PROP Exclude_From_Build 1
  7453. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  7454. # PROP BASE Exclude_From_Build 1
  7455. # PROP Exclude_From_Build 1
  7456. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  7457. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  7458. !ENDIF
  7459. # End Source File
  7460. # Begin Source File
  7461. SOURCE=.\hl2_dll\proto_sniper.cpp
  7462. !IF "$(CFG)" == "hl - Win32 Release HL2"
  7463. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  7464. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  7465. # PROP Exclude_From_Build 1
  7466. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  7467. # PROP Exclude_From_Build 1
  7468. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  7469. # PROP Exclude_From_Build 1
  7470. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  7471. # PROP Exclude_From_Build 1
  7472. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  7473. # PROP BASE Exclude_From_Build 1
  7474. # PROP Exclude_From_Build 1
  7475. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  7476. # PROP BASE Exclude_From_Build 1
  7477. # PROP Exclude_From_Build 1
  7478. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  7479. # PROP BASE Exclude_From_Build 1
  7480. # PROP Exclude_From_Build 1
  7481. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  7482. # PROP BASE Exclude_From_Build 1
  7483. # PROP Exclude_From_Build 1
  7484. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  7485. # PROP BASE Exclude_From_Build 1
  7486. # PROP Exclude_From_Build 1
  7487. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  7488. # PROP BASE Exclude_From_Build 1
  7489. # PROP Exclude_From_Build 1
  7490. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  7491. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  7492. !ENDIF
  7493. # End Source File
  7494. # Begin Source File
  7495. SOURCE=.\hl2_dll\rotorwash.cpp
  7496. !IF "$(CFG)" == "hl - Win32 Release HL2"
  7497. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  7498. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  7499. # PROP Exclude_From_Build 1
  7500. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  7501. # PROP Exclude_From_Build 1
  7502. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  7503. # PROP Exclude_From_Build 1
  7504. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  7505. # PROP Exclude_From_Build 1
  7506. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  7507. # PROP Exclude_From_Build 1
  7508. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  7509. # PROP Exclude_From_Build 1
  7510. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  7511. # PROP BASE Exclude_From_Build 1
  7512. # PROP Exclude_From_Build 1
  7513. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  7514. # PROP BASE Exclude_From_Build 1
  7515. # PROP Exclude_From_Build 1
  7516. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  7517. # PROP BASE Exclude_From_Build 1
  7518. # PROP Exclude_From_Build 1
  7519. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  7520. # PROP BASE Exclude_From_Build 1
  7521. # PROP Exclude_From_Build 1
  7522. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  7523. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  7524. !ENDIF
  7525. # End Source File
  7526. # Begin Source File
  7527. SOURCE=.\hl2_dll\rotorwash.h
  7528. !IF "$(CFG)" == "hl - Win32 Release HL2"
  7529. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  7530. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  7531. # PROP Exclude_From_Build 1
  7532. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  7533. # PROP Exclude_From_Build 1
  7534. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  7535. # PROP Exclude_From_Build 1
  7536. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  7537. # PROP Exclude_From_Build 1
  7538. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  7539. # PROP Exclude_From_Build 1
  7540. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  7541. # PROP Exclude_From_Build 1
  7542. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  7543. # PROP BASE Exclude_From_Build 1
  7544. # PROP Exclude_From_Build 1
  7545. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  7546. # PROP BASE Exclude_From_Build 1
  7547. # PROP Exclude_From_Build 1
  7548. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  7549. # PROP BASE Exclude_From_Build 1
  7550. # PROP Exclude_From_Build 1
  7551. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  7552. # PROP BASE Exclude_From_Build 1
  7553. # PROP Exclude_From_Build 1
  7554. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  7555. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  7556. !ENDIF
  7557. # End Source File
  7558. # Begin Source File
  7559. SOURCE=.\hl2_dll\script_intro.cpp
  7560. !IF "$(CFG)" == "hl - Win32 Release HL2"
  7561. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  7562. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  7563. # PROP Exclude_From_Build 1
  7564. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  7565. # PROP Exclude_From_Build 1
  7566. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  7567. # PROP Exclude_From_Build 1
  7568. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  7569. # PROP Exclude_From_Build 1
  7570. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  7571. # PROP Exclude_From_Build 1
  7572. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  7573. # PROP Exclude_From_Build 1
  7574. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  7575. # PROP BASE Exclude_From_Build 1
  7576. # PROP Exclude_From_Build 1
  7577. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  7578. # PROP BASE Exclude_From_Build 1
  7579. # PROP Exclude_From_Build 1
  7580. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  7581. # PROP BASE Exclude_From_Build 1
  7582. # PROP Exclude_From_Build 1
  7583. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  7584. # PROP BASE Exclude_From_Build 1
  7585. # PROP Exclude_From_Build 1
  7586. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  7587. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  7588. !ENDIF
  7589. # End Source File
  7590. # Begin Source File
  7591. SOURCE=.\hl2_dll\script_intro.h
  7592. # End Source File
  7593. # Begin Source File
  7594. SOURCE=.\hl2_dll\vehicle_airboat.cpp
  7595. !IF "$(CFG)" == "hl - Win32 Release HL2"
  7596. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  7597. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  7598. # PROP Exclude_From_Build 1
  7599. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  7600. # PROP Exclude_From_Build 1
  7601. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  7602. # PROP Exclude_From_Build 1
  7603. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  7604. # PROP Exclude_From_Build 1
  7605. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  7606. # PROP Exclude_From_Build 1
  7607. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  7608. # PROP Exclude_From_Build 1
  7609. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  7610. # PROP BASE Exclude_From_Build 1
  7611. # PROP Exclude_From_Build 1
  7612. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  7613. # PROP BASE Exclude_From_Build 1
  7614. # PROP Exclude_From_Build 1
  7615. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  7616. # PROP BASE Exclude_From_Build 1
  7617. # PROP Exclude_From_Build 1
  7618. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  7619. # PROP BASE Exclude_From_Build 1
  7620. # PROP Exclude_From_Build 1
  7621. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  7622. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  7623. !ENDIF
  7624. # End Source File
  7625. # Begin Source File
  7626. SOURCE=.\hl2_dll\vehicle_apc.h
  7627. !IF "$(CFG)" == "hl - Win32 Release HL2"
  7628. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  7629. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  7630. # PROP Exclude_From_Build 1
  7631. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  7632. # PROP Exclude_From_Build 1
  7633. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  7634. # PROP Exclude_From_Build 1
  7635. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  7636. # PROP Exclude_From_Build 1
  7637. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  7638. # PROP Exclude_From_Build 1
  7639. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  7640. # PROP Exclude_From_Build 1
  7641. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  7642. # PROP BASE Exclude_From_Build 1
  7643. # PROP Exclude_From_Build 1
  7644. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  7645. # PROP BASE Exclude_From_Build 1
  7646. # PROP Exclude_From_Build 1
  7647. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  7648. # PROP BASE Exclude_From_Build 1
  7649. # PROP Exclude_From_Build 1
  7650. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  7651. # PROP BASE Exclude_From_Build 1
  7652. # PROP Exclude_From_Build 1
  7653. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  7654. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  7655. !ENDIF
  7656. # End Source File
  7657. # Begin Source File
  7658. SOURCE=.\hl2_dll\vehicle_crane.cpp
  7659. !IF "$(CFG)" == "hl - Win32 Release HL2"
  7660. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  7661. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  7662. # PROP Exclude_From_Build 1
  7663. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  7664. # PROP Exclude_From_Build 1
  7665. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  7666. # PROP Exclude_From_Build 1
  7667. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  7668. # PROP Exclude_From_Build 1
  7669. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  7670. # PROP Exclude_From_Build 1
  7671. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  7672. # PROP Exclude_From_Build 1
  7673. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  7674. # PROP BASE Exclude_From_Build 1
  7675. # PROP Exclude_From_Build 1
  7676. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  7677. # PROP BASE Exclude_From_Build 1
  7678. # PROP Exclude_From_Build 1
  7679. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  7680. # PROP BASE Exclude_From_Build 1
  7681. # PROP Exclude_From_Build 1
  7682. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  7683. # PROP BASE Exclude_From_Build 1
  7684. # PROP Exclude_From_Build 1
  7685. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  7686. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  7687. !ENDIF
  7688. # End Source File
  7689. # Begin Source File
  7690. SOURCE=.\hl2_dll\vehicle_crane.h
  7691. # End Source File
  7692. # Begin Source File
  7693. SOURCE=.\hl2_dll\vehicle_jeep.cpp
  7694. !IF "$(CFG)" == "hl - Win32 Release HL2"
  7695. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  7696. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  7697. # PROP Exclude_From_Build 1
  7698. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  7699. # PROP Exclude_From_Build 1
  7700. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  7701. # PROP Exclude_From_Build 1
  7702. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  7703. # PROP Exclude_From_Build 1
  7704. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  7705. # PROP BASE Exclude_From_Build 1
  7706. # PROP Exclude_From_Build 1
  7707. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  7708. # PROP BASE Exclude_From_Build 1
  7709. # PROP Exclude_From_Build 1
  7710. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  7711. # PROP BASE Exclude_From_Build 1
  7712. # PROP Exclude_From_Build 1
  7713. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  7714. # PROP BASE Exclude_From_Build 1
  7715. # PROP Exclude_From_Build 1
  7716. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  7717. # PROP BASE Exclude_From_Build 1
  7718. # PROP Exclude_From_Build 1
  7719. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  7720. # PROP BASE Exclude_From_Build 1
  7721. # PROP Exclude_From_Build 1
  7722. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  7723. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  7724. !ENDIF
  7725. # End Source File
  7726. # Begin Source File
  7727. SOURCE=.\hl2_dll\vehicle_prisoner_pod.cpp
  7728. !IF "$(CFG)" == "hl - Win32 Release HL2"
  7729. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  7730. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  7731. # PROP Exclude_From_Build 1
  7732. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  7733. # PROP Exclude_From_Build 1
  7734. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  7735. # PROP Exclude_From_Build 1
  7736. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  7737. # PROP Exclude_From_Build 1
  7738. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  7739. # PROP Exclude_From_Build 1
  7740. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  7741. # PROP Exclude_From_Build 1
  7742. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  7743. # PROP BASE Exclude_From_Build 1
  7744. # PROP Exclude_From_Build 1
  7745. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  7746. # PROP BASE Exclude_From_Build 1
  7747. # PROP Exclude_From_Build 1
  7748. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  7749. # PROP BASE Exclude_From_Build 1
  7750. # PROP Exclude_From_Build 1
  7751. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  7752. # PROP BASE Exclude_From_Build 1
  7753. # PROP Exclude_From_Build 1
  7754. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  7755. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  7756. !ENDIF
  7757. # End Source File
  7758. # Begin Source File
  7759. SOURCE=.\hl2_dll\vehicle_viewcontroller.cpp
  7760. !IF "$(CFG)" == "hl - Win32 Release HL2"
  7761. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  7762. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  7763. # PROP Exclude_From_Build 1
  7764. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  7765. # PROP Exclude_From_Build 1
  7766. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  7767. # PROP Exclude_From_Build 1
  7768. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  7769. # PROP Exclude_From_Build 1
  7770. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  7771. # PROP Exclude_From_Build 1
  7772. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  7773. # PROP Exclude_From_Build 1
  7774. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  7775. # PROP BASE Exclude_From_Build 1
  7776. # PROP Exclude_From_Build 1
  7777. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  7778. # PROP BASE Exclude_From_Build 1
  7779. # PROP Exclude_From_Build 1
  7780. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  7781. # PROP BASE Exclude_From_Build 1
  7782. # PROP Exclude_From_Build 1
  7783. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  7784. # PROP BASE Exclude_From_Build 1
  7785. # PROP Exclude_From_Build 1
  7786. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  7787. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  7788. !ENDIF
  7789. # End Source File
  7790. # Begin Source File
  7791. SOURCE=.\hl2_dll\WaterLODControl.cpp
  7792. !IF "$(CFG)" == "hl - Win32 Release HL2"
  7793. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  7794. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  7795. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  7796. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  7797. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  7798. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  7799. # PROP BASE Exclude_From_Build 1
  7800. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  7801. # PROP BASE Exclude_From_Build 1
  7802. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  7803. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  7804. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  7805. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  7806. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  7807. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  7808. !ENDIF
  7809. # End Source File
  7810. # Begin Source File
  7811. SOURCE=.\hl2_dll\weapon_357.cpp
  7812. !IF "$(CFG)" == "hl - Win32 Release HL2"
  7813. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  7814. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  7815. # PROP Exclude_From_Build 1
  7816. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  7817. # PROP Exclude_From_Build 1
  7818. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  7819. # PROP Exclude_From_Build 1
  7820. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  7821. # PROP Exclude_From_Build 1
  7822. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  7823. # PROP Exclude_From_Build 1
  7824. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  7825. # PROP Exclude_From_Build 1
  7826. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  7827. # PROP BASE Exclude_From_Build 1
  7828. # PROP Exclude_From_Build 1
  7829. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  7830. # PROP BASE Exclude_From_Build 1
  7831. # PROP Exclude_From_Build 1
  7832. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  7833. # PROP BASE Exclude_From_Build 1
  7834. # PROP Exclude_From_Build 1
  7835. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  7836. # PROP BASE Exclude_From_Build 1
  7837. # PROP Exclude_From_Build 1
  7838. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  7839. # PROP Exclude_From_Build 1
  7840. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  7841. # PROP Exclude_From_Build 1
  7842. !ENDIF
  7843. # End Source File
  7844. # Begin Source File
  7845. SOURCE=.\hl2_dll\weapon_alyxgun.cpp
  7846. !IF "$(CFG)" == "hl - Win32 Release HL2"
  7847. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  7848. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  7849. # PROP Exclude_From_Build 1
  7850. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  7851. # PROP Exclude_From_Build 1
  7852. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  7853. # PROP Exclude_From_Build 1
  7854. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  7855. # PROP Exclude_From_Build 1
  7856. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  7857. # PROP Exclude_From_Build 1
  7858. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  7859. # PROP Exclude_From_Build 1
  7860. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  7861. # PROP BASE Exclude_From_Build 1
  7862. # PROP Exclude_From_Build 1
  7863. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  7864. # PROP BASE Exclude_From_Build 1
  7865. # PROP Exclude_From_Build 1
  7866. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  7867. # PROP BASE Exclude_From_Build 1
  7868. # PROP Exclude_From_Build 1
  7869. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  7870. # PROP BASE Exclude_From_Build 1
  7871. # PROP Exclude_From_Build 1
  7872. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  7873. # PROP Exclude_From_Build 1
  7874. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  7875. # PROP Exclude_From_Build 1
  7876. !ENDIF
  7877. # End Source File
  7878. # Begin Source File
  7879. SOURCE=.\hl2_dll\weapon_alyxgun.h
  7880. !IF "$(CFG)" == "hl - Win32 Release HL2"
  7881. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  7882. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  7883. # PROP Exclude_From_Build 1
  7884. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  7885. # PROP Exclude_From_Build 1
  7886. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  7887. # PROP Exclude_From_Build 1
  7888. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  7889. # PROP Exclude_From_Build 1
  7890. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  7891. # PROP Exclude_From_Build 1
  7892. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  7893. # PROP Exclude_From_Build 1
  7894. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  7895. # PROP BASE Exclude_From_Build 1
  7896. # PROP Exclude_From_Build 1
  7897. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  7898. # PROP BASE Exclude_From_Build 1
  7899. # PROP Exclude_From_Build 1
  7900. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  7901. # PROP BASE Exclude_From_Build 1
  7902. # PROP Exclude_From_Build 1
  7903. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  7904. # PROP BASE Exclude_From_Build 1
  7905. # PROP Exclude_From_Build 1
  7906. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  7907. # PROP Exclude_From_Build 1
  7908. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  7909. # PROP Exclude_From_Build 1
  7910. !ENDIF
  7911. # End Source File
  7912. # Begin Source File
  7913. SOURCE=.\hl2_dll\weapon_annabelle.cpp
  7914. !IF "$(CFG)" == "hl - Win32 Release HL2"
  7915. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  7916. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  7917. # PROP Exclude_From_Build 1
  7918. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  7919. # PROP Exclude_From_Build 1
  7920. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  7921. # PROP Exclude_From_Build 1
  7922. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  7923. # PROP Exclude_From_Build 1
  7924. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  7925. # PROP Exclude_From_Build 1
  7926. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  7927. # PROP Exclude_From_Build 1
  7928. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  7929. # PROP BASE Exclude_From_Build 1
  7930. # PROP Exclude_From_Build 1
  7931. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  7932. # PROP BASE Exclude_From_Build 1
  7933. # PROP Exclude_From_Build 1
  7934. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  7935. # PROP BASE Exclude_From_Build 1
  7936. # PROP Exclude_From_Build 1
  7937. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  7938. # PROP BASE Exclude_From_Build 1
  7939. # PROP Exclude_From_Build 1
  7940. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  7941. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  7942. !ENDIF
  7943. # End Source File
  7944. # Begin Source File
  7945. SOURCE=.\hl2_dll\weapon_ar2.cpp
  7946. !IF "$(CFG)" == "hl - Win32 Release HL2"
  7947. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  7948. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  7949. # PROP Exclude_From_Build 1
  7950. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  7951. # PROP Exclude_From_Build 1
  7952. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  7953. # PROP Exclude_From_Build 1
  7954. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  7955. # PROP Exclude_From_Build 1
  7956. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  7957. # PROP BASE Exclude_From_Build 1
  7958. # PROP Exclude_From_Build 1
  7959. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  7960. # PROP BASE Exclude_From_Build 1
  7961. # PROP Exclude_From_Build 1
  7962. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  7963. # PROP BASE Exclude_From_Build 1
  7964. # PROP Exclude_From_Build 1
  7965. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  7966. # PROP BASE Exclude_From_Build 1
  7967. # PROP Exclude_From_Build 1
  7968. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  7969. # PROP BASE Exclude_From_Build 1
  7970. # PROP Exclude_From_Build 1
  7971. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  7972. # PROP BASE Exclude_From_Build 1
  7973. # PROP Exclude_From_Build 1
  7974. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  7975. # PROP Exclude_From_Build 1
  7976. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  7977. # PROP Exclude_From_Build 1
  7978. !ENDIF
  7979. # End Source File
  7980. # Begin Source File
  7981. SOURCE=.\hl2_dll\weapon_ar2.h
  7982. !IF "$(CFG)" == "hl - Win32 Release HL2"
  7983. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  7984. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  7985. # PROP Exclude_From_Build 1
  7986. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  7987. # PROP Exclude_From_Build 1
  7988. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  7989. # PROP Exclude_From_Build 1
  7990. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  7991. # PROP Exclude_From_Build 1
  7992. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  7993. # PROP BASE Exclude_From_Build 1
  7994. # PROP Exclude_From_Build 1
  7995. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  7996. # PROP BASE Exclude_From_Build 1
  7997. # PROP Exclude_From_Build 1
  7998. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  7999. # PROP BASE Exclude_From_Build 1
  8000. # PROP Exclude_From_Build 1
  8001. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  8002. # PROP BASE Exclude_From_Build 1
  8003. # PROP Exclude_From_Build 1
  8004. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  8005. # PROP BASE Exclude_From_Build 1
  8006. # PROP Exclude_From_Build 1
  8007. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  8008. # PROP BASE Exclude_From_Build 1
  8009. # PROP Exclude_From_Build 1
  8010. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  8011. # PROP Exclude_From_Build 1
  8012. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  8013. # PROP Exclude_From_Build 1
  8014. !ENDIF
  8015. # End Source File
  8016. # Begin Source File
  8017. SOURCE=.\hl2_dll\weapon_bugbait.cpp
  8018. !IF "$(CFG)" == "hl - Win32 Release HL2"
  8019. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  8020. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  8021. # PROP Exclude_From_Build 1
  8022. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  8023. # PROP Exclude_From_Build 1
  8024. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  8025. # PROP Exclude_From_Build 1
  8026. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  8027. # PROP Exclude_From_Build 1
  8028. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  8029. # PROP BASE Exclude_From_Build 1
  8030. # PROP Exclude_From_Build 1
  8031. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  8032. # PROP BASE Exclude_From_Build 1
  8033. # PROP Exclude_From_Build 1
  8034. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  8035. # PROP BASE Exclude_From_Build 1
  8036. # PROP Exclude_From_Build 1
  8037. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  8038. # PROP BASE Exclude_From_Build 1
  8039. # PROP Exclude_From_Build 1
  8040. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  8041. # PROP BASE Exclude_From_Build 1
  8042. # PROP Exclude_From_Build 1
  8043. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  8044. # PROP BASE Exclude_From_Build 1
  8045. # PROP Exclude_From_Build 1
  8046. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  8047. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  8048. !ENDIF
  8049. # End Source File
  8050. # Begin Source File
  8051. SOURCE=.\hl2_dll\weapon_citizenpackage.cpp
  8052. !IF "$(CFG)" == "hl - Win32 Release HL2"
  8053. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  8054. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  8055. # PROP Exclude_From_Build 1
  8056. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  8057. # PROP Exclude_From_Build 1
  8058. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  8059. # PROP Exclude_From_Build 1
  8060. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  8061. # PROP Exclude_From_Build 1
  8062. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  8063. # PROP Exclude_From_Build 1
  8064. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  8065. # PROP Exclude_From_Build 1
  8066. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  8067. # PROP BASE Exclude_From_Build 1
  8068. # PROP Exclude_From_Build 1
  8069. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  8070. # PROP BASE Exclude_From_Build 1
  8071. # PROP Exclude_From_Build 1
  8072. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  8073. # PROP BASE Exclude_From_Build 1
  8074. # PROP Exclude_From_Build 1
  8075. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  8076. # PROP BASE Exclude_From_Build 1
  8077. # PROP Exclude_From_Build 1
  8078. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  8079. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  8080. !ENDIF
  8081. # End Source File
  8082. # Begin Source File
  8083. SOURCE=.\hl2_dll\weapon_crossbow.cpp
  8084. !IF "$(CFG)" == "hl - Win32 Release HL2"
  8085. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  8086. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  8087. # PROP Exclude_From_Build 1
  8088. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  8089. # PROP Exclude_From_Build 1
  8090. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  8091. # PROP Exclude_From_Build 1
  8092. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  8093. # PROP Exclude_From_Build 1
  8094. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  8095. # PROP Exclude_From_Build 1
  8096. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  8097. # PROP Exclude_From_Build 1
  8098. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  8099. # PROP BASE Exclude_From_Build 1
  8100. # PROP Exclude_From_Build 1
  8101. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  8102. # PROP BASE Exclude_From_Build 1
  8103. # PROP Exclude_From_Build 1
  8104. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  8105. # PROP BASE Exclude_From_Build 1
  8106. # PROP Exclude_From_Build 1
  8107. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  8108. # PROP BASE Exclude_From_Build 1
  8109. # PROP Exclude_From_Build 1
  8110. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  8111. # PROP Exclude_From_Build 1
  8112. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  8113. # PROP Exclude_From_Build 1
  8114. !ENDIF
  8115. # End Source File
  8116. # Begin Source File
  8117. SOURCE=.\hl2_dll\weapon_crowbar.cpp
  8118. !IF "$(CFG)" == "hl - Win32 Release HL2"
  8119. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  8120. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  8121. # PROP Exclude_From_Build 1
  8122. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  8123. # PROP Exclude_From_Build 1
  8124. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  8125. # PROP Exclude_From_Build 1
  8126. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  8127. # PROP Exclude_From_Build 1
  8128. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  8129. # PROP BASE Exclude_From_Build 1
  8130. # PROP Exclude_From_Build 1
  8131. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  8132. # PROP BASE Exclude_From_Build 1
  8133. # PROP Exclude_From_Build 1
  8134. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  8135. # PROP BASE Exclude_From_Build 1
  8136. # PROP Exclude_From_Build 1
  8137. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  8138. # PROP BASE Exclude_From_Build 1
  8139. # PROP Exclude_From_Build 1
  8140. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  8141. # PROP BASE Exclude_From_Build 1
  8142. # PROP Exclude_From_Build 1
  8143. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  8144. # PROP BASE Exclude_From_Build 1
  8145. # PROP Exclude_From_Build 1
  8146. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  8147. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  8148. !ENDIF
  8149. # End Source File
  8150. # Begin Source File
  8151. SOURCE=.\hl2_dll\weapon_crowbar.h
  8152. # End Source File
  8153. # Begin Source File
  8154. SOURCE=.\weapon_cubemap.cpp
  8155. !IF "$(CFG)" == "hl - Win32 Release HL2"
  8156. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  8157. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  8158. # PROP Exclude_From_Build 1
  8159. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  8160. # PROP Exclude_From_Build 1
  8161. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  8162. # PROP Exclude_From_Build 1
  8163. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  8164. # PROP Exclude_From_Build 1
  8165. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  8166. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  8167. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  8168. # PROP BASE Exclude_From_Build 1
  8169. # PROP Exclude_From_Build 1
  8170. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  8171. # PROP BASE Exclude_From_Build 1
  8172. # PROP Exclude_From_Build 1
  8173. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  8174. # PROP BASE Exclude_From_Build 1
  8175. # PROP Exclude_From_Build 1
  8176. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  8177. # PROP BASE Exclude_From_Build 1
  8178. # PROP Exclude_From_Build 1
  8179. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  8180. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  8181. !ENDIF
  8182. # End Source File
  8183. # Begin Source File
  8184. SOURCE=.\hl2_dll\weapon_frag.cpp
  8185. !IF "$(CFG)" == "hl - Win32 Release HL2"
  8186. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  8187. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  8188. # PROP Exclude_From_Build 1
  8189. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  8190. # PROP Exclude_From_Build 1
  8191. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  8192. # PROP Exclude_From_Build 1
  8193. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  8194. # PROP Exclude_From_Build 1
  8195. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  8196. # PROP BASE Exclude_From_Build 1
  8197. # PROP Exclude_From_Build 1
  8198. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  8199. # PROP BASE Exclude_From_Build 1
  8200. # PROP Exclude_From_Build 1
  8201. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  8202. # PROP BASE Exclude_From_Build 1
  8203. # PROP Exclude_From_Build 1
  8204. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  8205. # PROP BASE Exclude_From_Build 1
  8206. # PROP Exclude_From_Build 1
  8207. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  8208. # PROP BASE Exclude_From_Build 1
  8209. # PROP Exclude_From_Build 1
  8210. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  8211. # PROP BASE Exclude_From_Build 1
  8212. # PROP Exclude_From_Build 1
  8213. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  8214. # PROP Exclude_From_Build 1
  8215. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  8216. # PROP Exclude_From_Build 1
  8217. !ENDIF
  8218. # End Source File
  8219. # Begin Source File
  8220. SOURCE=.\hl2_dll\weapon_physcannon.cpp
  8221. !IF "$(CFG)" == "hl - Win32 Release HL2"
  8222. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  8223. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  8224. # PROP Exclude_From_Build 1
  8225. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  8226. # PROP Exclude_From_Build 1
  8227. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  8228. # PROP Exclude_From_Build 1
  8229. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  8230. # PROP Exclude_From_Build 1
  8231. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  8232. # PROP BASE Exclude_From_Build 1
  8233. # PROP Exclude_From_Build 1
  8234. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  8235. # PROP BASE Exclude_From_Build 1
  8236. # PROP Exclude_From_Build 1
  8237. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  8238. # PROP BASE Exclude_From_Build 1
  8239. # PROP Exclude_From_Build 1
  8240. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  8241. # PROP BASE Exclude_From_Build 1
  8242. # PROP Exclude_From_Build 1
  8243. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  8244. # PROP BASE Exclude_From_Build 1
  8245. # PROP Exclude_From_Build 1
  8246. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  8247. # PROP BASE Exclude_From_Build 1
  8248. # PROP Exclude_From_Build 1
  8249. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  8250. # PROP Exclude_From_Build 1
  8251. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  8252. # PROP Exclude_From_Build 1
  8253. !ENDIF
  8254. # End Source File
  8255. # Begin Source File
  8256. SOURCE=.\hl2_dll\weapon_physcannon.h
  8257. !IF "$(CFG)" == "hl - Win32 Release HL2"
  8258. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  8259. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  8260. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  8261. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  8262. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  8263. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  8264. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  8265. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  8266. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  8267. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  8268. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  8269. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  8270. # PROP Exclude_From_Build 1
  8271. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  8272. # PROP Exclude_From_Build 1
  8273. !ENDIF
  8274. # End Source File
  8275. # Begin Source File
  8276. SOURCE=.\hl2_dll\weapon_pistol.cpp
  8277. !IF "$(CFG)" == "hl - Win32 Release HL2"
  8278. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  8279. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  8280. # PROP Exclude_From_Build 1
  8281. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  8282. # PROP Exclude_From_Build 1
  8283. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  8284. # PROP Exclude_From_Build 1
  8285. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  8286. # PROP Exclude_From_Build 1
  8287. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  8288. # PROP BASE Exclude_From_Build 1
  8289. # PROP Exclude_From_Build 1
  8290. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  8291. # PROP BASE Exclude_From_Build 1
  8292. # PROP Exclude_From_Build 1
  8293. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  8294. # PROP BASE Exclude_From_Build 1
  8295. # PROP Exclude_From_Build 1
  8296. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  8297. # PROP BASE Exclude_From_Build 1
  8298. # PROP Exclude_From_Build 1
  8299. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  8300. # PROP BASE Exclude_From_Build 1
  8301. # PROP Exclude_From_Build 1
  8302. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  8303. # PROP BASE Exclude_From_Build 1
  8304. # PROP Exclude_From_Build 1
  8305. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  8306. # PROP Exclude_From_Build 1
  8307. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  8308. # PROP Exclude_From_Build 1
  8309. !ENDIF
  8310. # End Source File
  8311. # Begin Source File
  8312. SOURCE=.\hl2_dll\weapon_rpg.cpp
  8313. !IF "$(CFG)" == "hl - Win32 Release HL2"
  8314. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  8315. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  8316. # PROP Exclude_From_Build 1
  8317. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  8318. # PROP Exclude_From_Build 1
  8319. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  8320. # PROP Exclude_From_Build 1
  8321. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  8322. # PROP Exclude_From_Build 1
  8323. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  8324. # PROP BASE Exclude_From_Build 1
  8325. # PROP Exclude_From_Build 1
  8326. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  8327. # PROP BASE Exclude_From_Build 1
  8328. # PROP Exclude_From_Build 1
  8329. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  8330. # PROP BASE Exclude_From_Build 1
  8331. # PROP Exclude_From_Build 1
  8332. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  8333. # PROP BASE Exclude_From_Build 1
  8334. # PROP Exclude_From_Build 1
  8335. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  8336. # PROP BASE Exclude_From_Build 1
  8337. # PROP Exclude_From_Build 1
  8338. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  8339. # PROP BASE Exclude_From_Build 1
  8340. # PROP Exclude_From_Build 1
  8341. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  8342. # PROP Exclude_From_Build 1
  8343. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  8344. # PROP Exclude_From_Build 1
  8345. !ENDIF
  8346. # End Source File
  8347. # Begin Source File
  8348. SOURCE=.\hl2_dll\weapon_rpg.h
  8349. !IF "$(CFG)" == "hl - Win32 Release HL2"
  8350. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  8351. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  8352. # PROP Exclude_From_Build 1
  8353. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  8354. # PROP Exclude_From_Build 1
  8355. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  8356. # PROP Exclude_From_Build 1
  8357. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  8358. # PROP Exclude_From_Build 1
  8359. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  8360. # PROP BASE Exclude_From_Build 1
  8361. # PROP Exclude_From_Build 1
  8362. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  8363. # PROP BASE Exclude_From_Build 1
  8364. # PROP Exclude_From_Build 1
  8365. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  8366. # PROP BASE Exclude_From_Build 1
  8367. # PROP Exclude_From_Build 1
  8368. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  8369. # PROP BASE Exclude_From_Build 1
  8370. # PROP Exclude_From_Build 1
  8371. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  8372. # PROP BASE Exclude_From_Build 1
  8373. # PROP Exclude_From_Build 1
  8374. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  8375. # PROP BASE Exclude_From_Build 1
  8376. # PROP Exclude_From_Build 1
  8377. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  8378. # PROP Exclude_From_Build 1
  8379. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  8380. # PROP Exclude_From_Build 1
  8381. !ENDIF
  8382. # End Source File
  8383. # Begin Source File
  8384. SOURCE=.\hl2_dll\weapon_shotgun.cpp
  8385. !IF "$(CFG)" == "hl - Win32 Release HL2"
  8386. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  8387. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  8388. # PROP Exclude_From_Build 1
  8389. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  8390. # PROP Exclude_From_Build 1
  8391. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  8392. # PROP Exclude_From_Build 1
  8393. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  8394. # PROP Exclude_From_Build 1
  8395. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  8396. # PROP BASE Exclude_From_Build 1
  8397. # PROP Exclude_From_Build 1
  8398. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  8399. # PROP BASE Exclude_From_Build 1
  8400. # PROP Exclude_From_Build 1
  8401. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  8402. # PROP BASE Exclude_From_Build 1
  8403. # PROP Exclude_From_Build 1
  8404. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  8405. # PROP BASE Exclude_From_Build 1
  8406. # PROP Exclude_From_Build 1
  8407. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  8408. # PROP BASE Exclude_From_Build 1
  8409. # PROP Exclude_From_Build 1
  8410. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  8411. # PROP BASE Exclude_From_Build 1
  8412. # PROP Exclude_From_Build 1
  8413. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  8414. # PROP Exclude_From_Build 1
  8415. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  8416. # PROP Exclude_From_Build 1
  8417. !ENDIF
  8418. # End Source File
  8419. # Begin Source File
  8420. SOURCE=.\hl2_dll\weapon_smg1.cpp
  8421. !IF "$(CFG)" == "hl - Win32 Release HL2"
  8422. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  8423. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  8424. # PROP Exclude_From_Build 1
  8425. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  8426. # PROP Exclude_From_Build 1
  8427. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  8428. # PROP Exclude_From_Build 1
  8429. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  8430. # PROP Exclude_From_Build 1
  8431. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  8432. # PROP BASE Exclude_From_Build 1
  8433. # PROP Exclude_From_Build 1
  8434. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  8435. # PROP BASE Exclude_From_Build 1
  8436. # PROP Exclude_From_Build 1
  8437. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  8438. # PROP BASE Exclude_From_Build 1
  8439. # PROP Exclude_From_Build 1
  8440. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  8441. # PROP BASE Exclude_From_Build 1
  8442. # PROP Exclude_From_Build 1
  8443. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  8444. # PROP BASE Exclude_From_Build 1
  8445. # PROP Exclude_From_Build 1
  8446. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  8447. # PROP BASE Exclude_From_Build 1
  8448. # PROP Exclude_From_Build 1
  8449. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  8450. # PROP Exclude_From_Build 1
  8451. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  8452. # PROP Exclude_From_Build 1
  8453. !ENDIF
  8454. # End Source File
  8455. # Begin Source File
  8456. SOURCE=.\hl2_dll\weapon_stunstick.cpp
  8457. !IF "$(CFG)" == "hl - Win32 Release HL2"
  8458. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  8459. # ADD CPP /Yu
  8460. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  8461. # PROP Exclude_From_Build 1
  8462. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  8463. # PROP Exclude_From_Build 1
  8464. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  8465. # PROP Exclude_From_Build 1
  8466. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  8467. # PROP Exclude_From_Build 1
  8468. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  8469. # PROP BASE Exclude_From_Build 1
  8470. # PROP Exclude_From_Build 1
  8471. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  8472. # PROP BASE Exclude_From_Build 1
  8473. # PROP Exclude_From_Build 1
  8474. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  8475. # PROP BASE Exclude_From_Build 1
  8476. # PROP Exclude_From_Build 1
  8477. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  8478. # PROP BASE Exclude_From_Build 1
  8479. # PROP Exclude_From_Build 1
  8480. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  8481. # PROP BASE Exclude_From_Build 1
  8482. # PROP Exclude_From_Build 1
  8483. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  8484. # PROP BASE Exclude_From_Build 1
  8485. # PROP Exclude_From_Build 1
  8486. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  8487. # ADD BASE CPP /Yu
  8488. # ADD CPP /Yu
  8489. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  8490. !ENDIF
  8491. # End Source File
  8492. # Begin Source File
  8493. SOURCE=.\hl2_dll\weapon_stunstick.h
  8494. # End Source File
  8495. # End Group
  8496. # Begin Group "TF2 DLL"
  8497. # PROP Default_Filter "h;cpp"
  8498. # Begin Group "TF2 Classes"
  8499. # PROP Default_Filter ""
  8500. # Begin Source File
  8501. SOURCE=.\tf2_dll\tf_class_commando.cpp
  8502. !IF "$(CFG)" == "hl - Win32 Release HL2"
  8503. # PROP Exclude_From_Build 1
  8504. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  8505. # PROP Exclude_From_Build 1
  8506. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  8507. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  8508. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  8509. # PROP BASE Exclude_From_Build 1
  8510. # PROP Exclude_From_Build 1
  8511. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  8512. # PROP BASE Exclude_From_Build 1
  8513. # PROP Exclude_From_Build 1
  8514. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  8515. # PROP BASE Exclude_From_Build 1
  8516. # PROP Exclude_From_Build 1
  8517. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  8518. # PROP BASE Exclude_From_Build 1
  8519. # PROP Exclude_From_Build 1
  8520. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  8521. # PROP BASE Exclude_From_Build 1
  8522. # PROP Exclude_From_Build 1
  8523. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  8524. # PROP BASE Exclude_From_Build 1
  8525. # PROP Exclude_From_Build 1
  8526. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  8527. # PROP BASE Exclude_From_Build 1
  8528. # PROP Exclude_From_Build 1
  8529. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  8530. # PROP BASE Exclude_From_Build 1
  8531. # PROP Exclude_From_Build 1
  8532. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  8533. # PROP BASE Exclude_From_Build 1
  8534. # PROP Exclude_From_Build 1
  8535. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  8536. # PROP BASE Exclude_From_Build 1
  8537. # PROP Exclude_From_Build 1
  8538. !ENDIF
  8539. # End Source File
  8540. # Begin Source File
  8541. SOURCE=.\tf2_dll\tf_class_commando.h
  8542. !IF "$(CFG)" == "hl - Win32 Release HL2"
  8543. # PROP Exclude_From_Build 1
  8544. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  8545. # PROP Exclude_From_Build 1
  8546. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  8547. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  8548. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  8549. # PROP BASE Exclude_From_Build 1
  8550. # PROP Exclude_From_Build 1
  8551. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  8552. # PROP BASE Exclude_From_Build 1
  8553. # PROP Exclude_From_Build 1
  8554. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  8555. # PROP BASE Exclude_From_Build 1
  8556. # PROP Exclude_From_Build 1
  8557. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  8558. # PROP BASE Exclude_From_Build 1
  8559. # PROP Exclude_From_Build 1
  8560. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  8561. # PROP BASE Exclude_From_Build 1
  8562. # PROP Exclude_From_Build 1
  8563. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  8564. # PROP BASE Exclude_From_Build 1
  8565. # PROP Exclude_From_Build 1
  8566. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  8567. # PROP BASE Exclude_From_Build 1
  8568. # PROP Exclude_From_Build 1
  8569. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  8570. # PROP BASE Exclude_From_Build 1
  8571. # PROP Exclude_From_Build 1
  8572. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  8573. # PROP BASE Exclude_From_Build 1
  8574. # PROP Exclude_From_Build 1
  8575. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  8576. # PROP BASE Exclude_From_Build 1
  8577. # PROP Exclude_From_Build 1
  8578. !ENDIF
  8579. # End Source File
  8580. # Begin Source File
  8581. SOURCE=.\tf2_dll\tf_class_defender.cpp
  8582. !IF "$(CFG)" == "hl - Win32 Release HL2"
  8583. # PROP Exclude_From_Build 1
  8584. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  8585. # PROP Exclude_From_Build 1
  8586. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  8587. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  8588. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  8589. # PROP BASE Exclude_From_Build 1
  8590. # PROP Exclude_From_Build 1
  8591. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  8592. # PROP BASE Exclude_From_Build 1
  8593. # PROP Exclude_From_Build 1
  8594. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  8595. # PROP BASE Exclude_From_Build 1
  8596. # PROP Exclude_From_Build 1
  8597. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  8598. # PROP BASE Exclude_From_Build 1
  8599. # PROP Exclude_From_Build 1
  8600. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  8601. # PROP BASE Exclude_From_Build 1
  8602. # PROP Exclude_From_Build 1
  8603. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  8604. # PROP BASE Exclude_From_Build 1
  8605. # PROP Exclude_From_Build 1
  8606. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  8607. # PROP BASE Exclude_From_Build 1
  8608. # PROP Exclude_From_Build 1
  8609. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  8610. # PROP BASE Exclude_From_Build 1
  8611. # PROP Exclude_From_Build 1
  8612. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  8613. # PROP BASE Exclude_From_Build 1
  8614. # PROP Exclude_From_Build 1
  8615. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  8616. # PROP BASE Exclude_From_Build 1
  8617. # PROP Exclude_From_Build 1
  8618. !ENDIF
  8619. # End Source File
  8620. # Begin Source File
  8621. SOURCE=.\tf2_dll\tf_class_defender.h
  8622. !IF "$(CFG)" == "hl - Win32 Release HL2"
  8623. # PROP Exclude_From_Build 1
  8624. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  8625. # PROP Exclude_From_Build 1
  8626. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  8627. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  8628. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  8629. # PROP BASE Exclude_From_Build 1
  8630. # PROP Exclude_From_Build 1
  8631. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  8632. # PROP BASE Exclude_From_Build 1
  8633. # PROP Exclude_From_Build 1
  8634. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  8635. # PROP BASE Exclude_From_Build 1
  8636. # PROP Exclude_From_Build 1
  8637. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  8638. # PROP BASE Exclude_From_Build 1
  8639. # PROP Exclude_From_Build 1
  8640. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  8641. # PROP BASE Exclude_From_Build 1
  8642. # PROP Exclude_From_Build 1
  8643. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  8644. # PROP BASE Exclude_From_Build 1
  8645. # PROP Exclude_From_Build 1
  8646. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  8647. # PROP BASE Exclude_From_Build 1
  8648. # PROP Exclude_From_Build 1
  8649. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  8650. # PROP BASE Exclude_From_Build 1
  8651. # PROP Exclude_From_Build 1
  8652. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  8653. # PROP BASE Exclude_From_Build 1
  8654. # PROP Exclude_From_Build 1
  8655. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  8656. # PROP BASE Exclude_From_Build 1
  8657. # PROP Exclude_From_Build 1
  8658. !ENDIF
  8659. # End Source File
  8660. # Begin Source File
  8661. SOURCE=.\tf2_dll\tf_class_escort.cpp
  8662. !IF "$(CFG)" == "hl - Win32 Release HL2"
  8663. # PROP Exclude_From_Build 1
  8664. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  8665. # PROP Exclude_From_Build 1
  8666. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  8667. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  8668. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  8669. # PROP BASE Exclude_From_Build 1
  8670. # PROP Exclude_From_Build 1
  8671. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  8672. # PROP BASE Exclude_From_Build 1
  8673. # PROP Exclude_From_Build 1
  8674. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  8675. # PROP BASE Exclude_From_Build 1
  8676. # PROP Exclude_From_Build 1
  8677. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  8678. # PROP BASE Exclude_From_Build 1
  8679. # PROP Exclude_From_Build 1
  8680. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  8681. # PROP BASE Exclude_From_Build 1
  8682. # PROP Exclude_From_Build 1
  8683. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  8684. # PROP BASE Exclude_From_Build 1
  8685. # PROP Exclude_From_Build 1
  8686. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  8687. # PROP BASE Exclude_From_Build 1
  8688. # PROP Exclude_From_Build 1
  8689. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  8690. # PROP BASE Exclude_From_Build 1
  8691. # PROP Exclude_From_Build 1
  8692. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  8693. # PROP BASE Exclude_From_Build 1
  8694. # PROP Exclude_From_Build 1
  8695. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  8696. # PROP BASE Exclude_From_Build 1
  8697. # PROP Exclude_From_Build 1
  8698. !ENDIF
  8699. # End Source File
  8700. # Begin Source File
  8701. SOURCE=.\tf2_dll\tf_class_escort.h
  8702. !IF "$(CFG)" == "hl - Win32 Release HL2"
  8703. # PROP Exclude_From_Build 1
  8704. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  8705. # PROP Exclude_From_Build 1
  8706. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  8707. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  8708. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  8709. # PROP BASE Exclude_From_Build 1
  8710. # PROP Exclude_From_Build 1
  8711. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  8712. # PROP BASE Exclude_From_Build 1
  8713. # PROP Exclude_From_Build 1
  8714. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  8715. # PROP BASE Exclude_From_Build 1
  8716. # PROP Exclude_From_Build 1
  8717. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  8718. # PROP BASE Exclude_From_Build 1
  8719. # PROP Exclude_From_Build 1
  8720. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  8721. # PROP BASE Exclude_From_Build 1
  8722. # PROP Exclude_From_Build 1
  8723. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  8724. # PROP BASE Exclude_From_Build 1
  8725. # PROP Exclude_From_Build 1
  8726. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  8727. # PROP BASE Exclude_From_Build 1
  8728. # PROP Exclude_From_Build 1
  8729. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  8730. # PROP BASE Exclude_From_Build 1
  8731. # PROP Exclude_From_Build 1
  8732. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  8733. # PROP BASE Exclude_From_Build 1
  8734. # PROP Exclude_From_Build 1
  8735. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  8736. # PROP BASE Exclude_From_Build 1
  8737. # PROP Exclude_From_Build 1
  8738. !ENDIF
  8739. # End Source File
  8740. # Begin Source File
  8741. SOURCE=.\tf2_dll\tf_class_infiltrator.cpp
  8742. !IF "$(CFG)" == "hl - Win32 Release HL2"
  8743. # PROP Exclude_From_Build 1
  8744. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  8745. # PROP Exclude_From_Build 1
  8746. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  8747. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  8748. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  8749. # PROP BASE Exclude_From_Build 1
  8750. # PROP Exclude_From_Build 1
  8751. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  8752. # PROP BASE Exclude_From_Build 1
  8753. # PROP Exclude_From_Build 1
  8754. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  8755. # PROP BASE Exclude_From_Build 1
  8756. # PROP Exclude_From_Build 1
  8757. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  8758. # PROP BASE Exclude_From_Build 1
  8759. # PROP Exclude_From_Build 1
  8760. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  8761. # PROP BASE Exclude_From_Build 1
  8762. # PROP Exclude_From_Build 1
  8763. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  8764. # PROP BASE Exclude_From_Build 1
  8765. # PROP Exclude_From_Build 1
  8766. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  8767. # PROP BASE Exclude_From_Build 1
  8768. # PROP Exclude_From_Build 1
  8769. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  8770. # PROP BASE Exclude_From_Build 1
  8771. # PROP Exclude_From_Build 1
  8772. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  8773. # PROP BASE Exclude_From_Build 1
  8774. # PROP Exclude_From_Build 1
  8775. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  8776. # PROP BASE Exclude_From_Build 1
  8777. # PROP Exclude_From_Build 1
  8778. !ENDIF
  8779. # End Source File
  8780. # Begin Source File
  8781. SOURCE=.\tf2_dll\tf_class_infiltrator.h
  8782. !IF "$(CFG)" == "hl - Win32 Release HL2"
  8783. # PROP Exclude_From_Build 1
  8784. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  8785. # PROP Exclude_From_Build 1
  8786. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  8787. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  8788. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  8789. # PROP BASE Exclude_From_Build 1
  8790. # PROP Exclude_From_Build 1
  8791. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  8792. # PROP BASE Exclude_From_Build 1
  8793. # PROP Exclude_From_Build 1
  8794. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  8795. # PROP BASE Exclude_From_Build 1
  8796. # PROP Exclude_From_Build 1
  8797. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  8798. # PROP BASE Exclude_From_Build 1
  8799. # PROP Exclude_From_Build 1
  8800. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  8801. # PROP BASE Exclude_From_Build 1
  8802. # PROP Exclude_From_Build 1
  8803. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  8804. # PROP BASE Exclude_From_Build 1
  8805. # PROP Exclude_From_Build 1
  8806. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  8807. # PROP BASE Exclude_From_Build 1
  8808. # PROP Exclude_From_Build 1
  8809. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  8810. # PROP BASE Exclude_From_Build 1
  8811. # PROP Exclude_From_Build 1
  8812. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  8813. # PROP BASE Exclude_From_Build 1
  8814. # PROP Exclude_From_Build 1
  8815. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  8816. # PROP BASE Exclude_From_Build 1
  8817. # PROP Exclude_From_Build 1
  8818. !ENDIF
  8819. # End Source File
  8820. # Begin Source File
  8821. SOURCE=.\tf2_dll\tf_class_medic.cpp
  8822. !IF "$(CFG)" == "hl - Win32 Release HL2"
  8823. # PROP Exclude_From_Build 1
  8824. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  8825. # PROP Exclude_From_Build 1
  8826. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  8827. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  8828. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  8829. # PROP BASE Exclude_From_Build 1
  8830. # PROP Exclude_From_Build 1
  8831. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  8832. # PROP BASE Exclude_From_Build 1
  8833. # PROP Exclude_From_Build 1
  8834. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  8835. # PROP BASE Exclude_From_Build 1
  8836. # PROP Exclude_From_Build 1
  8837. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  8838. # PROP BASE Exclude_From_Build 1
  8839. # PROP Exclude_From_Build 1
  8840. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  8841. # PROP BASE Exclude_From_Build 1
  8842. # PROP Exclude_From_Build 1
  8843. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  8844. # PROP BASE Exclude_From_Build 1
  8845. # PROP Exclude_From_Build 1
  8846. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  8847. # PROP BASE Exclude_From_Build 1
  8848. # PROP Exclude_From_Build 1
  8849. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  8850. # PROP BASE Exclude_From_Build 1
  8851. # PROP Exclude_From_Build 1
  8852. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  8853. # PROP BASE Exclude_From_Build 1
  8854. # PROP Exclude_From_Build 1
  8855. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  8856. # PROP BASE Exclude_From_Build 1
  8857. # PROP Exclude_From_Build 1
  8858. !ENDIF
  8859. # End Source File
  8860. # Begin Source File
  8861. SOURCE=.\tf2_dll\tf_class_medic.h
  8862. !IF "$(CFG)" == "hl - Win32 Release HL2"
  8863. # PROP Exclude_From_Build 1
  8864. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  8865. # PROP Exclude_From_Build 1
  8866. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  8867. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  8868. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  8869. # PROP BASE Exclude_From_Build 1
  8870. # PROP Exclude_From_Build 1
  8871. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  8872. # PROP BASE Exclude_From_Build 1
  8873. # PROP Exclude_From_Build 1
  8874. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  8875. # PROP BASE Exclude_From_Build 1
  8876. # PROP Exclude_From_Build 1
  8877. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  8878. # PROP BASE Exclude_From_Build 1
  8879. # PROP Exclude_From_Build 1
  8880. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  8881. # PROP BASE Exclude_From_Build 1
  8882. # PROP Exclude_From_Build 1
  8883. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  8884. # PROP BASE Exclude_From_Build 1
  8885. # PROP Exclude_From_Build 1
  8886. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  8887. # PROP BASE Exclude_From_Build 1
  8888. # PROP Exclude_From_Build 1
  8889. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  8890. # PROP BASE Exclude_From_Build 1
  8891. # PROP Exclude_From_Build 1
  8892. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  8893. # PROP BASE Exclude_From_Build 1
  8894. # PROP Exclude_From_Build 1
  8895. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  8896. # PROP BASE Exclude_From_Build 1
  8897. # PROP Exclude_From_Build 1
  8898. !ENDIF
  8899. # End Source File
  8900. # Begin Source File
  8901. SOURCE=.\tf2_dll\tf_class_pyro.cpp
  8902. !IF "$(CFG)" == "hl - Win32 Release HL2"
  8903. # PROP Exclude_From_Build 1
  8904. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  8905. # PROP Exclude_From_Build 1
  8906. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  8907. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  8908. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  8909. # PROP BASE Exclude_From_Build 1
  8910. # PROP Exclude_From_Build 1
  8911. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  8912. # PROP BASE Exclude_From_Build 1
  8913. # PROP Exclude_From_Build 1
  8914. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  8915. # PROP BASE Exclude_From_Build 1
  8916. # PROP Exclude_From_Build 1
  8917. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  8918. # PROP BASE Exclude_From_Build 1
  8919. # PROP Exclude_From_Build 1
  8920. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  8921. # PROP BASE Exclude_From_Build 1
  8922. # PROP Exclude_From_Build 1
  8923. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  8924. # PROP BASE Exclude_From_Build 1
  8925. # PROP Exclude_From_Build 1
  8926. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  8927. # PROP BASE Exclude_From_Build 1
  8928. # PROP Exclude_From_Build 1
  8929. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  8930. # PROP BASE Exclude_From_Build 1
  8931. # PROP Exclude_From_Build 1
  8932. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  8933. # PROP BASE Exclude_From_Build 1
  8934. # PROP Exclude_From_Build 1
  8935. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  8936. # PROP BASE Exclude_From_Build 1
  8937. # PROP Exclude_From_Build 1
  8938. !ENDIF
  8939. # End Source File
  8940. # Begin Source File
  8941. SOURCE=.\tf2_dll\tf_class_pyro.h
  8942. !IF "$(CFG)" == "hl - Win32 Release HL2"
  8943. # PROP Exclude_From_Build 1
  8944. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  8945. # PROP Exclude_From_Build 1
  8946. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  8947. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  8948. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  8949. # PROP BASE Exclude_From_Build 1
  8950. # PROP Exclude_From_Build 1
  8951. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  8952. # PROP BASE Exclude_From_Build 1
  8953. # PROP Exclude_From_Build 1
  8954. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  8955. # PROP BASE Exclude_From_Build 1
  8956. # PROP Exclude_From_Build 1
  8957. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  8958. # PROP BASE Exclude_From_Build 1
  8959. # PROP Exclude_From_Build 1
  8960. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  8961. # PROP BASE Exclude_From_Build 1
  8962. # PROP Exclude_From_Build 1
  8963. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  8964. # PROP BASE Exclude_From_Build 1
  8965. # PROP Exclude_From_Build 1
  8966. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  8967. # PROP BASE Exclude_From_Build 1
  8968. # PROP Exclude_From_Build 1
  8969. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  8970. # PROP BASE Exclude_From_Build 1
  8971. # PROP Exclude_From_Build 1
  8972. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  8973. # PROP BASE Exclude_From_Build 1
  8974. # PROP Exclude_From_Build 1
  8975. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  8976. # PROP BASE Exclude_From_Build 1
  8977. # PROP Exclude_From_Build 1
  8978. !ENDIF
  8979. # End Source File
  8980. # Begin Source File
  8981. SOURCE=.\tf2_dll\tf_class_recon.cpp
  8982. !IF "$(CFG)" == "hl - Win32 Release HL2"
  8983. # PROP Exclude_From_Build 1
  8984. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  8985. # PROP Exclude_From_Build 1
  8986. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  8987. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  8988. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  8989. # PROP BASE Exclude_From_Build 1
  8990. # PROP Exclude_From_Build 1
  8991. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  8992. # PROP BASE Exclude_From_Build 1
  8993. # PROP Exclude_From_Build 1
  8994. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  8995. # PROP BASE Exclude_From_Build 1
  8996. # PROP Exclude_From_Build 1
  8997. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  8998. # PROP BASE Exclude_From_Build 1
  8999. # PROP Exclude_From_Build 1
  9000. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  9001. # PROP BASE Exclude_From_Build 1
  9002. # PROP Exclude_From_Build 1
  9003. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  9004. # PROP BASE Exclude_From_Build 1
  9005. # PROP Exclude_From_Build 1
  9006. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  9007. # PROP BASE Exclude_From_Build 1
  9008. # PROP Exclude_From_Build 1
  9009. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  9010. # PROP BASE Exclude_From_Build 1
  9011. # PROP Exclude_From_Build 1
  9012. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  9013. # PROP BASE Exclude_From_Build 1
  9014. # PROP Exclude_From_Build 1
  9015. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  9016. # PROP BASE Exclude_From_Build 1
  9017. # PROP Exclude_From_Build 1
  9018. !ENDIF
  9019. # End Source File
  9020. # Begin Source File
  9021. SOURCE=.\tf2_dll\tf_class_recon.h
  9022. !IF "$(CFG)" == "hl - Win32 Release HL2"
  9023. # PROP Exclude_From_Build 1
  9024. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  9025. # PROP Exclude_From_Build 1
  9026. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  9027. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  9028. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  9029. # PROP BASE Exclude_From_Build 1
  9030. # PROP Exclude_From_Build 1
  9031. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  9032. # PROP BASE Exclude_From_Build 1
  9033. # PROP Exclude_From_Build 1
  9034. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  9035. # PROP BASE Exclude_From_Build 1
  9036. # PROP Exclude_From_Build 1
  9037. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  9038. # PROP BASE Exclude_From_Build 1
  9039. # PROP Exclude_From_Build 1
  9040. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  9041. # PROP BASE Exclude_From_Build 1
  9042. # PROP Exclude_From_Build 1
  9043. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  9044. # PROP BASE Exclude_From_Build 1
  9045. # PROP Exclude_From_Build 1
  9046. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  9047. # PROP BASE Exclude_From_Build 1
  9048. # PROP Exclude_From_Build 1
  9049. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  9050. # PROP BASE Exclude_From_Build 1
  9051. # PROP Exclude_From_Build 1
  9052. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  9053. # PROP BASE Exclude_From_Build 1
  9054. # PROP Exclude_From_Build 1
  9055. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  9056. # PROP BASE Exclude_From_Build 1
  9057. # PROP Exclude_From_Build 1
  9058. !ENDIF
  9059. # End Source File
  9060. # Begin Source File
  9061. SOURCE=.\tf2_dll\tf_class_sapper.cpp
  9062. !IF "$(CFG)" == "hl - Win32 Release HL2"
  9063. # PROP Exclude_From_Build 1
  9064. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  9065. # PROP Exclude_From_Build 1
  9066. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  9067. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  9068. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  9069. # PROP BASE Exclude_From_Build 1
  9070. # PROP Exclude_From_Build 1
  9071. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  9072. # PROP BASE Exclude_From_Build 1
  9073. # PROP Exclude_From_Build 1
  9074. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  9075. # PROP BASE Exclude_From_Build 1
  9076. # PROP Exclude_From_Build 1
  9077. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  9078. # PROP BASE Exclude_From_Build 1
  9079. # PROP Exclude_From_Build 1
  9080. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  9081. # PROP BASE Exclude_From_Build 1
  9082. # PROP Exclude_From_Build 1
  9083. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  9084. # PROP BASE Exclude_From_Build 1
  9085. # PROP Exclude_From_Build 1
  9086. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  9087. # PROP BASE Exclude_From_Build 1
  9088. # PROP Exclude_From_Build 1
  9089. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  9090. # PROP BASE Exclude_From_Build 1
  9091. # PROP Exclude_From_Build 1
  9092. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  9093. # PROP BASE Exclude_From_Build 1
  9094. # PROP Exclude_From_Build 1
  9095. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  9096. # PROP BASE Exclude_From_Build 1
  9097. # PROP Exclude_From_Build 1
  9098. !ENDIF
  9099. # End Source File
  9100. # Begin Source File
  9101. SOURCE=.\tf2_dll\tf_class_sapper.h
  9102. !IF "$(CFG)" == "hl - Win32 Release HL2"
  9103. # PROP Exclude_From_Build 1
  9104. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  9105. # PROP Exclude_From_Build 1
  9106. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  9107. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  9108. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  9109. # PROP BASE Exclude_From_Build 1
  9110. # PROP Exclude_From_Build 1
  9111. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  9112. # PROP BASE Exclude_From_Build 1
  9113. # PROP Exclude_From_Build 1
  9114. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  9115. # PROP BASE Exclude_From_Build 1
  9116. # PROP Exclude_From_Build 1
  9117. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  9118. # PROP BASE Exclude_From_Build 1
  9119. # PROP Exclude_From_Build 1
  9120. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  9121. # PROP BASE Exclude_From_Build 1
  9122. # PROP Exclude_From_Build 1
  9123. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  9124. # PROP BASE Exclude_From_Build 1
  9125. # PROP Exclude_From_Build 1
  9126. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  9127. # PROP BASE Exclude_From_Build 1
  9128. # PROP Exclude_From_Build 1
  9129. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  9130. # PROP BASE Exclude_From_Build 1
  9131. # PROP Exclude_From_Build 1
  9132. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  9133. # PROP BASE Exclude_From_Build 1
  9134. # PROP Exclude_From_Build 1
  9135. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  9136. # PROP BASE Exclude_From_Build 1
  9137. # PROP Exclude_From_Build 1
  9138. !ENDIF
  9139. # End Source File
  9140. # Begin Source File
  9141. SOURCE=.\tf2_dll\tf_class_sniper.cpp
  9142. !IF "$(CFG)" == "hl - Win32 Release HL2"
  9143. # PROP Exclude_From_Build 1
  9144. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  9145. # PROP Exclude_From_Build 1
  9146. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  9147. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  9148. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  9149. # PROP BASE Exclude_From_Build 1
  9150. # PROP Exclude_From_Build 1
  9151. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  9152. # PROP BASE Exclude_From_Build 1
  9153. # PROP Exclude_From_Build 1
  9154. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  9155. # PROP BASE Exclude_From_Build 1
  9156. # PROP Exclude_From_Build 1
  9157. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  9158. # PROP BASE Exclude_From_Build 1
  9159. # PROP Exclude_From_Build 1
  9160. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  9161. # PROP BASE Exclude_From_Build 1
  9162. # PROP Exclude_From_Build 1
  9163. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  9164. # PROP BASE Exclude_From_Build 1
  9165. # PROP Exclude_From_Build 1
  9166. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  9167. # PROP BASE Exclude_From_Build 1
  9168. # PROP Exclude_From_Build 1
  9169. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  9170. # PROP BASE Exclude_From_Build 1
  9171. # PROP Exclude_From_Build 1
  9172. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  9173. # PROP BASE Exclude_From_Build 1
  9174. # PROP Exclude_From_Build 1
  9175. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  9176. # PROP BASE Exclude_From_Build 1
  9177. # PROP Exclude_From_Build 1
  9178. !ENDIF
  9179. # End Source File
  9180. # Begin Source File
  9181. SOURCE=.\tf2_dll\tf_class_sniper.h
  9182. !IF "$(CFG)" == "hl - Win32 Release HL2"
  9183. # PROP Exclude_From_Build 1
  9184. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  9185. # PROP Exclude_From_Build 1
  9186. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  9187. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  9188. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  9189. # PROP BASE Exclude_From_Build 1
  9190. # PROP Exclude_From_Build 1
  9191. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  9192. # PROP BASE Exclude_From_Build 1
  9193. # PROP Exclude_From_Build 1
  9194. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  9195. # PROP BASE Exclude_From_Build 1
  9196. # PROP Exclude_From_Build 1
  9197. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  9198. # PROP BASE Exclude_From_Build 1
  9199. # PROP Exclude_From_Build 1
  9200. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  9201. # PROP BASE Exclude_From_Build 1
  9202. # PROP Exclude_From_Build 1
  9203. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  9204. # PROP BASE Exclude_From_Build 1
  9205. # PROP Exclude_From_Build 1
  9206. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  9207. # PROP BASE Exclude_From_Build 1
  9208. # PROP Exclude_From_Build 1
  9209. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  9210. # PROP BASE Exclude_From_Build 1
  9211. # PROP Exclude_From_Build 1
  9212. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  9213. # PROP BASE Exclude_From_Build 1
  9214. # PROP Exclude_From_Build 1
  9215. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  9216. # PROP BASE Exclude_From_Build 1
  9217. # PROP Exclude_From_Build 1
  9218. !ENDIF
  9219. # End Source File
  9220. # Begin Source File
  9221. SOURCE=.\tf2_dll\tf_class_support.cpp
  9222. !IF "$(CFG)" == "hl - Win32 Release HL2"
  9223. # PROP Exclude_From_Build 1
  9224. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  9225. # PROP Exclude_From_Build 1
  9226. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  9227. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  9228. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  9229. # PROP BASE Exclude_From_Build 1
  9230. # PROP Exclude_From_Build 1
  9231. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  9232. # PROP BASE Exclude_From_Build 1
  9233. # PROP Exclude_From_Build 1
  9234. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  9235. # PROP BASE Exclude_From_Build 1
  9236. # PROP Exclude_From_Build 1
  9237. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  9238. # PROP BASE Exclude_From_Build 1
  9239. # PROP Exclude_From_Build 1
  9240. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  9241. # PROP BASE Exclude_From_Build 1
  9242. # PROP Exclude_From_Build 1
  9243. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  9244. # PROP BASE Exclude_From_Build 1
  9245. # PROP Exclude_From_Build 1
  9246. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  9247. # PROP BASE Exclude_From_Build 1
  9248. # PROP Exclude_From_Build 1
  9249. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  9250. # PROP BASE Exclude_From_Build 1
  9251. # PROP Exclude_From_Build 1
  9252. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  9253. # PROP BASE Exclude_From_Build 1
  9254. # PROP Exclude_From_Build 1
  9255. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  9256. # PROP BASE Exclude_From_Build 1
  9257. # PROP Exclude_From_Build 1
  9258. !ENDIF
  9259. # End Source File
  9260. # Begin Source File
  9261. SOURCE=.\tf2_dll\tf_class_support.h
  9262. !IF "$(CFG)" == "hl - Win32 Release HL2"
  9263. # PROP Exclude_From_Build 1
  9264. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  9265. # PROP Exclude_From_Build 1
  9266. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  9267. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  9268. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  9269. # PROP BASE Exclude_From_Build 1
  9270. # PROP Exclude_From_Build 1
  9271. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  9272. # PROP BASE Exclude_From_Build 1
  9273. # PROP Exclude_From_Build 1
  9274. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  9275. # PROP BASE Exclude_From_Build 1
  9276. # PROP Exclude_From_Build 1
  9277. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  9278. # PROP BASE Exclude_From_Build 1
  9279. # PROP Exclude_From_Build 1
  9280. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  9281. # PROP BASE Exclude_From_Build 1
  9282. # PROP Exclude_From_Build 1
  9283. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  9284. # PROP BASE Exclude_From_Build 1
  9285. # PROP Exclude_From_Build 1
  9286. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  9287. # PROP BASE Exclude_From_Build 1
  9288. # PROP Exclude_From_Build 1
  9289. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  9290. # PROP BASE Exclude_From_Build 1
  9291. # PROP Exclude_From_Build 1
  9292. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  9293. # PROP BASE Exclude_From_Build 1
  9294. # PROP Exclude_From_Build 1
  9295. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  9296. # PROP BASE Exclude_From_Build 1
  9297. # PROP Exclude_From_Build 1
  9298. !ENDIF
  9299. # End Source File
  9300. # End Group
  9301. # Begin Group "TF2 Movement"
  9302. # PROP Default_Filter ""
  9303. # Begin Source File
  9304. SOURCE=..\game_shared\tf2\tf_gamemovement.cpp
  9305. !IF "$(CFG)" == "hl - Win32 Release HL2"
  9306. # PROP Exclude_From_Build 1
  9307. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  9308. # PROP Exclude_From_Build 1
  9309. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  9310. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  9311. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  9312. # PROP BASE Exclude_From_Build 1
  9313. # PROP Exclude_From_Build 1
  9314. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  9315. # PROP BASE Exclude_From_Build 1
  9316. # PROP Exclude_From_Build 1
  9317. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  9318. # PROP BASE Exclude_From_Build 1
  9319. # PROP Exclude_From_Build 1
  9320. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  9321. # PROP BASE Exclude_From_Build 1
  9322. # PROP Exclude_From_Build 1
  9323. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  9324. # PROP BASE Exclude_From_Build 1
  9325. # PROP Exclude_From_Build 1
  9326. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  9327. # PROP BASE Exclude_From_Build 1
  9328. # PROP Exclude_From_Build 1
  9329. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  9330. # PROP BASE Exclude_From_Build 1
  9331. # PROP Exclude_From_Build 1
  9332. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  9333. # PROP BASE Exclude_From_Build 1
  9334. # PROP Exclude_From_Build 1
  9335. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  9336. # PROP BASE Exclude_From_Build 1
  9337. # PROP Exclude_From_Build 1
  9338. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  9339. # PROP BASE Exclude_From_Build 1
  9340. # PROP Exclude_From_Build 1
  9341. !ENDIF
  9342. # End Source File
  9343. # Begin Source File
  9344. SOURCE=..\game_shared\tf2\tf_gamemovement.h
  9345. !IF "$(CFG)" == "hl - Win32 Release HL2"
  9346. # PROP Exclude_From_Build 1
  9347. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  9348. # PROP Exclude_From_Build 1
  9349. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  9350. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  9351. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  9352. # PROP BASE Exclude_From_Build 1
  9353. # PROP Exclude_From_Build 1
  9354. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  9355. # PROP BASE Exclude_From_Build 1
  9356. # PROP Exclude_From_Build 1
  9357. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  9358. # PROP BASE Exclude_From_Build 1
  9359. # PROP Exclude_From_Build 1
  9360. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  9361. # PROP BASE Exclude_From_Build 1
  9362. # PROP Exclude_From_Build 1
  9363. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  9364. # PROP BASE Exclude_From_Build 1
  9365. # PROP Exclude_From_Build 1
  9366. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  9367. # PROP BASE Exclude_From_Build 1
  9368. # PROP Exclude_From_Build 1
  9369. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  9370. # PROP BASE Exclude_From_Build 1
  9371. # PROP Exclude_From_Build 1
  9372. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  9373. # PROP BASE Exclude_From_Build 1
  9374. # PROP Exclude_From_Build 1
  9375. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  9376. # PROP BASE Exclude_From_Build 1
  9377. # PROP Exclude_From_Build 1
  9378. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  9379. # PROP BASE Exclude_From_Build 1
  9380. # PROP Exclude_From_Build 1
  9381. !ENDIF
  9382. # End Source File
  9383. # Begin Source File
  9384. SOURCE=..\game_shared\tf2\tf_gamemovement_chooser.cpp
  9385. !IF "$(CFG)" == "hl - Win32 Release HL2"
  9386. # PROP Exclude_From_Build 1
  9387. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  9388. # PROP Exclude_From_Build 1
  9389. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  9390. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  9391. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  9392. # PROP BASE Exclude_From_Build 1
  9393. # PROP Exclude_From_Build 1
  9394. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  9395. # PROP BASE Exclude_From_Build 1
  9396. # PROP Exclude_From_Build 1
  9397. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  9398. # PROP BASE Exclude_From_Build 1
  9399. # PROP Exclude_From_Build 1
  9400. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  9401. # PROP BASE Exclude_From_Build 1
  9402. # PROP Exclude_From_Build 1
  9403. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  9404. # PROP BASE Exclude_From_Build 1
  9405. # PROP Exclude_From_Build 1
  9406. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  9407. # PROP BASE Exclude_From_Build 1
  9408. # PROP Exclude_From_Build 1
  9409. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  9410. # PROP BASE Exclude_From_Build 1
  9411. # PROP Exclude_From_Build 1
  9412. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  9413. # PROP BASE Exclude_From_Build 1
  9414. # PROP Exclude_From_Build 1
  9415. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  9416. # PROP BASE Exclude_From_Build 1
  9417. # PROP Exclude_From_Build 1
  9418. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  9419. # PROP BASE Exclude_From_Build 1
  9420. # PROP Exclude_From_Build 1
  9421. !ENDIF
  9422. # End Source File
  9423. # Begin Source File
  9424. SOURCE=..\game_shared\tf2\tf_gamemovement_chooser.h
  9425. !IF "$(CFG)" == "hl - Win32 Release HL2"
  9426. # PROP Exclude_From_Build 1
  9427. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  9428. # PROP Exclude_From_Build 1
  9429. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  9430. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  9431. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  9432. # PROP BASE Exclude_From_Build 1
  9433. # PROP Exclude_From_Build 1
  9434. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  9435. # PROP BASE Exclude_From_Build 1
  9436. # PROP Exclude_From_Build 1
  9437. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  9438. # PROP BASE Exclude_From_Build 1
  9439. # PROP Exclude_From_Build 1
  9440. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  9441. # PROP BASE Exclude_From_Build 1
  9442. # PROP Exclude_From_Build 1
  9443. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  9444. # PROP BASE Exclude_From_Build 1
  9445. # PROP Exclude_From_Build 1
  9446. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  9447. # PROP BASE Exclude_From_Build 1
  9448. # PROP Exclude_From_Build 1
  9449. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  9450. # PROP BASE Exclude_From_Build 1
  9451. # PROP Exclude_From_Build 1
  9452. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  9453. # PROP BASE Exclude_From_Build 1
  9454. # PROP Exclude_From_Build 1
  9455. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  9456. # PROP BASE Exclude_From_Build 1
  9457. # PROP Exclude_From_Build 1
  9458. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  9459. # PROP BASE Exclude_From_Build 1
  9460. # PROP Exclude_From_Build 1
  9461. !ENDIF
  9462. # End Source File
  9463. # Begin Source File
  9464. SOURCE=..\game_shared\tf2\tf_gamemovement_commando.cpp
  9465. !IF "$(CFG)" == "hl - Win32 Release HL2"
  9466. # PROP Exclude_From_Build 1
  9467. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  9468. # PROP Exclude_From_Build 1
  9469. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  9470. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  9471. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  9472. # PROP BASE Exclude_From_Build 1
  9473. # PROP Exclude_From_Build 1
  9474. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  9475. # PROP BASE Exclude_From_Build 1
  9476. # PROP Exclude_From_Build 1
  9477. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  9478. # PROP BASE Exclude_From_Build 1
  9479. # PROP Exclude_From_Build 1
  9480. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  9481. # PROP BASE Exclude_From_Build 1
  9482. # PROP Exclude_From_Build 1
  9483. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  9484. # PROP BASE Exclude_From_Build 1
  9485. # PROP Exclude_From_Build 1
  9486. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  9487. # PROP BASE Exclude_From_Build 1
  9488. # PROP Exclude_From_Build 1
  9489. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  9490. # PROP BASE Exclude_From_Build 1
  9491. # PROP Exclude_From_Build 1
  9492. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  9493. # PROP BASE Exclude_From_Build 1
  9494. # PROP Exclude_From_Build 1
  9495. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  9496. # PROP BASE Exclude_From_Build 1
  9497. # PROP Exclude_From_Build 1
  9498. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  9499. # PROP BASE Exclude_From_Build 1
  9500. # PROP Exclude_From_Build 1
  9501. !ENDIF
  9502. # End Source File
  9503. # Begin Source File
  9504. SOURCE=..\game_shared\tf2\tf_gamemovement_commando.h
  9505. !IF "$(CFG)" == "hl - Win32 Release HL2"
  9506. # PROP Exclude_From_Build 1
  9507. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  9508. # PROP Exclude_From_Build 1
  9509. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  9510. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  9511. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  9512. # PROP BASE Exclude_From_Build 1
  9513. # PROP Exclude_From_Build 1
  9514. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  9515. # PROP BASE Exclude_From_Build 1
  9516. # PROP Exclude_From_Build 1
  9517. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  9518. # PROP BASE Exclude_From_Build 1
  9519. # PROP Exclude_From_Build 1
  9520. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  9521. # PROP BASE Exclude_From_Build 1
  9522. # PROP Exclude_From_Build 1
  9523. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  9524. # PROP BASE Exclude_From_Build 1
  9525. # PROP Exclude_From_Build 1
  9526. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  9527. # PROP BASE Exclude_From_Build 1
  9528. # PROP Exclude_From_Build 1
  9529. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  9530. # PROP BASE Exclude_From_Build 1
  9531. # PROP Exclude_From_Build 1
  9532. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  9533. # PROP BASE Exclude_From_Build 1
  9534. # PROP Exclude_From_Build 1
  9535. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  9536. # PROP BASE Exclude_From_Build 1
  9537. # PROP Exclude_From_Build 1
  9538. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  9539. # PROP BASE Exclude_From_Build 1
  9540. # PROP Exclude_From_Build 1
  9541. !ENDIF
  9542. # End Source File
  9543. # Begin Source File
  9544. SOURCE=..\game_shared\tf2\tf_gamemovement_defender.cpp
  9545. !IF "$(CFG)" == "hl - Win32 Release HL2"
  9546. # PROP Exclude_From_Build 1
  9547. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  9548. # PROP Exclude_From_Build 1
  9549. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  9550. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  9551. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  9552. # PROP BASE Exclude_From_Build 1
  9553. # PROP Exclude_From_Build 1
  9554. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  9555. # PROP BASE Exclude_From_Build 1
  9556. # PROP Exclude_From_Build 1
  9557. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  9558. # PROP BASE Exclude_From_Build 1
  9559. # PROP Exclude_From_Build 1
  9560. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  9561. # PROP BASE Exclude_From_Build 1
  9562. # PROP Exclude_From_Build 1
  9563. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  9564. # PROP BASE Exclude_From_Build 1
  9565. # PROP Exclude_From_Build 1
  9566. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  9567. # PROP BASE Exclude_From_Build 1
  9568. # PROP Exclude_From_Build 1
  9569. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  9570. # PROP BASE Exclude_From_Build 1
  9571. # PROP Exclude_From_Build 1
  9572. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  9573. # PROP BASE Exclude_From_Build 1
  9574. # PROP Exclude_From_Build 1
  9575. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  9576. # PROP BASE Exclude_From_Build 1
  9577. # PROP Exclude_From_Build 1
  9578. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  9579. # PROP BASE Exclude_From_Build 1
  9580. # PROP Exclude_From_Build 1
  9581. !ENDIF
  9582. # End Source File
  9583. # Begin Source File
  9584. SOURCE=..\game_shared\tf2\tf_gamemovement_defender.h
  9585. !IF "$(CFG)" == "hl - Win32 Release HL2"
  9586. # PROP Exclude_From_Build 1
  9587. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  9588. # PROP Exclude_From_Build 1
  9589. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  9590. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  9591. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  9592. # PROP BASE Exclude_From_Build 1
  9593. # PROP Exclude_From_Build 1
  9594. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  9595. # PROP BASE Exclude_From_Build 1
  9596. # PROP Exclude_From_Build 1
  9597. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  9598. # PROP BASE Exclude_From_Build 1
  9599. # PROP Exclude_From_Build 1
  9600. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  9601. # PROP BASE Exclude_From_Build 1
  9602. # PROP Exclude_From_Build 1
  9603. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  9604. # PROP BASE Exclude_From_Build 1
  9605. # PROP Exclude_From_Build 1
  9606. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  9607. # PROP BASE Exclude_From_Build 1
  9608. # PROP Exclude_From_Build 1
  9609. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  9610. # PROP BASE Exclude_From_Build 1
  9611. # PROP Exclude_From_Build 1
  9612. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  9613. # PROP BASE Exclude_From_Build 1
  9614. # PROP Exclude_From_Build 1
  9615. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  9616. # PROP BASE Exclude_From_Build 1
  9617. # PROP Exclude_From_Build 1
  9618. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  9619. # PROP BASE Exclude_From_Build 1
  9620. # PROP Exclude_From_Build 1
  9621. !ENDIF
  9622. # End Source File
  9623. # Begin Source File
  9624. SOURCE=..\game_shared\tf2\tf_gamemovement_escort.cpp
  9625. !IF "$(CFG)" == "hl - Win32 Release HL2"
  9626. # PROP Exclude_From_Build 1
  9627. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  9628. # PROP Exclude_From_Build 1
  9629. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  9630. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  9631. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  9632. # PROP BASE Exclude_From_Build 1
  9633. # PROP Exclude_From_Build 1
  9634. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  9635. # PROP BASE Exclude_From_Build 1
  9636. # PROP Exclude_From_Build 1
  9637. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  9638. # PROP BASE Exclude_From_Build 1
  9639. # PROP Exclude_From_Build 1
  9640. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  9641. # PROP BASE Exclude_From_Build 1
  9642. # PROP Exclude_From_Build 1
  9643. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  9644. # PROP BASE Exclude_From_Build 1
  9645. # PROP Exclude_From_Build 1
  9646. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  9647. # PROP BASE Exclude_From_Build 1
  9648. # PROP Exclude_From_Build 1
  9649. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  9650. # PROP BASE Exclude_From_Build 1
  9651. # PROP Exclude_From_Build 1
  9652. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  9653. # PROP BASE Exclude_From_Build 1
  9654. # PROP Exclude_From_Build 1
  9655. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  9656. # PROP BASE Exclude_From_Build 1
  9657. # PROP Exclude_From_Build 1
  9658. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  9659. # PROP BASE Exclude_From_Build 1
  9660. # PROP Exclude_From_Build 1
  9661. !ENDIF
  9662. # End Source File
  9663. # Begin Source File
  9664. SOURCE=..\game_shared\tf2\tf_gamemovement_escort.h
  9665. !IF "$(CFG)" == "hl - Win32 Release HL2"
  9666. # PROP Exclude_From_Build 1
  9667. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  9668. # PROP Exclude_From_Build 1
  9669. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  9670. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  9671. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  9672. # PROP BASE Exclude_From_Build 1
  9673. # PROP Exclude_From_Build 1
  9674. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  9675. # PROP BASE Exclude_From_Build 1
  9676. # PROP Exclude_From_Build 1
  9677. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  9678. # PROP BASE Exclude_From_Build 1
  9679. # PROP Exclude_From_Build 1
  9680. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  9681. # PROP BASE Exclude_From_Build 1
  9682. # PROP Exclude_From_Build 1
  9683. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  9684. # PROP BASE Exclude_From_Build 1
  9685. # PROP Exclude_From_Build 1
  9686. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  9687. # PROP BASE Exclude_From_Build 1
  9688. # PROP Exclude_From_Build 1
  9689. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  9690. # PROP BASE Exclude_From_Build 1
  9691. # PROP Exclude_From_Build 1
  9692. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  9693. # PROP BASE Exclude_From_Build 1
  9694. # PROP Exclude_From_Build 1
  9695. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  9696. # PROP BASE Exclude_From_Build 1
  9697. # PROP Exclude_From_Build 1
  9698. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  9699. # PROP BASE Exclude_From_Build 1
  9700. # PROP Exclude_From_Build 1
  9701. !ENDIF
  9702. # End Source File
  9703. # Begin Source File
  9704. SOURCE=..\game_shared\tf2\tf_gamemovement_infiltrator.cpp
  9705. !IF "$(CFG)" == "hl - Win32 Release HL2"
  9706. # PROP Exclude_From_Build 1
  9707. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  9708. # PROP Exclude_From_Build 1
  9709. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  9710. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  9711. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  9712. # PROP BASE Exclude_From_Build 1
  9713. # PROP Exclude_From_Build 1
  9714. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  9715. # PROP BASE Exclude_From_Build 1
  9716. # PROP Exclude_From_Build 1
  9717. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  9718. # PROP BASE Exclude_From_Build 1
  9719. # PROP Exclude_From_Build 1
  9720. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  9721. # PROP BASE Exclude_From_Build 1
  9722. # PROP Exclude_From_Build 1
  9723. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  9724. # PROP BASE Exclude_From_Build 1
  9725. # PROP Exclude_From_Build 1
  9726. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  9727. # PROP BASE Exclude_From_Build 1
  9728. # PROP Exclude_From_Build 1
  9729. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  9730. # PROP BASE Exclude_From_Build 1
  9731. # PROP Exclude_From_Build 1
  9732. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  9733. # PROP BASE Exclude_From_Build 1
  9734. # PROP Exclude_From_Build 1
  9735. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  9736. # PROP BASE Exclude_From_Build 1
  9737. # PROP Exclude_From_Build 1
  9738. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  9739. # PROP BASE Exclude_From_Build 1
  9740. # PROP Exclude_From_Build 1
  9741. !ENDIF
  9742. # End Source File
  9743. # Begin Source File
  9744. SOURCE=..\game_shared\tf2\tf_gamemovement_infiltrator.h
  9745. !IF "$(CFG)" == "hl - Win32 Release HL2"
  9746. # PROP Exclude_From_Build 1
  9747. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  9748. # PROP Exclude_From_Build 1
  9749. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  9750. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  9751. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  9752. # PROP BASE Exclude_From_Build 1
  9753. # PROP Exclude_From_Build 1
  9754. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  9755. # PROP BASE Exclude_From_Build 1
  9756. # PROP Exclude_From_Build 1
  9757. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  9758. # PROP BASE Exclude_From_Build 1
  9759. # PROP Exclude_From_Build 1
  9760. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  9761. # PROP BASE Exclude_From_Build 1
  9762. # PROP Exclude_From_Build 1
  9763. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  9764. # PROP BASE Exclude_From_Build 1
  9765. # PROP Exclude_From_Build 1
  9766. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  9767. # PROP BASE Exclude_From_Build 1
  9768. # PROP Exclude_From_Build 1
  9769. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  9770. # PROP BASE Exclude_From_Build 1
  9771. # PROP Exclude_From_Build 1
  9772. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  9773. # PROP BASE Exclude_From_Build 1
  9774. # PROP Exclude_From_Build 1
  9775. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  9776. # PROP BASE Exclude_From_Build 1
  9777. # PROP Exclude_From_Build 1
  9778. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  9779. # PROP BASE Exclude_From_Build 1
  9780. # PROP Exclude_From_Build 1
  9781. !ENDIF
  9782. # End Source File
  9783. # Begin Source File
  9784. SOURCE=..\game_shared\tf2\tf_gamemovement_medic.cpp
  9785. !IF "$(CFG)" == "hl - Win32 Release HL2"
  9786. # PROP Exclude_From_Build 1
  9787. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  9788. # PROP Exclude_From_Build 1
  9789. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  9790. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  9791. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  9792. # PROP BASE Exclude_From_Build 1
  9793. # PROP Exclude_From_Build 1
  9794. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  9795. # PROP BASE Exclude_From_Build 1
  9796. # PROP Exclude_From_Build 1
  9797. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  9798. # PROP BASE Exclude_From_Build 1
  9799. # PROP Exclude_From_Build 1
  9800. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  9801. # PROP BASE Exclude_From_Build 1
  9802. # PROP Exclude_From_Build 1
  9803. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  9804. # PROP BASE Exclude_From_Build 1
  9805. # PROP Exclude_From_Build 1
  9806. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  9807. # PROP BASE Exclude_From_Build 1
  9808. # PROP Exclude_From_Build 1
  9809. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  9810. # PROP BASE Exclude_From_Build 1
  9811. # PROP Exclude_From_Build 1
  9812. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  9813. # PROP BASE Exclude_From_Build 1
  9814. # PROP Exclude_From_Build 1
  9815. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  9816. # PROP BASE Exclude_From_Build 1
  9817. # PROP Exclude_From_Build 1
  9818. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  9819. # PROP BASE Exclude_From_Build 1
  9820. # PROP Exclude_From_Build 1
  9821. !ENDIF
  9822. # End Source File
  9823. # Begin Source File
  9824. SOURCE=..\game_shared\tf2\tf_gamemovement_medic.h
  9825. !IF "$(CFG)" == "hl - Win32 Release HL2"
  9826. # PROP Exclude_From_Build 1
  9827. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  9828. # PROP Exclude_From_Build 1
  9829. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  9830. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  9831. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  9832. # PROP BASE Exclude_From_Build 1
  9833. # PROP Exclude_From_Build 1
  9834. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  9835. # PROP BASE Exclude_From_Build 1
  9836. # PROP Exclude_From_Build 1
  9837. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  9838. # PROP BASE Exclude_From_Build 1
  9839. # PROP Exclude_From_Build 1
  9840. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  9841. # PROP BASE Exclude_From_Build 1
  9842. # PROP Exclude_From_Build 1
  9843. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  9844. # PROP BASE Exclude_From_Build 1
  9845. # PROP Exclude_From_Build 1
  9846. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  9847. # PROP BASE Exclude_From_Build 1
  9848. # PROP Exclude_From_Build 1
  9849. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  9850. # PROP BASE Exclude_From_Build 1
  9851. # PROP Exclude_From_Build 1
  9852. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  9853. # PROP BASE Exclude_From_Build 1
  9854. # PROP Exclude_From_Build 1
  9855. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  9856. # PROP BASE Exclude_From_Build 1
  9857. # PROP Exclude_From_Build 1
  9858. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  9859. # PROP BASE Exclude_From_Build 1
  9860. # PROP Exclude_From_Build 1
  9861. !ENDIF
  9862. # End Source File
  9863. # Begin Source File
  9864. SOURCE=..\game_shared\tf2\tf_gamemovement_pyro.cpp
  9865. !IF "$(CFG)" == "hl - Win32 Release HL2"
  9866. # PROP Exclude_From_Build 1
  9867. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  9868. # PROP Exclude_From_Build 1
  9869. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  9870. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  9871. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  9872. # PROP BASE Exclude_From_Build 1
  9873. # PROP Exclude_From_Build 1
  9874. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  9875. # PROP BASE Exclude_From_Build 1
  9876. # PROP Exclude_From_Build 1
  9877. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  9878. # PROP BASE Exclude_From_Build 1
  9879. # PROP Exclude_From_Build 1
  9880. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  9881. # PROP BASE Exclude_From_Build 1
  9882. # PROP Exclude_From_Build 1
  9883. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  9884. # PROP BASE Exclude_From_Build 1
  9885. # PROP Exclude_From_Build 1
  9886. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  9887. # PROP BASE Exclude_From_Build 1
  9888. # PROP Exclude_From_Build 1
  9889. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  9890. # PROP BASE Exclude_From_Build 1
  9891. # PROP Exclude_From_Build 1
  9892. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  9893. # PROP BASE Exclude_From_Build 1
  9894. # PROP Exclude_From_Build 1
  9895. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  9896. # PROP BASE Exclude_From_Build 1
  9897. # PROP Exclude_From_Build 1
  9898. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  9899. # PROP BASE Exclude_From_Build 1
  9900. # PROP Exclude_From_Build 1
  9901. !ENDIF
  9902. # End Source File
  9903. # Begin Source File
  9904. SOURCE=..\game_shared\tf2\tf_gamemovement_pyro.h
  9905. !IF "$(CFG)" == "hl - Win32 Release HL2"
  9906. # PROP Exclude_From_Build 1
  9907. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  9908. # PROP Exclude_From_Build 1
  9909. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  9910. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  9911. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  9912. # PROP BASE Exclude_From_Build 1
  9913. # PROP Exclude_From_Build 1
  9914. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  9915. # PROP BASE Exclude_From_Build 1
  9916. # PROP Exclude_From_Build 1
  9917. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  9918. # PROP BASE Exclude_From_Build 1
  9919. # PROP Exclude_From_Build 1
  9920. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  9921. # PROP BASE Exclude_From_Build 1
  9922. # PROP Exclude_From_Build 1
  9923. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  9924. # PROP BASE Exclude_From_Build 1
  9925. # PROP Exclude_From_Build 1
  9926. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  9927. # PROP BASE Exclude_From_Build 1
  9928. # PROP Exclude_From_Build 1
  9929. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  9930. # PROP BASE Exclude_From_Build 1
  9931. # PROP Exclude_From_Build 1
  9932. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  9933. # PROP BASE Exclude_From_Build 1
  9934. # PROP Exclude_From_Build 1
  9935. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  9936. # PROP BASE Exclude_From_Build 1
  9937. # PROP Exclude_From_Build 1
  9938. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  9939. # PROP BASE Exclude_From_Build 1
  9940. # PROP Exclude_From_Build 1
  9941. !ENDIF
  9942. # End Source File
  9943. # Begin Source File
  9944. SOURCE=..\game_shared\tf2\tf_gamemovement_recon.cpp
  9945. !IF "$(CFG)" == "hl - Win32 Release HL2"
  9946. # PROP Exclude_From_Build 1
  9947. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  9948. # PROP Exclude_From_Build 1
  9949. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  9950. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  9951. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  9952. # PROP BASE Exclude_From_Build 1
  9953. # PROP Exclude_From_Build 1
  9954. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  9955. # PROP BASE Exclude_From_Build 1
  9956. # PROP Exclude_From_Build 1
  9957. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  9958. # PROP BASE Exclude_From_Build 1
  9959. # PROP Exclude_From_Build 1
  9960. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  9961. # PROP BASE Exclude_From_Build 1
  9962. # PROP Exclude_From_Build 1
  9963. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  9964. # PROP BASE Exclude_From_Build 1
  9965. # PROP Exclude_From_Build 1
  9966. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  9967. # PROP BASE Exclude_From_Build 1
  9968. # PROP Exclude_From_Build 1
  9969. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  9970. # PROP BASE Exclude_From_Build 1
  9971. # PROP Exclude_From_Build 1
  9972. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  9973. # PROP BASE Exclude_From_Build 1
  9974. # PROP Exclude_From_Build 1
  9975. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  9976. # PROP BASE Exclude_From_Build 1
  9977. # PROP Exclude_From_Build 1
  9978. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  9979. # PROP BASE Exclude_From_Build 1
  9980. # PROP Exclude_From_Build 1
  9981. !ENDIF
  9982. # End Source File
  9983. # Begin Source File
  9984. SOURCE=..\game_shared\tf2\tf_gamemovement_recon.h
  9985. !IF "$(CFG)" == "hl - Win32 Release HL2"
  9986. # PROP Exclude_From_Build 1
  9987. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  9988. # PROP Exclude_From_Build 1
  9989. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  9990. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  9991. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  9992. # PROP BASE Exclude_From_Build 1
  9993. # PROP Exclude_From_Build 1
  9994. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  9995. # PROP BASE Exclude_From_Build 1
  9996. # PROP Exclude_From_Build 1
  9997. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  9998. # PROP BASE Exclude_From_Build 1
  9999. # PROP Exclude_From_Build 1
  10000. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  10001. # PROP BASE Exclude_From_Build 1
  10002. # PROP Exclude_From_Build 1
  10003. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  10004. # PROP BASE Exclude_From_Build 1
  10005. # PROP Exclude_From_Build 1
  10006. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  10007. # PROP BASE Exclude_From_Build 1
  10008. # PROP Exclude_From_Build 1
  10009. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  10010. # PROP BASE Exclude_From_Build 1
  10011. # PROP Exclude_From_Build 1
  10012. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  10013. # PROP BASE Exclude_From_Build 1
  10014. # PROP Exclude_From_Build 1
  10015. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  10016. # PROP BASE Exclude_From_Build 1
  10017. # PROP Exclude_From_Build 1
  10018. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  10019. # PROP BASE Exclude_From_Build 1
  10020. # PROP Exclude_From_Build 1
  10021. !ENDIF
  10022. # End Source File
  10023. # Begin Source File
  10024. SOURCE=..\game_shared\tf2\tf_gamemovement_sapper.cpp
  10025. !IF "$(CFG)" == "hl - Win32 Release HL2"
  10026. # PROP Exclude_From_Build 1
  10027. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  10028. # PROP Exclude_From_Build 1
  10029. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  10030. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  10031. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  10032. # PROP BASE Exclude_From_Build 1
  10033. # PROP Exclude_From_Build 1
  10034. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  10035. # PROP BASE Exclude_From_Build 1
  10036. # PROP Exclude_From_Build 1
  10037. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  10038. # PROP BASE Exclude_From_Build 1
  10039. # PROP Exclude_From_Build 1
  10040. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  10041. # PROP BASE Exclude_From_Build 1
  10042. # PROP Exclude_From_Build 1
  10043. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  10044. # PROP BASE Exclude_From_Build 1
  10045. # PROP Exclude_From_Build 1
  10046. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  10047. # PROP BASE Exclude_From_Build 1
  10048. # PROP Exclude_From_Build 1
  10049. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  10050. # PROP BASE Exclude_From_Build 1
  10051. # PROP Exclude_From_Build 1
  10052. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  10053. # PROP BASE Exclude_From_Build 1
  10054. # PROP Exclude_From_Build 1
  10055. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  10056. # PROP BASE Exclude_From_Build 1
  10057. # PROP Exclude_From_Build 1
  10058. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  10059. # PROP BASE Exclude_From_Build 1
  10060. # PROP Exclude_From_Build 1
  10061. !ENDIF
  10062. # End Source File
  10063. # Begin Source File
  10064. SOURCE=..\game_shared\tf2\tf_gamemovement_sapper.h
  10065. !IF "$(CFG)" == "hl - Win32 Release HL2"
  10066. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  10067. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  10068. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  10069. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  10070. # PROP Exclude_From_Build 1
  10071. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  10072. # PROP Exclude_From_Build 1
  10073. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  10074. # PROP BASE Exclude_From_Build 1
  10075. # PROP Exclude_From_Build 1
  10076. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  10077. # PROP BASE Exclude_From_Build 1
  10078. # PROP Exclude_From_Build 1
  10079. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  10080. # PROP BASE Exclude_From_Build 1
  10081. # PROP Exclude_From_Build 1
  10082. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  10083. # PROP BASE Exclude_From_Build 1
  10084. # PROP Exclude_From_Build 1
  10085. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  10086. # PROP BASE Exclude_From_Build 1
  10087. # PROP Exclude_From_Build 1
  10088. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  10089. # PROP BASE Exclude_From_Build 1
  10090. # PROP Exclude_From_Build 1
  10091. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  10092. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  10093. !ENDIF
  10094. # End Source File
  10095. # Begin Source File
  10096. SOURCE=..\game_shared\tf2\tf_gamemovement_sniper.cpp
  10097. !IF "$(CFG)" == "hl - Win32 Release HL2"
  10098. # PROP Exclude_From_Build 1
  10099. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  10100. # PROP Exclude_From_Build 1
  10101. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  10102. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  10103. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  10104. # PROP BASE Exclude_From_Build 1
  10105. # PROP Exclude_From_Build 1
  10106. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  10107. # PROP BASE Exclude_From_Build 1
  10108. # PROP Exclude_From_Build 1
  10109. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  10110. # PROP BASE Exclude_From_Build 1
  10111. # PROP Exclude_From_Build 1
  10112. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  10113. # PROP BASE Exclude_From_Build 1
  10114. # PROP Exclude_From_Build 1
  10115. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  10116. # PROP BASE Exclude_From_Build 1
  10117. # PROP Exclude_From_Build 1
  10118. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  10119. # PROP BASE Exclude_From_Build 1
  10120. # PROP Exclude_From_Build 1
  10121. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  10122. # PROP BASE Exclude_From_Build 1
  10123. # PROP Exclude_From_Build 1
  10124. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  10125. # PROP BASE Exclude_From_Build 1
  10126. # PROP Exclude_From_Build 1
  10127. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  10128. # PROP BASE Exclude_From_Build 1
  10129. # PROP Exclude_From_Build 1
  10130. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  10131. # PROP BASE Exclude_From_Build 1
  10132. # PROP Exclude_From_Build 1
  10133. !ENDIF
  10134. # End Source File
  10135. # Begin Source File
  10136. SOURCE=..\game_shared\tf2\tf_gamemovement_sniper.h
  10137. !IF "$(CFG)" == "hl - Win32 Release HL2"
  10138. # PROP Exclude_From_Build 1
  10139. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  10140. # PROP Exclude_From_Build 1
  10141. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  10142. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  10143. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  10144. # PROP BASE Exclude_From_Build 1
  10145. # PROP Exclude_From_Build 1
  10146. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  10147. # PROP BASE Exclude_From_Build 1
  10148. # PROP Exclude_From_Build 1
  10149. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  10150. # PROP BASE Exclude_From_Build 1
  10151. # PROP Exclude_From_Build 1
  10152. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  10153. # PROP BASE Exclude_From_Build 1
  10154. # PROP Exclude_From_Build 1
  10155. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  10156. # PROP BASE Exclude_From_Build 1
  10157. # PROP Exclude_From_Build 1
  10158. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  10159. # PROP BASE Exclude_From_Build 1
  10160. # PROP Exclude_From_Build 1
  10161. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  10162. # PROP BASE Exclude_From_Build 1
  10163. # PROP Exclude_From_Build 1
  10164. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  10165. # PROP BASE Exclude_From_Build 1
  10166. # PROP Exclude_From_Build 1
  10167. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  10168. # PROP BASE Exclude_From_Build 1
  10169. # PROP Exclude_From_Build 1
  10170. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  10171. # PROP BASE Exclude_From_Build 1
  10172. # PROP Exclude_From_Build 1
  10173. !ENDIF
  10174. # End Source File
  10175. # Begin Source File
  10176. SOURCE=..\game_shared\tf2\tf_gamemovement_support.cpp
  10177. !IF "$(CFG)" == "hl - Win32 Release HL2"
  10178. # PROP Exclude_From_Build 1
  10179. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  10180. # PROP Exclude_From_Build 1
  10181. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  10182. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  10183. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  10184. # PROP BASE Exclude_From_Build 1
  10185. # PROP Exclude_From_Build 1
  10186. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  10187. # PROP BASE Exclude_From_Build 1
  10188. # PROP Exclude_From_Build 1
  10189. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  10190. # PROP BASE Exclude_From_Build 1
  10191. # PROP Exclude_From_Build 1
  10192. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  10193. # PROP BASE Exclude_From_Build 1
  10194. # PROP Exclude_From_Build 1
  10195. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  10196. # PROP BASE Exclude_From_Build 1
  10197. # PROP Exclude_From_Build 1
  10198. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  10199. # PROP BASE Exclude_From_Build 1
  10200. # PROP Exclude_From_Build 1
  10201. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  10202. # PROP BASE Exclude_From_Build 1
  10203. # PROP Exclude_From_Build 1
  10204. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  10205. # PROP BASE Exclude_From_Build 1
  10206. # PROP Exclude_From_Build 1
  10207. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  10208. # PROP BASE Exclude_From_Build 1
  10209. # PROP Exclude_From_Build 1
  10210. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  10211. # PROP BASE Exclude_From_Build 1
  10212. # PROP Exclude_From_Build 1
  10213. !ENDIF
  10214. # End Source File
  10215. # Begin Source File
  10216. SOURCE=..\game_shared\tf2\tf_gamemovement_support.h
  10217. !IF "$(CFG)" == "hl - Win32 Release HL2"
  10218. # PROP Exclude_From_Build 1
  10219. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  10220. # PROP Exclude_From_Build 1
  10221. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  10222. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  10223. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  10224. # PROP BASE Exclude_From_Build 1
  10225. # PROP Exclude_From_Build 1
  10226. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  10227. # PROP BASE Exclude_From_Build 1
  10228. # PROP Exclude_From_Build 1
  10229. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  10230. # PROP BASE Exclude_From_Build 1
  10231. # PROP Exclude_From_Build 1
  10232. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  10233. # PROP BASE Exclude_From_Build 1
  10234. # PROP Exclude_From_Build 1
  10235. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  10236. # PROP BASE Exclude_From_Build 1
  10237. # PROP Exclude_From_Build 1
  10238. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  10239. # PROP BASE Exclude_From_Build 1
  10240. # PROP Exclude_From_Build 1
  10241. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  10242. # PROP BASE Exclude_From_Build 1
  10243. # PROP Exclude_From_Build 1
  10244. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  10245. # PROP BASE Exclude_From_Build 1
  10246. # PROP Exclude_From_Build 1
  10247. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  10248. # PROP BASE Exclude_From_Build 1
  10249. # PROP Exclude_From_Build 1
  10250. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  10251. # PROP BASE Exclude_From_Build 1
  10252. # PROP Exclude_From_Build 1
  10253. !ENDIF
  10254. # End Source File
  10255. # Begin Source File
  10256. SOURCE=..\game_shared\tf2\tf_movedata.h
  10257. !IF "$(CFG)" == "hl - Win32 Release HL2"
  10258. # PROP Exclude_From_Build 1
  10259. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  10260. # PROP Exclude_From_Build 1
  10261. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  10262. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  10263. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  10264. # PROP BASE Exclude_From_Build 1
  10265. # PROP Exclude_From_Build 1
  10266. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  10267. # PROP BASE Exclude_From_Build 1
  10268. # PROP Exclude_From_Build 1
  10269. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  10270. # PROP BASE Exclude_From_Build 1
  10271. # PROP Exclude_From_Build 1
  10272. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  10273. # PROP BASE Exclude_From_Build 1
  10274. # PROP Exclude_From_Build 1
  10275. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  10276. # PROP BASE Exclude_From_Build 1
  10277. # PROP Exclude_From_Build 1
  10278. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  10279. # PROP BASE Exclude_From_Build 1
  10280. # PROP Exclude_From_Build 1
  10281. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  10282. # PROP BASE Exclude_From_Build 1
  10283. # PROP Exclude_From_Build 1
  10284. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  10285. # PROP BASE Exclude_From_Build 1
  10286. # PROP Exclude_From_Build 1
  10287. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  10288. # PROP BASE Exclude_From_Build 1
  10289. # PROP Exclude_From_Build 1
  10290. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  10291. # PROP BASE Exclude_From_Build 1
  10292. # PROP Exclude_From_Build 1
  10293. !ENDIF
  10294. # End Source File
  10295. # Begin Source File
  10296. SOURCE=.\tf2_dll\tf_playermove.cpp
  10297. !IF "$(CFG)" == "hl - Win32 Release HL2"
  10298. # PROP Exclude_From_Build 1
  10299. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  10300. # PROP Exclude_From_Build 1
  10301. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  10302. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  10303. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  10304. # PROP BASE Exclude_From_Build 1
  10305. # PROP Exclude_From_Build 1
  10306. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  10307. # PROP BASE Exclude_From_Build 1
  10308. # PROP Exclude_From_Build 1
  10309. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  10310. # PROP BASE Exclude_From_Build 1
  10311. # PROP Exclude_From_Build 1
  10312. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  10313. # PROP BASE Exclude_From_Build 1
  10314. # PROP Exclude_From_Build 1
  10315. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  10316. # PROP BASE Exclude_From_Build 1
  10317. # PROP Exclude_From_Build 1
  10318. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  10319. # PROP BASE Exclude_From_Build 1
  10320. # PROP Exclude_From_Build 1
  10321. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  10322. # PROP BASE Exclude_From_Build 1
  10323. # PROP Exclude_From_Build 1
  10324. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  10325. # PROP BASE Exclude_From_Build 1
  10326. # PROP Exclude_From_Build 1
  10327. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  10328. # PROP BASE Exclude_From_Build 1
  10329. # PROP Exclude_From_Build 1
  10330. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  10331. # PROP BASE Exclude_From_Build 1
  10332. # PROP Exclude_From_Build 1
  10333. !ENDIF
  10334. # End Source File
  10335. # End Group
  10336. # Begin Source File
  10337. SOURCE=.\tf2_dll\basecombatcharacter_tf2.cpp
  10338. !IF "$(CFG)" == "hl - Win32 Release HL2"
  10339. # PROP Exclude_From_Build 1
  10340. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  10341. # PROP Exclude_From_Build 1
  10342. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  10343. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  10344. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  10345. # PROP BASE Exclude_From_Build 1
  10346. # PROP Exclude_From_Build 1
  10347. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  10348. # PROP BASE Exclude_From_Build 1
  10349. # PROP Exclude_From_Build 1
  10350. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  10351. # PROP BASE Exclude_From_Build 1
  10352. # PROP Exclude_From_Build 1
  10353. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  10354. # PROP BASE Exclude_From_Build 1
  10355. # PROP Exclude_From_Build 1
  10356. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  10357. # PROP BASE Exclude_From_Build 1
  10358. # PROP Exclude_From_Build 1
  10359. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  10360. # PROP BASE Exclude_From_Build 1
  10361. # PROP Exclude_From_Build 1
  10362. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  10363. # PROP BASE Exclude_From_Build 1
  10364. # PROP Exclude_From_Build 1
  10365. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  10366. # PROP BASE Exclude_From_Build 1
  10367. # PROP Exclude_From_Build 1
  10368. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  10369. # PROP BASE Exclude_From_Build 1
  10370. # PROP Exclude_From_Build 1
  10371. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  10372. # PROP BASE Exclude_From_Build 1
  10373. # PROP Exclude_From_Build 1
  10374. !ENDIF
  10375. # End Source File
  10376. # Begin Source File
  10377. SOURCE=..\game_shared\tf2\baseobject_shared.cpp
  10378. !IF "$(CFG)" == "hl - Win32 Release HL2"
  10379. # PROP Exclude_From_Build 1
  10380. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  10381. # PROP Exclude_From_Build 1
  10382. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  10383. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  10384. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  10385. # PROP BASE Exclude_From_Build 1
  10386. # PROP Exclude_From_Build 1
  10387. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  10388. # PROP BASE Exclude_From_Build 1
  10389. # PROP Exclude_From_Build 1
  10390. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  10391. # PROP BASE Exclude_From_Build 1
  10392. # PROP Exclude_From_Build 1
  10393. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  10394. # PROP BASE Exclude_From_Build 1
  10395. # PROP Exclude_From_Build 1
  10396. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  10397. # PROP BASE Exclude_From_Build 1
  10398. # PROP Exclude_From_Build 1
  10399. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  10400. # PROP BASE Exclude_From_Build 1
  10401. # PROP Exclude_From_Build 1
  10402. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  10403. # PROP BASE Exclude_From_Build 1
  10404. # PROP Exclude_From_Build 1
  10405. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  10406. # PROP BASE Exclude_From_Build 1
  10407. # PROP Exclude_From_Build 1
  10408. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  10409. # PROP BASE Exclude_From_Build 1
  10410. # PROP Exclude_From_Build 1
  10411. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  10412. # PROP BASE Exclude_From_Build 1
  10413. # PROP Exclude_From_Build 1
  10414. !ENDIF
  10415. # End Source File
  10416. # Begin Source File
  10417. SOURCE=..\game_shared\tf2\baseobject_shared.h
  10418. !IF "$(CFG)" == "hl - Win32 Release HL2"
  10419. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  10420. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  10421. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  10422. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  10423. # PROP Exclude_From_Build 1
  10424. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  10425. # PROP Exclude_From_Build 1
  10426. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  10427. # PROP BASE Exclude_From_Build 1
  10428. # PROP Exclude_From_Build 1
  10429. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  10430. # PROP BASE Exclude_From_Build 1
  10431. # PROP Exclude_From_Build 1
  10432. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  10433. # PROP BASE Exclude_From_Build 1
  10434. # PROP Exclude_From_Build 1
  10435. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  10436. # PROP BASE Exclude_From_Build 1
  10437. # PROP Exclude_From_Build 1
  10438. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  10439. # PROP BASE Exclude_From_Build 1
  10440. # PROP Exclude_From_Build 1
  10441. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  10442. # PROP BASE Exclude_From_Build 1
  10443. # PROP Exclude_From_Build 1
  10444. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  10445. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  10446. !ENDIF
  10447. # End Source File
  10448. # Begin Source File
  10449. SOURCE=..\game_shared\tf2\basetfcombatweapon_shared.cpp
  10450. !IF "$(CFG)" == "hl - Win32 Release HL2"
  10451. # PROP Exclude_From_Build 1
  10452. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  10453. # PROP Exclude_From_Build 1
  10454. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  10455. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  10456. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  10457. # PROP BASE Exclude_From_Build 1
  10458. # PROP Exclude_From_Build 1
  10459. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  10460. # PROP BASE Exclude_From_Build 1
  10461. # PROP Exclude_From_Build 1
  10462. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  10463. # PROP BASE Exclude_From_Build 1
  10464. # PROP Exclude_From_Build 1
  10465. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  10466. # PROP BASE Exclude_From_Build 1
  10467. # PROP Exclude_From_Build 1
  10468. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  10469. # PROP BASE Exclude_From_Build 1
  10470. # PROP Exclude_From_Build 1
  10471. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  10472. # PROP BASE Exclude_From_Build 1
  10473. # PROP Exclude_From_Build 1
  10474. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  10475. # PROP BASE Exclude_From_Build 1
  10476. # PROP Exclude_From_Build 1
  10477. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  10478. # PROP BASE Exclude_From_Build 1
  10479. # PROP Exclude_From_Build 1
  10480. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  10481. # PROP BASE Exclude_From_Build 1
  10482. # PROP Exclude_From_Build 1
  10483. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  10484. # PROP BASE Exclude_From_Build 1
  10485. # PROP Exclude_From_Build 1
  10486. !ENDIF
  10487. # End Source File
  10488. # Begin Source File
  10489. SOURCE=..\game_shared\tf2\basetfcombatweapon_shared.h
  10490. !IF "$(CFG)" == "hl - Win32 Release HL2"
  10491. # PROP Exclude_From_Build 1
  10492. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  10493. # PROP Exclude_From_Build 1
  10494. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  10495. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  10496. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  10497. # PROP BASE Exclude_From_Build 1
  10498. # PROP Exclude_From_Build 1
  10499. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  10500. # PROP BASE Exclude_From_Build 1
  10501. # PROP Exclude_From_Build 1
  10502. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  10503. # PROP BASE Exclude_From_Build 1
  10504. # PROP Exclude_From_Build 1
  10505. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  10506. # PROP BASE Exclude_From_Build 1
  10507. # PROP Exclude_From_Build 1
  10508. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  10509. # PROP BASE Exclude_From_Build 1
  10510. # PROP Exclude_From_Build 1
  10511. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  10512. # PROP BASE Exclude_From_Build 1
  10513. # PROP Exclude_From_Build 1
  10514. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  10515. # PROP BASE Exclude_From_Build 1
  10516. # PROP Exclude_From_Build 1
  10517. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  10518. # PROP BASE Exclude_From_Build 1
  10519. # PROP Exclude_From_Build 1
  10520. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  10521. # PROP BASE Exclude_From_Build 1
  10522. # PROP Exclude_From_Build 1
  10523. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  10524. # PROP BASE Exclude_From_Build 1
  10525. # PROP Exclude_From_Build 1
  10526. !ENDIF
  10527. # End Source File
  10528. # Begin Source File
  10529. SOURCE=..\game_shared\tf2\basetfplayer_shared.cpp
  10530. !IF "$(CFG)" == "hl - Win32 Release HL2"
  10531. # PROP Exclude_From_Build 1
  10532. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  10533. # PROP Exclude_From_Build 1
  10534. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  10535. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  10536. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  10537. # PROP BASE Exclude_From_Build 1
  10538. # PROP Exclude_From_Build 1
  10539. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  10540. # PROP BASE Exclude_From_Build 1
  10541. # PROP Exclude_From_Build 1
  10542. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  10543. # PROP BASE Exclude_From_Build 1
  10544. # PROP Exclude_From_Build 1
  10545. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  10546. # PROP BASE Exclude_From_Build 1
  10547. # PROP Exclude_From_Build 1
  10548. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  10549. # PROP BASE Exclude_From_Build 1
  10550. # PROP Exclude_From_Build 1
  10551. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  10552. # PROP BASE Exclude_From_Build 1
  10553. # PROP Exclude_From_Build 1
  10554. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  10555. # PROP BASE Exclude_From_Build 1
  10556. # PROP Exclude_From_Build 1
  10557. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  10558. # PROP BASE Exclude_From_Build 1
  10559. # PROP Exclude_From_Build 1
  10560. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  10561. # PROP BASE Exclude_From_Build 1
  10562. # PROP Exclude_From_Build 1
  10563. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  10564. # PROP BASE Exclude_From_Build 1
  10565. # PROP Exclude_From_Build 1
  10566. !ENDIF
  10567. # End Source File
  10568. # Begin Source File
  10569. SOURCE=..\game_shared\tf2\basetfplayer_shared.h
  10570. !IF "$(CFG)" == "hl - Win32 Release HL2"
  10571. # PROP Exclude_From_Build 1
  10572. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  10573. # PROP Exclude_From_Build 1
  10574. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  10575. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  10576. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  10577. # PROP BASE Exclude_From_Build 1
  10578. # PROP Exclude_From_Build 1
  10579. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  10580. # PROP BASE Exclude_From_Build 1
  10581. # PROP Exclude_From_Build 1
  10582. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  10583. # PROP BASE Exclude_From_Build 1
  10584. # PROP Exclude_From_Build 1
  10585. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  10586. # PROP BASE Exclude_From_Build 1
  10587. # PROP Exclude_From_Build 1
  10588. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  10589. # PROP BASE Exclude_From_Build 1
  10590. # PROP Exclude_From_Build 1
  10591. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  10592. # PROP BASE Exclude_From_Build 1
  10593. # PROP Exclude_From_Build 1
  10594. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  10595. # PROP BASE Exclude_From_Build 1
  10596. # PROP Exclude_From_Build 1
  10597. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  10598. # PROP BASE Exclude_From_Build 1
  10599. # PROP Exclude_From_Build 1
  10600. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  10601. # PROP BASE Exclude_From_Build 1
  10602. # PROP Exclude_From_Build 1
  10603. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  10604. # PROP BASE Exclude_From_Build 1
  10605. # PROP Exclude_From_Build 1
  10606. !ENDIF
  10607. # End Source File
  10608. # Begin Source File
  10609. SOURCE=..\game_shared\tf2\basetfvehicle.cpp
  10610. !IF "$(CFG)" == "hl - Win32 Release HL2"
  10611. # PROP Exclude_From_Build 1
  10612. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  10613. # PROP Exclude_From_Build 1
  10614. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  10615. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  10616. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  10617. # PROP BASE Exclude_From_Build 1
  10618. # PROP Exclude_From_Build 1
  10619. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  10620. # PROP BASE Exclude_From_Build 1
  10621. # PROP Exclude_From_Build 1
  10622. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  10623. # PROP BASE Exclude_From_Build 1
  10624. # PROP Exclude_From_Build 1
  10625. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  10626. # PROP BASE Exclude_From_Build 1
  10627. # PROP Exclude_From_Build 1
  10628. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  10629. # PROP BASE Exclude_From_Build 1
  10630. # PROP Exclude_From_Build 1
  10631. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  10632. # PROP BASE Exclude_From_Build 1
  10633. # PROP Exclude_From_Build 1
  10634. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  10635. # PROP BASE Exclude_From_Build 1
  10636. # PROP Exclude_From_Build 1
  10637. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  10638. # PROP BASE Exclude_From_Build 1
  10639. # PROP Exclude_From_Build 1
  10640. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  10641. # PROP BASE Exclude_From_Build 1
  10642. # PROP Exclude_From_Build 1
  10643. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  10644. # PROP BASE Exclude_From_Build 1
  10645. # PROP Exclude_From_Build 1
  10646. !ENDIF
  10647. # End Source File
  10648. # Begin Source File
  10649. SOURCE=..\game_shared\tf2\basetfvehicle.h
  10650. !IF "$(CFG)" == "hl - Win32 Release HL2"
  10651. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  10652. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  10653. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  10654. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  10655. # PROP Exclude_From_Build 1
  10656. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  10657. # PROP Exclude_From_Build 1
  10658. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  10659. # PROP BASE Exclude_From_Build 1
  10660. # PROP Exclude_From_Build 1
  10661. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  10662. # PROP BASE Exclude_From_Build 1
  10663. # PROP Exclude_From_Build 1
  10664. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  10665. # PROP BASE Exclude_From_Build 1
  10666. # PROP Exclude_From_Build 1
  10667. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  10668. # PROP BASE Exclude_From_Build 1
  10669. # PROP Exclude_From_Build 1
  10670. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  10671. # PROP BASE Exclude_From_Build 1
  10672. # PROP Exclude_From_Build 1
  10673. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  10674. # PROP BASE Exclude_From_Build 1
  10675. # PROP Exclude_From_Build 1
  10676. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  10677. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  10678. !ENDIF
  10679. # End Source File
  10680. # Begin Source File
  10681. SOURCE=.\tf2_dll\bot_base.cpp
  10682. !IF "$(CFG)" == "hl - Win32 Release HL2"
  10683. # PROP Exclude_From_Build 1
  10684. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  10685. # PROP Exclude_From_Build 1
  10686. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  10687. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  10688. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  10689. # PROP BASE Exclude_From_Build 1
  10690. # PROP Exclude_From_Build 1
  10691. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  10692. # PROP BASE Exclude_From_Build 1
  10693. # PROP Exclude_From_Build 1
  10694. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  10695. # PROP BASE Exclude_From_Build 1
  10696. # PROP Exclude_From_Build 1
  10697. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  10698. # PROP BASE Exclude_From_Build 1
  10699. # PROP Exclude_From_Build 1
  10700. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  10701. # PROP BASE Exclude_From_Build 1
  10702. # PROP Exclude_From_Build 1
  10703. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  10704. # PROP BASE Exclude_From_Build 1
  10705. # PROP Exclude_From_Build 1
  10706. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  10707. # PROP BASE Exclude_From_Build 1
  10708. # PROP Exclude_From_Build 1
  10709. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  10710. # PROP BASE Exclude_From_Build 1
  10711. # PROP Exclude_From_Build 1
  10712. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  10713. # PROP BASE Exclude_From_Build 1
  10714. # PROP Exclude_From_Build 1
  10715. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  10716. # PROP BASE Exclude_From_Build 1
  10717. # PROP Exclude_From_Build 1
  10718. !ENDIF
  10719. # End Source File
  10720. # Begin Source File
  10721. SOURCE=.\tf2_dll\bot_base.h
  10722. # End Source File
  10723. # Begin Source File
  10724. SOURCE=.\tf2_dll\ControlZone.cpp
  10725. !IF "$(CFG)" == "hl - Win32 Release HL2"
  10726. # PROP Exclude_From_Build 1
  10727. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  10728. # PROP Exclude_From_Build 1
  10729. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  10730. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  10731. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  10732. # PROP BASE Exclude_From_Build 1
  10733. # PROP Exclude_From_Build 1
  10734. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  10735. # PROP BASE Exclude_From_Build 1
  10736. # PROP Exclude_From_Build 1
  10737. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  10738. # PROP BASE Exclude_From_Build 1
  10739. # PROP Exclude_From_Build 1
  10740. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  10741. # PROP BASE Exclude_From_Build 1
  10742. # PROP Exclude_From_Build 1
  10743. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  10744. # PROP BASE Exclude_From_Build 1
  10745. # PROP Exclude_From_Build 1
  10746. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  10747. # PROP BASE Exclude_From_Build 1
  10748. # PROP Exclude_From_Build 1
  10749. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  10750. # PROP BASE Exclude_From_Build 1
  10751. # PROP Exclude_From_Build 1
  10752. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  10753. # PROP BASE Exclude_From_Build 1
  10754. # PROP Exclude_From_Build 1
  10755. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  10756. # PROP BASE Exclude_From_Build 1
  10757. # PROP Exclude_From_Build 1
  10758. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  10759. # PROP BASE Exclude_From_Build 1
  10760. # PROP Exclude_From_Build 1
  10761. !ENDIF
  10762. # End Source File
  10763. # Begin Source File
  10764. SOURCE=.\tf2_dll\controlzone.h
  10765. !IF "$(CFG)" == "hl - Win32 Release HL2"
  10766. # PROP Exclude_From_Build 1
  10767. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  10768. # PROP Exclude_From_Build 1
  10769. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  10770. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  10771. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  10772. # PROP BASE Exclude_From_Build 1
  10773. # PROP Exclude_From_Build 1
  10774. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  10775. # PROP BASE Exclude_From_Build 1
  10776. # PROP Exclude_From_Build 1
  10777. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  10778. # PROP BASE Exclude_From_Build 1
  10779. # PROP Exclude_From_Build 1
  10780. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  10781. # PROP BASE Exclude_From_Build 1
  10782. # PROP Exclude_From_Build 1
  10783. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  10784. # PROP BASE Exclude_From_Build 1
  10785. # PROP Exclude_From_Build 1
  10786. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  10787. # PROP BASE Exclude_From_Build 1
  10788. # PROP Exclude_From_Build 1
  10789. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  10790. # PROP BASE Exclude_From_Build 1
  10791. # PROP Exclude_From_Build 1
  10792. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  10793. # PROP BASE Exclude_From_Build 1
  10794. # PROP Exclude_From_Build 1
  10795. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  10796. # PROP BASE Exclude_From_Build 1
  10797. # PROP Exclude_From_Build 1
  10798. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  10799. # PROP BASE Exclude_From_Build 1
  10800. # PROP Exclude_From_Build 1
  10801. !ENDIF
  10802. # End Source File
  10803. # Begin Source File
  10804. SOURCE=..\game_shared\debugoverlay_shared.h
  10805. # End Source File
  10806. # Begin Source File
  10807. SOURCE=.\tf2_dll\demo_entities.cpp
  10808. !IF "$(CFG)" == "hl - Win32 Release HL2"
  10809. # PROP Exclude_From_Build 1
  10810. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  10811. # PROP Exclude_From_Build 1
  10812. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  10813. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  10814. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  10815. # PROP BASE Exclude_From_Build 1
  10816. # PROP Exclude_From_Build 1
  10817. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  10818. # PROP BASE Exclude_From_Build 1
  10819. # PROP Exclude_From_Build 1
  10820. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  10821. # PROP BASE Exclude_From_Build 1
  10822. # PROP Exclude_From_Build 1
  10823. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  10824. # PROP BASE Exclude_From_Build 1
  10825. # PROP Exclude_From_Build 1
  10826. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  10827. # PROP BASE Exclude_From_Build 1
  10828. # PROP Exclude_From_Build 1
  10829. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  10830. # PROP BASE Exclude_From_Build 1
  10831. # PROP Exclude_From_Build 1
  10832. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  10833. # PROP BASE Exclude_From_Build 1
  10834. # PROP Exclude_From_Build 1
  10835. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  10836. # PROP BASE Exclude_From_Build 1
  10837. # PROP Exclude_From_Build 1
  10838. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  10839. # PROP BASE Exclude_From_Build 1
  10840. # PROP Exclude_From_Build 1
  10841. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  10842. # PROP BASE Exclude_From_Build 1
  10843. # PROP Exclude_From_Build 1
  10844. !ENDIF
  10845. # End Source File
  10846. # Begin Source File
  10847. SOURCE=.\tf2_dll\entity_burn_effect.cpp
  10848. !IF "$(CFG)" == "hl - Win32 Release HL2"
  10849. # PROP Exclude_From_Build 1
  10850. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  10851. # PROP Exclude_From_Build 1
  10852. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  10853. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  10854. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  10855. # PROP BASE Exclude_From_Build 1
  10856. # PROP Exclude_From_Build 1
  10857. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  10858. # PROP BASE Exclude_From_Build 1
  10859. # PROP Exclude_From_Build 1
  10860. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  10861. # PROP BASE Exclude_From_Build 1
  10862. # PROP Exclude_From_Build 1
  10863. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  10864. # PROP BASE Exclude_From_Build 1
  10865. # PROP Exclude_From_Build 1
  10866. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  10867. # PROP BASE Exclude_From_Build 1
  10868. # PROP Exclude_From_Build 1
  10869. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  10870. # PROP BASE Exclude_From_Build 1
  10871. # PROP Exclude_From_Build 1
  10872. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  10873. # PROP BASE Exclude_From_Build 1
  10874. # PROP Exclude_From_Build 1
  10875. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  10876. # PROP BASE Exclude_From_Build 1
  10877. # PROP Exclude_From_Build 1
  10878. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  10879. # PROP BASE Exclude_From_Build 1
  10880. # PROP Exclude_From_Build 1
  10881. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  10882. # PROP BASE Exclude_From_Build 1
  10883. # PROP Exclude_From_Build 1
  10884. !ENDIF
  10885. # End Source File
  10886. # Begin Source File
  10887. SOURCE=.\tf2_dll\entity_burn_effect.h
  10888. !IF "$(CFG)" == "hl - Win32 Release HL2"
  10889. # PROP Exclude_From_Build 1
  10890. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  10891. # PROP Exclude_From_Build 1
  10892. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  10893. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  10894. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  10895. # PROP BASE Exclude_From_Build 1
  10896. # PROP Exclude_From_Build 1
  10897. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  10898. # PROP BASE Exclude_From_Build 1
  10899. # PROP Exclude_From_Build 1
  10900. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  10901. # PROP BASE Exclude_From_Build 1
  10902. # PROP Exclude_From_Build 1
  10903. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  10904. # PROP BASE Exclude_From_Build 1
  10905. # PROP Exclude_From_Build 1
  10906. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  10907. # PROP BASE Exclude_From_Build 1
  10908. # PROP Exclude_From_Build 1
  10909. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  10910. # PROP BASE Exclude_From_Build 1
  10911. # PROP Exclude_From_Build 1
  10912. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  10913. # PROP BASE Exclude_From_Build 1
  10914. # PROP Exclude_From_Build 1
  10915. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  10916. # PROP BASE Exclude_From_Build 1
  10917. # PROP Exclude_From_Build 1
  10918. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  10919. # PROP BASE Exclude_From_Build 1
  10920. # PROP Exclude_From_Build 1
  10921. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  10922. # PROP BASE Exclude_From_Build 1
  10923. # PROP Exclude_From_Build 1
  10924. !ENDIF
  10925. # End Source File
  10926. # Begin Source File
  10927. SOURCE=.\tf2_dll\env_fallingrocks.cpp
  10928. !IF "$(CFG)" == "hl - Win32 Release HL2"
  10929. # PROP Exclude_From_Build 1
  10930. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  10931. # PROP Exclude_From_Build 1
  10932. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  10933. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  10934. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  10935. # PROP BASE Exclude_From_Build 1
  10936. # PROP Exclude_From_Build 1
  10937. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  10938. # PROP BASE Exclude_From_Build 1
  10939. # PROP Exclude_From_Build 1
  10940. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  10941. # PROP BASE Exclude_From_Build 1
  10942. # PROP Exclude_From_Build 1
  10943. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  10944. # PROP BASE Exclude_From_Build 1
  10945. # PROP Exclude_From_Build 1
  10946. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  10947. # PROP BASE Exclude_From_Build 1
  10948. # PROP Exclude_From_Build 1
  10949. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  10950. # PROP BASE Exclude_From_Build 1
  10951. # PROP Exclude_From_Build 1
  10952. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  10953. # PROP BASE Exclude_From_Build 1
  10954. # PROP Exclude_From_Build 1
  10955. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  10956. # PROP BASE Exclude_From_Build 1
  10957. # PROP Exclude_From_Build 1
  10958. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  10959. # PROP BASE Exclude_From_Build 1
  10960. # PROP Exclude_From_Build 1
  10961. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  10962. # PROP BASE Exclude_From_Build 1
  10963. # PROP Exclude_From_Build 1
  10964. !ENDIF
  10965. # End Source File
  10966. # Begin Source File
  10967. SOURCE=..\game_shared\tf2\env_laserdesignation.cpp
  10968. !IF "$(CFG)" == "hl - Win32 Release HL2"
  10969. # PROP Exclude_From_Build 1
  10970. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  10971. # PROP Exclude_From_Build 1
  10972. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  10973. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  10974. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  10975. # PROP BASE Exclude_From_Build 1
  10976. # PROP Exclude_From_Build 1
  10977. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  10978. # PROP BASE Exclude_From_Build 1
  10979. # PROP Exclude_From_Build 1
  10980. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  10981. # PROP BASE Exclude_From_Build 1
  10982. # PROP Exclude_From_Build 1
  10983. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  10984. # PROP BASE Exclude_From_Build 1
  10985. # PROP Exclude_From_Build 1
  10986. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  10987. # PROP BASE Exclude_From_Build 1
  10988. # PROP Exclude_From_Build 1
  10989. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  10990. # PROP BASE Exclude_From_Build 1
  10991. # PROP Exclude_From_Build 1
  10992. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  10993. # PROP BASE Exclude_From_Build 1
  10994. # PROP Exclude_From_Build 1
  10995. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  10996. # PROP BASE Exclude_From_Build 1
  10997. # PROP Exclude_From_Build 1
  10998. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  10999. # PROP BASE Exclude_From_Build 1
  11000. # PROP Exclude_From_Build 1
  11001. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  11002. # PROP BASE Exclude_From_Build 1
  11003. # PROP Exclude_From_Build 1
  11004. !ENDIF
  11005. # End Source File
  11006. # Begin Source File
  11007. SOURCE=..\game_shared\tf2\env_laserdesignation.h
  11008. !IF "$(CFG)" == "hl - Win32 Release HL2"
  11009. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  11010. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  11011. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  11012. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  11013. # PROP Exclude_From_Build 1
  11014. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  11015. # PROP Exclude_From_Build 1
  11016. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  11017. # PROP BASE Exclude_From_Build 1
  11018. # PROP Exclude_From_Build 1
  11019. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  11020. # PROP BASE Exclude_From_Build 1
  11021. # PROP Exclude_From_Build 1
  11022. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  11023. # PROP BASE Exclude_From_Build 1
  11024. # PROP Exclude_From_Build 1
  11025. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  11026. # PROP BASE Exclude_From_Build 1
  11027. # PROP Exclude_From_Build 1
  11028. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  11029. # PROP BASE Exclude_From_Build 1
  11030. # PROP Exclude_From_Build 1
  11031. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  11032. # PROP BASE Exclude_From_Build 1
  11033. # PROP Exclude_From_Build 1
  11034. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  11035. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  11036. !ENDIF
  11037. # End Source File
  11038. # Begin Source File
  11039. SOURCE=.\tf2_dll\env_meteor.cpp
  11040. !IF "$(CFG)" == "hl - Win32 Release HL2"
  11041. # PROP Exclude_From_Build 1
  11042. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  11043. # PROP Exclude_From_Build 1
  11044. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  11045. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  11046. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  11047. # PROP BASE Exclude_From_Build 1
  11048. # PROP Exclude_From_Build 1
  11049. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  11050. # PROP BASE Exclude_From_Build 1
  11051. # PROP Exclude_From_Build 1
  11052. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  11053. # PROP BASE Exclude_From_Build 1
  11054. # PROP Exclude_From_Build 1
  11055. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  11056. # PROP BASE Exclude_From_Build 1
  11057. # PROP Exclude_From_Build 1
  11058. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  11059. # PROP BASE Exclude_From_Build 1
  11060. # PROP Exclude_From_Build 1
  11061. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  11062. # PROP BASE Exclude_From_Build 1
  11063. # PROP Exclude_From_Build 1
  11064. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  11065. # PROP BASE Exclude_From_Build 1
  11066. # PROP Exclude_From_Build 1
  11067. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  11068. # PROP BASE Exclude_From_Build 1
  11069. # PROP Exclude_From_Build 1
  11070. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  11071. # PROP BASE Exclude_From_Build 1
  11072. # PROP Exclude_From_Build 1
  11073. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  11074. # PROP BASE Exclude_From_Build 1
  11075. # PROP Exclude_From_Build 1
  11076. !ENDIF
  11077. # End Source File
  11078. # Begin Source File
  11079. SOURCE=.\tf2_dll\env_meteor.h
  11080. !IF "$(CFG)" == "hl - Win32 Release HL2"
  11081. # PROP Exclude_From_Build 1
  11082. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  11083. # PROP Exclude_From_Build 1
  11084. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  11085. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  11086. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  11087. # PROP BASE Exclude_From_Build 1
  11088. # PROP Exclude_From_Build 1
  11089. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  11090. # PROP BASE Exclude_From_Build 1
  11091. # PROP Exclude_From_Build 1
  11092. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  11093. # PROP BASE Exclude_From_Build 1
  11094. # PROP Exclude_From_Build 1
  11095. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  11096. # PROP BASE Exclude_From_Build 1
  11097. # PROP Exclude_From_Build 1
  11098. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  11099. # PROP BASE Exclude_From_Build 1
  11100. # PROP Exclude_From_Build 1
  11101. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  11102. # PROP BASE Exclude_From_Build 1
  11103. # PROP Exclude_From_Build 1
  11104. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  11105. # PROP BASE Exclude_From_Build 1
  11106. # PROP Exclude_From_Build 1
  11107. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  11108. # PROP BASE Exclude_From_Build 1
  11109. # PROP Exclude_From_Build 1
  11110. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  11111. # PROP BASE Exclude_From_Build 1
  11112. # PROP Exclude_From_Build 1
  11113. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  11114. # PROP BASE Exclude_From_Build 1
  11115. # PROP Exclude_From_Build 1
  11116. !ENDIF
  11117. # End Source File
  11118. # Begin Source File
  11119. SOURCE=..\game_shared\env_meteor_shared.cpp
  11120. !IF "$(CFG)" == "hl - Win32 Release HL2"
  11121. # PROP Exclude_From_Build 1
  11122. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  11123. # PROP Exclude_From_Build 1
  11124. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  11125. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  11126. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  11127. # PROP BASE Exclude_From_Build 1
  11128. # PROP Exclude_From_Build 1
  11129. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  11130. # PROP BASE Exclude_From_Build 1
  11131. # PROP Exclude_From_Build 1
  11132. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  11133. # PROP BASE Exclude_From_Build 1
  11134. # PROP Exclude_From_Build 1
  11135. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  11136. # PROP BASE Exclude_From_Build 1
  11137. # PROP Exclude_From_Build 1
  11138. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  11139. # PROP BASE Exclude_From_Build 1
  11140. # PROP Exclude_From_Build 1
  11141. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  11142. # PROP BASE Exclude_From_Build 1
  11143. # PROP Exclude_From_Build 1
  11144. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  11145. # PROP BASE Exclude_From_Build 1
  11146. # PROP Exclude_From_Build 1
  11147. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  11148. # PROP BASE Exclude_From_Build 1
  11149. # PROP Exclude_From_Build 1
  11150. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  11151. # PROP BASE Exclude_From_Build 1
  11152. # PROP Exclude_From_Build 1
  11153. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  11154. # PROP BASE Exclude_From_Build 1
  11155. # PROP Exclude_From_Build 1
  11156. !ENDIF
  11157. # End Source File
  11158. # Begin Source File
  11159. SOURCE=..\game_shared\env_meteor_shared.h
  11160. !IF "$(CFG)" == "hl - Win32 Release HL2"
  11161. # PROP Exclude_From_Build 1
  11162. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  11163. # PROP Exclude_From_Build 1
  11164. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  11165. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  11166. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  11167. # PROP BASE Exclude_From_Build 1
  11168. # PROP Exclude_From_Build 1
  11169. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  11170. # PROP BASE Exclude_From_Build 1
  11171. # PROP Exclude_From_Build 1
  11172. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  11173. # PROP BASE Exclude_From_Build 1
  11174. # PROP Exclude_From_Build 1
  11175. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  11176. # PROP BASE Exclude_From_Build 1
  11177. # PROP Exclude_From_Build 1
  11178. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  11179. # PROP BASE Exclude_From_Build 1
  11180. # PROP Exclude_From_Build 1
  11181. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  11182. # PROP BASE Exclude_From_Build 1
  11183. # PROP Exclude_From_Build 1
  11184. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  11185. # PROP BASE Exclude_From_Build 1
  11186. # PROP Exclude_From_Build 1
  11187. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  11188. # PROP BASE Exclude_From_Build 1
  11189. # PROP Exclude_From_Build 1
  11190. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  11191. # PROP BASE Exclude_From_Build 1
  11192. # PROP Exclude_From_Build 1
  11193. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  11194. # PROP BASE Exclude_From_Build 1
  11195. # PROP Exclude_From_Build 1
  11196. !ENDIF
  11197. # End Source File
  11198. # Begin Source File
  11199. SOURCE=.\tf2_dll\fire_damage_mgr.cpp
  11200. !IF "$(CFG)" == "hl - Win32 Release HL2"
  11201. # PROP Exclude_From_Build 1
  11202. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  11203. # PROP Exclude_From_Build 1
  11204. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  11205. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  11206. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  11207. # PROP BASE Exclude_From_Build 1
  11208. # PROP Exclude_From_Build 1
  11209. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  11210. # PROP BASE Exclude_From_Build 1
  11211. # PROP Exclude_From_Build 1
  11212. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  11213. # PROP BASE Exclude_From_Build 1
  11214. # PROP Exclude_From_Build 1
  11215. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  11216. # PROP BASE Exclude_From_Build 1
  11217. # PROP Exclude_From_Build 1
  11218. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  11219. # PROP BASE Exclude_From_Build 1
  11220. # PROP Exclude_From_Build 1
  11221. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  11222. # PROP BASE Exclude_From_Build 1
  11223. # PROP Exclude_From_Build 1
  11224. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  11225. # PROP BASE Exclude_From_Build 1
  11226. # PROP Exclude_From_Build 1
  11227. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  11228. # PROP BASE Exclude_From_Build 1
  11229. # PROP Exclude_From_Build 1
  11230. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  11231. # PROP BASE Exclude_From_Build 1
  11232. # PROP Exclude_From_Build 1
  11233. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  11234. # PROP BASE Exclude_From_Build 1
  11235. # PROP Exclude_From_Build 1
  11236. !ENDIF
  11237. # End Source File
  11238. # Begin Source File
  11239. SOURCE=.\tf2_dll\fire_damage_mgr.h
  11240. !IF "$(CFG)" == "hl - Win32 Release HL2"
  11241. # PROP Exclude_From_Build 1
  11242. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  11243. # PROP Exclude_From_Build 1
  11244. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  11245. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  11246. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  11247. # PROP BASE Exclude_From_Build 1
  11248. # PROP Exclude_From_Build 1
  11249. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  11250. # PROP BASE Exclude_From_Build 1
  11251. # PROP Exclude_From_Build 1
  11252. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  11253. # PROP BASE Exclude_From_Build 1
  11254. # PROP Exclude_From_Build 1
  11255. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  11256. # PROP BASE Exclude_From_Build 1
  11257. # PROP Exclude_From_Build 1
  11258. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  11259. # PROP BASE Exclude_From_Build 1
  11260. # PROP Exclude_From_Build 1
  11261. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  11262. # PROP BASE Exclude_From_Build 1
  11263. # PROP Exclude_From_Build 1
  11264. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  11265. # PROP BASE Exclude_From_Build 1
  11266. # PROP Exclude_From_Build 1
  11267. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  11268. # PROP BASE Exclude_From_Build 1
  11269. # PROP Exclude_From_Build 1
  11270. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  11271. # PROP BASE Exclude_From_Build 1
  11272. # PROP Exclude_From_Build 1
  11273. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  11274. # PROP BASE Exclude_From_Build 1
  11275. # PROP Exclude_From_Build 1
  11276. !ENDIF
  11277. # End Source File
  11278. # Begin Source File
  11279. SOURCE=.\tf2_dll\gasoline_blob.cpp
  11280. !IF "$(CFG)" == "hl - Win32 Release HL2"
  11281. # PROP Exclude_From_Build 1
  11282. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  11283. # PROP Exclude_From_Build 1
  11284. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  11285. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  11286. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  11287. # PROP BASE Exclude_From_Build 1
  11288. # PROP Exclude_From_Build 1
  11289. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  11290. # PROP BASE Exclude_From_Build 1
  11291. # PROP Exclude_From_Build 1
  11292. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  11293. # PROP BASE Exclude_From_Build 1
  11294. # PROP Exclude_From_Build 1
  11295. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  11296. # PROP BASE Exclude_From_Build 1
  11297. # PROP Exclude_From_Build 1
  11298. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  11299. # PROP BASE Exclude_From_Build 1
  11300. # PROP Exclude_From_Build 1
  11301. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  11302. # PROP BASE Exclude_From_Build 1
  11303. # PROP Exclude_From_Build 1
  11304. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  11305. # PROP BASE Exclude_From_Build 1
  11306. # PROP Exclude_From_Build 1
  11307. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  11308. # PROP BASE Exclude_From_Build 1
  11309. # PROP Exclude_From_Build 1
  11310. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  11311. # PROP BASE Exclude_From_Build 1
  11312. # PROP Exclude_From_Build 1
  11313. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  11314. # PROP BASE Exclude_From_Build 1
  11315. # PROP Exclude_From_Build 1
  11316. !ENDIF
  11317. # End Source File
  11318. # Begin Source File
  11319. SOURCE=.\tf2_dll\gasoline_blob.h
  11320. !IF "$(CFG)" == "hl - Win32 Release HL2"
  11321. # PROP Exclude_From_Build 1
  11322. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  11323. # PROP Exclude_From_Build 1
  11324. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  11325. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  11326. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  11327. # PROP BASE Exclude_From_Build 1
  11328. # PROP Exclude_From_Build 1
  11329. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  11330. # PROP BASE Exclude_From_Build 1
  11331. # PROP Exclude_From_Build 1
  11332. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  11333. # PROP BASE Exclude_From_Build 1
  11334. # PROP Exclude_From_Build 1
  11335. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  11336. # PROP BASE Exclude_From_Build 1
  11337. # PROP Exclude_From_Build 1
  11338. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  11339. # PROP BASE Exclude_From_Build 1
  11340. # PROP Exclude_From_Build 1
  11341. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  11342. # PROP BASE Exclude_From_Build 1
  11343. # PROP Exclude_From_Build 1
  11344. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  11345. # PROP BASE Exclude_From_Build 1
  11346. # PROP Exclude_From_Build 1
  11347. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  11348. # PROP BASE Exclude_From_Build 1
  11349. # PROP Exclude_From_Build 1
  11350. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  11351. # PROP BASE Exclude_From_Build 1
  11352. # PROP Exclude_From_Build 1
  11353. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  11354. # PROP BASE Exclude_From_Build 1
  11355. # PROP Exclude_From_Build 1
  11356. !ENDIF
  11357. # End Source File
  11358. # Begin Source File
  11359. SOURCE=..\game_shared\tf2\gasoline_shared.h
  11360. !IF "$(CFG)" == "hl - Win32 Release HL2"
  11361. # PROP Exclude_From_Build 1
  11362. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  11363. # PROP Exclude_From_Build 1
  11364. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  11365. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  11366. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  11367. # PROP BASE Exclude_From_Build 1
  11368. # PROP Exclude_From_Build 1
  11369. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  11370. # PROP BASE Exclude_From_Build 1
  11371. # PROP Exclude_From_Build 1
  11372. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  11373. # PROP BASE Exclude_From_Build 1
  11374. # PROP Exclude_From_Build 1
  11375. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  11376. # PROP BASE Exclude_From_Build 1
  11377. # PROP Exclude_From_Build 1
  11378. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  11379. # PROP BASE Exclude_From_Build 1
  11380. # PROP Exclude_From_Build 1
  11381. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  11382. # PROP BASE Exclude_From_Build 1
  11383. # PROP Exclude_From_Build 1
  11384. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  11385. # PROP BASE Exclude_From_Build 1
  11386. # PROP Exclude_From_Build 1
  11387. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  11388. # PROP BASE Exclude_From_Build 1
  11389. # PROP Exclude_From_Build 1
  11390. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  11391. # PROP BASE Exclude_From_Build 1
  11392. # PROP Exclude_From_Build 1
  11393. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  11394. # PROP BASE Exclude_From_Build 1
  11395. # PROP Exclude_From_Build 1
  11396. !ENDIF
  11397. # End Source File
  11398. # Begin Source File
  11399. SOURCE=..\game_shared\tf2\grenade_antipersonnel.cpp
  11400. !IF "$(CFG)" == "hl - Win32 Release HL2"
  11401. # PROP Exclude_From_Build 1
  11402. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  11403. # PROP Exclude_From_Build 1
  11404. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  11405. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  11406. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  11407. # PROP BASE Exclude_From_Build 1
  11408. # PROP Exclude_From_Build 1
  11409. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  11410. # PROP BASE Exclude_From_Build 1
  11411. # PROP Exclude_From_Build 1
  11412. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  11413. # PROP BASE Exclude_From_Build 1
  11414. # PROP Exclude_From_Build 1
  11415. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  11416. # PROP BASE Exclude_From_Build 1
  11417. # PROP Exclude_From_Build 1
  11418. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  11419. # PROP BASE Exclude_From_Build 1
  11420. # PROP Exclude_From_Build 1
  11421. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  11422. # PROP BASE Exclude_From_Build 1
  11423. # PROP Exclude_From_Build 1
  11424. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  11425. # PROP BASE Exclude_From_Build 1
  11426. # PROP Exclude_From_Build 1
  11427. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  11428. # PROP BASE Exclude_From_Build 1
  11429. # PROP Exclude_From_Build 1
  11430. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  11431. # PROP BASE Exclude_From_Build 1
  11432. # PROP Exclude_From_Build 1
  11433. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  11434. # PROP BASE Exclude_From_Build 1
  11435. # PROP Exclude_From_Build 1
  11436. !ENDIF
  11437. # End Source File
  11438. # Begin Source File
  11439. SOURCE=..\game_shared\tf2\grenade_antipersonnel.h
  11440. !IF "$(CFG)" == "hl - Win32 Release HL2"
  11441. # PROP Exclude_From_Build 1
  11442. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  11443. # PROP Exclude_From_Build 1
  11444. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  11445. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  11446. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  11447. # PROP BASE Exclude_From_Build 1
  11448. # PROP Exclude_From_Build 1
  11449. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  11450. # PROP BASE Exclude_From_Build 1
  11451. # PROP Exclude_From_Build 1
  11452. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  11453. # PROP BASE Exclude_From_Build 1
  11454. # PROP Exclude_From_Build 1
  11455. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  11456. # PROP BASE Exclude_From_Build 1
  11457. # PROP Exclude_From_Build 1
  11458. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  11459. # PROP BASE Exclude_From_Build 1
  11460. # PROP Exclude_From_Build 1
  11461. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  11462. # PROP BASE Exclude_From_Build 1
  11463. # PROP Exclude_From_Build 1
  11464. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  11465. # PROP BASE Exclude_From_Build 1
  11466. # PROP Exclude_From_Build 1
  11467. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  11468. # PROP BASE Exclude_From_Build 1
  11469. # PROP Exclude_From_Build 1
  11470. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  11471. # PROP BASE Exclude_From_Build 1
  11472. # PROP Exclude_From_Build 1
  11473. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  11474. # PROP BASE Exclude_From_Build 1
  11475. # PROP Exclude_From_Build 1
  11476. !ENDIF
  11477. # End Source File
  11478. # Begin Source File
  11479. SOURCE=..\game_shared\tf2\grenade_base_empable.cpp
  11480. !IF "$(CFG)" == "hl - Win32 Release HL2"
  11481. # PROP Exclude_From_Build 1
  11482. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  11483. # PROP Exclude_From_Build 1
  11484. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  11485. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  11486. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  11487. # PROP BASE Exclude_From_Build 1
  11488. # PROP Exclude_From_Build 1
  11489. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  11490. # PROP BASE Exclude_From_Build 1
  11491. # PROP Exclude_From_Build 1
  11492. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  11493. # PROP BASE Exclude_From_Build 1
  11494. # PROP Exclude_From_Build 1
  11495. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  11496. # PROP BASE Exclude_From_Build 1
  11497. # PROP Exclude_From_Build 1
  11498. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  11499. # PROP BASE Exclude_From_Build 1
  11500. # PROP Exclude_From_Build 1
  11501. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  11502. # PROP BASE Exclude_From_Build 1
  11503. # PROP Exclude_From_Build 1
  11504. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  11505. # PROP BASE Exclude_From_Build 1
  11506. # PROP Exclude_From_Build 1
  11507. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  11508. # PROP BASE Exclude_From_Build 1
  11509. # PROP Exclude_From_Build 1
  11510. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  11511. # PROP BASE Exclude_From_Build 1
  11512. # PROP Exclude_From_Build 1
  11513. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  11514. # PROP BASE Exclude_From_Build 1
  11515. # PROP Exclude_From_Build 1
  11516. !ENDIF
  11517. # End Source File
  11518. # Begin Source File
  11519. SOURCE=..\game_shared\tf2\grenade_base_empable.h
  11520. !IF "$(CFG)" == "hl - Win32 Release HL2"
  11521. # PROP Exclude_From_Build 1
  11522. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  11523. # PROP Exclude_From_Build 1
  11524. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  11525. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  11526. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  11527. # PROP BASE Exclude_From_Build 1
  11528. # PROP Exclude_From_Build 1
  11529. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  11530. # PROP BASE Exclude_From_Build 1
  11531. # PROP Exclude_From_Build 1
  11532. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  11533. # PROP BASE Exclude_From_Build 1
  11534. # PROP Exclude_From_Build 1
  11535. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  11536. # PROP BASE Exclude_From_Build 1
  11537. # PROP Exclude_From_Build 1
  11538. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  11539. # PROP BASE Exclude_From_Build 1
  11540. # PROP Exclude_From_Build 1
  11541. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  11542. # PROP BASE Exclude_From_Build 1
  11543. # PROP Exclude_From_Build 1
  11544. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  11545. # PROP BASE Exclude_From_Build 1
  11546. # PROP Exclude_From_Build 1
  11547. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  11548. # PROP BASE Exclude_From_Build 1
  11549. # PROP Exclude_From_Build 1
  11550. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  11551. # PROP BASE Exclude_From_Build 1
  11552. # PROP Exclude_From_Build 1
  11553. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  11554. # PROP BASE Exclude_From_Build 1
  11555. # PROP Exclude_From_Build 1
  11556. !ENDIF
  11557. # End Source File
  11558. # Begin Source File
  11559. SOURCE=..\game_shared\tf2\grenade_emp.cpp
  11560. !IF "$(CFG)" == "hl - Win32 Release HL2"
  11561. # PROP Exclude_From_Build 1
  11562. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  11563. # PROP Exclude_From_Build 1
  11564. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  11565. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  11566. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  11567. # PROP BASE Exclude_From_Build 1
  11568. # PROP Exclude_From_Build 1
  11569. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  11570. # PROP BASE Exclude_From_Build 1
  11571. # PROP Exclude_From_Build 1
  11572. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  11573. # PROP BASE Exclude_From_Build 1
  11574. # PROP Exclude_From_Build 1
  11575. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  11576. # PROP BASE Exclude_From_Build 1
  11577. # PROP Exclude_From_Build 1
  11578. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  11579. # PROP BASE Exclude_From_Build 1
  11580. # PROP Exclude_From_Build 1
  11581. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  11582. # PROP BASE Exclude_From_Build 1
  11583. # PROP Exclude_From_Build 1
  11584. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  11585. # PROP BASE Exclude_From_Build 1
  11586. # PROP Exclude_From_Build 1
  11587. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  11588. # PROP BASE Exclude_From_Build 1
  11589. # PROP Exclude_From_Build 1
  11590. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  11591. # PROP BASE Exclude_From_Build 1
  11592. # PROP Exclude_From_Build 1
  11593. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  11594. # PROP BASE Exclude_From_Build 1
  11595. # PROP Exclude_From_Build 1
  11596. !ENDIF
  11597. # End Source File
  11598. # Begin Source File
  11599. SOURCE=..\game_shared\tf2\grenade_emp.h
  11600. !IF "$(CFG)" == "hl - Win32 Release HL2"
  11601. # PROP Exclude_From_Build 1
  11602. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  11603. # PROP Exclude_From_Build 1
  11604. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  11605. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  11606. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  11607. # PROP BASE Exclude_From_Build 1
  11608. # PROP Exclude_From_Build 1
  11609. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  11610. # PROP BASE Exclude_From_Build 1
  11611. # PROP Exclude_From_Build 1
  11612. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  11613. # PROP BASE Exclude_From_Build 1
  11614. # PROP Exclude_From_Build 1
  11615. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  11616. # PROP BASE Exclude_From_Build 1
  11617. # PROP Exclude_From_Build 1
  11618. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  11619. # PROP BASE Exclude_From_Build 1
  11620. # PROP Exclude_From_Build 1
  11621. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  11622. # PROP BASE Exclude_From_Build 1
  11623. # PROP Exclude_From_Build 1
  11624. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  11625. # PROP BASE Exclude_From_Build 1
  11626. # PROP Exclude_From_Build 1
  11627. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  11628. # PROP BASE Exclude_From_Build 1
  11629. # PROP Exclude_From_Build 1
  11630. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  11631. # PROP BASE Exclude_From_Build 1
  11632. # PROP Exclude_From_Build 1
  11633. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  11634. # PROP BASE Exclude_From_Build 1
  11635. # PROP Exclude_From_Build 1
  11636. !ENDIF
  11637. # End Source File
  11638. # Begin Source File
  11639. SOURCE=..\game_shared\tf2\grenade_limpetmine.cpp
  11640. !IF "$(CFG)" == "hl - Win32 Release HL2"
  11641. # PROP Exclude_From_Build 1
  11642. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  11643. # PROP Exclude_From_Build 1
  11644. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  11645. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  11646. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  11647. # PROP BASE Exclude_From_Build 1
  11648. # PROP Exclude_From_Build 1
  11649. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  11650. # PROP BASE Exclude_From_Build 1
  11651. # PROP Exclude_From_Build 1
  11652. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  11653. # PROP BASE Exclude_From_Build 1
  11654. # PROP Exclude_From_Build 1
  11655. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  11656. # PROP BASE Exclude_From_Build 1
  11657. # PROP Exclude_From_Build 1
  11658. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  11659. # PROP BASE Exclude_From_Build 1
  11660. # PROP Exclude_From_Build 1
  11661. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  11662. # PROP BASE Exclude_From_Build 1
  11663. # PROP Exclude_From_Build 1
  11664. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  11665. # PROP BASE Exclude_From_Build 1
  11666. # PROP Exclude_From_Build 1
  11667. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  11668. # PROP BASE Exclude_From_Build 1
  11669. # PROP Exclude_From_Build 1
  11670. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  11671. # PROP BASE Exclude_From_Build 1
  11672. # PROP Exclude_From_Build 1
  11673. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  11674. # PROP BASE Exclude_From_Build 1
  11675. # PROP Exclude_From_Build 1
  11676. !ENDIF
  11677. # End Source File
  11678. # Begin Source File
  11679. SOURCE=..\game_shared\tf2\grenade_limpetmine.h
  11680. !IF "$(CFG)" == "hl - Win32 Release HL2"
  11681. # PROP Exclude_From_Build 1
  11682. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  11683. # PROP Exclude_From_Build 1
  11684. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  11685. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  11686. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  11687. # PROP BASE Exclude_From_Build 1
  11688. # PROP Exclude_From_Build 1
  11689. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  11690. # PROP BASE Exclude_From_Build 1
  11691. # PROP Exclude_From_Build 1
  11692. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  11693. # PROP BASE Exclude_From_Build 1
  11694. # PROP Exclude_From_Build 1
  11695. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  11696. # PROP BASE Exclude_From_Build 1
  11697. # PROP Exclude_From_Build 1
  11698. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  11699. # PROP BASE Exclude_From_Build 1
  11700. # PROP Exclude_From_Build 1
  11701. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  11702. # PROP BASE Exclude_From_Build 1
  11703. # PROP Exclude_From_Build 1
  11704. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  11705. # PROP BASE Exclude_From_Build 1
  11706. # PROP Exclude_From_Build 1
  11707. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  11708. # PROP BASE Exclude_From_Build 1
  11709. # PROP Exclude_From_Build 1
  11710. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  11711. # PROP BASE Exclude_From_Build 1
  11712. # PROP Exclude_From_Build 1
  11713. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  11714. # PROP BASE Exclude_From_Build 1
  11715. # PROP Exclude_From_Build 1
  11716. !ENDIF
  11717. # End Source File
  11718. # Begin Source File
  11719. SOURCE=..\game_shared\tf2\grenade_objectsapper.cpp
  11720. !IF "$(CFG)" == "hl - Win32 Release HL2"
  11721. # PROP Exclude_From_Build 1
  11722. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  11723. # PROP Exclude_From_Build 1
  11724. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  11725. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  11726. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  11727. # PROP BASE Exclude_From_Build 1
  11728. # PROP Exclude_From_Build 1
  11729. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  11730. # PROP BASE Exclude_From_Build 1
  11731. # PROP Exclude_From_Build 1
  11732. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  11733. # PROP BASE Exclude_From_Build 1
  11734. # PROP Exclude_From_Build 1
  11735. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  11736. # PROP BASE Exclude_From_Build 1
  11737. # PROP Exclude_From_Build 1
  11738. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  11739. # PROP BASE Exclude_From_Build 1
  11740. # PROP Exclude_From_Build 1
  11741. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  11742. # PROP BASE Exclude_From_Build 1
  11743. # PROP Exclude_From_Build 1
  11744. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  11745. # PROP BASE Exclude_From_Build 1
  11746. # PROP Exclude_From_Build 1
  11747. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  11748. # PROP BASE Exclude_From_Build 1
  11749. # PROP Exclude_From_Build 1
  11750. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  11751. # PROP BASE Exclude_From_Build 1
  11752. # PROP Exclude_From_Build 1
  11753. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  11754. # PROP BASE Exclude_From_Build 1
  11755. # PROP Exclude_From_Build 1
  11756. !ENDIF
  11757. # End Source File
  11758. # Begin Source File
  11759. SOURCE=..\game_shared\tf2\grenade_objectsapper.h
  11760. !IF "$(CFG)" == "hl - Win32 Release HL2"
  11761. # PROP Exclude_From_Build 1
  11762. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  11763. # PROP Exclude_From_Build 1
  11764. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  11765. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  11766. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  11767. # PROP BASE Exclude_From_Build 1
  11768. # PROP Exclude_From_Build 1
  11769. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  11770. # PROP BASE Exclude_From_Build 1
  11771. # PROP Exclude_From_Build 1
  11772. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  11773. # PROP BASE Exclude_From_Build 1
  11774. # PROP Exclude_From_Build 1
  11775. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  11776. # PROP BASE Exclude_From_Build 1
  11777. # PROP Exclude_From_Build 1
  11778. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  11779. # PROP BASE Exclude_From_Build 1
  11780. # PROP Exclude_From_Build 1
  11781. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  11782. # PROP BASE Exclude_From_Build 1
  11783. # PROP Exclude_From_Build 1
  11784. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  11785. # PROP BASE Exclude_From_Build 1
  11786. # PROP Exclude_From_Build 1
  11787. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  11788. # PROP BASE Exclude_From_Build 1
  11789. # PROP Exclude_From_Build 1
  11790. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  11791. # PROP BASE Exclude_From_Build 1
  11792. # PROP Exclude_From_Build 1
  11793. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  11794. # PROP BASE Exclude_From_Build 1
  11795. # PROP Exclude_From_Build 1
  11796. !ENDIF
  11797. # End Source File
  11798. # Begin Source File
  11799. SOURCE=..\game_shared\tf2\grenade_rocket.cpp
  11800. !IF "$(CFG)" == "hl - Win32 Release HL2"
  11801. # PROP Exclude_From_Build 1
  11802. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  11803. # PROP Exclude_From_Build 1
  11804. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  11805. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  11806. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  11807. # PROP BASE Exclude_From_Build 1
  11808. # PROP Exclude_From_Build 1
  11809. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  11810. # PROP BASE Exclude_From_Build 1
  11811. # PROP Exclude_From_Build 1
  11812. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  11813. # PROP BASE Exclude_From_Build 1
  11814. # PROP Exclude_From_Build 1
  11815. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  11816. # PROP BASE Exclude_From_Build 1
  11817. # PROP Exclude_From_Build 1
  11818. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  11819. # PROP BASE Exclude_From_Build 1
  11820. # PROP Exclude_From_Build 1
  11821. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  11822. # PROP BASE Exclude_From_Build 1
  11823. # PROP Exclude_From_Build 1
  11824. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  11825. # PROP BASE Exclude_From_Build 1
  11826. # PROP Exclude_From_Build 1
  11827. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  11828. # PROP BASE Exclude_From_Build 1
  11829. # PROP Exclude_From_Build 1
  11830. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  11831. # PROP BASE Exclude_From_Build 1
  11832. # PROP Exclude_From_Build 1
  11833. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  11834. # PROP BASE Exclude_From_Build 1
  11835. # PROP Exclude_From_Build 1
  11836. !ENDIF
  11837. # End Source File
  11838. # Begin Source File
  11839. SOURCE=..\game_shared\tf2\grenade_rocket.h
  11840. !IF "$(CFG)" == "hl - Win32 Release HL2"
  11841. # PROP Exclude_From_Build 1
  11842. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  11843. # PROP Exclude_From_Build 1
  11844. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  11845. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  11846. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  11847. # PROP BASE Exclude_From_Build 1
  11848. # PROP Exclude_From_Build 1
  11849. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  11850. # PROP BASE Exclude_From_Build 1
  11851. # PROP Exclude_From_Build 1
  11852. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  11853. # PROP BASE Exclude_From_Build 1
  11854. # PROP Exclude_From_Build 1
  11855. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  11856. # PROP BASE Exclude_From_Build 1
  11857. # PROP Exclude_From_Build 1
  11858. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  11859. # PROP BASE Exclude_From_Build 1
  11860. # PROP Exclude_From_Build 1
  11861. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  11862. # PROP BASE Exclude_From_Build 1
  11863. # PROP Exclude_From_Build 1
  11864. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  11865. # PROP BASE Exclude_From_Build 1
  11866. # PROP Exclude_From_Build 1
  11867. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  11868. # PROP BASE Exclude_From_Build 1
  11869. # PROP Exclude_From_Build 1
  11870. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  11871. # PROP BASE Exclude_From_Build 1
  11872. # PROP Exclude_From_Build 1
  11873. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  11874. # PROP BASE Exclude_From_Build 1
  11875. # PROP Exclude_From_Build 1
  11876. !ENDIF
  11877. # End Source File
  11878. # Begin Source File
  11879. SOURCE=..\game_shared\tf2\grenade_stickybomb.cpp
  11880. !IF "$(CFG)" == "hl - Win32 Release HL2"
  11881. # PROP Exclude_From_Build 1
  11882. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  11883. # PROP Exclude_From_Build 1
  11884. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  11885. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  11886. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  11887. # PROP BASE Exclude_From_Build 1
  11888. # PROP Exclude_From_Build 1
  11889. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  11890. # PROP BASE Exclude_From_Build 1
  11891. # PROP Exclude_From_Build 1
  11892. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  11893. # PROP BASE Exclude_From_Build 1
  11894. # PROP Exclude_From_Build 1
  11895. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  11896. # PROP BASE Exclude_From_Build 1
  11897. # PROP Exclude_From_Build 1
  11898. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  11899. # PROP BASE Exclude_From_Build 1
  11900. # PROP Exclude_From_Build 1
  11901. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  11902. # PROP BASE Exclude_From_Build 1
  11903. # PROP Exclude_From_Build 1
  11904. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  11905. # PROP BASE Exclude_From_Build 1
  11906. # PROP Exclude_From_Build 1
  11907. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  11908. # PROP BASE Exclude_From_Build 1
  11909. # PROP Exclude_From_Build 1
  11910. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  11911. # PROP BASE Exclude_From_Build 1
  11912. # PROP Exclude_From_Build 1
  11913. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  11914. # PROP BASE Exclude_From_Build 1
  11915. # PROP Exclude_From_Build 1
  11916. !ENDIF
  11917. # End Source File
  11918. # Begin Source File
  11919. SOURCE=..\game_shared\tf2\ihasbuildpoints.h
  11920. !IF "$(CFG)" == "hl - Win32 Release HL2"
  11921. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  11922. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  11923. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  11924. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  11925. # PROP Exclude_From_Build 1
  11926. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  11927. # PROP Exclude_From_Build 1
  11928. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  11929. # PROP BASE Exclude_From_Build 1
  11930. # PROP Exclude_From_Build 1
  11931. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  11932. # PROP BASE Exclude_From_Build 1
  11933. # PROP Exclude_From_Build 1
  11934. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  11935. # PROP BASE Exclude_From_Build 1
  11936. # PROP Exclude_From_Build 1
  11937. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  11938. # PROP BASE Exclude_From_Build 1
  11939. # PROP Exclude_From_Build 1
  11940. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  11941. # PROP BASE Exclude_From_Build 1
  11942. # PROP Exclude_From_Build 1
  11943. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  11944. # PROP BASE Exclude_From_Build 1
  11945. # PROP Exclude_From_Build 1
  11946. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  11947. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  11948. !ENDIF
  11949. # End Source File
  11950. # Begin Source File
  11951. SOURCE=.\tf2_dll\info_act.cpp
  11952. !IF "$(CFG)" == "hl - Win32 Release HL2"
  11953. # PROP Exclude_From_Build 1
  11954. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  11955. # PROP Exclude_From_Build 1
  11956. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  11957. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  11958. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  11959. # PROP BASE Exclude_From_Build 1
  11960. # PROP Exclude_From_Build 1
  11961. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  11962. # PROP BASE Exclude_From_Build 1
  11963. # PROP Exclude_From_Build 1
  11964. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  11965. # PROP BASE Exclude_From_Build 1
  11966. # PROP Exclude_From_Build 1
  11967. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  11968. # PROP BASE Exclude_From_Build 1
  11969. # PROP Exclude_From_Build 1
  11970. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  11971. # PROP BASE Exclude_From_Build 1
  11972. # PROP Exclude_From_Build 1
  11973. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  11974. # PROP BASE Exclude_From_Build 1
  11975. # PROP Exclude_From_Build 1
  11976. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  11977. # PROP BASE Exclude_From_Build 1
  11978. # PROP Exclude_From_Build 1
  11979. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  11980. # PROP BASE Exclude_From_Build 1
  11981. # PROP Exclude_From_Build 1
  11982. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  11983. # PROP BASE Exclude_From_Build 1
  11984. # PROP Exclude_From_Build 1
  11985. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  11986. # PROP BASE Exclude_From_Build 1
  11987. # PROP Exclude_From_Build 1
  11988. !ENDIF
  11989. # End Source File
  11990. # Begin Source File
  11991. SOURCE=.\tf2_dll\info_act.h
  11992. !IF "$(CFG)" == "hl - Win32 Release HL2"
  11993. # PROP Exclude_From_Build 1
  11994. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  11995. # PROP Exclude_From_Build 1
  11996. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  11997. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  11998. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  11999. # PROP BASE Exclude_From_Build 1
  12000. # PROP Exclude_From_Build 1
  12001. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  12002. # PROP BASE Exclude_From_Build 1
  12003. # PROP Exclude_From_Build 1
  12004. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  12005. # PROP BASE Exclude_From_Build 1
  12006. # PROP Exclude_From_Build 1
  12007. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  12008. # PROP BASE Exclude_From_Build 1
  12009. # PROP Exclude_From_Build 1
  12010. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  12011. # PROP BASE Exclude_From_Build 1
  12012. # PROP Exclude_From_Build 1
  12013. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  12014. # PROP BASE Exclude_From_Build 1
  12015. # PROP Exclude_From_Build 1
  12016. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  12017. # PROP BASE Exclude_From_Build 1
  12018. # PROP Exclude_From_Build 1
  12019. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  12020. # PROP BASE Exclude_From_Build 1
  12021. # PROP Exclude_From_Build 1
  12022. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  12023. # PROP BASE Exclude_From_Build 1
  12024. # PROP Exclude_From_Build 1
  12025. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  12026. # PROP BASE Exclude_From_Build 1
  12027. # PROP Exclude_From_Build 1
  12028. !ENDIF
  12029. # End Source File
  12030. # Begin Source File
  12031. SOURCE=.\tf2_dll\info_add_resources.cpp
  12032. !IF "$(CFG)" == "hl - Win32 Release HL2"
  12033. # PROP Exclude_From_Build 1
  12034. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  12035. # PROP Exclude_From_Build 1
  12036. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  12037. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  12038. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  12039. # PROP BASE Exclude_From_Build 1
  12040. # PROP Exclude_From_Build 1
  12041. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  12042. # PROP BASE Exclude_From_Build 1
  12043. # PROP Exclude_From_Build 1
  12044. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  12045. # PROP BASE Exclude_From_Build 1
  12046. # PROP Exclude_From_Build 1
  12047. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  12048. # PROP BASE Exclude_From_Build 1
  12049. # PROP Exclude_From_Build 1
  12050. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  12051. # PROP BASE Exclude_From_Build 1
  12052. # PROP Exclude_From_Build 1
  12053. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  12054. # PROP BASE Exclude_From_Build 1
  12055. # PROP Exclude_From_Build 1
  12056. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  12057. # PROP BASE Exclude_From_Build 1
  12058. # PROP Exclude_From_Build 1
  12059. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  12060. # PROP BASE Exclude_From_Build 1
  12061. # PROP Exclude_From_Build 1
  12062. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  12063. # PROP BASE Exclude_From_Build 1
  12064. # PROP Exclude_From_Build 1
  12065. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  12066. # PROP BASE Exclude_From_Build 1
  12067. # PROP Exclude_From_Build 1
  12068. !ENDIF
  12069. # End Source File
  12070. # Begin Source File
  12071. SOURCE=.\tf2_dll\info_buildpoint.cpp
  12072. !IF "$(CFG)" == "hl - Win32 Release HL2"
  12073. # PROP Exclude_From_Build 1
  12074. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  12075. # PROP Exclude_From_Build 1
  12076. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  12077. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  12078. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  12079. # PROP BASE Exclude_From_Build 1
  12080. # PROP Exclude_From_Build 1
  12081. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  12082. # PROP BASE Exclude_From_Build 1
  12083. # PROP Exclude_From_Build 1
  12084. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  12085. # PROP BASE Exclude_From_Build 1
  12086. # PROP Exclude_From_Build 1
  12087. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  12088. # PROP BASE Exclude_From_Build 1
  12089. # PROP Exclude_From_Build 1
  12090. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  12091. # PROP BASE Exclude_From_Build 1
  12092. # PROP Exclude_From_Build 1
  12093. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  12094. # PROP BASE Exclude_From_Build 1
  12095. # PROP Exclude_From_Build 1
  12096. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  12097. # PROP BASE Exclude_From_Build 1
  12098. # PROP Exclude_From_Build 1
  12099. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  12100. # PROP BASE Exclude_From_Build 1
  12101. # PROP Exclude_From_Build 1
  12102. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  12103. # PROP BASE Exclude_From_Build 1
  12104. # PROP Exclude_From_Build 1
  12105. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  12106. # PROP BASE Exclude_From_Build 1
  12107. # PROP Exclude_From_Build 1
  12108. !ENDIF
  12109. # End Source File
  12110. # Begin Source File
  12111. SOURCE=.\tf2_dll\info_buildpoint.h
  12112. !IF "$(CFG)" == "hl - Win32 Release HL2"
  12113. # PROP Exclude_From_Build 1
  12114. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  12115. # PROP Exclude_From_Build 1
  12116. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  12117. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  12118. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  12119. # PROP BASE Exclude_From_Build 1
  12120. # PROP Exclude_From_Build 1
  12121. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  12122. # PROP BASE Exclude_From_Build 1
  12123. # PROP Exclude_From_Build 1
  12124. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  12125. # PROP BASE Exclude_From_Build 1
  12126. # PROP Exclude_From_Build 1
  12127. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  12128. # PROP BASE Exclude_From_Build 1
  12129. # PROP Exclude_From_Build 1
  12130. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  12131. # PROP BASE Exclude_From_Build 1
  12132. # PROP Exclude_From_Build 1
  12133. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  12134. # PROP BASE Exclude_From_Build 1
  12135. # PROP Exclude_From_Build 1
  12136. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  12137. # PROP BASE Exclude_From_Build 1
  12138. # PROP Exclude_From_Build 1
  12139. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  12140. # PROP BASE Exclude_From_Build 1
  12141. # PROP Exclude_From_Build 1
  12142. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  12143. # PROP BASE Exclude_From_Build 1
  12144. # PROP Exclude_From_Build 1
  12145. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  12146. # PROP BASE Exclude_From_Build 1
  12147. # PROP Exclude_From_Build 1
  12148. !ENDIF
  12149. # End Source File
  12150. # Begin Source File
  12151. SOURCE=.\tf2_dll\info_customtech.cpp
  12152. !IF "$(CFG)" == "hl - Win32 Release HL2"
  12153. # PROP Exclude_From_Build 1
  12154. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  12155. # PROP Exclude_From_Build 1
  12156. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  12157. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  12158. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  12159. # PROP BASE Exclude_From_Build 1
  12160. # PROP Exclude_From_Build 1
  12161. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  12162. # PROP BASE Exclude_From_Build 1
  12163. # PROP Exclude_From_Build 1
  12164. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  12165. # PROP BASE Exclude_From_Build 1
  12166. # PROP Exclude_From_Build 1
  12167. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  12168. # PROP BASE Exclude_From_Build 1
  12169. # PROP Exclude_From_Build 1
  12170. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  12171. # PROP BASE Exclude_From_Build 1
  12172. # PROP Exclude_From_Build 1
  12173. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  12174. # PROP BASE Exclude_From_Build 1
  12175. # PROP Exclude_From_Build 1
  12176. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  12177. # PROP BASE Exclude_From_Build 1
  12178. # PROP Exclude_From_Build 1
  12179. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  12180. # PROP BASE Exclude_From_Build 1
  12181. # PROP Exclude_From_Build 1
  12182. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  12183. # PROP BASE Exclude_From_Build 1
  12184. # PROP Exclude_From_Build 1
  12185. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  12186. # PROP BASE Exclude_From_Build 1
  12187. # PROP Exclude_From_Build 1
  12188. !ENDIF
  12189. # End Source File
  12190. # Begin Source File
  12191. SOURCE=.\tf2_dll\info_customtech.h
  12192. !IF "$(CFG)" == "hl - Win32 Release HL2"
  12193. # PROP Exclude_From_Build 1
  12194. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  12195. # PROP Exclude_From_Build 1
  12196. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  12197. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  12198. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  12199. # PROP BASE Exclude_From_Build 1
  12200. # PROP Exclude_From_Build 1
  12201. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  12202. # PROP BASE Exclude_From_Build 1
  12203. # PROP Exclude_From_Build 1
  12204. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  12205. # PROP BASE Exclude_From_Build 1
  12206. # PROP Exclude_From_Build 1
  12207. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  12208. # PROP BASE Exclude_From_Build 1
  12209. # PROP Exclude_From_Build 1
  12210. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  12211. # PROP BASE Exclude_From_Build 1
  12212. # PROP Exclude_From_Build 1
  12213. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  12214. # PROP BASE Exclude_From_Build 1
  12215. # PROP Exclude_From_Build 1
  12216. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  12217. # PROP BASE Exclude_From_Build 1
  12218. # PROP Exclude_From_Build 1
  12219. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  12220. # PROP BASE Exclude_From_Build 1
  12221. # PROP Exclude_From_Build 1
  12222. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  12223. # PROP BASE Exclude_From_Build 1
  12224. # PROP Exclude_From_Build 1
  12225. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  12226. # PROP BASE Exclude_From_Build 1
  12227. # PROP Exclude_From_Build 1
  12228. !ENDIF
  12229. # End Source File
  12230. # Begin Source File
  12231. SOURCE=.\tf2_dll\info_input_playsound.cpp
  12232. !IF "$(CFG)" == "hl - Win32 Release HL2"
  12233. # PROP Exclude_From_Build 1
  12234. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  12235. # PROP Exclude_From_Build 1
  12236. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  12237. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  12238. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  12239. # PROP BASE Exclude_From_Build 1
  12240. # PROP Exclude_From_Build 1
  12241. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  12242. # PROP BASE Exclude_From_Build 1
  12243. # PROP Exclude_From_Build 1
  12244. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  12245. # PROP BASE Exclude_From_Build 1
  12246. # PROP Exclude_From_Build 1
  12247. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  12248. # PROP BASE Exclude_From_Build 1
  12249. # PROP Exclude_From_Build 1
  12250. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  12251. # PROP BASE Exclude_From_Build 1
  12252. # PROP Exclude_From_Build 1
  12253. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  12254. # PROP BASE Exclude_From_Build 1
  12255. # PROP Exclude_From_Build 1
  12256. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  12257. # PROP BASE Exclude_From_Build 1
  12258. # PROP Exclude_From_Build 1
  12259. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  12260. # PROP BASE Exclude_From_Build 1
  12261. # PROP Exclude_From_Build 1
  12262. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  12263. # PROP BASE Exclude_From_Build 1
  12264. # PROP Exclude_From_Build 1
  12265. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  12266. # PROP BASE Exclude_From_Build 1
  12267. # PROP Exclude_From_Build 1
  12268. !ENDIF
  12269. # End Source File
  12270. # Begin Source File
  12271. SOURCE=.\tf2_dll\info_input_resetbanks.cpp
  12272. !IF "$(CFG)" == "hl - Win32 Release HL2"
  12273. # PROP Exclude_From_Build 1
  12274. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  12275. # PROP Exclude_From_Build 1
  12276. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  12277. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  12278. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  12279. # PROP BASE Exclude_From_Build 1
  12280. # PROP Exclude_From_Build 1
  12281. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  12282. # PROP BASE Exclude_From_Build 1
  12283. # PROP Exclude_From_Build 1
  12284. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  12285. # PROP BASE Exclude_From_Build 1
  12286. # PROP Exclude_From_Build 1
  12287. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  12288. # PROP BASE Exclude_From_Build 1
  12289. # PROP Exclude_From_Build 1
  12290. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  12291. # PROP BASE Exclude_From_Build 1
  12292. # PROP Exclude_From_Build 1
  12293. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  12294. # PROP BASE Exclude_From_Build 1
  12295. # PROP Exclude_From_Build 1
  12296. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  12297. # PROP BASE Exclude_From_Build 1
  12298. # PROP Exclude_From_Build 1
  12299. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  12300. # PROP BASE Exclude_From_Build 1
  12301. # PROP Exclude_From_Build 1
  12302. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  12303. # PROP BASE Exclude_From_Build 1
  12304. # PROP Exclude_From_Build 1
  12305. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  12306. # PROP BASE Exclude_From_Build 1
  12307. # PROP Exclude_From_Build 1
  12308. !ENDIF
  12309. # End Source File
  12310. # Begin Source File
  12311. SOURCE=.\tf2_dll\info_input_resetobjects.cpp
  12312. !IF "$(CFG)" == "hl - Win32 Release HL2"
  12313. # PROP Exclude_From_Build 1
  12314. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  12315. # PROP Exclude_From_Build 1
  12316. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  12317. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  12318. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  12319. # PROP BASE Exclude_From_Build 1
  12320. # PROP Exclude_From_Build 1
  12321. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  12322. # PROP BASE Exclude_From_Build 1
  12323. # PROP Exclude_From_Build 1
  12324. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  12325. # PROP BASE Exclude_From_Build 1
  12326. # PROP Exclude_From_Build 1
  12327. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  12328. # PROP BASE Exclude_From_Build 1
  12329. # PROP Exclude_From_Build 1
  12330. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  12331. # PROP BASE Exclude_From_Build 1
  12332. # PROP Exclude_From_Build 1
  12333. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  12334. # PROP BASE Exclude_From_Build 1
  12335. # PROP Exclude_From_Build 1
  12336. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  12337. # PROP BASE Exclude_From_Build 1
  12338. # PROP Exclude_From_Build 1
  12339. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  12340. # PROP BASE Exclude_From_Build 1
  12341. # PROP Exclude_From_Build 1
  12342. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  12343. # PROP BASE Exclude_From_Build 1
  12344. # PROP Exclude_From_Build 1
  12345. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  12346. # PROP BASE Exclude_From_Build 1
  12347. # PROP Exclude_From_Build 1
  12348. !ENDIF
  12349. # End Source File
  12350. # Begin Source File
  12351. SOURCE=.\tf2_dll\info_input_respawnplayers.cpp
  12352. !IF "$(CFG)" == "hl - Win32 Release HL2"
  12353. # PROP Exclude_From_Build 1
  12354. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  12355. # PROP Exclude_From_Build 1
  12356. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  12357. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  12358. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  12359. # PROP BASE Exclude_From_Build 1
  12360. # PROP Exclude_From_Build 1
  12361. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  12362. # PROP BASE Exclude_From_Build 1
  12363. # PROP Exclude_From_Build 1
  12364. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  12365. # PROP BASE Exclude_From_Build 1
  12366. # PROP Exclude_From_Build 1
  12367. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  12368. # PROP BASE Exclude_From_Build 1
  12369. # PROP Exclude_From_Build 1
  12370. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  12371. # PROP BASE Exclude_From_Build 1
  12372. # PROP Exclude_From_Build 1
  12373. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  12374. # PROP BASE Exclude_From_Build 1
  12375. # PROP Exclude_From_Build 1
  12376. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  12377. # PROP BASE Exclude_From_Build 1
  12378. # PROP Exclude_From_Build 1
  12379. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  12380. # PROP BASE Exclude_From_Build 1
  12381. # PROP Exclude_From_Build 1
  12382. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  12383. # PROP BASE Exclude_From_Build 1
  12384. # PROP Exclude_From_Build 1
  12385. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  12386. # PROP BASE Exclude_From_Build 1
  12387. # PROP Exclude_From_Build 1
  12388. !ENDIF
  12389. # End Source File
  12390. # Begin Source File
  12391. SOURCE=.\tf2_dll\info_minimappulse.cpp
  12392. !IF "$(CFG)" == "hl - Win32 Release HL2"
  12393. # PROP Exclude_From_Build 1
  12394. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  12395. # PROP Exclude_From_Build 1
  12396. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  12397. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  12398. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  12399. # PROP BASE Exclude_From_Build 1
  12400. # PROP Exclude_From_Build 1
  12401. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  12402. # PROP BASE Exclude_From_Build 1
  12403. # PROP Exclude_From_Build 1
  12404. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  12405. # PROP BASE Exclude_From_Build 1
  12406. # PROP Exclude_From_Build 1
  12407. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  12408. # PROP BASE Exclude_From_Build 1
  12409. # PROP Exclude_From_Build 1
  12410. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  12411. # PROP BASE Exclude_From_Build 1
  12412. # PROP Exclude_From_Build 1
  12413. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  12414. # PROP BASE Exclude_From_Build 1
  12415. # PROP Exclude_From_Build 1
  12416. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  12417. # PROP BASE Exclude_From_Build 1
  12418. # PROP Exclude_From_Build 1
  12419. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  12420. # PROP BASE Exclude_From_Build 1
  12421. # PROP Exclude_From_Build 1
  12422. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  12423. # PROP BASE Exclude_From_Build 1
  12424. # PROP Exclude_From_Build 1
  12425. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  12426. # PROP BASE Exclude_From_Build 1
  12427. # PROP Exclude_From_Build 1
  12428. !ENDIF
  12429. # End Source File
  12430. # Begin Source File
  12431. SOURCE=.\tf2_dll\info_output_team.cpp
  12432. !IF "$(CFG)" == "hl - Win32 Release HL2"
  12433. # PROP Exclude_From_Build 1
  12434. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  12435. # PROP Exclude_From_Build 1
  12436. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  12437. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  12438. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  12439. # PROP BASE Exclude_From_Build 1
  12440. # PROP Exclude_From_Build 1
  12441. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  12442. # PROP BASE Exclude_From_Build 1
  12443. # PROP Exclude_From_Build 1
  12444. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  12445. # PROP BASE Exclude_From_Build 1
  12446. # PROP Exclude_From_Build 1
  12447. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  12448. # PROP BASE Exclude_From_Build 1
  12449. # PROP Exclude_From_Build 1
  12450. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  12451. # PROP BASE Exclude_From_Build 1
  12452. # PROP Exclude_From_Build 1
  12453. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  12454. # PROP BASE Exclude_From_Build 1
  12455. # PROP Exclude_From_Build 1
  12456. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  12457. # PROP BASE Exclude_From_Build 1
  12458. # PROP Exclude_From_Build 1
  12459. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  12460. # PROP BASE Exclude_From_Build 1
  12461. # PROP Exclude_From_Build 1
  12462. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  12463. # PROP BASE Exclude_From_Build 1
  12464. # PROP Exclude_From_Build 1
  12465. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  12466. # PROP BASE Exclude_From_Build 1
  12467. # PROP Exclude_From_Build 1
  12468. !ENDIF
  12469. # End Source File
  12470. # Begin Source File
  12471. SOURCE=.\tf2_dll\info_vehicle_bay.cpp
  12472. !IF "$(CFG)" == "hl - Win32 Release HL2"
  12473. # PROP Exclude_From_Build 1
  12474. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  12475. # PROP Exclude_From_Build 1
  12476. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  12477. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  12478. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  12479. # PROP BASE Exclude_From_Build 1
  12480. # PROP Exclude_From_Build 1
  12481. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  12482. # PROP BASE Exclude_From_Build 1
  12483. # PROP Exclude_From_Build 1
  12484. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  12485. # PROP BASE Exclude_From_Build 1
  12486. # PROP Exclude_From_Build 1
  12487. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  12488. # PROP BASE Exclude_From_Build 1
  12489. # PROP Exclude_From_Build 1
  12490. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  12491. # PROP BASE Exclude_From_Build 1
  12492. # PROP Exclude_From_Build 1
  12493. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  12494. # PROP BASE Exclude_From_Build 1
  12495. # PROP Exclude_From_Build 1
  12496. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  12497. # PROP BASE Exclude_From_Build 1
  12498. # PROP Exclude_From_Build 1
  12499. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  12500. # PROP BASE Exclude_From_Build 1
  12501. # PROP Exclude_From_Build 1
  12502. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  12503. # PROP BASE Exclude_From_Build 1
  12504. # PROP Exclude_From_Build 1
  12505. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  12506. # PROP BASE Exclude_From_Build 1
  12507. # PROP Exclude_From_Build 1
  12508. !ENDIF
  12509. # End Source File
  12510. # Begin Source File
  12511. SOURCE=.\tf2_dll\info_vehicle_bay.h
  12512. !IF "$(CFG)" == "hl - Win32 Release HL2"
  12513. # PROP Exclude_From_Build 1
  12514. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  12515. # PROP Exclude_From_Build 1
  12516. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  12517. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  12518. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  12519. # PROP BASE Exclude_From_Build 1
  12520. # PROP Exclude_From_Build 1
  12521. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  12522. # PROP BASE Exclude_From_Build 1
  12523. # PROP Exclude_From_Build 1
  12524. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  12525. # PROP BASE Exclude_From_Build 1
  12526. # PROP Exclude_From_Build 1
  12527. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  12528. # PROP BASE Exclude_From_Build 1
  12529. # PROP Exclude_From_Build 1
  12530. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  12531. # PROP BASE Exclude_From_Build 1
  12532. # PROP Exclude_From_Build 1
  12533. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  12534. # PROP BASE Exclude_From_Build 1
  12535. # PROP Exclude_From_Build 1
  12536. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  12537. # PROP BASE Exclude_From_Build 1
  12538. # PROP Exclude_From_Build 1
  12539. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  12540. # PROP BASE Exclude_From_Build 1
  12541. # PROP Exclude_From_Build 1
  12542. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  12543. # PROP BASE Exclude_From_Build 1
  12544. # PROP Exclude_From_Build 1
  12545. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  12546. # PROP BASE Exclude_From_Build 1
  12547. # PROP Exclude_From_Build 1
  12548. !ENDIF
  12549. # End Source File
  12550. # Begin Source File
  12551. SOURCE=.\iscorer.h
  12552. !IF "$(CFG)" == "hl - Win32 Release HL2"
  12553. # PROP Exclude_From_Build 1
  12554. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  12555. # PROP Exclude_From_Build 1
  12556. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  12557. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  12558. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  12559. # PROP BASE Exclude_From_Build 1
  12560. # PROP Exclude_From_Build 1
  12561. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  12562. # PROP BASE Exclude_From_Build 1
  12563. # PROP Exclude_From_Build 1
  12564. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  12565. # PROP BASE Exclude_From_Build 1
  12566. # PROP Exclude_From_Build 1
  12567. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  12568. # PROP BASE Exclude_From_Build 1
  12569. # PROP Exclude_From_Build 1
  12570. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  12571. # PROP BASE Exclude_From_Build 1
  12572. # PROP Exclude_From_Build 1
  12573. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  12574. # PROP BASE Exclude_From_Build 1
  12575. # PROP Exclude_From_Build 1
  12576. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  12577. # PROP BASE Exclude_From_Build 1
  12578. # PROP Exclude_From_Build 1
  12579. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  12580. # PROP BASE Exclude_From_Build 1
  12581. # PROP Exclude_From_Build 1
  12582. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  12583. # PROP BASE Exclude_From_Build 1
  12584. # PROP Exclude_From_Build 1
  12585. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  12586. # PROP BASE Exclude_From_Build 1
  12587. # PROP Exclude_From_Build 1
  12588. !ENDIF
  12589. # End Source File
  12590. # Begin Source File
  12591. SOURCE=.\tf2_dll\mapdata_server.cpp
  12592. !IF "$(CFG)" == "hl - Win32 Release HL2"
  12593. # PROP Exclude_From_Build 1
  12594. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  12595. # PROP Exclude_From_Build 1
  12596. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  12597. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  12598. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  12599. # PROP BASE Exclude_From_Build 1
  12600. # PROP Exclude_From_Build 1
  12601. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  12602. # PROP BASE Exclude_From_Build 1
  12603. # PROP Exclude_From_Build 1
  12604. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  12605. # PROP BASE Exclude_From_Build 1
  12606. # PROP Exclude_From_Build 1
  12607. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  12608. # PROP BASE Exclude_From_Build 1
  12609. # PROP Exclude_From_Build 1
  12610. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  12611. # PROP BASE Exclude_From_Build 1
  12612. # PROP Exclude_From_Build 1
  12613. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  12614. # PROP BASE Exclude_From_Build 1
  12615. # PROP Exclude_From_Build 1
  12616. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  12617. # PROP BASE Exclude_From_Build 1
  12618. # PROP Exclude_From_Build 1
  12619. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  12620. # PROP BASE Exclude_From_Build 1
  12621. # PROP Exclude_From_Build 1
  12622. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  12623. # PROP BASE Exclude_From_Build 1
  12624. # PROP Exclude_From_Build 1
  12625. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  12626. # PROP BASE Exclude_From_Build 1
  12627. # PROP Exclude_From_Build 1
  12628. !ENDIF
  12629. # End Source File
  12630. # Begin Source File
  12631. SOURCE=..\game_shared\mapdata_shared.h
  12632. !IF "$(CFG)" == "hl - Win32 Release HL2"
  12633. # PROP Exclude_From_Build 1
  12634. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  12635. # PROP Exclude_From_Build 1
  12636. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  12637. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  12638. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  12639. # PROP BASE Exclude_From_Build 1
  12640. # PROP Exclude_From_Build 1
  12641. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  12642. # PROP BASE Exclude_From_Build 1
  12643. # PROP Exclude_From_Build 1
  12644. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  12645. # PROP BASE Exclude_From_Build 1
  12646. # PROP Exclude_From_Build 1
  12647. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  12648. # PROP BASE Exclude_From_Build 1
  12649. # PROP Exclude_From_Build 1
  12650. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  12651. # PROP BASE Exclude_From_Build 1
  12652. # PROP Exclude_From_Build 1
  12653. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  12654. # PROP BASE Exclude_From_Build 1
  12655. # PROP Exclude_From_Build 1
  12656. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  12657. # PROP BASE Exclude_From_Build 1
  12658. # PROP Exclude_From_Build 1
  12659. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  12660. # PROP BASE Exclude_From_Build 1
  12661. # PROP Exclude_From_Build 1
  12662. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  12663. # PROP BASE Exclude_From_Build 1
  12664. # PROP Exclude_From_Build 1
  12665. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  12666. # PROP BASE Exclude_From_Build 1
  12667. # PROP Exclude_From_Build 1
  12668. !ENDIF
  12669. # End Source File
  12670. # Begin Source File
  12671. SOURCE=.\tf2_dll\menu_base.cpp
  12672. !IF "$(CFG)" == "hl - Win32 Release HL2"
  12673. # PROP Exclude_From_Build 1
  12674. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  12675. # PROP Exclude_From_Build 1
  12676. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  12677. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  12678. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  12679. # PROP BASE Exclude_From_Build 1
  12680. # PROP Exclude_From_Build 1
  12681. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  12682. # PROP BASE Exclude_From_Build 1
  12683. # PROP Exclude_From_Build 1
  12684. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  12685. # PROP BASE Exclude_From_Build 1
  12686. # PROP Exclude_From_Build 1
  12687. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  12688. # PROP BASE Exclude_From_Build 1
  12689. # PROP Exclude_From_Build 1
  12690. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  12691. # PROP BASE Exclude_From_Build 1
  12692. # PROP Exclude_From_Build 1
  12693. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  12694. # PROP BASE Exclude_From_Build 1
  12695. # PROP Exclude_From_Build 1
  12696. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  12697. # PROP BASE Exclude_From_Build 1
  12698. # PROP Exclude_From_Build 1
  12699. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  12700. # PROP BASE Exclude_From_Build 1
  12701. # PROP Exclude_From_Build 1
  12702. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  12703. # PROP BASE Exclude_From_Build 1
  12704. # PROP Exclude_From_Build 1
  12705. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  12706. # PROP BASE Exclude_From_Build 1
  12707. # PROP Exclude_From_Build 1
  12708. !ENDIF
  12709. # End Source File
  12710. # Begin Source File
  12711. SOURCE=.\tf2_dll\menu_base.h
  12712. !IF "$(CFG)" == "hl - Win32 Release HL2"
  12713. # PROP Exclude_From_Build 1
  12714. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  12715. # PROP Exclude_From_Build 1
  12716. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  12717. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  12718. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  12719. # PROP BASE Exclude_From_Build 1
  12720. # PROP Exclude_From_Build 1
  12721. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  12722. # PROP BASE Exclude_From_Build 1
  12723. # PROP Exclude_From_Build 1
  12724. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  12725. # PROP BASE Exclude_From_Build 1
  12726. # PROP Exclude_From_Build 1
  12727. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  12728. # PROP BASE Exclude_From_Build 1
  12729. # PROP Exclude_From_Build 1
  12730. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  12731. # PROP BASE Exclude_From_Build 1
  12732. # PROP Exclude_From_Build 1
  12733. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  12734. # PROP BASE Exclude_From_Build 1
  12735. # PROP Exclude_From_Build 1
  12736. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  12737. # PROP BASE Exclude_From_Build 1
  12738. # PROP Exclude_From_Build 1
  12739. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  12740. # PROP BASE Exclude_From_Build 1
  12741. # PROP Exclude_From_Build 1
  12742. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  12743. # PROP BASE Exclude_From_Build 1
  12744. # PROP Exclude_From_Build 1
  12745. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  12746. # PROP BASE Exclude_From_Build 1
  12747. # PROP Exclude_From_Build 1
  12748. !ENDIF
  12749. # End Source File
  12750. # Begin Source File
  12751. SOURCE=.\tf2_dll\mortar_round.cpp
  12752. !IF "$(CFG)" == "hl - Win32 Release HL2"
  12753. # PROP Exclude_From_Build 1
  12754. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  12755. # PROP Exclude_From_Build 1
  12756. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  12757. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  12758. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  12759. # PROP BASE Exclude_From_Build 1
  12760. # PROP Exclude_From_Build 1
  12761. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  12762. # PROP BASE Exclude_From_Build 1
  12763. # PROP Exclude_From_Build 1
  12764. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  12765. # PROP BASE Exclude_From_Build 1
  12766. # PROP Exclude_From_Build 1
  12767. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  12768. # PROP BASE Exclude_From_Build 1
  12769. # PROP Exclude_From_Build 1
  12770. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  12771. # PROP BASE Exclude_From_Build 1
  12772. # PROP Exclude_From_Build 1
  12773. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  12774. # PROP BASE Exclude_From_Build 1
  12775. # PROP Exclude_From_Build 1
  12776. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  12777. # PROP BASE Exclude_From_Build 1
  12778. # PROP Exclude_From_Build 1
  12779. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  12780. # PROP BASE Exclude_From_Build 1
  12781. # PROP Exclude_From_Build 1
  12782. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  12783. # PROP BASE Exclude_From_Build 1
  12784. # PROP Exclude_From_Build 1
  12785. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  12786. # PROP BASE Exclude_From_Build 1
  12787. # PROP Exclude_From_Build 1
  12788. !ENDIF
  12789. # End Source File
  12790. # Begin Source File
  12791. SOURCE=.\tf2_dll\mortar_round.h
  12792. # End Source File
  12793. # Begin Source File
  12794. SOURCE=.\movetype_push.h
  12795. # End Source File
  12796. # Begin Source File
  12797. SOURCE=.\tf2_dll\npc_bug_builder.cpp
  12798. !IF "$(CFG)" == "hl - Win32 Release HL2"
  12799. # PROP Exclude_From_Build 1
  12800. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  12801. # PROP Exclude_From_Build 1
  12802. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  12803. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  12804. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  12805. # PROP BASE Exclude_From_Build 1
  12806. # PROP Exclude_From_Build 1
  12807. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  12808. # PROP BASE Exclude_From_Build 1
  12809. # PROP Exclude_From_Build 1
  12810. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  12811. # PROP BASE Exclude_From_Build 1
  12812. # PROP Exclude_From_Build 1
  12813. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  12814. # PROP BASE Exclude_From_Build 1
  12815. # PROP Exclude_From_Build 1
  12816. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  12817. # PROP BASE Exclude_From_Build 1
  12818. # PROP Exclude_From_Build 1
  12819. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  12820. # PROP BASE Exclude_From_Build 1
  12821. # PROP Exclude_From_Build 1
  12822. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  12823. # PROP BASE Exclude_From_Build 1
  12824. # PROP Exclude_From_Build 1
  12825. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  12826. # PROP BASE Exclude_From_Build 1
  12827. # PROP Exclude_From_Build 1
  12828. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  12829. # PROP BASE Exclude_From_Build 1
  12830. # PROP Exclude_From_Build 1
  12831. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  12832. # PROP BASE Exclude_From_Build 1
  12833. # PROP Exclude_From_Build 1
  12834. !ENDIF
  12835. # End Source File
  12836. # Begin Source File
  12837. SOURCE=.\tf2_dll\npc_bug_builder.h
  12838. !IF "$(CFG)" == "hl - Win32 Release HL2"
  12839. # PROP Exclude_From_Build 1
  12840. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  12841. # PROP Exclude_From_Build 1
  12842. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  12843. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  12844. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  12845. # PROP BASE Exclude_From_Build 1
  12846. # PROP Exclude_From_Build 1
  12847. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  12848. # PROP BASE Exclude_From_Build 1
  12849. # PROP Exclude_From_Build 1
  12850. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  12851. # PROP BASE Exclude_From_Build 1
  12852. # PROP Exclude_From_Build 1
  12853. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  12854. # PROP BASE Exclude_From_Build 1
  12855. # PROP Exclude_From_Build 1
  12856. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  12857. # PROP BASE Exclude_From_Build 1
  12858. # PROP Exclude_From_Build 1
  12859. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  12860. # PROP BASE Exclude_From_Build 1
  12861. # PROP Exclude_From_Build 1
  12862. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  12863. # PROP BASE Exclude_From_Build 1
  12864. # PROP Exclude_From_Build 1
  12865. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  12866. # PROP BASE Exclude_From_Build 1
  12867. # PROP Exclude_From_Build 1
  12868. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  12869. # PROP BASE Exclude_From_Build 1
  12870. # PROP Exclude_From_Build 1
  12871. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  12872. # PROP BASE Exclude_From_Build 1
  12873. # PROP Exclude_From_Build 1
  12874. !ENDIF
  12875. # End Source File
  12876. # Begin Source File
  12877. SOURCE=.\tf2_dll\npc_bug_hole.cpp
  12878. !IF "$(CFG)" == "hl - Win32 Release HL2"
  12879. # PROP Exclude_From_Build 1
  12880. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  12881. # PROP Exclude_From_Build 1
  12882. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  12883. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  12884. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  12885. # PROP BASE Exclude_From_Build 1
  12886. # PROP Exclude_From_Build 1
  12887. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  12888. # PROP BASE Exclude_From_Build 1
  12889. # PROP Exclude_From_Build 1
  12890. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  12891. # PROP BASE Exclude_From_Build 1
  12892. # PROP Exclude_From_Build 1
  12893. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  12894. # PROP BASE Exclude_From_Build 1
  12895. # PROP Exclude_From_Build 1
  12896. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  12897. # PROP BASE Exclude_From_Build 1
  12898. # PROP Exclude_From_Build 1
  12899. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  12900. # PROP BASE Exclude_From_Build 1
  12901. # PROP Exclude_From_Build 1
  12902. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  12903. # PROP BASE Exclude_From_Build 1
  12904. # PROP Exclude_From_Build 1
  12905. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  12906. # PROP BASE Exclude_From_Build 1
  12907. # PROP Exclude_From_Build 1
  12908. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  12909. # PROP BASE Exclude_From_Build 1
  12910. # PROP Exclude_From_Build 1
  12911. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  12912. # PROP BASE Exclude_From_Build 1
  12913. # PROP Exclude_From_Build 1
  12914. !ENDIF
  12915. # End Source File
  12916. # Begin Source File
  12917. SOURCE=.\tf2_dll\npc_bug_hole.h
  12918. !IF "$(CFG)" == "hl - Win32 Release HL2"
  12919. # PROP Exclude_From_Build 1
  12920. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  12921. # PROP Exclude_From_Build 1
  12922. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  12923. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  12924. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  12925. # PROP BASE Exclude_From_Build 1
  12926. # PROP Exclude_From_Build 1
  12927. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  12928. # PROP BASE Exclude_From_Build 1
  12929. # PROP Exclude_From_Build 1
  12930. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  12931. # PROP BASE Exclude_From_Build 1
  12932. # PROP Exclude_From_Build 1
  12933. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  12934. # PROP BASE Exclude_From_Build 1
  12935. # PROP Exclude_From_Build 1
  12936. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  12937. # PROP BASE Exclude_From_Build 1
  12938. # PROP Exclude_From_Build 1
  12939. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  12940. # PROP BASE Exclude_From_Build 1
  12941. # PROP Exclude_From_Build 1
  12942. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  12943. # PROP BASE Exclude_From_Build 1
  12944. # PROP Exclude_From_Build 1
  12945. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  12946. # PROP BASE Exclude_From_Build 1
  12947. # PROP Exclude_From_Build 1
  12948. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  12949. # PROP BASE Exclude_From_Build 1
  12950. # PROP Exclude_From_Build 1
  12951. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  12952. # PROP BASE Exclude_From_Build 1
  12953. # PROP Exclude_From_Build 1
  12954. !ENDIF
  12955. # End Source File
  12956. # Begin Source File
  12957. SOURCE=.\tf2_dll\npc_bug_warrior.cpp
  12958. !IF "$(CFG)" == "hl - Win32 Release HL2"
  12959. # PROP Exclude_From_Build 1
  12960. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  12961. # PROP Exclude_From_Build 1
  12962. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  12963. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  12964. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  12965. # PROP BASE Exclude_From_Build 1
  12966. # PROP Exclude_From_Build 1
  12967. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  12968. # PROP BASE Exclude_From_Build 1
  12969. # PROP Exclude_From_Build 1
  12970. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  12971. # PROP BASE Exclude_From_Build 1
  12972. # PROP Exclude_From_Build 1
  12973. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  12974. # PROP BASE Exclude_From_Build 1
  12975. # PROP Exclude_From_Build 1
  12976. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  12977. # PROP BASE Exclude_From_Build 1
  12978. # PROP Exclude_From_Build 1
  12979. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  12980. # PROP BASE Exclude_From_Build 1
  12981. # PROP Exclude_From_Build 1
  12982. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  12983. # PROP BASE Exclude_From_Build 1
  12984. # PROP Exclude_From_Build 1
  12985. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  12986. # PROP BASE Exclude_From_Build 1
  12987. # PROP Exclude_From_Build 1
  12988. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  12989. # PROP BASE Exclude_From_Build 1
  12990. # PROP Exclude_From_Build 1
  12991. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  12992. # PROP BASE Exclude_From_Build 1
  12993. # PROP Exclude_From_Build 1
  12994. !ENDIF
  12995. # End Source File
  12996. # Begin Source File
  12997. SOURCE=.\tf2_dll\npc_bug_warrior.h
  12998. !IF "$(CFG)" == "hl - Win32 Release HL2"
  12999. # PROP Exclude_From_Build 1
  13000. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  13001. # PROP Exclude_From_Build 1
  13002. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  13003. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  13004. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  13005. # PROP BASE Exclude_From_Build 1
  13006. # PROP Exclude_From_Build 1
  13007. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  13008. # PROP BASE Exclude_From_Build 1
  13009. # PROP Exclude_From_Build 1
  13010. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  13011. # PROP BASE Exclude_From_Build 1
  13012. # PROP Exclude_From_Build 1
  13013. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  13014. # PROP BASE Exclude_From_Build 1
  13015. # PROP Exclude_From_Build 1
  13016. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  13017. # PROP BASE Exclude_From_Build 1
  13018. # PROP Exclude_From_Build 1
  13019. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  13020. # PROP BASE Exclude_From_Build 1
  13021. # PROP Exclude_From_Build 1
  13022. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  13023. # PROP BASE Exclude_From_Build 1
  13024. # PROP Exclude_From_Build 1
  13025. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  13026. # PROP BASE Exclude_From_Build 1
  13027. # PROP Exclude_From_Build 1
  13028. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  13029. # PROP BASE Exclude_From_Build 1
  13030. # PROP Exclude_From_Build 1
  13031. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  13032. # PROP BASE Exclude_From_Build 1
  13033. # PROP Exclude_From_Build 1
  13034. !ENDIF
  13035. # End Source File
  13036. # Begin Source File
  13037. SOURCE=.\tf2_dll\order_assist.cpp
  13038. !IF "$(CFG)" == "hl - Win32 Release HL2"
  13039. # PROP Exclude_From_Build 1
  13040. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  13041. # PROP Exclude_From_Build 1
  13042. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  13043. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  13044. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  13045. # PROP BASE Exclude_From_Build 1
  13046. # PROP Exclude_From_Build 1
  13047. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  13048. # PROP BASE Exclude_From_Build 1
  13049. # PROP Exclude_From_Build 1
  13050. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  13051. # PROP BASE Exclude_From_Build 1
  13052. # PROP Exclude_From_Build 1
  13053. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  13054. # PROP BASE Exclude_From_Build 1
  13055. # PROP Exclude_From_Build 1
  13056. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  13057. # PROP BASE Exclude_From_Build 1
  13058. # PROP Exclude_From_Build 1
  13059. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  13060. # PROP BASE Exclude_From_Build 1
  13061. # PROP Exclude_From_Build 1
  13062. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  13063. # PROP BASE Exclude_From_Build 1
  13064. # PROP Exclude_From_Build 1
  13065. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  13066. # PROP BASE Exclude_From_Build 1
  13067. # PROP Exclude_From_Build 1
  13068. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  13069. # PROP BASE Exclude_From_Build 1
  13070. # PROP Exclude_From_Build 1
  13071. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  13072. # PROP BASE Exclude_From_Build 1
  13073. # PROP Exclude_From_Build 1
  13074. !ENDIF
  13075. # End Source File
  13076. # Begin Source File
  13077. SOURCE=.\tf2_dll\order_assist.h
  13078. !IF "$(CFG)" == "hl - Win32 Release HL2"
  13079. # PROP Exclude_From_Build 1
  13080. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  13081. # PROP Exclude_From_Build 1
  13082. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  13083. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  13084. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  13085. # PROP BASE Exclude_From_Build 1
  13086. # PROP Exclude_From_Build 1
  13087. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  13088. # PROP BASE Exclude_From_Build 1
  13089. # PROP Exclude_From_Build 1
  13090. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  13091. # PROP BASE Exclude_From_Build 1
  13092. # PROP Exclude_From_Build 1
  13093. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  13094. # PROP BASE Exclude_From_Build 1
  13095. # PROP Exclude_From_Build 1
  13096. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  13097. # PROP BASE Exclude_From_Build 1
  13098. # PROP Exclude_From_Build 1
  13099. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  13100. # PROP BASE Exclude_From_Build 1
  13101. # PROP Exclude_From_Build 1
  13102. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  13103. # PROP BASE Exclude_From_Build 1
  13104. # PROP Exclude_From_Build 1
  13105. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  13106. # PROP BASE Exclude_From_Build 1
  13107. # PROP Exclude_From_Build 1
  13108. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  13109. # PROP BASE Exclude_From_Build 1
  13110. # PROP Exclude_From_Build 1
  13111. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  13112. # PROP BASE Exclude_From_Build 1
  13113. # PROP Exclude_From_Build 1
  13114. !ENDIF
  13115. # End Source File
  13116. # Begin Source File
  13117. SOURCE=.\tf2_dll\order_buildsentrygun.cpp
  13118. !IF "$(CFG)" == "hl - Win32 Release HL2"
  13119. # PROP Exclude_From_Build 1
  13120. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  13121. # PROP Exclude_From_Build 1
  13122. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  13123. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  13124. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  13125. # PROP BASE Exclude_From_Build 1
  13126. # PROP Exclude_From_Build 1
  13127. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  13128. # PROP BASE Exclude_From_Build 1
  13129. # PROP Exclude_From_Build 1
  13130. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  13131. # PROP BASE Exclude_From_Build 1
  13132. # PROP Exclude_From_Build 1
  13133. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  13134. # PROP BASE Exclude_From_Build 1
  13135. # PROP Exclude_From_Build 1
  13136. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  13137. # PROP BASE Exclude_From_Build 1
  13138. # PROP Exclude_From_Build 1
  13139. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  13140. # PROP BASE Exclude_From_Build 1
  13141. # PROP Exclude_From_Build 1
  13142. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  13143. # PROP BASE Exclude_From_Build 1
  13144. # PROP Exclude_From_Build 1
  13145. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  13146. # PROP BASE Exclude_From_Build 1
  13147. # PROP Exclude_From_Build 1
  13148. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  13149. # PROP BASE Exclude_From_Build 1
  13150. # PROP Exclude_From_Build 1
  13151. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  13152. # PROP BASE Exclude_From_Build 1
  13153. # PROP Exclude_From_Build 1
  13154. !ENDIF
  13155. # End Source File
  13156. # Begin Source File
  13157. SOURCE=.\tf2_dll\order_buildsentrygun.h
  13158. !IF "$(CFG)" == "hl - Win32 Release HL2"
  13159. # PROP Exclude_From_Build 1
  13160. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  13161. # PROP Exclude_From_Build 1
  13162. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  13163. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  13164. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  13165. # PROP BASE Exclude_From_Build 1
  13166. # PROP Exclude_From_Build 1
  13167. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  13168. # PROP BASE Exclude_From_Build 1
  13169. # PROP Exclude_From_Build 1
  13170. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  13171. # PROP BASE Exclude_From_Build 1
  13172. # PROP Exclude_From_Build 1
  13173. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  13174. # PROP BASE Exclude_From_Build 1
  13175. # PROP Exclude_From_Build 1
  13176. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  13177. # PROP BASE Exclude_From_Build 1
  13178. # PROP Exclude_From_Build 1
  13179. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  13180. # PROP BASE Exclude_From_Build 1
  13181. # PROP Exclude_From_Build 1
  13182. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  13183. # PROP BASE Exclude_From_Build 1
  13184. # PROP Exclude_From_Build 1
  13185. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  13186. # PROP BASE Exclude_From_Build 1
  13187. # PROP Exclude_From_Build 1
  13188. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  13189. # PROP BASE Exclude_From_Build 1
  13190. # PROP Exclude_From_Build 1
  13191. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  13192. # PROP BASE Exclude_From_Build 1
  13193. # PROP Exclude_From_Build 1
  13194. !ENDIF
  13195. # End Source File
  13196. # Begin Source File
  13197. SOURCE=.\tf2_dll\order_buildshieldwall.cpp
  13198. !IF "$(CFG)" == "hl - Win32 Release HL2"
  13199. # PROP Exclude_From_Build 1
  13200. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  13201. # PROP Exclude_From_Build 1
  13202. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  13203. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  13204. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  13205. # PROP BASE Exclude_From_Build 1
  13206. # PROP Exclude_From_Build 1
  13207. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  13208. # PROP BASE Exclude_From_Build 1
  13209. # PROP Exclude_From_Build 1
  13210. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  13211. # PROP BASE Exclude_From_Build 1
  13212. # PROP Exclude_From_Build 1
  13213. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  13214. # PROP BASE Exclude_From_Build 1
  13215. # PROP Exclude_From_Build 1
  13216. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  13217. # PROP BASE Exclude_From_Build 1
  13218. # PROP Exclude_From_Build 1
  13219. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  13220. # PROP BASE Exclude_From_Build 1
  13221. # PROP Exclude_From_Build 1
  13222. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  13223. # PROP BASE Exclude_From_Build 1
  13224. # PROP Exclude_From_Build 1
  13225. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  13226. # PROP BASE Exclude_From_Build 1
  13227. # PROP Exclude_From_Build 1
  13228. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  13229. # PROP BASE Exclude_From_Build 1
  13230. # PROP Exclude_From_Build 1
  13231. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  13232. # PROP BASE Exclude_From_Build 1
  13233. # PROP Exclude_From_Build 1
  13234. !ENDIF
  13235. # End Source File
  13236. # Begin Source File
  13237. SOURCE=.\tf2_dll\order_buildshieldwall.h
  13238. !IF "$(CFG)" == "hl - Win32 Release HL2"
  13239. # PROP Exclude_From_Build 1
  13240. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  13241. # PROP Exclude_From_Build 1
  13242. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  13243. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  13244. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  13245. # PROP BASE Exclude_From_Build 1
  13246. # PROP Exclude_From_Build 1
  13247. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  13248. # PROP BASE Exclude_From_Build 1
  13249. # PROP Exclude_From_Build 1
  13250. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  13251. # PROP BASE Exclude_From_Build 1
  13252. # PROP Exclude_From_Build 1
  13253. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  13254. # PROP BASE Exclude_From_Build 1
  13255. # PROP Exclude_From_Build 1
  13256. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  13257. # PROP BASE Exclude_From_Build 1
  13258. # PROP Exclude_From_Build 1
  13259. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  13260. # PROP BASE Exclude_From_Build 1
  13261. # PROP Exclude_From_Build 1
  13262. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  13263. # PROP BASE Exclude_From_Build 1
  13264. # PROP Exclude_From_Build 1
  13265. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  13266. # PROP BASE Exclude_From_Build 1
  13267. # PROP Exclude_From_Build 1
  13268. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  13269. # PROP BASE Exclude_From_Build 1
  13270. # PROP Exclude_From_Build 1
  13271. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  13272. # PROP BASE Exclude_From_Build 1
  13273. # PROP Exclude_From_Build 1
  13274. !ENDIF
  13275. # End Source File
  13276. # Begin Source File
  13277. SOURCE=.\tf2_dll\order_events.cpp
  13278. !IF "$(CFG)" == "hl - Win32 Release HL2"
  13279. # PROP Exclude_From_Build 1
  13280. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  13281. # PROP Exclude_From_Build 1
  13282. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  13283. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  13284. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  13285. # PROP BASE Exclude_From_Build 1
  13286. # PROP Exclude_From_Build 1
  13287. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  13288. # PROP BASE Exclude_From_Build 1
  13289. # PROP Exclude_From_Build 1
  13290. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  13291. # PROP BASE Exclude_From_Build 1
  13292. # PROP Exclude_From_Build 1
  13293. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  13294. # PROP BASE Exclude_From_Build 1
  13295. # PROP Exclude_From_Build 1
  13296. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  13297. # PROP BASE Exclude_From_Build 1
  13298. # PROP Exclude_From_Build 1
  13299. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  13300. # PROP BASE Exclude_From_Build 1
  13301. # PROP Exclude_From_Build 1
  13302. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  13303. # PROP BASE Exclude_From_Build 1
  13304. # PROP Exclude_From_Build 1
  13305. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  13306. # PROP BASE Exclude_From_Build 1
  13307. # PROP Exclude_From_Build 1
  13308. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  13309. # PROP BASE Exclude_From_Build 1
  13310. # PROP Exclude_From_Build 1
  13311. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  13312. # PROP BASE Exclude_From_Build 1
  13313. # PROP Exclude_From_Build 1
  13314. !ENDIF
  13315. # End Source File
  13316. # Begin Source File
  13317. SOURCE=.\tf2_dll\order_events.h
  13318. !IF "$(CFG)" == "hl - Win32 Release HL2"
  13319. # PROP Exclude_From_Build 1
  13320. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  13321. # PROP Exclude_From_Build 1
  13322. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  13323. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  13324. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  13325. # PROP BASE Exclude_From_Build 1
  13326. # PROP Exclude_From_Build 1
  13327. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  13328. # PROP BASE Exclude_From_Build 1
  13329. # PROP Exclude_From_Build 1
  13330. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  13331. # PROP BASE Exclude_From_Build 1
  13332. # PROP Exclude_From_Build 1
  13333. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  13334. # PROP BASE Exclude_From_Build 1
  13335. # PROP Exclude_From_Build 1
  13336. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  13337. # PROP BASE Exclude_From_Build 1
  13338. # PROP Exclude_From_Build 1
  13339. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  13340. # PROP BASE Exclude_From_Build 1
  13341. # PROP Exclude_From_Build 1
  13342. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  13343. # PROP BASE Exclude_From_Build 1
  13344. # PROP Exclude_From_Build 1
  13345. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  13346. # PROP BASE Exclude_From_Build 1
  13347. # PROP Exclude_From_Build 1
  13348. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  13349. # PROP BASE Exclude_From_Build 1
  13350. # PROP Exclude_From_Build 1
  13351. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  13352. # PROP BASE Exclude_From_Build 1
  13353. # PROP Exclude_From_Build 1
  13354. !ENDIF
  13355. # End Source File
  13356. # Begin Source File
  13357. SOURCE=.\tf2_dll\order_heal.cpp
  13358. !IF "$(CFG)" == "hl - Win32 Release HL2"
  13359. # PROP Exclude_From_Build 1
  13360. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  13361. # PROP Exclude_From_Build 1
  13362. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  13363. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  13364. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  13365. # PROP BASE Exclude_From_Build 1
  13366. # PROP Exclude_From_Build 1
  13367. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  13368. # PROP BASE Exclude_From_Build 1
  13369. # PROP Exclude_From_Build 1
  13370. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  13371. # PROP BASE Exclude_From_Build 1
  13372. # PROP Exclude_From_Build 1
  13373. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  13374. # PROP BASE Exclude_From_Build 1
  13375. # PROP Exclude_From_Build 1
  13376. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  13377. # PROP BASE Exclude_From_Build 1
  13378. # PROP Exclude_From_Build 1
  13379. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  13380. # PROP BASE Exclude_From_Build 1
  13381. # PROP Exclude_From_Build 1
  13382. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  13383. # PROP BASE Exclude_From_Build 1
  13384. # PROP Exclude_From_Build 1
  13385. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  13386. # PROP BASE Exclude_From_Build 1
  13387. # PROP Exclude_From_Build 1
  13388. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  13389. # PROP BASE Exclude_From_Build 1
  13390. # PROP Exclude_From_Build 1
  13391. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  13392. # PROP BASE Exclude_From_Build 1
  13393. # PROP Exclude_From_Build 1
  13394. !ENDIF
  13395. # End Source File
  13396. # Begin Source File
  13397. SOURCE=.\tf2_dll\order_heal.h
  13398. !IF "$(CFG)" == "hl - Win32 Release HL2"
  13399. # PROP Exclude_From_Build 1
  13400. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  13401. # PROP Exclude_From_Build 1
  13402. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  13403. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  13404. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  13405. # PROP BASE Exclude_From_Build 1
  13406. # PROP Exclude_From_Build 1
  13407. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  13408. # PROP BASE Exclude_From_Build 1
  13409. # PROP Exclude_From_Build 1
  13410. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  13411. # PROP BASE Exclude_From_Build 1
  13412. # PROP Exclude_From_Build 1
  13413. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  13414. # PROP BASE Exclude_From_Build 1
  13415. # PROP Exclude_From_Build 1
  13416. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  13417. # PROP BASE Exclude_From_Build 1
  13418. # PROP Exclude_From_Build 1
  13419. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  13420. # PROP BASE Exclude_From_Build 1
  13421. # PROP Exclude_From_Build 1
  13422. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  13423. # PROP BASE Exclude_From_Build 1
  13424. # PROP Exclude_From_Build 1
  13425. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  13426. # PROP BASE Exclude_From_Build 1
  13427. # PROP Exclude_From_Build 1
  13428. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  13429. # PROP BASE Exclude_From_Build 1
  13430. # PROP Exclude_From_Build 1
  13431. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  13432. # PROP BASE Exclude_From_Build 1
  13433. # PROP Exclude_From_Build 1
  13434. !ENDIF
  13435. # End Source File
  13436. # Begin Source File
  13437. SOURCE=.\tf2_dll\order_helpers.cpp
  13438. !IF "$(CFG)" == "hl - Win32 Release HL2"
  13439. # PROP Exclude_From_Build 1
  13440. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  13441. # PROP Exclude_From_Build 1
  13442. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  13443. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  13444. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  13445. # PROP BASE Exclude_From_Build 1
  13446. # PROP Exclude_From_Build 1
  13447. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  13448. # PROP BASE Exclude_From_Build 1
  13449. # PROP Exclude_From_Build 1
  13450. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  13451. # PROP BASE Exclude_From_Build 1
  13452. # PROP Exclude_From_Build 1
  13453. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  13454. # PROP BASE Exclude_From_Build 1
  13455. # PROP Exclude_From_Build 1
  13456. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  13457. # PROP BASE Exclude_From_Build 1
  13458. # PROP Exclude_From_Build 1
  13459. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  13460. # PROP BASE Exclude_From_Build 1
  13461. # PROP Exclude_From_Build 1
  13462. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  13463. # PROP BASE Exclude_From_Build 1
  13464. # PROP Exclude_From_Build 1
  13465. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  13466. # PROP BASE Exclude_From_Build 1
  13467. # PROP Exclude_From_Build 1
  13468. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  13469. # PROP BASE Exclude_From_Build 1
  13470. # PROP Exclude_From_Build 1
  13471. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  13472. # PROP BASE Exclude_From_Build 1
  13473. # PROP Exclude_From_Build 1
  13474. !ENDIF
  13475. # End Source File
  13476. # Begin Source File
  13477. SOURCE=.\tf2_dll\order_helpers.h
  13478. !IF "$(CFG)" == "hl - Win32 Release HL2"
  13479. # PROP Exclude_From_Build 1
  13480. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  13481. # PROP Exclude_From_Build 1
  13482. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  13483. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  13484. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  13485. # PROP BASE Exclude_From_Build 1
  13486. # PROP Exclude_From_Build 1
  13487. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  13488. # PROP BASE Exclude_From_Build 1
  13489. # PROP Exclude_From_Build 1
  13490. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  13491. # PROP BASE Exclude_From_Build 1
  13492. # PROP Exclude_From_Build 1
  13493. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  13494. # PROP BASE Exclude_From_Build 1
  13495. # PROP Exclude_From_Build 1
  13496. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  13497. # PROP BASE Exclude_From_Build 1
  13498. # PROP Exclude_From_Build 1
  13499. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  13500. # PROP BASE Exclude_From_Build 1
  13501. # PROP Exclude_From_Build 1
  13502. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  13503. # PROP BASE Exclude_From_Build 1
  13504. # PROP Exclude_From_Build 1
  13505. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  13506. # PROP BASE Exclude_From_Build 1
  13507. # PROP Exclude_From_Build 1
  13508. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  13509. # PROP BASE Exclude_From_Build 1
  13510. # PROP Exclude_From_Build 1
  13511. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  13512. # PROP BASE Exclude_From_Build 1
  13513. # PROP Exclude_From_Build 1
  13514. !ENDIF
  13515. # End Source File
  13516. # Begin Source File
  13517. SOURCE=.\tf2_dll\order_killmortarguy.cpp
  13518. !IF "$(CFG)" == "hl - Win32 Release HL2"
  13519. # PROP Exclude_From_Build 1
  13520. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  13521. # PROP Exclude_From_Build 1
  13522. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  13523. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  13524. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  13525. # PROP BASE Exclude_From_Build 1
  13526. # PROP Exclude_From_Build 1
  13527. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  13528. # PROP BASE Exclude_From_Build 1
  13529. # PROP Exclude_From_Build 1
  13530. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  13531. # PROP BASE Exclude_From_Build 1
  13532. # PROP Exclude_From_Build 1
  13533. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  13534. # PROP BASE Exclude_From_Build 1
  13535. # PROP Exclude_From_Build 1
  13536. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  13537. # PROP BASE Exclude_From_Build 1
  13538. # PROP Exclude_From_Build 1
  13539. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  13540. # PROP BASE Exclude_From_Build 1
  13541. # PROP Exclude_From_Build 1
  13542. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  13543. # PROP BASE Exclude_From_Build 1
  13544. # PROP Exclude_From_Build 1
  13545. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  13546. # PROP BASE Exclude_From_Build 1
  13547. # PROP Exclude_From_Build 1
  13548. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  13549. # PROP BASE Exclude_From_Build 1
  13550. # PROP Exclude_From_Build 1
  13551. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  13552. # PROP BASE Exclude_From_Build 1
  13553. # PROP Exclude_From_Build 1
  13554. !ENDIF
  13555. # End Source File
  13556. # Begin Source File
  13557. SOURCE=.\tf2_dll\order_killmortarguy.h
  13558. !IF "$(CFG)" == "hl - Win32 Release HL2"
  13559. # PROP Exclude_From_Build 1
  13560. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  13561. # PROP Exclude_From_Build 1
  13562. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  13563. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  13564. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  13565. # PROP BASE Exclude_From_Build 1
  13566. # PROP Exclude_From_Build 1
  13567. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  13568. # PROP BASE Exclude_From_Build 1
  13569. # PROP Exclude_From_Build 1
  13570. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  13571. # PROP BASE Exclude_From_Build 1
  13572. # PROP Exclude_From_Build 1
  13573. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  13574. # PROP BASE Exclude_From_Build 1
  13575. # PROP Exclude_From_Build 1
  13576. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  13577. # PROP BASE Exclude_From_Build 1
  13578. # PROP Exclude_From_Build 1
  13579. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  13580. # PROP BASE Exclude_From_Build 1
  13581. # PROP Exclude_From_Build 1
  13582. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  13583. # PROP BASE Exclude_From_Build 1
  13584. # PROP Exclude_From_Build 1
  13585. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  13586. # PROP BASE Exclude_From_Build 1
  13587. # PROP Exclude_From_Build 1
  13588. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  13589. # PROP BASE Exclude_From_Build 1
  13590. # PROP Exclude_From_Build 1
  13591. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  13592. # PROP BASE Exclude_From_Build 1
  13593. # PROP Exclude_From_Build 1
  13594. !ENDIF
  13595. # End Source File
  13596. # Begin Source File
  13597. SOURCE=.\tf2_dll\order_mortar_attack.cpp
  13598. !IF "$(CFG)" == "hl - Win32 Release HL2"
  13599. # PROP Exclude_From_Build 1
  13600. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  13601. # PROP Exclude_From_Build 1
  13602. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  13603. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  13604. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  13605. # PROP BASE Exclude_From_Build 1
  13606. # PROP Exclude_From_Build 1
  13607. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  13608. # PROP BASE Exclude_From_Build 1
  13609. # PROP Exclude_From_Build 1
  13610. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  13611. # PROP BASE Exclude_From_Build 1
  13612. # PROP Exclude_From_Build 1
  13613. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  13614. # PROP BASE Exclude_From_Build 1
  13615. # PROP Exclude_From_Build 1
  13616. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  13617. # PROP BASE Exclude_From_Build 1
  13618. # PROP Exclude_From_Build 1
  13619. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  13620. # PROP BASE Exclude_From_Build 1
  13621. # PROP Exclude_From_Build 1
  13622. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  13623. # PROP BASE Exclude_From_Build 1
  13624. # PROP Exclude_From_Build 1
  13625. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  13626. # PROP BASE Exclude_From_Build 1
  13627. # PROP Exclude_From_Build 1
  13628. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  13629. # PROP BASE Exclude_From_Build 1
  13630. # PROP Exclude_From_Build 1
  13631. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  13632. # PROP BASE Exclude_From_Build 1
  13633. # PROP Exclude_From_Build 1
  13634. !ENDIF
  13635. # End Source File
  13636. # Begin Source File
  13637. SOURCE=.\tf2_dll\order_mortar_attack.h
  13638. !IF "$(CFG)" == "hl - Win32 Release HL2"
  13639. # PROP Exclude_From_Build 1
  13640. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  13641. # PROP Exclude_From_Build 1
  13642. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  13643. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  13644. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  13645. # PROP BASE Exclude_From_Build 1
  13646. # PROP Exclude_From_Build 1
  13647. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  13648. # PROP BASE Exclude_From_Build 1
  13649. # PROP Exclude_From_Build 1
  13650. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  13651. # PROP BASE Exclude_From_Build 1
  13652. # PROP Exclude_From_Build 1
  13653. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  13654. # PROP BASE Exclude_From_Build 1
  13655. # PROP Exclude_From_Build 1
  13656. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  13657. # PROP BASE Exclude_From_Build 1
  13658. # PROP Exclude_From_Build 1
  13659. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  13660. # PROP BASE Exclude_From_Build 1
  13661. # PROP Exclude_From_Build 1
  13662. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  13663. # PROP BASE Exclude_From_Build 1
  13664. # PROP Exclude_From_Build 1
  13665. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  13666. # PROP BASE Exclude_From_Build 1
  13667. # PROP Exclude_From_Build 1
  13668. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  13669. # PROP BASE Exclude_From_Build 1
  13670. # PROP Exclude_From_Build 1
  13671. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  13672. # PROP BASE Exclude_From_Build 1
  13673. # PROP Exclude_From_Build 1
  13674. !ENDIF
  13675. # End Source File
  13676. # Begin Source File
  13677. SOURCE=.\tf2_dll\order_player.cpp
  13678. !IF "$(CFG)" == "hl - Win32 Release HL2"
  13679. # PROP Exclude_From_Build 1
  13680. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  13681. # PROP Exclude_From_Build 1
  13682. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  13683. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  13684. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  13685. # PROP BASE Exclude_From_Build 1
  13686. # PROP Exclude_From_Build 1
  13687. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  13688. # PROP BASE Exclude_From_Build 1
  13689. # PROP Exclude_From_Build 1
  13690. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  13691. # PROP BASE Exclude_From_Build 1
  13692. # PROP Exclude_From_Build 1
  13693. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  13694. # PROP BASE Exclude_From_Build 1
  13695. # PROP Exclude_From_Build 1
  13696. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  13697. # PROP BASE Exclude_From_Build 1
  13698. # PROP Exclude_From_Build 1
  13699. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  13700. # PROP BASE Exclude_From_Build 1
  13701. # PROP Exclude_From_Build 1
  13702. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  13703. # PROP BASE Exclude_From_Build 1
  13704. # PROP Exclude_From_Build 1
  13705. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  13706. # PROP BASE Exclude_From_Build 1
  13707. # PROP Exclude_From_Build 1
  13708. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  13709. # PROP BASE Exclude_From_Build 1
  13710. # PROP Exclude_From_Build 1
  13711. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  13712. # PROP BASE Exclude_From_Build 1
  13713. # PROP Exclude_From_Build 1
  13714. !ENDIF
  13715. # End Source File
  13716. # Begin Source File
  13717. SOURCE=.\tf2_dll\order_player.h
  13718. !IF "$(CFG)" == "hl - Win32 Release HL2"
  13719. # PROP Exclude_From_Build 1
  13720. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  13721. # PROP Exclude_From_Build 1
  13722. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  13723. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  13724. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  13725. # PROP BASE Exclude_From_Build 1
  13726. # PROP Exclude_From_Build 1
  13727. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  13728. # PROP BASE Exclude_From_Build 1
  13729. # PROP Exclude_From_Build 1
  13730. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  13731. # PROP BASE Exclude_From_Build 1
  13732. # PROP Exclude_From_Build 1
  13733. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  13734. # PROP BASE Exclude_From_Build 1
  13735. # PROP Exclude_From_Build 1
  13736. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  13737. # PROP BASE Exclude_From_Build 1
  13738. # PROP Exclude_From_Build 1
  13739. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  13740. # PROP BASE Exclude_From_Build 1
  13741. # PROP Exclude_From_Build 1
  13742. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  13743. # PROP BASE Exclude_From_Build 1
  13744. # PROP Exclude_From_Build 1
  13745. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  13746. # PROP BASE Exclude_From_Build 1
  13747. # PROP Exclude_From_Build 1
  13748. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  13749. # PROP BASE Exclude_From_Build 1
  13750. # PROP Exclude_From_Build 1
  13751. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  13752. # PROP BASE Exclude_From_Build 1
  13753. # PROP Exclude_From_Build 1
  13754. !ENDIF
  13755. # End Source File
  13756. # Begin Source File
  13757. SOURCE=.\tf2_dll\order_repair.cpp
  13758. !IF "$(CFG)" == "hl - Win32 Release HL2"
  13759. # PROP Exclude_From_Build 1
  13760. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  13761. # PROP Exclude_From_Build 1
  13762. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  13763. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  13764. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  13765. # PROP BASE Exclude_From_Build 1
  13766. # PROP Exclude_From_Build 1
  13767. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  13768. # PROP BASE Exclude_From_Build 1
  13769. # PROP Exclude_From_Build 1
  13770. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  13771. # PROP BASE Exclude_From_Build 1
  13772. # PROP Exclude_From_Build 1
  13773. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  13774. # PROP BASE Exclude_From_Build 1
  13775. # PROP Exclude_From_Build 1
  13776. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  13777. # PROP BASE Exclude_From_Build 1
  13778. # PROP Exclude_From_Build 1
  13779. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  13780. # PROP BASE Exclude_From_Build 1
  13781. # PROP Exclude_From_Build 1
  13782. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  13783. # PROP BASE Exclude_From_Build 1
  13784. # PROP Exclude_From_Build 1
  13785. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  13786. # PROP BASE Exclude_From_Build 1
  13787. # PROP Exclude_From_Build 1
  13788. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  13789. # PROP BASE Exclude_From_Build 1
  13790. # PROP Exclude_From_Build 1
  13791. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  13792. # PROP BASE Exclude_From_Build 1
  13793. # PROP Exclude_From_Build 1
  13794. !ENDIF
  13795. # End Source File
  13796. # Begin Source File
  13797. SOURCE=.\tf2_dll\order_repair.h
  13798. !IF "$(CFG)" == "hl - Win32 Release HL2"
  13799. # PROP Exclude_From_Build 1
  13800. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  13801. # PROP Exclude_From_Build 1
  13802. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  13803. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  13804. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  13805. # PROP BASE Exclude_From_Build 1
  13806. # PROP Exclude_From_Build 1
  13807. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  13808. # PROP BASE Exclude_From_Build 1
  13809. # PROP Exclude_From_Build 1
  13810. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  13811. # PROP BASE Exclude_From_Build 1
  13812. # PROP Exclude_From_Build 1
  13813. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  13814. # PROP BASE Exclude_From_Build 1
  13815. # PROP Exclude_From_Build 1
  13816. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  13817. # PROP BASE Exclude_From_Build 1
  13818. # PROP Exclude_From_Build 1
  13819. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  13820. # PROP BASE Exclude_From_Build 1
  13821. # PROP Exclude_From_Build 1
  13822. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  13823. # PROP BASE Exclude_From_Build 1
  13824. # PROP Exclude_From_Build 1
  13825. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  13826. # PROP BASE Exclude_From_Build 1
  13827. # PROP Exclude_From_Build 1
  13828. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  13829. # PROP BASE Exclude_From_Build 1
  13830. # PROP Exclude_From_Build 1
  13831. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  13832. # PROP BASE Exclude_From_Build 1
  13833. # PROP Exclude_From_Build 1
  13834. !ENDIF
  13835. # End Source File
  13836. # Begin Source File
  13837. SOURCE=.\tf2_dll\order_resourcepump.cpp
  13838. !IF "$(CFG)" == "hl - Win32 Release HL2"
  13839. # PROP Exclude_From_Build 1
  13840. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  13841. # PROP Exclude_From_Build 1
  13842. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  13843. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  13844. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  13845. # PROP BASE Exclude_From_Build 1
  13846. # PROP Exclude_From_Build 1
  13847. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  13848. # PROP BASE Exclude_From_Build 1
  13849. # PROP Exclude_From_Build 1
  13850. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  13851. # PROP BASE Exclude_From_Build 1
  13852. # PROP Exclude_From_Build 1
  13853. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  13854. # PROP BASE Exclude_From_Build 1
  13855. # PROP Exclude_From_Build 1
  13856. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  13857. # PROP BASE Exclude_From_Build 1
  13858. # PROP Exclude_From_Build 1
  13859. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  13860. # PROP BASE Exclude_From_Build 1
  13861. # PROP Exclude_From_Build 1
  13862. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  13863. # PROP BASE Exclude_From_Build 1
  13864. # PROP Exclude_From_Build 1
  13865. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  13866. # PROP BASE Exclude_From_Build 1
  13867. # PROP Exclude_From_Build 1
  13868. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  13869. # PROP BASE Exclude_From_Build 1
  13870. # PROP Exclude_From_Build 1
  13871. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  13872. # PROP BASE Exclude_From_Build 1
  13873. # PROP Exclude_From_Build 1
  13874. !ENDIF
  13875. # End Source File
  13876. # Begin Source File
  13877. SOURCE=.\tf2_dll\order_resourcepump.h
  13878. !IF "$(CFG)" == "hl - Win32 Release HL2"
  13879. # PROP Exclude_From_Build 1
  13880. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  13881. # PROP Exclude_From_Build 1
  13882. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  13883. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  13884. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  13885. # PROP BASE Exclude_From_Build 1
  13886. # PROP Exclude_From_Build 1
  13887. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  13888. # PROP BASE Exclude_From_Build 1
  13889. # PROP Exclude_From_Build 1
  13890. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  13891. # PROP BASE Exclude_From_Build 1
  13892. # PROP Exclude_From_Build 1
  13893. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  13894. # PROP BASE Exclude_From_Build 1
  13895. # PROP Exclude_From_Build 1
  13896. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  13897. # PROP BASE Exclude_From_Build 1
  13898. # PROP Exclude_From_Build 1
  13899. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  13900. # PROP BASE Exclude_From_Build 1
  13901. # PROP Exclude_From_Build 1
  13902. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  13903. # PROP BASE Exclude_From_Build 1
  13904. # PROP Exclude_From_Build 1
  13905. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  13906. # PROP BASE Exclude_From_Build 1
  13907. # PROP Exclude_From_Build 1
  13908. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  13909. # PROP BASE Exclude_From_Build 1
  13910. # PROP Exclude_From_Build 1
  13911. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  13912. # PROP BASE Exclude_From_Build 1
  13913. # PROP Exclude_From_Build 1
  13914. !ENDIF
  13915. # End Source File
  13916. # Begin Source File
  13917. SOURCE=.\tf2_dll\order_resupply.cpp
  13918. !IF "$(CFG)" == "hl - Win32 Release HL2"
  13919. # PROP Exclude_From_Build 1
  13920. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  13921. # PROP Exclude_From_Build 1
  13922. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  13923. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  13924. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  13925. # PROP BASE Exclude_From_Build 1
  13926. # PROP Exclude_From_Build 1
  13927. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  13928. # PROP BASE Exclude_From_Build 1
  13929. # PROP Exclude_From_Build 1
  13930. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  13931. # PROP BASE Exclude_From_Build 1
  13932. # PROP Exclude_From_Build 1
  13933. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  13934. # PROP BASE Exclude_From_Build 1
  13935. # PROP Exclude_From_Build 1
  13936. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  13937. # PROP BASE Exclude_From_Build 1
  13938. # PROP Exclude_From_Build 1
  13939. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  13940. # PROP BASE Exclude_From_Build 1
  13941. # PROP Exclude_From_Build 1
  13942. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  13943. # PROP BASE Exclude_From_Build 1
  13944. # PROP Exclude_From_Build 1
  13945. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  13946. # PROP BASE Exclude_From_Build 1
  13947. # PROP Exclude_From_Build 1
  13948. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  13949. # PROP BASE Exclude_From_Build 1
  13950. # PROP Exclude_From_Build 1
  13951. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  13952. # PROP BASE Exclude_From_Build 1
  13953. # PROP Exclude_From_Build 1
  13954. !ENDIF
  13955. # End Source File
  13956. # Begin Source File
  13957. SOURCE=.\tf2_dll\order_resupply.h
  13958. !IF "$(CFG)" == "hl - Win32 Release HL2"
  13959. # PROP Exclude_From_Build 1
  13960. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  13961. # PROP Exclude_From_Build 1
  13962. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  13963. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  13964. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  13965. # PROP BASE Exclude_From_Build 1
  13966. # PROP Exclude_From_Build 1
  13967. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  13968. # PROP BASE Exclude_From_Build 1
  13969. # PROP Exclude_From_Build 1
  13970. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  13971. # PROP BASE Exclude_From_Build 1
  13972. # PROP Exclude_From_Build 1
  13973. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  13974. # PROP BASE Exclude_From_Build 1
  13975. # PROP Exclude_From_Build 1
  13976. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  13977. # PROP BASE Exclude_From_Build 1
  13978. # PROP Exclude_From_Build 1
  13979. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  13980. # PROP BASE Exclude_From_Build 1
  13981. # PROP Exclude_From_Build 1
  13982. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  13983. # PROP BASE Exclude_From_Build 1
  13984. # PROP Exclude_From_Build 1
  13985. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  13986. # PROP BASE Exclude_From_Build 1
  13987. # PROP Exclude_From_Build 1
  13988. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  13989. # PROP BASE Exclude_From_Build 1
  13990. # PROP Exclude_From_Build 1
  13991. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  13992. # PROP BASE Exclude_From_Build 1
  13993. # PROP Exclude_From_Build 1
  13994. !ENDIF
  13995. # End Source File
  13996. # Begin Source File
  13997. SOURCE=.\tf2_dll\orders.cpp
  13998. !IF "$(CFG)" == "hl - Win32 Release HL2"
  13999. # PROP Exclude_From_Build 1
  14000. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  14001. # PROP Exclude_From_Build 1
  14002. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  14003. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  14004. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  14005. # PROP BASE Exclude_From_Build 1
  14006. # PROP Exclude_From_Build 1
  14007. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  14008. # PROP BASE Exclude_From_Build 1
  14009. # PROP Exclude_From_Build 1
  14010. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  14011. # PROP BASE Exclude_From_Build 1
  14012. # PROP Exclude_From_Build 1
  14013. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  14014. # PROP BASE Exclude_From_Build 1
  14015. # PROP Exclude_From_Build 1
  14016. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  14017. # PROP BASE Exclude_From_Build 1
  14018. # PROP Exclude_From_Build 1
  14019. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  14020. # PROP BASE Exclude_From_Build 1
  14021. # PROP Exclude_From_Build 1
  14022. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  14023. # PROP BASE Exclude_From_Build 1
  14024. # PROP Exclude_From_Build 1
  14025. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  14026. # PROP BASE Exclude_From_Build 1
  14027. # PROP Exclude_From_Build 1
  14028. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  14029. # PROP BASE Exclude_From_Build 1
  14030. # PROP Exclude_From_Build 1
  14031. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  14032. # PROP BASE Exclude_From_Build 1
  14033. # PROP Exclude_From_Build 1
  14034. !ENDIF
  14035. # End Source File
  14036. # Begin Source File
  14037. SOURCE=.\tf2_dll\orders.h
  14038. !IF "$(CFG)" == "hl - Win32 Release HL2"
  14039. # PROP Exclude_From_Build 1
  14040. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  14041. # PROP Exclude_From_Build 1
  14042. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  14043. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  14044. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  14045. # PROP BASE Exclude_From_Build 1
  14046. # PROP Exclude_From_Build 1
  14047. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  14048. # PROP BASE Exclude_From_Build 1
  14049. # PROP Exclude_From_Build 1
  14050. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  14051. # PROP BASE Exclude_From_Build 1
  14052. # PROP Exclude_From_Build 1
  14053. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  14054. # PROP BASE Exclude_From_Build 1
  14055. # PROP Exclude_From_Build 1
  14056. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  14057. # PROP BASE Exclude_From_Build 1
  14058. # PROP Exclude_From_Build 1
  14059. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  14060. # PROP BASE Exclude_From_Build 1
  14061. # PROP Exclude_From_Build 1
  14062. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  14063. # PROP BASE Exclude_From_Build 1
  14064. # PROP Exclude_From_Build 1
  14065. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  14066. # PROP BASE Exclude_From_Build 1
  14067. # PROP Exclude_From_Build 1
  14068. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  14069. # PROP BASE Exclude_From_Build 1
  14070. # PROP Exclude_From_Build 1
  14071. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  14072. # PROP BASE Exclude_From_Build 1
  14073. # PROP Exclude_From_Build 1
  14074. !ENDIF
  14075. # End Source File
  14076. # Begin Source File
  14077. SOURCE=..\game_shared\tf2\plasmaprojectile.cpp
  14078. !IF "$(CFG)" == "hl - Win32 Release HL2"
  14079. # PROP Exclude_From_Build 1
  14080. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  14081. # PROP Exclude_From_Build 1
  14082. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  14083. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  14084. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  14085. # PROP BASE Exclude_From_Build 1
  14086. # PROP Exclude_From_Build 1
  14087. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  14088. # PROP BASE Exclude_From_Build 1
  14089. # PROP Exclude_From_Build 1
  14090. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  14091. # PROP BASE Exclude_From_Build 1
  14092. # PROP Exclude_From_Build 1
  14093. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  14094. # PROP BASE Exclude_From_Build 1
  14095. # PROP Exclude_From_Build 1
  14096. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  14097. # PROP BASE Exclude_From_Build 1
  14098. # PROP Exclude_From_Build 1
  14099. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  14100. # PROP BASE Exclude_From_Build 1
  14101. # PROP Exclude_From_Build 1
  14102. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  14103. # PROP BASE Exclude_From_Build 1
  14104. # PROP Exclude_From_Build 1
  14105. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  14106. # PROP BASE Exclude_From_Build 1
  14107. # PROP Exclude_From_Build 1
  14108. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  14109. # PROP BASE Exclude_From_Build 1
  14110. # PROP Exclude_From_Build 1
  14111. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  14112. # PROP BASE Exclude_From_Build 1
  14113. # PROP Exclude_From_Build 1
  14114. !ENDIF
  14115. # End Source File
  14116. # Begin Source File
  14117. SOURCE=..\game_shared\tf2\plasmaprojectile.h
  14118. !IF "$(CFG)" == "hl - Win32 Release HL2"
  14119. # PROP Exclude_From_Build 1
  14120. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  14121. # PROP Exclude_From_Build 1
  14122. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  14123. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  14124. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  14125. # PROP BASE Exclude_From_Build 1
  14126. # PROP Exclude_From_Build 1
  14127. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  14128. # PROP BASE Exclude_From_Build 1
  14129. # PROP Exclude_From_Build 1
  14130. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  14131. # PROP BASE Exclude_From_Build 1
  14132. # PROP Exclude_From_Build 1
  14133. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  14134. # PROP BASE Exclude_From_Build 1
  14135. # PROP Exclude_From_Build 1
  14136. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  14137. # PROP BASE Exclude_From_Build 1
  14138. # PROP Exclude_From_Build 1
  14139. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  14140. # PROP BASE Exclude_From_Build 1
  14141. # PROP Exclude_From_Build 1
  14142. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  14143. # PROP BASE Exclude_From_Build 1
  14144. # PROP Exclude_From_Build 1
  14145. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  14146. # PROP BASE Exclude_From_Build 1
  14147. # PROP Exclude_From_Build 1
  14148. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  14149. # PROP BASE Exclude_From_Build 1
  14150. # PROP Exclude_From_Build 1
  14151. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  14152. # PROP BASE Exclude_From_Build 1
  14153. # PROP Exclude_From_Build 1
  14154. !ENDIF
  14155. # End Source File
  14156. # Begin Source File
  14157. SOURCE=..\game_shared\tf2\plasmaprojectile_shared.cpp
  14158. !IF "$(CFG)" == "hl - Win32 Release HL2"
  14159. # PROP Exclude_From_Build 1
  14160. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  14161. # PROP Exclude_From_Build 1
  14162. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  14163. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  14164. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  14165. # PROP BASE Exclude_From_Build 1
  14166. # PROP Exclude_From_Build 1
  14167. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  14168. # PROP BASE Exclude_From_Build 1
  14169. # PROP Exclude_From_Build 1
  14170. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  14171. # PROP BASE Exclude_From_Build 1
  14172. # PROP Exclude_From_Build 1
  14173. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  14174. # PROP BASE Exclude_From_Build 1
  14175. # PROP Exclude_From_Build 1
  14176. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  14177. # PROP BASE Exclude_From_Build 1
  14178. # PROP Exclude_From_Build 1
  14179. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  14180. # PROP BASE Exclude_From_Build 1
  14181. # PROP Exclude_From_Build 1
  14182. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  14183. # PROP BASE Exclude_From_Build 1
  14184. # PROP Exclude_From_Build 1
  14185. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  14186. # PROP BASE Exclude_From_Build 1
  14187. # PROP Exclude_From_Build 1
  14188. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  14189. # PROP BASE Exclude_From_Build 1
  14190. # PROP Exclude_From_Build 1
  14191. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  14192. # PROP BASE Exclude_From_Build 1
  14193. # PROP Exclude_From_Build 1
  14194. !ENDIF
  14195. # End Source File
  14196. # Begin Source File
  14197. SOURCE=..\game_shared\tf2\plasmaprojectile_shared.h
  14198. !IF "$(CFG)" == "hl - Win32 Release HL2"
  14199. # PROP Exclude_From_Build 1
  14200. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  14201. # PROP Exclude_From_Build 1
  14202. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  14203. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  14204. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  14205. # PROP BASE Exclude_From_Build 1
  14206. # PROP Exclude_From_Build 1
  14207. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  14208. # PROP BASE Exclude_From_Build 1
  14209. # PROP Exclude_From_Build 1
  14210. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  14211. # PROP BASE Exclude_From_Build 1
  14212. # PROP Exclude_From_Build 1
  14213. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  14214. # PROP BASE Exclude_From_Build 1
  14215. # PROP Exclude_From_Build 1
  14216. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  14217. # PROP BASE Exclude_From_Build 1
  14218. # PROP Exclude_From_Build 1
  14219. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  14220. # PROP BASE Exclude_From_Build 1
  14221. # PROP Exclude_From_Build 1
  14222. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  14223. # PROP BASE Exclude_From_Build 1
  14224. # PROP Exclude_From_Build 1
  14225. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  14226. # PROP BASE Exclude_From_Build 1
  14227. # PROP Exclude_From_Build 1
  14228. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  14229. # PROP BASE Exclude_From_Build 1
  14230. # PROP Exclude_From_Build 1
  14231. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  14232. # PROP BASE Exclude_From_Build 1
  14233. # PROP Exclude_From_Build 1
  14234. !ENDIF
  14235. # End Source File
  14236. # Begin Source File
  14237. SOURCE=.\tf2_dll\ragdoll_shadow.cpp
  14238. !IF "$(CFG)" == "hl - Win32 Release HL2"
  14239. # PROP Exclude_From_Build 1
  14240. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  14241. # PROP Exclude_From_Build 1
  14242. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  14243. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  14244. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  14245. # PROP BASE Exclude_From_Build 1
  14246. # PROP Exclude_From_Build 1
  14247. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  14248. # PROP BASE Exclude_From_Build 1
  14249. # PROP Exclude_From_Build 1
  14250. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  14251. # PROP BASE Exclude_From_Build 1
  14252. # PROP Exclude_From_Build 1
  14253. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  14254. # PROP BASE Exclude_From_Build 1
  14255. # PROP Exclude_From_Build 1
  14256. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  14257. # PROP BASE Exclude_From_Build 1
  14258. # PROP Exclude_From_Build 1
  14259. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  14260. # PROP BASE Exclude_From_Build 1
  14261. # PROP Exclude_From_Build 1
  14262. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  14263. # PROP BASE Exclude_From_Build 1
  14264. # PROP Exclude_From_Build 1
  14265. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  14266. # PROP BASE Exclude_From_Build 1
  14267. # PROP Exclude_From_Build 1
  14268. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  14269. # PROP BASE Exclude_From_Build 1
  14270. # PROP Exclude_From_Build 1
  14271. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  14272. # PROP BASE Exclude_From_Build 1
  14273. # PROP Exclude_From_Build 1
  14274. !ENDIF
  14275. # End Source File
  14276. # Begin Source File
  14277. SOURCE=.\tf2_dll\ragdoll_shadow.h
  14278. !IF "$(CFG)" == "hl - Win32 Release HL2"
  14279. # PROP Exclude_From_Build 1
  14280. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  14281. # PROP Exclude_From_Build 1
  14282. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  14283. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  14284. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  14285. # PROP BASE Exclude_From_Build 1
  14286. # PROP Exclude_From_Build 1
  14287. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  14288. # PROP BASE Exclude_From_Build 1
  14289. # PROP Exclude_From_Build 1
  14290. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  14291. # PROP BASE Exclude_From_Build 1
  14292. # PROP Exclude_From_Build 1
  14293. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  14294. # PROP BASE Exclude_From_Build 1
  14295. # PROP Exclude_From_Build 1
  14296. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  14297. # PROP BASE Exclude_From_Build 1
  14298. # PROP Exclude_From_Build 1
  14299. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  14300. # PROP BASE Exclude_From_Build 1
  14301. # PROP Exclude_From_Build 1
  14302. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  14303. # PROP BASE Exclude_From_Build 1
  14304. # PROP Exclude_From_Build 1
  14305. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  14306. # PROP BASE Exclude_From_Build 1
  14307. # PROP Exclude_From_Build 1
  14308. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  14309. # PROP BASE Exclude_From_Build 1
  14310. # PROP Exclude_From_Build 1
  14311. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  14312. # PROP BASE Exclude_From_Build 1
  14313. # PROP Exclude_From_Build 1
  14314. !ENDIF
  14315. # End Source File
  14316. # Begin Source File
  14317. SOURCE=.\tf2_dll\resource_chunk.cpp
  14318. !IF "$(CFG)" == "hl - Win32 Release HL2"
  14319. # PROP Exclude_From_Build 1
  14320. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  14321. # PROP Exclude_From_Build 1
  14322. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  14323. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  14324. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  14325. # PROP BASE Exclude_From_Build 1
  14326. # PROP Exclude_From_Build 1
  14327. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  14328. # PROP BASE Exclude_From_Build 1
  14329. # PROP Exclude_From_Build 1
  14330. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  14331. # PROP BASE Exclude_From_Build 1
  14332. # PROP Exclude_From_Build 1
  14333. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  14334. # PROP BASE Exclude_From_Build 1
  14335. # PROP Exclude_From_Build 1
  14336. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  14337. # PROP BASE Exclude_From_Build 1
  14338. # PROP Exclude_From_Build 1
  14339. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  14340. # PROP BASE Exclude_From_Build 1
  14341. # PROP Exclude_From_Build 1
  14342. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  14343. # PROP BASE Exclude_From_Build 1
  14344. # PROP Exclude_From_Build 1
  14345. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  14346. # PROP BASE Exclude_From_Build 1
  14347. # PROP Exclude_From_Build 1
  14348. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  14349. # PROP BASE Exclude_From_Build 1
  14350. # PROP Exclude_From_Build 1
  14351. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  14352. # PROP BASE Exclude_From_Build 1
  14353. # PROP Exclude_From_Build 1
  14354. !ENDIF
  14355. # End Source File
  14356. # Begin Source File
  14357. SOURCE=.\tf2_dll\resource_chunk.h
  14358. !IF "$(CFG)" == "hl - Win32 Release HL2"
  14359. # PROP Exclude_From_Build 1
  14360. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  14361. # PROP Exclude_From_Build 1
  14362. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  14363. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  14364. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  14365. # PROP BASE Exclude_From_Build 1
  14366. # PROP Exclude_From_Build 1
  14367. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  14368. # PROP BASE Exclude_From_Build 1
  14369. # PROP Exclude_From_Build 1
  14370. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  14371. # PROP BASE Exclude_From_Build 1
  14372. # PROP Exclude_From_Build 1
  14373. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  14374. # PROP BASE Exclude_From_Build 1
  14375. # PROP Exclude_From_Build 1
  14376. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  14377. # PROP BASE Exclude_From_Build 1
  14378. # PROP Exclude_From_Build 1
  14379. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  14380. # PROP BASE Exclude_From_Build 1
  14381. # PROP Exclude_From_Build 1
  14382. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  14383. # PROP BASE Exclude_From_Build 1
  14384. # PROP Exclude_From_Build 1
  14385. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  14386. # PROP BASE Exclude_From_Build 1
  14387. # PROP Exclude_From_Build 1
  14388. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  14389. # PROP BASE Exclude_From_Build 1
  14390. # PROP Exclude_From_Build 1
  14391. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  14392. # PROP BASE Exclude_From_Build 1
  14393. # PROP Exclude_From_Build 1
  14394. !ENDIF
  14395. # End Source File
  14396. # Begin Source File
  14397. SOURCE=.\tf2_dll\sensor_tf_team.cpp
  14398. !IF "$(CFG)" == "hl - Win32 Release HL2"
  14399. # PROP Exclude_From_Build 1
  14400. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  14401. # PROP Exclude_From_Build 1
  14402. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  14403. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  14404. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  14405. # PROP BASE Exclude_From_Build 1
  14406. # PROP Exclude_From_Build 1
  14407. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  14408. # PROP BASE Exclude_From_Build 1
  14409. # PROP Exclude_From_Build 1
  14410. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  14411. # PROP BASE Exclude_From_Build 1
  14412. # PROP Exclude_From_Build 1
  14413. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  14414. # PROP BASE Exclude_From_Build 1
  14415. # PROP Exclude_From_Build 1
  14416. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  14417. # PROP BASE Exclude_From_Build 1
  14418. # PROP Exclude_From_Build 1
  14419. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  14420. # PROP BASE Exclude_From_Build 1
  14421. # PROP Exclude_From_Build 1
  14422. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  14423. # PROP BASE Exclude_From_Build 1
  14424. # PROP Exclude_From_Build 1
  14425. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  14426. # PROP BASE Exclude_From_Build 1
  14427. # PROP Exclude_From_Build 1
  14428. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  14429. # PROP BASE Exclude_From_Build 1
  14430. # PROP Exclude_From_Build 1
  14431. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  14432. # PROP BASE Exclude_From_Build 1
  14433. # PROP Exclude_From_Build 1
  14434. !ENDIF
  14435. # End Source File
  14436. # Begin Source File
  14437. SOURCE=.\tf2_dll\team_messages.cpp
  14438. !IF "$(CFG)" == "hl - Win32 Release HL2"
  14439. # PROP Exclude_From_Build 1
  14440. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  14441. # PROP Exclude_From_Build 1
  14442. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  14443. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  14444. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  14445. # PROP BASE Exclude_From_Build 1
  14446. # PROP Exclude_From_Build 1
  14447. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  14448. # PROP BASE Exclude_From_Build 1
  14449. # PROP Exclude_From_Build 1
  14450. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  14451. # PROP BASE Exclude_From_Build 1
  14452. # PROP Exclude_From_Build 1
  14453. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  14454. # PROP BASE Exclude_From_Build 1
  14455. # PROP Exclude_From_Build 1
  14456. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  14457. # PROP BASE Exclude_From_Build 1
  14458. # PROP Exclude_From_Build 1
  14459. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  14460. # PROP BASE Exclude_From_Build 1
  14461. # PROP Exclude_From_Build 1
  14462. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  14463. # PROP BASE Exclude_From_Build 1
  14464. # PROP Exclude_From_Build 1
  14465. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  14466. # PROP BASE Exclude_From_Build 1
  14467. # PROP Exclude_From_Build 1
  14468. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  14469. # PROP BASE Exclude_From_Build 1
  14470. # PROP Exclude_From_Build 1
  14471. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  14472. # PROP BASE Exclude_From_Build 1
  14473. # PROP Exclude_From_Build 1
  14474. !ENDIF
  14475. # End Source File
  14476. # Begin Source File
  14477. SOURCE=.\tf2_dll\team_messages.h
  14478. !IF "$(CFG)" == "hl - Win32 Release HL2"
  14479. # PROP Exclude_From_Build 1
  14480. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  14481. # PROP Exclude_From_Build 1
  14482. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  14483. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  14484. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  14485. # PROP BASE Exclude_From_Build 1
  14486. # PROP Exclude_From_Build 1
  14487. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  14488. # PROP BASE Exclude_From_Build 1
  14489. # PROP Exclude_From_Build 1
  14490. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  14491. # PROP BASE Exclude_From_Build 1
  14492. # PROP Exclude_From_Build 1
  14493. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  14494. # PROP BASE Exclude_From_Build 1
  14495. # PROP Exclude_From_Build 1
  14496. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  14497. # PROP BASE Exclude_From_Build 1
  14498. # PROP Exclude_From_Build 1
  14499. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  14500. # PROP BASE Exclude_From_Build 1
  14501. # PROP Exclude_From_Build 1
  14502. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  14503. # PROP BASE Exclude_From_Build 1
  14504. # PROP Exclude_From_Build 1
  14505. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  14506. # PROP BASE Exclude_From_Build 1
  14507. # PROP Exclude_From_Build 1
  14508. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  14509. # PROP BASE Exclude_From_Build 1
  14510. # PROP Exclude_From_Build 1
  14511. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  14512. # PROP BASE Exclude_From_Build 1
  14513. # PROP Exclude_From_Build 1
  14514. !ENDIF
  14515. # End Source File
  14516. # Begin Source File
  14517. SOURCE=..\game_shared\tf2\techtree.cpp
  14518. !IF "$(CFG)" == "hl - Win32 Release HL2"
  14519. # PROP Exclude_From_Build 1
  14520. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  14521. # PROP Exclude_From_Build 1
  14522. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  14523. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  14524. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  14525. # PROP BASE Exclude_From_Build 1
  14526. # PROP Exclude_From_Build 1
  14527. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  14528. # PROP BASE Exclude_From_Build 1
  14529. # PROP Exclude_From_Build 1
  14530. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  14531. # PROP BASE Exclude_From_Build 1
  14532. # PROP Exclude_From_Build 1
  14533. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  14534. # PROP BASE Exclude_From_Build 1
  14535. # PROP Exclude_From_Build 1
  14536. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  14537. # PROP BASE Exclude_From_Build 1
  14538. # PROP Exclude_From_Build 1
  14539. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  14540. # PROP BASE Exclude_From_Build 1
  14541. # PROP Exclude_From_Build 1
  14542. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  14543. # PROP BASE Exclude_From_Build 1
  14544. # PROP Exclude_From_Build 1
  14545. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  14546. # PROP BASE Exclude_From_Build 1
  14547. # PROP Exclude_From_Build 1
  14548. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  14549. # PROP BASE Exclude_From_Build 1
  14550. # PROP Exclude_From_Build 1
  14551. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  14552. # PROP BASE Exclude_From_Build 1
  14553. # PROP Exclude_From_Build 1
  14554. !ENDIF
  14555. # End Source File
  14556. # Begin Source File
  14557. SOURCE=..\game_shared\tf2\techtree.h
  14558. !IF "$(CFG)" == "hl - Win32 Release HL2"
  14559. # PROP Exclude_From_Build 1
  14560. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  14561. # PROP Exclude_From_Build 1
  14562. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  14563. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  14564. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  14565. # PROP BASE Exclude_From_Build 1
  14566. # PROP Exclude_From_Build 1
  14567. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  14568. # PROP BASE Exclude_From_Build 1
  14569. # PROP Exclude_From_Build 1
  14570. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  14571. # PROP BASE Exclude_From_Build 1
  14572. # PROP Exclude_From_Build 1
  14573. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  14574. # PROP BASE Exclude_From_Build 1
  14575. # PROP Exclude_From_Build 1
  14576. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  14577. # PROP BASE Exclude_From_Build 1
  14578. # PROP Exclude_From_Build 1
  14579. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  14580. # PROP BASE Exclude_From_Build 1
  14581. # PROP Exclude_From_Build 1
  14582. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  14583. # PROP BASE Exclude_From_Build 1
  14584. # PROP Exclude_From_Build 1
  14585. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  14586. # PROP BASE Exclude_From_Build 1
  14587. # PROP Exclude_From_Build 1
  14588. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  14589. # PROP BASE Exclude_From_Build 1
  14590. # PROP Exclude_From_Build 1
  14591. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  14592. # PROP BASE Exclude_From_Build 1
  14593. # PROP Exclude_From_Build 1
  14594. !ENDIF
  14595. # End Source File
  14596. # Begin Source File
  14597. SOURCE=..\game_shared\tf2\techtree_parse.cpp
  14598. !IF "$(CFG)" == "hl - Win32 Release HL2"
  14599. # PROP Exclude_From_Build 1
  14600. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  14601. # PROP Exclude_From_Build 1
  14602. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  14603. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  14604. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  14605. # PROP BASE Exclude_From_Build 1
  14606. # PROP Exclude_From_Build 1
  14607. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  14608. # PROP BASE Exclude_From_Build 1
  14609. # PROP Exclude_From_Build 1
  14610. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  14611. # PROP BASE Exclude_From_Build 1
  14612. # PROP Exclude_From_Build 1
  14613. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  14614. # PROP BASE Exclude_From_Build 1
  14615. # PROP Exclude_From_Build 1
  14616. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  14617. # PROP BASE Exclude_From_Build 1
  14618. # PROP Exclude_From_Build 1
  14619. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  14620. # PROP BASE Exclude_From_Build 1
  14621. # PROP Exclude_From_Build 1
  14622. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  14623. # PROP BASE Exclude_From_Build 1
  14624. # PROP Exclude_From_Build 1
  14625. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  14626. # PROP BASE Exclude_From_Build 1
  14627. # PROP Exclude_From_Build 1
  14628. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  14629. # PROP BASE Exclude_From_Build 1
  14630. # PROP Exclude_From_Build 1
  14631. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  14632. # PROP BASE Exclude_From_Build 1
  14633. # PROP Exclude_From_Build 1
  14634. !ENDIF
  14635. # End Source File
  14636. # Begin Source File
  14637. SOURCE=.\tf2_dll\tf_ai_hint.h
  14638. !IF "$(CFG)" == "hl - Win32 Release HL2"
  14639. # PROP Exclude_From_Build 1
  14640. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  14641. # PROP Exclude_From_Build 1
  14642. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  14643. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  14644. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  14645. # PROP BASE Exclude_From_Build 1
  14646. # PROP Exclude_From_Build 1
  14647. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  14648. # PROP BASE Exclude_From_Build 1
  14649. # PROP Exclude_From_Build 1
  14650. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  14651. # PROP BASE Exclude_From_Build 1
  14652. # PROP Exclude_From_Build 1
  14653. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  14654. # PROP BASE Exclude_From_Build 1
  14655. # PROP Exclude_From_Build 1
  14656. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  14657. # PROP BASE Exclude_From_Build 1
  14658. # PROP Exclude_From_Build 1
  14659. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  14660. # PROP BASE Exclude_From_Build 1
  14661. # PROP Exclude_From_Build 1
  14662. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  14663. # PROP BASE Exclude_From_Build 1
  14664. # PROP Exclude_From_Build 1
  14665. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  14666. # PROP BASE Exclude_From_Build 1
  14667. # PROP Exclude_From_Build 1
  14668. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  14669. # PROP BASE Exclude_From_Build 1
  14670. # PROP Exclude_From_Build 1
  14671. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  14672. # PROP BASE Exclude_From_Build 1
  14673. # PROP Exclude_From_Build 1
  14674. !ENDIF
  14675. # End Source File
  14676. # Begin Source File
  14677. SOURCE=.\tf2_dll\tf_basecombatweapon.cpp
  14678. !IF "$(CFG)" == "hl - Win32 Release HL2"
  14679. # PROP Exclude_From_Build 1
  14680. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  14681. # PROP Exclude_From_Build 1
  14682. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  14683. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  14684. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  14685. # PROP BASE Exclude_From_Build 1
  14686. # PROP Exclude_From_Build 1
  14687. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  14688. # PROP BASE Exclude_From_Build 1
  14689. # PROP Exclude_From_Build 1
  14690. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  14691. # PROP BASE Exclude_From_Build 1
  14692. # PROP Exclude_From_Build 1
  14693. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  14694. # PROP BASE Exclude_From_Build 1
  14695. # PROP Exclude_From_Build 1
  14696. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  14697. # PROP BASE Exclude_From_Build 1
  14698. # PROP Exclude_From_Build 1
  14699. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  14700. # PROP BASE Exclude_From_Build 1
  14701. # PROP Exclude_From_Build 1
  14702. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  14703. # PROP BASE Exclude_From_Build 1
  14704. # PROP Exclude_From_Build 1
  14705. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  14706. # PROP BASE Exclude_From_Build 1
  14707. # PROP Exclude_From_Build 1
  14708. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  14709. # PROP BASE Exclude_From_Build 1
  14710. # PROP Exclude_From_Build 1
  14711. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  14712. # PROP BASE Exclude_From_Build 1
  14713. # PROP Exclude_From_Build 1
  14714. !ENDIF
  14715. # End Source File
  14716. # Begin Source File
  14717. SOURCE=.\tf2_dll\tf_basecombatweapon.h
  14718. !IF "$(CFG)" == "hl - Win32 Release HL2"
  14719. # PROP Exclude_From_Build 1
  14720. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  14721. # PROP Exclude_From_Build 1
  14722. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  14723. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  14724. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  14725. # PROP BASE Exclude_From_Build 1
  14726. # PROP Exclude_From_Build 1
  14727. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  14728. # PROP BASE Exclude_From_Build 1
  14729. # PROP Exclude_From_Build 1
  14730. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  14731. # PROP BASE Exclude_From_Build 1
  14732. # PROP Exclude_From_Build 1
  14733. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  14734. # PROP BASE Exclude_From_Build 1
  14735. # PROP Exclude_From_Build 1
  14736. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  14737. # PROP BASE Exclude_From_Build 1
  14738. # PROP Exclude_From_Build 1
  14739. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  14740. # PROP BASE Exclude_From_Build 1
  14741. # PROP Exclude_From_Build 1
  14742. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  14743. # PROP BASE Exclude_From_Build 1
  14744. # PROP Exclude_From_Build 1
  14745. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  14746. # PROP BASE Exclude_From_Build 1
  14747. # PROP Exclude_From_Build 1
  14748. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  14749. # PROP BASE Exclude_From_Build 1
  14750. # PROP Exclude_From_Build 1
  14751. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  14752. # PROP BASE Exclude_From_Build 1
  14753. # PROP Exclude_From_Build 1
  14754. !ENDIF
  14755. # End Source File
  14756. # Begin Source File
  14757. SOURCE=.\tf2_dll\tf_basefourwheelvehicle.cpp
  14758. !IF "$(CFG)" == "hl - Win32 Release HL2"
  14759. # PROP Exclude_From_Build 1
  14760. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  14761. # PROP Exclude_From_Build 1
  14762. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  14763. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  14764. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  14765. # PROP BASE Exclude_From_Build 1
  14766. # PROP Exclude_From_Build 1
  14767. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  14768. # PROP BASE Exclude_From_Build 1
  14769. # PROP Exclude_From_Build 1
  14770. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  14771. # PROP BASE Exclude_From_Build 1
  14772. # PROP Exclude_From_Build 1
  14773. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  14774. # PROP BASE Exclude_From_Build 1
  14775. # PROP Exclude_From_Build 1
  14776. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  14777. # PROP BASE Exclude_From_Build 1
  14778. # PROP Exclude_From_Build 1
  14779. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  14780. # PROP BASE Exclude_From_Build 1
  14781. # PROP Exclude_From_Build 1
  14782. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  14783. # PROP BASE Exclude_From_Build 1
  14784. # PROP Exclude_From_Build 1
  14785. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  14786. # PROP BASE Exclude_From_Build 1
  14787. # PROP Exclude_From_Build 1
  14788. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  14789. # PROP BASE Exclude_From_Build 1
  14790. # PROP Exclude_From_Build 1
  14791. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  14792. # PROP BASE Exclude_From_Build 1
  14793. # PROP Exclude_From_Build 1
  14794. !ENDIF
  14795. # End Source File
  14796. # Begin Source File
  14797. SOURCE=.\tf2_dll\tf_basefourwheelvehicle.h
  14798. !IF "$(CFG)" == "hl - Win32 Release HL2"
  14799. # PROP Exclude_From_Build 1
  14800. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  14801. # PROP Exclude_From_Build 1
  14802. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  14803. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  14804. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  14805. # PROP BASE Exclude_From_Build 1
  14806. # PROP Exclude_From_Build 1
  14807. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  14808. # PROP BASE Exclude_From_Build 1
  14809. # PROP Exclude_From_Build 1
  14810. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  14811. # PROP BASE Exclude_From_Build 1
  14812. # PROP Exclude_From_Build 1
  14813. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  14814. # PROP BASE Exclude_From_Build 1
  14815. # PROP Exclude_From_Build 1
  14816. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  14817. # PROP BASE Exclude_From_Build 1
  14818. # PROP Exclude_From_Build 1
  14819. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  14820. # PROP BASE Exclude_From_Build 1
  14821. # PROP Exclude_From_Build 1
  14822. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  14823. # PROP BASE Exclude_From_Build 1
  14824. # PROP Exclude_From_Build 1
  14825. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  14826. # PROP BASE Exclude_From_Build 1
  14827. # PROP Exclude_From_Build 1
  14828. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  14829. # PROP BASE Exclude_From_Build 1
  14830. # PROP Exclude_From_Build 1
  14831. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  14832. # PROP BASE Exclude_From_Build 1
  14833. # PROP Exclude_From_Build 1
  14834. !ENDIF
  14835. # End Source File
  14836. # Begin Source File
  14837. SOURCE=.\tf2_dll\tf_client.cpp
  14838. !IF "$(CFG)" == "hl - Win32 Release HL2"
  14839. # PROP Exclude_From_Build 1
  14840. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  14841. # PROP Exclude_From_Build 1
  14842. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  14843. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  14844. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  14845. # PROP BASE Exclude_From_Build 1
  14846. # PROP Exclude_From_Build 1
  14847. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  14848. # PROP BASE Exclude_From_Build 1
  14849. # PROP Exclude_From_Build 1
  14850. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  14851. # PROP BASE Exclude_From_Build 1
  14852. # PROP Exclude_From_Build 1
  14853. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  14854. # PROP BASE Exclude_From_Build 1
  14855. # PROP Exclude_From_Build 1
  14856. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  14857. # PROP BASE Exclude_From_Build 1
  14858. # PROP Exclude_From_Build 1
  14859. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  14860. # PROP BASE Exclude_From_Build 1
  14861. # PROP Exclude_From_Build 1
  14862. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  14863. # PROP BASE Exclude_From_Build 1
  14864. # PROP Exclude_From_Build 1
  14865. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  14866. # PROP BASE Exclude_From_Build 1
  14867. # PROP Exclude_From_Build 1
  14868. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  14869. # PROP BASE Exclude_From_Build 1
  14870. # PROP Exclude_From_Build 1
  14871. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  14872. # PROP BASE Exclude_From_Build 1
  14873. # PROP Exclude_From_Build 1
  14874. !ENDIF
  14875. # End Source File
  14876. # Begin Source File
  14877. SOURCE=.\tf2_dll\tf_eventlog.cpp
  14878. !IF "$(CFG)" == "hl - Win32 Release HL2"
  14879. # PROP Exclude_From_Build 1
  14880. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  14881. # PROP Exclude_From_Build 1
  14882. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  14883. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  14884. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  14885. # PROP Exclude_From_Build 1
  14886. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  14887. # PROP Exclude_From_Build 1
  14888. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  14889. # PROP Exclude_From_Build 1
  14890. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  14891. # PROP Exclude_From_Build 1
  14892. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  14893. # PROP BASE Exclude_From_Build 1
  14894. # PROP Exclude_From_Build 1
  14895. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  14896. # PROP BASE Exclude_From_Build 1
  14897. # PROP Exclude_From_Build 1
  14898. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  14899. # PROP BASE Exclude_From_Build 1
  14900. # PROP Exclude_From_Build 1
  14901. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  14902. # PROP BASE Exclude_From_Build 1
  14903. # PROP Exclude_From_Build 1
  14904. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  14905. # PROP BASE Exclude_From_Build 1
  14906. # PROP Exclude_From_Build 1
  14907. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  14908. # PROP BASE Exclude_From_Build 1
  14909. # PROP Exclude_From_Build 1
  14910. !ENDIF
  14911. # End Source File
  14912. # Begin Source File
  14913. SOURCE=.\tf2_dll\tf_filters.cpp
  14914. !IF "$(CFG)" == "hl - Win32 Release HL2"
  14915. # PROP Exclude_From_Build 1
  14916. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  14917. # PROP Exclude_From_Build 1
  14918. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  14919. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  14920. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  14921. # PROP BASE Exclude_From_Build 1
  14922. # PROP Exclude_From_Build 1
  14923. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  14924. # PROP BASE Exclude_From_Build 1
  14925. # PROP Exclude_From_Build 1
  14926. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  14927. # PROP BASE Exclude_From_Build 1
  14928. # PROP Exclude_From_Build 1
  14929. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  14930. # PROP BASE Exclude_From_Build 1
  14931. # PROP Exclude_From_Build 1
  14932. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  14933. # PROP BASE Exclude_From_Build 1
  14934. # PROP Exclude_From_Build 1
  14935. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  14936. # PROP BASE Exclude_From_Build 1
  14937. # PROP Exclude_From_Build 1
  14938. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  14939. # PROP BASE Exclude_From_Build 1
  14940. # PROP Exclude_From_Build 1
  14941. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  14942. # PROP BASE Exclude_From_Build 1
  14943. # PROP Exclude_From_Build 1
  14944. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  14945. # PROP BASE Exclude_From_Build 1
  14946. # PROP Exclude_From_Build 1
  14947. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  14948. # PROP BASE Exclude_From_Build 1
  14949. # PROP Exclude_From_Build 1
  14950. !ENDIF
  14951. # End Source File
  14952. # Begin Source File
  14953. SOURCE=.\tf2_dll\tf_flare.cpp
  14954. !IF "$(CFG)" == "hl - Win32 Release HL2"
  14955. # PROP Exclude_From_Build 1
  14956. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  14957. # PROP Exclude_From_Build 1
  14958. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  14959. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  14960. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  14961. # PROP BASE Exclude_From_Build 1
  14962. # PROP Exclude_From_Build 1
  14963. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  14964. # PROP BASE Exclude_From_Build 1
  14965. # PROP Exclude_From_Build 1
  14966. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  14967. # PROP BASE Exclude_From_Build 1
  14968. # PROP Exclude_From_Build 1
  14969. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  14970. # PROP BASE Exclude_From_Build 1
  14971. # PROP Exclude_From_Build 1
  14972. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  14973. # PROP BASE Exclude_From_Build 1
  14974. # PROP Exclude_From_Build 1
  14975. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  14976. # PROP BASE Exclude_From_Build 1
  14977. # PROP Exclude_From_Build 1
  14978. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  14979. # PROP BASE Exclude_From_Build 1
  14980. # PROP Exclude_From_Build 1
  14981. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  14982. # PROP BASE Exclude_From_Build 1
  14983. # PROP Exclude_From_Build 1
  14984. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  14985. # PROP BASE Exclude_From_Build 1
  14986. # PROP Exclude_From_Build 1
  14987. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  14988. # PROP BASE Exclude_From_Build 1
  14989. # PROP Exclude_From_Build 1
  14990. !ENDIF
  14991. # End Source File
  14992. # Begin Source File
  14993. SOURCE=.\tf2_dll\tf_flare.h
  14994. !IF "$(CFG)" == "hl - Win32 Release HL2"
  14995. # PROP Exclude_From_Build 1
  14996. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  14997. # PROP Exclude_From_Build 1
  14998. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  14999. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  15000. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  15001. # PROP BASE Exclude_From_Build 1
  15002. # PROP Exclude_From_Build 1
  15003. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  15004. # PROP BASE Exclude_From_Build 1
  15005. # PROP Exclude_From_Build 1
  15006. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  15007. # PROP BASE Exclude_From_Build 1
  15008. # PROP Exclude_From_Build 1
  15009. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  15010. # PROP BASE Exclude_From_Build 1
  15011. # PROP Exclude_From_Build 1
  15012. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  15013. # PROP BASE Exclude_From_Build 1
  15014. # PROP Exclude_From_Build 1
  15015. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  15016. # PROP BASE Exclude_From_Build 1
  15017. # PROP Exclude_From_Build 1
  15018. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  15019. # PROP BASE Exclude_From_Build 1
  15020. # PROP Exclude_From_Build 1
  15021. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  15022. # PROP BASE Exclude_From_Build 1
  15023. # PROP Exclude_From_Build 1
  15024. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  15025. # PROP BASE Exclude_From_Build 1
  15026. # PROP Exclude_From_Build 1
  15027. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  15028. # PROP BASE Exclude_From_Build 1
  15029. # PROP Exclude_From_Build 1
  15030. !ENDIF
  15031. # End Source File
  15032. # Begin Source File
  15033. SOURCE=.\tf2_dll\tf_func_construction_yard.cpp
  15034. !IF "$(CFG)" == "hl - Win32 Release HL2"
  15035. # PROP Exclude_From_Build 1
  15036. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  15037. # PROP Exclude_From_Build 1
  15038. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  15039. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  15040. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  15041. # PROP BASE Exclude_From_Build 1
  15042. # PROP Exclude_From_Build 1
  15043. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  15044. # PROP BASE Exclude_From_Build 1
  15045. # PROP Exclude_From_Build 1
  15046. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  15047. # PROP BASE Exclude_From_Build 1
  15048. # PROP Exclude_From_Build 1
  15049. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  15050. # PROP BASE Exclude_From_Build 1
  15051. # PROP Exclude_From_Build 1
  15052. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  15053. # PROP BASE Exclude_From_Build 1
  15054. # PROP Exclude_From_Build 1
  15055. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  15056. # PROP BASE Exclude_From_Build 1
  15057. # PROP Exclude_From_Build 1
  15058. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  15059. # PROP BASE Exclude_From_Build 1
  15060. # PROP Exclude_From_Build 1
  15061. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  15062. # PROP BASE Exclude_From_Build 1
  15063. # PROP Exclude_From_Build 1
  15064. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  15065. # PROP BASE Exclude_From_Build 1
  15066. # PROP Exclude_From_Build 1
  15067. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  15068. # PROP BASE Exclude_From_Build 1
  15069. # PROP Exclude_From_Build 1
  15070. !ENDIF
  15071. # End Source File
  15072. # Begin Source File
  15073. SOURCE=.\tf2_dll\tf_func_construction_yard.h
  15074. !IF "$(CFG)" == "hl - Win32 Release HL2"
  15075. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  15076. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  15077. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  15078. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  15079. # PROP Exclude_From_Build 1
  15080. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  15081. # PROP Exclude_From_Build 1
  15082. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  15083. # PROP BASE Exclude_From_Build 1
  15084. # PROP Exclude_From_Build 1
  15085. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  15086. # PROP BASE Exclude_From_Build 1
  15087. # PROP Exclude_From_Build 1
  15088. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  15089. # PROP BASE Exclude_From_Build 1
  15090. # PROP Exclude_From_Build 1
  15091. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  15092. # PROP BASE Exclude_From_Build 1
  15093. # PROP Exclude_From_Build 1
  15094. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  15095. # PROP BASE Exclude_From_Build 1
  15096. # PROP Exclude_From_Build 1
  15097. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  15098. # PROP BASE Exclude_From_Build 1
  15099. # PROP Exclude_From_Build 1
  15100. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  15101. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  15102. !ENDIF
  15103. # End Source File
  15104. # Begin Source File
  15105. SOURCE=.\tf2_dll\tf_func_mass_teleport.cpp
  15106. !IF "$(CFG)" == "hl - Win32 Release HL2"
  15107. # PROP Exclude_From_Build 1
  15108. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  15109. # PROP Exclude_From_Build 1
  15110. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  15111. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  15112. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  15113. # PROP BASE Exclude_From_Build 1
  15114. # PROP Exclude_From_Build 1
  15115. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  15116. # PROP BASE Exclude_From_Build 1
  15117. # PROP Exclude_From_Build 1
  15118. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  15119. # PROP BASE Exclude_From_Build 1
  15120. # PROP Exclude_From_Build 1
  15121. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  15122. # PROP BASE Exclude_From_Build 1
  15123. # PROP Exclude_From_Build 1
  15124. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  15125. # PROP BASE Exclude_From_Build 1
  15126. # PROP Exclude_From_Build 1
  15127. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  15128. # PROP BASE Exclude_From_Build 1
  15129. # PROP Exclude_From_Build 1
  15130. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  15131. # PROP BASE Exclude_From_Build 1
  15132. # PROP Exclude_From_Build 1
  15133. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  15134. # PROP BASE Exclude_From_Build 1
  15135. # PROP Exclude_From_Build 1
  15136. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  15137. # PROP BASE Exclude_From_Build 1
  15138. # PROP Exclude_From_Build 1
  15139. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  15140. # PROP BASE Exclude_From_Build 1
  15141. # PROP Exclude_From_Build 1
  15142. !ENDIF
  15143. # End Source File
  15144. # Begin Source File
  15145. SOURCE=.\tf2_dll\tf_func_mass_teleport.h
  15146. !IF "$(CFG)" == "hl - Win32 Release HL2"
  15147. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  15148. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  15149. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  15150. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  15151. # PROP Exclude_From_Build 1
  15152. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  15153. # PROP Exclude_From_Build 1
  15154. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  15155. # PROP BASE Exclude_From_Build 1
  15156. # PROP Exclude_From_Build 1
  15157. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  15158. # PROP BASE Exclude_From_Build 1
  15159. # PROP Exclude_From_Build 1
  15160. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  15161. # PROP BASE Exclude_From_Build 1
  15162. # PROP Exclude_From_Build 1
  15163. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  15164. # PROP BASE Exclude_From_Build 1
  15165. # PROP Exclude_From_Build 1
  15166. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  15167. # PROP BASE Exclude_From_Build 1
  15168. # PROP Exclude_From_Build 1
  15169. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  15170. # PROP BASE Exclude_From_Build 1
  15171. # PROP Exclude_From_Build 1
  15172. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  15173. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  15174. !ENDIF
  15175. # End Source File
  15176. # Begin Source File
  15177. SOURCE=.\tf2_dll\tf_func_no_build.cpp
  15178. !IF "$(CFG)" == "hl - Win32 Release HL2"
  15179. # PROP Exclude_From_Build 1
  15180. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  15181. # PROP Exclude_From_Build 1
  15182. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  15183. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  15184. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  15185. # PROP BASE Exclude_From_Build 1
  15186. # PROP Exclude_From_Build 1
  15187. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  15188. # PROP BASE Exclude_From_Build 1
  15189. # PROP Exclude_From_Build 1
  15190. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  15191. # PROP BASE Exclude_From_Build 1
  15192. # PROP Exclude_From_Build 1
  15193. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  15194. # PROP BASE Exclude_From_Build 1
  15195. # PROP Exclude_From_Build 1
  15196. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  15197. # PROP BASE Exclude_From_Build 1
  15198. # PROP Exclude_From_Build 1
  15199. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  15200. # PROP BASE Exclude_From_Build 1
  15201. # PROP Exclude_From_Build 1
  15202. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  15203. # PROP BASE Exclude_From_Build 1
  15204. # PROP Exclude_From_Build 1
  15205. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  15206. # PROP BASE Exclude_From_Build 1
  15207. # PROP Exclude_From_Build 1
  15208. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  15209. # PROP BASE Exclude_From_Build 1
  15210. # PROP Exclude_From_Build 1
  15211. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  15212. # PROP BASE Exclude_From_Build 1
  15213. # PROP Exclude_From_Build 1
  15214. !ENDIF
  15215. # End Source File
  15216. # Begin Source File
  15217. SOURCE=.\tf2_dll\tf_func_no_build.h
  15218. !IF "$(CFG)" == "hl - Win32 Release HL2"
  15219. # PROP Exclude_From_Build 1
  15220. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  15221. # PROP Exclude_From_Build 1
  15222. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  15223. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  15224. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  15225. # PROP BASE Exclude_From_Build 1
  15226. # PROP Exclude_From_Build 1
  15227. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  15228. # PROP BASE Exclude_From_Build 1
  15229. # PROP Exclude_From_Build 1
  15230. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  15231. # PROP BASE Exclude_From_Build 1
  15232. # PROP Exclude_From_Build 1
  15233. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  15234. # PROP BASE Exclude_From_Build 1
  15235. # PROP Exclude_From_Build 1
  15236. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  15237. # PROP BASE Exclude_From_Build 1
  15238. # PROP Exclude_From_Build 1
  15239. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  15240. # PROP BASE Exclude_From_Build 1
  15241. # PROP Exclude_From_Build 1
  15242. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  15243. # PROP BASE Exclude_From_Build 1
  15244. # PROP Exclude_From_Build 1
  15245. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  15246. # PROP BASE Exclude_From_Build 1
  15247. # PROP Exclude_From_Build 1
  15248. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  15249. # PROP BASE Exclude_From_Build 1
  15250. # PROP Exclude_From_Build 1
  15251. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  15252. # PROP BASE Exclude_From_Build 1
  15253. # PROP Exclude_From_Build 1
  15254. !ENDIF
  15255. # End Source File
  15256. # Begin Source File
  15257. SOURCE=.\tf2_dll\tf_func_resource.cpp
  15258. !IF "$(CFG)" == "hl - Win32 Release HL2"
  15259. # PROP Exclude_From_Build 1
  15260. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  15261. # PROP Exclude_From_Build 1
  15262. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  15263. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  15264. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  15265. # PROP BASE Exclude_From_Build 1
  15266. # PROP Exclude_From_Build 1
  15267. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  15268. # PROP BASE Exclude_From_Build 1
  15269. # PROP Exclude_From_Build 1
  15270. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  15271. # PROP BASE Exclude_From_Build 1
  15272. # PROP Exclude_From_Build 1
  15273. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  15274. # PROP BASE Exclude_From_Build 1
  15275. # PROP Exclude_From_Build 1
  15276. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  15277. # PROP BASE Exclude_From_Build 1
  15278. # PROP Exclude_From_Build 1
  15279. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  15280. # PROP BASE Exclude_From_Build 1
  15281. # PROP Exclude_From_Build 1
  15282. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  15283. # PROP BASE Exclude_From_Build 1
  15284. # PROP Exclude_From_Build 1
  15285. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  15286. # PROP BASE Exclude_From_Build 1
  15287. # PROP Exclude_From_Build 1
  15288. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  15289. # PROP BASE Exclude_From_Build 1
  15290. # PROP Exclude_From_Build 1
  15291. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  15292. # PROP BASE Exclude_From_Build 1
  15293. # PROP Exclude_From_Build 1
  15294. !ENDIF
  15295. # End Source File
  15296. # Begin Source File
  15297. SOURCE=.\tf2_dll\tf_func_resource.h
  15298. !IF "$(CFG)" == "hl - Win32 Release HL2"
  15299. # PROP Exclude_From_Build 1
  15300. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  15301. # PROP Exclude_From_Build 1
  15302. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  15303. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  15304. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  15305. # PROP BASE Exclude_From_Build 1
  15306. # PROP Exclude_From_Build 1
  15307. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  15308. # PROP BASE Exclude_From_Build 1
  15309. # PROP Exclude_From_Build 1
  15310. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  15311. # PROP BASE Exclude_From_Build 1
  15312. # PROP Exclude_From_Build 1
  15313. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  15314. # PROP BASE Exclude_From_Build 1
  15315. # PROP Exclude_From_Build 1
  15316. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  15317. # PROP BASE Exclude_From_Build 1
  15318. # PROP Exclude_From_Build 1
  15319. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  15320. # PROP BASE Exclude_From_Build 1
  15321. # PROP Exclude_From_Build 1
  15322. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  15323. # PROP BASE Exclude_From_Build 1
  15324. # PROP Exclude_From_Build 1
  15325. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  15326. # PROP BASE Exclude_From_Build 1
  15327. # PROP Exclude_From_Build 1
  15328. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  15329. # PROP BASE Exclude_From_Build 1
  15330. # PROP Exclude_From_Build 1
  15331. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  15332. # PROP BASE Exclude_From_Build 1
  15333. # PROP Exclude_From_Build 1
  15334. !ENDIF
  15335. # End Source File
  15336. # Begin Source File
  15337. SOURCE=.\tf2_dll\tf_func_weldable_door.cpp
  15338. !IF "$(CFG)" == "hl - Win32 Release HL2"
  15339. # PROP Exclude_From_Build 1
  15340. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  15341. # PROP Exclude_From_Build 1
  15342. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  15343. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  15344. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  15345. # PROP BASE Exclude_From_Build 1
  15346. # PROP Exclude_From_Build 1
  15347. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  15348. # PROP BASE Exclude_From_Build 1
  15349. # PROP Exclude_From_Build 1
  15350. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  15351. # PROP BASE Exclude_From_Build 1
  15352. # PROP Exclude_From_Build 1
  15353. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  15354. # PROP BASE Exclude_From_Build 1
  15355. # PROP Exclude_From_Build 1
  15356. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  15357. # PROP BASE Exclude_From_Build 1
  15358. # PROP Exclude_From_Build 1
  15359. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  15360. # PROP BASE Exclude_From_Build 1
  15361. # PROP Exclude_From_Build 1
  15362. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  15363. # PROP BASE Exclude_From_Build 1
  15364. # PROP Exclude_From_Build 1
  15365. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  15366. # PROP BASE Exclude_From_Build 1
  15367. # PROP Exclude_From_Build 1
  15368. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  15369. # PROP BASE Exclude_From_Build 1
  15370. # PROP Exclude_From_Build 1
  15371. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  15372. # PROP BASE Exclude_From_Build 1
  15373. # PROP Exclude_From_Build 1
  15374. !ENDIF
  15375. # End Source File
  15376. # Begin Source File
  15377. SOURCE=.\tf2_dll\tf_func_weldable_door.h
  15378. !IF "$(CFG)" == "hl - Win32 Release HL2"
  15379. # PROP Exclude_From_Build 1
  15380. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  15381. # PROP Exclude_From_Build 1
  15382. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  15383. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  15384. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  15385. # PROP BASE Exclude_From_Build 1
  15386. # PROP Exclude_From_Build 1
  15387. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  15388. # PROP BASE Exclude_From_Build 1
  15389. # PROP Exclude_From_Build 1
  15390. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  15391. # PROP BASE Exclude_From_Build 1
  15392. # PROP Exclude_From_Build 1
  15393. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  15394. # PROP BASE Exclude_From_Build 1
  15395. # PROP Exclude_From_Build 1
  15396. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  15397. # PROP BASE Exclude_From_Build 1
  15398. # PROP Exclude_From_Build 1
  15399. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  15400. # PROP BASE Exclude_From_Build 1
  15401. # PROP Exclude_From_Build 1
  15402. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  15403. # PROP BASE Exclude_From_Build 1
  15404. # PROP Exclude_From_Build 1
  15405. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  15406. # PROP BASE Exclude_From_Build 1
  15407. # PROP Exclude_From_Build 1
  15408. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  15409. # PROP BASE Exclude_From_Build 1
  15410. # PROP Exclude_From_Build 1
  15411. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  15412. # PROP BASE Exclude_From_Build 1
  15413. # PROP Exclude_From_Build 1
  15414. !ENDIF
  15415. # End Source File
  15416. # Begin Source File
  15417. SOURCE=.\tf2_dll\tf_gameinterface.cpp
  15418. !IF "$(CFG)" == "hl - Win32 Release HL2"
  15419. # PROP Exclude_From_Build 1
  15420. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  15421. # PROP Exclude_From_Build 1
  15422. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  15423. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  15424. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  15425. # PROP Exclude_From_Build 1
  15426. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  15427. # PROP Exclude_From_Build 1
  15428. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  15429. # PROP Exclude_From_Build 1
  15430. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  15431. # PROP Exclude_From_Build 1
  15432. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  15433. # PROP BASE Exclude_From_Build 1
  15434. # PROP Exclude_From_Build 1
  15435. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  15436. # PROP BASE Exclude_From_Build 1
  15437. # PROP Exclude_From_Build 1
  15438. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  15439. # PROP BASE Exclude_From_Build 1
  15440. # PROP Exclude_From_Build 1
  15441. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  15442. # PROP BASE Exclude_From_Build 1
  15443. # PROP Exclude_From_Build 1
  15444. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  15445. # PROP BASE Exclude_From_Build 1
  15446. # PROP Exclude_From_Build 1
  15447. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  15448. # PROP BASE Exclude_From_Build 1
  15449. # PROP Exclude_From_Build 1
  15450. !ENDIF
  15451. # End Source File
  15452. # Begin Source File
  15453. SOURCE=..\game_shared\tf2\tf_gamerules.cpp
  15454. !IF "$(CFG)" == "hl - Win32 Release HL2"
  15455. # PROP Exclude_From_Build 1
  15456. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  15457. # PROP Exclude_From_Build 1
  15458. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  15459. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  15460. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  15461. # PROP Exclude_From_Build 1
  15462. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  15463. # PROP Exclude_From_Build 1
  15464. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  15465. # PROP Exclude_From_Build 1
  15466. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  15467. # PROP Exclude_From_Build 1
  15468. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  15469. # PROP BASE Exclude_From_Build 1
  15470. # PROP Exclude_From_Build 1
  15471. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  15472. # PROP BASE Exclude_From_Build 1
  15473. # PROP Exclude_From_Build 1
  15474. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  15475. # PROP BASE Exclude_From_Build 1
  15476. # PROP Exclude_From_Build 1
  15477. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  15478. # PROP BASE Exclude_From_Build 1
  15479. # PROP Exclude_From_Build 1
  15480. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  15481. # PROP BASE Exclude_From_Build 1
  15482. # PROP Exclude_From_Build 1
  15483. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  15484. # PROP BASE Exclude_From_Build 1
  15485. # PROP Exclude_From_Build 1
  15486. !ENDIF
  15487. # End Source File
  15488. # Begin Source File
  15489. SOURCE=..\game_shared\tf2\tf_gamerules.h
  15490. !IF "$(CFG)" == "hl - Win32 Release HL2"
  15491. # PROP Exclude_From_Build 1
  15492. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  15493. # PROP Exclude_From_Build 1
  15494. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  15495. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  15496. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  15497. # PROP Exclude_From_Build 1
  15498. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  15499. # PROP Exclude_From_Build 1
  15500. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  15501. # PROP Exclude_From_Build 1
  15502. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  15503. # PROP Exclude_From_Build 1
  15504. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  15505. # PROP BASE Exclude_From_Build 1
  15506. # PROP Exclude_From_Build 1
  15507. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  15508. # PROP BASE Exclude_From_Build 1
  15509. # PROP Exclude_From_Build 1
  15510. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  15511. # PROP BASE Exclude_From_Build 1
  15512. # PROP Exclude_From_Build 1
  15513. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  15514. # PROP BASE Exclude_From_Build 1
  15515. # PROP Exclude_From_Build 1
  15516. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  15517. # PROP BASE Exclude_From_Build 1
  15518. # PROP Exclude_From_Build 1
  15519. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  15520. # PROP BASE Exclude_From_Build 1
  15521. # PROP Exclude_From_Build 1
  15522. !ENDIF
  15523. # End Source File
  15524. # Begin Source File
  15525. SOURCE=.\tf2_dll\tf_hintmanager.cpp
  15526. !IF "$(CFG)" == "hl - Win32 Release HL2"
  15527. # PROP Exclude_From_Build 1
  15528. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  15529. # PROP Exclude_From_Build 1
  15530. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  15531. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  15532. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  15533. # PROP BASE Exclude_From_Build 1
  15534. # PROP Exclude_From_Build 1
  15535. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  15536. # PROP BASE Exclude_From_Build 1
  15537. # PROP Exclude_From_Build 1
  15538. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  15539. # PROP BASE Exclude_From_Build 1
  15540. # PROP Exclude_From_Build 1
  15541. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  15542. # PROP BASE Exclude_From_Build 1
  15543. # PROP Exclude_From_Build 1
  15544. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  15545. # PROP BASE Exclude_From_Build 1
  15546. # PROP Exclude_From_Build 1
  15547. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  15548. # PROP BASE Exclude_From_Build 1
  15549. # PROP Exclude_From_Build 1
  15550. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  15551. # PROP BASE Exclude_From_Build 1
  15552. # PROP Exclude_From_Build 1
  15553. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  15554. # PROP BASE Exclude_From_Build 1
  15555. # PROP Exclude_From_Build 1
  15556. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  15557. # PROP BASE Exclude_From_Build 1
  15558. # PROP Exclude_From_Build 1
  15559. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  15560. # PROP BASE Exclude_From_Build 1
  15561. # PROP Exclude_From_Build 1
  15562. !ENDIF
  15563. # End Source File
  15564. # Begin Source File
  15565. SOURCE=.\tf2_dll\tf_hintmanager.h
  15566. !IF "$(CFG)" == "hl - Win32 Release HL2"
  15567. # PROP Exclude_From_Build 1
  15568. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  15569. # PROP Exclude_From_Build 1
  15570. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  15571. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  15572. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  15573. # PROP BASE Exclude_From_Build 1
  15574. # PROP Exclude_From_Build 1
  15575. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  15576. # PROP BASE Exclude_From_Build 1
  15577. # PROP Exclude_From_Build 1
  15578. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  15579. # PROP BASE Exclude_From_Build 1
  15580. # PROP Exclude_From_Build 1
  15581. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  15582. # PROP BASE Exclude_From_Build 1
  15583. # PROP Exclude_From_Build 1
  15584. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  15585. # PROP BASE Exclude_From_Build 1
  15586. # PROP Exclude_From_Build 1
  15587. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  15588. # PROP BASE Exclude_From_Build 1
  15589. # PROP Exclude_From_Build 1
  15590. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  15591. # PROP BASE Exclude_From_Build 1
  15592. # PROP Exclude_From_Build 1
  15593. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  15594. # PROP BASE Exclude_From_Build 1
  15595. # PROP Exclude_From_Build 1
  15596. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  15597. # PROP BASE Exclude_From_Build 1
  15598. # PROP Exclude_From_Build 1
  15599. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  15600. # PROP BASE Exclude_From_Build 1
  15601. # PROP Exclude_From_Build 1
  15602. !ENDIF
  15603. # End Source File
  15604. # Begin Source File
  15605. SOURCE=.\tf2_dll\tf_obj.cpp
  15606. !IF "$(CFG)" == "hl - Win32 Release HL2"
  15607. # PROP Exclude_From_Build 1
  15608. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  15609. # PROP Exclude_From_Build 1
  15610. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  15611. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  15612. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  15613. # PROP BASE Exclude_From_Build 1
  15614. # PROP Exclude_From_Build 1
  15615. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  15616. # PROP BASE Exclude_From_Build 1
  15617. # PROP Exclude_From_Build 1
  15618. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  15619. # PROP BASE Exclude_From_Build 1
  15620. # PROP Exclude_From_Build 1
  15621. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  15622. # PROP BASE Exclude_From_Build 1
  15623. # PROP Exclude_From_Build 1
  15624. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  15625. # PROP BASE Exclude_From_Build 1
  15626. # PROP Exclude_From_Build 1
  15627. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  15628. # PROP BASE Exclude_From_Build 1
  15629. # PROP Exclude_From_Build 1
  15630. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  15631. # PROP BASE Exclude_From_Build 1
  15632. # PROP Exclude_From_Build 1
  15633. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  15634. # PROP BASE Exclude_From_Build 1
  15635. # PROP Exclude_From_Build 1
  15636. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  15637. # PROP BASE Exclude_From_Build 1
  15638. # PROP Exclude_From_Build 1
  15639. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  15640. # PROP BASE Exclude_From_Build 1
  15641. # PROP Exclude_From_Build 1
  15642. !ENDIF
  15643. # End Source File
  15644. # Begin Source File
  15645. SOURCE=.\tf2_dll\tf_obj.h
  15646. !IF "$(CFG)" == "hl - Win32 Release HL2"
  15647. # PROP Exclude_From_Build 1
  15648. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  15649. # PROP Exclude_From_Build 1
  15650. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  15651. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  15652. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  15653. # PROP BASE Exclude_From_Build 1
  15654. # PROP Exclude_From_Build 1
  15655. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  15656. # PROP BASE Exclude_From_Build 1
  15657. # PROP Exclude_From_Build 1
  15658. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  15659. # PROP BASE Exclude_From_Build 1
  15660. # PROP Exclude_From_Build 1
  15661. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  15662. # PROP BASE Exclude_From_Build 1
  15663. # PROP Exclude_From_Build 1
  15664. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  15665. # PROP BASE Exclude_From_Build 1
  15666. # PROP Exclude_From_Build 1
  15667. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  15668. # PROP BASE Exclude_From_Build 1
  15669. # PROP Exclude_From_Build 1
  15670. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  15671. # PROP BASE Exclude_From_Build 1
  15672. # PROP Exclude_From_Build 1
  15673. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  15674. # PROP BASE Exclude_From_Build 1
  15675. # PROP Exclude_From_Build 1
  15676. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  15677. # PROP BASE Exclude_From_Build 1
  15678. # PROP Exclude_From_Build 1
  15679. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  15680. # PROP BASE Exclude_From_Build 1
  15681. # PROP Exclude_From_Build 1
  15682. !ENDIF
  15683. # End Source File
  15684. # Begin Source File
  15685. SOURCE=.\tf2_dll\tf_obj_armor_upgrade.cpp
  15686. !IF "$(CFG)" == "hl - Win32 Release HL2"
  15687. # PROP Exclude_From_Build 1
  15688. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  15689. # PROP Exclude_From_Build 1
  15690. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  15691. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  15692. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  15693. # PROP BASE Exclude_From_Build 1
  15694. # PROP Exclude_From_Build 1
  15695. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  15696. # PROP BASE Exclude_From_Build 1
  15697. # PROP Exclude_From_Build 1
  15698. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  15699. # PROP BASE Exclude_From_Build 1
  15700. # PROP Exclude_From_Build 1
  15701. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  15702. # PROP BASE Exclude_From_Build 1
  15703. # PROP Exclude_From_Build 1
  15704. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  15705. # PROP BASE Exclude_From_Build 1
  15706. # PROP Exclude_From_Build 1
  15707. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  15708. # PROP BASE Exclude_From_Build 1
  15709. # PROP Exclude_From_Build 1
  15710. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  15711. # PROP BASE Exclude_From_Build 1
  15712. # PROP Exclude_From_Build 1
  15713. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  15714. # PROP BASE Exclude_From_Build 1
  15715. # PROP Exclude_From_Build 1
  15716. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  15717. # PROP BASE Exclude_From_Build 1
  15718. # PROP Exclude_From_Build 1
  15719. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  15720. # PROP BASE Exclude_From_Build 1
  15721. # PROP Exclude_From_Build 1
  15722. !ENDIF
  15723. # End Source File
  15724. # Begin Source File
  15725. SOURCE=.\tf2_dll\tf_obj_armor_upgrade.h
  15726. !IF "$(CFG)" == "hl - Win32 Release HL2"
  15727. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  15728. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  15729. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  15730. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  15731. # PROP Exclude_From_Build 1
  15732. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  15733. # PROP Exclude_From_Build 1
  15734. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  15735. # PROP BASE Exclude_From_Build 1
  15736. # PROP Exclude_From_Build 1
  15737. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  15738. # PROP BASE Exclude_From_Build 1
  15739. # PROP Exclude_From_Build 1
  15740. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  15741. # PROP BASE Exclude_From_Build 1
  15742. # PROP Exclude_From_Build 1
  15743. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  15744. # PROP BASE Exclude_From_Build 1
  15745. # PROP Exclude_From_Build 1
  15746. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  15747. # PROP BASE Exclude_From_Build 1
  15748. # PROP Exclude_From_Build 1
  15749. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  15750. # PROP BASE Exclude_From_Build 1
  15751. # PROP Exclude_From_Build 1
  15752. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  15753. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  15754. !ENDIF
  15755. # End Source File
  15756. # Begin Source File
  15757. SOURCE=.\tf2_dll\tf_obj_barbed_wire.cpp
  15758. !IF "$(CFG)" == "hl - Win32 Release HL2"
  15759. # PROP Exclude_From_Build 1
  15760. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  15761. # PROP Exclude_From_Build 1
  15762. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  15763. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  15764. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  15765. # PROP BASE Exclude_From_Build 1
  15766. # PROP Exclude_From_Build 1
  15767. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  15768. # PROP BASE Exclude_From_Build 1
  15769. # PROP Exclude_From_Build 1
  15770. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  15771. # PROP BASE Exclude_From_Build 1
  15772. # PROP Exclude_From_Build 1
  15773. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  15774. # PROP BASE Exclude_From_Build 1
  15775. # PROP Exclude_From_Build 1
  15776. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  15777. # PROP BASE Exclude_From_Build 1
  15778. # PROP Exclude_From_Build 1
  15779. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  15780. # PROP BASE Exclude_From_Build 1
  15781. # PROP Exclude_From_Build 1
  15782. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  15783. # PROP BASE Exclude_From_Build 1
  15784. # PROP Exclude_From_Build 1
  15785. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  15786. # PROP BASE Exclude_From_Build 1
  15787. # PROP Exclude_From_Build 1
  15788. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  15789. # PROP BASE Exclude_From_Build 1
  15790. # PROP Exclude_From_Build 1
  15791. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  15792. # PROP BASE Exclude_From_Build 1
  15793. # PROP Exclude_From_Build 1
  15794. !ENDIF
  15795. # End Source File
  15796. # Begin Source File
  15797. SOURCE=.\tf2_dll\tf_obj_barbed_wire.h
  15798. !IF "$(CFG)" == "hl - Win32 Release HL2"
  15799. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  15800. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  15801. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  15802. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  15803. # PROP Exclude_From_Build 1
  15804. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  15805. # PROP Exclude_From_Build 1
  15806. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  15807. # PROP BASE Exclude_From_Build 1
  15808. # PROP Exclude_From_Build 1
  15809. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  15810. # PROP BASE Exclude_From_Build 1
  15811. # PROP Exclude_From_Build 1
  15812. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  15813. # PROP BASE Exclude_From_Build 1
  15814. # PROP Exclude_From_Build 1
  15815. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  15816. # PROP BASE Exclude_From_Build 1
  15817. # PROP Exclude_From_Build 1
  15818. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  15819. # PROP BASE Exclude_From_Build 1
  15820. # PROP Exclude_From_Build 1
  15821. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  15822. # PROP BASE Exclude_From_Build 1
  15823. # PROP Exclude_From_Build 1
  15824. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  15825. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  15826. !ENDIF
  15827. # End Source File
  15828. # Begin Source File
  15829. SOURCE=..\game_shared\tf2\tf_obj_base_manned_gun.cpp
  15830. !IF "$(CFG)" == "hl - Win32 Release HL2"
  15831. # PROP Exclude_From_Build 1
  15832. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  15833. # PROP Exclude_From_Build 1
  15834. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  15835. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  15836. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  15837. # PROP BASE Exclude_From_Build 1
  15838. # PROP Exclude_From_Build 1
  15839. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  15840. # PROP BASE Exclude_From_Build 1
  15841. # PROP Exclude_From_Build 1
  15842. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  15843. # PROP BASE Exclude_From_Build 1
  15844. # PROP Exclude_From_Build 1
  15845. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  15846. # PROP BASE Exclude_From_Build 1
  15847. # PROP Exclude_From_Build 1
  15848. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  15849. # PROP BASE Exclude_From_Build 1
  15850. # PROP Exclude_From_Build 1
  15851. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  15852. # PROP BASE Exclude_From_Build 1
  15853. # PROP Exclude_From_Build 1
  15854. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  15855. # PROP BASE Exclude_From_Build 1
  15856. # PROP Exclude_From_Build 1
  15857. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  15858. # PROP BASE Exclude_From_Build 1
  15859. # PROP Exclude_From_Build 1
  15860. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  15861. # PROP BASE Exclude_From_Build 1
  15862. # PROP Exclude_From_Build 1
  15863. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  15864. # PROP BASE Exclude_From_Build 1
  15865. # PROP Exclude_From_Build 1
  15866. !ENDIF
  15867. # End Source File
  15868. # Begin Source File
  15869. SOURCE=..\game_shared\tf2\tf_obj_base_manned_gun.h
  15870. !IF "$(CFG)" == "hl - Win32 Release HL2"
  15871. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  15872. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  15873. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  15874. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  15875. # PROP Exclude_From_Build 1
  15876. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  15877. # PROP Exclude_From_Build 1
  15878. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  15879. # PROP BASE Exclude_From_Build 1
  15880. # PROP Exclude_From_Build 1
  15881. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  15882. # PROP BASE Exclude_From_Build 1
  15883. # PROP Exclude_From_Build 1
  15884. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  15885. # PROP BASE Exclude_From_Build 1
  15886. # PROP Exclude_From_Build 1
  15887. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  15888. # PROP BASE Exclude_From_Build 1
  15889. # PROP Exclude_From_Build 1
  15890. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  15891. # PROP BASE Exclude_From_Build 1
  15892. # PROP Exclude_From_Build 1
  15893. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  15894. # PROP BASE Exclude_From_Build 1
  15895. # PROP Exclude_From_Build 1
  15896. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  15897. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  15898. !ENDIF
  15899. # End Source File
  15900. # Begin Source File
  15901. SOURCE=..\game_shared\tf2\tf_obj_basedrivergun_shared.cpp
  15902. !IF "$(CFG)" == "hl - Win32 Release HL2"
  15903. # PROP Exclude_From_Build 1
  15904. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  15905. # PROP Exclude_From_Build 1
  15906. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  15907. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  15908. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  15909. # PROP BASE Exclude_From_Build 1
  15910. # PROP Exclude_From_Build 1
  15911. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  15912. # PROP BASE Exclude_From_Build 1
  15913. # PROP Exclude_From_Build 1
  15914. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  15915. # PROP BASE Exclude_From_Build 1
  15916. # PROP Exclude_From_Build 1
  15917. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  15918. # PROP BASE Exclude_From_Build 1
  15919. # PROP Exclude_From_Build 1
  15920. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  15921. # PROP BASE Exclude_From_Build 1
  15922. # PROP Exclude_From_Build 1
  15923. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  15924. # PROP BASE Exclude_From_Build 1
  15925. # PROP Exclude_From_Build 1
  15926. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  15927. # PROP BASE Exclude_From_Build 1
  15928. # PROP Exclude_From_Build 1
  15929. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  15930. # PROP BASE Exclude_From_Build 1
  15931. # PROP Exclude_From_Build 1
  15932. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  15933. # PROP BASE Exclude_From_Build 1
  15934. # PROP Exclude_From_Build 1
  15935. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  15936. # PROP BASE Exclude_From_Build 1
  15937. # PROP Exclude_From_Build 1
  15938. !ENDIF
  15939. # End Source File
  15940. # Begin Source File
  15941. SOURCE=..\game_shared\tf2\tf_obj_basedrivergun_shared.h
  15942. !IF "$(CFG)" == "hl - Win32 Release HL2"
  15943. # PROP Exclude_From_Build 1
  15944. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  15945. # PROP Exclude_From_Build 1
  15946. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  15947. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  15948. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  15949. # PROP BASE Exclude_From_Build 1
  15950. # PROP Exclude_From_Build 1
  15951. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  15952. # PROP BASE Exclude_From_Build 1
  15953. # PROP Exclude_From_Build 1
  15954. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  15955. # PROP BASE Exclude_From_Build 1
  15956. # PROP Exclude_From_Build 1
  15957. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  15958. # PROP BASE Exclude_From_Build 1
  15959. # PROP Exclude_From_Build 1
  15960. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  15961. # PROP BASE Exclude_From_Build 1
  15962. # PROP Exclude_From_Build 1
  15963. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  15964. # PROP BASE Exclude_From_Build 1
  15965. # PROP Exclude_From_Build 1
  15966. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  15967. # PROP BASE Exclude_From_Build 1
  15968. # PROP Exclude_From_Build 1
  15969. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  15970. # PROP BASE Exclude_From_Build 1
  15971. # PROP Exclude_From_Build 1
  15972. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  15973. # PROP BASE Exclude_From_Build 1
  15974. # PROP Exclude_From_Build 1
  15975. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  15976. # PROP BASE Exclude_From_Build 1
  15977. # PROP Exclude_From_Build 1
  15978. !ENDIF
  15979. # End Source File
  15980. # Begin Source File
  15981. SOURCE=..\game_shared\tf2\tf_obj_baseupgrade_shared.cpp
  15982. !IF "$(CFG)" == "hl - Win32 Release HL2"
  15983. # PROP Exclude_From_Build 1
  15984. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  15985. # PROP Exclude_From_Build 1
  15986. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  15987. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  15988. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  15989. # PROP BASE Exclude_From_Build 1
  15990. # PROP Exclude_From_Build 1
  15991. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  15992. # PROP BASE Exclude_From_Build 1
  15993. # PROP Exclude_From_Build 1
  15994. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  15995. # PROP BASE Exclude_From_Build 1
  15996. # PROP Exclude_From_Build 1
  15997. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  15998. # PROP BASE Exclude_From_Build 1
  15999. # PROP Exclude_From_Build 1
  16000. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  16001. # PROP BASE Exclude_From_Build 1
  16002. # PROP Exclude_From_Build 1
  16003. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  16004. # PROP BASE Exclude_From_Build 1
  16005. # PROP Exclude_From_Build 1
  16006. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  16007. # PROP BASE Exclude_From_Build 1
  16008. # PROP Exclude_From_Build 1
  16009. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  16010. # PROP BASE Exclude_From_Build 1
  16011. # PROP Exclude_From_Build 1
  16012. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  16013. # PROP BASE Exclude_From_Build 1
  16014. # PROP Exclude_From_Build 1
  16015. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  16016. # PROP BASE Exclude_From_Build 1
  16017. # PROP Exclude_From_Build 1
  16018. !ENDIF
  16019. # End Source File
  16020. # Begin Source File
  16021. SOURCE=..\game_shared\tf2\tf_obj_baseupgrade_shared.h
  16022. !IF "$(CFG)" == "hl - Win32 Release HL2"
  16023. # PROP Exclude_From_Build 1
  16024. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  16025. # PROP Exclude_From_Build 1
  16026. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  16027. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  16028. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  16029. # PROP BASE Exclude_From_Build 1
  16030. # PROP Exclude_From_Build 1
  16031. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  16032. # PROP BASE Exclude_From_Build 1
  16033. # PROP Exclude_From_Build 1
  16034. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  16035. # PROP BASE Exclude_From_Build 1
  16036. # PROP Exclude_From_Build 1
  16037. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  16038. # PROP BASE Exclude_From_Build 1
  16039. # PROP Exclude_From_Build 1
  16040. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  16041. # PROP BASE Exclude_From_Build 1
  16042. # PROP Exclude_From_Build 1
  16043. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  16044. # PROP BASE Exclude_From_Build 1
  16045. # PROP Exclude_From_Build 1
  16046. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  16047. # PROP BASE Exclude_From_Build 1
  16048. # PROP Exclude_From_Build 1
  16049. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  16050. # PROP BASE Exclude_From_Build 1
  16051. # PROP Exclude_From_Build 1
  16052. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  16053. # PROP BASE Exclude_From_Build 1
  16054. # PROP Exclude_From_Build 1
  16055. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  16056. # PROP BASE Exclude_From_Build 1
  16057. # PROP Exclude_From_Build 1
  16058. !ENDIF
  16059. # End Source File
  16060. # Begin Source File
  16061. SOURCE=.\tf2_dll\tf_obj_buff_station.cpp
  16062. !IF "$(CFG)" == "hl - Win32 Release HL2"
  16063. # PROP Exclude_From_Build 1
  16064. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  16065. # PROP Exclude_From_Build 1
  16066. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  16067. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  16068. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  16069. # PROP BASE Exclude_From_Build 1
  16070. # PROP Exclude_From_Build 1
  16071. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  16072. # PROP BASE Exclude_From_Build 1
  16073. # PROP Exclude_From_Build 1
  16074. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  16075. # PROP BASE Exclude_From_Build 1
  16076. # PROP Exclude_From_Build 1
  16077. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  16078. # PROP BASE Exclude_From_Build 1
  16079. # PROP Exclude_From_Build 1
  16080. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  16081. # PROP BASE Exclude_From_Build 1
  16082. # PROP Exclude_From_Build 1
  16083. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  16084. # PROP BASE Exclude_From_Build 1
  16085. # PROP Exclude_From_Build 1
  16086. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  16087. # PROP BASE Exclude_From_Build 1
  16088. # PROP Exclude_From_Build 1
  16089. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  16090. # PROP BASE Exclude_From_Build 1
  16091. # PROP Exclude_From_Build 1
  16092. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  16093. # PROP BASE Exclude_From_Build 1
  16094. # PROP Exclude_From_Build 1
  16095. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  16096. # PROP BASE Exclude_From_Build 1
  16097. # PROP Exclude_From_Build 1
  16098. !ENDIF
  16099. # End Source File
  16100. # Begin Source File
  16101. SOURCE=.\tf2_dll\tf_obj_buff_station.h
  16102. !IF "$(CFG)" == "hl - Win32 Release HL2"
  16103. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  16104. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  16105. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  16106. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  16107. # PROP Exclude_From_Build 1
  16108. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  16109. # PROP Exclude_From_Build 1
  16110. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  16111. # PROP BASE Exclude_From_Build 1
  16112. # PROP Exclude_From_Build 1
  16113. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  16114. # PROP BASE Exclude_From_Build 1
  16115. # PROP Exclude_From_Build 1
  16116. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  16117. # PROP BASE Exclude_From_Build 1
  16118. # PROP Exclude_From_Build 1
  16119. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  16120. # PROP BASE Exclude_From_Build 1
  16121. # PROP Exclude_From_Build 1
  16122. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  16123. # PROP BASE Exclude_From_Build 1
  16124. # PROP Exclude_From_Build 1
  16125. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  16126. # PROP BASE Exclude_From_Build 1
  16127. # PROP Exclude_From_Build 1
  16128. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  16129. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  16130. !ENDIF
  16131. # End Source File
  16132. # Begin Source File
  16133. SOURCE=.\tf2_dll\tf_obj_bunker.cpp
  16134. !IF "$(CFG)" == "hl - Win32 Release HL2"
  16135. # PROP Exclude_From_Build 1
  16136. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  16137. # PROP Exclude_From_Build 1
  16138. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  16139. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  16140. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  16141. # PROP BASE Exclude_From_Build 1
  16142. # PROP Exclude_From_Build 1
  16143. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  16144. # PROP BASE Exclude_From_Build 1
  16145. # PROP Exclude_From_Build 1
  16146. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  16147. # PROP BASE Exclude_From_Build 1
  16148. # PROP Exclude_From_Build 1
  16149. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  16150. # PROP BASE Exclude_From_Build 1
  16151. # PROP Exclude_From_Build 1
  16152. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  16153. # PROP BASE Exclude_From_Build 1
  16154. # PROP Exclude_From_Build 1
  16155. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  16156. # PROP BASE Exclude_From_Build 1
  16157. # PROP Exclude_From_Build 1
  16158. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  16159. # PROP BASE Exclude_From_Build 1
  16160. # PROP Exclude_From_Build 1
  16161. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  16162. # PROP BASE Exclude_From_Build 1
  16163. # PROP Exclude_From_Build 1
  16164. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  16165. # PROP BASE Exclude_From_Build 1
  16166. # PROP Exclude_From_Build 1
  16167. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  16168. # PROP BASE Exclude_From_Build 1
  16169. # PROP Exclude_From_Build 1
  16170. !ENDIF
  16171. # End Source File
  16172. # Begin Source File
  16173. SOURCE=.\tf2_dll\tf_obj_bunker.h
  16174. !IF "$(CFG)" == "hl - Win32 Release HL2"
  16175. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  16176. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  16177. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  16178. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  16179. # PROP Exclude_From_Build 1
  16180. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  16181. # PROP Exclude_From_Build 1
  16182. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  16183. # PROP BASE Exclude_From_Build 1
  16184. # PROP Exclude_From_Build 1
  16185. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  16186. # PROP BASE Exclude_From_Build 1
  16187. # PROP Exclude_From_Build 1
  16188. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  16189. # PROP BASE Exclude_From_Build 1
  16190. # PROP Exclude_From_Build 1
  16191. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  16192. # PROP BASE Exclude_From_Build 1
  16193. # PROP Exclude_From_Build 1
  16194. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  16195. # PROP BASE Exclude_From_Build 1
  16196. # PROP Exclude_From_Build 1
  16197. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  16198. # PROP BASE Exclude_From_Build 1
  16199. # PROP Exclude_From_Build 1
  16200. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  16201. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  16202. !ENDIF
  16203. # End Source File
  16204. # Begin Source File
  16205. SOURCE=.\tf2_dll\tf_obj_dragonsteeth.cpp
  16206. !IF "$(CFG)" == "hl - Win32 Release HL2"
  16207. # PROP Exclude_From_Build 1
  16208. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  16209. # PROP Exclude_From_Build 1
  16210. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  16211. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  16212. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  16213. # PROP BASE Exclude_From_Build 1
  16214. # PROP Exclude_From_Build 1
  16215. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  16216. # PROP BASE Exclude_From_Build 1
  16217. # PROP Exclude_From_Build 1
  16218. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  16219. # PROP BASE Exclude_From_Build 1
  16220. # PROP Exclude_From_Build 1
  16221. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  16222. # PROP BASE Exclude_From_Build 1
  16223. # PROP Exclude_From_Build 1
  16224. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  16225. # PROP BASE Exclude_From_Build 1
  16226. # PROP Exclude_From_Build 1
  16227. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  16228. # PROP BASE Exclude_From_Build 1
  16229. # PROP Exclude_From_Build 1
  16230. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  16231. # PROP BASE Exclude_From_Build 1
  16232. # PROP Exclude_From_Build 1
  16233. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  16234. # PROP BASE Exclude_From_Build 1
  16235. # PROP Exclude_From_Build 1
  16236. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  16237. # PROP BASE Exclude_From_Build 1
  16238. # PROP Exclude_From_Build 1
  16239. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  16240. # PROP BASE Exclude_From_Build 1
  16241. # PROP Exclude_From_Build 1
  16242. !ENDIF
  16243. # End Source File
  16244. # Begin Source File
  16245. SOURCE=.\tf2_dll\tf_obj_dragonsteeth.h
  16246. !IF "$(CFG)" == "hl - Win32 Release HL2"
  16247. # PROP Exclude_From_Build 1
  16248. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  16249. # PROP Exclude_From_Build 1
  16250. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  16251. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  16252. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  16253. # PROP BASE Exclude_From_Build 1
  16254. # PROP Exclude_From_Build 1
  16255. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  16256. # PROP BASE Exclude_From_Build 1
  16257. # PROP Exclude_From_Build 1
  16258. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  16259. # PROP BASE Exclude_From_Build 1
  16260. # PROP Exclude_From_Build 1
  16261. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  16262. # PROP BASE Exclude_From_Build 1
  16263. # PROP Exclude_From_Build 1
  16264. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  16265. # PROP BASE Exclude_From_Build 1
  16266. # PROP Exclude_From_Build 1
  16267. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  16268. # PROP BASE Exclude_From_Build 1
  16269. # PROP Exclude_From_Build 1
  16270. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  16271. # PROP BASE Exclude_From_Build 1
  16272. # PROP Exclude_From_Build 1
  16273. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  16274. # PROP BASE Exclude_From_Build 1
  16275. # PROP Exclude_From_Build 1
  16276. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  16277. # PROP BASE Exclude_From_Build 1
  16278. # PROP Exclude_From_Build 1
  16279. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  16280. # PROP BASE Exclude_From_Build 1
  16281. # PROP Exclude_From_Build 1
  16282. !ENDIF
  16283. # End Source File
  16284. # Begin Source File
  16285. SOURCE=..\game_shared\tf2\tf_obj_driver_machinegun_shared.cpp
  16286. !IF "$(CFG)" == "hl - Win32 Release HL2"
  16287. # PROP Exclude_From_Build 1
  16288. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  16289. # PROP Exclude_From_Build 1
  16290. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  16291. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  16292. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  16293. # PROP BASE Exclude_From_Build 1
  16294. # PROP Exclude_From_Build 1
  16295. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  16296. # PROP BASE Exclude_From_Build 1
  16297. # PROP Exclude_From_Build 1
  16298. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  16299. # PROP BASE Exclude_From_Build 1
  16300. # PROP Exclude_From_Build 1
  16301. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  16302. # PROP BASE Exclude_From_Build 1
  16303. # PROP Exclude_From_Build 1
  16304. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  16305. # PROP BASE Exclude_From_Build 1
  16306. # PROP Exclude_From_Build 1
  16307. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  16308. # PROP BASE Exclude_From_Build 1
  16309. # PROP Exclude_From_Build 1
  16310. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  16311. # PROP BASE Exclude_From_Build 1
  16312. # PROP Exclude_From_Build 1
  16313. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  16314. # PROP BASE Exclude_From_Build 1
  16315. # PROP Exclude_From_Build 1
  16316. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  16317. # PROP BASE Exclude_From_Build 1
  16318. # PROP Exclude_From_Build 1
  16319. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  16320. # PROP BASE Exclude_From_Build 1
  16321. # PROP Exclude_From_Build 1
  16322. !ENDIF
  16323. # End Source File
  16324. # Begin Source File
  16325. SOURCE=..\game_shared\tf2\tf_obj_driver_machinegun_shared.h
  16326. !IF "$(CFG)" == "hl - Win32 Release HL2"
  16327. # PROP Exclude_From_Build 1
  16328. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  16329. # PROP Exclude_From_Build 1
  16330. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  16331. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  16332. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  16333. # PROP BASE Exclude_From_Build 1
  16334. # PROP Exclude_From_Build 1
  16335. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  16336. # PROP BASE Exclude_From_Build 1
  16337. # PROP Exclude_From_Build 1
  16338. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  16339. # PROP BASE Exclude_From_Build 1
  16340. # PROP Exclude_From_Build 1
  16341. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  16342. # PROP BASE Exclude_From_Build 1
  16343. # PROP Exclude_From_Build 1
  16344. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  16345. # PROP BASE Exclude_From_Build 1
  16346. # PROP Exclude_From_Build 1
  16347. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  16348. # PROP BASE Exclude_From_Build 1
  16349. # PROP Exclude_From_Build 1
  16350. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  16351. # PROP BASE Exclude_From_Build 1
  16352. # PROP Exclude_From_Build 1
  16353. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  16354. # PROP BASE Exclude_From_Build 1
  16355. # PROP Exclude_From_Build 1
  16356. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  16357. # PROP BASE Exclude_From_Build 1
  16358. # PROP Exclude_From_Build 1
  16359. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  16360. # PROP BASE Exclude_From_Build 1
  16361. # PROP Exclude_From_Build 1
  16362. !ENDIF
  16363. # End Source File
  16364. # Begin Source File
  16365. SOURCE=.\tf2_dll\tf_obj_empgenerator.cpp
  16366. !IF "$(CFG)" == "hl - Win32 Release HL2"
  16367. # PROP Exclude_From_Build 1
  16368. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  16369. # PROP Exclude_From_Build 1
  16370. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  16371. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  16372. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  16373. # PROP BASE Exclude_From_Build 1
  16374. # PROP Exclude_From_Build 1
  16375. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  16376. # PROP BASE Exclude_From_Build 1
  16377. # PROP Exclude_From_Build 1
  16378. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  16379. # PROP BASE Exclude_From_Build 1
  16380. # PROP Exclude_From_Build 1
  16381. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  16382. # PROP BASE Exclude_From_Build 1
  16383. # PROP Exclude_From_Build 1
  16384. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  16385. # PROP BASE Exclude_From_Build 1
  16386. # PROP Exclude_From_Build 1
  16387. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  16388. # PROP BASE Exclude_From_Build 1
  16389. # PROP Exclude_From_Build 1
  16390. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  16391. # PROP BASE Exclude_From_Build 1
  16392. # PROP Exclude_From_Build 1
  16393. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  16394. # PROP BASE Exclude_From_Build 1
  16395. # PROP Exclude_From_Build 1
  16396. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  16397. # PROP BASE Exclude_From_Build 1
  16398. # PROP Exclude_From_Build 1
  16399. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  16400. # PROP BASE Exclude_From_Build 1
  16401. # PROP Exclude_From_Build 1
  16402. !ENDIF
  16403. # End Source File
  16404. # Begin Source File
  16405. SOURCE=.\tf2_dll\tf_obj_empgenerator.h
  16406. !IF "$(CFG)" == "hl - Win32 Release HL2"
  16407. # PROP Exclude_From_Build 1
  16408. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  16409. # PROP Exclude_From_Build 1
  16410. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  16411. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  16412. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  16413. # PROP BASE Exclude_From_Build 1
  16414. # PROP Exclude_From_Build 1
  16415. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  16416. # PROP BASE Exclude_From_Build 1
  16417. # PROP Exclude_From_Build 1
  16418. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  16419. # PROP BASE Exclude_From_Build 1
  16420. # PROP Exclude_From_Build 1
  16421. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  16422. # PROP BASE Exclude_From_Build 1
  16423. # PROP Exclude_From_Build 1
  16424. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  16425. # PROP BASE Exclude_From_Build 1
  16426. # PROP Exclude_From_Build 1
  16427. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  16428. # PROP BASE Exclude_From_Build 1
  16429. # PROP Exclude_From_Build 1
  16430. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  16431. # PROP BASE Exclude_From_Build 1
  16432. # PROP Exclude_From_Build 1
  16433. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  16434. # PROP BASE Exclude_From_Build 1
  16435. # PROP Exclude_From_Build 1
  16436. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  16437. # PROP BASE Exclude_From_Build 1
  16438. # PROP Exclude_From_Build 1
  16439. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  16440. # PROP BASE Exclude_From_Build 1
  16441. # PROP Exclude_From_Build 1
  16442. !ENDIF
  16443. # End Source File
  16444. # Begin Source File
  16445. SOURCE=.\tf2_dll\tf_obj_explosives.cpp
  16446. !IF "$(CFG)" == "hl - Win32 Release HL2"
  16447. # PROP Exclude_From_Build 1
  16448. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  16449. # PROP Exclude_From_Build 1
  16450. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  16451. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  16452. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  16453. # PROP BASE Exclude_From_Build 1
  16454. # PROP Exclude_From_Build 1
  16455. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  16456. # PROP BASE Exclude_From_Build 1
  16457. # PROP Exclude_From_Build 1
  16458. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  16459. # PROP BASE Exclude_From_Build 1
  16460. # PROP Exclude_From_Build 1
  16461. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  16462. # PROP BASE Exclude_From_Build 1
  16463. # PROP Exclude_From_Build 1
  16464. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  16465. # PROP BASE Exclude_From_Build 1
  16466. # PROP Exclude_From_Build 1
  16467. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  16468. # PROP BASE Exclude_From_Build 1
  16469. # PROP Exclude_From_Build 1
  16470. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  16471. # PROP BASE Exclude_From_Build 1
  16472. # PROP Exclude_From_Build 1
  16473. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  16474. # PROP BASE Exclude_From_Build 1
  16475. # PROP Exclude_From_Build 1
  16476. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  16477. # PROP BASE Exclude_From_Build 1
  16478. # PROP Exclude_From_Build 1
  16479. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  16480. # PROP BASE Exclude_From_Build 1
  16481. # PROP Exclude_From_Build 1
  16482. !ENDIF
  16483. # End Source File
  16484. # Begin Source File
  16485. SOURCE=.\tf2_dll\tf_obj_manned_missilelauncher.cpp
  16486. !IF "$(CFG)" == "hl - Win32 Release HL2"
  16487. # PROP Exclude_From_Build 1
  16488. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  16489. # PROP Exclude_From_Build 1
  16490. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  16491. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  16492. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  16493. # PROP BASE Exclude_From_Build 1
  16494. # PROP Exclude_From_Build 1
  16495. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  16496. # PROP BASE Exclude_From_Build 1
  16497. # PROP Exclude_From_Build 1
  16498. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  16499. # PROP BASE Exclude_From_Build 1
  16500. # PROP Exclude_From_Build 1
  16501. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  16502. # PROP BASE Exclude_From_Build 1
  16503. # PROP Exclude_From_Build 1
  16504. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  16505. # PROP BASE Exclude_From_Build 1
  16506. # PROP Exclude_From_Build 1
  16507. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  16508. # PROP BASE Exclude_From_Build 1
  16509. # PROP Exclude_From_Build 1
  16510. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  16511. # PROP BASE Exclude_From_Build 1
  16512. # PROP Exclude_From_Build 1
  16513. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  16514. # PROP BASE Exclude_From_Build 1
  16515. # PROP Exclude_From_Build 1
  16516. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  16517. # PROP BASE Exclude_From_Build 1
  16518. # PROP Exclude_From_Build 1
  16519. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  16520. # PROP BASE Exclude_From_Build 1
  16521. # PROP Exclude_From_Build 1
  16522. !ENDIF
  16523. # End Source File
  16524. # Begin Source File
  16525. SOURCE=.\tf2_dll\tf_obj_manned_missilelauncher.h
  16526. !IF "$(CFG)" == "hl - Win32 Release HL2"
  16527. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  16528. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  16529. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  16530. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  16531. # PROP Exclude_From_Build 1
  16532. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  16533. # PROP Exclude_From_Build 1
  16534. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  16535. # PROP BASE Exclude_From_Build 1
  16536. # PROP Exclude_From_Build 1
  16537. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  16538. # PROP BASE Exclude_From_Build 1
  16539. # PROP Exclude_From_Build 1
  16540. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  16541. # PROP BASE Exclude_From_Build 1
  16542. # PROP Exclude_From_Build 1
  16543. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  16544. # PROP BASE Exclude_From_Build 1
  16545. # PROP Exclude_From_Build 1
  16546. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  16547. # PROP BASE Exclude_From_Build 1
  16548. # PROP Exclude_From_Build 1
  16549. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  16550. # PROP BASE Exclude_From_Build 1
  16551. # PROP Exclude_From_Build 1
  16552. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  16553. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  16554. !ENDIF
  16555. # End Source File
  16556. # Begin Source File
  16557. SOURCE=..\game_shared\tf2\tf_obj_manned_plasmagun.cpp
  16558. !IF "$(CFG)" == "hl - Win32 Release HL2"
  16559. # PROP Exclude_From_Build 1
  16560. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  16561. # PROP Exclude_From_Build 1
  16562. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  16563. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  16564. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  16565. # PROP BASE Exclude_From_Build 1
  16566. # PROP Exclude_From_Build 1
  16567. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  16568. # PROP BASE Exclude_From_Build 1
  16569. # PROP Exclude_From_Build 1
  16570. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  16571. # PROP BASE Exclude_From_Build 1
  16572. # PROP Exclude_From_Build 1
  16573. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  16574. # PROP BASE Exclude_From_Build 1
  16575. # PROP Exclude_From_Build 1
  16576. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  16577. # PROP BASE Exclude_From_Build 1
  16578. # PROP Exclude_From_Build 1
  16579. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  16580. # PROP BASE Exclude_From_Build 1
  16581. # PROP Exclude_From_Build 1
  16582. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  16583. # PROP BASE Exclude_From_Build 1
  16584. # PROP Exclude_From_Build 1
  16585. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  16586. # PROP BASE Exclude_From_Build 1
  16587. # PROP Exclude_From_Build 1
  16588. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  16589. # PROP BASE Exclude_From_Build 1
  16590. # PROP Exclude_From_Build 1
  16591. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  16592. # PROP BASE Exclude_From_Build 1
  16593. # PROP Exclude_From_Build 1
  16594. !ENDIF
  16595. # End Source File
  16596. # Begin Source File
  16597. SOURCE=..\game_shared\tf2\tf_obj_manned_plasmagun.h
  16598. !IF "$(CFG)" == "hl - Win32 Release HL2"
  16599. # PROP Exclude_From_Build 1
  16600. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  16601. # PROP Exclude_From_Build 1
  16602. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  16603. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  16604. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  16605. # PROP BASE Exclude_From_Build 1
  16606. # PROP Exclude_From_Build 1
  16607. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  16608. # PROP BASE Exclude_From_Build 1
  16609. # PROP Exclude_From_Build 1
  16610. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  16611. # PROP BASE Exclude_From_Build 1
  16612. # PROP Exclude_From_Build 1
  16613. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  16614. # PROP BASE Exclude_From_Build 1
  16615. # PROP Exclude_From_Build 1
  16616. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  16617. # PROP BASE Exclude_From_Build 1
  16618. # PROP Exclude_From_Build 1
  16619. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  16620. # PROP BASE Exclude_From_Build 1
  16621. # PROP Exclude_From_Build 1
  16622. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  16623. # PROP BASE Exclude_From_Build 1
  16624. # PROP Exclude_From_Build 1
  16625. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  16626. # PROP BASE Exclude_From_Build 1
  16627. # PROP Exclude_From_Build 1
  16628. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  16629. # PROP BASE Exclude_From_Build 1
  16630. # PROP Exclude_From_Build 1
  16631. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  16632. # PROP BASE Exclude_From_Build 1
  16633. # PROP Exclude_From_Build 1
  16634. !ENDIF
  16635. # End Source File
  16636. # Begin Source File
  16637. SOURCE=..\game_shared\tf2\tf_obj_manned_plasmagun_shared.cpp
  16638. !IF "$(CFG)" == "hl - Win32 Release HL2"
  16639. # PROP Exclude_From_Build 1
  16640. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  16641. # PROP Exclude_From_Build 1
  16642. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  16643. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  16644. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  16645. # PROP BASE Exclude_From_Build 1
  16646. # PROP Exclude_From_Build 1
  16647. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  16648. # PROP BASE Exclude_From_Build 1
  16649. # PROP Exclude_From_Build 1
  16650. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  16651. # PROP BASE Exclude_From_Build 1
  16652. # PROP Exclude_From_Build 1
  16653. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  16654. # PROP BASE Exclude_From_Build 1
  16655. # PROP Exclude_From_Build 1
  16656. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  16657. # PROP BASE Exclude_From_Build 1
  16658. # PROP Exclude_From_Build 1
  16659. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  16660. # PROP BASE Exclude_From_Build 1
  16661. # PROP Exclude_From_Build 1
  16662. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  16663. # PROP BASE Exclude_From_Build 1
  16664. # PROP Exclude_From_Build 1
  16665. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  16666. # PROP BASE Exclude_From_Build 1
  16667. # PROP Exclude_From_Build 1
  16668. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  16669. # PROP BASE Exclude_From_Build 1
  16670. # PROP Exclude_From_Build 1
  16671. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  16672. # PROP BASE Exclude_From_Build 1
  16673. # PROP Exclude_From_Build 1
  16674. !ENDIF
  16675. # End Source File
  16676. # Begin Source File
  16677. SOURCE=..\game_shared\tf2\tf_obj_manned_plasmagun_shared.h
  16678. !IF "$(CFG)" == "hl - Win32 Release HL2"
  16679. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  16680. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  16681. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  16682. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  16683. # PROP Exclude_From_Build 1
  16684. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  16685. # PROP Exclude_From_Build 1
  16686. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  16687. # PROP BASE Exclude_From_Build 1
  16688. # PROP Exclude_From_Build 1
  16689. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  16690. # PROP BASE Exclude_From_Build 1
  16691. # PROP Exclude_From_Build 1
  16692. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  16693. # PROP BASE Exclude_From_Build 1
  16694. # PROP Exclude_From_Build 1
  16695. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  16696. # PROP BASE Exclude_From_Build 1
  16697. # PROP Exclude_From_Build 1
  16698. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  16699. # PROP BASE Exclude_From_Build 1
  16700. # PROP Exclude_From_Build 1
  16701. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  16702. # PROP BASE Exclude_From_Build 1
  16703. # PROP Exclude_From_Build 1
  16704. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  16705. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  16706. !ENDIF
  16707. # End Source File
  16708. # Begin Source File
  16709. SOURCE=.\tf2_dll\tf_obj_manned_shield.cpp
  16710. !IF "$(CFG)" == "hl - Win32 Release HL2"
  16711. # PROP Exclude_From_Build 1
  16712. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  16713. # PROP Exclude_From_Build 1
  16714. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  16715. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  16716. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  16717. # PROP BASE Exclude_From_Build 1
  16718. # PROP Exclude_From_Build 1
  16719. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  16720. # PROP BASE Exclude_From_Build 1
  16721. # PROP Exclude_From_Build 1
  16722. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  16723. # PROP BASE Exclude_From_Build 1
  16724. # PROP Exclude_From_Build 1
  16725. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  16726. # PROP BASE Exclude_From_Build 1
  16727. # PROP Exclude_From_Build 1
  16728. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  16729. # PROP BASE Exclude_From_Build 1
  16730. # PROP Exclude_From_Build 1
  16731. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  16732. # PROP BASE Exclude_From_Build 1
  16733. # PROP Exclude_From_Build 1
  16734. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  16735. # PROP BASE Exclude_From_Build 1
  16736. # PROP Exclude_From_Build 1
  16737. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  16738. # PROP BASE Exclude_From_Build 1
  16739. # PROP Exclude_From_Build 1
  16740. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  16741. # PROP BASE Exclude_From_Build 1
  16742. # PROP Exclude_From_Build 1
  16743. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  16744. # PROP BASE Exclude_From_Build 1
  16745. # PROP Exclude_From_Build 1
  16746. !ENDIF
  16747. # End Source File
  16748. # Begin Source File
  16749. SOURCE=.\tf2_dll\tf_obj_mapdefined.cpp
  16750. !IF "$(CFG)" == "hl - Win32 Release HL2"
  16751. # PROP Exclude_From_Build 1
  16752. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  16753. # PROP Exclude_From_Build 1
  16754. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  16755. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  16756. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  16757. # PROP BASE Exclude_From_Build 1
  16758. # PROP Exclude_From_Build 1
  16759. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  16760. # PROP BASE Exclude_From_Build 1
  16761. # PROP Exclude_From_Build 1
  16762. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  16763. # PROP BASE Exclude_From_Build 1
  16764. # PROP Exclude_From_Build 1
  16765. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  16766. # PROP BASE Exclude_From_Build 1
  16767. # PROP Exclude_From_Build 1
  16768. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  16769. # PROP BASE Exclude_From_Build 1
  16770. # PROP Exclude_From_Build 1
  16771. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  16772. # PROP BASE Exclude_From_Build 1
  16773. # PROP Exclude_From_Build 1
  16774. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  16775. # PROP BASE Exclude_From_Build 1
  16776. # PROP Exclude_From_Build 1
  16777. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  16778. # PROP BASE Exclude_From_Build 1
  16779. # PROP Exclude_From_Build 1
  16780. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  16781. # PROP BASE Exclude_From_Build 1
  16782. # PROP Exclude_From_Build 1
  16783. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  16784. # PROP BASE Exclude_From_Build 1
  16785. # PROP Exclude_From_Build 1
  16786. !ENDIF
  16787. # End Source File
  16788. # Begin Source File
  16789. SOURCE=.\tf2_dll\tf_obj_mapdefined.h
  16790. !IF "$(CFG)" == "hl - Win32 Release HL2"
  16791. # PROP Exclude_From_Build 1
  16792. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  16793. # PROP Exclude_From_Build 1
  16794. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  16795. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  16796. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  16797. # PROP BASE Exclude_From_Build 1
  16798. # PROP Exclude_From_Build 1
  16799. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  16800. # PROP BASE Exclude_From_Build 1
  16801. # PROP Exclude_From_Build 1
  16802. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  16803. # PROP BASE Exclude_From_Build 1
  16804. # PROP Exclude_From_Build 1
  16805. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  16806. # PROP BASE Exclude_From_Build 1
  16807. # PROP Exclude_From_Build 1
  16808. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  16809. # PROP BASE Exclude_From_Build 1
  16810. # PROP Exclude_From_Build 1
  16811. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  16812. # PROP BASE Exclude_From_Build 1
  16813. # PROP Exclude_From_Build 1
  16814. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  16815. # PROP BASE Exclude_From_Build 1
  16816. # PROP Exclude_From_Build 1
  16817. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  16818. # PROP BASE Exclude_From_Build 1
  16819. # PROP Exclude_From_Build 1
  16820. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  16821. # PROP BASE Exclude_From_Build 1
  16822. # PROP Exclude_From_Build 1
  16823. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  16824. # PROP BASE Exclude_From_Build 1
  16825. # PROP Exclude_From_Build 1
  16826. !ENDIF
  16827. # End Source File
  16828. # Begin Source File
  16829. SOURCE=.\tf2_dll\tf_obj_mcv_selection_panel.cpp
  16830. !IF "$(CFG)" == "hl - Win32 Release HL2"
  16831. # PROP Exclude_From_Build 1
  16832. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  16833. # PROP Exclude_From_Build 1
  16834. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  16835. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  16836. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  16837. # PROP BASE Exclude_From_Build 1
  16838. # PROP Exclude_From_Build 1
  16839. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  16840. # PROP BASE Exclude_From_Build 1
  16841. # PROP Exclude_From_Build 1
  16842. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  16843. # PROP BASE Exclude_From_Build 1
  16844. # PROP Exclude_From_Build 1
  16845. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  16846. # PROP BASE Exclude_From_Build 1
  16847. # PROP Exclude_From_Build 1
  16848. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  16849. # PROP BASE Exclude_From_Build 1
  16850. # PROP Exclude_From_Build 1
  16851. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  16852. # PROP BASE Exclude_From_Build 1
  16853. # PROP Exclude_From_Build 1
  16854. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  16855. # PROP BASE Exclude_From_Build 1
  16856. # PROP Exclude_From_Build 1
  16857. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  16858. # PROP BASE Exclude_From_Build 1
  16859. # PROP Exclude_From_Build 1
  16860. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  16861. # PROP BASE Exclude_From_Build 1
  16862. # PROP Exclude_From_Build 1
  16863. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  16864. # PROP BASE Exclude_From_Build 1
  16865. # PROP Exclude_From_Build 1
  16866. !ENDIF
  16867. # End Source File
  16868. # Begin Source File
  16869. SOURCE=.\tf2_dll\tf_obj_mcv_selection_panel.h
  16870. # End Source File
  16871. # Begin Source File
  16872. SOURCE=.\tf2_dll\tf_obj_mortar.cpp
  16873. !IF "$(CFG)" == "hl - Win32 Release HL2"
  16874. # PROP Exclude_From_Build 1
  16875. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  16876. # PROP Exclude_From_Build 1
  16877. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  16878. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  16879. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  16880. # PROP BASE Exclude_From_Build 1
  16881. # PROP Exclude_From_Build 1
  16882. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  16883. # PROP BASE Exclude_From_Build 1
  16884. # PROP Exclude_From_Build 1
  16885. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  16886. # PROP BASE Exclude_From_Build 1
  16887. # PROP Exclude_From_Build 1
  16888. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  16889. # PROP BASE Exclude_From_Build 1
  16890. # PROP Exclude_From_Build 1
  16891. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  16892. # PROP BASE Exclude_From_Build 1
  16893. # PROP Exclude_From_Build 1
  16894. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  16895. # PROP BASE Exclude_From_Build 1
  16896. # PROP Exclude_From_Build 1
  16897. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  16898. # PROP BASE Exclude_From_Build 1
  16899. # PROP Exclude_From_Build 1
  16900. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  16901. # PROP BASE Exclude_From_Build 1
  16902. # PROP Exclude_From_Build 1
  16903. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  16904. # PROP BASE Exclude_From_Build 1
  16905. # PROP Exclude_From_Build 1
  16906. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  16907. # PROP BASE Exclude_From_Build 1
  16908. # PROP Exclude_From_Build 1
  16909. !ENDIF
  16910. # End Source File
  16911. # Begin Source File
  16912. SOURCE=.\tf2_dll\tf_obj_mortar.h
  16913. !IF "$(CFG)" == "hl - Win32 Release HL2"
  16914. # PROP Exclude_From_Build 1
  16915. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  16916. # PROP Exclude_From_Build 1
  16917. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  16918. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  16919. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  16920. # PROP BASE Exclude_From_Build 1
  16921. # PROP Exclude_From_Build 1
  16922. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  16923. # PROP BASE Exclude_From_Build 1
  16924. # PROP Exclude_From_Build 1
  16925. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  16926. # PROP BASE Exclude_From_Build 1
  16927. # PROP Exclude_From_Build 1
  16928. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  16929. # PROP BASE Exclude_From_Build 1
  16930. # PROP Exclude_From_Build 1
  16931. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  16932. # PROP BASE Exclude_From_Build 1
  16933. # PROP Exclude_From_Build 1
  16934. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  16935. # PROP BASE Exclude_From_Build 1
  16936. # PROP Exclude_From_Build 1
  16937. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  16938. # PROP BASE Exclude_From_Build 1
  16939. # PROP Exclude_From_Build 1
  16940. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  16941. # PROP BASE Exclude_From_Build 1
  16942. # PROP Exclude_From_Build 1
  16943. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  16944. # PROP BASE Exclude_From_Build 1
  16945. # PROP Exclude_From_Build 1
  16946. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  16947. # PROP BASE Exclude_From_Build 1
  16948. # PROP Exclude_From_Build 1
  16949. !ENDIF
  16950. # End Source File
  16951. # Begin Source File
  16952. SOURCE=.\tf2_dll\tf_obj_powerpack.cpp
  16953. !IF "$(CFG)" == "hl - Win32 Release HL2"
  16954. # PROP Exclude_From_Build 1
  16955. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  16956. # PROP Exclude_From_Build 1
  16957. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  16958. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  16959. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  16960. # PROP BASE Exclude_From_Build 1
  16961. # PROP Exclude_From_Build 1
  16962. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  16963. # PROP BASE Exclude_From_Build 1
  16964. # PROP Exclude_From_Build 1
  16965. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  16966. # PROP BASE Exclude_From_Build 1
  16967. # PROP Exclude_From_Build 1
  16968. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  16969. # PROP BASE Exclude_From_Build 1
  16970. # PROP Exclude_From_Build 1
  16971. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  16972. # PROP BASE Exclude_From_Build 1
  16973. # PROP Exclude_From_Build 1
  16974. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  16975. # PROP BASE Exclude_From_Build 1
  16976. # PROP Exclude_From_Build 1
  16977. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  16978. # PROP BASE Exclude_From_Build 1
  16979. # PROP Exclude_From_Build 1
  16980. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  16981. # PROP BASE Exclude_From_Build 1
  16982. # PROP Exclude_From_Build 1
  16983. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  16984. # PROP BASE Exclude_From_Build 1
  16985. # PROP Exclude_From_Build 1
  16986. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  16987. # PROP BASE Exclude_From_Build 1
  16988. # PROP Exclude_From_Build 1
  16989. !ENDIF
  16990. # End Source File
  16991. # Begin Source File
  16992. SOURCE=.\tf2_dll\tf_obj_powerpack.h
  16993. !IF "$(CFG)" == "hl - Win32 Release HL2"
  16994. # PROP Exclude_From_Build 1
  16995. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  16996. # PROP Exclude_From_Build 1
  16997. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  16998. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  16999. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  17000. # PROP BASE Exclude_From_Build 1
  17001. # PROP Exclude_From_Build 1
  17002. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  17003. # PROP BASE Exclude_From_Build 1
  17004. # PROP Exclude_From_Build 1
  17005. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  17006. # PROP BASE Exclude_From_Build 1
  17007. # PROP Exclude_From_Build 1
  17008. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  17009. # PROP BASE Exclude_From_Build 1
  17010. # PROP Exclude_From_Build 1
  17011. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  17012. # PROP BASE Exclude_From_Build 1
  17013. # PROP Exclude_From_Build 1
  17014. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  17015. # PROP BASE Exclude_From_Build 1
  17016. # PROP Exclude_From_Build 1
  17017. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  17018. # PROP BASE Exclude_From_Build 1
  17019. # PROP Exclude_From_Build 1
  17020. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  17021. # PROP BASE Exclude_From_Build 1
  17022. # PROP Exclude_From_Build 1
  17023. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  17024. # PROP BASE Exclude_From_Build 1
  17025. # PROP Exclude_From_Build 1
  17026. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  17027. # PROP BASE Exclude_From_Build 1
  17028. # PROP Exclude_From_Build 1
  17029. !ENDIF
  17030. # End Source File
  17031. # Begin Source File
  17032. SOURCE=.\tf2_dll\tf_obj_rallyflag.cpp
  17033. !IF "$(CFG)" == "hl - Win32 Release HL2"
  17034. # PROP Exclude_From_Build 1
  17035. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  17036. # PROP Exclude_From_Build 1
  17037. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  17038. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  17039. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  17040. # PROP BASE Exclude_From_Build 1
  17041. # PROP Exclude_From_Build 1
  17042. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  17043. # PROP BASE Exclude_From_Build 1
  17044. # PROP Exclude_From_Build 1
  17045. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  17046. # PROP BASE Exclude_From_Build 1
  17047. # PROP Exclude_From_Build 1
  17048. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  17049. # PROP BASE Exclude_From_Build 1
  17050. # PROP Exclude_From_Build 1
  17051. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  17052. # PROP BASE Exclude_From_Build 1
  17053. # PROP Exclude_From_Build 1
  17054. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  17055. # PROP BASE Exclude_From_Build 1
  17056. # PROP Exclude_From_Build 1
  17057. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  17058. # PROP BASE Exclude_From_Build 1
  17059. # PROP Exclude_From_Build 1
  17060. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  17061. # PROP BASE Exclude_From_Build 1
  17062. # PROP Exclude_From_Build 1
  17063. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  17064. # PROP BASE Exclude_From_Build 1
  17065. # PROP Exclude_From_Build 1
  17066. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  17067. # PROP BASE Exclude_From_Build 1
  17068. # PROP Exclude_From_Build 1
  17069. !ENDIF
  17070. # End Source File
  17071. # Begin Source File
  17072. SOURCE=.\tf2_dll\tf_obj_rallyflag.h
  17073. !IF "$(CFG)" == "hl - Win32 Release HL2"
  17074. # PROP Exclude_From_Build 1
  17075. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  17076. # PROP Exclude_From_Build 1
  17077. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  17078. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  17079. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  17080. # PROP BASE Exclude_From_Build 1
  17081. # PROP Exclude_From_Build 1
  17082. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  17083. # PROP BASE Exclude_From_Build 1
  17084. # PROP Exclude_From_Build 1
  17085. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  17086. # PROP BASE Exclude_From_Build 1
  17087. # PROP Exclude_From_Build 1
  17088. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  17089. # PROP BASE Exclude_From_Build 1
  17090. # PROP Exclude_From_Build 1
  17091. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  17092. # PROP BASE Exclude_From_Build 1
  17093. # PROP Exclude_From_Build 1
  17094. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  17095. # PROP BASE Exclude_From_Build 1
  17096. # PROP Exclude_From_Build 1
  17097. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  17098. # PROP BASE Exclude_From_Build 1
  17099. # PROP Exclude_From_Build 1
  17100. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  17101. # PROP BASE Exclude_From_Build 1
  17102. # PROP Exclude_From_Build 1
  17103. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  17104. # PROP BASE Exclude_From_Build 1
  17105. # PROP Exclude_From_Build 1
  17106. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  17107. # PROP BASE Exclude_From_Build 1
  17108. # PROP Exclude_From_Build 1
  17109. !ENDIF
  17110. # End Source File
  17111. # Begin Source File
  17112. SOURCE=.\tf2_dll\tf_obj_resourcepump.cpp
  17113. !IF "$(CFG)" == "hl - Win32 Release HL2"
  17114. # PROP Exclude_From_Build 1
  17115. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  17116. # PROP Exclude_From_Build 1
  17117. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  17118. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  17119. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  17120. # PROP BASE Exclude_From_Build 1
  17121. # PROP Exclude_From_Build 1
  17122. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  17123. # PROP BASE Exclude_From_Build 1
  17124. # PROP Exclude_From_Build 1
  17125. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  17126. # PROP BASE Exclude_From_Build 1
  17127. # PROP Exclude_From_Build 1
  17128. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  17129. # PROP BASE Exclude_From_Build 1
  17130. # PROP Exclude_From_Build 1
  17131. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  17132. # PROP BASE Exclude_From_Build 1
  17133. # PROP Exclude_From_Build 1
  17134. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  17135. # PROP BASE Exclude_From_Build 1
  17136. # PROP Exclude_From_Build 1
  17137. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  17138. # PROP BASE Exclude_From_Build 1
  17139. # PROP Exclude_From_Build 1
  17140. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  17141. # PROP BASE Exclude_From_Build 1
  17142. # PROP Exclude_From_Build 1
  17143. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  17144. # PROP BASE Exclude_From_Build 1
  17145. # PROP Exclude_From_Build 1
  17146. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  17147. # PROP BASE Exclude_From_Build 1
  17148. # PROP Exclude_From_Build 1
  17149. !ENDIF
  17150. # End Source File
  17151. # Begin Source File
  17152. SOURCE=.\tf2_dll\tf_obj_resourcepump.h
  17153. !IF "$(CFG)" == "hl - Win32 Release HL2"
  17154. # PROP Exclude_From_Build 1
  17155. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  17156. # PROP Exclude_From_Build 1
  17157. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  17158. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  17159. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  17160. # PROP BASE Exclude_From_Build 1
  17161. # PROP Exclude_From_Build 1
  17162. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  17163. # PROP BASE Exclude_From_Build 1
  17164. # PROP Exclude_From_Build 1
  17165. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  17166. # PROP BASE Exclude_From_Build 1
  17167. # PROP Exclude_From_Build 1
  17168. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  17169. # PROP BASE Exclude_From_Build 1
  17170. # PROP Exclude_From_Build 1
  17171. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  17172. # PROP BASE Exclude_From_Build 1
  17173. # PROP Exclude_From_Build 1
  17174. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  17175. # PROP BASE Exclude_From_Build 1
  17176. # PROP Exclude_From_Build 1
  17177. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  17178. # PROP BASE Exclude_From_Build 1
  17179. # PROP Exclude_From_Build 1
  17180. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  17181. # PROP BASE Exclude_From_Build 1
  17182. # PROP Exclude_From_Build 1
  17183. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  17184. # PROP BASE Exclude_From_Build 1
  17185. # PROP Exclude_From_Build 1
  17186. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  17187. # PROP BASE Exclude_From_Build 1
  17188. # PROP Exclude_From_Build 1
  17189. !ENDIF
  17190. # End Source File
  17191. # Begin Source File
  17192. SOURCE=.\tf2_dll\tf_obj_respawn_station.cpp
  17193. !IF "$(CFG)" == "hl - Win32 Release HL2"
  17194. # PROP Exclude_From_Build 1
  17195. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  17196. # PROP Exclude_From_Build 1
  17197. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  17198. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  17199. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  17200. # PROP BASE Exclude_From_Build 1
  17201. # PROP Exclude_From_Build 1
  17202. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  17203. # PROP BASE Exclude_From_Build 1
  17204. # PROP Exclude_From_Build 1
  17205. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  17206. # PROP BASE Exclude_From_Build 1
  17207. # PROP Exclude_From_Build 1
  17208. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  17209. # PROP BASE Exclude_From_Build 1
  17210. # PROP Exclude_From_Build 1
  17211. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  17212. # PROP BASE Exclude_From_Build 1
  17213. # PROP Exclude_From_Build 1
  17214. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  17215. # PROP BASE Exclude_From_Build 1
  17216. # PROP Exclude_From_Build 1
  17217. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  17218. # PROP BASE Exclude_From_Build 1
  17219. # PROP Exclude_From_Build 1
  17220. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  17221. # PROP BASE Exclude_From_Build 1
  17222. # PROP Exclude_From_Build 1
  17223. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  17224. # PROP BASE Exclude_From_Build 1
  17225. # PROP Exclude_From_Build 1
  17226. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  17227. # PROP BASE Exclude_From_Build 1
  17228. # PROP Exclude_From_Build 1
  17229. !ENDIF
  17230. # End Source File
  17231. # Begin Source File
  17232. SOURCE=.\tf2_dll\tf_obj_respawn_station.h
  17233. !IF "$(CFG)" == "hl - Win32 Release HL2"
  17234. # PROP Exclude_From_Build 1
  17235. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  17236. # PROP Exclude_From_Build 1
  17237. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  17238. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  17239. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  17240. # PROP BASE Exclude_From_Build 1
  17241. # PROP Exclude_From_Build 1
  17242. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  17243. # PROP BASE Exclude_From_Build 1
  17244. # PROP Exclude_From_Build 1
  17245. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  17246. # PROP BASE Exclude_From_Build 1
  17247. # PROP Exclude_From_Build 1
  17248. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  17249. # PROP BASE Exclude_From_Build 1
  17250. # PROP Exclude_From_Build 1
  17251. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  17252. # PROP BASE Exclude_From_Build 1
  17253. # PROP Exclude_From_Build 1
  17254. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  17255. # PROP BASE Exclude_From_Build 1
  17256. # PROP Exclude_From_Build 1
  17257. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  17258. # PROP BASE Exclude_From_Build 1
  17259. # PROP Exclude_From_Build 1
  17260. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  17261. # PROP BASE Exclude_From_Build 1
  17262. # PROP Exclude_From_Build 1
  17263. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  17264. # PROP BASE Exclude_From_Build 1
  17265. # PROP Exclude_From_Build 1
  17266. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  17267. # PROP BASE Exclude_From_Build 1
  17268. # PROP Exclude_From_Build 1
  17269. !ENDIF
  17270. # End Source File
  17271. # Begin Source File
  17272. SOURCE=.\tf2_dll\tf_obj_resupply.cpp
  17273. !IF "$(CFG)" == "hl - Win32 Release HL2"
  17274. # PROP Exclude_From_Build 1
  17275. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  17276. # PROP Exclude_From_Build 1
  17277. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  17278. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  17279. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  17280. # PROP BASE Exclude_From_Build 1
  17281. # PROP Exclude_From_Build 1
  17282. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  17283. # PROP BASE Exclude_From_Build 1
  17284. # PROP Exclude_From_Build 1
  17285. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  17286. # PROP BASE Exclude_From_Build 1
  17287. # PROP Exclude_From_Build 1
  17288. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  17289. # PROP BASE Exclude_From_Build 1
  17290. # PROP Exclude_From_Build 1
  17291. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  17292. # PROP BASE Exclude_From_Build 1
  17293. # PROP Exclude_From_Build 1
  17294. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  17295. # PROP BASE Exclude_From_Build 1
  17296. # PROP Exclude_From_Build 1
  17297. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  17298. # PROP BASE Exclude_From_Build 1
  17299. # PROP Exclude_From_Build 1
  17300. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  17301. # PROP BASE Exclude_From_Build 1
  17302. # PROP Exclude_From_Build 1
  17303. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  17304. # PROP BASE Exclude_From_Build 1
  17305. # PROP Exclude_From_Build 1
  17306. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  17307. # PROP BASE Exclude_From_Build 1
  17308. # PROP Exclude_From_Build 1
  17309. !ENDIF
  17310. # End Source File
  17311. # Begin Source File
  17312. SOURCE=.\tf2_dll\tf_obj_resupply.h
  17313. !IF "$(CFG)" == "hl - Win32 Release HL2"
  17314. # PROP Exclude_From_Build 1
  17315. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  17316. # PROP Exclude_From_Build 1
  17317. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  17318. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  17319. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  17320. # PROP BASE Exclude_From_Build 1
  17321. # PROP Exclude_From_Build 1
  17322. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  17323. # PROP BASE Exclude_From_Build 1
  17324. # PROP Exclude_From_Build 1
  17325. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  17326. # PROP BASE Exclude_From_Build 1
  17327. # PROP Exclude_From_Build 1
  17328. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  17329. # PROP BASE Exclude_From_Build 1
  17330. # PROP Exclude_From_Build 1
  17331. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  17332. # PROP BASE Exclude_From_Build 1
  17333. # PROP Exclude_From_Build 1
  17334. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  17335. # PROP BASE Exclude_From_Build 1
  17336. # PROP Exclude_From_Build 1
  17337. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  17338. # PROP BASE Exclude_From_Build 1
  17339. # PROP Exclude_From_Build 1
  17340. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  17341. # PROP BASE Exclude_From_Build 1
  17342. # PROP Exclude_From_Build 1
  17343. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  17344. # PROP BASE Exclude_From_Build 1
  17345. # PROP Exclude_From_Build 1
  17346. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  17347. # PROP BASE Exclude_From_Build 1
  17348. # PROP Exclude_From_Build 1
  17349. !ENDIF
  17350. # End Source File
  17351. # Begin Source File
  17352. SOURCE=.\tf2_dll\tf_obj_sandbag_bunker.cpp
  17353. !IF "$(CFG)" == "hl - Win32 Release HL2"
  17354. # PROP Exclude_From_Build 1
  17355. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  17356. # PROP Exclude_From_Build 1
  17357. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  17358. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  17359. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  17360. # PROP BASE Exclude_From_Build 1
  17361. # PROP Exclude_From_Build 1
  17362. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  17363. # PROP BASE Exclude_From_Build 1
  17364. # PROP Exclude_From_Build 1
  17365. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  17366. # PROP BASE Exclude_From_Build 1
  17367. # PROP Exclude_From_Build 1
  17368. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  17369. # PROP BASE Exclude_From_Build 1
  17370. # PROP Exclude_From_Build 1
  17371. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  17372. # PROP BASE Exclude_From_Build 1
  17373. # PROP Exclude_From_Build 1
  17374. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  17375. # PROP BASE Exclude_From_Build 1
  17376. # PROP Exclude_From_Build 1
  17377. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  17378. # PROP BASE Exclude_From_Build 1
  17379. # PROP Exclude_From_Build 1
  17380. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  17381. # PROP BASE Exclude_From_Build 1
  17382. # PROP Exclude_From_Build 1
  17383. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  17384. # PROP BASE Exclude_From_Build 1
  17385. # PROP Exclude_From_Build 1
  17386. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  17387. # PROP BASE Exclude_From_Build 1
  17388. # PROP Exclude_From_Build 1
  17389. !ENDIF
  17390. # End Source File
  17391. # Begin Source File
  17392. SOURCE=.\tf2_dll\tf_obj_sandbag_bunker.h
  17393. !IF "$(CFG)" == "hl - Win32 Release HL2"
  17394. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  17395. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  17396. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  17397. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  17398. # PROP Exclude_From_Build 1
  17399. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  17400. # PROP Exclude_From_Build 1
  17401. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  17402. # PROP BASE Exclude_From_Build 1
  17403. # PROP Exclude_From_Build 1
  17404. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  17405. # PROP BASE Exclude_From_Build 1
  17406. # PROP Exclude_From_Build 1
  17407. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  17408. # PROP BASE Exclude_From_Build 1
  17409. # PROP Exclude_From_Build 1
  17410. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  17411. # PROP BASE Exclude_From_Build 1
  17412. # PROP Exclude_From_Build 1
  17413. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  17414. # PROP BASE Exclude_From_Build 1
  17415. # PROP Exclude_From_Build 1
  17416. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  17417. # PROP BASE Exclude_From_Build 1
  17418. # PROP Exclude_From_Build 1
  17419. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  17420. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  17421. !ENDIF
  17422. # End Source File
  17423. # Begin Source File
  17424. SOURCE=.\tf2_dll\tf_obj_selfheal.cpp
  17425. !IF "$(CFG)" == "hl - Win32 Release HL2"
  17426. # PROP Exclude_From_Build 1
  17427. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  17428. # PROP Exclude_From_Build 1
  17429. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  17430. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  17431. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  17432. # PROP BASE Exclude_From_Build 1
  17433. # PROP Exclude_From_Build 1
  17434. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  17435. # PROP BASE Exclude_From_Build 1
  17436. # PROP Exclude_From_Build 1
  17437. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  17438. # PROP BASE Exclude_From_Build 1
  17439. # PROP Exclude_From_Build 1
  17440. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  17441. # PROP BASE Exclude_From_Build 1
  17442. # PROP Exclude_From_Build 1
  17443. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  17444. # PROP BASE Exclude_From_Build 1
  17445. # PROP Exclude_From_Build 1
  17446. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  17447. # PROP BASE Exclude_From_Build 1
  17448. # PROP Exclude_From_Build 1
  17449. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  17450. # PROP BASE Exclude_From_Build 1
  17451. # PROP Exclude_From_Build 1
  17452. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  17453. # PROP BASE Exclude_From_Build 1
  17454. # PROP Exclude_From_Build 1
  17455. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  17456. # PROP BASE Exclude_From_Build 1
  17457. # PROP Exclude_From_Build 1
  17458. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  17459. # PROP BASE Exclude_From_Build 1
  17460. # PROP Exclude_From_Build 1
  17461. !ENDIF
  17462. # End Source File
  17463. # Begin Source File
  17464. SOURCE=.\tf2_dll\tf_obj_selfheal.h
  17465. !IF "$(CFG)" == "hl - Win32 Release HL2"
  17466. # PROP Exclude_From_Build 1
  17467. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  17468. # PROP Exclude_From_Build 1
  17469. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  17470. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  17471. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  17472. # PROP BASE Exclude_From_Build 1
  17473. # PROP Exclude_From_Build 1
  17474. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  17475. # PROP BASE Exclude_From_Build 1
  17476. # PROP Exclude_From_Build 1
  17477. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  17478. # PROP BASE Exclude_From_Build 1
  17479. # PROP Exclude_From_Build 1
  17480. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  17481. # PROP BASE Exclude_From_Build 1
  17482. # PROP Exclude_From_Build 1
  17483. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  17484. # PROP BASE Exclude_From_Build 1
  17485. # PROP Exclude_From_Build 1
  17486. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  17487. # PROP BASE Exclude_From_Build 1
  17488. # PROP Exclude_From_Build 1
  17489. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  17490. # PROP BASE Exclude_From_Build 1
  17491. # PROP Exclude_From_Build 1
  17492. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  17493. # PROP BASE Exclude_From_Build 1
  17494. # PROP Exclude_From_Build 1
  17495. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  17496. # PROP BASE Exclude_From_Build 1
  17497. # PROP Exclude_From_Build 1
  17498. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  17499. # PROP BASE Exclude_From_Build 1
  17500. # PROP Exclude_From_Build 1
  17501. !ENDIF
  17502. # End Source File
  17503. # Begin Source File
  17504. SOURCE=.\tf2_dll\tf_obj_sentrygun.cpp
  17505. !IF "$(CFG)" == "hl - Win32 Release HL2"
  17506. # PROP Exclude_From_Build 1
  17507. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  17508. # PROP Exclude_From_Build 1
  17509. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  17510. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  17511. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  17512. # PROP BASE Exclude_From_Build 1
  17513. # PROP Exclude_From_Build 1
  17514. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  17515. # PROP BASE Exclude_From_Build 1
  17516. # PROP Exclude_From_Build 1
  17517. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  17518. # PROP BASE Exclude_From_Build 1
  17519. # PROP Exclude_From_Build 1
  17520. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  17521. # PROP BASE Exclude_From_Build 1
  17522. # PROP Exclude_From_Build 1
  17523. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  17524. # PROP BASE Exclude_From_Build 1
  17525. # PROP Exclude_From_Build 1
  17526. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  17527. # PROP BASE Exclude_From_Build 1
  17528. # PROP Exclude_From_Build 1
  17529. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  17530. # PROP BASE Exclude_From_Build 1
  17531. # PROP Exclude_From_Build 1
  17532. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  17533. # PROP BASE Exclude_From_Build 1
  17534. # PROP Exclude_From_Build 1
  17535. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  17536. # PROP BASE Exclude_From_Build 1
  17537. # PROP Exclude_From_Build 1
  17538. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  17539. # PROP BASE Exclude_From_Build 1
  17540. # PROP Exclude_From_Build 1
  17541. !ENDIF
  17542. # End Source File
  17543. # Begin Source File
  17544. SOURCE=.\tf2_dll\tf_obj_sentrygun.h
  17545. !IF "$(CFG)" == "hl - Win32 Release HL2"
  17546. # PROP Exclude_From_Build 1
  17547. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  17548. # PROP Exclude_From_Build 1
  17549. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  17550. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  17551. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  17552. # PROP BASE Exclude_From_Build 1
  17553. # PROP Exclude_From_Build 1
  17554. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  17555. # PROP BASE Exclude_From_Build 1
  17556. # PROP Exclude_From_Build 1
  17557. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  17558. # PROP BASE Exclude_From_Build 1
  17559. # PROP Exclude_From_Build 1
  17560. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  17561. # PROP BASE Exclude_From_Build 1
  17562. # PROP Exclude_From_Build 1
  17563. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  17564. # PROP BASE Exclude_From_Build 1
  17565. # PROP Exclude_From_Build 1
  17566. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  17567. # PROP BASE Exclude_From_Build 1
  17568. # PROP Exclude_From_Build 1
  17569. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  17570. # PROP BASE Exclude_From_Build 1
  17571. # PROP Exclude_From_Build 1
  17572. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  17573. # PROP BASE Exclude_From_Build 1
  17574. # PROP Exclude_From_Build 1
  17575. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  17576. # PROP BASE Exclude_From_Build 1
  17577. # PROP Exclude_From_Build 1
  17578. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  17579. # PROP BASE Exclude_From_Build 1
  17580. # PROP Exclude_From_Build 1
  17581. !ENDIF
  17582. # End Source File
  17583. # Begin Source File
  17584. SOURCE=.\tf2_dll\tf_obj_shieldwall.cpp
  17585. !IF "$(CFG)" == "hl - Win32 Release HL2"
  17586. # PROP Exclude_From_Build 1
  17587. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  17588. # PROP Exclude_From_Build 1
  17589. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  17590. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  17591. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  17592. # PROP BASE Exclude_From_Build 1
  17593. # PROP Exclude_From_Build 1
  17594. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  17595. # PROP BASE Exclude_From_Build 1
  17596. # PROP Exclude_From_Build 1
  17597. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  17598. # PROP BASE Exclude_From_Build 1
  17599. # PROP Exclude_From_Build 1
  17600. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  17601. # PROP BASE Exclude_From_Build 1
  17602. # PROP Exclude_From_Build 1
  17603. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  17604. # PROP BASE Exclude_From_Build 1
  17605. # PROP Exclude_From_Build 1
  17606. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  17607. # PROP BASE Exclude_From_Build 1
  17608. # PROP Exclude_From_Build 1
  17609. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  17610. # PROP BASE Exclude_From_Build 1
  17611. # PROP Exclude_From_Build 1
  17612. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  17613. # PROP BASE Exclude_From_Build 1
  17614. # PROP Exclude_From_Build 1
  17615. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  17616. # PROP BASE Exclude_From_Build 1
  17617. # PROP Exclude_From_Build 1
  17618. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  17619. # PROP BASE Exclude_From_Build 1
  17620. # PROP Exclude_From_Build 1
  17621. !ENDIF
  17622. # End Source File
  17623. # Begin Source File
  17624. SOURCE=.\tf2_dll\tf_obj_shieldwall.h
  17625. !IF "$(CFG)" == "hl - Win32 Release HL2"
  17626. # PROP Exclude_From_Build 1
  17627. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  17628. # PROP Exclude_From_Build 1
  17629. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  17630. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  17631. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  17632. # PROP BASE Exclude_From_Build 1
  17633. # PROP Exclude_From_Build 1
  17634. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  17635. # PROP BASE Exclude_From_Build 1
  17636. # PROP Exclude_From_Build 1
  17637. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  17638. # PROP BASE Exclude_From_Build 1
  17639. # PROP Exclude_From_Build 1
  17640. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  17641. # PROP BASE Exclude_From_Build 1
  17642. # PROP Exclude_From_Build 1
  17643. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  17644. # PROP BASE Exclude_From_Build 1
  17645. # PROP Exclude_From_Build 1
  17646. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  17647. # PROP BASE Exclude_From_Build 1
  17648. # PROP Exclude_From_Build 1
  17649. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  17650. # PROP BASE Exclude_From_Build 1
  17651. # PROP Exclude_From_Build 1
  17652. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  17653. # PROP BASE Exclude_From_Build 1
  17654. # PROP Exclude_From_Build 1
  17655. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  17656. # PROP BASE Exclude_From_Build 1
  17657. # PROP Exclude_From_Build 1
  17658. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  17659. # PROP BASE Exclude_From_Build 1
  17660. # PROP Exclude_From_Build 1
  17661. !ENDIF
  17662. # End Source File
  17663. # Begin Source File
  17664. SOURCE=.\tf2_dll\tf_obj_tower.cpp
  17665. !IF "$(CFG)" == "hl - Win32 Release HL2"
  17666. # PROP Exclude_From_Build 1
  17667. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  17668. # PROP Exclude_From_Build 1
  17669. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  17670. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  17671. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  17672. # PROP BASE Exclude_From_Build 1
  17673. # PROP Exclude_From_Build 1
  17674. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  17675. # PROP BASE Exclude_From_Build 1
  17676. # PROP Exclude_From_Build 1
  17677. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  17678. # PROP BASE Exclude_From_Build 1
  17679. # PROP Exclude_From_Build 1
  17680. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  17681. # PROP BASE Exclude_From_Build 1
  17682. # PROP Exclude_From_Build 1
  17683. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  17684. # PROP BASE Exclude_From_Build 1
  17685. # PROP Exclude_From_Build 1
  17686. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  17687. # PROP BASE Exclude_From_Build 1
  17688. # PROP Exclude_From_Build 1
  17689. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  17690. # PROP BASE Exclude_From_Build 1
  17691. # PROP Exclude_From_Build 1
  17692. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  17693. # PROP BASE Exclude_From_Build 1
  17694. # PROP Exclude_From_Build 1
  17695. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  17696. # PROP BASE Exclude_From_Build 1
  17697. # PROP Exclude_From_Build 1
  17698. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  17699. # PROP BASE Exclude_From_Build 1
  17700. # PROP Exclude_From_Build 1
  17701. !ENDIF
  17702. # End Source File
  17703. # Begin Source File
  17704. SOURCE=.\tf2_dll\tf_obj_tower.h
  17705. !IF "$(CFG)" == "hl - Win32 Release HL2"
  17706. # PROP Exclude_From_Build 1
  17707. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  17708. # PROP Exclude_From_Build 1
  17709. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  17710. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  17711. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  17712. # PROP BASE Exclude_From_Build 1
  17713. # PROP Exclude_From_Build 1
  17714. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  17715. # PROP BASE Exclude_From_Build 1
  17716. # PROP Exclude_From_Build 1
  17717. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  17718. # PROP BASE Exclude_From_Build 1
  17719. # PROP Exclude_From_Build 1
  17720. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  17721. # PROP BASE Exclude_From_Build 1
  17722. # PROP Exclude_From_Build 1
  17723. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  17724. # PROP BASE Exclude_From_Build 1
  17725. # PROP Exclude_From_Build 1
  17726. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  17727. # PROP BASE Exclude_From_Build 1
  17728. # PROP Exclude_From_Build 1
  17729. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  17730. # PROP BASE Exclude_From_Build 1
  17731. # PROP Exclude_From_Build 1
  17732. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  17733. # PROP BASE Exclude_From_Build 1
  17734. # PROP Exclude_From_Build 1
  17735. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  17736. # PROP BASE Exclude_From_Build 1
  17737. # PROP Exclude_From_Build 1
  17738. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  17739. # PROP BASE Exclude_From_Build 1
  17740. # PROP Exclude_From_Build 1
  17741. !ENDIF
  17742. # End Source File
  17743. # Begin Source File
  17744. SOURCE=.\tf2_dll\tf_obj_tunnel.cpp
  17745. !IF "$(CFG)" == "hl - Win32 Release HL2"
  17746. # PROP Exclude_From_Build 1
  17747. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  17748. # PROP Exclude_From_Build 1
  17749. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  17750. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  17751. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  17752. # PROP BASE Exclude_From_Build 1
  17753. # PROP Exclude_From_Build 1
  17754. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  17755. # PROP BASE Exclude_From_Build 1
  17756. # PROP Exclude_From_Build 1
  17757. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  17758. # PROP BASE Exclude_From_Build 1
  17759. # PROP Exclude_From_Build 1
  17760. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  17761. # PROP BASE Exclude_From_Build 1
  17762. # PROP Exclude_From_Build 1
  17763. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  17764. # PROP BASE Exclude_From_Build 1
  17765. # PROP Exclude_From_Build 1
  17766. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  17767. # PROP BASE Exclude_From_Build 1
  17768. # PROP Exclude_From_Build 1
  17769. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  17770. # PROP BASE Exclude_From_Build 1
  17771. # PROP Exclude_From_Build 1
  17772. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  17773. # PROP BASE Exclude_From_Build 1
  17774. # PROP Exclude_From_Build 1
  17775. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  17776. # PROP BASE Exclude_From_Build 1
  17777. # PROP Exclude_From_Build 1
  17778. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  17779. # PROP BASE Exclude_From_Build 1
  17780. # PROP Exclude_From_Build 1
  17781. !ENDIF
  17782. # End Source File
  17783. # Begin Source File
  17784. SOURCE=.\tf2_dll\tf_obj_vehicleboost.cpp
  17785. !IF "$(CFG)" == "hl - Win32 Release HL2"
  17786. # PROP Exclude_From_Build 1
  17787. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  17788. # PROP Exclude_From_Build 1
  17789. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  17790. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  17791. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  17792. # PROP BASE Exclude_From_Build 1
  17793. # PROP Exclude_From_Build 1
  17794. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  17795. # PROP BASE Exclude_From_Build 1
  17796. # PROP Exclude_From_Build 1
  17797. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  17798. # PROP BASE Exclude_From_Build 1
  17799. # PROP Exclude_From_Build 1
  17800. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  17801. # PROP BASE Exclude_From_Build 1
  17802. # PROP Exclude_From_Build 1
  17803. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  17804. # PROP BASE Exclude_From_Build 1
  17805. # PROP Exclude_From_Build 1
  17806. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  17807. # PROP BASE Exclude_From_Build 1
  17808. # PROP Exclude_From_Build 1
  17809. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  17810. # PROP BASE Exclude_From_Build 1
  17811. # PROP Exclude_From_Build 1
  17812. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  17813. # PROP BASE Exclude_From_Build 1
  17814. # PROP Exclude_From_Build 1
  17815. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  17816. # PROP BASE Exclude_From_Build 1
  17817. # PROP Exclude_From_Build 1
  17818. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  17819. # PROP BASE Exclude_From_Build 1
  17820. # PROP Exclude_From_Build 1
  17821. !ENDIF
  17822. # End Source File
  17823. # Begin Source File
  17824. SOURCE=.\tf2_dll\tf_obj_vehicleboost.h
  17825. !IF "$(CFG)" == "hl - Win32 Release HL2"
  17826. # PROP Exclude_From_Build 1
  17827. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  17828. # PROP Exclude_From_Build 1
  17829. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  17830. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  17831. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  17832. # PROP BASE Exclude_From_Build 1
  17833. # PROP Exclude_From_Build 1
  17834. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  17835. # PROP BASE Exclude_From_Build 1
  17836. # PROP Exclude_From_Build 1
  17837. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  17838. # PROP BASE Exclude_From_Build 1
  17839. # PROP Exclude_From_Build 1
  17840. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  17841. # PROP BASE Exclude_From_Build 1
  17842. # PROP Exclude_From_Build 1
  17843. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  17844. # PROP BASE Exclude_From_Build 1
  17845. # PROP Exclude_From_Build 1
  17846. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  17847. # PROP BASE Exclude_From_Build 1
  17848. # PROP Exclude_From_Build 1
  17849. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  17850. # PROP BASE Exclude_From_Build 1
  17851. # PROP Exclude_From_Build 1
  17852. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  17853. # PROP BASE Exclude_From_Build 1
  17854. # PROP Exclude_From_Build 1
  17855. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  17856. # PROP BASE Exclude_From_Build 1
  17857. # PROP Exclude_From_Build 1
  17858. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  17859. # PROP BASE Exclude_From_Build 1
  17860. # PROP Exclude_From_Build 1
  17861. !ENDIF
  17862. # End Source File
  17863. # Begin Source File
  17864. SOURCE=.\tf2_dll\tf_player.cpp
  17865. !IF "$(CFG)" == "hl - Win32 Release HL2"
  17866. # PROP Exclude_From_Build 1
  17867. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  17868. # PROP Exclude_From_Build 1
  17869. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  17870. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  17871. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  17872. # PROP BASE Exclude_From_Build 1
  17873. # PROP Exclude_From_Build 1
  17874. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  17875. # PROP BASE Exclude_From_Build 1
  17876. # PROP Exclude_From_Build 1
  17877. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  17878. # PROP BASE Exclude_From_Build 1
  17879. # PROP Exclude_From_Build 1
  17880. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  17881. # PROP BASE Exclude_From_Build 1
  17882. # PROP Exclude_From_Build 1
  17883. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  17884. # PROP BASE Exclude_From_Build 1
  17885. # PROP Exclude_From_Build 1
  17886. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  17887. # PROP BASE Exclude_From_Build 1
  17888. # PROP Exclude_From_Build 1
  17889. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  17890. # PROP BASE Exclude_From_Build 1
  17891. # PROP Exclude_From_Build 1
  17892. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  17893. # PROP BASE Exclude_From_Build 1
  17894. # PROP Exclude_From_Build 1
  17895. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  17896. # PROP BASE Exclude_From_Build 1
  17897. # PROP Exclude_From_Build 1
  17898. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  17899. # PROP BASE Exclude_From_Build 1
  17900. # PROP Exclude_From_Build 1
  17901. !ENDIF
  17902. # End Source File
  17903. # Begin Source File
  17904. SOURCE=.\tf2_dll\tf_player.h
  17905. !IF "$(CFG)" == "hl - Win32 Release HL2"
  17906. # PROP Exclude_From_Build 1
  17907. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  17908. # PROP Exclude_From_Build 1
  17909. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  17910. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  17911. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  17912. # PROP BASE Exclude_From_Build 1
  17913. # PROP Exclude_From_Build 1
  17914. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  17915. # PROP BASE Exclude_From_Build 1
  17916. # PROP Exclude_From_Build 1
  17917. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  17918. # PROP BASE Exclude_From_Build 1
  17919. # PROP Exclude_From_Build 1
  17920. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  17921. # PROP BASE Exclude_From_Build 1
  17922. # PROP Exclude_From_Build 1
  17923. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  17924. # PROP BASE Exclude_From_Build 1
  17925. # PROP Exclude_From_Build 1
  17926. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  17927. # PROP BASE Exclude_From_Build 1
  17928. # PROP Exclude_From_Build 1
  17929. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  17930. # PROP BASE Exclude_From_Build 1
  17931. # PROP Exclude_From_Build 1
  17932. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  17933. # PROP BASE Exclude_From_Build 1
  17934. # PROP Exclude_From_Build 1
  17935. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  17936. # PROP BASE Exclude_From_Build 1
  17937. # PROP Exclude_From_Build 1
  17938. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  17939. # PROP BASE Exclude_From_Build 1
  17940. # PROP Exclude_From_Build 1
  17941. !ENDIF
  17942. # End Source File
  17943. # Begin Source File
  17944. SOURCE=.\tf2_dll\tf_player_death.cpp
  17945. !IF "$(CFG)" == "hl - Win32 Release HL2"
  17946. # PROP Exclude_From_Build 1
  17947. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  17948. # PROP Exclude_From_Build 1
  17949. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  17950. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  17951. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  17952. # PROP BASE Exclude_From_Build 1
  17953. # PROP Exclude_From_Build 1
  17954. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  17955. # PROP BASE Exclude_From_Build 1
  17956. # PROP Exclude_From_Build 1
  17957. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  17958. # PROP BASE Exclude_From_Build 1
  17959. # PROP Exclude_From_Build 1
  17960. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  17961. # PROP BASE Exclude_From_Build 1
  17962. # PROP Exclude_From_Build 1
  17963. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  17964. # PROP BASE Exclude_From_Build 1
  17965. # PROP Exclude_From_Build 1
  17966. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  17967. # PROP BASE Exclude_From_Build 1
  17968. # PROP Exclude_From_Build 1
  17969. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  17970. # PROP BASE Exclude_From_Build 1
  17971. # PROP Exclude_From_Build 1
  17972. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  17973. # PROP BASE Exclude_From_Build 1
  17974. # PROP Exclude_From_Build 1
  17975. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  17976. # PROP BASE Exclude_From_Build 1
  17977. # PROP Exclude_From_Build 1
  17978. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  17979. # PROP BASE Exclude_From_Build 1
  17980. # PROP Exclude_From_Build 1
  17981. !ENDIF
  17982. # End Source File
  17983. # Begin Source File
  17984. SOURCE=.\tf2_dll\tf_player_resource.cpp
  17985. !IF "$(CFG)" == "hl - Win32 Release HL2"
  17986. # PROP Exclude_From_Build 1
  17987. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  17988. # PROP Exclude_From_Build 1
  17989. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  17990. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  17991. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  17992. # PROP BASE Exclude_From_Build 1
  17993. # PROP Exclude_From_Build 1
  17994. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  17995. # PROP BASE Exclude_From_Build 1
  17996. # PROP Exclude_From_Build 1
  17997. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  17998. # PROP BASE Exclude_From_Build 1
  17999. # PROP Exclude_From_Build 1
  18000. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  18001. # PROP BASE Exclude_From_Build 1
  18002. # PROP Exclude_From_Build 1
  18003. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  18004. # PROP BASE Exclude_From_Build 1
  18005. # PROP Exclude_From_Build 1
  18006. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  18007. # PROP BASE Exclude_From_Build 1
  18008. # PROP Exclude_From_Build 1
  18009. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  18010. # PROP BASE Exclude_From_Build 1
  18011. # PROP Exclude_From_Build 1
  18012. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  18013. # PROP BASE Exclude_From_Build 1
  18014. # PROP Exclude_From_Build 1
  18015. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  18016. # PROP BASE Exclude_From_Build 1
  18017. # PROP Exclude_From_Build 1
  18018. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  18019. # PROP BASE Exclude_From_Build 1
  18020. # PROP Exclude_From_Build 1
  18021. !ENDIF
  18022. # End Source File
  18023. # Begin Source File
  18024. SOURCE=.\tf2_dll\tf_player_resource.h
  18025. !IF "$(CFG)" == "hl - Win32 Release HL2"
  18026. # PROP Exclude_From_Build 1
  18027. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  18028. # PROP Exclude_From_Build 1
  18029. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  18030. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  18031. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  18032. # PROP BASE Exclude_From_Build 1
  18033. # PROP Exclude_From_Build 1
  18034. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  18035. # PROP BASE Exclude_From_Build 1
  18036. # PROP Exclude_From_Build 1
  18037. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  18038. # PROP BASE Exclude_From_Build 1
  18039. # PROP Exclude_From_Build 1
  18040. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  18041. # PROP BASE Exclude_From_Build 1
  18042. # PROP Exclude_From_Build 1
  18043. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  18044. # PROP BASE Exclude_From_Build 1
  18045. # PROP Exclude_From_Build 1
  18046. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  18047. # PROP BASE Exclude_From_Build 1
  18048. # PROP Exclude_From_Build 1
  18049. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  18050. # PROP BASE Exclude_From_Build 1
  18051. # PROP Exclude_From_Build 1
  18052. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  18053. # PROP BASE Exclude_From_Build 1
  18054. # PROP Exclude_From_Build 1
  18055. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  18056. # PROP BASE Exclude_From_Build 1
  18057. # PROP Exclude_From_Build 1
  18058. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  18059. # PROP BASE Exclude_From_Build 1
  18060. # PROP Exclude_From_Build 1
  18061. !ENDIF
  18062. # End Source File
  18063. # Begin Source File
  18064. SOURCE=..\game_shared\tf2\tf_playeranimstate.h
  18065. # End Source File
  18066. # Begin Source File
  18067. SOURCE=.\tf2_dll\tf_playerclass.cpp
  18068. !IF "$(CFG)" == "hl - Win32 Release HL2"
  18069. # PROP Exclude_From_Build 1
  18070. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  18071. # PROP Exclude_From_Build 1
  18072. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  18073. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  18074. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  18075. # PROP BASE Exclude_From_Build 1
  18076. # PROP Exclude_From_Build 1
  18077. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  18078. # PROP BASE Exclude_From_Build 1
  18079. # PROP Exclude_From_Build 1
  18080. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  18081. # PROP BASE Exclude_From_Build 1
  18082. # PROP Exclude_From_Build 1
  18083. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  18084. # PROP BASE Exclude_From_Build 1
  18085. # PROP Exclude_From_Build 1
  18086. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  18087. # PROP BASE Exclude_From_Build 1
  18088. # PROP Exclude_From_Build 1
  18089. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  18090. # PROP BASE Exclude_From_Build 1
  18091. # PROP Exclude_From_Build 1
  18092. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  18093. # PROP BASE Exclude_From_Build 1
  18094. # PROP Exclude_From_Build 1
  18095. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  18096. # PROP BASE Exclude_From_Build 1
  18097. # PROP Exclude_From_Build 1
  18098. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  18099. # PROP BASE Exclude_From_Build 1
  18100. # PROP Exclude_From_Build 1
  18101. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  18102. # PROP BASE Exclude_From_Build 1
  18103. # PROP Exclude_From_Build 1
  18104. !ENDIF
  18105. # End Source File
  18106. # Begin Source File
  18107. SOURCE=.\tf2_dll\tf_playerclass.h
  18108. !IF "$(CFG)" == "hl - Win32 Release HL2"
  18109. # PROP Exclude_From_Build 1
  18110. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  18111. # PROP Exclude_From_Build 1
  18112. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  18113. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  18114. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  18115. # PROP BASE Exclude_From_Build 1
  18116. # PROP Exclude_From_Build 1
  18117. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  18118. # PROP BASE Exclude_From_Build 1
  18119. # PROP Exclude_From_Build 1
  18120. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  18121. # PROP BASE Exclude_From_Build 1
  18122. # PROP Exclude_From_Build 1
  18123. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  18124. # PROP BASE Exclude_From_Build 1
  18125. # PROP Exclude_From_Build 1
  18126. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  18127. # PROP BASE Exclude_From_Build 1
  18128. # PROP Exclude_From_Build 1
  18129. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  18130. # PROP BASE Exclude_From_Build 1
  18131. # PROP Exclude_From_Build 1
  18132. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  18133. # PROP BASE Exclude_From_Build 1
  18134. # PROP Exclude_From_Build 1
  18135. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  18136. # PROP BASE Exclude_From_Build 1
  18137. # PROP Exclude_From_Build 1
  18138. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  18139. # PROP BASE Exclude_From_Build 1
  18140. # PROP Exclude_From_Build 1
  18141. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  18142. # PROP BASE Exclude_From_Build 1
  18143. # PROP Exclude_From_Build 1
  18144. !ENDIF
  18145. # End Source File
  18146. # Begin Source File
  18147. SOURCE=.\tf2_dll\tf_playerlocaldata.cpp
  18148. !IF "$(CFG)" == "hl - Win32 Release HL2"
  18149. # PROP Exclude_From_Build 1
  18150. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  18151. # PROP Exclude_From_Build 1
  18152. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  18153. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  18154. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  18155. # PROP BASE Exclude_From_Build 1
  18156. # PROP Exclude_From_Build 1
  18157. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  18158. # PROP BASE Exclude_From_Build 1
  18159. # PROP Exclude_From_Build 1
  18160. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  18161. # PROP BASE Exclude_From_Build 1
  18162. # PROP Exclude_From_Build 1
  18163. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  18164. # PROP BASE Exclude_From_Build 1
  18165. # PROP Exclude_From_Build 1
  18166. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  18167. # PROP BASE Exclude_From_Build 1
  18168. # PROP Exclude_From_Build 1
  18169. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  18170. # PROP BASE Exclude_From_Build 1
  18171. # PROP Exclude_From_Build 1
  18172. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  18173. # PROP BASE Exclude_From_Build 1
  18174. # PROP Exclude_From_Build 1
  18175. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  18176. # PROP BASE Exclude_From_Build 1
  18177. # PROP Exclude_From_Build 1
  18178. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  18179. # PROP BASE Exclude_From_Build 1
  18180. # PROP Exclude_From_Build 1
  18181. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  18182. # PROP BASE Exclude_From_Build 1
  18183. # PROP Exclude_From_Build 1
  18184. !ENDIF
  18185. # End Source File
  18186. # Begin Source File
  18187. SOURCE=.\tf2_dll\tf_playerlocaldata.h
  18188. !IF "$(CFG)" == "hl - Win32 Release HL2"
  18189. # PROP Exclude_From_Build 1
  18190. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  18191. # PROP Exclude_From_Build 1
  18192. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  18193. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  18194. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  18195. # PROP BASE Exclude_From_Build 1
  18196. # PROP Exclude_From_Build 1
  18197. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  18198. # PROP BASE Exclude_From_Build 1
  18199. # PROP Exclude_From_Build 1
  18200. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  18201. # PROP BASE Exclude_From_Build 1
  18202. # PROP Exclude_From_Build 1
  18203. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  18204. # PROP BASE Exclude_From_Build 1
  18205. # PROP Exclude_From_Build 1
  18206. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  18207. # PROP BASE Exclude_From_Build 1
  18208. # PROP Exclude_From_Build 1
  18209. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  18210. # PROP BASE Exclude_From_Build 1
  18211. # PROP Exclude_From_Build 1
  18212. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  18213. # PROP BASE Exclude_From_Build 1
  18214. # PROP Exclude_From_Build 1
  18215. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  18216. # PROP BASE Exclude_From_Build 1
  18217. # PROP Exclude_From_Build 1
  18218. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  18219. # PROP BASE Exclude_From_Build 1
  18220. # PROP Exclude_From_Build 1
  18221. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  18222. # PROP BASE Exclude_From_Build 1
  18223. # PROP Exclude_From_Build 1
  18224. !ENDIF
  18225. # End Source File
  18226. # Begin Source File
  18227. SOURCE=..\game_shared\tf2\tf_reconvars.cpp
  18228. !IF "$(CFG)" == "hl - Win32 Release HL2"
  18229. # PROP Exclude_From_Build 1
  18230. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  18231. # PROP Exclude_From_Build 1
  18232. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  18233. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  18234. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  18235. # PROP BASE Exclude_From_Build 1
  18236. # PROP Exclude_From_Build 1
  18237. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  18238. # PROP BASE Exclude_From_Build 1
  18239. # PROP Exclude_From_Build 1
  18240. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  18241. # PROP BASE Exclude_From_Build 1
  18242. # PROP Exclude_From_Build 1
  18243. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  18244. # PROP BASE Exclude_From_Build 1
  18245. # PROP Exclude_From_Build 1
  18246. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  18247. # PROP BASE Exclude_From_Build 1
  18248. # PROP Exclude_From_Build 1
  18249. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  18250. # PROP BASE Exclude_From_Build 1
  18251. # PROP Exclude_From_Build 1
  18252. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  18253. # PROP BASE Exclude_From_Build 1
  18254. # PROP Exclude_From_Build 1
  18255. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  18256. # PROP BASE Exclude_From_Build 1
  18257. # PROP Exclude_From_Build 1
  18258. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  18259. # PROP BASE Exclude_From_Build 1
  18260. # PROP Exclude_From_Build 1
  18261. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  18262. # PROP BASE Exclude_From_Build 1
  18263. # PROP Exclude_From_Build 1
  18264. !ENDIF
  18265. # End Source File
  18266. # Begin Source File
  18267. SOURCE=..\game_shared\tf2\tf_reconvars.h
  18268. !IF "$(CFG)" == "hl - Win32 Release HL2"
  18269. # PROP Exclude_From_Build 1
  18270. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  18271. # PROP Exclude_From_Build 1
  18272. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  18273. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  18274. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  18275. # PROP BASE Exclude_From_Build 1
  18276. # PROP Exclude_From_Build 1
  18277. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  18278. # PROP BASE Exclude_From_Build 1
  18279. # PROP Exclude_From_Build 1
  18280. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  18281. # PROP BASE Exclude_From_Build 1
  18282. # PROP Exclude_From_Build 1
  18283. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  18284. # PROP BASE Exclude_From_Build 1
  18285. # PROP Exclude_From_Build 1
  18286. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  18287. # PROP BASE Exclude_From_Build 1
  18288. # PROP Exclude_From_Build 1
  18289. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  18290. # PROP BASE Exclude_From_Build 1
  18291. # PROP Exclude_From_Build 1
  18292. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  18293. # PROP BASE Exclude_From_Build 1
  18294. # PROP Exclude_From_Build 1
  18295. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  18296. # PROP BASE Exclude_From_Build 1
  18297. # PROP Exclude_From_Build 1
  18298. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  18299. # PROP BASE Exclude_From_Build 1
  18300. # PROP Exclude_From_Build 1
  18301. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  18302. # PROP BASE Exclude_From_Build 1
  18303. # PROP Exclude_From_Build 1
  18304. !ENDIF
  18305. # End Source File
  18306. # Begin Source File
  18307. SOURCE=..\game_shared\tf2\tf_shareddefs.cpp
  18308. !IF "$(CFG)" == "hl - Win32 Release HL2"
  18309. # PROP Exclude_From_Build 1
  18310. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  18311. # PROP Exclude_From_Build 1
  18312. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  18313. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  18314. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  18315. # PROP BASE Exclude_From_Build 1
  18316. # PROP Exclude_From_Build 1
  18317. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  18318. # PROP BASE Exclude_From_Build 1
  18319. # PROP Exclude_From_Build 1
  18320. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  18321. # PROP BASE Exclude_From_Build 1
  18322. # PROP Exclude_From_Build 1
  18323. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  18324. # PROP BASE Exclude_From_Build 1
  18325. # PROP Exclude_From_Build 1
  18326. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  18327. # PROP BASE Exclude_From_Build 1
  18328. # PROP Exclude_From_Build 1
  18329. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  18330. # PROP BASE Exclude_From_Build 1
  18331. # PROP Exclude_From_Build 1
  18332. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  18333. # PROP BASE Exclude_From_Build 1
  18334. # PROP Exclude_From_Build 1
  18335. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  18336. # PROP BASE Exclude_From_Build 1
  18337. # PROP Exclude_From_Build 1
  18338. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  18339. # PROP BASE Exclude_From_Build 1
  18340. # PROP Exclude_From_Build 1
  18341. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  18342. # PROP BASE Exclude_From_Build 1
  18343. # PROP Exclude_From_Build 1
  18344. !ENDIF
  18345. # End Source File
  18346. # Begin Source File
  18347. SOURCE=..\game_shared\tf2\tf_shareddefs.h
  18348. !IF "$(CFG)" == "hl - Win32 Release HL2"
  18349. # PROP Exclude_From_Build 1
  18350. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  18351. # PROP Exclude_From_Build 1
  18352. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  18353. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  18354. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  18355. # PROP BASE Exclude_From_Build 1
  18356. # PROP Exclude_From_Build 1
  18357. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  18358. # PROP BASE Exclude_From_Build 1
  18359. # PROP Exclude_From_Build 1
  18360. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  18361. # PROP BASE Exclude_From_Build 1
  18362. # PROP Exclude_From_Build 1
  18363. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  18364. # PROP BASE Exclude_From_Build 1
  18365. # PROP Exclude_From_Build 1
  18366. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  18367. # PROP BASE Exclude_From_Build 1
  18368. # PROP Exclude_From_Build 1
  18369. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  18370. # PROP BASE Exclude_From_Build 1
  18371. # PROP Exclude_From_Build 1
  18372. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  18373. # PROP BASE Exclude_From_Build 1
  18374. # PROP Exclude_From_Build 1
  18375. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  18376. # PROP BASE Exclude_From_Build 1
  18377. # PROP Exclude_From_Build 1
  18378. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  18379. # PROP BASE Exclude_From_Build 1
  18380. # PROP Exclude_From_Build 1
  18381. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  18382. # PROP BASE Exclude_From_Build 1
  18383. # PROP Exclude_From_Build 1
  18384. !ENDIF
  18385. # End Source File
  18386. # Begin Source File
  18387. SOURCE=.\tf2_dll\tf_shield.cpp
  18388. !IF "$(CFG)" == "hl - Win32 Release HL2"
  18389. # PROP Exclude_From_Build 1
  18390. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  18391. # PROP Exclude_From_Build 1
  18392. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  18393. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  18394. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  18395. # PROP BASE Exclude_From_Build 1
  18396. # PROP Exclude_From_Build 1
  18397. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  18398. # PROP BASE Exclude_From_Build 1
  18399. # PROP Exclude_From_Build 1
  18400. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  18401. # PROP BASE Exclude_From_Build 1
  18402. # PROP Exclude_From_Build 1
  18403. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  18404. # PROP BASE Exclude_From_Build 1
  18405. # PROP Exclude_From_Build 1
  18406. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  18407. # PROP BASE Exclude_From_Build 1
  18408. # PROP Exclude_From_Build 1
  18409. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  18410. # PROP BASE Exclude_From_Build 1
  18411. # PROP Exclude_From_Build 1
  18412. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  18413. # PROP BASE Exclude_From_Build 1
  18414. # PROP Exclude_From_Build 1
  18415. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  18416. # PROP BASE Exclude_From_Build 1
  18417. # PROP Exclude_From_Build 1
  18418. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  18419. # PROP BASE Exclude_From_Build 1
  18420. # PROP Exclude_From_Build 1
  18421. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  18422. # PROP BASE Exclude_From_Build 1
  18423. # PROP Exclude_From_Build 1
  18424. !ENDIF
  18425. # End Source File
  18426. # Begin Source File
  18427. SOURCE=.\tf2_dll\tf_shield.h
  18428. !IF "$(CFG)" == "hl - Win32 Release HL2"
  18429. # PROP Exclude_From_Build 1
  18430. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  18431. # PROP Exclude_From_Build 1
  18432. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  18433. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  18434. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  18435. # PROP BASE Exclude_From_Build 1
  18436. # PROP Exclude_From_Build 1
  18437. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  18438. # PROP BASE Exclude_From_Build 1
  18439. # PROP Exclude_From_Build 1
  18440. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  18441. # PROP BASE Exclude_From_Build 1
  18442. # PROP Exclude_From_Build 1
  18443. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  18444. # PROP BASE Exclude_From_Build 1
  18445. # PROP Exclude_From_Build 1
  18446. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  18447. # PROP BASE Exclude_From_Build 1
  18448. # PROP Exclude_From_Build 1
  18449. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  18450. # PROP BASE Exclude_From_Build 1
  18451. # PROP Exclude_From_Build 1
  18452. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  18453. # PROP BASE Exclude_From_Build 1
  18454. # PROP Exclude_From_Build 1
  18455. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  18456. # PROP BASE Exclude_From_Build 1
  18457. # PROP Exclude_From_Build 1
  18458. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  18459. # PROP BASE Exclude_From_Build 1
  18460. # PROP Exclude_From_Build 1
  18461. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  18462. # PROP BASE Exclude_From_Build 1
  18463. # PROP Exclude_From_Build 1
  18464. !ENDIF
  18465. # End Source File
  18466. # Begin Source File
  18467. SOURCE=.\tf2_dll\tf_shield_flat.cpp
  18468. !IF "$(CFG)" == "hl - Win32 Release HL2"
  18469. # PROP Exclude_From_Build 1
  18470. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  18471. # PROP Exclude_From_Build 1
  18472. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  18473. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  18474. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  18475. # PROP BASE Exclude_From_Build 1
  18476. # PROP Exclude_From_Build 1
  18477. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  18478. # PROP BASE Exclude_From_Build 1
  18479. # PROP Exclude_From_Build 1
  18480. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  18481. # PROP BASE Exclude_From_Build 1
  18482. # PROP Exclude_From_Build 1
  18483. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  18484. # PROP BASE Exclude_From_Build 1
  18485. # PROP Exclude_From_Build 1
  18486. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  18487. # PROP BASE Exclude_From_Build 1
  18488. # PROP Exclude_From_Build 1
  18489. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  18490. # PROP BASE Exclude_From_Build 1
  18491. # PROP Exclude_From_Build 1
  18492. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  18493. # PROP BASE Exclude_From_Build 1
  18494. # PROP Exclude_From_Build 1
  18495. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  18496. # PROP BASE Exclude_From_Build 1
  18497. # PROP Exclude_From_Build 1
  18498. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  18499. # PROP BASE Exclude_From_Build 1
  18500. # PROP Exclude_From_Build 1
  18501. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  18502. # PROP BASE Exclude_From_Build 1
  18503. # PROP Exclude_From_Build 1
  18504. !ENDIF
  18505. # End Source File
  18506. # Begin Source File
  18507. SOURCE=.\tf2_dll\tf_shield_flat.h
  18508. !IF "$(CFG)" == "hl - Win32 Release HL2"
  18509. # PROP Exclude_From_Build 1
  18510. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  18511. # PROP Exclude_From_Build 1
  18512. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  18513. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  18514. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  18515. # PROP BASE Exclude_From_Build 1
  18516. # PROP Exclude_From_Build 1
  18517. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  18518. # PROP BASE Exclude_From_Build 1
  18519. # PROP Exclude_From_Build 1
  18520. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  18521. # PROP BASE Exclude_From_Build 1
  18522. # PROP Exclude_From_Build 1
  18523. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  18524. # PROP BASE Exclude_From_Build 1
  18525. # PROP Exclude_From_Build 1
  18526. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  18527. # PROP BASE Exclude_From_Build 1
  18528. # PROP Exclude_From_Build 1
  18529. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  18530. # PROP BASE Exclude_From_Build 1
  18531. # PROP Exclude_From_Build 1
  18532. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  18533. # PROP BASE Exclude_From_Build 1
  18534. # PROP Exclude_From_Build 1
  18535. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  18536. # PROP BASE Exclude_From_Build 1
  18537. # PROP Exclude_From_Build 1
  18538. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  18539. # PROP BASE Exclude_From_Build 1
  18540. # PROP Exclude_From_Build 1
  18541. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  18542. # PROP BASE Exclude_From_Build 1
  18543. # PROP Exclude_From_Build 1
  18544. !ENDIF
  18545. # End Source File
  18546. # Begin Source File
  18547. SOURCE=..\game_shared\tf2\tf_shield_mobile_shared.cpp
  18548. !IF "$(CFG)" == "hl - Win32 Release HL2"
  18549. # PROP Exclude_From_Build 1
  18550. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  18551. # PROP Exclude_From_Build 1
  18552. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  18553. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  18554. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  18555. # PROP Exclude_From_Build 1
  18556. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  18557. # PROP Exclude_From_Build 1
  18558. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  18559. # PROP BASE Exclude_From_Build 1
  18560. # PROP Exclude_From_Build 1
  18561. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  18562. # PROP BASE Exclude_From_Build 1
  18563. # PROP Exclude_From_Build 1
  18564. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  18565. # PROP BASE Exclude_From_Build 1
  18566. # PROP Exclude_From_Build 1
  18567. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  18568. # PROP BASE Exclude_From_Build 1
  18569. # PROP Exclude_From_Build 1
  18570. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  18571. # PROP BASE Exclude_From_Build 1
  18572. # PROP Exclude_From_Build 1
  18573. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  18574. # PROP BASE Exclude_From_Build 1
  18575. # PROP Exclude_From_Build 1
  18576. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  18577. # PROP BASE Exclude_From_Build 1
  18578. # PROP Exclude_From_Build 1
  18579. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  18580. # PROP BASE Exclude_From_Build 1
  18581. # PROP Exclude_From_Build 1
  18582. !ENDIF
  18583. # End Source File
  18584. # Begin Source File
  18585. SOURCE=.\tf2_dll\tf_shieldgrenade.cpp
  18586. !IF "$(CFG)" == "hl - Win32 Release HL2"
  18587. # PROP Exclude_From_Build 1
  18588. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  18589. # PROP Exclude_From_Build 1
  18590. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  18591. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  18592. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  18593. # PROP BASE Exclude_From_Build 1
  18594. # PROP Exclude_From_Build 1
  18595. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  18596. # PROP BASE Exclude_From_Build 1
  18597. # PROP Exclude_From_Build 1
  18598. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  18599. # PROP BASE Exclude_From_Build 1
  18600. # PROP Exclude_From_Build 1
  18601. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  18602. # PROP BASE Exclude_From_Build 1
  18603. # PROP Exclude_From_Build 1
  18604. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  18605. # PROP BASE Exclude_From_Build 1
  18606. # PROP Exclude_From_Build 1
  18607. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  18608. # PROP BASE Exclude_From_Build 1
  18609. # PROP Exclude_From_Build 1
  18610. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  18611. # PROP BASE Exclude_From_Build 1
  18612. # PROP Exclude_From_Build 1
  18613. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  18614. # PROP BASE Exclude_From_Build 1
  18615. # PROP Exclude_From_Build 1
  18616. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  18617. # PROP BASE Exclude_From_Build 1
  18618. # PROP Exclude_From_Build 1
  18619. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  18620. # PROP BASE Exclude_From_Build 1
  18621. # PROP Exclude_From_Build 1
  18622. !ENDIF
  18623. # End Source File
  18624. # Begin Source File
  18625. SOURCE=.\tf2_dll\tf_shieldgrenade.h
  18626. !IF "$(CFG)" == "hl - Win32 Release HL2"
  18627. # PROP Exclude_From_Build 1
  18628. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  18629. # PROP Exclude_From_Build 1
  18630. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  18631. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  18632. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  18633. # PROP BASE Exclude_From_Build 1
  18634. # PROP Exclude_From_Build 1
  18635. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  18636. # PROP BASE Exclude_From_Build 1
  18637. # PROP Exclude_From_Build 1
  18638. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  18639. # PROP BASE Exclude_From_Build 1
  18640. # PROP Exclude_From_Build 1
  18641. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  18642. # PROP BASE Exclude_From_Build 1
  18643. # PROP Exclude_From_Build 1
  18644. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  18645. # PROP BASE Exclude_From_Build 1
  18646. # PROP Exclude_From_Build 1
  18647. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  18648. # PROP BASE Exclude_From_Build 1
  18649. # PROP Exclude_From_Build 1
  18650. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  18651. # PROP BASE Exclude_From_Build 1
  18652. # PROP Exclude_From_Build 1
  18653. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  18654. # PROP BASE Exclude_From_Build 1
  18655. # PROP Exclude_From_Build 1
  18656. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  18657. # PROP BASE Exclude_From_Build 1
  18658. # PROP Exclude_From_Build 1
  18659. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  18660. # PROP BASE Exclude_From_Build 1
  18661. # PROP Exclude_From_Build 1
  18662. !ENDIF
  18663. # End Source File
  18664. # Begin Source File
  18665. SOURCE=..\game_shared\tf2\tf_shieldshared.cpp
  18666. !IF "$(CFG)" == "hl - Win32 Release HL2"
  18667. # PROP Exclude_From_Build 1
  18668. # SUBTRACT CPP /YX /Yc /Yu
  18669. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  18670. # PROP Exclude_From_Build 1
  18671. # SUBTRACT CPP /YX /Yc /Yu
  18672. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  18673. # SUBTRACT CPP /YX /Yc /Yu
  18674. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  18675. # SUBTRACT CPP /YX /Yc /Yu
  18676. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  18677. # PROP BASE Exclude_From_Build 1
  18678. # PROP Exclude_From_Build 1
  18679. # SUBTRACT BASE CPP /YX /Yc /Yu
  18680. # SUBTRACT CPP /YX /Yc /Yu
  18681. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  18682. # PROP BASE Exclude_From_Build 1
  18683. # PROP Exclude_From_Build 1
  18684. # SUBTRACT BASE CPP /YX /Yc /Yu
  18685. # SUBTRACT CPP /YX /Yc /Yu
  18686. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  18687. # PROP BASE Exclude_From_Build 1
  18688. # PROP Exclude_From_Build 1
  18689. # SUBTRACT BASE CPP /YX /Yc /Yu
  18690. # SUBTRACT CPP /YX /Yc /Yu
  18691. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  18692. # PROP BASE Exclude_From_Build 1
  18693. # PROP Exclude_From_Build 1
  18694. # SUBTRACT BASE CPP /YX /Yc /Yu
  18695. # SUBTRACT CPP /YX /Yc /Yu
  18696. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  18697. # PROP BASE Exclude_From_Build 1
  18698. # PROP Exclude_From_Build 1
  18699. # SUBTRACT BASE CPP /YX /Yc /Yu
  18700. # SUBTRACT CPP /YX /Yc /Yu
  18701. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  18702. # PROP BASE Exclude_From_Build 1
  18703. # PROP Exclude_From_Build 1
  18704. # SUBTRACT BASE CPP /YX /Yc /Yu
  18705. # SUBTRACT CPP /YX /Yc /Yu
  18706. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  18707. # PROP BASE Exclude_From_Build 1
  18708. # PROP Exclude_From_Build 1
  18709. # SUBTRACT BASE CPP /YX /Yc /Yu
  18710. # SUBTRACT CPP /YX /Yc /Yu
  18711. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  18712. # PROP BASE Exclude_From_Build 1
  18713. # PROP Exclude_From_Build 1
  18714. # SUBTRACT BASE CPP /YX /Yc /Yu
  18715. # SUBTRACT CPP /YX /Yc /Yu
  18716. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  18717. # PROP BASE Exclude_From_Build 1
  18718. # PROP Exclude_From_Build 1
  18719. # SUBTRACT BASE CPP /YX /Yc /Yu
  18720. # SUBTRACT CPP /YX /Yc /Yu
  18721. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  18722. # PROP BASE Exclude_From_Build 1
  18723. # PROP Exclude_From_Build 1
  18724. # SUBTRACT BASE CPP /YX /Yc /Yu
  18725. # SUBTRACT CPP /YX /Yc /Yu
  18726. !ENDIF
  18727. # End Source File
  18728. # Begin Source File
  18729. SOURCE=..\game_shared\tf2\tf_shieldshared.h
  18730. !IF "$(CFG)" == "hl - Win32 Release HL2"
  18731. # PROP Exclude_From_Build 1
  18732. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  18733. # PROP Exclude_From_Build 1
  18734. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  18735. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  18736. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  18737. # PROP BASE Exclude_From_Build 1
  18738. # PROP Exclude_From_Build 1
  18739. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  18740. # PROP BASE Exclude_From_Build 1
  18741. # PROP Exclude_From_Build 1
  18742. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  18743. # PROP BASE Exclude_From_Build 1
  18744. # PROP Exclude_From_Build 1
  18745. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  18746. # PROP BASE Exclude_From_Build 1
  18747. # PROP Exclude_From_Build 1
  18748. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  18749. # PROP BASE Exclude_From_Build 1
  18750. # PROP Exclude_From_Build 1
  18751. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  18752. # PROP BASE Exclude_From_Build 1
  18753. # PROP Exclude_From_Build 1
  18754. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  18755. # PROP BASE Exclude_From_Build 1
  18756. # PROP Exclude_From_Build 1
  18757. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  18758. # PROP BASE Exclude_From_Build 1
  18759. # PROP Exclude_From_Build 1
  18760. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  18761. # PROP BASE Exclude_From_Build 1
  18762. # PROP Exclude_From_Build 1
  18763. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  18764. # PROP BASE Exclude_From_Build 1
  18765. # PROP Exclude_From_Build 1
  18766. !ENDIF
  18767. # End Source File
  18768. # Begin Source File
  18769. SOURCE=.\tf2_dll\tf_stats.cpp
  18770. !IF "$(CFG)" == "hl - Win32 Release HL2"
  18771. # PROP Exclude_From_Build 1
  18772. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  18773. # PROP Exclude_From_Build 1
  18774. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  18775. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  18776. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  18777. # PROP BASE Exclude_From_Build 1
  18778. # PROP Exclude_From_Build 1
  18779. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  18780. # PROP BASE Exclude_From_Build 1
  18781. # PROP Exclude_From_Build 1
  18782. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  18783. # PROP BASE Exclude_From_Build 1
  18784. # PROP Exclude_From_Build 1
  18785. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  18786. # PROP BASE Exclude_From_Build 1
  18787. # PROP Exclude_From_Build 1
  18788. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  18789. # PROP BASE Exclude_From_Build 1
  18790. # PROP Exclude_From_Build 1
  18791. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  18792. # PROP BASE Exclude_From_Build 1
  18793. # PROP Exclude_From_Build 1
  18794. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  18795. # PROP BASE Exclude_From_Build 1
  18796. # PROP Exclude_From_Build 1
  18797. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  18798. # PROP BASE Exclude_From_Build 1
  18799. # PROP Exclude_From_Build 1
  18800. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  18801. # PROP BASE Exclude_From_Build 1
  18802. # PROP Exclude_From_Build 1
  18803. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  18804. # PROP BASE Exclude_From_Build 1
  18805. # PROP Exclude_From_Build 1
  18806. !ENDIF
  18807. # End Source File
  18808. # Begin Source File
  18809. SOURCE=.\tf2_dll\tf_stats.h
  18810. !IF "$(CFG)" == "hl - Win32 Release HL2"
  18811. # PROP Exclude_From_Build 1
  18812. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  18813. # PROP Exclude_From_Build 1
  18814. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  18815. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  18816. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  18817. # PROP BASE Exclude_From_Build 1
  18818. # PROP Exclude_From_Build 1
  18819. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  18820. # PROP BASE Exclude_From_Build 1
  18821. # PROP Exclude_From_Build 1
  18822. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  18823. # PROP BASE Exclude_From_Build 1
  18824. # PROP Exclude_From_Build 1
  18825. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  18826. # PROP BASE Exclude_From_Build 1
  18827. # PROP Exclude_From_Build 1
  18828. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  18829. # PROP BASE Exclude_From_Build 1
  18830. # PROP Exclude_From_Build 1
  18831. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  18832. # PROP BASE Exclude_From_Build 1
  18833. # PROP Exclude_From_Build 1
  18834. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  18835. # PROP BASE Exclude_From_Build 1
  18836. # PROP Exclude_From_Build 1
  18837. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  18838. # PROP BASE Exclude_From_Build 1
  18839. # PROP Exclude_From_Build 1
  18840. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  18841. # PROP BASE Exclude_From_Build 1
  18842. # PROP Exclude_From_Build 1
  18843. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  18844. # PROP BASE Exclude_From_Build 1
  18845. # PROP Exclude_From_Build 1
  18846. !ENDIF
  18847. # End Source File
  18848. # Begin Source File
  18849. SOURCE=.\tf2_dll\tf_stressentities.cpp
  18850. !IF "$(CFG)" == "hl - Win32 Release HL2"
  18851. # PROP Exclude_From_Build 1
  18852. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  18853. # PROP Exclude_From_Build 1
  18854. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  18855. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  18856. # PROP Exclude_From_Build 1
  18857. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  18858. # PROP BASE Exclude_From_Build 1
  18859. # PROP Exclude_From_Build 1
  18860. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  18861. # PROP BASE Exclude_From_Build 1
  18862. # PROP Exclude_From_Build 1
  18863. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  18864. # PROP BASE Exclude_From_Build 1
  18865. # PROP Exclude_From_Build 1
  18866. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  18867. # PROP BASE Exclude_From_Build 1
  18868. # PROP Exclude_From_Build 1
  18869. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  18870. # PROP BASE Exclude_From_Build 1
  18871. # PROP Exclude_From_Build 1
  18872. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  18873. # PROP BASE Exclude_From_Build 1
  18874. # PROP Exclude_From_Build 1
  18875. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  18876. # PROP BASE Exclude_From_Build 1
  18877. # PROP Exclude_From_Build 1
  18878. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  18879. # PROP BASE Exclude_From_Build 1
  18880. # PROP Exclude_From_Build 1
  18881. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  18882. # PROP BASE Exclude_From_Build 1
  18883. # PROP Exclude_From_Build 1
  18884. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  18885. # PROP BASE Exclude_From_Build 1
  18886. # PROP Exclude_From_Build 1
  18887. !ENDIF
  18888. # End Source File
  18889. # Begin Source File
  18890. SOURCE=..\game_shared\tf2\tf_tacticalmap.cpp
  18891. !IF "$(CFG)" == "hl - Win32 Release HL2"
  18892. # PROP Exclude_From_Build 1
  18893. # SUBTRACT CPP /YX /Yc /Yu
  18894. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  18895. # PROP Exclude_From_Build 1
  18896. # SUBTRACT CPP /YX /Yc /Yu
  18897. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  18898. # SUBTRACT CPP /YX /Yc /Yu
  18899. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  18900. # SUBTRACT CPP /YX /Yc /Yu
  18901. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  18902. # PROP BASE Exclude_From_Build 1
  18903. # PROP Exclude_From_Build 1
  18904. # SUBTRACT BASE CPP /YX /Yc /Yu
  18905. # SUBTRACT CPP /YX /Yc /Yu
  18906. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  18907. # PROP BASE Exclude_From_Build 1
  18908. # PROP Exclude_From_Build 1
  18909. # SUBTRACT BASE CPP /YX /Yc /Yu
  18910. # SUBTRACT CPP /YX /Yc /Yu
  18911. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  18912. # PROP BASE Exclude_From_Build 1
  18913. # PROP Exclude_From_Build 1
  18914. # SUBTRACT BASE CPP /YX /Yc /Yu
  18915. # SUBTRACT CPP /YX /Yc /Yu
  18916. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  18917. # PROP BASE Exclude_From_Build 1
  18918. # PROP Exclude_From_Build 1
  18919. # SUBTRACT BASE CPP /YX /Yc /Yu
  18920. # SUBTRACT CPP /YX /Yc /Yu
  18921. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  18922. # PROP BASE Exclude_From_Build 1
  18923. # PROP Exclude_From_Build 1
  18924. # SUBTRACT BASE CPP /YX /Yc /Yu
  18925. # SUBTRACT CPP /YX /Yc /Yu
  18926. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  18927. # PROP BASE Exclude_From_Build 1
  18928. # PROP Exclude_From_Build 1
  18929. # SUBTRACT BASE CPP /YX /Yc /Yu
  18930. # SUBTRACT CPP /YX /Yc /Yu
  18931. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  18932. # PROP BASE Exclude_From_Build 1
  18933. # PROP Exclude_From_Build 1
  18934. # SUBTRACT BASE CPP /YX /Yc /Yu
  18935. # SUBTRACT CPP /YX /Yc /Yu
  18936. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  18937. # PROP BASE Exclude_From_Build 1
  18938. # PROP Exclude_From_Build 1
  18939. # SUBTRACT BASE CPP /YX /Yc /Yu
  18940. # SUBTRACT CPP /YX /Yc /Yu
  18941. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  18942. # PROP BASE Exclude_From_Build 1
  18943. # PROP Exclude_From_Build 1
  18944. # SUBTRACT BASE CPP /YX /Yc /Yu
  18945. # SUBTRACT CPP /YX /Yc /Yu
  18946. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  18947. # PROP BASE Exclude_From_Build 1
  18948. # PROP Exclude_From_Build 1
  18949. # SUBTRACT BASE CPP /YX /Yc /Yu
  18950. # SUBTRACT CPP /YX /Yc /Yu
  18951. !ENDIF
  18952. # End Source File
  18953. # Begin Source File
  18954. SOURCE=.\tf2_dll\tf_team.cpp
  18955. !IF "$(CFG)" == "hl - Win32 Release HL2"
  18956. # PROP Exclude_From_Build 1
  18957. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  18958. # PROP Exclude_From_Build 1
  18959. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  18960. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  18961. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  18962. # PROP BASE Exclude_From_Build 1
  18963. # PROP Exclude_From_Build 1
  18964. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  18965. # PROP BASE Exclude_From_Build 1
  18966. # PROP Exclude_From_Build 1
  18967. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  18968. # PROP BASE Exclude_From_Build 1
  18969. # PROP Exclude_From_Build 1
  18970. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  18971. # PROP BASE Exclude_From_Build 1
  18972. # PROP Exclude_From_Build 1
  18973. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  18974. # PROP BASE Exclude_From_Build 1
  18975. # PROP Exclude_From_Build 1
  18976. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  18977. # PROP BASE Exclude_From_Build 1
  18978. # PROP Exclude_From_Build 1
  18979. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  18980. # PROP BASE Exclude_From_Build 1
  18981. # PROP Exclude_From_Build 1
  18982. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  18983. # PROP BASE Exclude_From_Build 1
  18984. # PROP Exclude_From_Build 1
  18985. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  18986. # PROP BASE Exclude_From_Build 1
  18987. # PROP Exclude_From_Build 1
  18988. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  18989. # PROP BASE Exclude_From_Build 1
  18990. # PROP Exclude_From_Build 1
  18991. !ENDIF
  18992. # End Source File
  18993. # Begin Source File
  18994. SOURCE=.\tf2_dll\tf_team.h
  18995. !IF "$(CFG)" == "hl - Win32 Release HL2"
  18996. # PROP Exclude_From_Build 1
  18997. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  18998. # PROP Exclude_From_Build 1
  18999. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  19000. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  19001. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  19002. # PROP BASE Exclude_From_Build 1
  19003. # PROP Exclude_From_Build 1
  19004. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  19005. # PROP BASE Exclude_From_Build 1
  19006. # PROP Exclude_From_Build 1
  19007. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  19008. # PROP BASE Exclude_From_Build 1
  19009. # PROP Exclude_From_Build 1
  19010. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  19011. # PROP BASE Exclude_From_Build 1
  19012. # PROP Exclude_From_Build 1
  19013. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  19014. # PROP BASE Exclude_From_Build 1
  19015. # PROP Exclude_From_Build 1
  19016. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  19017. # PROP BASE Exclude_From_Build 1
  19018. # PROP Exclude_From_Build 1
  19019. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  19020. # PROP BASE Exclude_From_Build 1
  19021. # PROP Exclude_From_Build 1
  19022. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  19023. # PROP BASE Exclude_From_Build 1
  19024. # PROP Exclude_From_Build 1
  19025. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  19026. # PROP BASE Exclude_From_Build 1
  19027. # PROP Exclude_From_Build 1
  19028. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  19029. # PROP BASE Exclude_From_Build 1
  19030. # PROP Exclude_From_Build 1
  19031. !ENDIF
  19032. # End Source File
  19033. # Begin Source File
  19034. SOURCE=.\tf2_dll\tf_teamspawnpoint.h
  19035. !IF "$(CFG)" == "hl - Win32 Release HL2"
  19036. # PROP Exclude_From_Build 1
  19037. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  19038. # PROP Exclude_From_Build 1
  19039. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  19040. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  19041. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  19042. # PROP BASE Exclude_From_Build 1
  19043. # PROP Exclude_From_Build 1
  19044. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  19045. # PROP BASE Exclude_From_Build 1
  19046. # PROP Exclude_From_Build 1
  19047. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  19048. # PROP BASE Exclude_From_Build 1
  19049. # PROP Exclude_From_Build 1
  19050. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  19051. # PROP BASE Exclude_From_Build 1
  19052. # PROP Exclude_From_Build 1
  19053. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  19054. # PROP BASE Exclude_From_Build 1
  19055. # PROP Exclude_From_Build 1
  19056. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  19057. # PROP BASE Exclude_From_Build 1
  19058. # PROP Exclude_From_Build 1
  19059. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  19060. # PROP BASE Exclude_From_Build 1
  19061. # PROP Exclude_From_Build 1
  19062. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  19063. # PROP BASE Exclude_From_Build 1
  19064. # PROP Exclude_From_Build 1
  19065. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  19066. # PROP BASE Exclude_From_Build 1
  19067. # PROP Exclude_From_Build 1
  19068. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  19069. # PROP BASE Exclude_From_Build 1
  19070. # PROP Exclude_From_Build 1
  19071. !ENDIF
  19072. # End Source File
  19073. # Begin Source File
  19074. SOURCE=..\game_shared\tf2\tf_usermessages.cpp
  19075. !IF "$(CFG)" == "hl - Win32 Release HL2"
  19076. # PROP Exclude_From_Build 1
  19077. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  19078. # PROP Exclude_From_Build 1
  19079. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  19080. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  19081. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  19082. # PROP Exclude_From_Build 1
  19083. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  19084. # PROP Exclude_From_Build 1
  19085. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  19086. # PROP Exclude_From_Build 1
  19087. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  19088. # PROP Exclude_From_Build 1
  19089. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  19090. # PROP BASE Exclude_From_Build 1
  19091. # PROP Exclude_From_Build 1
  19092. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  19093. # PROP BASE Exclude_From_Build 1
  19094. # PROP Exclude_From_Build 1
  19095. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  19096. # PROP BASE Exclude_From_Build 1
  19097. # PROP Exclude_From_Build 1
  19098. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  19099. # PROP BASE Exclude_From_Build 1
  19100. # PROP Exclude_From_Build 1
  19101. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  19102. # PROP BASE Exclude_From_Build 1
  19103. # PROP Exclude_From_Build 1
  19104. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  19105. # PROP BASE Exclude_From_Build 1
  19106. # PROP Exclude_From_Build 1
  19107. !ENDIF
  19108. # End Source File
  19109. # Begin Source File
  19110. SOURCE=.\tf2_dll\tf_vehicle_battering_ram.cpp
  19111. !IF "$(CFG)" == "hl - Win32 Release HL2"
  19112. # PROP Exclude_From_Build 1
  19113. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  19114. # PROP Exclude_From_Build 1
  19115. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  19116. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  19117. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  19118. # PROP BASE Exclude_From_Build 1
  19119. # PROP Exclude_From_Build 1
  19120. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  19121. # PROP BASE Exclude_From_Build 1
  19122. # PROP Exclude_From_Build 1
  19123. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  19124. # PROP BASE Exclude_From_Build 1
  19125. # PROP Exclude_From_Build 1
  19126. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  19127. # PROP BASE Exclude_From_Build 1
  19128. # PROP Exclude_From_Build 1
  19129. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  19130. # PROP BASE Exclude_From_Build 1
  19131. # PROP Exclude_From_Build 1
  19132. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  19133. # PROP BASE Exclude_From_Build 1
  19134. # PROP Exclude_From_Build 1
  19135. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  19136. # PROP BASE Exclude_From_Build 1
  19137. # PROP Exclude_From_Build 1
  19138. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  19139. # PROP BASE Exclude_From_Build 1
  19140. # PROP Exclude_From_Build 1
  19141. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  19142. # PROP BASE Exclude_From_Build 1
  19143. # PROP Exclude_From_Build 1
  19144. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  19145. # PROP BASE Exclude_From_Build 1
  19146. # PROP Exclude_From_Build 1
  19147. !ENDIF
  19148. # End Source File
  19149. # Begin Source File
  19150. SOURCE=.\tf2_dll\tf_vehicle_battering_ram.h
  19151. !IF "$(CFG)" == "hl - Win32 Release HL2"
  19152. # PROP Exclude_From_Build 1
  19153. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  19154. # PROP Exclude_From_Build 1
  19155. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  19156. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  19157. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  19158. # PROP BASE Exclude_From_Build 1
  19159. # PROP Exclude_From_Build 1
  19160. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  19161. # PROP BASE Exclude_From_Build 1
  19162. # PROP Exclude_From_Build 1
  19163. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  19164. # PROP BASE Exclude_From_Build 1
  19165. # PROP Exclude_From_Build 1
  19166. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  19167. # PROP BASE Exclude_From_Build 1
  19168. # PROP Exclude_From_Build 1
  19169. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  19170. # PROP BASE Exclude_From_Build 1
  19171. # PROP Exclude_From_Build 1
  19172. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  19173. # PROP BASE Exclude_From_Build 1
  19174. # PROP Exclude_From_Build 1
  19175. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  19176. # PROP BASE Exclude_From_Build 1
  19177. # PROP Exclude_From_Build 1
  19178. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  19179. # PROP BASE Exclude_From_Build 1
  19180. # PROP Exclude_From_Build 1
  19181. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  19182. # PROP BASE Exclude_From_Build 1
  19183. # PROP Exclude_From_Build 1
  19184. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  19185. # PROP BASE Exclude_From_Build 1
  19186. # PROP Exclude_From_Build 1
  19187. !ENDIF
  19188. # End Source File
  19189. # Begin Source File
  19190. SOURCE=.\tf2_dll\tf_vehicle_flatbed.cpp
  19191. !IF "$(CFG)" == "hl - Win32 Release HL2"
  19192. # PROP Exclude_From_Build 1
  19193. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  19194. # PROP Exclude_From_Build 1
  19195. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  19196. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  19197. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  19198. # PROP BASE Exclude_From_Build 1
  19199. # PROP Exclude_From_Build 1
  19200. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  19201. # PROP BASE Exclude_From_Build 1
  19202. # PROP Exclude_From_Build 1
  19203. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  19204. # PROP BASE Exclude_From_Build 1
  19205. # PROP Exclude_From_Build 1
  19206. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  19207. # PROP BASE Exclude_From_Build 1
  19208. # PROP Exclude_From_Build 1
  19209. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  19210. # PROP BASE Exclude_From_Build 1
  19211. # PROP Exclude_From_Build 1
  19212. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  19213. # PROP BASE Exclude_From_Build 1
  19214. # PROP Exclude_From_Build 1
  19215. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  19216. # PROP BASE Exclude_From_Build 1
  19217. # PROP Exclude_From_Build 1
  19218. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  19219. # PROP BASE Exclude_From_Build 1
  19220. # PROP Exclude_From_Build 1
  19221. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  19222. # PROP BASE Exclude_From_Build 1
  19223. # PROP Exclude_From_Build 1
  19224. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  19225. # PROP BASE Exclude_From_Build 1
  19226. # PROP Exclude_From_Build 1
  19227. !ENDIF
  19228. # End Source File
  19229. # Begin Source File
  19230. SOURCE=.\tf2_dll\tf_vehicle_flatbed.h
  19231. !IF "$(CFG)" == "hl - Win32 Release HL2"
  19232. # PROP Exclude_From_Build 1
  19233. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  19234. # PROP Exclude_From_Build 1
  19235. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  19236. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  19237. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  19238. # PROP BASE Exclude_From_Build 1
  19239. # PROP Exclude_From_Build 1
  19240. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  19241. # PROP BASE Exclude_From_Build 1
  19242. # PROP Exclude_From_Build 1
  19243. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  19244. # PROP BASE Exclude_From_Build 1
  19245. # PROP Exclude_From_Build 1
  19246. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  19247. # PROP BASE Exclude_From_Build 1
  19248. # PROP Exclude_From_Build 1
  19249. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  19250. # PROP BASE Exclude_From_Build 1
  19251. # PROP Exclude_From_Build 1
  19252. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  19253. # PROP BASE Exclude_From_Build 1
  19254. # PROP Exclude_From_Build 1
  19255. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  19256. # PROP BASE Exclude_From_Build 1
  19257. # PROP Exclude_From_Build 1
  19258. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  19259. # PROP BASE Exclude_From_Build 1
  19260. # PROP Exclude_From_Build 1
  19261. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  19262. # PROP BASE Exclude_From_Build 1
  19263. # PROP Exclude_From_Build 1
  19264. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  19265. # PROP BASE Exclude_From_Build 1
  19266. # PROP Exclude_From_Build 1
  19267. !ENDIF
  19268. # End Source File
  19269. # Begin Source File
  19270. SOURCE=.\tf2_dll\tf_vehicle_mortar.cpp
  19271. !IF "$(CFG)" == "hl - Win32 Release HL2"
  19272. # PROP Exclude_From_Build 1
  19273. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  19274. # PROP Exclude_From_Build 1
  19275. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  19276. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  19277. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  19278. # PROP BASE Exclude_From_Build 1
  19279. # PROP Exclude_From_Build 1
  19280. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  19281. # PROP BASE Exclude_From_Build 1
  19282. # PROP Exclude_From_Build 1
  19283. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  19284. # PROP BASE Exclude_From_Build 1
  19285. # PROP Exclude_From_Build 1
  19286. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  19287. # PROP BASE Exclude_From_Build 1
  19288. # PROP Exclude_From_Build 1
  19289. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  19290. # PROP BASE Exclude_From_Build 1
  19291. # PROP Exclude_From_Build 1
  19292. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  19293. # PROP BASE Exclude_From_Build 1
  19294. # PROP Exclude_From_Build 1
  19295. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  19296. # PROP BASE Exclude_From_Build 1
  19297. # PROP Exclude_From_Build 1
  19298. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  19299. # PROP BASE Exclude_From_Build 1
  19300. # PROP Exclude_From_Build 1
  19301. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  19302. # PROP BASE Exclude_From_Build 1
  19303. # PROP Exclude_From_Build 1
  19304. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  19305. # PROP BASE Exclude_From_Build 1
  19306. # PROP Exclude_From_Build 1
  19307. !ENDIF
  19308. # End Source File
  19309. # Begin Source File
  19310. SOURCE=.\tf2_dll\tf_vehicle_mortar.h
  19311. !IF "$(CFG)" == "hl - Win32 Release HL2"
  19312. # PROP Exclude_From_Build 1
  19313. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  19314. # PROP Exclude_From_Build 1
  19315. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  19316. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  19317. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  19318. # PROP BASE Exclude_From_Build 1
  19319. # PROP Exclude_From_Build 1
  19320. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  19321. # PROP BASE Exclude_From_Build 1
  19322. # PROP Exclude_From_Build 1
  19323. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  19324. # PROP BASE Exclude_From_Build 1
  19325. # PROP Exclude_From_Build 1
  19326. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  19327. # PROP BASE Exclude_From_Build 1
  19328. # PROP Exclude_From_Build 1
  19329. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  19330. # PROP BASE Exclude_From_Build 1
  19331. # PROP Exclude_From_Build 1
  19332. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  19333. # PROP BASE Exclude_From_Build 1
  19334. # PROP Exclude_From_Build 1
  19335. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  19336. # PROP BASE Exclude_From_Build 1
  19337. # PROP Exclude_From_Build 1
  19338. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  19339. # PROP BASE Exclude_From_Build 1
  19340. # PROP Exclude_From_Build 1
  19341. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  19342. # PROP BASE Exclude_From_Build 1
  19343. # PROP Exclude_From_Build 1
  19344. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  19345. # PROP BASE Exclude_From_Build 1
  19346. # PROP Exclude_From_Build 1
  19347. !ENDIF
  19348. # End Source File
  19349. # Begin Source File
  19350. SOURCE=.\tf2_dll\tf_vehicle_motorcycle.cpp
  19351. !IF "$(CFG)" == "hl - Win32 Release HL2"
  19352. # PROP Exclude_From_Build 1
  19353. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  19354. # PROP Exclude_From_Build 1
  19355. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  19356. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  19357. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  19358. # PROP BASE Exclude_From_Build 1
  19359. # PROP Exclude_From_Build 1
  19360. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  19361. # PROP BASE Exclude_From_Build 1
  19362. # PROP Exclude_From_Build 1
  19363. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  19364. # PROP BASE Exclude_From_Build 1
  19365. # PROP Exclude_From_Build 1
  19366. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  19367. # PROP BASE Exclude_From_Build 1
  19368. # PROP Exclude_From_Build 1
  19369. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  19370. # PROP BASE Exclude_From_Build 1
  19371. # PROP Exclude_From_Build 1
  19372. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  19373. # PROP BASE Exclude_From_Build 1
  19374. # PROP Exclude_From_Build 1
  19375. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  19376. # PROP BASE Exclude_From_Build 1
  19377. # PROP Exclude_From_Build 1
  19378. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  19379. # PROP BASE Exclude_From_Build 1
  19380. # PROP Exclude_From_Build 1
  19381. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  19382. # PROP BASE Exclude_From_Build 1
  19383. # PROP Exclude_From_Build 1
  19384. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  19385. # PROP BASE Exclude_From_Build 1
  19386. # PROP Exclude_From_Build 1
  19387. !ENDIF
  19388. # End Source File
  19389. # Begin Source File
  19390. SOURCE=.\tf2_dll\tf_vehicle_siege_tower.cpp
  19391. !IF "$(CFG)" == "hl - Win32 Release HL2"
  19392. # PROP Exclude_From_Build 1
  19393. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  19394. # PROP Exclude_From_Build 1
  19395. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  19396. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  19397. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  19398. # PROP BASE Exclude_From_Build 1
  19399. # PROP Exclude_From_Build 1
  19400. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  19401. # PROP BASE Exclude_From_Build 1
  19402. # PROP Exclude_From_Build 1
  19403. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  19404. # PROP BASE Exclude_From_Build 1
  19405. # PROP Exclude_From_Build 1
  19406. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  19407. # PROP BASE Exclude_From_Build 1
  19408. # PROP Exclude_From_Build 1
  19409. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  19410. # PROP BASE Exclude_From_Build 1
  19411. # PROP Exclude_From_Build 1
  19412. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  19413. # PROP BASE Exclude_From_Build 1
  19414. # PROP Exclude_From_Build 1
  19415. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  19416. # PROP BASE Exclude_From_Build 1
  19417. # PROP Exclude_From_Build 1
  19418. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  19419. # PROP BASE Exclude_From_Build 1
  19420. # PROP Exclude_From_Build 1
  19421. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  19422. # PROP BASE Exclude_From_Build 1
  19423. # PROP Exclude_From_Build 1
  19424. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  19425. # PROP BASE Exclude_From_Build 1
  19426. # PROP Exclude_From_Build 1
  19427. !ENDIF
  19428. # End Source File
  19429. # Begin Source File
  19430. SOURCE=.\tf2_dll\tf_vehicle_siege_tower.h
  19431. !IF "$(CFG)" == "hl - Win32 Release HL2"
  19432. # PROP Exclude_From_Build 1
  19433. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  19434. # PROP Exclude_From_Build 1
  19435. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  19436. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  19437. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  19438. # PROP BASE Exclude_From_Build 1
  19439. # PROP Exclude_From_Build 1
  19440. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  19441. # PROP BASE Exclude_From_Build 1
  19442. # PROP Exclude_From_Build 1
  19443. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  19444. # PROP BASE Exclude_From_Build 1
  19445. # PROP Exclude_From_Build 1
  19446. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  19447. # PROP BASE Exclude_From_Build 1
  19448. # PROP Exclude_From_Build 1
  19449. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  19450. # PROP BASE Exclude_From_Build 1
  19451. # PROP Exclude_From_Build 1
  19452. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  19453. # PROP BASE Exclude_From_Build 1
  19454. # PROP Exclude_From_Build 1
  19455. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  19456. # PROP BASE Exclude_From_Build 1
  19457. # PROP Exclude_From_Build 1
  19458. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  19459. # PROP BASE Exclude_From_Build 1
  19460. # PROP Exclude_From_Build 1
  19461. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  19462. # PROP BASE Exclude_From_Build 1
  19463. # PROP Exclude_From_Build 1
  19464. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  19465. # PROP BASE Exclude_From_Build 1
  19466. # PROP Exclude_From_Build 1
  19467. !ENDIF
  19468. # End Source File
  19469. # Begin Source File
  19470. SOURCE=.\tf2_dll\tf_vehicle_tank.cpp
  19471. !IF "$(CFG)" == "hl - Win32 Release HL2"
  19472. # PROP Exclude_From_Build 1
  19473. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  19474. # PROP Exclude_From_Build 1
  19475. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  19476. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  19477. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  19478. # PROP BASE Exclude_From_Build 1
  19479. # PROP Exclude_From_Build 1
  19480. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  19481. # PROP BASE Exclude_From_Build 1
  19482. # PROP Exclude_From_Build 1
  19483. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  19484. # PROP BASE Exclude_From_Build 1
  19485. # PROP Exclude_From_Build 1
  19486. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  19487. # PROP BASE Exclude_From_Build 1
  19488. # PROP Exclude_From_Build 1
  19489. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  19490. # PROP BASE Exclude_From_Build 1
  19491. # PROP Exclude_From_Build 1
  19492. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  19493. # PROP BASE Exclude_From_Build 1
  19494. # PROP Exclude_From_Build 1
  19495. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  19496. # PROP BASE Exclude_From_Build 1
  19497. # PROP Exclude_From_Build 1
  19498. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  19499. # PROP BASE Exclude_From_Build 1
  19500. # PROP Exclude_From_Build 1
  19501. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  19502. # PROP BASE Exclude_From_Build 1
  19503. # PROP Exclude_From_Build 1
  19504. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  19505. # PROP BASE Exclude_From_Build 1
  19506. # PROP Exclude_From_Build 1
  19507. !ENDIF
  19508. # End Source File
  19509. # Begin Source File
  19510. SOURCE=.\tf2_dll\tf_vehicle_tank.h
  19511. !IF "$(CFG)" == "hl - Win32 Release HL2"
  19512. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  19513. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  19514. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  19515. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  19516. # PROP Exclude_From_Build 1
  19517. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  19518. # PROP Exclude_From_Build 1
  19519. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  19520. # PROP BASE Exclude_From_Build 1
  19521. # PROP Exclude_From_Build 1
  19522. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  19523. # PROP BASE Exclude_From_Build 1
  19524. # PROP Exclude_From_Build 1
  19525. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  19526. # PROP BASE Exclude_From_Build 1
  19527. # PROP Exclude_From_Build 1
  19528. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  19529. # PROP BASE Exclude_From_Build 1
  19530. # PROP Exclude_From_Build 1
  19531. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  19532. # PROP BASE Exclude_From_Build 1
  19533. # PROP Exclude_From_Build 1
  19534. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  19535. # PROP BASE Exclude_From_Build 1
  19536. # PROP Exclude_From_Build 1
  19537. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  19538. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  19539. !ENDIF
  19540. # End Source File
  19541. # Begin Source File
  19542. SOURCE=.\tf2_dll\tf_vehicle_teleport_station.cpp
  19543. !IF "$(CFG)" == "hl - Win32 Release HL2"
  19544. # PROP Exclude_From_Build 1
  19545. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  19546. # PROP Exclude_From_Build 1
  19547. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  19548. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  19549. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  19550. # PROP BASE Exclude_From_Build 1
  19551. # PROP Exclude_From_Build 1
  19552. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  19553. # PROP BASE Exclude_From_Build 1
  19554. # PROP Exclude_From_Build 1
  19555. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  19556. # PROP BASE Exclude_From_Build 1
  19557. # PROP Exclude_From_Build 1
  19558. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  19559. # PROP BASE Exclude_From_Build 1
  19560. # PROP Exclude_From_Build 1
  19561. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  19562. # PROP BASE Exclude_From_Build 1
  19563. # PROP Exclude_From_Build 1
  19564. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  19565. # PROP BASE Exclude_From_Build 1
  19566. # PROP Exclude_From_Build 1
  19567. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  19568. # PROP BASE Exclude_From_Build 1
  19569. # PROP Exclude_From_Build 1
  19570. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  19571. # PROP BASE Exclude_From_Build 1
  19572. # PROP Exclude_From_Build 1
  19573. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  19574. # PROP BASE Exclude_From_Build 1
  19575. # PROP Exclude_From_Build 1
  19576. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  19577. # PROP BASE Exclude_From_Build 1
  19578. # PROP Exclude_From_Build 1
  19579. !ENDIF
  19580. # End Source File
  19581. # Begin Source File
  19582. SOURCE=.\tf2_dll\tf_vehicle_teleport_station.h
  19583. !IF "$(CFG)" == "hl - Win32 Release HL2"
  19584. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  19585. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  19586. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  19587. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  19588. # PROP Exclude_From_Build 1
  19589. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  19590. # PROP Exclude_From_Build 1
  19591. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  19592. # PROP BASE Exclude_From_Build 1
  19593. # PROP Exclude_From_Build 1
  19594. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  19595. # PROP BASE Exclude_From_Build 1
  19596. # PROP Exclude_From_Build 1
  19597. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  19598. # PROP BASE Exclude_From_Build 1
  19599. # PROP Exclude_From_Build 1
  19600. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  19601. # PROP BASE Exclude_From_Build 1
  19602. # PROP Exclude_From_Build 1
  19603. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  19604. # PROP BASE Exclude_From_Build 1
  19605. # PROP Exclude_From_Build 1
  19606. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  19607. # PROP BASE Exclude_From_Build 1
  19608. # PROP Exclude_From_Build 1
  19609. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  19610. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  19611. !ENDIF
  19612. # End Source File
  19613. # Begin Source File
  19614. SOURCE=.\tf2_dll\tf_vehicle_wagon.cpp
  19615. !IF "$(CFG)" == "hl - Win32 Release HL2"
  19616. # PROP Exclude_From_Build 1
  19617. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  19618. # PROP Exclude_From_Build 1
  19619. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  19620. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  19621. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  19622. # PROP BASE Exclude_From_Build 1
  19623. # PROP Exclude_From_Build 1
  19624. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  19625. # PROP BASE Exclude_From_Build 1
  19626. # PROP Exclude_From_Build 1
  19627. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  19628. # PROP BASE Exclude_From_Build 1
  19629. # PROP Exclude_From_Build 1
  19630. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  19631. # PROP BASE Exclude_From_Build 1
  19632. # PROP Exclude_From_Build 1
  19633. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  19634. # PROP BASE Exclude_From_Build 1
  19635. # PROP Exclude_From_Build 1
  19636. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  19637. # PROP BASE Exclude_From_Build 1
  19638. # PROP Exclude_From_Build 1
  19639. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  19640. # PROP BASE Exclude_From_Build 1
  19641. # PROP Exclude_From_Build 1
  19642. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  19643. # PROP BASE Exclude_From_Build 1
  19644. # PROP Exclude_From_Build 1
  19645. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  19646. # PROP BASE Exclude_From_Build 1
  19647. # PROP Exclude_From_Build 1
  19648. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  19649. # PROP BASE Exclude_From_Build 1
  19650. # PROP Exclude_From_Build 1
  19651. !ENDIF
  19652. # End Source File
  19653. # Begin Source File
  19654. SOURCE=.\tf2_dll\tf_vehicle_wagon.h
  19655. !IF "$(CFG)" == "hl - Win32 Release HL2"
  19656. # PROP Exclude_From_Build 1
  19657. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  19658. # PROP Exclude_From_Build 1
  19659. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  19660. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  19661. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  19662. # PROP BASE Exclude_From_Build 1
  19663. # PROP Exclude_From_Build 1
  19664. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  19665. # PROP BASE Exclude_From_Build 1
  19666. # PROP Exclude_From_Build 1
  19667. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  19668. # PROP BASE Exclude_From_Build 1
  19669. # PROP Exclude_From_Build 1
  19670. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  19671. # PROP BASE Exclude_From_Build 1
  19672. # PROP Exclude_From_Build 1
  19673. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  19674. # PROP BASE Exclude_From_Build 1
  19675. # PROP Exclude_From_Build 1
  19676. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  19677. # PROP BASE Exclude_From_Build 1
  19678. # PROP Exclude_From_Build 1
  19679. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  19680. # PROP BASE Exclude_From_Build 1
  19681. # PROP Exclude_From_Build 1
  19682. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  19683. # PROP BASE Exclude_From_Build 1
  19684. # PROP Exclude_From_Build 1
  19685. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  19686. # PROP BASE Exclude_From_Build 1
  19687. # PROP Exclude_From_Build 1
  19688. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  19689. # PROP BASE Exclude_From_Build 1
  19690. # PROP Exclude_From_Build 1
  19691. !ENDIF
  19692. # End Source File
  19693. # Begin Source File
  19694. SOURCE=..\game_shared\tf2\tf_vehicleshared.h
  19695. !IF "$(CFG)" == "hl - Win32 Release HL2"
  19696. # PROP Exclude_From_Build 1
  19697. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  19698. # PROP Exclude_From_Build 1
  19699. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  19700. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  19701. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  19702. # PROP BASE Exclude_From_Build 1
  19703. # PROP Exclude_From_Build 1
  19704. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  19705. # PROP BASE Exclude_From_Build 1
  19706. # PROP Exclude_From_Build 1
  19707. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  19708. # PROP BASE Exclude_From_Build 1
  19709. # PROP Exclude_From_Build 1
  19710. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  19711. # PROP BASE Exclude_From_Build 1
  19712. # PROP Exclude_From_Build 1
  19713. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  19714. # PROP BASE Exclude_From_Build 1
  19715. # PROP Exclude_From_Build 1
  19716. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  19717. # PROP BASE Exclude_From_Build 1
  19718. # PROP Exclude_From_Build 1
  19719. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  19720. # PROP BASE Exclude_From_Build 1
  19721. # PROP Exclude_From_Build 1
  19722. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  19723. # PROP BASE Exclude_From_Build 1
  19724. # PROP Exclude_From_Build 1
  19725. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  19726. # PROP BASE Exclude_From_Build 1
  19727. # PROP Exclude_From_Build 1
  19728. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  19729. # PROP BASE Exclude_From_Build 1
  19730. # PROP Exclude_From_Build 1
  19731. !ENDIF
  19732. # End Source File
  19733. # Begin Source File
  19734. SOURCE=.\tf2_dll\tf_walker_base.cpp
  19735. !IF "$(CFG)" == "hl - Win32 Release HL2"
  19736. # PROP Exclude_From_Build 1
  19737. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  19738. # PROP Exclude_From_Build 1
  19739. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  19740. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  19741. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  19742. # PROP BASE Exclude_From_Build 1
  19743. # PROP Exclude_From_Build 1
  19744. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  19745. # PROP BASE Exclude_From_Build 1
  19746. # PROP Exclude_From_Build 1
  19747. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  19748. # PROP BASE Exclude_From_Build 1
  19749. # PROP Exclude_From_Build 1
  19750. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  19751. # PROP BASE Exclude_From_Build 1
  19752. # PROP Exclude_From_Build 1
  19753. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  19754. # PROP BASE Exclude_From_Build 1
  19755. # PROP Exclude_From_Build 1
  19756. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  19757. # PROP BASE Exclude_From_Build 1
  19758. # PROP Exclude_From_Build 1
  19759. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  19760. # PROP BASE Exclude_From_Build 1
  19761. # PROP Exclude_From_Build 1
  19762. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  19763. # PROP BASE Exclude_From_Build 1
  19764. # PROP Exclude_From_Build 1
  19765. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  19766. # PROP BASE Exclude_From_Build 1
  19767. # PROP Exclude_From_Build 1
  19768. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  19769. # PROP BASE Exclude_From_Build 1
  19770. # PROP Exclude_From_Build 1
  19771. !ENDIF
  19772. # End Source File
  19773. # Begin Source File
  19774. SOURCE=.\tf2_dll\tf_walker_base.h
  19775. # End Source File
  19776. # Begin Source File
  19777. SOURCE=.\tf2_dll\tf_walker_ministrider.cpp
  19778. !IF "$(CFG)" == "hl - Win32 Release HL2"
  19779. # PROP Exclude_From_Build 1
  19780. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  19781. # PROP Exclude_From_Build 1
  19782. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  19783. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  19784. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  19785. # PROP BASE Exclude_From_Build 1
  19786. # PROP Exclude_From_Build 1
  19787. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  19788. # PROP BASE Exclude_From_Build 1
  19789. # PROP Exclude_From_Build 1
  19790. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  19791. # PROP BASE Exclude_From_Build 1
  19792. # PROP Exclude_From_Build 1
  19793. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  19794. # PROP BASE Exclude_From_Build 1
  19795. # PROP Exclude_From_Build 1
  19796. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  19797. # PROP BASE Exclude_From_Build 1
  19798. # PROP Exclude_From_Build 1
  19799. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  19800. # PROP BASE Exclude_From_Build 1
  19801. # PROP Exclude_From_Build 1
  19802. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  19803. # PROP BASE Exclude_From_Build 1
  19804. # PROP Exclude_From_Build 1
  19805. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  19806. # PROP BASE Exclude_From_Build 1
  19807. # PROP Exclude_From_Build 1
  19808. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  19809. # PROP BASE Exclude_From_Build 1
  19810. # PROP Exclude_From_Build 1
  19811. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  19812. # PROP BASE Exclude_From_Build 1
  19813. # PROP Exclude_From_Build 1
  19814. !ENDIF
  19815. # End Source File
  19816. # Begin Source File
  19817. SOURCE=.\tf2_dll\tf_walker_ministrider.h
  19818. # End Source File
  19819. # Begin Source File
  19820. SOURCE=.\tf2_dll\tf_walker_strider.cpp
  19821. !IF "$(CFG)" == "hl - Win32 Release HL2"
  19822. # PROP Exclude_From_Build 1
  19823. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  19824. # PROP Exclude_From_Build 1
  19825. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  19826. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  19827. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  19828. # PROP BASE Exclude_From_Build 1
  19829. # PROP Exclude_From_Build 1
  19830. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  19831. # PROP BASE Exclude_From_Build 1
  19832. # PROP Exclude_From_Build 1
  19833. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  19834. # PROP BASE Exclude_From_Build 1
  19835. # PROP Exclude_From_Build 1
  19836. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  19837. # PROP BASE Exclude_From_Build 1
  19838. # PROP Exclude_From_Build 1
  19839. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  19840. # PROP BASE Exclude_From_Build 1
  19841. # PROP Exclude_From_Build 1
  19842. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  19843. # PROP BASE Exclude_From_Build 1
  19844. # PROP Exclude_From_Build 1
  19845. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  19846. # PROP BASE Exclude_From_Build 1
  19847. # PROP Exclude_From_Build 1
  19848. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  19849. # PROP BASE Exclude_From_Build 1
  19850. # PROP Exclude_From_Build 1
  19851. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  19852. # PROP BASE Exclude_From_Build 1
  19853. # PROP Exclude_From_Build 1
  19854. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  19855. # PROP BASE Exclude_From_Build 1
  19856. # PROP Exclude_From_Build 1
  19857. !ENDIF
  19858. # End Source File
  19859. # Begin Source File
  19860. SOURCE=.\tf2_dll\tf_walker_strider.h
  19861. # End Source File
  19862. # Begin Source File
  19863. SOURCE=..\game_shared\tf2\tfclassdata_shared.cpp
  19864. !IF "$(CFG)" == "hl - Win32 Release HL2"
  19865. # PROP Exclude_From_Build 1
  19866. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  19867. # PROP Exclude_From_Build 1
  19868. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  19869. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  19870. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  19871. # PROP BASE Exclude_From_Build 1
  19872. # PROP Exclude_From_Build 1
  19873. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  19874. # PROP BASE Exclude_From_Build 1
  19875. # PROP Exclude_From_Build 1
  19876. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  19877. # PROP BASE Exclude_From_Build 1
  19878. # PROP Exclude_From_Build 1
  19879. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  19880. # PROP BASE Exclude_From_Build 1
  19881. # PROP Exclude_From_Build 1
  19882. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  19883. # PROP BASE Exclude_From_Build 1
  19884. # PROP Exclude_From_Build 1
  19885. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  19886. # PROP BASE Exclude_From_Build 1
  19887. # PROP Exclude_From_Build 1
  19888. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  19889. # PROP BASE Exclude_From_Build 1
  19890. # PROP Exclude_From_Build 1
  19891. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  19892. # PROP BASE Exclude_From_Build 1
  19893. # PROP Exclude_From_Build 1
  19894. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  19895. # PROP BASE Exclude_From_Build 1
  19896. # PROP Exclude_From_Build 1
  19897. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  19898. # PROP BASE Exclude_From_Build 1
  19899. # PROP Exclude_From_Build 1
  19900. !ENDIF
  19901. # End Source File
  19902. # Begin Source File
  19903. SOURCE=..\game_shared\tf2\TFClassData_Shared.h
  19904. !IF "$(CFG)" == "hl - Win32 Release HL2"
  19905. # PROP Exclude_From_Build 1
  19906. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  19907. # PROP Exclude_From_Build 1
  19908. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  19909. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  19910. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  19911. # PROP BASE Exclude_From_Build 1
  19912. # PROP Exclude_From_Build 1
  19913. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  19914. # PROP BASE Exclude_From_Build 1
  19915. # PROP Exclude_From_Build 1
  19916. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  19917. # PROP BASE Exclude_From_Build 1
  19918. # PROP Exclude_From_Build 1
  19919. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  19920. # PROP BASE Exclude_From_Build 1
  19921. # PROP Exclude_From_Build 1
  19922. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  19923. # PROP BASE Exclude_From_Build 1
  19924. # PROP Exclude_From_Build 1
  19925. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  19926. # PROP BASE Exclude_From_Build 1
  19927. # PROP Exclude_From_Build 1
  19928. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  19929. # PROP BASE Exclude_From_Build 1
  19930. # PROP Exclude_From_Build 1
  19931. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  19932. # PROP BASE Exclude_From_Build 1
  19933. # PROP Exclude_From_Build 1
  19934. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  19935. # PROP BASE Exclude_From_Build 1
  19936. # PROP Exclude_From_Build 1
  19937. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  19938. # PROP BASE Exclude_From_Build 1
  19939. # PROP Exclude_From_Build 1
  19940. !ENDIF
  19941. # End Source File
  19942. # Begin Source File
  19943. SOURCE=.\tf2_dll\trigger_fall.cpp
  19944. !IF "$(CFG)" == "hl - Win32 Release HL2"
  19945. # PROP Exclude_From_Build 1
  19946. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  19947. # PROP Exclude_From_Build 1
  19948. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  19949. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  19950. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  19951. # PROP BASE Exclude_From_Build 1
  19952. # PROP Exclude_From_Build 1
  19953. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  19954. # PROP BASE Exclude_From_Build 1
  19955. # PROP Exclude_From_Build 1
  19956. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  19957. # PROP BASE Exclude_From_Build 1
  19958. # PROP Exclude_From_Build 1
  19959. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  19960. # PROP BASE Exclude_From_Build 1
  19961. # PROP Exclude_From_Build 1
  19962. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  19963. # PROP BASE Exclude_From_Build 1
  19964. # PROP Exclude_From_Build 1
  19965. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  19966. # PROP BASE Exclude_From_Build 1
  19967. # PROP Exclude_From_Build 1
  19968. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  19969. # PROP BASE Exclude_From_Build 1
  19970. # PROP Exclude_From_Build 1
  19971. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  19972. # PROP BASE Exclude_From_Build 1
  19973. # PROP Exclude_From_Build 1
  19974. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  19975. # PROP BASE Exclude_From_Build 1
  19976. # PROP Exclude_From_Build 1
  19977. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  19978. # PROP BASE Exclude_From_Build 1
  19979. # PROP Exclude_From_Build 1
  19980. !ENDIF
  19981. # End Source File
  19982. # Begin Source File
  19983. SOURCE=.\tf2_dll\trigger_skybox.cpp
  19984. !IF "$(CFG)" == "hl - Win32 Release HL2"
  19985. # PROP Exclude_From_Build 1
  19986. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  19987. # PROP Exclude_From_Build 1
  19988. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  19989. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  19990. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  19991. # PROP BASE Exclude_From_Build 1
  19992. # PROP Exclude_From_Build 1
  19993. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  19994. # PROP BASE Exclude_From_Build 1
  19995. # PROP Exclude_From_Build 1
  19996. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  19997. # PROP BASE Exclude_From_Build 1
  19998. # PROP Exclude_From_Build 1
  19999. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  20000. # PROP BASE Exclude_From_Build 1
  20001. # PROP Exclude_From_Build 1
  20002. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  20003. # PROP BASE Exclude_From_Build 1
  20004. # PROP Exclude_From_Build 1
  20005. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  20006. # PROP BASE Exclude_From_Build 1
  20007. # PROP Exclude_From_Build 1
  20008. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  20009. # PROP BASE Exclude_From_Build 1
  20010. # PROP Exclude_From_Build 1
  20011. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  20012. # PROP BASE Exclude_From_Build 1
  20013. # PROP Exclude_From_Build 1
  20014. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  20015. # PROP BASE Exclude_From_Build 1
  20016. # PROP Exclude_From_Build 1
  20017. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  20018. # PROP BASE Exclude_From_Build 1
  20019. # PROP Exclude_From_Build 1
  20020. !ENDIF
  20021. # End Source File
  20022. # Begin Source File
  20023. SOURCE=..\game_shared\tf2\vehicle_mortar_shared.h
  20024. # End Source File
  20025. # Begin Source File
  20026. SOURCE=..\game_shared\tf2\weapon_arcwelder.cpp
  20027. !IF "$(CFG)" == "hl - Win32 Release HL2"
  20028. # PROP Exclude_From_Build 1
  20029. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  20030. # PROP Exclude_From_Build 1
  20031. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  20032. # SUBTRACT CPP /YX /Yc /Yu
  20033. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  20034. # SUBTRACT CPP /YX /Yc /Yu
  20035. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  20036. # PROP BASE Exclude_From_Build 1
  20037. # PROP Exclude_From_Build 1
  20038. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  20039. # PROP BASE Exclude_From_Build 1
  20040. # PROP Exclude_From_Build 1
  20041. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  20042. # PROP BASE Exclude_From_Build 1
  20043. # PROP Exclude_From_Build 1
  20044. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  20045. # PROP BASE Exclude_From_Build 1
  20046. # PROP Exclude_From_Build 1
  20047. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  20048. # PROP BASE Exclude_From_Build 1
  20049. # PROP Exclude_From_Build 1
  20050. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  20051. # PROP BASE Exclude_From_Build 1
  20052. # PROP Exclude_From_Build 1
  20053. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  20054. # PROP BASE Exclude_From_Build 1
  20055. # PROP Exclude_From_Build 1
  20056. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  20057. # PROP BASE Exclude_From_Build 1
  20058. # PROP Exclude_From_Build 1
  20059. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  20060. # PROP BASE Exclude_From_Build 1
  20061. # PROP Exclude_From_Build 1
  20062. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  20063. # PROP BASE Exclude_From_Build 1
  20064. # PROP Exclude_From_Build 1
  20065. !ENDIF
  20066. # End Source File
  20067. # Begin Source File
  20068. SOURCE=..\game_shared\tf2\weapon_basecombatobject.cpp
  20069. !IF "$(CFG)" == "hl - Win32 Release HL2"
  20070. # PROP Exclude_From_Build 1
  20071. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  20072. # PROP Exclude_From_Build 1
  20073. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  20074. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  20075. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  20076. # PROP BASE Exclude_From_Build 1
  20077. # PROP Exclude_From_Build 1
  20078. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  20079. # PROP BASE Exclude_From_Build 1
  20080. # PROP Exclude_From_Build 1
  20081. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  20082. # PROP BASE Exclude_From_Build 1
  20083. # PROP Exclude_From_Build 1
  20084. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  20085. # PROP BASE Exclude_From_Build 1
  20086. # PROP Exclude_From_Build 1
  20087. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  20088. # PROP BASE Exclude_From_Build 1
  20089. # PROP Exclude_From_Build 1
  20090. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  20091. # PROP BASE Exclude_From_Build 1
  20092. # PROP Exclude_From_Build 1
  20093. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  20094. # PROP BASE Exclude_From_Build 1
  20095. # PROP Exclude_From_Build 1
  20096. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  20097. # PROP BASE Exclude_From_Build 1
  20098. # PROP Exclude_From_Build 1
  20099. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  20100. # PROP BASE Exclude_From_Build 1
  20101. # PROP Exclude_From_Build 1
  20102. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  20103. # PROP BASE Exclude_From_Build 1
  20104. # PROP Exclude_From_Build 1
  20105. !ENDIF
  20106. # End Source File
  20107. # Begin Source File
  20108. SOURCE=..\game_shared\tf2\weapon_basecombatobject.h
  20109. !IF "$(CFG)" == "hl - Win32 Release HL2"
  20110. # PROP Exclude_From_Build 1
  20111. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  20112. # PROP Exclude_From_Build 1
  20113. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  20114. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  20115. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  20116. # PROP BASE Exclude_From_Build 1
  20117. # PROP Exclude_From_Build 1
  20118. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  20119. # PROP BASE Exclude_From_Build 1
  20120. # PROP Exclude_From_Build 1
  20121. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  20122. # PROP BASE Exclude_From_Build 1
  20123. # PROP Exclude_From_Build 1
  20124. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  20125. # PROP BASE Exclude_From_Build 1
  20126. # PROP Exclude_From_Build 1
  20127. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  20128. # PROP BASE Exclude_From_Build 1
  20129. # PROP Exclude_From_Build 1
  20130. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  20131. # PROP BASE Exclude_From_Build 1
  20132. # PROP Exclude_From_Build 1
  20133. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  20134. # PROP BASE Exclude_From_Build 1
  20135. # PROP Exclude_From_Build 1
  20136. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  20137. # PROP BASE Exclude_From_Build 1
  20138. # PROP Exclude_From_Build 1
  20139. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  20140. # PROP BASE Exclude_From_Build 1
  20141. # PROP Exclude_From_Build 1
  20142. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  20143. # PROP BASE Exclude_From_Build 1
  20144. # PROP Exclude_From_Build 1
  20145. !ENDIF
  20146. # End Source File
  20147. # Begin Source File
  20148. SOURCE=..\game_shared\tf2\weapon_builder.cpp
  20149. !IF "$(CFG)" == "hl - Win32 Release HL2"
  20150. # PROP Exclude_From_Build 1
  20151. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  20152. # PROP Exclude_From_Build 1
  20153. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  20154. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  20155. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  20156. # PROP BASE Exclude_From_Build 1
  20157. # PROP Exclude_From_Build 1
  20158. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  20159. # PROP BASE Exclude_From_Build 1
  20160. # PROP Exclude_From_Build 1
  20161. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  20162. # PROP BASE Exclude_From_Build 1
  20163. # PROP Exclude_From_Build 1
  20164. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  20165. # PROP BASE Exclude_From_Build 1
  20166. # PROP Exclude_From_Build 1
  20167. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  20168. # PROP BASE Exclude_From_Build 1
  20169. # PROP Exclude_From_Build 1
  20170. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  20171. # PROP BASE Exclude_From_Build 1
  20172. # PROP Exclude_From_Build 1
  20173. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  20174. # PROP BASE Exclude_From_Build 1
  20175. # PROP Exclude_From_Build 1
  20176. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  20177. # PROP BASE Exclude_From_Build 1
  20178. # PROP Exclude_From_Build 1
  20179. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  20180. # PROP BASE Exclude_From_Build 1
  20181. # PROP Exclude_From_Build 1
  20182. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  20183. # PROP BASE Exclude_From_Build 1
  20184. # PROP Exclude_From_Build 1
  20185. !ENDIF
  20186. # End Source File
  20187. # Begin Source File
  20188. SOURCE=..\game_shared\tf2\weapon_builder.h
  20189. !IF "$(CFG)" == "hl - Win32 Release HL2"
  20190. # PROP Exclude_From_Build 1
  20191. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  20192. # PROP Exclude_From_Build 1
  20193. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  20194. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  20195. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  20196. # PROP BASE Exclude_From_Build 1
  20197. # PROP Exclude_From_Build 1
  20198. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  20199. # PROP BASE Exclude_From_Build 1
  20200. # PROP Exclude_From_Build 1
  20201. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  20202. # PROP BASE Exclude_From_Build 1
  20203. # PROP Exclude_From_Build 1
  20204. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  20205. # PROP BASE Exclude_From_Build 1
  20206. # PROP Exclude_From_Build 1
  20207. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  20208. # PROP BASE Exclude_From_Build 1
  20209. # PROP Exclude_From_Build 1
  20210. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  20211. # PROP BASE Exclude_From_Build 1
  20212. # PROP Exclude_From_Build 1
  20213. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  20214. # PROP BASE Exclude_From_Build 1
  20215. # PROP Exclude_From_Build 1
  20216. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  20217. # PROP BASE Exclude_From_Build 1
  20218. # PROP Exclude_From_Build 1
  20219. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  20220. # PROP BASE Exclude_From_Build 1
  20221. # PROP Exclude_From_Build 1
  20222. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  20223. # PROP BASE Exclude_From_Build 1
  20224. # PROP Exclude_From_Build 1
  20225. !ENDIF
  20226. # End Source File
  20227. # Begin Source File
  20228. SOURCE=..\game_shared\tf2\weapon_combat_basegrenade.cpp
  20229. !IF "$(CFG)" == "hl - Win32 Release HL2"
  20230. # PROP Exclude_From_Build 1
  20231. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  20232. # PROP Exclude_From_Build 1
  20233. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  20234. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  20235. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  20236. # PROP BASE Exclude_From_Build 1
  20237. # PROP Exclude_From_Build 1
  20238. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  20239. # PROP BASE Exclude_From_Build 1
  20240. # PROP Exclude_From_Build 1
  20241. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  20242. # PROP BASE Exclude_From_Build 1
  20243. # PROP Exclude_From_Build 1
  20244. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  20245. # PROP BASE Exclude_From_Build 1
  20246. # PROP Exclude_From_Build 1
  20247. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  20248. # PROP BASE Exclude_From_Build 1
  20249. # PROP Exclude_From_Build 1
  20250. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  20251. # PROP BASE Exclude_From_Build 1
  20252. # PROP Exclude_From_Build 1
  20253. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  20254. # PROP BASE Exclude_From_Build 1
  20255. # PROP Exclude_From_Build 1
  20256. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  20257. # PROP BASE Exclude_From_Build 1
  20258. # PROP Exclude_From_Build 1
  20259. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  20260. # PROP BASE Exclude_From_Build 1
  20261. # PROP Exclude_From_Build 1
  20262. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  20263. # PROP BASE Exclude_From_Build 1
  20264. # PROP Exclude_From_Build 1
  20265. !ENDIF
  20266. # End Source File
  20267. # Begin Source File
  20268. SOURCE=..\game_shared\tf2\weapon_combat_basegrenade.h
  20269. !IF "$(CFG)" == "hl - Win32 Release HL2"
  20270. # PROP Exclude_From_Build 1
  20271. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  20272. # PROP Exclude_From_Build 1
  20273. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  20274. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  20275. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  20276. # PROP BASE Exclude_From_Build 1
  20277. # PROP Exclude_From_Build 1
  20278. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  20279. # PROP BASE Exclude_From_Build 1
  20280. # PROP Exclude_From_Build 1
  20281. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  20282. # PROP BASE Exclude_From_Build 1
  20283. # PROP Exclude_From_Build 1
  20284. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  20285. # PROP BASE Exclude_From_Build 1
  20286. # PROP Exclude_From_Build 1
  20287. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  20288. # PROP BASE Exclude_From_Build 1
  20289. # PROP Exclude_From_Build 1
  20290. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  20291. # PROP BASE Exclude_From_Build 1
  20292. # PROP Exclude_From_Build 1
  20293. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  20294. # PROP BASE Exclude_From_Build 1
  20295. # PROP Exclude_From_Build 1
  20296. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  20297. # PROP BASE Exclude_From_Build 1
  20298. # PROP Exclude_From_Build 1
  20299. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  20300. # PROP BASE Exclude_From_Build 1
  20301. # PROP Exclude_From_Build 1
  20302. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  20303. # PROP BASE Exclude_From_Build 1
  20304. # PROP Exclude_From_Build 1
  20305. !ENDIF
  20306. # End Source File
  20307. # Begin Source File
  20308. SOURCE=..\game_shared\tf2\weapon_combat_burstrifle.cpp
  20309. !IF "$(CFG)" == "hl - Win32 Release HL2"
  20310. # PROP Exclude_From_Build 1
  20311. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  20312. # PROP Exclude_From_Build 1
  20313. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  20314. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  20315. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  20316. # PROP BASE Exclude_From_Build 1
  20317. # PROP Exclude_From_Build 1
  20318. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  20319. # PROP BASE Exclude_From_Build 1
  20320. # PROP Exclude_From_Build 1
  20321. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  20322. # PROP BASE Exclude_From_Build 1
  20323. # PROP Exclude_From_Build 1
  20324. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  20325. # PROP BASE Exclude_From_Build 1
  20326. # PROP Exclude_From_Build 1
  20327. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  20328. # PROP BASE Exclude_From_Build 1
  20329. # PROP Exclude_From_Build 1
  20330. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  20331. # PROP BASE Exclude_From_Build 1
  20332. # PROP Exclude_From_Build 1
  20333. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  20334. # PROP BASE Exclude_From_Build 1
  20335. # PROP Exclude_From_Build 1
  20336. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  20337. # PROP BASE Exclude_From_Build 1
  20338. # PROP Exclude_From_Build 1
  20339. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  20340. # PROP BASE Exclude_From_Build 1
  20341. # PROP Exclude_From_Build 1
  20342. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  20343. # PROP BASE Exclude_From_Build 1
  20344. # PROP Exclude_From_Build 1
  20345. !ENDIF
  20346. # End Source File
  20347. # Begin Source File
  20348. SOURCE=..\game_shared\tf2\weapon_combat_grenade.cpp
  20349. !IF "$(CFG)" == "hl - Win32 Release HL2"
  20350. # PROP Exclude_From_Build 1
  20351. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  20352. # PROP Exclude_From_Build 1
  20353. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  20354. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  20355. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  20356. # PROP BASE Exclude_From_Build 1
  20357. # PROP Exclude_From_Build 1
  20358. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  20359. # PROP BASE Exclude_From_Build 1
  20360. # PROP Exclude_From_Build 1
  20361. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  20362. # PROP BASE Exclude_From_Build 1
  20363. # PROP Exclude_From_Build 1
  20364. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  20365. # PROP BASE Exclude_From_Build 1
  20366. # PROP Exclude_From_Build 1
  20367. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  20368. # PROP BASE Exclude_From_Build 1
  20369. # PROP Exclude_From_Build 1
  20370. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  20371. # PROP BASE Exclude_From_Build 1
  20372. # PROP Exclude_From_Build 1
  20373. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  20374. # PROP BASE Exclude_From_Build 1
  20375. # PROP Exclude_From_Build 1
  20376. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  20377. # PROP BASE Exclude_From_Build 1
  20378. # PROP Exclude_From_Build 1
  20379. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  20380. # PROP BASE Exclude_From_Build 1
  20381. # PROP Exclude_From_Build 1
  20382. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  20383. # PROP BASE Exclude_From_Build 1
  20384. # PROP Exclude_From_Build 1
  20385. !ENDIF
  20386. # End Source File
  20387. # Begin Source File
  20388. SOURCE=..\game_shared\tf2\weapon_combat_grenade_emp.cpp
  20389. !IF "$(CFG)" == "hl - Win32 Release HL2"
  20390. # PROP Exclude_From_Build 1
  20391. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  20392. # PROP Exclude_From_Build 1
  20393. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  20394. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  20395. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  20396. # PROP BASE Exclude_From_Build 1
  20397. # PROP Exclude_From_Build 1
  20398. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  20399. # PROP BASE Exclude_From_Build 1
  20400. # PROP Exclude_From_Build 1
  20401. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  20402. # PROP BASE Exclude_From_Build 1
  20403. # PROP Exclude_From_Build 1
  20404. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  20405. # PROP BASE Exclude_From_Build 1
  20406. # PROP Exclude_From_Build 1
  20407. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  20408. # PROP BASE Exclude_From_Build 1
  20409. # PROP Exclude_From_Build 1
  20410. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  20411. # PROP BASE Exclude_From_Build 1
  20412. # PROP Exclude_From_Build 1
  20413. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  20414. # PROP BASE Exclude_From_Build 1
  20415. # PROP Exclude_From_Build 1
  20416. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  20417. # PROP BASE Exclude_From_Build 1
  20418. # PROP Exclude_From_Build 1
  20419. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  20420. # PROP BASE Exclude_From_Build 1
  20421. # PROP Exclude_From_Build 1
  20422. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  20423. # PROP BASE Exclude_From_Build 1
  20424. # PROP Exclude_From_Build 1
  20425. !ENDIF
  20426. # End Source File
  20427. # Begin Source File
  20428. SOURCE=..\game_shared\tf2\weapon_combat_laserrifle.cpp
  20429. !IF "$(CFG)" == "hl - Win32 Release HL2"
  20430. # PROP Exclude_From_Build 1
  20431. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  20432. # PROP Exclude_From_Build 1
  20433. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  20434. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  20435. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  20436. # PROP BASE Exclude_From_Build 1
  20437. # PROP Exclude_From_Build 1
  20438. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  20439. # PROP BASE Exclude_From_Build 1
  20440. # PROP Exclude_From_Build 1
  20441. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  20442. # PROP BASE Exclude_From_Build 1
  20443. # PROP Exclude_From_Build 1
  20444. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  20445. # PROP BASE Exclude_From_Build 1
  20446. # PROP Exclude_From_Build 1
  20447. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  20448. # PROP BASE Exclude_From_Build 1
  20449. # PROP Exclude_From_Build 1
  20450. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  20451. # PROP BASE Exclude_From_Build 1
  20452. # PROP Exclude_From_Build 1
  20453. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  20454. # PROP BASE Exclude_From_Build 1
  20455. # PROP Exclude_From_Build 1
  20456. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  20457. # PROP BASE Exclude_From_Build 1
  20458. # PROP Exclude_From_Build 1
  20459. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  20460. # PROP BASE Exclude_From_Build 1
  20461. # PROP Exclude_From_Build 1
  20462. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  20463. # PROP BASE Exclude_From_Build 1
  20464. # PROP Exclude_From_Build 1
  20465. !ENDIF
  20466. # End Source File
  20467. # Begin Source File
  20468. SOURCE=..\game_shared\tf2\weapon_combat_plasma_grenade_launcher.cpp
  20469. !IF "$(CFG)" == "hl - Win32 Release HL2"
  20470. # PROP Exclude_From_Build 1
  20471. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  20472. # PROP Exclude_From_Build 1
  20473. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  20474. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  20475. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  20476. # PROP BASE Exclude_From_Build 1
  20477. # PROP Exclude_From_Build 1
  20478. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  20479. # PROP BASE Exclude_From_Build 1
  20480. # PROP Exclude_From_Build 1
  20481. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  20482. # PROP BASE Exclude_From_Build 1
  20483. # PROP Exclude_From_Build 1
  20484. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  20485. # PROP BASE Exclude_From_Build 1
  20486. # PROP Exclude_From_Build 1
  20487. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  20488. # PROP BASE Exclude_From_Build 1
  20489. # PROP Exclude_From_Build 1
  20490. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  20491. # PROP BASE Exclude_From_Build 1
  20492. # PROP Exclude_From_Build 1
  20493. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  20494. # PROP BASE Exclude_From_Build 1
  20495. # PROP Exclude_From_Build 1
  20496. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  20497. # PROP BASE Exclude_From_Build 1
  20498. # PROP Exclude_From_Build 1
  20499. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  20500. # PROP BASE Exclude_From_Build 1
  20501. # PROP Exclude_From_Build 1
  20502. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  20503. # PROP BASE Exclude_From_Build 1
  20504. # PROP Exclude_From_Build 1
  20505. !ENDIF
  20506. # End Source File
  20507. # Begin Source File
  20508. SOURCE=..\game_shared\tf2\weapon_combat_plasmarifle.cpp
  20509. !IF "$(CFG)" == "hl - Win32 Release HL2"
  20510. # PROP Exclude_From_Build 1
  20511. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  20512. # PROP Exclude_From_Build 1
  20513. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  20514. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  20515. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  20516. # PROP BASE Exclude_From_Build 1
  20517. # PROP Exclude_From_Build 1
  20518. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  20519. # PROP BASE Exclude_From_Build 1
  20520. # PROP Exclude_From_Build 1
  20521. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  20522. # PROP BASE Exclude_From_Build 1
  20523. # PROP Exclude_From_Build 1
  20524. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  20525. # PROP BASE Exclude_From_Build 1
  20526. # PROP Exclude_From_Build 1
  20527. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  20528. # PROP BASE Exclude_From_Build 1
  20529. # PROP Exclude_From_Build 1
  20530. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  20531. # PROP BASE Exclude_From_Build 1
  20532. # PROP Exclude_From_Build 1
  20533. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  20534. # PROP BASE Exclude_From_Build 1
  20535. # PROP Exclude_From_Build 1
  20536. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  20537. # PROP BASE Exclude_From_Build 1
  20538. # PROP Exclude_From_Build 1
  20539. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  20540. # PROP BASE Exclude_From_Build 1
  20541. # PROP Exclude_From_Build 1
  20542. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  20543. # PROP BASE Exclude_From_Build 1
  20544. # PROP Exclude_From_Build 1
  20545. !ENDIF
  20546. # End Source File
  20547. # Begin Source File
  20548. SOURCE=..\game_shared\tf2\weapon_combat_shotgun.cpp
  20549. !IF "$(CFG)" == "hl - Win32 Release HL2"
  20550. # PROP Exclude_From_Build 1
  20551. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  20552. # PROP Exclude_From_Build 1
  20553. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  20554. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  20555. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  20556. # PROP BASE Exclude_From_Build 1
  20557. # PROP Exclude_From_Build 1
  20558. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  20559. # PROP BASE Exclude_From_Build 1
  20560. # PROP Exclude_From_Build 1
  20561. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  20562. # PROP BASE Exclude_From_Build 1
  20563. # PROP Exclude_From_Build 1
  20564. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  20565. # PROP BASE Exclude_From_Build 1
  20566. # PROP Exclude_From_Build 1
  20567. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  20568. # PROP BASE Exclude_From_Build 1
  20569. # PROP Exclude_From_Build 1
  20570. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  20571. # PROP BASE Exclude_From_Build 1
  20572. # PROP Exclude_From_Build 1
  20573. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  20574. # PROP BASE Exclude_From_Build 1
  20575. # PROP Exclude_From_Build 1
  20576. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  20577. # PROP BASE Exclude_From_Build 1
  20578. # PROP Exclude_From_Build 1
  20579. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  20580. # PROP BASE Exclude_From_Build 1
  20581. # PROP Exclude_From_Build 1
  20582. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  20583. # PROP BASE Exclude_From_Build 1
  20584. # PROP Exclude_From_Build 1
  20585. !ENDIF
  20586. # End Source File
  20587. # Begin Source File
  20588. SOURCE=..\game_shared\tf2\weapon_combat_usedwithshieldbase.cpp
  20589. !IF "$(CFG)" == "hl - Win32 Release HL2"
  20590. # PROP Exclude_From_Build 1
  20591. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  20592. # PROP Exclude_From_Build 1
  20593. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  20594. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  20595. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  20596. # PROP BASE Exclude_From_Build 1
  20597. # PROP Exclude_From_Build 1
  20598. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  20599. # PROP BASE Exclude_From_Build 1
  20600. # PROP Exclude_From_Build 1
  20601. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  20602. # PROP BASE Exclude_From_Build 1
  20603. # PROP Exclude_From_Build 1
  20604. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  20605. # PROP BASE Exclude_From_Build 1
  20606. # PROP Exclude_From_Build 1
  20607. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  20608. # PROP BASE Exclude_From_Build 1
  20609. # PROP Exclude_From_Build 1
  20610. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  20611. # PROP BASE Exclude_From_Build 1
  20612. # PROP Exclude_From_Build 1
  20613. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  20614. # PROP BASE Exclude_From_Build 1
  20615. # PROP Exclude_From_Build 1
  20616. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  20617. # PROP BASE Exclude_From_Build 1
  20618. # PROP Exclude_From_Build 1
  20619. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  20620. # PROP BASE Exclude_From_Build 1
  20621. # PROP Exclude_From_Build 1
  20622. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  20623. # PROP BASE Exclude_From_Build 1
  20624. # PROP Exclude_From_Build 1
  20625. !ENDIF
  20626. # End Source File
  20627. # Begin Source File
  20628. SOURCE=..\game_shared\tf2\weapon_combat_usedwithshieldbase.h
  20629. !IF "$(CFG)" == "hl - Win32 Release HL2"
  20630. # PROP Exclude_From_Build 1
  20631. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  20632. # PROP Exclude_From_Build 1
  20633. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  20634. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  20635. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  20636. # PROP BASE Exclude_From_Build 1
  20637. # PROP Exclude_From_Build 1
  20638. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  20639. # PROP BASE Exclude_From_Build 1
  20640. # PROP Exclude_From_Build 1
  20641. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  20642. # PROP BASE Exclude_From_Build 1
  20643. # PROP Exclude_From_Build 1
  20644. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  20645. # PROP BASE Exclude_From_Build 1
  20646. # PROP Exclude_From_Build 1
  20647. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  20648. # PROP BASE Exclude_From_Build 1
  20649. # PROP Exclude_From_Build 1
  20650. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  20651. # PROP BASE Exclude_From_Build 1
  20652. # PROP Exclude_From_Build 1
  20653. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  20654. # PROP BASE Exclude_From_Build 1
  20655. # PROP Exclude_From_Build 1
  20656. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  20657. # PROP BASE Exclude_From_Build 1
  20658. # PROP Exclude_From_Build 1
  20659. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  20660. # PROP BASE Exclude_From_Build 1
  20661. # PROP Exclude_From_Build 1
  20662. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  20663. # PROP BASE Exclude_From_Build 1
  20664. # PROP Exclude_From_Build 1
  20665. !ENDIF
  20666. # End Source File
  20667. # Begin Source File
  20668. SOURCE=..\game_shared\tf2\weapon_combatshield.cpp
  20669. !IF "$(CFG)" == "hl - Win32 Release HL2"
  20670. # PROP Exclude_From_Build 1
  20671. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  20672. # PROP Exclude_From_Build 1
  20673. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  20674. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  20675. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  20676. # PROP BASE Exclude_From_Build 1
  20677. # PROP Exclude_From_Build 1
  20678. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  20679. # PROP BASE Exclude_From_Build 1
  20680. # PROP Exclude_From_Build 1
  20681. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  20682. # PROP BASE Exclude_From_Build 1
  20683. # PROP Exclude_From_Build 1
  20684. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  20685. # PROP BASE Exclude_From_Build 1
  20686. # PROP Exclude_From_Build 1
  20687. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  20688. # PROP BASE Exclude_From_Build 1
  20689. # PROP Exclude_From_Build 1
  20690. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  20691. # PROP BASE Exclude_From_Build 1
  20692. # PROP Exclude_From_Build 1
  20693. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  20694. # PROP BASE Exclude_From_Build 1
  20695. # PROP Exclude_From_Build 1
  20696. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  20697. # PROP BASE Exclude_From_Build 1
  20698. # PROP Exclude_From_Build 1
  20699. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  20700. # PROP BASE Exclude_From_Build 1
  20701. # PROP Exclude_From_Build 1
  20702. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  20703. # PROP BASE Exclude_From_Build 1
  20704. # PROP Exclude_From_Build 1
  20705. !ENDIF
  20706. # End Source File
  20707. # Begin Source File
  20708. SOURCE=..\game_shared\tf2\weapon_combatshield.h
  20709. !IF "$(CFG)" == "hl - Win32 Release HL2"
  20710. # PROP Exclude_From_Build 1
  20711. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  20712. # PROP Exclude_From_Build 1
  20713. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  20714. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  20715. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  20716. # PROP BASE Exclude_From_Build 1
  20717. # PROP Exclude_From_Build 1
  20718. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  20719. # PROP BASE Exclude_From_Build 1
  20720. # PROP Exclude_From_Build 1
  20721. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  20722. # PROP BASE Exclude_From_Build 1
  20723. # PROP Exclude_From_Build 1
  20724. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  20725. # PROP BASE Exclude_From_Build 1
  20726. # PROP Exclude_From_Build 1
  20727. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  20728. # PROP BASE Exclude_From_Build 1
  20729. # PROP Exclude_From_Build 1
  20730. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  20731. # PROP BASE Exclude_From_Build 1
  20732. # PROP Exclude_From_Build 1
  20733. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  20734. # PROP BASE Exclude_From_Build 1
  20735. # PROP Exclude_From_Build 1
  20736. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  20737. # PROP BASE Exclude_From_Build 1
  20738. # PROP Exclude_From_Build 1
  20739. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  20740. # PROP BASE Exclude_From_Build 1
  20741. # PROP Exclude_From_Build 1
  20742. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  20743. # PROP BASE Exclude_From_Build 1
  20744. # PROP Exclude_From_Build 1
  20745. !ENDIF
  20746. # End Source File
  20747. # Begin Source File
  20748. SOURCE=..\game_shared\tf2\weapon_drainbeam.cpp
  20749. !IF "$(CFG)" == "hl - Win32 Release HL2"
  20750. # PROP Exclude_From_Build 1
  20751. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  20752. # PROP Exclude_From_Build 1
  20753. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  20754. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  20755. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  20756. # PROP BASE Exclude_From_Build 1
  20757. # PROP Exclude_From_Build 1
  20758. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  20759. # PROP BASE Exclude_From_Build 1
  20760. # PROP Exclude_From_Build 1
  20761. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  20762. # PROP BASE Exclude_From_Build 1
  20763. # PROP Exclude_From_Build 1
  20764. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  20765. # PROP BASE Exclude_From_Build 1
  20766. # PROP Exclude_From_Build 1
  20767. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  20768. # PROP BASE Exclude_From_Build 1
  20769. # PROP Exclude_From_Build 1
  20770. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  20771. # PROP BASE Exclude_From_Build 1
  20772. # PROP Exclude_From_Build 1
  20773. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  20774. # PROP BASE Exclude_From_Build 1
  20775. # PROP Exclude_From_Build 1
  20776. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  20777. # PROP BASE Exclude_From_Build 1
  20778. # PROP Exclude_From_Build 1
  20779. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  20780. # PROP BASE Exclude_From_Build 1
  20781. # PROP Exclude_From_Build 1
  20782. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  20783. # PROP BASE Exclude_From_Build 1
  20784. # PROP Exclude_From_Build 1
  20785. !ENDIF
  20786. # End Source File
  20787. # Begin Source File
  20788. SOURCE=..\game_shared\tf2\weapon_drainbeam.h
  20789. !IF "$(CFG)" == "hl - Win32 Release HL2"
  20790. # PROP Exclude_From_Build 1
  20791. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  20792. # PROP Exclude_From_Build 1
  20793. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  20794. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  20795. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  20796. # PROP BASE Exclude_From_Build 1
  20797. # PROP Exclude_From_Build 1
  20798. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  20799. # PROP BASE Exclude_From_Build 1
  20800. # PROP Exclude_From_Build 1
  20801. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  20802. # PROP BASE Exclude_From_Build 1
  20803. # PROP Exclude_From_Build 1
  20804. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  20805. # PROP BASE Exclude_From_Build 1
  20806. # PROP Exclude_From_Build 1
  20807. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  20808. # PROP BASE Exclude_From_Build 1
  20809. # PROP Exclude_From_Build 1
  20810. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  20811. # PROP BASE Exclude_From_Build 1
  20812. # PROP Exclude_From_Build 1
  20813. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  20814. # PROP BASE Exclude_From_Build 1
  20815. # PROP Exclude_From_Build 1
  20816. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  20817. # PROP BASE Exclude_From_Build 1
  20818. # PROP Exclude_From_Build 1
  20819. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  20820. # PROP BASE Exclude_From_Build 1
  20821. # PROP Exclude_From_Build 1
  20822. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  20823. # PROP BASE Exclude_From_Build 1
  20824. # PROP Exclude_From_Build 1
  20825. !ENDIF
  20826. # End Source File
  20827. # Begin Source File
  20828. SOURCE=..\game_shared\tf2\weapon_flame_thrower.cpp
  20829. !IF "$(CFG)" == "hl - Win32 Release HL2"
  20830. # PROP Exclude_From_Build 1
  20831. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  20832. # PROP Exclude_From_Build 1
  20833. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  20834. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  20835. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  20836. # PROP BASE Exclude_From_Build 1
  20837. # PROP Exclude_From_Build 1
  20838. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  20839. # PROP BASE Exclude_From_Build 1
  20840. # PROP Exclude_From_Build 1
  20841. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  20842. # PROP BASE Exclude_From_Build 1
  20843. # PROP Exclude_From_Build 1
  20844. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  20845. # PROP BASE Exclude_From_Build 1
  20846. # PROP Exclude_From_Build 1
  20847. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  20848. # PROP BASE Exclude_From_Build 1
  20849. # PROP Exclude_From_Build 1
  20850. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  20851. # PROP BASE Exclude_From_Build 1
  20852. # PROP Exclude_From_Build 1
  20853. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  20854. # PROP BASE Exclude_From_Build 1
  20855. # PROP Exclude_From_Build 1
  20856. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  20857. # PROP BASE Exclude_From_Build 1
  20858. # PROP Exclude_From_Build 1
  20859. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  20860. # PROP BASE Exclude_From_Build 1
  20861. # PROP Exclude_From_Build 1
  20862. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  20863. # PROP BASE Exclude_From_Build 1
  20864. # PROP Exclude_From_Build 1
  20865. !ENDIF
  20866. # End Source File
  20867. # Begin Source File
  20868. SOURCE=..\game_shared\tf2\weapon_flame_thrower.h
  20869. !IF "$(CFG)" == "hl - Win32 Release HL2"
  20870. # PROP Exclude_From_Build 1
  20871. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  20872. # PROP Exclude_From_Build 1
  20873. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  20874. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  20875. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  20876. # PROP BASE Exclude_From_Build 1
  20877. # PROP Exclude_From_Build 1
  20878. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  20879. # PROP BASE Exclude_From_Build 1
  20880. # PROP Exclude_From_Build 1
  20881. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  20882. # PROP BASE Exclude_From_Build 1
  20883. # PROP Exclude_From_Build 1
  20884. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  20885. # PROP BASE Exclude_From_Build 1
  20886. # PROP Exclude_From_Build 1
  20887. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  20888. # PROP BASE Exclude_From_Build 1
  20889. # PROP Exclude_From_Build 1
  20890. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  20891. # PROP BASE Exclude_From_Build 1
  20892. # PROP Exclude_From_Build 1
  20893. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  20894. # PROP BASE Exclude_From_Build 1
  20895. # PROP Exclude_From_Build 1
  20896. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  20897. # PROP BASE Exclude_From_Build 1
  20898. # PROP Exclude_From_Build 1
  20899. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  20900. # PROP BASE Exclude_From_Build 1
  20901. # PROP Exclude_From_Build 1
  20902. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  20903. # PROP BASE Exclude_From_Build 1
  20904. # PROP Exclude_From_Build 1
  20905. !ENDIF
  20906. # End Source File
  20907. # Begin Source File
  20908. SOURCE=..\game_shared\tf2\weapon_gas_can.cpp
  20909. !IF "$(CFG)" == "hl - Win32 Release HL2"
  20910. # PROP Exclude_From_Build 1
  20911. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  20912. # PROP Exclude_From_Build 1
  20913. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  20914. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  20915. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  20916. # PROP BASE Exclude_From_Build 1
  20917. # PROP Exclude_From_Build 1
  20918. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  20919. # PROP BASE Exclude_From_Build 1
  20920. # PROP Exclude_From_Build 1
  20921. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  20922. # PROP BASE Exclude_From_Build 1
  20923. # PROP Exclude_From_Build 1
  20924. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  20925. # PROP BASE Exclude_From_Build 1
  20926. # PROP Exclude_From_Build 1
  20927. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  20928. # PROP BASE Exclude_From_Build 1
  20929. # PROP Exclude_From_Build 1
  20930. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  20931. # PROP BASE Exclude_From_Build 1
  20932. # PROP Exclude_From_Build 1
  20933. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  20934. # PROP BASE Exclude_From_Build 1
  20935. # PROP Exclude_From_Build 1
  20936. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  20937. # PROP BASE Exclude_From_Build 1
  20938. # PROP Exclude_From_Build 1
  20939. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  20940. # PROP BASE Exclude_From_Build 1
  20941. # PROP Exclude_From_Build 1
  20942. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  20943. # PROP BASE Exclude_From_Build 1
  20944. # PROP Exclude_From_Build 1
  20945. !ENDIF
  20946. # End Source File
  20947. # Begin Source File
  20948. SOURCE=..\game_shared\tf2\weapon_gas_can.h
  20949. !IF "$(CFG)" == "hl - Win32 Release HL2"
  20950. # PROP Exclude_From_Build 1
  20951. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  20952. # PROP Exclude_From_Build 1
  20953. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  20954. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  20955. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  20956. # PROP BASE Exclude_From_Build 1
  20957. # PROP Exclude_From_Build 1
  20958. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  20959. # PROP BASE Exclude_From_Build 1
  20960. # PROP Exclude_From_Build 1
  20961. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  20962. # PROP BASE Exclude_From_Build 1
  20963. # PROP Exclude_From_Build 1
  20964. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  20965. # PROP BASE Exclude_From_Build 1
  20966. # PROP Exclude_From_Build 1
  20967. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  20968. # PROP BASE Exclude_From_Build 1
  20969. # PROP Exclude_From_Build 1
  20970. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  20971. # PROP BASE Exclude_From_Build 1
  20972. # PROP Exclude_From_Build 1
  20973. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  20974. # PROP BASE Exclude_From_Build 1
  20975. # PROP Exclude_From_Build 1
  20976. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  20977. # PROP BASE Exclude_From_Build 1
  20978. # PROP Exclude_From_Build 1
  20979. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  20980. # PROP BASE Exclude_From_Build 1
  20981. # PROP Exclude_From_Build 1
  20982. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  20983. # PROP BASE Exclude_From_Build 1
  20984. # PROP Exclude_From_Build 1
  20985. !ENDIF
  20986. # End Source File
  20987. # Begin Source File
  20988. SOURCE=..\game_shared\tf2\weapon_grenade_rocket.cpp
  20989. !IF "$(CFG)" == "hl - Win32 Release HL2"
  20990. # PROP Exclude_From_Build 1
  20991. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  20992. # PROP Exclude_From_Build 1
  20993. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  20994. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  20995. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  20996. # PROP BASE Exclude_From_Build 1
  20997. # PROP Exclude_From_Build 1
  20998. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  20999. # PROP BASE Exclude_From_Build 1
  21000. # PROP Exclude_From_Build 1
  21001. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  21002. # PROP BASE Exclude_From_Build 1
  21003. # PROP Exclude_From_Build 1
  21004. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  21005. # PROP BASE Exclude_From_Build 1
  21006. # PROP Exclude_From_Build 1
  21007. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  21008. # PROP BASE Exclude_From_Build 1
  21009. # PROP Exclude_From_Build 1
  21010. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  21011. # PROP BASE Exclude_From_Build 1
  21012. # PROP Exclude_From_Build 1
  21013. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  21014. # PROP BASE Exclude_From_Build 1
  21015. # PROP Exclude_From_Build 1
  21016. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  21017. # PROP BASE Exclude_From_Build 1
  21018. # PROP Exclude_From_Build 1
  21019. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  21020. # PROP BASE Exclude_From_Build 1
  21021. # PROP Exclude_From_Build 1
  21022. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  21023. # PROP BASE Exclude_From_Build 1
  21024. # PROP Exclude_From_Build 1
  21025. !ENDIF
  21026. # End Source File
  21027. # Begin Source File
  21028. SOURCE=..\game_shared\tf2\weapon_grenade_rocket.h
  21029. !IF "$(CFG)" == "hl - Win32 Release HL2"
  21030. # PROP Exclude_From_Build 1
  21031. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  21032. # PROP Exclude_From_Build 1
  21033. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  21034. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  21035. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  21036. # PROP BASE Exclude_From_Build 1
  21037. # PROP Exclude_From_Build 1
  21038. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  21039. # PROP BASE Exclude_From_Build 1
  21040. # PROP Exclude_From_Build 1
  21041. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  21042. # PROP BASE Exclude_From_Build 1
  21043. # PROP Exclude_From_Build 1
  21044. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  21045. # PROP BASE Exclude_From_Build 1
  21046. # PROP Exclude_From_Build 1
  21047. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  21048. # PROP BASE Exclude_From_Build 1
  21049. # PROP Exclude_From_Build 1
  21050. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  21051. # PROP BASE Exclude_From_Build 1
  21052. # PROP Exclude_From_Build 1
  21053. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  21054. # PROP BASE Exclude_From_Build 1
  21055. # PROP Exclude_From_Build 1
  21056. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  21057. # PROP BASE Exclude_From_Build 1
  21058. # PROP Exclude_From_Build 1
  21059. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  21060. # PROP BASE Exclude_From_Build 1
  21061. # PROP Exclude_From_Build 1
  21062. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  21063. # PROP BASE Exclude_From_Build 1
  21064. # PROP Exclude_From_Build 1
  21065. !ENDIF
  21066. # End Source File
  21067. # Begin Source File
  21068. SOURCE=..\game_shared\tf2\weapon_harpoon.cpp
  21069. !IF "$(CFG)" == "hl - Win32 Release HL2"
  21070. # PROP Exclude_From_Build 1
  21071. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  21072. # PROP Exclude_From_Build 1
  21073. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  21074. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  21075. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  21076. # PROP BASE Exclude_From_Build 1
  21077. # PROP Exclude_From_Build 1
  21078. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  21079. # PROP BASE Exclude_From_Build 1
  21080. # PROP Exclude_From_Build 1
  21081. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  21082. # PROP BASE Exclude_From_Build 1
  21083. # PROP Exclude_From_Build 1
  21084. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  21085. # PROP BASE Exclude_From_Build 1
  21086. # PROP Exclude_From_Build 1
  21087. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  21088. # PROP BASE Exclude_From_Build 1
  21089. # PROP Exclude_From_Build 1
  21090. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  21091. # PROP BASE Exclude_From_Build 1
  21092. # PROP Exclude_From_Build 1
  21093. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  21094. # PROP BASE Exclude_From_Build 1
  21095. # PROP Exclude_From_Build 1
  21096. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  21097. # PROP BASE Exclude_From_Build 1
  21098. # PROP Exclude_From_Build 1
  21099. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  21100. # PROP BASE Exclude_From_Build 1
  21101. # PROP Exclude_From_Build 1
  21102. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  21103. # PROP BASE Exclude_From_Build 1
  21104. # PROP Exclude_From_Build 1
  21105. !ENDIF
  21106. # End Source File
  21107. # Begin Source File
  21108. SOURCE=..\game_shared\tf2\weapon_limpetmine.cpp
  21109. !IF "$(CFG)" == "hl - Win32 Release HL2"
  21110. # PROP Exclude_From_Build 1
  21111. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  21112. # PROP Exclude_From_Build 1
  21113. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  21114. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  21115. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  21116. # PROP BASE Exclude_From_Build 1
  21117. # PROP Exclude_From_Build 1
  21118. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  21119. # PROP BASE Exclude_From_Build 1
  21120. # PROP Exclude_From_Build 1
  21121. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  21122. # PROP BASE Exclude_From_Build 1
  21123. # PROP Exclude_From_Build 1
  21124. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  21125. # PROP BASE Exclude_From_Build 1
  21126. # PROP Exclude_From_Build 1
  21127. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  21128. # PROP BASE Exclude_From_Build 1
  21129. # PROP Exclude_From_Build 1
  21130. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  21131. # PROP BASE Exclude_From_Build 1
  21132. # PROP Exclude_From_Build 1
  21133. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  21134. # PROP BASE Exclude_From_Build 1
  21135. # PROP Exclude_From_Build 1
  21136. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  21137. # PROP BASE Exclude_From_Build 1
  21138. # PROP Exclude_From_Build 1
  21139. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  21140. # PROP BASE Exclude_From_Build 1
  21141. # PROP Exclude_From_Build 1
  21142. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  21143. # PROP BASE Exclude_From_Build 1
  21144. # PROP Exclude_From_Build 1
  21145. !ENDIF
  21146. # End Source File
  21147. # Begin Source File
  21148. SOURCE=..\game_shared\tf2\weapon_limpetmine.h
  21149. !IF "$(CFG)" == "hl - Win32 Release HL2"
  21150. # PROP Exclude_From_Build 1
  21151. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  21152. # PROP Exclude_From_Build 1
  21153. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  21154. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  21155. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  21156. # PROP BASE Exclude_From_Build 1
  21157. # PROP Exclude_From_Build 1
  21158. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  21159. # PROP BASE Exclude_From_Build 1
  21160. # PROP Exclude_From_Build 1
  21161. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  21162. # PROP BASE Exclude_From_Build 1
  21163. # PROP Exclude_From_Build 1
  21164. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  21165. # PROP BASE Exclude_From_Build 1
  21166. # PROP Exclude_From_Build 1
  21167. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  21168. # PROP BASE Exclude_From_Build 1
  21169. # PROP Exclude_From_Build 1
  21170. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  21171. # PROP BASE Exclude_From_Build 1
  21172. # PROP Exclude_From_Build 1
  21173. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  21174. # PROP BASE Exclude_From_Build 1
  21175. # PROP Exclude_From_Build 1
  21176. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  21177. # PROP BASE Exclude_From_Build 1
  21178. # PROP Exclude_From_Build 1
  21179. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  21180. # PROP BASE Exclude_From_Build 1
  21181. # PROP Exclude_From_Build 1
  21182. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  21183. # PROP BASE Exclude_From_Build 1
  21184. # PROP Exclude_From_Build 1
  21185. !ENDIF
  21186. # End Source File
  21187. # Begin Source File
  21188. SOURCE=..\game_shared\tf2\weapon_minigun.cpp
  21189. !IF "$(CFG)" == "hl - Win32 Release HL2"
  21190. # PROP Exclude_From_Build 1
  21191. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  21192. # PROP Exclude_From_Build 1
  21193. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  21194. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  21195. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  21196. # PROP BASE Exclude_From_Build 1
  21197. # PROP Exclude_From_Build 1
  21198. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  21199. # PROP BASE Exclude_From_Build 1
  21200. # PROP Exclude_From_Build 1
  21201. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  21202. # PROP BASE Exclude_From_Build 1
  21203. # PROP Exclude_From_Build 1
  21204. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  21205. # PROP BASE Exclude_From_Build 1
  21206. # PROP Exclude_From_Build 1
  21207. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  21208. # PROP BASE Exclude_From_Build 1
  21209. # PROP Exclude_From_Build 1
  21210. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  21211. # PROP BASE Exclude_From_Build 1
  21212. # PROP Exclude_From_Build 1
  21213. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  21214. # PROP BASE Exclude_From_Build 1
  21215. # PROP Exclude_From_Build 1
  21216. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  21217. # PROP BASE Exclude_From_Build 1
  21218. # PROP Exclude_From_Build 1
  21219. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  21220. # PROP BASE Exclude_From_Build 1
  21221. # PROP Exclude_From_Build 1
  21222. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  21223. # PROP BASE Exclude_From_Build 1
  21224. # PROP Exclude_From_Build 1
  21225. !ENDIF
  21226. # End Source File
  21227. # Begin Source File
  21228. SOURCE=..\game_shared\tf2\weapon_obj_empgenerator.cpp
  21229. !IF "$(CFG)" == "hl - Win32 Release HL2"
  21230. # PROP Exclude_From_Build 1
  21231. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  21232. # PROP Exclude_From_Build 1
  21233. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  21234. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  21235. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  21236. # PROP BASE Exclude_From_Build 1
  21237. # PROP Exclude_From_Build 1
  21238. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  21239. # PROP BASE Exclude_From_Build 1
  21240. # PROP Exclude_From_Build 1
  21241. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  21242. # PROP BASE Exclude_From_Build 1
  21243. # PROP Exclude_From_Build 1
  21244. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  21245. # PROP BASE Exclude_From_Build 1
  21246. # PROP Exclude_From_Build 1
  21247. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  21248. # PROP BASE Exclude_From_Build 1
  21249. # PROP Exclude_From_Build 1
  21250. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  21251. # PROP BASE Exclude_From_Build 1
  21252. # PROP Exclude_From_Build 1
  21253. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  21254. # PROP BASE Exclude_From_Build 1
  21255. # PROP Exclude_From_Build 1
  21256. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  21257. # PROP BASE Exclude_From_Build 1
  21258. # PROP Exclude_From_Build 1
  21259. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  21260. # PROP BASE Exclude_From_Build 1
  21261. # PROP Exclude_From_Build 1
  21262. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  21263. # PROP BASE Exclude_From_Build 1
  21264. # PROP Exclude_From_Build 1
  21265. !ENDIF
  21266. # End Source File
  21267. # Begin Source File
  21268. SOURCE=..\game_shared\tf2\weapon_obj_rallyflag.cpp
  21269. !IF "$(CFG)" == "hl - Win32 Release HL2"
  21270. # PROP Exclude_From_Build 1
  21271. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  21272. # PROP Exclude_From_Build 1
  21273. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  21274. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  21275. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  21276. # PROP BASE Exclude_From_Build 1
  21277. # PROP Exclude_From_Build 1
  21278. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  21279. # PROP BASE Exclude_From_Build 1
  21280. # PROP Exclude_From_Build 1
  21281. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  21282. # PROP BASE Exclude_From_Build 1
  21283. # PROP Exclude_From_Build 1
  21284. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  21285. # PROP BASE Exclude_From_Build 1
  21286. # PROP Exclude_From_Build 1
  21287. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  21288. # PROP BASE Exclude_From_Build 1
  21289. # PROP Exclude_From_Build 1
  21290. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  21291. # PROP BASE Exclude_From_Build 1
  21292. # PROP Exclude_From_Build 1
  21293. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  21294. # PROP BASE Exclude_From_Build 1
  21295. # PROP Exclude_From_Build 1
  21296. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  21297. # PROP BASE Exclude_From_Build 1
  21298. # PROP Exclude_From_Build 1
  21299. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  21300. # PROP BASE Exclude_From_Build 1
  21301. # PROP Exclude_From_Build 1
  21302. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  21303. # PROP BASE Exclude_From_Build 1
  21304. # PROP Exclude_From_Build 1
  21305. !ENDIF
  21306. # End Source File
  21307. # Begin Source File
  21308. SOURCE=..\game_shared\tf2\weapon_objectselection.cpp
  21309. !IF "$(CFG)" == "hl - Win32 Release HL2"
  21310. # PROP Exclude_From_Build 1
  21311. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  21312. # PROP Exclude_From_Build 1
  21313. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  21314. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  21315. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  21316. # PROP BASE Exclude_From_Build 1
  21317. # PROP Exclude_From_Build 1
  21318. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  21319. # PROP BASE Exclude_From_Build 1
  21320. # PROP Exclude_From_Build 1
  21321. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  21322. # PROP BASE Exclude_From_Build 1
  21323. # PROP Exclude_From_Build 1
  21324. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  21325. # PROP BASE Exclude_From_Build 1
  21326. # PROP Exclude_From_Build 1
  21327. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  21328. # PROP BASE Exclude_From_Build 1
  21329. # PROP Exclude_From_Build 1
  21330. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  21331. # PROP BASE Exclude_From_Build 1
  21332. # PROP Exclude_From_Build 1
  21333. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  21334. # PROP BASE Exclude_From_Build 1
  21335. # PROP Exclude_From_Build 1
  21336. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  21337. # PROP BASE Exclude_From_Build 1
  21338. # PROP Exclude_From_Build 1
  21339. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  21340. # PROP BASE Exclude_From_Build 1
  21341. # PROP Exclude_From_Build 1
  21342. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  21343. # PROP BASE Exclude_From_Build 1
  21344. # PROP Exclude_From_Build 1
  21345. !ENDIF
  21346. # End Source File
  21347. # Begin Source File
  21348. SOURCE=..\game_shared\tf2\weapon_objectselection.h
  21349. !IF "$(CFG)" == "hl - Win32 Release HL2"
  21350. # PROP Exclude_From_Build 1
  21351. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  21352. # PROP Exclude_From_Build 1
  21353. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  21354. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  21355. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  21356. # PROP BASE Exclude_From_Build 1
  21357. # PROP Exclude_From_Build 1
  21358. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  21359. # PROP BASE Exclude_From_Build 1
  21360. # PROP Exclude_From_Build 1
  21361. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  21362. # PROP BASE Exclude_From_Build 1
  21363. # PROP Exclude_From_Build 1
  21364. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  21365. # PROP BASE Exclude_From_Build 1
  21366. # PROP Exclude_From_Build 1
  21367. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  21368. # PROP BASE Exclude_From_Build 1
  21369. # PROP Exclude_From_Build 1
  21370. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  21371. # PROP BASE Exclude_From_Build 1
  21372. # PROP Exclude_From_Build 1
  21373. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  21374. # PROP BASE Exclude_From_Build 1
  21375. # PROP Exclude_From_Build 1
  21376. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  21377. # PROP BASE Exclude_From_Build 1
  21378. # PROP Exclude_From_Build 1
  21379. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  21380. # PROP BASE Exclude_From_Build 1
  21381. # PROP Exclude_From_Build 1
  21382. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  21383. # PROP BASE Exclude_From_Build 1
  21384. # PROP Exclude_From_Build 1
  21385. !ENDIF
  21386. # End Source File
  21387. # Begin Source File
  21388. SOURCE=..\game_shared\tf2\weapon_plasmarifle.cpp
  21389. !IF "$(CFG)" == "hl - Win32 Release HL2"
  21390. # PROP Exclude_From_Build 1
  21391. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  21392. # PROP Exclude_From_Build 1
  21393. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  21394. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  21395. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  21396. # PROP BASE Exclude_From_Build 1
  21397. # PROP Exclude_From_Build 1
  21398. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  21399. # PROP BASE Exclude_From_Build 1
  21400. # PROP Exclude_From_Build 1
  21401. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  21402. # PROP BASE Exclude_From_Build 1
  21403. # PROP Exclude_From_Build 1
  21404. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  21405. # PROP BASE Exclude_From_Build 1
  21406. # PROP Exclude_From_Build 1
  21407. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  21408. # PROP BASE Exclude_From_Build 1
  21409. # PROP Exclude_From_Build 1
  21410. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  21411. # PROP BASE Exclude_From_Build 1
  21412. # PROP Exclude_From_Build 1
  21413. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  21414. # PROP BASE Exclude_From_Build 1
  21415. # PROP Exclude_From_Build 1
  21416. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  21417. # PROP BASE Exclude_From_Build 1
  21418. # PROP Exclude_From_Build 1
  21419. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  21420. # PROP BASE Exclude_From_Build 1
  21421. # PROP Exclude_From_Build 1
  21422. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  21423. # PROP BASE Exclude_From_Build 1
  21424. # PROP Exclude_From_Build 1
  21425. !ENDIF
  21426. # End Source File
  21427. # Begin Source File
  21428. SOURCE=..\game_shared\tf2\weapon_repairgun.cpp
  21429. !IF "$(CFG)" == "hl - Win32 Release HL2"
  21430. # PROP Exclude_From_Build 1
  21431. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  21432. # PROP Exclude_From_Build 1
  21433. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  21434. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  21435. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  21436. # PROP BASE Exclude_From_Build 1
  21437. # PROP Exclude_From_Build 1
  21438. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  21439. # PROP BASE Exclude_From_Build 1
  21440. # PROP Exclude_From_Build 1
  21441. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  21442. # PROP BASE Exclude_From_Build 1
  21443. # PROP Exclude_From_Build 1
  21444. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  21445. # PROP BASE Exclude_From_Build 1
  21446. # PROP Exclude_From_Build 1
  21447. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  21448. # PROP BASE Exclude_From_Build 1
  21449. # PROP Exclude_From_Build 1
  21450. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  21451. # PROP BASE Exclude_From_Build 1
  21452. # PROP Exclude_From_Build 1
  21453. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  21454. # PROP BASE Exclude_From_Build 1
  21455. # PROP Exclude_From_Build 1
  21456. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  21457. # PROP BASE Exclude_From_Build 1
  21458. # PROP Exclude_From_Build 1
  21459. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  21460. # PROP BASE Exclude_From_Build 1
  21461. # PROP Exclude_From_Build 1
  21462. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  21463. # PROP BASE Exclude_From_Build 1
  21464. # PROP Exclude_From_Build 1
  21465. !ENDIF
  21466. # End Source File
  21467. # Begin Source File
  21468. SOURCE=..\game_shared\tf2\weapon_repairgun.h
  21469. !IF "$(CFG)" == "hl - Win32 Release HL2"
  21470. # PROP Exclude_From_Build 1
  21471. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  21472. # PROP Exclude_From_Build 1
  21473. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  21474. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  21475. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  21476. # PROP BASE Exclude_From_Build 1
  21477. # PROP Exclude_From_Build 1
  21478. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  21479. # PROP BASE Exclude_From_Build 1
  21480. # PROP Exclude_From_Build 1
  21481. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  21482. # PROP BASE Exclude_From_Build 1
  21483. # PROP Exclude_From_Build 1
  21484. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  21485. # PROP BASE Exclude_From_Build 1
  21486. # PROP Exclude_From_Build 1
  21487. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  21488. # PROP BASE Exclude_From_Build 1
  21489. # PROP Exclude_From_Build 1
  21490. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  21491. # PROP BASE Exclude_From_Build 1
  21492. # PROP Exclude_From_Build 1
  21493. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  21494. # PROP BASE Exclude_From_Build 1
  21495. # PROP Exclude_From_Build 1
  21496. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  21497. # PROP BASE Exclude_From_Build 1
  21498. # PROP Exclude_From_Build 1
  21499. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  21500. # PROP BASE Exclude_From_Build 1
  21501. # PROP Exclude_From_Build 1
  21502. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  21503. # PROP BASE Exclude_From_Build 1
  21504. # PROP Exclude_From_Build 1
  21505. !ENDIF
  21506. # End Source File
  21507. # Begin Source File
  21508. SOURCE=..\game_shared\tf2\weapon_rocketlauncher.cpp
  21509. !IF "$(CFG)" == "hl - Win32 Release HL2"
  21510. # PROP Exclude_From_Build 1
  21511. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  21512. # PROP Exclude_From_Build 1
  21513. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  21514. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  21515. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  21516. # PROP BASE Exclude_From_Build 1
  21517. # PROP Exclude_From_Build 1
  21518. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  21519. # PROP BASE Exclude_From_Build 1
  21520. # PROP Exclude_From_Build 1
  21521. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  21522. # PROP BASE Exclude_From_Build 1
  21523. # PROP Exclude_From_Build 1
  21524. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  21525. # PROP BASE Exclude_From_Build 1
  21526. # PROP Exclude_From_Build 1
  21527. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  21528. # PROP BASE Exclude_From_Build 1
  21529. # PROP Exclude_From_Build 1
  21530. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  21531. # PROP BASE Exclude_From_Build 1
  21532. # PROP Exclude_From_Build 1
  21533. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  21534. # PROP BASE Exclude_From_Build 1
  21535. # PROP Exclude_From_Build 1
  21536. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  21537. # PROP BASE Exclude_From_Build 1
  21538. # PROP Exclude_From_Build 1
  21539. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  21540. # PROP BASE Exclude_From_Build 1
  21541. # PROP Exclude_From_Build 1
  21542. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  21543. # PROP BASE Exclude_From_Build 1
  21544. # PROP Exclude_From_Build 1
  21545. !ENDIF
  21546. # End Source File
  21547. # Begin Source File
  21548. SOURCE=..\game_shared\tf2\weapon_rocketlauncher.h
  21549. !IF "$(CFG)" == "hl - Win32 Release HL2"
  21550. # PROP Exclude_From_Build 1
  21551. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  21552. # PROP Exclude_From_Build 1
  21553. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  21554. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  21555. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  21556. # PROP BASE Exclude_From_Build 1
  21557. # PROP Exclude_From_Build 1
  21558. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  21559. # PROP BASE Exclude_From_Build 1
  21560. # PROP Exclude_From_Build 1
  21561. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  21562. # PROP BASE Exclude_From_Build 1
  21563. # PROP Exclude_From_Build 1
  21564. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  21565. # PROP BASE Exclude_From_Build 1
  21566. # PROP Exclude_From_Build 1
  21567. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  21568. # PROP BASE Exclude_From_Build 1
  21569. # PROP Exclude_From_Build 1
  21570. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  21571. # PROP BASE Exclude_From_Build 1
  21572. # PROP Exclude_From_Build 1
  21573. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  21574. # PROP BASE Exclude_From_Build 1
  21575. # PROP Exclude_From_Build 1
  21576. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  21577. # PROP BASE Exclude_From_Build 1
  21578. # PROP Exclude_From_Build 1
  21579. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  21580. # PROP BASE Exclude_From_Build 1
  21581. # PROP Exclude_From_Build 1
  21582. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  21583. # PROP BASE Exclude_From_Build 1
  21584. # PROP Exclude_From_Build 1
  21585. !ENDIF
  21586. # End Source File
  21587. # Begin Source File
  21588. SOURCE=..\game_shared\tf2\weapon_shield.cpp
  21589. !IF "$(CFG)" == "hl - Win32 Release HL2"
  21590. # PROP Exclude_From_Build 1
  21591. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  21592. # PROP Exclude_From_Build 1
  21593. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  21594. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  21595. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  21596. # PROP BASE Exclude_From_Build 1
  21597. # PROP Exclude_From_Build 1
  21598. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  21599. # PROP BASE Exclude_From_Build 1
  21600. # PROP Exclude_From_Build 1
  21601. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  21602. # PROP BASE Exclude_From_Build 1
  21603. # PROP Exclude_From_Build 1
  21604. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  21605. # PROP BASE Exclude_From_Build 1
  21606. # PROP Exclude_From_Build 1
  21607. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  21608. # PROP BASE Exclude_From_Build 1
  21609. # PROP Exclude_From_Build 1
  21610. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  21611. # PROP BASE Exclude_From_Build 1
  21612. # PROP Exclude_From_Build 1
  21613. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  21614. # PROP BASE Exclude_From_Build 1
  21615. # PROP Exclude_From_Build 1
  21616. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  21617. # PROP BASE Exclude_From_Build 1
  21618. # PROP Exclude_From_Build 1
  21619. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  21620. # PROP BASE Exclude_From_Build 1
  21621. # PROP Exclude_From_Build 1
  21622. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  21623. # PROP BASE Exclude_From_Build 1
  21624. # PROP Exclude_From_Build 1
  21625. !ENDIF
  21626. # End Source File
  21627. # Begin Source File
  21628. SOURCE=..\game_shared\tf2\weapon_shield.h
  21629. !IF "$(CFG)" == "hl - Win32 Release HL2"
  21630. # PROP Exclude_From_Build 1
  21631. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  21632. # PROP Exclude_From_Build 1
  21633. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  21634. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  21635. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  21636. # PROP BASE Exclude_From_Build 1
  21637. # PROP Exclude_From_Build 1
  21638. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  21639. # PROP BASE Exclude_From_Build 1
  21640. # PROP Exclude_From_Build 1
  21641. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  21642. # PROP BASE Exclude_From_Build 1
  21643. # PROP Exclude_From_Build 1
  21644. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  21645. # PROP BASE Exclude_From_Build 1
  21646. # PROP Exclude_From_Build 1
  21647. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  21648. # PROP BASE Exclude_From_Build 1
  21649. # PROP Exclude_From_Build 1
  21650. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  21651. # PROP BASE Exclude_From_Build 1
  21652. # PROP Exclude_From_Build 1
  21653. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  21654. # PROP BASE Exclude_From_Build 1
  21655. # PROP Exclude_From_Build 1
  21656. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  21657. # PROP BASE Exclude_From_Build 1
  21658. # PROP Exclude_From_Build 1
  21659. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  21660. # PROP BASE Exclude_From_Build 1
  21661. # PROP Exclude_From_Build 1
  21662. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  21663. # PROP BASE Exclude_From_Build 1
  21664. # PROP Exclude_From_Build 1
  21665. !ENDIF
  21666. # End Source File
  21667. # Begin Source File
  21668. SOURCE=..\game_shared\tf2\weapon_shieldgrenade.cpp
  21669. !IF "$(CFG)" == "hl - Win32 Release HL2"
  21670. # PROP Exclude_From_Build 1
  21671. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  21672. # PROP Exclude_From_Build 1
  21673. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  21674. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  21675. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  21676. # PROP BASE Exclude_From_Build 1
  21677. # PROP Exclude_From_Build 1
  21678. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  21679. # PROP BASE Exclude_From_Build 1
  21680. # PROP Exclude_From_Build 1
  21681. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  21682. # PROP BASE Exclude_From_Build 1
  21683. # PROP Exclude_From_Build 1
  21684. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  21685. # PROP BASE Exclude_From_Build 1
  21686. # PROP Exclude_From_Build 1
  21687. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  21688. # PROP BASE Exclude_From_Build 1
  21689. # PROP Exclude_From_Build 1
  21690. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  21691. # PROP BASE Exclude_From_Build 1
  21692. # PROP Exclude_From_Build 1
  21693. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  21694. # PROP BASE Exclude_From_Build 1
  21695. # PROP Exclude_From_Build 1
  21696. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  21697. # PROP BASE Exclude_From_Build 1
  21698. # PROP Exclude_From_Build 1
  21699. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  21700. # PROP BASE Exclude_From_Build 1
  21701. # PROP Exclude_From_Build 1
  21702. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  21703. # PROP BASE Exclude_From_Build 1
  21704. # PROP Exclude_From_Build 1
  21705. !ENDIF
  21706. # End Source File
  21707. # Begin Source File
  21708. SOURCE=..\game_shared\tf2\weapon_twohandedcontainer.cpp
  21709. !IF "$(CFG)" == "hl - Win32 Release HL2"
  21710. # PROP Exclude_From_Build 1
  21711. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  21712. # PROP Exclude_From_Build 1
  21713. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  21714. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  21715. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  21716. # PROP BASE Exclude_From_Build 1
  21717. # PROP Exclude_From_Build 1
  21718. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  21719. # PROP BASE Exclude_From_Build 1
  21720. # PROP Exclude_From_Build 1
  21721. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  21722. # PROP BASE Exclude_From_Build 1
  21723. # PROP Exclude_From_Build 1
  21724. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  21725. # PROP BASE Exclude_From_Build 1
  21726. # PROP Exclude_From_Build 1
  21727. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  21728. # PROP BASE Exclude_From_Build 1
  21729. # PROP Exclude_From_Build 1
  21730. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  21731. # PROP BASE Exclude_From_Build 1
  21732. # PROP Exclude_From_Build 1
  21733. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  21734. # PROP BASE Exclude_From_Build 1
  21735. # PROP Exclude_From_Build 1
  21736. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  21737. # PROP BASE Exclude_From_Build 1
  21738. # PROP Exclude_From_Build 1
  21739. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  21740. # PROP BASE Exclude_From_Build 1
  21741. # PROP Exclude_From_Build 1
  21742. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  21743. # PROP BASE Exclude_From_Build 1
  21744. # PROP Exclude_From_Build 1
  21745. !ENDIF
  21746. # End Source File
  21747. # Begin Source File
  21748. SOURCE=..\game_shared\tf2\weapon_twohandedcontainer.h
  21749. !IF "$(CFG)" == "hl - Win32 Release HL2"
  21750. # PROP Exclude_From_Build 1
  21751. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  21752. # PROP Exclude_From_Build 1
  21753. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  21754. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  21755. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  21756. # PROP BASE Exclude_From_Build 1
  21757. # PROP Exclude_From_Build 1
  21758. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  21759. # PROP BASE Exclude_From_Build 1
  21760. # PROP Exclude_From_Build 1
  21761. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  21762. # PROP BASE Exclude_From_Build 1
  21763. # PROP Exclude_From_Build 1
  21764. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  21765. # PROP BASE Exclude_From_Build 1
  21766. # PROP Exclude_From_Build 1
  21767. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  21768. # PROP BASE Exclude_From_Build 1
  21769. # PROP Exclude_From_Build 1
  21770. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  21771. # PROP BASE Exclude_From_Build 1
  21772. # PROP Exclude_From_Build 1
  21773. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  21774. # PROP BASE Exclude_From_Build 1
  21775. # PROP Exclude_From_Build 1
  21776. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  21777. # PROP BASE Exclude_From_Build 1
  21778. # PROP Exclude_From_Build 1
  21779. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  21780. # PROP BASE Exclude_From_Build 1
  21781. # PROP Exclude_From_Build 1
  21782. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  21783. # PROP BASE Exclude_From_Build 1
  21784. # PROP Exclude_From_Build 1
  21785. !ENDIF
  21786. # End Source File
  21787. # End Group
  21788. # Begin Group "HL1 DLL"
  21789. # PROP Default_Filter ""
  21790. # Begin Source File
  21791. SOURCE=.\actanimating.cpp
  21792. !IF "$(CFG)" == "hl - Win32 Release HL2"
  21793. # PROP Exclude_From_Build 1
  21794. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  21795. # PROP Exclude_From_Build 1
  21796. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  21797. # PROP Exclude_From_Build 1
  21798. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  21799. # PROP Exclude_From_Build 1
  21800. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  21801. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  21802. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  21803. # PROP Exclude_From_Build 1
  21804. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  21805. # PROP Exclude_From_Build 1
  21806. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  21807. # PROP Exclude_From_Build 1
  21808. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  21809. # PROP Exclude_From_Build 1
  21810. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  21811. # PROP BASE Exclude_From_Build 1
  21812. # PROP Exclude_From_Build 1
  21813. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  21814. # PROP BASE Exclude_From_Build 1
  21815. # PROP Exclude_From_Build 1
  21816. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  21817. # PROP BASE Exclude_From_Build 1
  21818. # PROP Exclude_From_Build 1
  21819. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  21820. # PROP BASE Exclude_From_Build 1
  21821. # PROP Exclude_From_Build 1
  21822. !ENDIF
  21823. # End Source File
  21824. # Begin Source File
  21825. SOURCE=.\actanimating.h
  21826. !IF "$(CFG)" == "hl - Win32 Release HL2"
  21827. # PROP Exclude_From_Build 1
  21828. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  21829. # PROP Exclude_From_Build 1
  21830. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  21831. # PROP Exclude_From_Build 1
  21832. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  21833. # PROP Exclude_From_Build 1
  21834. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  21835. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  21836. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  21837. # PROP Exclude_From_Build 1
  21838. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  21839. # PROP Exclude_From_Build 1
  21840. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  21841. # PROP Exclude_From_Build 1
  21842. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  21843. # PROP Exclude_From_Build 1
  21844. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  21845. # PROP BASE Exclude_From_Build 1
  21846. # PROP Exclude_From_Build 1
  21847. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  21848. # PROP BASE Exclude_From_Build 1
  21849. # PROP Exclude_From_Build 1
  21850. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  21851. # PROP BASE Exclude_From_Build 1
  21852. # PROP Exclude_From_Build 1
  21853. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  21854. # PROP BASE Exclude_From_Build 1
  21855. # PROP Exclude_From_Build 1
  21856. !ENDIF
  21857. # End Source File
  21858. # Begin Source File
  21859. SOURCE=.\hl1_dll\hl1_ai_basenpc.cpp
  21860. !IF "$(CFG)" == "hl - Win32 Release HL2"
  21861. # PROP Exclude_From_Build 1
  21862. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  21863. # PROP Exclude_From_Build 1
  21864. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  21865. # PROP Exclude_From_Build 1
  21866. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  21867. # PROP Exclude_From_Build 1
  21868. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  21869. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  21870. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  21871. # PROP Exclude_From_Build 1
  21872. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  21873. # PROP Exclude_From_Build 1
  21874. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  21875. # PROP BASE Exclude_From_Build 1
  21876. # PROP Exclude_From_Build 1
  21877. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  21878. # PROP BASE Exclude_From_Build 1
  21879. # PROP Exclude_From_Build 1
  21880. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  21881. # PROP BASE Exclude_From_Build 1
  21882. # PROP Exclude_From_Build 1
  21883. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  21884. # PROP BASE Exclude_From_Build 1
  21885. # PROP Exclude_From_Build 1
  21886. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  21887. # PROP BASE Exclude_From_Build 1
  21888. # PROP Exclude_From_Build 1
  21889. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  21890. # PROP BASE Exclude_From_Build 1
  21891. # PROP Exclude_From_Build 1
  21892. !ENDIF
  21893. # End Source File
  21894. # Begin Source File
  21895. SOURCE=.\hl1_dll\hl1_ai_basenpc.h
  21896. !IF "$(CFG)" == "hl - Win32 Release HL2"
  21897. # PROP Exclude_From_Build 1
  21898. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  21899. # PROP Exclude_From_Build 1
  21900. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  21901. # PROP Exclude_From_Build 1
  21902. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  21903. # PROP Exclude_From_Build 1
  21904. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  21905. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  21906. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  21907. # PROP Exclude_From_Build 1
  21908. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  21909. # PROP Exclude_From_Build 1
  21910. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  21911. # PROP BASE Exclude_From_Build 1
  21912. # PROP Exclude_From_Build 1
  21913. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  21914. # PROP BASE Exclude_From_Build 1
  21915. # PROP Exclude_From_Build 1
  21916. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  21917. # PROP BASE Exclude_From_Build 1
  21918. # PROP Exclude_From_Build 1
  21919. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  21920. # PROP BASE Exclude_From_Build 1
  21921. # PROP Exclude_From_Build 1
  21922. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  21923. # PROP BASE Exclude_From_Build 1
  21924. # PROP Exclude_From_Build 1
  21925. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  21926. # PROP BASE Exclude_From_Build 1
  21927. # PROP Exclude_From_Build 1
  21928. !ENDIF
  21929. # End Source File
  21930. # Begin Source File
  21931. SOURCE=.\hl1_dll\hl1_basecombatweapon.cpp
  21932. !IF "$(CFG)" == "hl - Win32 Release HL2"
  21933. # PROP Exclude_From_Build 1
  21934. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  21935. # PROP Exclude_From_Build 1
  21936. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  21937. # PROP Exclude_From_Build 1
  21938. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  21939. # PROP Exclude_From_Build 1
  21940. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  21941. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  21942. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  21943. # PROP Exclude_From_Build 1
  21944. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  21945. # PROP Exclude_From_Build 1
  21946. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  21947. # PROP BASE Exclude_From_Build 1
  21948. # PROP Exclude_From_Build 1
  21949. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  21950. # PROP BASE Exclude_From_Build 1
  21951. # PROP Exclude_From_Build 1
  21952. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  21953. # PROP BASE Exclude_From_Build 1
  21954. # PROP Exclude_From_Build 1
  21955. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  21956. # PROP BASE Exclude_From_Build 1
  21957. # PROP Exclude_From_Build 1
  21958. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  21959. # PROP BASE Exclude_From_Build 1
  21960. # PROP Exclude_From_Build 1
  21961. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  21962. # PROP BASE Exclude_From_Build 1
  21963. # PROP Exclude_From_Build 1
  21964. !ENDIF
  21965. # End Source File
  21966. # Begin Source File
  21967. SOURCE=..\game_shared\hl1\hl1_basecombatweapon_shared.cpp
  21968. !IF "$(CFG)" == "hl - Win32 Release HL2"
  21969. # PROP Exclude_From_Build 1
  21970. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  21971. # PROP Exclude_From_Build 1
  21972. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  21973. # PROP Exclude_From_Build 1
  21974. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  21975. # PROP Exclude_From_Build 1
  21976. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  21977. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  21978. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  21979. # PROP Exclude_From_Build 1
  21980. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  21981. # PROP Exclude_From_Build 1
  21982. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  21983. # PROP BASE Exclude_From_Build 1
  21984. # PROP Exclude_From_Build 1
  21985. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  21986. # PROP BASE Exclude_From_Build 1
  21987. # PROP Exclude_From_Build 1
  21988. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  21989. # PROP BASE Exclude_From_Build 1
  21990. # PROP Exclude_From_Build 1
  21991. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  21992. # PROP BASE Exclude_From_Build 1
  21993. # PROP Exclude_From_Build 1
  21994. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  21995. # PROP BASE Exclude_From_Build 1
  21996. # PROP Exclude_From_Build 1
  21997. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  21998. # PROP BASE Exclude_From_Build 1
  21999. # PROP Exclude_From_Build 1
  22000. !ENDIF
  22001. # End Source File
  22002. # Begin Source File
  22003. SOURCE=..\game_shared\hl1\hl1_basecombatweapon_shared.h
  22004. !IF "$(CFG)" == "hl - Win32 Release HL2"
  22005. # PROP Exclude_From_Build 1
  22006. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  22007. # PROP Exclude_From_Build 1
  22008. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  22009. # PROP Exclude_From_Build 1
  22010. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  22011. # PROP Exclude_From_Build 1
  22012. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  22013. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  22014. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  22015. # PROP Exclude_From_Build 1
  22016. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  22017. # PROP Exclude_From_Build 1
  22018. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  22019. # PROP BASE Exclude_From_Build 1
  22020. # PROP Exclude_From_Build 1
  22021. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  22022. # PROP BASE Exclude_From_Build 1
  22023. # PROP Exclude_From_Build 1
  22024. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  22025. # PROP BASE Exclude_From_Build 1
  22026. # PROP Exclude_From_Build 1
  22027. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  22028. # PROP BASE Exclude_From_Build 1
  22029. # PROP Exclude_From_Build 1
  22030. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  22031. # PROP BASE Exclude_From_Build 1
  22032. # PROP Exclude_From_Build 1
  22033. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  22034. # PROP BASE Exclude_From_Build 1
  22035. # PROP Exclude_From_Build 1
  22036. !ENDIF
  22037. # End Source File
  22038. # Begin Source File
  22039. SOURCE=.\hl1_dll\hl1_basegrenade.cpp
  22040. !IF "$(CFG)" == "hl - Win32 Release HL2"
  22041. # PROP Exclude_From_Build 1
  22042. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  22043. # PROP Exclude_From_Build 1
  22044. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  22045. # PROP Exclude_From_Build 1
  22046. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  22047. # PROP Exclude_From_Build 1
  22048. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  22049. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  22050. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  22051. # PROP Exclude_From_Build 1
  22052. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  22053. # PROP Exclude_From_Build 1
  22054. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  22055. # PROP BASE Exclude_From_Build 1
  22056. # PROP Exclude_From_Build 1
  22057. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  22058. # PROP BASE Exclude_From_Build 1
  22059. # PROP Exclude_From_Build 1
  22060. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  22061. # PROP BASE Exclude_From_Build 1
  22062. # PROP Exclude_From_Build 1
  22063. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  22064. # PROP BASE Exclude_From_Build 1
  22065. # PROP Exclude_From_Build 1
  22066. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  22067. # PROP BASE Exclude_From_Build 1
  22068. # PROP Exclude_From_Build 1
  22069. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  22070. # PROP BASE Exclude_From_Build 1
  22071. # PROP Exclude_From_Build 1
  22072. !ENDIF
  22073. # End Source File
  22074. # Begin Source File
  22075. SOURCE=.\hl1_dll\hl1_basegrenade.h
  22076. !IF "$(CFG)" == "hl - Win32 Release HL2"
  22077. # PROP Exclude_From_Build 1
  22078. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  22079. # PROP Exclude_From_Build 1
  22080. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  22081. # PROP Exclude_From_Build 1
  22082. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  22083. # PROP Exclude_From_Build 1
  22084. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  22085. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  22086. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  22087. # PROP Exclude_From_Build 1
  22088. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  22089. # PROP Exclude_From_Build 1
  22090. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  22091. # PROP BASE Exclude_From_Build 1
  22092. # PROP Exclude_From_Build 1
  22093. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  22094. # PROP BASE Exclude_From_Build 1
  22095. # PROP Exclude_From_Build 1
  22096. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  22097. # PROP BASE Exclude_From_Build 1
  22098. # PROP Exclude_From_Build 1
  22099. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  22100. # PROP BASE Exclude_From_Build 1
  22101. # PROP Exclude_From_Build 1
  22102. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  22103. # PROP BASE Exclude_From_Build 1
  22104. # PROP Exclude_From_Build 1
  22105. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  22106. # PROP BASE Exclude_From_Build 1
  22107. # PROP Exclude_From_Build 1
  22108. !ENDIF
  22109. # End Source File
  22110. # Begin Source File
  22111. SOURCE=.\hl1_CBaseHelicopter.h
  22112. !IF "$(CFG)" == "hl - Win32 Release HL2"
  22113. # PROP Exclude_From_Build 1
  22114. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  22115. # PROP Exclude_From_Build 1
  22116. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  22117. # PROP Exclude_From_Build 1
  22118. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  22119. # PROP Exclude_From_Build 1
  22120. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  22121. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  22122. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  22123. # PROP Exclude_From_Build 1
  22124. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  22125. # PROP Exclude_From_Build 1
  22126. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  22127. # PROP BASE Exclude_From_Build 1
  22128. # PROP Exclude_From_Build 1
  22129. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  22130. # PROP BASE Exclude_From_Build 1
  22131. # PROP Exclude_From_Build 1
  22132. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  22133. # PROP BASE Exclude_From_Build 1
  22134. # PROP Exclude_From_Build 1
  22135. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  22136. # PROP BASE Exclude_From_Build 1
  22137. # PROP Exclude_From_Build 1
  22138. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  22139. # PROP BASE Exclude_From_Build 1
  22140. # PROP Exclude_From_Build 1
  22141. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  22142. # PROP BASE Exclude_From_Build 1
  22143. # PROP Exclude_From_Build 1
  22144. !ENDIF
  22145. # End Source File
  22146. # Begin Source File
  22147. SOURCE=.\hl1_dll\hl1_client.cpp
  22148. !IF "$(CFG)" == "hl - Win32 Release HL2"
  22149. # PROP Exclude_From_Build 1
  22150. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  22151. # PROP Exclude_From_Build 1
  22152. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  22153. # PROP Exclude_From_Build 1
  22154. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  22155. # PROP Exclude_From_Build 1
  22156. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  22157. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  22158. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  22159. # PROP Exclude_From_Build 1
  22160. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  22161. # PROP Exclude_From_Build 1
  22162. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  22163. # PROP BASE Exclude_From_Build 1
  22164. # PROP Exclude_From_Build 1
  22165. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  22166. # PROP BASE Exclude_From_Build 1
  22167. # PROP Exclude_From_Build 1
  22168. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  22169. # PROP BASE Exclude_From_Build 1
  22170. # PROP Exclude_From_Build 1
  22171. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  22172. # PROP BASE Exclude_From_Build 1
  22173. # PROP Exclude_From_Build 1
  22174. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  22175. # PROP BASE Exclude_From_Build 1
  22176. # PROP Exclude_From_Build 1
  22177. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  22178. # PROP BASE Exclude_From_Build 1
  22179. # PROP Exclude_From_Build 1
  22180. !ENDIF
  22181. # End Source File
  22182. # Begin Source File
  22183. SOURCE=.\hl1_dll\hl1_ents.cpp
  22184. !IF "$(CFG)" == "hl - Win32 Release HL2"
  22185. # PROP Exclude_From_Build 1
  22186. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  22187. # PROP Exclude_From_Build 1
  22188. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  22189. # PROP Exclude_From_Build 1
  22190. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  22191. # PROP Exclude_From_Build 1
  22192. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  22193. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  22194. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  22195. # PROP Exclude_From_Build 1
  22196. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  22197. # PROP Exclude_From_Build 1
  22198. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  22199. # PROP BASE Exclude_From_Build 1
  22200. # PROP Exclude_From_Build 1
  22201. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  22202. # PROP BASE Exclude_From_Build 1
  22203. # PROP Exclude_From_Build 1
  22204. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  22205. # PROP BASE Exclude_From_Build 1
  22206. # PROP Exclude_From_Build 1
  22207. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  22208. # PROP BASE Exclude_From_Build 1
  22209. # PROP Exclude_From_Build 1
  22210. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  22211. # PROP BASE Exclude_From_Build 1
  22212. # PROP Exclude_From_Build 1
  22213. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  22214. # PROP BASE Exclude_From_Build 1
  22215. # PROP Exclude_From_Build 1
  22216. !ENDIF
  22217. # End Source File
  22218. # Begin Source File
  22219. SOURCE=.\hl1_dll\hl1_ents.h
  22220. !IF "$(CFG)" == "hl - Win32 Release HL2"
  22221. # PROP Exclude_From_Build 1
  22222. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  22223. # PROP Exclude_From_Build 1
  22224. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  22225. # PROP Exclude_From_Build 1
  22226. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  22227. # PROP Exclude_From_Build 1
  22228. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  22229. # PROP Exclude_From_Build 1
  22230. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  22231. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  22232. # PROP Exclude_From_Build 1
  22233. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  22234. # PROP Exclude_From_Build 1
  22235. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  22236. # PROP BASE Exclude_From_Build 1
  22237. # PROP Exclude_From_Build 1
  22238. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  22239. # PROP BASE Exclude_From_Build 1
  22240. # PROP Exclude_From_Build 1
  22241. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  22242. # PROP BASE Exclude_From_Build 1
  22243. # PROP Exclude_From_Build 1
  22244. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  22245. # PROP BASE Exclude_From_Build 1
  22246. # PROP Exclude_From_Build 1
  22247. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  22248. # PROP BASE Exclude_From_Build 1
  22249. # PROP Exclude_From_Build 1
  22250. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  22251. # PROP BASE Exclude_From_Build 1
  22252. # PROP Exclude_From_Build 1
  22253. !ENDIF
  22254. # End Source File
  22255. # Begin Source File
  22256. SOURCE=.\hl1_dll\hl1_env_speaker.cpp
  22257. !IF "$(CFG)" == "hl - Win32 Release HL2"
  22258. # PROP Exclude_From_Build 1
  22259. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  22260. # PROP Exclude_From_Build 1
  22261. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  22262. # PROP Exclude_From_Build 1
  22263. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  22264. # PROP Exclude_From_Build 1
  22265. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  22266. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  22267. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  22268. # PROP Exclude_From_Build 1
  22269. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  22270. # PROP Exclude_From_Build 1
  22271. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  22272. # PROP BASE Exclude_From_Build 1
  22273. # PROP Exclude_From_Build 1
  22274. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  22275. # PROP BASE Exclude_From_Build 1
  22276. # PROP Exclude_From_Build 1
  22277. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  22278. # PROP BASE Exclude_From_Build 1
  22279. # PROP Exclude_From_Build 1
  22280. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  22281. # PROP BASE Exclude_From_Build 1
  22282. # PROP Exclude_From_Build 1
  22283. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  22284. # PROP BASE Exclude_From_Build 1
  22285. # PROP Exclude_From_Build 1
  22286. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  22287. # PROP BASE Exclude_From_Build 1
  22288. # PROP Exclude_From_Build 1
  22289. !ENDIF
  22290. # End Source File
  22291. # Begin Source File
  22292. SOURCE=.\hl1_dll\hl1_eventlog.cpp
  22293. !IF "$(CFG)" == "hl - Win32 Release HL2"
  22294. # PROP Exclude_From_Build 1
  22295. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  22296. # PROP Exclude_From_Build 1
  22297. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  22298. # PROP Exclude_From_Build 1
  22299. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  22300. # PROP Exclude_From_Build 1
  22301. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  22302. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  22303. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  22304. # PROP Exclude_From_Build 1
  22305. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  22306. # PROP Exclude_From_Build 1
  22307. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  22308. # PROP BASE Exclude_From_Build 1
  22309. # PROP Exclude_From_Build 1
  22310. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  22311. # PROP BASE Exclude_From_Build 1
  22312. # PROP Exclude_From_Build 1
  22313. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  22314. # PROP BASE Exclude_From_Build 1
  22315. # PROP Exclude_From_Build 1
  22316. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  22317. # PROP BASE Exclude_From_Build 1
  22318. # PROP Exclude_From_Build 1
  22319. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  22320. # PROP BASE Exclude_From_Build 1
  22321. # PROP Exclude_From_Build 1
  22322. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  22323. # PROP BASE Exclude_From_Build 1
  22324. # PROP Exclude_From_Build 1
  22325. !ENDIF
  22326. # End Source File
  22327. # Begin Source File
  22328. SOURCE=.\hl1_dll\hl1_func_recharge.cpp
  22329. !IF "$(CFG)" == "hl - Win32 Release HL2"
  22330. # PROP Exclude_From_Build 1
  22331. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  22332. # PROP Exclude_From_Build 1
  22333. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  22334. # PROP Exclude_From_Build 1
  22335. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  22336. # PROP Exclude_From_Build 1
  22337. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  22338. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  22339. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  22340. # PROP Exclude_From_Build 1
  22341. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  22342. # PROP Exclude_From_Build 1
  22343. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  22344. # PROP BASE Exclude_From_Build 1
  22345. # PROP Exclude_From_Build 1
  22346. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  22347. # PROP BASE Exclude_From_Build 1
  22348. # PROP Exclude_From_Build 1
  22349. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  22350. # PROP BASE Exclude_From_Build 1
  22351. # PROP Exclude_From_Build 1
  22352. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  22353. # PROP BASE Exclude_From_Build 1
  22354. # PROP Exclude_From_Build 1
  22355. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  22356. # PROP BASE Exclude_From_Build 1
  22357. # PROP Exclude_From_Build 1
  22358. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  22359. # PROP BASE Exclude_From_Build 1
  22360. # PROP Exclude_From_Build 1
  22361. !ENDIF
  22362. # End Source File
  22363. # Begin Source File
  22364. SOURCE=.\hl1_dll\hl1_func_tank.cpp
  22365. !IF "$(CFG)" == "hl - Win32 Release HL2"
  22366. # PROP Exclude_From_Build 1
  22367. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  22368. # PROP Exclude_From_Build 1
  22369. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  22370. # PROP Exclude_From_Build 1
  22371. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  22372. # PROP Exclude_From_Build 1
  22373. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  22374. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  22375. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  22376. # PROP Exclude_From_Build 1
  22377. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  22378. # PROP Exclude_From_Build 1
  22379. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  22380. # PROP BASE Exclude_From_Build 1
  22381. # PROP Exclude_From_Build 1
  22382. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  22383. # PROP BASE Exclude_From_Build 1
  22384. # PROP Exclude_From_Build 1
  22385. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  22386. # PROP BASE Exclude_From_Build 1
  22387. # PROP Exclude_From_Build 1
  22388. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  22389. # PROP BASE Exclude_From_Build 1
  22390. # PROP Exclude_From_Build 1
  22391. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  22392. # PROP BASE Exclude_From_Build 1
  22393. # PROP Exclude_From_Build 1
  22394. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  22395. # PROP BASE Exclude_From_Build 1
  22396. # PROP Exclude_From_Build 1
  22397. !ENDIF
  22398. # End Source File
  22399. # Begin Source File
  22400. SOURCE=..\game_shared\hl1\hl1_gamemovement.cpp
  22401. !IF "$(CFG)" == "hl - Win32 Release HL2"
  22402. # PROP Exclude_From_Build 1
  22403. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  22404. # PROP Exclude_From_Build 1
  22405. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  22406. # PROP Exclude_From_Build 1
  22407. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  22408. # PROP Exclude_From_Build 1
  22409. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  22410. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  22411. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  22412. # PROP Exclude_From_Build 1
  22413. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  22414. # PROP Exclude_From_Build 1
  22415. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  22416. # PROP BASE Exclude_From_Build 1
  22417. # PROP Exclude_From_Build 1
  22418. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  22419. # PROP BASE Exclude_From_Build 1
  22420. # PROP Exclude_From_Build 1
  22421. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  22422. # PROP BASE Exclude_From_Build 1
  22423. # PROP Exclude_From_Build 1
  22424. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  22425. # PROP BASE Exclude_From_Build 1
  22426. # PROP Exclude_From_Build 1
  22427. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  22428. # PROP BASE Exclude_From_Build 1
  22429. # PROP Exclude_From_Build 1
  22430. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  22431. # PROP BASE Exclude_From_Build 1
  22432. # PROP Exclude_From_Build 1
  22433. !ENDIF
  22434. # End Source File
  22435. # Begin Source File
  22436. SOURCE=..\game_shared\hl1\hl1_gamemovement.h
  22437. !IF "$(CFG)" == "hl - Win32 Release HL2"
  22438. # PROP Exclude_From_Build 1
  22439. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  22440. # PROP Exclude_From_Build 1
  22441. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  22442. # PROP Exclude_From_Build 1
  22443. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  22444. # PROP Exclude_From_Build 1
  22445. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  22446. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  22447. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  22448. # PROP Exclude_From_Build 1
  22449. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  22450. # PROP Exclude_From_Build 1
  22451. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  22452. # PROP BASE Exclude_From_Build 1
  22453. # PROP Exclude_From_Build 1
  22454. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  22455. # PROP BASE Exclude_From_Build 1
  22456. # PROP Exclude_From_Build 1
  22457. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  22458. # PROP BASE Exclude_From_Build 1
  22459. # PROP Exclude_From_Build 1
  22460. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  22461. # PROP BASE Exclude_From_Build 1
  22462. # PROP Exclude_From_Build 1
  22463. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  22464. # PROP BASE Exclude_From_Build 1
  22465. # PROP Exclude_From_Build 1
  22466. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  22467. # PROP BASE Exclude_From_Build 1
  22468. # PROP Exclude_From_Build 1
  22469. !ENDIF
  22470. # End Source File
  22471. # Begin Source File
  22472. SOURCE=..\game_shared\hl1\hl1_gamerules.cpp
  22473. !IF "$(CFG)" == "hl - Win32 Release HL2"
  22474. # PROP Exclude_From_Build 1
  22475. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  22476. # PROP Exclude_From_Build 1
  22477. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  22478. # PROP Exclude_From_Build 1
  22479. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  22480. # PROP Exclude_From_Build 1
  22481. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  22482. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  22483. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  22484. # PROP Exclude_From_Build 1
  22485. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  22486. # PROP Exclude_From_Build 1
  22487. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  22488. # PROP BASE Exclude_From_Build 1
  22489. # PROP Exclude_From_Build 1
  22490. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  22491. # PROP BASE Exclude_From_Build 1
  22492. # PROP Exclude_From_Build 1
  22493. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  22494. # PROP BASE Exclude_From_Build 1
  22495. # PROP Exclude_From_Build 1
  22496. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  22497. # PROP BASE Exclude_From_Build 1
  22498. # PROP Exclude_From_Build 1
  22499. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  22500. # PROP BASE Exclude_From_Build 1
  22501. # PROP Exclude_From_Build 1
  22502. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  22503. # PROP BASE Exclude_From_Build 1
  22504. # PROP Exclude_From_Build 1
  22505. !ENDIF
  22506. # End Source File
  22507. # Begin Source File
  22508. SOURCE=..\game_shared\hl1\hl1_gamerules.h
  22509. !IF "$(CFG)" == "hl - Win32 Release HL2"
  22510. # PROP Exclude_From_Build 1
  22511. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  22512. # PROP Exclude_From_Build 1
  22513. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  22514. # PROP Exclude_From_Build 1
  22515. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  22516. # PROP Exclude_From_Build 1
  22517. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  22518. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  22519. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  22520. # PROP Exclude_From_Build 1
  22521. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  22522. # PROP Exclude_From_Build 1
  22523. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  22524. # PROP BASE Exclude_From_Build 1
  22525. # PROP Exclude_From_Build 1
  22526. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  22527. # PROP BASE Exclude_From_Build 1
  22528. # PROP Exclude_From_Build 1
  22529. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  22530. # PROP BASE Exclude_From_Build 1
  22531. # PROP Exclude_From_Build 1
  22532. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  22533. # PROP BASE Exclude_From_Build 1
  22534. # PROP Exclude_From_Build 1
  22535. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  22536. # PROP BASE Exclude_From_Build 1
  22537. # PROP Exclude_From_Build 1
  22538. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  22539. # PROP BASE Exclude_From_Build 1
  22540. # PROP Exclude_From_Build 1
  22541. !ENDIF
  22542. # End Source File
  22543. # Begin Source File
  22544. SOURCE=.\hl1_dll\hl1_grenade_mp5.cpp
  22545. !IF "$(CFG)" == "hl - Win32 Release HL2"
  22546. # PROP Exclude_From_Build 1
  22547. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  22548. # PROP Exclude_From_Build 1
  22549. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  22550. # PROP Exclude_From_Build 1
  22551. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  22552. # PROP Exclude_From_Build 1
  22553. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  22554. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  22555. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  22556. # PROP Exclude_From_Build 1
  22557. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  22558. # PROP Exclude_From_Build 1
  22559. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  22560. # PROP BASE Exclude_From_Build 1
  22561. # PROP Exclude_From_Build 1
  22562. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  22563. # PROP BASE Exclude_From_Build 1
  22564. # PROP Exclude_From_Build 1
  22565. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  22566. # PROP BASE Exclude_From_Build 1
  22567. # PROP Exclude_From_Build 1
  22568. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  22569. # PROP BASE Exclude_From_Build 1
  22570. # PROP Exclude_From_Build 1
  22571. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  22572. # PROP BASE Exclude_From_Build 1
  22573. # PROP Exclude_From_Build 1
  22574. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  22575. # PROP BASE Exclude_From_Build 1
  22576. # PROP Exclude_From_Build 1
  22577. !ENDIF
  22578. # End Source File
  22579. # Begin Source File
  22580. SOURCE=.\hl1_dll\hl1_grenade_mp5.h
  22581. !IF "$(CFG)" == "hl - Win32 Release HL2"
  22582. # PROP Exclude_From_Build 1
  22583. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  22584. # PROP Exclude_From_Build 1
  22585. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  22586. # PROP Exclude_From_Build 1
  22587. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  22588. # PROP Exclude_From_Build 1
  22589. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  22590. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  22591. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  22592. # PROP Exclude_From_Build 1
  22593. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  22594. # PROP Exclude_From_Build 1
  22595. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  22596. # PROP BASE Exclude_From_Build 1
  22597. # PROP Exclude_From_Build 1
  22598. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  22599. # PROP BASE Exclude_From_Build 1
  22600. # PROP Exclude_From_Build 1
  22601. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  22602. # PROP BASE Exclude_From_Build 1
  22603. # PROP Exclude_From_Build 1
  22604. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  22605. # PROP BASE Exclude_From_Build 1
  22606. # PROP Exclude_From_Build 1
  22607. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  22608. # PROP BASE Exclude_From_Build 1
  22609. # PROP Exclude_From_Build 1
  22610. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  22611. # PROP BASE Exclude_From_Build 1
  22612. # PROP Exclude_From_Build 1
  22613. !ENDIF
  22614. # End Source File
  22615. # Begin Source File
  22616. SOURCE=.\hl1_dll\hl1_grenade_spit.cpp
  22617. !IF "$(CFG)" == "hl - Win32 Release HL2"
  22618. # PROP Exclude_From_Build 1
  22619. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  22620. # PROP Exclude_From_Build 1
  22621. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  22622. # PROP Exclude_From_Build 1
  22623. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  22624. # PROP Exclude_From_Build 1
  22625. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  22626. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  22627. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  22628. # PROP Exclude_From_Build 1
  22629. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  22630. # PROP Exclude_From_Build 1
  22631. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  22632. # PROP BASE Exclude_From_Build 1
  22633. # PROP Exclude_From_Build 1
  22634. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  22635. # PROP BASE Exclude_From_Build 1
  22636. # PROP Exclude_From_Build 1
  22637. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  22638. # PROP BASE Exclude_From_Build 1
  22639. # PROP Exclude_From_Build 1
  22640. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  22641. # PROP BASE Exclude_From_Build 1
  22642. # PROP Exclude_From_Build 1
  22643. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  22644. # PROP BASE Exclude_From_Build 1
  22645. # PROP Exclude_From_Build 1
  22646. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  22647. # PROP BASE Exclude_From_Build 1
  22648. # PROP Exclude_From_Build 1
  22649. !ENDIF
  22650. # End Source File
  22651. # Begin Source File
  22652. SOURCE=.\hl1_dll\hl1_grenade_spit.h
  22653. !IF "$(CFG)" == "hl - Win32 Release HL2"
  22654. # PROP Exclude_From_Build 1
  22655. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  22656. # PROP Exclude_From_Build 1
  22657. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  22658. # PROP Exclude_From_Build 1
  22659. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  22660. # PROP Exclude_From_Build 1
  22661. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  22662. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  22663. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  22664. # PROP Exclude_From_Build 1
  22665. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  22666. # PROP Exclude_From_Build 1
  22667. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  22668. # PROP BASE Exclude_From_Build 1
  22669. # PROP Exclude_From_Build 1
  22670. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  22671. # PROP BASE Exclude_From_Build 1
  22672. # PROP Exclude_From_Build 1
  22673. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  22674. # PROP BASE Exclude_From_Build 1
  22675. # PROP Exclude_From_Build 1
  22676. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  22677. # PROP BASE Exclude_From_Build 1
  22678. # PROP Exclude_From_Build 1
  22679. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  22680. # PROP BASE Exclude_From_Build 1
  22681. # PROP Exclude_From_Build 1
  22682. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  22683. # PROP BASE Exclude_From_Build 1
  22684. # PROP Exclude_From_Build 1
  22685. !ENDIF
  22686. # End Source File
  22687. # Begin Source File
  22688. SOURCE=.\hl1_dll\hl1_item_ammo.cpp
  22689. !IF "$(CFG)" == "hl - Win32 Release HL2"
  22690. # PROP Exclude_From_Build 1
  22691. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  22692. # PROP Exclude_From_Build 1
  22693. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  22694. # PROP Exclude_From_Build 1
  22695. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  22696. # PROP Exclude_From_Build 1
  22697. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  22698. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  22699. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  22700. # PROP Exclude_From_Build 1
  22701. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  22702. # PROP Exclude_From_Build 1
  22703. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  22704. # PROP BASE Exclude_From_Build 1
  22705. # PROP Exclude_From_Build 1
  22706. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  22707. # PROP BASE Exclude_From_Build 1
  22708. # PROP Exclude_From_Build 1
  22709. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  22710. # PROP BASE Exclude_From_Build 1
  22711. # PROP Exclude_From_Build 1
  22712. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  22713. # PROP BASE Exclude_From_Build 1
  22714. # PROP Exclude_From_Build 1
  22715. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  22716. # PROP BASE Exclude_From_Build 1
  22717. # PROP Exclude_From_Build 1
  22718. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  22719. # PROP BASE Exclude_From_Build 1
  22720. # PROP Exclude_From_Build 1
  22721. !ENDIF
  22722. # End Source File
  22723. # Begin Source File
  22724. SOURCE=.\hl1_dll\hl1_item_battery.cpp
  22725. !IF "$(CFG)" == "hl - Win32 Release HL2"
  22726. # PROP Exclude_From_Build 1
  22727. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  22728. # PROP Exclude_From_Build 1
  22729. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  22730. # PROP Exclude_From_Build 1
  22731. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  22732. # PROP Exclude_From_Build 1
  22733. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  22734. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  22735. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  22736. # PROP Exclude_From_Build 1
  22737. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  22738. # PROP Exclude_From_Build 1
  22739. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  22740. # PROP BASE Exclude_From_Build 1
  22741. # PROP Exclude_From_Build 1
  22742. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  22743. # PROP BASE Exclude_From_Build 1
  22744. # PROP Exclude_From_Build 1
  22745. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  22746. # PROP BASE Exclude_From_Build 1
  22747. # PROP Exclude_From_Build 1
  22748. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  22749. # PROP BASE Exclude_From_Build 1
  22750. # PROP Exclude_From_Build 1
  22751. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  22752. # PROP BASE Exclude_From_Build 1
  22753. # PROP Exclude_From_Build 1
  22754. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  22755. # PROP BASE Exclude_From_Build 1
  22756. # PROP Exclude_From_Build 1
  22757. !ENDIF
  22758. # End Source File
  22759. # Begin Source File
  22760. SOURCE=.\hl1_dll\hl1_item_healthkit.cpp
  22761. !IF "$(CFG)" == "hl - Win32 Release HL2"
  22762. # PROP Exclude_From_Build 1
  22763. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  22764. # PROP Exclude_From_Build 1
  22765. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  22766. # PROP Exclude_From_Build 1
  22767. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  22768. # PROP Exclude_From_Build 1
  22769. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  22770. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  22771. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  22772. # PROP Exclude_From_Build 1
  22773. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  22774. # PROP Exclude_From_Build 1
  22775. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  22776. # PROP BASE Exclude_From_Build 1
  22777. # PROP Exclude_From_Build 1
  22778. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  22779. # PROP BASE Exclude_From_Build 1
  22780. # PROP Exclude_From_Build 1
  22781. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  22782. # PROP BASE Exclude_From_Build 1
  22783. # PROP Exclude_From_Build 1
  22784. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  22785. # PROP BASE Exclude_From_Build 1
  22786. # PROP Exclude_From_Build 1
  22787. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  22788. # PROP BASE Exclude_From_Build 1
  22789. # PROP Exclude_From_Build 1
  22790. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  22791. # PROP BASE Exclude_From_Build 1
  22792. # PROP Exclude_From_Build 1
  22793. !ENDIF
  22794. # End Source File
  22795. # Begin Source File
  22796. SOURCE=.\hl1_dll\hl1_item_longjump.cpp
  22797. !IF "$(CFG)" == "hl - Win32 Release HL2"
  22798. # PROP Exclude_From_Build 1
  22799. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  22800. # PROP Exclude_From_Build 1
  22801. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  22802. # PROP Exclude_From_Build 1
  22803. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  22804. # PROP Exclude_From_Build 1
  22805. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  22806. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  22807. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  22808. # PROP Exclude_From_Build 1
  22809. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  22810. # PROP Exclude_From_Build 1
  22811. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  22812. # PROP BASE Exclude_From_Build 1
  22813. # PROP Exclude_From_Build 1
  22814. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  22815. # PROP BASE Exclude_From_Build 1
  22816. # PROP Exclude_From_Build 1
  22817. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  22818. # PROP BASE Exclude_From_Build 1
  22819. # PROP Exclude_From_Build 1
  22820. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  22821. # PROP BASE Exclude_From_Build 1
  22822. # PROP Exclude_From_Build 1
  22823. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  22824. # PROP BASE Exclude_From_Build 1
  22825. # PROP Exclude_From_Build 1
  22826. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  22827. # PROP BASE Exclude_From_Build 1
  22828. # PROP Exclude_From_Build 1
  22829. !ENDIF
  22830. # End Source File
  22831. # Begin Source File
  22832. SOURCE=.\hl1_dll\hl1_item_suit.cpp
  22833. !IF "$(CFG)" == "hl - Win32 Release HL2"
  22834. # PROP Exclude_From_Build 1
  22835. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  22836. # PROP Exclude_From_Build 1
  22837. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  22838. # PROP Exclude_From_Build 1
  22839. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  22840. # PROP Exclude_From_Build 1
  22841. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  22842. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  22843. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  22844. # PROP Exclude_From_Build 1
  22845. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  22846. # PROP Exclude_From_Build 1
  22847. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  22848. # PROP BASE Exclude_From_Build 1
  22849. # PROP Exclude_From_Build 1
  22850. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  22851. # PROP BASE Exclude_From_Build 1
  22852. # PROP Exclude_From_Build 1
  22853. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  22854. # PROP BASE Exclude_From_Build 1
  22855. # PROP Exclude_From_Build 1
  22856. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  22857. # PROP BASE Exclude_From_Build 1
  22858. # PROP Exclude_From_Build 1
  22859. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  22860. # PROP BASE Exclude_From_Build 1
  22861. # PROP Exclude_From_Build 1
  22862. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  22863. # PROP BASE Exclude_From_Build 1
  22864. # PROP Exclude_From_Build 1
  22865. !ENDIF
  22866. # End Source File
  22867. # Begin Source File
  22868. SOURCE=.\hl1_dll\hl1_items.cpp
  22869. !IF "$(CFG)" == "hl - Win32 Release HL2"
  22870. # PROP Exclude_From_Build 1
  22871. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  22872. # PROP Exclude_From_Build 1
  22873. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  22874. # PROP Exclude_From_Build 1
  22875. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  22876. # PROP Exclude_From_Build 1
  22877. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  22878. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  22879. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  22880. # PROP Exclude_From_Build 1
  22881. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  22882. # PROP Exclude_From_Build 1
  22883. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  22884. # PROP BASE Exclude_From_Build 1
  22885. # PROP Exclude_From_Build 1
  22886. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  22887. # PROP BASE Exclude_From_Build 1
  22888. # PROP Exclude_From_Build 1
  22889. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  22890. # PROP BASE Exclude_From_Build 1
  22891. # PROP Exclude_From_Build 1
  22892. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  22893. # PROP BASE Exclude_From_Build 1
  22894. # PROP Exclude_From_Build 1
  22895. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  22896. # PROP BASE Exclude_From_Build 1
  22897. # PROP Exclude_From_Build 1
  22898. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  22899. # PROP BASE Exclude_From_Build 1
  22900. # PROP Exclude_From_Build 1
  22901. !ENDIF
  22902. # End Source File
  22903. # Begin Source File
  22904. SOURCE=.\hl1_dll\hl1_items.h
  22905. !IF "$(CFG)" == "hl - Win32 Release HL2"
  22906. # PROP Exclude_From_Build 1
  22907. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  22908. # PROP Exclude_From_Build 1
  22909. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  22910. # PROP Exclude_From_Build 1
  22911. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  22912. # PROP Exclude_From_Build 1
  22913. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  22914. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  22915. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  22916. # PROP Exclude_From_Build 1
  22917. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  22918. # PROP Exclude_From_Build 1
  22919. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  22920. # PROP BASE Exclude_From_Build 1
  22921. # PROP Exclude_From_Build 1
  22922. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  22923. # PROP BASE Exclude_From_Build 1
  22924. # PROP Exclude_From_Build 1
  22925. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  22926. # PROP BASE Exclude_From_Build 1
  22927. # PROP Exclude_From_Build 1
  22928. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  22929. # PROP BASE Exclude_From_Build 1
  22930. # PROP Exclude_From_Build 1
  22931. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  22932. # PROP BASE Exclude_From_Build 1
  22933. # PROP Exclude_From_Build 1
  22934. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  22935. # PROP BASE Exclude_From_Build 1
  22936. # PROP Exclude_From_Build 1
  22937. !ENDIF
  22938. # End Source File
  22939. # Begin Source File
  22940. SOURCE=.\hl1_dll\hl1_monstermaker.cpp
  22941. !IF "$(CFG)" == "hl - Win32 Release HL2"
  22942. # PROP Exclude_From_Build 1
  22943. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  22944. # PROP Exclude_From_Build 1
  22945. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  22946. # PROP Exclude_From_Build 1
  22947. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  22948. # PROP Exclude_From_Build 1
  22949. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  22950. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  22951. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  22952. # PROP Exclude_From_Build 1
  22953. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  22954. # PROP Exclude_From_Build 1
  22955. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  22956. # PROP BASE Exclude_From_Build 1
  22957. # PROP Exclude_From_Build 1
  22958. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  22959. # PROP BASE Exclude_From_Build 1
  22960. # PROP Exclude_From_Build 1
  22961. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  22962. # PROP BASE Exclude_From_Build 1
  22963. # PROP Exclude_From_Build 1
  22964. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  22965. # PROP BASE Exclude_From_Build 1
  22966. # PROP Exclude_From_Build 1
  22967. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  22968. # PROP BASE Exclude_From_Build 1
  22969. # PROP Exclude_From_Build 1
  22970. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  22971. # PROP BASE Exclude_From_Build 1
  22972. # PROP Exclude_From_Build 1
  22973. !ENDIF
  22974. # End Source File
  22975. # Begin Source File
  22976. SOURCE=.\hl1_dll\hl1_monstermaker.h
  22977. !IF "$(CFG)" == "hl - Win32 Release HL2"
  22978. # PROP Exclude_From_Build 1
  22979. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  22980. # PROP Exclude_From_Build 1
  22981. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  22982. # PROP Exclude_From_Build 1
  22983. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  22984. # PROP Exclude_From_Build 1
  22985. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  22986. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  22987. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  22988. # PROP Exclude_From_Build 1
  22989. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  22990. # PROP Exclude_From_Build 1
  22991. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  22992. # PROP BASE Exclude_From_Build 1
  22993. # PROP Exclude_From_Build 1
  22994. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  22995. # PROP BASE Exclude_From_Build 1
  22996. # PROP Exclude_From_Build 1
  22997. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  22998. # PROP BASE Exclude_From_Build 1
  22999. # PROP Exclude_From_Build 1
  23000. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  23001. # PROP BASE Exclude_From_Build 1
  23002. # PROP Exclude_From_Build 1
  23003. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  23004. # PROP BASE Exclude_From_Build 1
  23005. # PROP Exclude_From_Build 1
  23006. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  23007. # PROP BASE Exclude_From_Build 1
  23008. # PROP Exclude_From_Build 1
  23009. !ENDIF
  23010. # End Source File
  23011. # Begin Source File
  23012. SOURCE=.\hl1_dll\hl1_npc_aflock.cpp
  23013. !IF "$(CFG)" == "hl - Win32 Release HL2"
  23014. # PROP Exclude_From_Build 1
  23015. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  23016. # PROP Exclude_From_Build 1
  23017. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  23018. # PROP Exclude_From_Build 1
  23019. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  23020. # PROP Exclude_From_Build 1
  23021. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  23022. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  23023. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  23024. # PROP Exclude_From_Build 1
  23025. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  23026. # PROP Exclude_From_Build 1
  23027. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  23028. # PROP BASE Exclude_From_Build 1
  23029. # PROP Exclude_From_Build 1
  23030. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  23031. # PROP BASE Exclude_From_Build 1
  23032. # PROP Exclude_From_Build 1
  23033. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  23034. # PROP BASE Exclude_From_Build 1
  23035. # PROP Exclude_From_Build 1
  23036. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  23037. # PROP BASE Exclude_From_Build 1
  23038. # PROP Exclude_From_Build 1
  23039. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  23040. # PROP BASE Exclude_From_Build 1
  23041. # PROP Exclude_From_Build 1
  23042. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  23043. # PROP BASE Exclude_From_Build 1
  23044. # PROP Exclude_From_Build 1
  23045. !ENDIF
  23046. # End Source File
  23047. # Begin Source File
  23048. SOURCE=.\hl1_dll\hl1_npc_agrunt.cpp
  23049. !IF "$(CFG)" == "hl - Win32 Release HL2"
  23050. # PROP Exclude_From_Build 1
  23051. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  23052. # PROP Exclude_From_Build 1
  23053. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  23054. # PROP Exclude_From_Build 1
  23055. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  23056. # PROP Exclude_From_Build 1
  23057. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  23058. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  23059. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  23060. # PROP Exclude_From_Build 1
  23061. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  23062. # PROP Exclude_From_Build 1
  23063. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  23064. # PROP BASE Exclude_From_Build 1
  23065. # PROP Exclude_From_Build 1
  23066. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  23067. # PROP BASE Exclude_From_Build 1
  23068. # PROP Exclude_From_Build 1
  23069. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  23070. # PROP BASE Exclude_From_Build 1
  23071. # PROP Exclude_From_Build 1
  23072. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  23073. # PROP BASE Exclude_From_Build 1
  23074. # PROP Exclude_From_Build 1
  23075. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  23076. # PROP BASE Exclude_From_Build 1
  23077. # PROP Exclude_From_Build 1
  23078. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  23079. # PROP BASE Exclude_From_Build 1
  23080. # PROP Exclude_From_Build 1
  23081. !ENDIF
  23082. # End Source File
  23083. # Begin Source File
  23084. SOURCE=.\hl1_dll\hl1_npc_apache.cpp
  23085. !IF "$(CFG)" == "hl - Win32 Release HL2"
  23086. # PROP Exclude_From_Build 1
  23087. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  23088. # PROP Exclude_From_Build 1
  23089. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  23090. # PROP Exclude_From_Build 1
  23091. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  23092. # PROP Exclude_From_Build 1
  23093. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  23094. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  23095. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  23096. # PROP Exclude_From_Build 1
  23097. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  23098. # PROP Exclude_From_Build 1
  23099. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  23100. # PROP BASE Exclude_From_Build 1
  23101. # PROP Exclude_From_Build 1
  23102. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  23103. # PROP BASE Exclude_From_Build 1
  23104. # PROP Exclude_From_Build 1
  23105. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  23106. # PROP BASE Exclude_From_Build 1
  23107. # PROP Exclude_From_Build 1
  23108. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  23109. # PROP BASE Exclude_From_Build 1
  23110. # PROP Exclude_From_Build 1
  23111. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  23112. # PROP BASE Exclude_From_Build 1
  23113. # PROP Exclude_From_Build 1
  23114. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  23115. # PROP BASE Exclude_From_Build 1
  23116. # PROP Exclude_From_Build 1
  23117. !ENDIF
  23118. # End Source File
  23119. # Begin Source File
  23120. SOURCE=.\hl1_dll\hl1_npc_barnacle.cpp
  23121. !IF "$(CFG)" == "hl - Win32 Release HL2"
  23122. # PROP Exclude_From_Build 1
  23123. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  23124. # PROP Exclude_From_Build 1
  23125. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  23126. # PROP Exclude_From_Build 1
  23127. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  23128. # PROP Exclude_From_Build 1
  23129. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  23130. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  23131. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  23132. # PROP Exclude_From_Build 1
  23133. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  23134. # PROP Exclude_From_Build 1
  23135. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  23136. # PROP BASE Exclude_From_Build 1
  23137. # PROP Exclude_From_Build 1
  23138. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  23139. # PROP BASE Exclude_From_Build 1
  23140. # PROP Exclude_From_Build 1
  23141. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  23142. # PROP BASE Exclude_From_Build 1
  23143. # PROP Exclude_From_Build 1
  23144. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  23145. # PROP BASE Exclude_From_Build 1
  23146. # PROP Exclude_From_Build 1
  23147. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  23148. # PROP BASE Exclude_From_Build 1
  23149. # PROP Exclude_From_Build 1
  23150. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  23151. # PROP BASE Exclude_From_Build 1
  23152. # PROP Exclude_From_Build 1
  23153. !ENDIF
  23154. # End Source File
  23155. # Begin Source File
  23156. SOURCE=.\hl1_dll\hl1_npc_barnacle.h
  23157. !IF "$(CFG)" == "hl - Win32 Release HL2"
  23158. # PROP Exclude_From_Build 1
  23159. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  23160. # PROP Exclude_From_Build 1
  23161. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  23162. # PROP Exclude_From_Build 1
  23163. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  23164. # PROP Exclude_From_Build 1
  23165. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  23166. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  23167. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  23168. # PROP Exclude_From_Build 1
  23169. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  23170. # PROP Exclude_From_Build 1
  23171. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  23172. # PROP BASE Exclude_From_Build 1
  23173. # PROP Exclude_From_Build 1
  23174. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  23175. # PROP BASE Exclude_From_Build 1
  23176. # PROP Exclude_From_Build 1
  23177. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  23178. # PROP BASE Exclude_From_Build 1
  23179. # PROP Exclude_From_Build 1
  23180. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  23181. # PROP BASE Exclude_From_Build 1
  23182. # PROP Exclude_From_Build 1
  23183. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  23184. # PROP BASE Exclude_From_Build 1
  23185. # PROP Exclude_From_Build 1
  23186. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  23187. # PROP BASE Exclude_From_Build 1
  23188. # PROP Exclude_From_Build 1
  23189. !ENDIF
  23190. # End Source File
  23191. # Begin Source File
  23192. SOURCE=.\hl1_dll\hl1_npc_barney.cpp
  23193. !IF "$(CFG)" == "hl - Win32 Release HL2"
  23194. # PROP Exclude_From_Build 1
  23195. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  23196. # PROP Exclude_From_Build 1
  23197. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  23198. # PROP Exclude_From_Build 1
  23199. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  23200. # PROP Exclude_From_Build 1
  23201. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  23202. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  23203. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  23204. # PROP Exclude_From_Build 1
  23205. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  23206. # PROP Exclude_From_Build 1
  23207. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  23208. # PROP BASE Exclude_From_Build 1
  23209. # PROP Exclude_From_Build 1
  23210. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  23211. # PROP BASE Exclude_From_Build 1
  23212. # PROP Exclude_From_Build 1
  23213. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  23214. # PROP BASE Exclude_From_Build 1
  23215. # PROP Exclude_From_Build 1
  23216. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  23217. # PROP BASE Exclude_From_Build 1
  23218. # PROP Exclude_From_Build 1
  23219. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  23220. # PROP BASE Exclude_From_Build 1
  23221. # PROP Exclude_From_Build 1
  23222. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  23223. # PROP BASE Exclude_From_Build 1
  23224. # PROP Exclude_From_Build 1
  23225. !ENDIF
  23226. # End Source File
  23227. # Begin Source File
  23228. SOURCE=.\hl1_dll\hl1_npc_barney.h
  23229. !IF "$(CFG)" == "hl - Win32 Release HL2"
  23230. # PROP Exclude_From_Build 1
  23231. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  23232. # PROP Exclude_From_Build 1
  23233. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  23234. # PROP Exclude_From_Build 1
  23235. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  23236. # PROP Exclude_From_Build 1
  23237. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  23238. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  23239. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  23240. # PROP Exclude_From_Build 1
  23241. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  23242. # PROP Exclude_From_Build 1
  23243. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  23244. # PROP BASE Exclude_From_Build 1
  23245. # PROP Exclude_From_Build 1
  23246. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  23247. # PROP BASE Exclude_From_Build 1
  23248. # PROP Exclude_From_Build 1
  23249. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  23250. # PROP BASE Exclude_From_Build 1
  23251. # PROP Exclude_From_Build 1
  23252. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  23253. # PROP BASE Exclude_From_Build 1
  23254. # PROP Exclude_From_Build 1
  23255. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  23256. # PROP BASE Exclude_From_Build 1
  23257. # PROP Exclude_From_Build 1
  23258. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  23259. # PROP BASE Exclude_From_Build 1
  23260. # PROP Exclude_From_Build 1
  23261. !ENDIF
  23262. # End Source File
  23263. # Begin Source File
  23264. SOURCE=.\hl1_dll\hl1_npc_bigmomma.cpp
  23265. !IF "$(CFG)" == "hl - Win32 Release HL2"
  23266. # PROP Exclude_From_Build 1
  23267. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  23268. # PROP Exclude_From_Build 1
  23269. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  23270. # PROP Exclude_From_Build 1
  23271. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  23272. # PROP Exclude_From_Build 1
  23273. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  23274. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  23275. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  23276. # PROP Exclude_From_Build 1
  23277. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  23278. # PROP Exclude_From_Build 1
  23279. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  23280. # PROP BASE Exclude_From_Build 1
  23281. # PROP Exclude_From_Build 1
  23282. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  23283. # PROP BASE Exclude_From_Build 1
  23284. # PROP Exclude_From_Build 1
  23285. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  23286. # PROP BASE Exclude_From_Build 1
  23287. # PROP Exclude_From_Build 1
  23288. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  23289. # PROP BASE Exclude_From_Build 1
  23290. # PROP Exclude_From_Build 1
  23291. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  23292. # PROP BASE Exclude_From_Build 1
  23293. # PROP Exclude_From_Build 1
  23294. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  23295. # PROP BASE Exclude_From_Build 1
  23296. # PROP Exclude_From_Build 1
  23297. !ENDIF
  23298. # End Source File
  23299. # Begin Source File
  23300. SOURCE=.\hl1_dll\hl1_npc_bloater.cpp
  23301. !IF "$(CFG)" == "hl - Win32 Release HL2"
  23302. # PROP Exclude_From_Build 1
  23303. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  23304. # PROP Exclude_From_Build 1
  23305. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  23306. # PROP Exclude_From_Build 1
  23307. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  23308. # PROP Exclude_From_Build 1
  23309. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  23310. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  23311. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  23312. # PROP Exclude_From_Build 1
  23313. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  23314. # PROP Exclude_From_Build 1
  23315. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  23316. # PROP BASE Exclude_From_Build 1
  23317. # PROP Exclude_From_Build 1
  23318. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  23319. # PROP BASE Exclude_From_Build 1
  23320. # PROP Exclude_From_Build 1
  23321. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  23322. # PROP BASE Exclude_From_Build 1
  23323. # PROP Exclude_From_Build 1
  23324. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  23325. # PROP BASE Exclude_From_Build 1
  23326. # PROP Exclude_From_Build 1
  23327. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  23328. # PROP BASE Exclude_From_Build 1
  23329. # PROP Exclude_From_Build 1
  23330. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  23331. # PROP BASE Exclude_From_Build 1
  23332. # PROP Exclude_From_Build 1
  23333. !ENDIF
  23334. # End Source File
  23335. # Begin Source File
  23336. SOURCE=.\hl1_dll\hl1_npc_bullsquid.cpp
  23337. !IF "$(CFG)" == "hl - Win32 Release HL2"
  23338. # PROP Exclude_From_Build 1
  23339. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  23340. # PROP Exclude_From_Build 1
  23341. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  23342. # PROP Exclude_From_Build 1
  23343. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  23344. # PROP Exclude_From_Build 1
  23345. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  23346. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  23347. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  23348. # PROP Exclude_From_Build 1
  23349. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  23350. # PROP Exclude_From_Build 1
  23351. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  23352. # PROP BASE Exclude_From_Build 1
  23353. # PROP Exclude_From_Build 1
  23354. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  23355. # PROP BASE Exclude_From_Build 1
  23356. # PROP Exclude_From_Build 1
  23357. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  23358. # PROP BASE Exclude_From_Build 1
  23359. # PROP Exclude_From_Build 1
  23360. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  23361. # PROP BASE Exclude_From_Build 1
  23362. # PROP Exclude_From_Build 1
  23363. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  23364. # PROP BASE Exclude_From_Build 1
  23365. # PROP Exclude_From_Build 1
  23366. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  23367. # PROP BASE Exclude_From_Build 1
  23368. # PROP Exclude_From_Build 1
  23369. !ENDIF
  23370. # End Source File
  23371. # Begin Source File
  23372. SOURCE=.\hl1_dll\hl1_npc_bullsquid.h
  23373. !IF "$(CFG)" == "hl - Win32 Release HL2"
  23374. # PROP Exclude_From_Build 1
  23375. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  23376. # PROP Exclude_From_Build 1
  23377. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  23378. # PROP Exclude_From_Build 1
  23379. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  23380. # PROP Exclude_From_Build 1
  23381. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  23382. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  23383. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  23384. # PROP Exclude_From_Build 1
  23385. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  23386. # PROP Exclude_From_Build 1
  23387. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  23388. # PROP BASE Exclude_From_Build 1
  23389. # PROP Exclude_From_Build 1
  23390. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  23391. # PROP BASE Exclude_From_Build 1
  23392. # PROP Exclude_From_Build 1
  23393. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  23394. # PROP BASE Exclude_From_Build 1
  23395. # PROP Exclude_From_Build 1
  23396. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  23397. # PROP BASE Exclude_From_Build 1
  23398. # PROP Exclude_From_Build 1
  23399. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  23400. # PROP BASE Exclude_From_Build 1
  23401. # PROP Exclude_From_Build 1
  23402. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  23403. # PROP BASE Exclude_From_Build 1
  23404. # PROP Exclude_From_Build 1
  23405. !ENDIF
  23406. # End Source File
  23407. # Begin Source File
  23408. SOURCE=.\hl1_dll\hl1_npc_controller.cpp
  23409. !IF "$(CFG)" == "hl - Win32 Release HL2"
  23410. # PROP Exclude_From_Build 1
  23411. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  23412. # PROP Exclude_From_Build 1
  23413. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  23414. # PROP Exclude_From_Build 1
  23415. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  23416. # PROP Exclude_From_Build 1
  23417. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  23418. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  23419. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  23420. # PROP Exclude_From_Build 1
  23421. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  23422. # PROP Exclude_From_Build 1
  23423. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  23424. # PROP BASE Exclude_From_Build 1
  23425. # PROP Exclude_From_Build 1
  23426. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  23427. # PROP BASE Exclude_From_Build 1
  23428. # PROP Exclude_From_Build 1
  23429. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  23430. # PROP BASE Exclude_From_Build 1
  23431. # PROP Exclude_From_Build 1
  23432. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  23433. # PROP BASE Exclude_From_Build 1
  23434. # PROP Exclude_From_Build 1
  23435. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  23436. # PROP BASE Exclude_From_Build 1
  23437. # PROP Exclude_From_Build 1
  23438. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  23439. # PROP BASE Exclude_From_Build 1
  23440. # PROP Exclude_From_Build 1
  23441. !ENDIF
  23442. # End Source File
  23443. # Begin Source File
  23444. SOURCE=.\hl1_dll\hl1_npc_gargantua.cpp
  23445. !IF "$(CFG)" == "hl - Win32 Release HL2"
  23446. # PROP Exclude_From_Build 1
  23447. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  23448. # PROP Exclude_From_Build 1
  23449. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  23450. # PROP Exclude_From_Build 1
  23451. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  23452. # PROP Exclude_From_Build 1
  23453. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  23454. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  23455. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  23456. # PROP Exclude_From_Build 1
  23457. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  23458. # PROP Exclude_From_Build 1
  23459. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  23460. # PROP BASE Exclude_From_Build 1
  23461. # PROP Exclude_From_Build 1
  23462. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  23463. # PROP BASE Exclude_From_Build 1
  23464. # PROP Exclude_From_Build 1
  23465. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  23466. # PROP BASE Exclude_From_Build 1
  23467. # PROP Exclude_From_Build 1
  23468. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  23469. # PROP BASE Exclude_From_Build 1
  23470. # PROP Exclude_From_Build 1
  23471. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  23472. # PROP BASE Exclude_From_Build 1
  23473. # PROP Exclude_From_Build 1
  23474. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  23475. # PROP BASE Exclude_From_Build 1
  23476. # PROP Exclude_From_Build 1
  23477. !ENDIF
  23478. # End Source File
  23479. # Begin Source File
  23480. SOURCE=.\hl1_dll\hl1_npc_gargantua.h
  23481. !IF "$(CFG)" == "hl - Win32 Release HL2"
  23482. # PROP Exclude_From_Build 1
  23483. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  23484. # PROP Exclude_From_Build 1
  23485. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  23486. # PROP Exclude_From_Build 1
  23487. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  23488. # PROP Exclude_From_Build 1
  23489. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  23490. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  23491. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  23492. # PROP Exclude_From_Build 1
  23493. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  23494. # PROP Exclude_From_Build 1
  23495. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  23496. # PROP BASE Exclude_From_Build 1
  23497. # PROP Exclude_From_Build 1
  23498. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  23499. # PROP BASE Exclude_From_Build 1
  23500. # PROP Exclude_From_Build 1
  23501. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  23502. # PROP BASE Exclude_From_Build 1
  23503. # PROP Exclude_From_Build 1
  23504. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  23505. # PROP BASE Exclude_From_Build 1
  23506. # PROP Exclude_From_Build 1
  23507. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  23508. # PROP BASE Exclude_From_Build 1
  23509. # PROP Exclude_From_Build 1
  23510. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  23511. # PROP BASE Exclude_From_Build 1
  23512. # PROP Exclude_From_Build 1
  23513. !ENDIF
  23514. # End Source File
  23515. # Begin Source File
  23516. SOURCE=.\hl1_dll\hl1_npc_gman.cpp
  23517. !IF "$(CFG)" == "hl - Win32 Release HL2"
  23518. # PROP Exclude_From_Build 1
  23519. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  23520. # PROP Exclude_From_Build 1
  23521. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  23522. # PROP Exclude_From_Build 1
  23523. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  23524. # PROP Exclude_From_Build 1
  23525. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  23526. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  23527. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  23528. # PROP Exclude_From_Build 1
  23529. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  23530. # PROP Exclude_From_Build 1
  23531. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  23532. # PROP BASE Exclude_From_Build 1
  23533. # PROP Exclude_From_Build 1
  23534. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  23535. # PROP BASE Exclude_From_Build 1
  23536. # PROP Exclude_From_Build 1
  23537. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  23538. # PROP BASE Exclude_From_Build 1
  23539. # PROP Exclude_From_Build 1
  23540. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  23541. # PROP BASE Exclude_From_Build 1
  23542. # PROP Exclude_From_Build 1
  23543. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  23544. # PROP BASE Exclude_From_Build 1
  23545. # PROP Exclude_From_Build 1
  23546. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  23547. # PROP BASE Exclude_From_Build 1
  23548. # PROP Exclude_From_Build 1
  23549. !ENDIF
  23550. # End Source File
  23551. # Begin Source File
  23552. SOURCE=.\hl1_dll\hl1_npc_hassassin.cpp
  23553. !IF "$(CFG)" == "hl - Win32 Release HL2"
  23554. # PROP Exclude_From_Build 1
  23555. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  23556. # PROP Exclude_From_Build 1
  23557. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  23558. # PROP Exclude_From_Build 1
  23559. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  23560. # PROP Exclude_From_Build 1
  23561. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  23562. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  23563. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  23564. # PROP Exclude_From_Build 1
  23565. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  23566. # PROP Exclude_From_Build 1
  23567. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  23568. # PROP BASE Exclude_From_Build 1
  23569. # PROP Exclude_From_Build 1
  23570. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  23571. # PROP BASE Exclude_From_Build 1
  23572. # PROP Exclude_From_Build 1
  23573. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  23574. # PROP BASE Exclude_From_Build 1
  23575. # PROP Exclude_From_Build 1
  23576. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  23577. # PROP BASE Exclude_From_Build 1
  23578. # PROP Exclude_From_Build 1
  23579. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  23580. # PROP BASE Exclude_From_Build 1
  23581. # PROP Exclude_From_Build 1
  23582. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  23583. # PROP BASE Exclude_From_Build 1
  23584. # PROP Exclude_From_Build 1
  23585. !ENDIF
  23586. # End Source File
  23587. # Begin Source File
  23588. SOURCE=.\hl1_dll\hl1_npc_headcrab.cpp
  23589. !IF "$(CFG)" == "hl - Win32 Release HL2"
  23590. # PROP Exclude_From_Build 1
  23591. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  23592. # PROP Exclude_From_Build 1
  23593. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  23594. # PROP Exclude_From_Build 1
  23595. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  23596. # PROP Exclude_From_Build 1
  23597. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  23598. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  23599. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  23600. # PROP Exclude_From_Build 1
  23601. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  23602. # PROP Exclude_From_Build 1
  23603. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  23604. # PROP BASE Exclude_From_Build 1
  23605. # PROP Exclude_From_Build 1
  23606. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  23607. # PROP BASE Exclude_From_Build 1
  23608. # PROP Exclude_From_Build 1
  23609. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  23610. # PROP BASE Exclude_From_Build 1
  23611. # PROP Exclude_From_Build 1
  23612. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  23613. # PROP BASE Exclude_From_Build 1
  23614. # PROP Exclude_From_Build 1
  23615. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  23616. # PROP BASE Exclude_From_Build 1
  23617. # PROP Exclude_From_Build 1
  23618. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  23619. # PROP BASE Exclude_From_Build 1
  23620. # PROP Exclude_From_Build 1
  23621. !ENDIF
  23622. # End Source File
  23623. # Begin Source File
  23624. SOURCE=.\hl1_dll\hl1_npc_headcrab.h
  23625. !IF "$(CFG)" == "hl - Win32 Release HL2"
  23626. # PROP Exclude_From_Build 1
  23627. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  23628. # PROP Exclude_From_Build 1
  23629. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  23630. # PROP Exclude_From_Build 1
  23631. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  23632. # PROP Exclude_From_Build 1
  23633. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  23634. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  23635. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  23636. # PROP Exclude_From_Build 1
  23637. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  23638. # PROP Exclude_From_Build 1
  23639. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  23640. # PROP BASE Exclude_From_Build 1
  23641. # PROP Exclude_From_Build 1
  23642. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  23643. # PROP BASE Exclude_From_Build 1
  23644. # PROP Exclude_From_Build 1
  23645. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  23646. # PROP BASE Exclude_From_Build 1
  23647. # PROP Exclude_From_Build 1
  23648. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  23649. # PROP BASE Exclude_From_Build 1
  23650. # PROP Exclude_From_Build 1
  23651. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  23652. # PROP BASE Exclude_From_Build 1
  23653. # PROP Exclude_From_Build 1
  23654. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  23655. # PROP BASE Exclude_From_Build 1
  23656. # PROP Exclude_From_Build 1
  23657. !ENDIF
  23658. # End Source File
  23659. # Begin Source File
  23660. SOURCE=.\hl1_dll\hl1_npc_hgrunt.cpp
  23661. !IF "$(CFG)" == "hl - Win32 Release HL2"
  23662. # PROP Exclude_From_Build 1
  23663. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  23664. # PROP Exclude_From_Build 1
  23665. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  23666. # PROP Exclude_From_Build 1
  23667. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  23668. # PROP Exclude_From_Build 1
  23669. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  23670. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  23671. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  23672. # PROP Exclude_From_Build 1
  23673. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  23674. # PROP Exclude_From_Build 1
  23675. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  23676. # PROP BASE Exclude_From_Build 1
  23677. # PROP Exclude_From_Build 1
  23678. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  23679. # PROP BASE Exclude_From_Build 1
  23680. # PROP Exclude_From_Build 1
  23681. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  23682. # PROP BASE Exclude_From_Build 1
  23683. # PROP Exclude_From_Build 1
  23684. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  23685. # PROP BASE Exclude_From_Build 1
  23686. # PROP Exclude_From_Build 1
  23687. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  23688. # PROP BASE Exclude_From_Build 1
  23689. # PROP Exclude_From_Build 1
  23690. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  23691. # PROP BASE Exclude_From_Build 1
  23692. # PROP Exclude_From_Build 1
  23693. !ENDIF
  23694. # End Source File
  23695. # Begin Source File
  23696. SOURCE=.\hl1_dll\hl1_npc_hgrunt.h
  23697. !IF "$(CFG)" == "hl - Win32 Release HL2"
  23698. # PROP Exclude_From_Build 1
  23699. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  23700. # PROP Exclude_From_Build 1
  23701. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  23702. # PROP Exclude_From_Build 1
  23703. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  23704. # PROP Exclude_From_Build 1
  23705. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  23706. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  23707. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  23708. # PROP Exclude_From_Build 1
  23709. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  23710. # PROP Exclude_From_Build 1
  23711. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  23712. # PROP BASE Exclude_From_Build 1
  23713. # PROP Exclude_From_Build 1
  23714. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  23715. # PROP BASE Exclude_From_Build 1
  23716. # PROP Exclude_From_Build 1
  23717. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  23718. # PROP BASE Exclude_From_Build 1
  23719. # PROP Exclude_From_Build 1
  23720. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  23721. # PROP BASE Exclude_From_Build 1
  23722. # PROP Exclude_From_Build 1
  23723. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  23724. # PROP BASE Exclude_From_Build 1
  23725. # PROP Exclude_From_Build 1
  23726. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  23727. # PROP BASE Exclude_From_Build 1
  23728. # PROP Exclude_From_Build 1
  23729. !ENDIF
  23730. # End Source File
  23731. # Begin Source File
  23732. SOURCE=.\hl1_dll\hl1_npc_hornet.cpp
  23733. !IF "$(CFG)" == "hl - Win32 Release HL2"
  23734. # PROP Exclude_From_Build 1
  23735. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  23736. # PROP Exclude_From_Build 1
  23737. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  23738. # PROP Exclude_From_Build 1
  23739. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  23740. # PROP Exclude_From_Build 1
  23741. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  23742. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  23743. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  23744. # PROP Exclude_From_Build 1
  23745. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  23746. # PROP Exclude_From_Build 1
  23747. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  23748. # PROP BASE Exclude_From_Build 1
  23749. # PROP Exclude_From_Build 1
  23750. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  23751. # PROP BASE Exclude_From_Build 1
  23752. # PROP Exclude_From_Build 1
  23753. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  23754. # PROP BASE Exclude_From_Build 1
  23755. # PROP Exclude_From_Build 1
  23756. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  23757. # PROP BASE Exclude_From_Build 1
  23758. # PROP Exclude_From_Build 1
  23759. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  23760. # PROP BASE Exclude_From_Build 1
  23761. # PROP Exclude_From_Build 1
  23762. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  23763. # PROP BASE Exclude_From_Build 1
  23764. # PROP Exclude_From_Build 1
  23765. !ENDIF
  23766. # End Source File
  23767. # Begin Source File
  23768. SOURCE=.\hl1_dll\hl1_npc_hornet.h
  23769. !IF "$(CFG)" == "hl - Win32 Release HL2"
  23770. # PROP Exclude_From_Build 1
  23771. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  23772. # PROP Exclude_From_Build 1
  23773. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  23774. # PROP Exclude_From_Build 1
  23775. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  23776. # PROP Exclude_From_Build 1
  23777. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  23778. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  23779. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  23780. # PROP Exclude_From_Build 1
  23781. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  23782. # PROP Exclude_From_Build 1
  23783. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  23784. # PROP BASE Exclude_From_Build 1
  23785. # PROP Exclude_From_Build 1
  23786. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  23787. # PROP BASE Exclude_From_Build 1
  23788. # PROP Exclude_From_Build 1
  23789. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  23790. # PROP BASE Exclude_From_Build 1
  23791. # PROP Exclude_From_Build 1
  23792. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  23793. # PROP BASE Exclude_From_Build 1
  23794. # PROP Exclude_From_Build 1
  23795. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  23796. # PROP BASE Exclude_From_Build 1
  23797. # PROP Exclude_From_Build 1
  23798. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  23799. # PROP BASE Exclude_From_Build 1
  23800. # PROP Exclude_From_Build 1
  23801. !ENDIF
  23802. # End Source File
  23803. # Begin Source File
  23804. SOURCE=.\hl1_dll\hl1_npc_houndeye.cpp
  23805. !IF "$(CFG)" == "hl - Win32 Release HL2"
  23806. # PROP Exclude_From_Build 1
  23807. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  23808. # PROP Exclude_From_Build 1
  23809. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  23810. # PROP Exclude_From_Build 1
  23811. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  23812. # PROP Exclude_From_Build 1
  23813. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  23814. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  23815. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  23816. # PROP Exclude_From_Build 1
  23817. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  23818. # PROP Exclude_From_Build 1
  23819. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  23820. # PROP BASE Exclude_From_Build 1
  23821. # PROP Exclude_From_Build 1
  23822. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  23823. # PROP BASE Exclude_From_Build 1
  23824. # PROP Exclude_From_Build 1
  23825. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  23826. # PROP BASE Exclude_From_Build 1
  23827. # PROP Exclude_From_Build 1
  23828. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  23829. # PROP BASE Exclude_From_Build 1
  23830. # PROP Exclude_From_Build 1
  23831. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  23832. # PROP BASE Exclude_From_Build 1
  23833. # PROP Exclude_From_Build 1
  23834. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  23835. # PROP BASE Exclude_From_Build 1
  23836. # PROP Exclude_From_Build 1
  23837. !ENDIF
  23838. # End Source File
  23839. # Begin Source File
  23840. SOURCE=.\hl1_dll\hl1_npc_houndeye.h
  23841. !IF "$(CFG)" == "hl - Win32 Release HL2"
  23842. # PROP Exclude_From_Build 1
  23843. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  23844. # PROP Exclude_From_Build 1
  23845. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  23846. # PROP Exclude_From_Build 1
  23847. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  23848. # PROP Exclude_From_Build 1
  23849. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  23850. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  23851. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  23852. # PROP Exclude_From_Build 1
  23853. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  23854. # PROP Exclude_From_Build 1
  23855. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  23856. # PROP BASE Exclude_From_Build 1
  23857. # PROP Exclude_From_Build 1
  23858. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  23859. # PROP BASE Exclude_From_Build 1
  23860. # PROP Exclude_From_Build 1
  23861. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  23862. # PROP BASE Exclude_From_Build 1
  23863. # PROP Exclude_From_Build 1
  23864. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  23865. # PROP BASE Exclude_From_Build 1
  23866. # PROP Exclude_From_Build 1
  23867. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  23868. # PROP BASE Exclude_From_Build 1
  23869. # PROP Exclude_From_Build 1
  23870. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  23871. # PROP BASE Exclude_From_Build 1
  23872. # PROP Exclude_From_Build 1
  23873. !ENDIF
  23874. # End Source File
  23875. # Begin Source File
  23876. SOURCE=.\hl1_dll\hl1_npc_ichthyosaur.cpp
  23877. !IF "$(CFG)" == "hl - Win32 Release HL2"
  23878. # PROP Exclude_From_Build 1
  23879. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  23880. # PROP Exclude_From_Build 1
  23881. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  23882. # PROP Exclude_From_Build 1
  23883. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  23884. # PROP Exclude_From_Build 1
  23885. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  23886. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  23887. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  23888. # PROP Exclude_From_Build 1
  23889. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  23890. # PROP Exclude_From_Build 1
  23891. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  23892. # PROP BASE Exclude_From_Build 1
  23893. # PROP Exclude_From_Build 1
  23894. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  23895. # PROP BASE Exclude_From_Build 1
  23896. # PROP Exclude_From_Build 1
  23897. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  23898. # PROP BASE Exclude_From_Build 1
  23899. # PROP Exclude_From_Build 1
  23900. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  23901. # PROP BASE Exclude_From_Build 1
  23902. # PROP Exclude_From_Build 1
  23903. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  23904. # PROP BASE Exclude_From_Build 1
  23905. # PROP Exclude_From_Build 1
  23906. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  23907. # PROP BASE Exclude_From_Build 1
  23908. # PROP Exclude_From_Build 1
  23909. !ENDIF
  23910. # End Source File
  23911. # Begin Source File
  23912. SOURCE=.\hl1_dll\hl1_npc_ichthyosaur.h
  23913. !IF "$(CFG)" == "hl - Win32 Release HL2"
  23914. # PROP Exclude_From_Build 1
  23915. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  23916. # PROP Exclude_From_Build 1
  23917. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  23918. # PROP Exclude_From_Build 1
  23919. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  23920. # PROP Exclude_From_Build 1
  23921. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  23922. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  23923. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  23924. # PROP Exclude_From_Build 1
  23925. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  23926. # PROP Exclude_From_Build 1
  23927. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  23928. # PROP BASE Exclude_From_Build 1
  23929. # PROP Exclude_From_Build 1
  23930. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  23931. # PROP BASE Exclude_From_Build 1
  23932. # PROP Exclude_From_Build 1
  23933. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  23934. # PROP BASE Exclude_From_Build 1
  23935. # PROP Exclude_From_Build 1
  23936. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  23937. # PROP BASE Exclude_From_Build 1
  23938. # PROP Exclude_From_Build 1
  23939. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  23940. # PROP BASE Exclude_From_Build 1
  23941. # PROP Exclude_From_Build 1
  23942. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  23943. # PROP BASE Exclude_From_Build 1
  23944. # PROP Exclude_From_Build 1
  23945. !ENDIF
  23946. # End Source File
  23947. # Begin Source File
  23948. SOURCE=.\hl1_dll\hl1_npc_leech.cpp
  23949. !IF "$(CFG)" == "hl - Win32 Release HL2"
  23950. # PROP Exclude_From_Build 1
  23951. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  23952. # PROP Exclude_From_Build 1
  23953. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  23954. # PROP Exclude_From_Build 1
  23955. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  23956. # PROP Exclude_From_Build 1
  23957. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  23958. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  23959. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  23960. # PROP Exclude_From_Build 1
  23961. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  23962. # PROP Exclude_From_Build 1
  23963. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  23964. # PROP BASE Exclude_From_Build 1
  23965. # PROP Exclude_From_Build 1
  23966. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  23967. # PROP BASE Exclude_From_Build 1
  23968. # PROP Exclude_From_Build 1
  23969. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  23970. # PROP BASE Exclude_From_Build 1
  23971. # PROP Exclude_From_Build 1
  23972. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  23973. # PROP BASE Exclude_From_Build 1
  23974. # PROP Exclude_From_Build 1
  23975. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  23976. # PROP BASE Exclude_From_Build 1
  23977. # PROP Exclude_From_Build 1
  23978. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  23979. # PROP BASE Exclude_From_Build 1
  23980. # PROP Exclude_From_Build 1
  23981. !ENDIF
  23982. # End Source File
  23983. # Begin Source File
  23984. SOURCE=.\hl1_dll\hl1_npc_nihilanth.cpp
  23985. !IF "$(CFG)" == "hl - Win32 Release HL2"
  23986. # PROP Exclude_From_Build 1
  23987. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  23988. # PROP Exclude_From_Build 1
  23989. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  23990. # PROP Exclude_From_Build 1
  23991. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  23992. # PROP Exclude_From_Build 1
  23993. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  23994. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  23995. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  23996. # PROP Exclude_From_Build 1
  23997. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  23998. # PROP Exclude_From_Build 1
  23999. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  24000. # PROP BASE Exclude_From_Build 1
  24001. # PROP Exclude_From_Build 1
  24002. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  24003. # PROP BASE Exclude_From_Build 1
  24004. # PROP Exclude_From_Build 1
  24005. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  24006. # PROP BASE Exclude_From_Build 1
  24007. # PROP Exclude_From_Build 1
  24008. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  24009. # PROP BASE Exclude_From_Build 1
  24010. # PROP Exclude_From_Build 1
  24011. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  24012. # PROP BASE Exclude_From_Build 1
  24013. # PROP Exclude_From_Build 1
  24014. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  24015. # PROP BASE Exclude_From_Build 1
  24016. # PROP Exclude_From_Build 1
  24017. !ENDIF
  24018. # End Source File
  24019. # Begin Source File
  24020. SOURCE=.\hl1_dll\hl1_npc_osprey.cpp
  24021. !IF "$(CFG)" == "hl - Win32 Release HL2"
  24022. # PROP Exclude_From_Build 1
  24023. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  24024. # PROP Exclude_From_Build 1
  24025. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  24026. # PROP Exclude_From_Build 1
  24027. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  24028. # PROP Exclude_From_Build 1
  24029. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  24030. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  24031. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  24032. # PROP Exclude_From_Build 1
  24033. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  24034. # PROP Exclude_From_Build 1
  24035. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  24036. # PROP BASE Exclude_From_Build 1
  24037. # PROP Exclude_From_Build 1
  24038. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  24039. # PROP BASE Exclude_From_Build 1
  24040. # PROP Exclude_From_Build 1
  24041. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  24042. # PROP BASE Exclude_From_Build 1
  24043. # PROP Exclude_From_Build 1
  24044. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  24045. # PROP BASE Exclude_From_Build 1
  24046. # PROP Exclude_From_Build 1
  24047. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  24048. # PROP BASE Exclude_From_Build 1
  24049. # PROP Exclude_From_Build 1
  24050. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  24051. # PROP BASE Exclude_From_Build 1
  24052. # PROP Exclude_From_Build 1
  24053. !ENDIF
  24054. # End Source File
  24055. # Begin Source File
  24056. SOURCE=.\hl1_dll\hl1_npc_roach.cpp
  24057. !IF "$(CFG)" == "hl - Win32 Release HL2"
  24058. # PROP Exclude_From_Build 1
  24059. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  24060. # PROP Exclude_From_Build 1
  24061. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  24062. # PROP Exclude_From_Build 1
  24063. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  24064. # PROP Exclude_From_Build 1
  24065. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  24066. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  24067. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  24068. # PROP Exclude_From_Build 1
  24069. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  24070. # PROP Exclude_From_Build 1
  24071. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  24072. # PROP BASE Exclude_From_Build 1
  24073. # PROP Exclude_From_Build 1
  24074. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  24075. # PROP BASE Exclude_From_Build 1
  24076. # PROP Exclude_From_Build 1
  24077. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  24078. # PROP BASE Exclude_From_Build 1
  24079. # PROP Exclude_From_Build 1
  24080. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  24081. # PROP BASE Exclude_From_Build 1
  24082. # PROP Exclude_From_Build 1
  24083. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  24084. # PROP BASE Exclude_From_Build 1
  24085. # PROP Exclude_From_Build 1
  24086. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  24087. # PROP BASE Exclude_From_Build 1
  24088. # PROP Exclude_From_Build 1
  24089. !ENDIF
  24090. # End Source File
  24091. # Begin Source File
  24092. SOURCE=.\hl1_dll\hl1_npc_scientist.cpp
  24093. !IF "$(CFG)" == "hl - Win32 Release HL2"
  24094. # PROP Exclude_From_Build 1
  24095. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  24096. # PROP Exclude_From_Build 1
  24097. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  24098. # PROP Exclude_From_Build 1
  24099. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  24100. # PROP Exclude_From_Build 1
  24101. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  24102. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  24103. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  24104. # PROP Exclude_From_Build 1
  24105. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  24106. # PROP Exclude_From_Build 1
  24107. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  24108. # PROP BASE Exclude_From_Build 1
  24109. # PROP Exclude_From_Build 1
  24110. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  24111. # PROP BASE Exclude_From_Build 1
  24112. # PROP Exclude_From_Build 1
  24113. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  24114. # PROP BASE Exclude_From_Build 1
  24115. # PROP Exclude_From_Build 1
  24116. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  24117. # PROP BASE Exclude_From_Build 1
  24118. # PROP Exclude_From_Build 1
  24119. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  24120. # PROP BASE Exclude_From_Build 1
  24121. # PROP Exclude_From_Build 1
  24122. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  24123. # PROP BASE Exclude_From_Build 1
  24124. # PROP Exclude_From_Build 1
  24125. !ENDIF
  24126. # End Source File
  24127. # Begin Source File
  24128. SOURCE=.\hl1_dll\hl1_npc_scientist.h
  24129. !IF "$(CFG)" == "hl - Win32 Release HL2"
  24130. # PROP Exclude_From_Build 1
  24131. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  24132. # PROP Exclude_From_Build 1
  24133. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  24134. # PROP Exclude_From_Build 1
  24135. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  24136. # PROP Exclude_From_Build 1
  24137. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  24138. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  24139. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  24140. # PROP Exclude_From_Build 1
  24141. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  24142. # PROP Exclude_From_Build 1
  24143. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  24144. # PROP BASE Exclude_From_Build 1
  24145. # PROP Exclude_From_Build 1
  24146. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  24147. # PROP BASE Exclude_From_Build 1
  24148. # PROP Exclude_From_Build 1
  24149. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  24150. # PROP BASE Exclude_From_Build 1
  24151. # PROP Exclude_From_Build 1
  24152. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  24153. # PROP BASE Exclude_From_Build 1
  24154. # PROP Exclude_From_Build 1
  24155. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  24156. # PROP BASE Exclude_From_Build 1
  24157. # PROP Exclude_From_Build 1
  24158. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  24159. # PROP BASE Exclude_From_Build 1
  24160. # PROP Exclude_From_Build 1
  24161. !ENDIF
  24162. # End Source File
  24163. # Begin Source File
  24164. SOURCE=.\hl1_dll\hl1_npc_snark.cpp
  24165. !IF "$(CFG)" == "hl - Win32 Release HL2"
  24166. # PROP Exclude_From_Build 1
  24167. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  24168. # PROP Exclude_From_Build 1
  24169. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  24170. # PROP Exclude_From_Build 1
  24171. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  24172. # PROP Exclude_From_Build 1
  24173. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  24174. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  24175. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  24176. # PROP Exclude_From_Build 1
  24177. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  24178. # PROP Exclude_From_Build 1
  24179. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  24180. # PROP BASE Exclude_From_Build 1
  24181. # PROP Exclude_From_Build 1
  24182. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  24183. # PROP BASE Exclude_From_Build 1
  24184. # PROP Exclude_From_Build 1
  24185. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  24186. # PROP BASE Exclude_From_Build 1
  24187. # PROP Exclude_From_Build 1
  24188. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  24189. # PROP BASE Exclude_From_Build 1
  24190. # PROP Exclude_From_Build 1
  24191. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  24192. # PROP BASE Exclude_From_Build 1
  24193. # PROP Exclude_From_Build 1
  24194. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  24195. # PROP BASE Exclude_From_Build 1
  24196. # PROP Exclude_From_Build 1
  24197. !ENDIF
  24198. # End Source File
  24199. # Begin Source File
  24200. SOURCE=.\hl1_dll\hl1_npc_snark.h
  24201. !IF "$(CFG)" == "hl - Win32 Release HL2"
  24202. # PROP Exclude_From_Build 1
  24203. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  24204. # PROP Exclude_From_Build 1
  24205. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  24206. # PROP Exclude_From_Build 1
  24207. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  24208. # PROP Exclude_From_Build 1
  24209. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  24210. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  24211. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  24212. # PROP Exclude_From_Build 1
  24213. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  24214. # PROP Exclude_From_Build 1
  24215. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  24216. # PROP BASE Exclude_From_Build 1
  24217. # PROP Exclude_From_Build 1
  24218. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  24219. # PROP BASE Exclude_From_Build 1
  24220. # PROP Exclude_From_Build 1
  24221. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  24222. # PROP BASE Exclude_From_Build 1
  24223. # PROP Exclude_From_Build 1
  24224. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  24225. # PROP BASE Exclude_From_Build 1
  24226. # PROP Exclude_From_Build 1
  24227. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  24228. # PROP BASE Exclude_From_Build 1
  24229. # PROP Exclude_From_Build 1
  24230. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  24231. # PROP BASE Exclude_From_Build 1
  24232. # PROP Exclude_From_Build 1
  24233. !ENDIF
  24234. # End Source File
  24235. # Begin Source File
  24236. SOURCE=.\hl1_dll\hl1_npc_talker.cpp
  24237. !IF "$(CFG)" == "hl - Win32 Release HL2"
  24238. # PROP Exclude_From_Build 1
  24239. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  24240. # PROP Exclude_From_Build 1
  24241. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  24242. # PROP Exclude_From_Build 1
  24243. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  24244. # PROP Exclude_From_Build 1
  24245. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  24246. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  24247. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  24248. # PROP Exclude_From_Build 1
  24249. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  24250. # PROP Exclude_From_Build 1
  24251. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  24252. # PROP BASE Exclude_From_Build 1
  24253. # PROP Exclude_From_Build 1
  24254. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  24255. # PROP BASE Exclude_From_Build 1
  24256. # PROP Exclude_From_Build 1
  24257. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  24258. # PROP BASE Exclude_From_Build 1
  24259. # PROP Exclude_From_Build 1
  24260. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  24261. # PROP BASE Exclude_From_Build 1
  24262. # PROP Exclude_From_Build 1
  24263. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  24264. # PROP BASE Exclude_From_Build 1
  24265. # PROP Exclude_From_Build 1
  24266. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  24267. # PROP BASE Exclude_From_Build 1
  24268. # PROP Exclude_From_Build 1
  24269. !ENDIF
  24270. # End Source File
  24271. # Begin Source File
  24272. SOURCE=.\hl1_dll\hl1_npc_talker.h
  24273. !IF "$(CFG)" == "hl - Win32 Release HL2"
  24274. # PROP Exclude_From_Build 1
  24275. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  24276. # PROP Exclude_From_Build 1
  24277. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  24278. # PROP Exclude_From_Build 1
  24279. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  24280. # PROP Exclude_From_Build 1
  24281. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  24282. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  24283. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  24284. # PROP Exclude_From_Build 1
  24285. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  24286. # PROP Exclude_From_Build 1
  24287. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  24288. # PROP BASE Exclude_From_Build 1
  24289. # PROP Exclude_From_Build 1
  24290. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  24291. # PROP BASE Exclude_From_Build 1
  24292. # PROP Exclude_From_Build 1
  24293. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  24294. # PROP BASE Exclude_From_Build 1
  24295. # PROP Exclude_From_Build 1
  24296. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  24297. # PROP BASE Exclude_From_Build 1
  24298. # PROP Exclude_From_Build 1
  24299. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  24300. # PROP BASE Exclude_From_Build 1
  24301. # PROP Exclude_From_Build 1
  24302. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  24303. # PROP BASE Exclude_From_Build 1
  24304. # PROP Exclude_From_Build 1
  24305. !ENDIF
  24306. # End Source File
  24307. # Begin Source File
  24308. SOURCE=.\hl1_dll\hl1_npc_tentacle.cpp
  24309. !IF "$(CFG)" == "hl - Win32 Release HL2"
  24310. # PROP Exclude_From_Build 1
  24311. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  24312. # PROP Exclude_From_Build 1
  24313. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  24314. # PROP Exclude_From_Build 1
  24315. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  24316. # PROP Exclude_From_Build 1
  24317. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  24318. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  24319. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  24320. # PROP Exclude_From_Build 1
  24321. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  24322. # PROP Exclude_From_Build 1
  24323. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  24324. # PROP BASE Exclude_From_Build 1
  24325. # PROP Exclude_From_Build 1
  24326. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  24327. # PROP BASE Exclude_From_Build 1
  24328. # PROP Exclude_From_Build 1
  24329. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  24330. # PROP BASE Exclude_From_Build 1
  24331. # PROP Exclude_From_Build 1
  24332. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  24333. # PROP BASE Exclude_From_Build 1
  24334. # PROP Exclude_From_Build 1
  24335. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  24336. # PROP BASE Exclude_From_Build 1
  24337. # PROP Exclude_From_Build 1
  24338. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  24339. # PROP BASE Exclude_From_Build 1
  24340. # PROP Exclude_From_Build 1
  24341. !ENDIF
  24342. # End Source File
  24343. # Begin Source File
  24344. SOURCE=.\hl1_dll\hl1_npc_turret.cpp
  24345. !IF "$(CFG)" == "hl - Win32 Release HL2"
  24346. # PROP Exclude_From_Build 1
  24347. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  24348. # PROP Exclude_From_Build 1
  24349. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  24350. # PROP Exclude_From_Build 1
  24351. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  24352. # PROP Exclude_From_Build 1
  24353. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  24354. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  24355. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  24356. # PROP Exclude_From_Build 1
  24357. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  24358. # PROP Exclude_From_Build 1
  24359. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  24360. # PROP BASE Exclude_From_Build 1
  24361. # PROP Exclude_From_Build 1
  24362. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  24363. # PROP BASE Exclude_From_Build 1
  24364. # PROP Exclude_From_Build 1
  24365. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  24366. # PROP BASE Exclude_From_Build 1
  24367. # PROP Exclude_From_Build 1
  24368. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  24369. # PROP BASE Exclude_From_Build 1
  24370. # PROP Exclude_From_Build 1
  24371. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  24372. # PROP BASE Exclude_From_Build 1
  24373. # PROP Exclude_From_Build 1
  24374. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  24375. # PROP BASE Exclude_From_Build 1
  24376. # PROP Exclude_From_Build 1
  24377. !ENDIF
  24378. # End Source File
  24379. # Begin Source File
  24380. SOURCE=.\hl1_dll\hl1_npc_vortigaunt.cpp
  24381. !IF "$(CFG)" == "hl - Win32 Release HL2"
  24382. # PROP Exclude_From_Build 1
  24383. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  24384. # PROP Exclude_From_Build 1
  24385. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  24386. # PROP Exclude_From_Build 1
  24387. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  24388. # PROP Exclude_From_Build 1
  24389. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  24390. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  24391. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  24392. # PROP Exclude_From_Build 1
  24393. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  24394. # PROP Exclude_From_Build 1
  24395. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  24396. # PROP BASE Exclude_From_Build 1
  24397. # PROP Exclude_From_Build 1
  24398. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  24399. # PROP BASE Exclude_From_Build 1
  24400. # PROP Exclude_From_Build 1
  24401. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  24402. # PROP BASE Exclude_From_Build 1
  24403. # PROP Exclude_From_Build 1
  24404. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  24405. # PROP BASE Exclude_From_Build 1
  24406. # PROP Exclude_From_Build 1
  24407. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  24408. # PROP BASE Exclude_From_Build 1
  24409. # PROP Exclude_From_Build 1
  24410. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  24411. # PROP BASE Exclude_From_Build 1
  24412. # PROP Exclude_From_Build 1
  24413. !ENDIF
  24414. # End Source File
  24415. # Begin Source File
  24416. SOURCE=.\hl1_dll\hl1_npc_vortigaunt.h
  24417. !IF "$(CFG)" == "hl - Win32 Release HL2"
  24418. # PROP Exclude_From_Build 1
  24419. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  24420. # PROP Exclude_From_Build 1
  24421. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  24422. # PROP Exclude_From_Build 1
  24423. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  24424. # PROP Exclude_From_Build 1
  24425. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  24426. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  24427. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  24428. # PROP Exclude_From_Build 1
  24429. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  24430. # PROP Exclude_From_Build 1
  24431. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  24432. # PROP BASE Exclude_From_Build 1
  24433. # PROP Exclude_From_Build 1
  24434. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  24435. # PROP BASE Exclude_From_Build 1
  24436. # PROP Exclude_From_Build 1
  24437. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  24438. # PROP BASE Exclude_From_Build 1
  24439. # PROP Exclude_From_Build 1
  24440. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  24441. # PROP BASE Exclude_From_Build 1
  24442. # PROP Exclude_From_Build 1
  24443. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  24444. # PROP BASE Exclude_From_Build 1
  24445. # PROP Exclude_From_Build 1
  24446. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  24447. # PROP BASE Exclude_From_Build 1
  24448. # PROP Exclude_From_Build 1
  24449. !ENDIF
  24450. # End Source File
  24451. # Begin Source File
  24452. SOURCE=.\hl1_dll\hl1_npc_zombie.cpp
  24453. !IF "$(CFG)" == "hl - Win32 Release HL2"
  24454. # PROP Exclude_From_Build 1
  24455. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  24456. # PROP Exclude_From_Build 1
  24457. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  24458. # PROP Exclude_From_Build 1
  24459. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  24460. # PROP Exclude_From_Build 1
  24461. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  24462. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  24463. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  24464. # PROP Exclude_From_Build 1
  24465. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  24466. # PROP Exclude_From_Build 1
  24467. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  24468. # PROP BASE Exclude_From_Build 1
  24469. # PROP Exclude_From_Build 1
  24470. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  24471. # PROP BASE Exclude_From_Build 1
  24472. # PROP Exclude_From_Build 1
  24473. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  24474. # PROP BASE Exclude_From_Build 1
  24475. # PROP Exclude_From_Build 1
  24476. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  24477. # PROP BASE Exclude_From_Build 1
  24478. # PROP Exclude_From_Build 1
  24479. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  24480. # PROP BASE Exclude_From_Build 1
  24481. # PROP Exclude_From_Build 1
  24482. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  24483. # PROP BASE Exclude_From_Build 1
  24484. # PROP Exclude_From_Build 1
  24485. !ENDIF
  24486. # End Source File
  24487. # Begin Source File
  24488. SOURCE=.\hl1_dll\hl1_npc_zombie.h
  24489. !IF "$(CFG)" == "hl - Win32 Release HL2"
  24490. # PROP Exclude_From_Build 1
  24491. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  24492. # PROP Exclude_From_Build 1
  24493. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  24494. # PROP Exclude_From_Build 1
  24495. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  24496. # PROP Exclude_From_Build 1
  24497. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  24498. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  24499. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  24500. # PROP Exclude_From_Build 1
  24501. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  24502. # PROP Exclude_From_Build 1
  24503. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  24504. # PROP BASE Exclude_From_Build 1
  24505. # PROP Exclude_From_Build 1
  24506. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  24507. # PROP BASE Exclude_From_Build 1
  24508. # PROP Exclude_From_Build 1
  24509. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  24510. # PROP BASE Exclude_From_Build 1
  24511. # PROP Exclude_From_Build 1
  24512. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  24513. # PROP BASE Exclude_From_Build 1
  24514. # PROP Exclude_From_Build 1
  24515. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  24516. # PROP BASE Exclude_From_Build 1
  24517. # PROP Exclude_From_Build 1
  24518. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  24519. # PROP BASE Exclude_From_Build 1
  24520. # PROP Exclude_From_Build 1
  24521. !ENDIF
  24522. # End Source File
  24523. # Begin Source File
  24524. SOURCE=.\hl1_dll\hl1_player.cpp
  24525. !IF "$(CFG)" == "hl - Win32 Release HL2"
  24526. # PROP Exclude_From_Build 1
  24527. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  24528. # PROP Exclude_From_Build 1
  24529. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  24530. # PROP Exclude_From_Build 1
  24531. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  24532. # PROP Exclude_From_Build 1
  24533. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  24534. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  24535. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  24536. # PROP Exclude_From_Build 1
  24537. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  24538. # PROP Exclude_From_Build 1
  24539. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  24540. # PROP BASE Exclude_From_Build 1
  24541. # PROP Exclude_From_Build 1
  24542. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  24543. # PROP BASE Exclude_From_Build 1
  24544. # PROP Exclude_From_Build 1
  24545. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  24546. # PROP BASE Exclude_From_Build 1
  24547. # PROP Exclude_From_Build 1
  24548. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  24549. # PROP BASE Exclude_From_Build 1
  24550. # PROP Exclude_From_Build 1
  24551. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  24552. # PROP BASE Exclude_From_Build 1
  24553. # PROP Exclude_From_Build 1
  24554. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  24555. # PROP BASE Exclude_From_Build 1
  24556. # PROP Exclude_From_Build 1
  24557. !ENDIF
  24558. # End Source File
  24559. # Begin Source File
  24560. SOURCE=.\hl1_dll\hl1_player.h
  24561. !IF "$(CFG)" == "hl - Win32 Release HL2"
  24562. # PROP Exclude_From_Build 1
  24563. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  24564. # PROP Exclude_From_Build 1
  24565. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  24566. # PROP Exclude_From_Build 1
  24567. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  24568. # PROP Exclude_From_Build 1
  24569. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  24570. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  24571. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  24572. # PROP Exclude_From_Build 1
  24573. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  24574. # PROP Exclude_From_Build 1
  24575. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  24576. # PROP BASE Exclude_From_Build 1
  24577. # PROP Exclude_From_Build 1
  24578. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  24579. # PROP BASE Exclude_From_Build 1
  24580. # PROP Exclude_From_Build 1
  24581. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  24582. # PROP BASE Exclude_From_Build 1
  24583. # PROP Exclude_From_Build 1
  24584. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  24585. # PROP BASE Exclude_From_Build 1
  24586. # PROP Exclude_From_Build 1
  24587. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  24588. # PROP BASE Exclude_From_Build 1
  24589. # PROP Exclude_From_Build 1
  24590. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  24591. # PROP BASE Exclude_From_Build 1
  24592. # PROP Exclude_From_Build 1
  24593. !ENDIF
  24594. # End Source File
  24595. # Begin Source File
  24596. SOURCE=..\game_shared\hl1\hl1_player_shared.h
  24597. !IF "$(CFG)" == "hl - Win32 Release HL2"
  24598. # PROP Exclude_From_Build 1
  24599. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  24600. # PROP Exclude_From_Build 1
  24601. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  24602. # PROP Exclude_From_Build 1
  24603. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  24604. # PROP Exclude_From_Build 1
  24605. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  24606. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  24607. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  24608. # PROP Exclude_From_Build 1
  24609. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  24610. # PROP Exclude_From_Build 1
  24611. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  24612. # PROP BASE Exclude_From_Build 1
  24613. # PROP Exclude_From_Build 1
  24614. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  24615. # PROP BASE Exclude_From_Build 1
  24616. # PROP Exclude_From_Build 1
  24617. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  24618. # PROP BASE Exclude_From_Build 1
  24619. # PROP Exclude_From_Build 1
  24620. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  24621. # PROP BASE Exclude_From_Build 1
  24622. # PROP Exclude_From_Build 1
  24623. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  24624. # PROP BASE Exclude_From_Build 1
  24625. # PROP Exclude_From_Build 1
  24626. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  24627. # PROP BASE Exclude_From_Build 1
  24628. # PROP Exclude_From_Build 1
  24629. !ENDIF
  24630. # End Source File
  24631. # Begin Source File
  24632. SOURCE=.\hl1_dll\hl1_playermove.cpp
  24633. !IF "$(CFG)" == "hl - Win32 Release HL2"
  24634. # PROP Exclude_From_Build 1
  24635. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  24636. # PROP Exclude_From_Build 1
  24637. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  24638. # PROP Exclude_From_Build 1
  24639. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  24640. # PROP Exclude_From_Build 1
  24641. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  24642. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  24643. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  24644. # PROP Exclude_From_Build 1
  24645. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  24646. # PROP Exclude_From_Build 1
  24647. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  24648. # PROP Exclude_From_Build 1
  24649. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  24650. # PROP Exclude_From_Build 1
  24651. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  24652. # PROP BASE Exclude_From_Build 1
  24653. # PROP Exclude_From_Build 1
  24654. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  24655. # PROP BASE Exclude_From_Build 1
  24656. # PROP Exclude_From_Build 1
  24657. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  24658. # PROP BASE Exclude_From_Build 1
  24659. # PROP Exclude_From_Build 1
  24660. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  24661. # PROP BASE Exclude_From_Build 1
  24662. # PROP Exclude_From_Build 1
  24663. !ENDIF
  24664. # End Source File
  24665. # Begin Source File
  24666. SOURCE=..\game_shared\hl1\hl1_usermessages.cpp
  24667. !IF "$(CFG)" == "hl - Win32 Release HL2"
  24668. # PROP Exclude_From_Build 1
  24669. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  24670. # PROP Exclude_From_Build 1
  24671. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  24672. # PROP Exclude_From_Build 1
  24673. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  24674. # PROP Exclude_From_Build 1
  24675. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  24676. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  24677. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  24678. # PROP Exclude_From_Build 1
  24679. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  24680. # PROP Exclude_From_Build 1
  24681. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  24682. # PROP BASE Exclude_From_Build 1
  24683. # PROP Exclude_From_Build 1
  24684. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  24685. # PROP BASE Exclude_From_Build 1
  24686. # PROP Exclude_From_Build 1
  24687. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  24688. # PROP BASE Exclude_From_Build 1
  24689. # PROP Exclude_From_Build 1
  24690. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  24691. # PROP BASE Exclude_From_Build 1
  24692. # PROP Exclude_From_Build 1
  24693. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  24694. # PROP BASE Exclude_From_Build 1
  24695. # PROP Exclude_From_Build 1
  24696. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  24697. # PROP BASE Exclude_From_Build 1
  24698. # PROP Exclude_From_Build 1
  24699. !ENDIF
  24700. # End Source File
  24701. # Begin Source File
  24702. SOURCE=.\hl1_dll\hl1_weapon_357.cpp
  24703. !IF "$(CFG)" == "hl - Win32 Release HL2"
  24704. # PROP Exclude_From_Build 1
  24705. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  24706. # PROP Exclude_From_Build 1
  24707. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  24708. # PROP Exclude_From_Build 1
  24709. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  24710. # PROP Exclude_From_Build 1
  24711. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  24712. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  24713. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  24714. # PROP Exclude_From_Build 1
  24715. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  24716. # PROP Exclude_From_Build 1
  24717. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  24718. # PROP BASE Exclude_From_Build 1
  24719. # PROP Exclude_From_Build 1
  24720. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  24721. # PROP BASE Exclude_From_Build 1
  24722. # PROP Exclude_From_Build 1
  24723. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  24724. # PROP BASE Exclude_From_Build 1
  24725. # PROP Exclude_From_Build 1
  24726. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  24727. # PROP BASE Exclude_From_Build 1
  24728. # PROP Exclude_From_Build 1
  24729. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  24730. # PROP BASE Exclude_From_Build 1
  24731. # PROP Exclude_From_Build 1
  24732. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  24733. # PROP BASE Exclude_From_Build 1
  24734. # PROP Exclude_From_Build 1
  24735. !ENDIF
  24736. # End Source File
  24737. # Begin Source File
  24738. SOURCE=.\hl1_dll\hl1_weapon_crossbow.cpp
  24739. !IF "$(CFG)" == "hl - Win32 Release HL2"
  24740. # PROP Exclude_From_Build 1
  24741. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  24742. # PROP Exclude_From_Build 1
  24743. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  24744. # PROP Exclude_From_Build 1
  24745. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  24746. # PROP Exclude_From_Build 1
  24747. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  24748. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  24749. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  24750. # PROP Exclude_From_Build 1
  24751. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  24752. # PROP Exclude_From_Build 1
  24753. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  24754. # PROP BASE Exclude_From_Build 1
  24755. # PROP Exclude_From_Build 1
  24756. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  24757. # PROP BASE Exclude_From_Build 1
  24758. # PROP Exclude_From_Build 1
  24759. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  24760. # PROP BASE Exclude_From_Build 1
  24761. # PROP Exclude_From_Build 1
  24762. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  24763. # PROP BASE Exclude_From_Build 1
  24764. # PROP Exclude_From_Build 1
  24765. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  24766. # PROP BASE Exclude_From_Build 1
  24767. # PROP Exclude_From_Build 1
  24768. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  24769. # PROP BASE Exclude_From_Build 1
  24770. # PROP Exclude_From_Build 1
  24771. !ENDIF
  24772. # End Source File
  24773. # Begin Source File
  24774. SOURCE=.\hl1_dll\hl1_weapon_crowbar.cpp
  24775. !IF "$(CFG)" == "hl - Win32 Release HL2"
  24776. # PROP Exclude_From_Build 1
  24777. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  24778. # PROP Exclude_From_Build 1
  24779. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  24780. # PROP Exclude_From_Build 1
  24781. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  24782. # PROP Exclude_From_Build 1
  24783. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  24784. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  24785. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  24786. # PROP Exclude_From_Build 1
  24787. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  24788. # PROP Exclude_From_Build 1
  24789. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  24790. # PROP BASE Exclude_From_Build 1
  24791. # PROP Exclude_From_Build 1
  24792. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  24793. # PROP BASE Exclude_From_Build 1
  24794. # PROP Exclude_From_Build 1
  24795. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  24796. # PROP BASE Exclude_From_Build 1
  24797. # PROP Exclude_From_Build 1
  24798. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  24799. # PROP BASE Exclude_From_Build 1
  24800. # PROP Exclude_From_Build 1
  24801. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  24802. # PROP BASE Exclude_From_Build 1
  24803. # PROP Exclude_From_Build 1
  24804. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  24805. # PROP BASE Exclude_From_Build 1
  24806. # PROP Exclude_From_Build 1
  24807. !ENDIF
  24808. # End Source File
  24809. # Begin Source File
  24810. SOURCE=.\hl1_dll\hl1_weapon_egon.cpp
  24811. !IF "$(CFG)" == "hl - Win32 Release HL2"
  24812. # PROP Exclude_From_Build 1
  24813. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  24814. # PROP Exclude_From_Build 1
  24815. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  24816. # PROP Exclude_From_Build 1
  24817. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  24818. # PROP Exclude_From_Build 1
  24819. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  24820. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  24821. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  24822. # PROP Exclude_From_Build 1
  24823. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  24824. # PROP Exclude_From_Build 1
  24825. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  24826. # PROP BASE Exclude_From_Build 1
  24827. # PROP Exclude_From_Build 1
  24828. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  24829. # PROP BASE Exclude_From_Build 1
  24830. # PROP Exclude_From_Build 1
  24831. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  24832. # PROP BASE Exclude_From_Build 1
  24833. # PROP Exclude_From_Build 1
  24834. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  24835. # PROP BASE Exclude_From_Build 1
  24836. # PROP Exclude_From_Build 1
  24837. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  24838. # PROP BASE Exclude_From_Build 1
  24839. # PROP Exclude_From_Build 1
  24840. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  24841. # PROP BASE Exclude_From_Build 1
  24842. # PROP Exclude_From_Build 1
  24843. !ENDIF
  24844. # End Source File
  24845. # Begin Source File
  24846. SOURCE=.\hl1_dll\hl1_weapon_gauss.cpp
  24847. !IF "$(CFG)" == "hl - Win32 Release HL2"
  24848. # PROP Exclude_From_Build 1
  24849. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  24850. # PROP Exclude_From_Build 1
  24851. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  24852. # PROP Exclude_From_Build 1
  24853. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  24854. # PROP Exclude_From_Build 1
  24855. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  24856. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  24857. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  24858. # PROP Exclude_From_Build 1
  24859. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  24860. # PROP Exclude_From_Build 1
  24861. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  24862. # PROP BASE Exclude_From_Build 1
  24863. # PROP Exclude_From_Build 1
  24864. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  24865. # PROP BASE Exclude_From_Build 1
  24866. # PROP Exclude_From_Build 1
  24867. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  24868. # PROP BASE Exclude_From_Build 1
  24869. # PROP Exclude_From_Build 1
  24870. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  24871. # PROP BASE Exclude_From_Build 1
  24872. # PROP Exclude_From_Build 1
  24873. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  24874. # PROP BASE Exclude_From_Build 1
  24875. # PROP Exclude_From_Build 1
  24876. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  24877. # PROP BASE Exclude_From_Build 1
  24878. # PROP Exclude_From_Build 1
  24879. !ENDIF
  24880. # End Source File
  24881. # Begin Source File
  24882. SOURCE=.\hl1_dll\hl1_weapon_glock.cpp
  24883. !IF "$(CFG)" == "hl - Win32 Release HL2"
  24884. # PROP Exclude_From_Build 1
  24885. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  24886. # PROP Exclude_From_Build 1
  24887. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  24888. # PROP Exclude_From_Build 1
  24889. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  24890. # PROP Exclude_From_Build 1
  24891. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  24892. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  24893. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  24894. # PROP Exclude_From_Build 1
  24895. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  24896. # PROP Exclude_From_Build 1
  24897. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  24898. # PROP BASE Exclude_From_Build 1
  24899. # PROP Exclude_From_Build 1
  24900. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  24901. # PROP BASE Exclude_From_Build 1
  24902. # PROP Exclude_From_Build 1
  24903. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  24904. # PROP BASE Exclude_From_Build 1
  24905. # PROP Exclude_From_Build 1
  24906. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  24907. # PROP BASE Exclude_From_Build 1
  24908. # PROP Exclude_From_Build 1
  24909. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  24910. # PROP BASE Exclude_From_Build 1
  24911. # PROP Exclude_From_Build 1
  24912. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  24913. # PROP BASE Exclude_From_Build 1
  24914. # PROP Exclude_From_Build 1
  24915. !ENDIF
  24916. # End Source File
  24917. # Begin Source File
  24918. SOURCE=.\hl1_dll\hl1_weapon_handgrenade.cpp
  24919. !IF "$(CFG)" == "hl - Win32 Release HL2"
  24920. # PROP Exclude_From_Build 1
  24921. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  24922. # PROP Exclude_From_Build 1
  24923. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  24924. # PROP Exclude_From_Build 1
  24925. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  24926. # PROP Exclude_From_Build 1
  24927. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  24928. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  24929. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  24930. # PROP Exclude_From_Build 1
  24931. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  24932. # PROP Exclude_From_Build 1
  24933. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  24934. # PROP BASE Exclude_From_Build 1
  24935. # PROP Exclude_From_Build 1
  24936. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  24937. # PROP BASE Exclude_From_Build 1
  24938. # PROP Exclude_From_Build 1
  24939. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  24940. # PROP BASE Exclude_From_Build 1
  24941. # PROP Exclude_From_Build 1
  24942. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  24943. # PROP BASE Exclude_From_Build 1
  24944. # PROP Exclude_From_Build 1
  24945. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  24946. # PROP BASE Exclude_From_Build 1
  24947. # PROP Exclude_From_Build 1
  24948. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  24949. # PROP BASE Exclude_From_Build 1
  24950. # PROP Exclude_From_Build 1
  24951. !ENDIF
  24952. # End Source File
  24953. # Begin Source File
  24954. SOURCE=.\hl1_dll\hl1_weapon_hornetgun.cpp
  24955. !IF "$(CFG)" == "hl - Win32 Release HL2"
  24956. # PROP Exclude_From_Build 1
  24957. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  24958. # PROP Exclude_From_Build 1
  24959. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  24960. # PROP Exclude_From_Build 1
  24961. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  24962. # PROP Exclude_From_Build 1
  24963. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  24964. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  24965. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  24966. # PROP Exclude_From_Build 1
  24967. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  24968. # PROP Exclude_From_Build 1
  24969. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  24970. # PROP BASE Exclude_From_Build 1
  24971. # PROP Exclude_From_Build 1
  24972. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  24973. # PROP BASE Exclude_From_Build 1
  24974. # PROP Exclude_From_Build 1
  24975. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  24976. # PROP BASE Exclude_From_Build 1
  24977. # PROP Exclude_From_Build 1
  24978. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  24979. # PROP BASE Exclude_From_Build 1
  24980. # PROP Exclude_From_Build 1
  24981. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  24982. # PROP BASE Exclude_From_Build 1
  24983. # PROP Exclude_From_Build 1
  24984. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  24985. # PROP BASE Exclude_From_Build 1
  24986. # PROP Exclude_From_Build 1
  24987. !ENDIF
  24988. # End Source File
  24989. # Begin Source File
  24990. SOURCE=.\hl1_dll\hl1_weapon_mp5.cpp
  24991. !IF "$(CFG)" == "hl - Win32 Release HL2"
  24992. # PROP Exclude_From_Build 1
  24993. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  24994. # PROP Exclude_From_Build 1
  24995. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  24996. # PROP Exclude_From_Build 1
  24997. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  24998. # PROP Exclude_From_Build 1
  24999. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  25000. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  25001. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  25002. # PROP Exclude_From_Build 1
  25003. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  25004. # PROP Exclude_From_Build 1
  25005. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  25006. # PROP BASE Exclude_From_Build 1
  25007. # PROP Exclude_From_Build 1
  25008. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  25009. # PROP BASE Exclude_From_Build 1
  25010. # PROP Exclude_From_Build 1
  25011. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  25012. # PROP BASE Exclude_From_Build 1
  25013. # PROP Exclude_From_Build 1
  25014. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  25015. # PROP BASE Exclude_From_Build 1
  25016. # PROP Exclude_From_Build 1
  25017. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  25018. # PROP BASE Exclude_From_Build 1
  25019. # PROP Exclude_From_Build 1
  25020. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  25021. # PROP BASE Exclude_From_Build 1
  25022. # PROP Exclude_From_Build 1
  25023. !ENDIF
  25024. # End Source File
  25025. # Begin Source File
  25026. SOURCE=.\hl1_dll\hl1_weapon_mp5.h
  25027. !IF "$(CFG)" == "hl - Win32 Release HL2"
  25028. # PROP Exclude_From_Build 1
  25029. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  25030. # PROP Exclude_From_Build 1
  25031. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  25032. # PROP Exclude_From_Build 1
  25033. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  25034. # PROP Exclude_From_Build 1
  25035. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  25036. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  25037. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  25038. # PROP Exclude_From_Build 1
  25039. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  25040. # PROP Exclude_From_Build 1
  25041. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  25042. # PROP BASE Exclude_From_Build 1
  25043. # PROP Exclude_From_Build 1
  25044. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  25045. # PROP BASE Exclude_From_Build 1
  25046. # PROP Exclude_From_Build 1
  25047. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  25048. # PROP BASE Exclude_From_Build 1
  25049. # PROP Exclude_From_Build 1
  25050. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  25051. # PROP BASE Exclude_From_Build 1
  25052. # PROP Exclude_From_Build 1
  25053. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  25054. # PROP BASE Exclude_From_Build 1
  25055. # PROP Exclude_From_Build 1
  25056. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  25057. # PROP BASE Exclude_From_Build 1
  25058. # PROP Exclude_From_Build 1
  25059. !ENDIF
  25060. # End Source File
  25061. # Begin Source File
  25062. SOURCE=.\hl1_dll\hl1_weapon_rpg.cpp
  25063. !IF "$(CFG)" == "hl - Win32 Release HL2"
  25064. # PROP Exclude_From_Build 1
  25065. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  25066. # PROP Exclude_From_Build 1
  25067. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  25068. # PROP Exclude_From_Build 1
  25069. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  25070. # PROP Exclude_From_Build 1
  25071. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  25072. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  25073. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  25074. # PROP Exclude_From_Build 1
  25075. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  25076. # PROP Exclude_From_Build 1
  25077. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  25078. # PROP BASE Exclude_From_Build 1
  25079. # PROP Exclude_From_Build 1
  25080. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  25081. # PROP BASE Exclude_From_Build 1
  25082. # PROP Exclude_From_Build 1
  25083. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  25084. # PROP BASE Exclude_From_Build 1
  25085. # PROP Exclude_From_Build 1
  25086. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  25087. # PROP BASE Exclude_From_Build 1
  25088. # PROP Exclude_From_Build 1
  25089. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  25090. # PROP BASE Exclude_From_Build 1
  25091. # PROP Exclude_From_Build 1
  25092. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  25093. # PROP BASE Exclude_From_Build 1
  25094. # PROP Exclude_From_Build 1
  25095. !ENDIF
  25096. # End Source File
  25097. # Begin Source File
  25098. SOURCE=.\hl1_dll\hl1_weapon_rpg.h
  25099. !IF "$(CFG)" == "hl - Win32 Release HL2"
  25100. # PROP Exclude_From_Build 1
  25101. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  25102. # PROP Exclude_From_Build 1
  25103. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  25104. # PROP Exclude_From_Build 1
  25105. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  25106. # PROP Exclude_From_Build 1
  25107. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  25108. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  25109. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  25110. # PROP Exclude_From_Build 1
  25111. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  25112. # PROP Exclude_From_Build 1
  25113. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  25114. # PROP BASE Exclude_From_Build 1
  25115. # PROP Exclude_From_Build 1
  25116. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  25117. # PROP BASE Exclude_From_Build 1
  25118. # PROP Exclude_From_Build 1
  25119. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  25120. # PROP BASE Exclude_From_Build 1
  25121. # PROP Exclude_From_Build 1
  25122. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  25123. # PROP BASE Exclude_From_Build 1
  25124. # PROP Exclude_From_Build 1
  25125. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  25126. # PROP BASE Exclude_From_Build 1
  25127. # PROP Exclude_From_Build 1
  25128. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  25129. # PROP BASE Exclude_From_Build 1
  25130. # PROP Exclude_From_Build 1
  25131. !ENDIF
  25132. # End Source File
  25133. # Begin Source File
  25134. SOURCE=.\hl1_dll\hl1_weapon_satchel.cpp
  25135. !IF "$(CFG)" == "hl - Win32 Release HL2"
  25136. # PROP Exclude_From_Build 1
  25137. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  25138. # PROP Exclude_From_Build 1
  25139. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  25140. # PROP Exclude_From_Build 1
  25141. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  25142. # PROP Exclude_From_Build 1
  25143. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  25144. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  25145. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  25146. # PROP Exclude_From_Build 1
  25147. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  25148. # PROP Exclude_From_Build 1
  25149. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  25150. # PROP BASE Exclude_From_Build 1
  25151. # PROP Exclude_From_Build 1
  25152. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  25153. # PROP BASE Exclude_From_Build 1
  25154. # PROP Exclude_From_Build 1
  25155. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  25156. # PROP BASE Exclude_From_Build 1
  25157. # PROP Exclude_From_Build 1
  25158. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  25159. # PROP BASE Exclude_From_Build 1
  25160. # PROP Exclude_From_Build 1
  25161. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  25162. # PROP BASE Exclude_From_Build 1
  25163. # PROP Exclude_From_Build 1
  25164. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  25165. # PROP BASE Exclude_From_Build 1
  25166. # PROP Exclude_From_Build 1
  25167. !ENDIF
  25168. # End Source File
  25169. # Begin Source File
  25170. SOURCE=.\hl1_dll\hl1_weapon_satchel.h
  25171. !IF "$(CFG)" == "hl - Win32 Release HL2"
  25172. # PROP Exclude_From_Build 1
  25173. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  25174. # PROP Exclude_From_Build 1
  25175. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  25176. # PROP Exclude_From_Build 1
  25177. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  25178. # PROP Exclude_From_Build 1
  25179. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  25180. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  25181. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  25182. # PROP Exclude_From_Build 1
  25183. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  25184. # PROP Exclude_From_Build 1
  25185. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  25186. # PROP BASE Exclude_From_Build 1
  25187. # PROP Exclude_From_Build 1
  25188. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  25189. # PROP BASE Exclude_From_Build 1
  25190. # PROP Exclude_From_Build 1
  25191. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  25192. # PROP BASE Exclude_From_Build 1
  25193. # PROP Exclude_From_Build 1
  25194. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  25195. # PROP BASE Exclude_From_Build 1
  25196. # PROP Exclude_From_Build 1
  25197. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  25198. # PROP BASE Exclude_From_Build 1
  25199. # PROP Exclude_From_Build 1
  25200. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  25201. # PROP BASE Exclude_From_Build 1
  25202. # PROP Exclude_From_Build 1
  25203. !ENDIF
  25204. # End Source File
  25205. # Begin Source File
  25206. SOURCE=.\hl1_dll\hl1_weapon_shotgun.cpp
  25207. !IF "$(CFG)" == "hl - Win32 Release HL2"
  25208. # PROP Exclude_From_Build 1
  25209. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  25210. # PROP Exclude_From_Build 1
  25211. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  25212. # PROP Exclude_From_Build 1
  25213. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  25214. # PROP Exclude_From_Build 1
  25215. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  25216. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  25217. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  25218. # PROP Exclude_From_Build 1
  25219. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  25220. # PROP Exclude_From_Build 1
  25221. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  25222. # PROP BASE Exclude_From_Build 1
  25223. # PROP Exclude_From_Build 1
  25224. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  25225. # PROP BASE Exclude_From_Build 1
  25226. # PROP Exclude_From_Build 1
  25227. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  25228. # PROP BASE Exclude_From_Build 1
  25229. # PROP Exclude_From_Build 1
  25230. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  25231. # PROP BASE Exclude_From_Build 1
  25232. # PROP Exclude_From_Build 1
  25233. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  25234. # PROP BASE Exclude_From_Build 1
  25235. # PROP Exclude_From_Build 1
  25236. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  25237. # PROP BASE Exclude_From_Build 1
  25238. # PROP Exclude_From_Build 1
  25239. !ENDIF
  25240. # End Source File
  25241. # Begin Source File
  25242. SOURCE=.\hl1_dll\hl1_weapon_snark.cpp
  25243. !IF "$(CFG)" == "hl - Win32 Release HL2"
  25244. # PROP Exclude_From_Build 1
  25245. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  25246. # PROP Exclude_From_Build 1
  25247. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  25248. # PROP Exclude_From_Build 1
  25249. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  25250. # PROP Exclude_From_Build 1
  25251. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  25252. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  25253. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  25254. # PROP Exclude_From_Build 1
  25255. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  25256. # PROP Exclude_From_Build 1
  25257. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  25258. # PROP BASE Exclude_From_Build 1
  25259. # PROP Exclude_From_Build 1
  25260. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  25261. # PROP BASE Exclude_From_Build 1
  25262. # PROP Exclude_From_Build 1
  25263. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  25264. # PROP BASE Exclude_From_Build 1
  25265. # PROP Exclude_From_Build 1
  25266. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  25267. # PROP BASE Exclude_From_Build 1
  25268. # PROP Exclude_From_Build 1
  25269. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  25270. # PROP BASE Exclude_From_Build 1
  25271. # PROP Exclude_From_Build 1
  25272. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  25273. # PROP BASE Exclude_From_Build 1
  25274. # PROP Exclude_From_Build 1
  25275. !ENDIF
  25276. # End Source File
  25277. # Begin Source File
  25278. SOURCE=.\hl1_dll\hl1_weapon_tripmine.cpp
  25279. !IF "$(CFG)" == "hl - Win32 Release HL2"
  25280. # PROP Exclude_From_Build 1
  25281. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  25282. # PROP Exclude_From_Build 1
  25283. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  25284. # PROP Exclude_From_Build 1
  25285. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  25286. # PROP Exclude_From_Build 1
  25287. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  25288. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  25289. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  25290. # PROP Exclude_From_Build 1
  25291. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  25292. # PROP Exclude_From_Build 1
  25293. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  25294. # PROP BASE Exclude_From_Build 1
  25295. # PROP Exclude_From_Build 1
  25296. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  25297. # PROP BASE Exclude_From_Build 1
  25298. # PROP Exclude_From_Build 1
  25299. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  25300. # PROP BASE Exclude_From_Build 1
  25301. # PROP Exclude_From_Build 1
  25302. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  25303. # PROP BASE Exclude_From_Build 1
  25304. # PROP Exclude_From_Build 1
  25305. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  25306. # PROP BASE Exclude_From_Build 1
  25307. # PROP Exclude_From_Build 1
  25308. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  25309. # PROP BASE Exclude_From_Build 1
  25310. # PROP Exclude_From_Build 1
  25311. !ENDIF
  25312. # End Source File
  25313. # Begin Source File
  25314. SOURCE=.\hl1_dll\hl1_weaponbox.cpp
  25315. !IF "$(CFG)" == "hl - Win32 Release HL2"
  25316. # PROP Exclude_From_Build 1
  25317. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  25318. # PROP Exclude_From_Build 1
  25319. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  25320. # PROP Exclude_From_Build 1
  25321. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  25322. # PROP Exclude_From_Build 1
  25323. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  25324. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  25325. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  25326. # PROP Exclude_From_Build 1
  25327. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  25328. # PROP Exclude_From_Build 1
  25329. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  25330. # PROP BASE Exclude_From_Build 1
  25331. # PROP Exclude_From_Build 1
  25332. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  25333. # PROP BASE Exclude_From_Build 1
  25334. # PROP Exclude_From_Build 1
  25335. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  25336. # PROP BASE Exclude_From_Build 1
  25337. # PROP Exclude_From_Build 1
  25338. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  25339. # PROP BASE Exclude_From_Build 1
  25340. # PROP Exclude_From_Build 1
  25341. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  25342. # PROP BASE Exclude_From_Build 1
  25343. # PROP Exclude_From_Build 1
  25344. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  25345. # PROP BASE Exclude_From_Build 1
  25346. # PROP Exclude_From_Build 1
  25347. !ENDIF
  25348. # End Source File
  25349. # End Group
  25350. # Begin Group "CounterStrike DLL"
  25351. # PROP Default_Filter ""
  25352. # Begin Group "Bot"
  25353. # PROP Default_Filter ""
  25354. # Begin Group "States"
  25355. # PROP Default_Filter ""
  25356. # Begin Source File
  25357. SOURCE=.\cstrike\bot\states\cs_bot_attack.cpp
  25358. !IF "$(CFG)" == "hl - Win32 Release HL2"
  25359. # PROP Exclude_From_Build 1
  25360. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  25361. # PROP Exclude_From_Build 1
  25362. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  25363. # PROP Exclude_From_Build 1
  25364. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  25365. # PROP Exclude_From_Build 1
  25366. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  25367. # PROP Exclude_From_Build 1
  25368. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  25369. # PROP Exclude_From_Build 1
  25370. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  25371. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  25372. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  25373. # PROP Exclude_From_Build 1
  25374. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  25375. # PROP Exclude_From_Build 1
  25376. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  25377. # PROP BASE Exclude_From_Build 1
  25378. # PROP Exclude_From_Build 1
  25379. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  25380. # PROP BASE Exclude_From_Build 1
  25381. # PROP Exclude_From_Build 1
  25382. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  25383. # PROP BASE Exclude_From_Build 1
  25384. # PROP Exclude_From_Build 1
  25385. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  25386. # PROP BASE Exclude_From_Build 1
  25387. # PROP Exclude_From_Build 1
  25388. !ENDIF
  25389. # End Source File
  25390. # Begin Source File
  25391. SOURCE=.\cstrike\bot\states\cs_bot_buy.cpp
  25392. !IF "$(CFG)" == "hl - Win32 Release HL2"
  25393. # PROP Exclude_From_Build 1
  25394. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  25395. # PROP Exclude_From_Build 1
  25396. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  25397. # PROP Exclude_From_Build 1
  25398. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  25399. # PROP Exclude_From_Build 1
  25400. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  25401. # PROP Exclude_From_Build 1
  25402. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  25403. # PROP Exclude_From_Build 1
  25404. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  25405. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  25406. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  25407. # PROP Exclude_From_Build 1
  25408. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  25409. # PROP Exclude_From_Build 1
  25410. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  25411. # PROP BASE Exclude_From_Build 1
  25412. # PROP Exclude_From_Build 1
  25413. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  25414. # PROP BASE Exclude_From_Build 1
  25415. # PROP Exclude_From_Build 1
  25416. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  25417. # PROP BASE Exclude_From_Build 1
  25418. # PROP Exclude_From_Build 1
  25419. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  25420. # PROP BASE Exclude_From_Build 1
  25421. # PROP Exclude_From_Build 1
  25422. !ENDIF
  25423. # End Source File
  25424. # Begin Source File
  25425. SOURCE=.\cstrike\bot\states\cs_bot_defuse_bomb.cpp
  25426. !IF "$(CFG)" == "hl - Win32 Release HL2"
  25427. # PROP Exclude_From_Build 1
  25428. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  25429. # PROP Exclude_From_Build 1
  25430. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  25431. # PROP Exclude_From_Build 1
  25432. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  25433. # PROP Exclude_From_Build 1
  25434. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  25435. # PROP Exclude_From_Build 1
  25436. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  25437. # PROP Exclude_From_Build 1
  25438. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  25439. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  25440. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  25441. # PROP Exclude_From_Build 1
  25442. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  25443. # PROP Exclude_From_Build 1
  25444. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  25445. # PROP BASE Exclude_From_Build 1
  25446. # PROP Exclude_From_Build 1
  25447. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  25448. # PROP BASE Exclude_From_Build 1
  25449. # PROP Exclude_From_Build 1
  25450. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  25451. # PROP BASE Exclude_From_Build 1
  25452. # PROP Exclude_From_Build 1
  25453. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  25454. # PROP BASE Exclude_From_Build 1
  25455. # PROP Exclude_From_Build 1
  25456. !ENDIF
  25457. # End Source File
  25458. # Begin Source File
  25459. SOURCE=.\cstrike\bot\states\cs_bot_escape_from_bomb.cpp
  25460. !IF "$(CFG)" == "hl - Win32 Release HL2"
  25461. # PROP Exclude_From_Build 1
  25462. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  25463. # PROP Exclude_From_Build 1
  25464. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  25465. # PROP Exclude_From_Build 1
  25466. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  25467. # PROP Exclude_From_Build 1
  25468. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  25469. # PROP Exclude_From_Build 1
  25470. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  25471. # PROP Exclude_From_Build 1
  25472. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  25473. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  25474. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  25475. # PROP Exclude_From_Build 1
  25476. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  25477. # PROP Exclude_From_Build 1
  25478. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  25479. # PROP BASE Exclude_From_Build 1
  25480. # PROP Exclude_From_Build 1
  25481. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  25482. # PROP BASE Exclude_From_Build 1
  25483. # PROP Exclude_From_Build 1
  25484. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  25485. # PROP BASE Exclude_From_Build 1
  25486. # PROP Exclude_From_Build 1
  25487. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  25488. # PROP BASE Exclude_From_Build 1
  25489. # PROP Exclude_From_Build 1
  25490. !ENDIF
  25491. # End Source File
  25492. # Begin Source File
  25493. SOURCE=.\cstrike\bot\states\cs_bot_fetch_bomb.cpp
  25494. !IF "$(CFG)" == "hl - Win32 Release HL2"
  25495. # PROP Exclude_From_Build 1
  25496. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  25497. # PROP Exclude_From_Build 1
  25498. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  25499. # PROP Exclude_From_Build 1
  25500. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  25501. # PROP Exclude_From_Build 1
  25502. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  25503. # PROP Exclude_From_Build 1
  25504. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  25505. # PROP Exclude_From_Build 1
  25506. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  25507. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  25508. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  25509. # PROP Exclude_From_Build 1
  25510. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  25511. # PROP Exclude_From_Build 1
  25512. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  25513. # PROP BASE Exclude_From_Build 1
  25514. # PROP Exclude_From_Build 1
  25515. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  25516. # PROP BASE Exclude_From_Build 1
  25517. # PROP Exclude_From_Build 1
  25518. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  25519. # PROP BASE Exclude_From_Build 1
  25520. # PROP Exclude_From_Build 1
  25521. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  25522. # PROP BASE Exclude_From_Build 1
  25523. # PROP Exclude_From_Build 1
  25524. !ENDIF
  25525. # End Source File
  25526. # Begin Source File
  25527. SOURCE=.\cstrike\bot\states\cs_bot_follow.cpp
  25528. !IF "$(CFG)" == "hl - Win32 Release HL2"
  25529. # PROP Exclude_From_Build 1
  25530. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  25531. # PROP Exclude_From_Build 1
  25532. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  25533. # PROP Exclude_From_Build 1
  25534. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  25535. # PROP Exclude_From_Build 1
  25536. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  25537. # PROP Exclude_From_Build 1
  25538. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  25539. # PROP Exclude_From_Build 1
  25540. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  25541. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  25542. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  25543. # PROP Exclude_From_Build 1
  25544. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  25545. # PROP Exclude_From_Build 1
  25546. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  25547. # PROP BASE Exclude_From_Build 1
  25548. # PROP Exclude_From_Build 1
  25549. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  25550. # PROP BASE Exclude_From_Build 1
  25551. # PROP Exclude_From_Build 1
  25552. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  25553. # PROP BASE Exclude_From_Build 1
  25554. # PROP Exclude_From_Build 1
  25555. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  25556. # PROP BASE Exclude_From_Build 1
  25557. # PROP Exclude_From_Build 1
  25558. !ENDIF
  25559. # End Source File
  25560. # Begin Source File
  25561. SOURCE=.\cstrike\bot\states\cs_bot_hide.cpp
  25562. !IF "$(CFG)" == "hl - Win32 Release HL2"
  25563. # PROP Exclude_From_Build 1
  25564. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  25565. # PROP Exclude_From_Build 1
  25566. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  25567. # PROP Exclude_From_Build 1
  25568. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  25569. # PROP Exclude_From_Build 1
  25570. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  25571. # PROP Exclude_From_Build 1
  25572. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  25573. # PROP Exclude_From_Build 1
  25574. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  25575. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  25576. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  25577. # PROP Exclude_From_Build 1
  25578. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  25579. # PROP Exclude_From_Build 1
  25580. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  25581. # PROP BASE Exclude_From_Build 1
  25582. # PROP Exclude_From_Build 1
  25583. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  25584. # PROP BASE Exclude_From_Build 1
  25585. # PROP Exclude_From_Build 1
  25586. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  25587. # PROP BASE Exclude_From_Build 1
  25588. # PROP Exclude_From_Build 1
  25589. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  25590. # PROP BASE Exclude_From_Build 1
  25591. # PROP Exclude_From_Build 1
  25592. !ENDIF
  25593. # End Source File
  25594. # Begin Source File
  25595. SOURCE=.\cstrike\bot\states\cs_bot_hunt.cpp
  25596. !IF "$(CFG)" == "hl - Win32 Release HL2"
  25597. # PROP Exclude_From_Build 1
  25598. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  25599. # PROP Exclude_From_Build 1
  25600. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  25601. # PROP Exclude_From_Build 1
  25602. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  25603. # PROP Exclude_From_Build 1
  25604. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  25605. # PROP Exclude_From_Build 1
  25606. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  25607. # PROP Exclude_From_Build 1
  25608. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  25609. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  25610. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  25611. # PROP Exclude_From_Build 1
  25612. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  25613. # PROP Exclude_From_Build 1
  25614. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  25615. # PROP BASE Exclude_From_Build 1
  25616. # PROP Exclude_From_Build 1
  25617. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  25618. # PROP BASE Exclude_From_Build 1
  25619. # PROP Exclude_From_Build 1
  25620. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  25621. # PROP BASE Exclude_From_Build 1
  25622. # PROP Exclude_From_Build 1
  25623. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  25624. # PROP BASE Exclude_From_Build 1
  25625. # PROP Exclude_From_Build 1
  25626. !ENDIF
  25627. # End Source File
  25628. # Begin Source File
  25629. SOURCE=.\cstrike\bot\states\cs_bot_idle.cpp
  25630. !IF "$(CFG)" == "hl - Win32 Release HL2"
  25631. # PROP Exclude_From_Build 1
  25632. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  25633. # PROP Exclude_From_Build 1
  25634. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  25635. # PROP Exclude_From_Build 1
  25636. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  25637. # PROP Exclude_From_Build 1
  25638. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  25639. # PROP Exclude_From_Build 1
  25640. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  25641. # PROP Exclude_From_Build 1
  25642. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  25643. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  25644. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  25645. # PROP Exclude_From_Build 1
  25646. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  25647. # PROP Exclude_From_Build 1
  25648. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  25649. # PROP BASE Exclude_From_Build 1
  25650. # PROP Exclude_From_Build 1
  25651. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  25652. # PROP BASE Exclude_From_Build 1
  25653. # PROP Exclude_From_Build 1
  25654. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  25655. # PROP BASE Exclude_From_Build 1
  25656. # PROP Exclude_From_Build 1
  25657. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  25658. # PROP BASE Exclude_From_Build 1
  25659. # PROP Exclude_From_Build 1
  25660. !ENDIF
  25661. # End Source File
  25662. # Begin Source File
  25663. SOURCE=.\cstrike\bot\states\cs_bot_investigate_noise.cpp
  25664. !IF "$(CFG)" == "hl - Win32 Release HL2"
  25665. # PROP Exclude_From_Build 1
  25666. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  25667. # PROP Exclude_From_Build 1
  25668. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  25669. # PROP Exclude_From_Build 1
  25670. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  25671. # PROP Exclude_From_Build 1
  25672. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  25673. # PROP Exclude_From_Build 1
  25674. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  25675. # PROP Exclude_From_Build 1
  25676. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  25677. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  25678. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  25679. # PROP Exclude_From_Build 1
  25680. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  25681. # PROP Exclude_From_Build 1
  25682. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  25683. # PROP BASE Exclude_From_Build 1
  25684. # PROP Exclude_From_Build 1
  25685. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  25686. # PROP BASE Exclude_From_Build 1
  25687. # PROP Exclude_From_Build 1
  25688. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  25689. # PROP BASE Exclude_From_Build 1
  25690. # PROP Exclude_From_Build 1
  25691. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  25692. # PROP BASE Exclude_From_Build 1
  25693. # PROP Exclude_From_Build 1
  25694. !ENDIF
  25695. # End Source File
  25696. # Begin Source File
  25697. SOURCE=.\cstrike\bot\states\cs_bot_move_to.cpp
  25698. !IF "$(CFG)" == "hl - Win32 Release HL2"
  25699. # PROP Exclude_From_Build 1
  25700. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  25701. # PROP Exclude_From_Build 1
  25702. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  25703. # PROP Exclude_From_Build 1
  25704. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  25705. # PROP Exclude_From_Build 1
  25706. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  25707. # PROP Exclude_From_Build 1
  25708. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  25709. # PROP Exclude_From_Build 1
  25710. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  25711. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  25712. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  25713. # PROP Exclude_From_Build 1
  25714. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  25715. # PROP Exclude_From_Build 1
  25716. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  25717. # PROP BASE Exclude_From_Build 1
  25718. # PROP Exclude_From_Build 1
  25719. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  25720. # PROP BASE Exclude_From_Build 1
  25721. # PROP Exclude_From_Build 1
  25722. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  25723. # PROP BASE Exclude_From_Build 1
  25724. # PROP Exclude_From_Build 1
  25725. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  25726. # PROP BASE Exclude_From_Build 1
  25727. # PROP Exclude_From_Build 1
  25728. !ENDIF
  25729. # End Source File
  25730. # Begin Source File
  25731. SOURCE=.\cstrike\bot\states\cs_bot_plant_bomb.cpp
  25732. !IF "$(CFG)" == "hl - Win32 Release HL2"
  25733. # PROP Exclude_From_Build 1
  25734. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  25735. # PROP Exclude_From_Build 1
  25736. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  25737. # PROP Exclude_From_Build 1
  25738. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  25739. # PROP Exclude_From_Build 1
  25740. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  25741. # PROP Exclude_From_Build 1
  25742. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  25743. # PROP Exclude_From_Build 1
  25744. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  25745. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  25746. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  25747. # PROP Exclude_From_Build 1
  25748. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  25749. # PROP Exclude_From_Build 1
  25750. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  25751. # PROP BASE Exclude_From_Build 1
  25752. # PROP Exclude_From_Build 1
  25753. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  25754. # PROP BASE Exclude_From_Build 1
  25755. # PROP Exclude_From_Build 1
  25756. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  25757. # PROP BASE Exclude_From_Build 1
  25758. # PROP Exclude_From_Build 1
  25759. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  25760. # PROP BASE Exclude_From_Build 1
  25761. # PROP Exclude_From_Build 1
  25762. !ENDIF
  25763. # End Source File
  25764. # Begin Source File
  25765. SOURCE=.\cstrike\bot\states\cs_bot_use_entity.cpp
  25766. !IF "$(CFG)" == "hl - Win32 Release HL2"
  25767. # PROP Exclude_From_Build 1
  25768. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  25769. # PROP Exclude_From_Build 1
  25770. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  25771. # PROP Exclude_From_Build 1
  25772. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  25773. # PROP Exclude_From_Build 1
  25774. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  25775. # PROP Exclude_From_Build 1
  25776. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  25777. # PROP Exclude_From_Build 1
  25778. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  25779. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  25780. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  25781. # PROP Exclude_From_Build 1
  25782. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  25783. # PROP Exclude_From_Build 1
  25784. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  25785. # PROP BASE Exclude_From_Build 1
  25786. # PROP Exclude_From_Build 1
  25787. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  25788. # PROP BASE Exclude_From_Build 1
  25789. # PROP Exclude_From_Build 1
  25790. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  25791. # PROP BASE Exclude_From_Build 1
  25792. # PROP Exclude_From_Build 1
  25793. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  25794. # PROP BASE Exclude_From_Build 1
  25795. # PROP Exclude_From_Build 1
  25796. !ENDIF
  25797. # End Source File
  25798. # End Group
  25799. # Begin Group "Shared"
  25800. # PROP Default_Filter ""
  25801. # Begin Source File
  25802. SOURCE=..\game_shared\cstrike\bot\bot.cpp
  25803. !IF "$(CFG)" == "hl - Win32 Release HL2"
  25804. # PROP Exclude_From_Build 1
  25805. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  25806. # PROP Exclude_From_Build 1
  25807. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  25808. # PROP Exclude_From_Build 1
  25809. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  25810. # PROP Exclude_From_Build 1
  25811. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  25812. # PROP Exclude_From_Build 1
  25813. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  25814. # PROP Exclude_From_Build 1
  25815. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  25816. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  25817. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  25818. # PROP Exclude_From_Build 1
  25819. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  25820. # PROP Exclude_From_Build 1
  25821. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  25822. # PROP BASE Exclude_From_Build 1
  25823. # PROP Exclude_From_Build 1
  25824. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  25825. # PROP BASE Exclude_From_Build 1
  25826. # PROP Exclude_From_Build 1
  25827. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  25828. # PROP BASE Exclude_From_Build 1
  25829. # PROP Exclude_From_Build 1
  25830. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  25831. # PROP BASE Exclude_From_Build 1
  25832. # PROP Exclude_From_Build 1
  25833. !ENDIF
  25834. # End Source File
  25835. # Begin Source File
  25836. SOURCE=..\game_shared\cstrike\bot\bot.h
  25837. !IF "$(CFG)" == "hl - Win32 Release HL2"
  25838. # PROP Exclude_From_Build 1
  25839. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  25840. # PROP Exclude_From_Build 1
  25841. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  25842. # PROP Exclude_From_Build 1
  25843. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  25844. # PROP Exclude_From_Build 1
  25845. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  25846. # PROP Exclude_From_Build 1
  25847. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  25848. # PROP Exclude_From_Build 1
  25849. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  25850. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  25851. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  25852. # PROP Exclude_From_Build 1
  25853. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  25854. # PROP Exclude_From_Build 1
  25855. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  25856. # PROP BASE Exclude_From_Build 1
  25857. # PROP Exclude_From_Build 1
  25858. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  25859. # PROP BASE Exclude_From_Build 1
  25860. # PROP Exclude_From_Build 1
  25861. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  25862. # PROP BASE Exclude_From_Build 1
  25863. # PROP Exclude_From_Build 1
  25864. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  25865. # PROP BASE Exclude_From_Build 1
  25866. # PROP Exclude_From_Build 1
  25867. !ENDIF
  25868. # End Source File
  25869. # Begin Source File
  25870. SOURCE=..\game_shared\cstrike\bot\bot_constants.h
  25871. !IF "$(CFG)" == "hl - Win32 Release HL2"
  25872. # PROP Exclude_From_Build 1
  25873. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  25874. # PROP Exclude_From_Build 1
  25875. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  25876. # PROP Exclude_From_Build 1
  25877. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  25878. # PROP Exclude_From_Build 1
  25879. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  25880. # PROP Exclude_From_Build 1
  25881. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  25882. # PROP Exclude_From_Build 1
  25883. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  25884. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  25885. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  25886. # PROP Exclude_From_Build 1
  25887. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  25888. # PROP Exclude_From_Build 1
  25889. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  25890. # PROP BASE Exclude_From_Build 1
  25891. # PROP Exclude_From_Build 1
  25892. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  25893. # PROP BASE Exclude_From_Build 1
  25894. # PROP Exclude_From_Build 1
  25895. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  25896. # PROP BASE Exclude_From_Build 1
  25897. # PROP Exclude_From_Build 1
  25898. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  25899. # PROP BASE Exclude_From_Build 1
  25900. # PROP Exclude_From_Build 1
  25901. !ENDIF
  25902. # End Source File
  25903. # Begin Source File
  25904. SOURCE=..\game_shared\cstrike\bot\bot_hide.cpp
  25905. !IF "$(CFG)" == "hl - Win32 Release HL2"
  25906. # PROP Exclude_From_Build 1
  25907. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  25908. # PROP Exclude_From_Build 1
  25909. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  25910. # PROP Exclude_From_Build 1
  25911. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  25912. # PROP Exclude_From_Build 1
  25913. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  25914. # PROP Exclude_From_Build 1
  25915. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  25916. # PROP Exclude_From_Build 1
  25917. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  25918. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  25919. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  25920. # PROP Exclude_From_Build 1
  25921. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  25922. # PROP Exclude_From_Build 1
  25923. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  25924. # PROP BASE Exclude_From_Build 1
  25925. # PROP Exclude_From_Build 1
  25926. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  25927. # PROP BASE Exclude_From_Build 1
  25928. # PROP Exclude_From_Build 1
  25929. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  25930. # PROP BASE Exclude_From_Build 1
  25931. # PROP Exclude_From_Build 1
  25932. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  25933. # PROP BASE Exclude_From_Build 1
  25934. # PROP Exclude_From_Build 1
  25935. !ENDIF
  25936. # End Source File
  25937. # Begin Source File
  25938. SOURCE=..\game_shared\cstrike\bot\bot_manager.cpp
  25939. !IF "$(CFG)" == "hl - Win32 Release HL2"
  25940. # PROP Exclude_From_Build 1
  25941. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  25942. # PROP Exclude_From_Build 1
  25943. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  25944. # PROP Exclude_From_Build 1
  25945. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  25946. # PROP Exclude_From_Build 1
  25947. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  25948. # PROP Exclude_From_Build 1
  25949. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  25950. # PROP Exclude_From_Build 1
  25951. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  25952. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  25953. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  25954. # PROP Exclude_From_Build 1
  25955. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  25956. # PROP Exclude_From_Build 1
  25957. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  25958. # PROP BASE Exclude_From_Build 1
  25959. # PROP Exclude_From_Build 1
  25960. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  25961. # PROP BASE Exclude_From_Build 1
  25962. # PROP Exclude_From_Build 1
  25963. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  25964. # PROP BASE Exclude_From_Build 1
  25965. # PROP Exclude_From_Build 1
  25966. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  25967. # PROP BASE Exclude_From_Build 1
  25968. # PROP Exclude_From_Build 1
  25969. !ENDIF
  25970. # End Source File
  25971. # Begin Source File
  25972. SOURCE=..\game_shared\cstrike\bot\bot_manager.h
  25973. !IF "$(CFG)" == "hl - Win32 Release HL2"
  25974. # PROP Exclude_From_Build 1
  25975. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  25976. # PROP Exclude_From_Build 1
  25977. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  25978. # PROP Exclude_From_Build 1
  25979. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  25980. # PROP Exclude_From_Build 1
  25981. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  25982. # PROP Exclude_From_Build 1
  25983. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  25984. # PROP Exclude_From_Build 1
  25985. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  25986. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  25987. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  25988. # PROP Exclude_From_Build 1
  25989. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  25990. # PROP Exclude_From_Build 1
  25991. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  25992. # PROP BASE Exclude_From_Build 1
  25993. # PROP Exclude_From_Build 1
  25994. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  25995. # PROP BASE Exclude_From_Build 1
  25996. # PROP Exclude_From_Build 1
  25997. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  25998. # PROP BASE Exclude_From_Build 1
  25999. # PROP Exclude_From_Build 1
  26000. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  26001. # PROP BASE Exclude_From_Build 1
  26002. # PROP Exclude_From_Build 1
  26003. !ENDIF
  26004. # End Source File
  26005. # Begin Source File
  26006. SOURCE=..\game_shared\cstrike\bot\bot_profile.cpp
  26007. !IF "$(CFG)" == "hl - Win32 Release HL2"
  26008. # PROP Exclude_From_Build 1
  26009. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  26010. # PROP Exclude_From_Build 1
  26011. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  26012. # PROP Exclude_From_Build 1
  26013. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  26014. # PROP Exclude_From_Build 1
  26015. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  26016. # PROP Exclude_From_Build 1
  26017. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  26018. # PROP Exclude_From_Build 1
  26019. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  26020. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  26021. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  26022. # PROP Exclude_From_Build 1
  26023. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  26024. # PROP Exclude_From_Build 1
  26025. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  26026. # PROP BASE Exclude_From_Build 1
  26027. # PROP Exclude_From_Build 1
  26028. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  26029. # PROP BASE Exclude_From_Build 1
  26030. # PROP Exclude_From_Build 1
  26031. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  26032. # PROP BASE Exclude_From_Build 1
  26033. # PROP Exclude_From_Build 1
  26034. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  26035. # PROP BASE Exclude_From_Build 1
  26036. # PROP Exclude_From_Build 1
  26037. !ENDIF
  26038. # End Source File
  26039. # Begin Source File
  26040. SOURCE=..\game_shared\cstrike\bot\bot_profile.h
  26041. !IF "$(CFG)" == "hl - Win32 Release HL2"
  26042. # PROP Exclude_From_Build 1
  26043. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  26044. # PROP Exclude_From_Build 1
  26045. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  26046. # PROP Exclude_From_Build 1
  26047. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  26048. # PROP Exclude_From_Build 1
  26049. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  26050. # PROP Exclude_From_Build 1
  26051. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  26052. # PROP Exclude_From_Build 1
  26053. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  26054. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  26055. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  26056. # PROP Exclude_From_Build 1
  26057. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  26058. # PROP Exclude_From_Build 1
  26059. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  26060. # PROP BASE Exclude_From_Build 1
  26061. # PROP Exclude_From_Build 1
  26062. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  26063. # PROP BASE Exclude_From_Build 1
  26064. # PROP Exclude_From_Build 1
  26065. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  26066. # PROP BASE Exclude_From_Build 1
  26067. # PROP Exclude_From_Build 1
  26068. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  26069. # PROP BASE Exclude_From_Build 1
  26070. # PROP Exclude_From_Build 1
  26071. !ENDIF
  26072. # End Source File
  26073. # Begin Source File
  26074. SOURCE=..\game_shared\cstrike\bot\bot_util.cpp
  26075. !IF "$(CFG)" == "hl - Win32 Release HL2"
  26076. # PROP Exclude_From_Build 1
  26077. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  26078. # PROP Exclude_From_Build 1
  26079. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  26080. # PROP Exclude_From_Build 1
  26081. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  26082. # PROP Exclude_From_Build 1
  26083. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  26084. # PROP Exclude_From_Build 1
  26085. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  26086. # PROP Exclude_From_Build 1
  26087. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  26088. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  26089. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  26090. # PROP Exclude_From_Build 1
  26091. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  26092. # PROP Exclude_From_Build 1
  26093. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  26094. # PROP BASE Exclude_From_Build 1
  26095. # PROP Exclude_From_Build 1
  26096. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  26097. # PROP BASE Exclude_From_Build 1
  26098. # PROP Exclude_From_Build 1
  26099. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  26100. # PROP BASE Exclude_From_Build 1
  26101. # PROP Exclude_From_Build 1
  26102. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  26103. # PROP BASE Exclude_From_Build 1
  26104. # PROP Exclude_From_Build 1
  26105. !ENDIF
  26106. # End Source File
  26107. # Begin Source File
  26108. SOURCE=..\game_shared\cstrike\bot\bot_util.h
  26109. !IF "$(CFG)" == "hl - Win32 Release HL2"
  26110. # PROP Exclude_From_Build 1
  26111. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  26112. # PROP Exclude_From_Build 1
  26113. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  26114. # PROP Exclude_From_Build 1
  26115. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  26116. # PROP Exclude_From_Build 1
  26117. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  26118. # PROP Exclude_From_Build 1
  26119. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  26120. # PROP Exclude_From_Build 1
  26121. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  26122. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  26123. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  26124. # PROP Exclude_From_Build 1
  26125. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  26126. # PROP Exclude_From_Build 1
  26127. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  26128. # PROP BASE Exclude_From_Build 1
  26129. # PROP Exclude_From_Build 1
  26130. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  26131. # PROP BASE Exclude_From_Build 1
  26132. # PROP Exclude_From_Build 1
  26133. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  26134. # PROP BASE Exclude_From_Build 1
  26135. # PROP Exclude_From_Build 1
  26136. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  26137. # PROP BASE Exclude_From_Build 1
  26138. # PROP Exclude_From_Build 1
  26139. !ENDIF
  26140. # End Source File
  26141. # Begin Source File
  26142. SOURCE=..\game_shared\cstrike\bot\nav_path.cpp
  26143. !IF "$(CFG)" == "hl - Win32 Release HL2"
  26144. # PROP Exclude_From_Build 1
  26145. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  26146. # PROP Exclude_From_Build 1
  26147. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  26148. # PROP Exclude_From_Build 1
  26149. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  26150. # PROP Exclude_From_Build 1
  26151. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  26152. # PROP Exclude_From_Build 1
  26153. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  26154. # PROP Exclude_From_Build 1
  26155. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  26156. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  26157. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  26158. # PROP Exclude_From_Build 1
  26159. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  26160. # PROP Exclude_From_Build 1
  26161. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  26162. # PROP BASE Exclude_From_Build 1
  26163. # PROP Exclude_From_Build 1
  26164. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  26165. # PROP BASE Exclude_From_Build 1
  26166. # PROP Exclude_From_Build 1
  26167. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  26168. # PROP BASE Exclude_From_Build 1
  26169. # PROP Exclude_From_Build 1
  26170. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  26171. # PROP BASE Exclude_From_Build 1
  26172. # PROP Exclude_From_Build 1
  26173. !ENDIF
  26174. # End Source File
  26175. # Begin Source File
  26176. SOURCE=..\game_shared\cstrike\bot\nav_path.h
  26177. !IF "$(CFG)" == "hl - Win32 Release HL2"
  26178. # PROP Exclude_From_Build 1
  26179. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  26180. # PROP Exclude_From_Build 1
  26181. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  26182. # PROP Exclude_From_Build 1
  26183. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  26184. # PROP Exclude_From_Build 1
  26185. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  26186. # PROP Exclude_From_Build 1
  26187. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  26188. # PROP Exclude_From_Build 1
  26189. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  26190. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  26191. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  26192. # PROP Exclude_From_Build 1
  26193. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  26194. # PROP Exclude_From_Build 1
  26195. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  26196. # PROP BASE Exclude_From_Build 1
  26197. # PROP Exclude_From_Build 1
  26198. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  26199. # PROP BASE Exclude_From_Build 1
  26200. # PROP Exclude_From_Build 1
  26201. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  26202. # PROP BASE Exclude_From_Build 1
  26203. # PROP Exclude_From_Build 1
  26204. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  26205. # PROP BASE Exclude_From_Build 1
  26206. # PROP Exclude_From_Build 1
  26207. !ENDIF
  26208. # End Source File
  26209. # Begin Source File
  26210. SOURCE=..\game_shared\cstrike\bot\shared_util.cpp
  26211. !IF "$(CFG)" == "hl - Win32 Release HL2"
  26212. # PROP Exclude_From_Build 1
  26213. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  26214. # PROP Exclude_From_Build 1
  26215. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  26216. # PROP Exclude_From_Build 1
  26217. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  26218. # PROP Exclude_From_Build 1
  26219. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  26220. # PROP Exclude_From_Build 1
  26221. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  26222. # PROP Exclude_From_Build 1
  26223. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  26224. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  26225. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  26226. # PROP Exclude_From_Build 1
  26227. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  26228. # PROP Exclude_From_Build 1
  26229. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  26230. # PROP BASE Exclude_From_Build 1
  26231. # PROP Exclude_From_Build 1
  26232. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  26233. # PROP BASE Exclude_From_Build 1
  26234. # PROP Exclude_From_Build 1
  26235. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  26236. # PROP BASE Exclude_From_Build 1
  26237. # PROP Exclude_From_Build 1
  26238. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  26239. # PROP BASE Exclude_From_Build 1
  26240. # PROP Exclude_From_Build 1
  26241. !ENDIF
  26242. # End Source File
  26243. # Begin Source File
  26244. SOURCE=..\game_shared\cstrike\bot\shared_util.h
  26245. !IF "$(CFG)" == "hl - Win32 Release HL2"
  26246. # PROP Exclude_From_Build 1
  26247. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  26248. # PROP Exclude_From_Build 1
  26249. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  26250. # PROP Exclude_From_Build 1
  26251. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  26252. # PROP Exclude_From_Build 1
  26253. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  26254. # PROP Exclude_From_Build 1
  26255. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  26256. # PROP Exclude_From_Build 1
  26257. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  26258. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  26259. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  26260. # PROP Exclude_From_Build 1
  26261. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  26262. # PROP Exclude_From_Build 1
  26263. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  26264. # PROP BASE Exclude_From_Build 1
  26265. # PROP Exclude_From_Build 1
  26266. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  26267. # PROP BASE Exclude_From_Build 1
  26268. # PROP Exclude_From_Build 1
  26269. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  26270. # PROP BASE Exclude_From_Build 1
  26271. # PROP Exclude_From_Build 1
  26272. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  26273. # PROP BASE Exclude_From_Build 1
  26274. # PROP Exclude_From_Build 1
  26275. !ENDIF
  26276. # End Source File
  26277. # End Group
  26278. # Begin Source File
  26279. SOURCE=.\cstrike\bot\cs_bot.cpp
  26280. !IF "$(CFG)" == "hl - Win32 Release HL2"
  26281. # PROP Exclude_From_Build 1
  26282. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  26283. # PROP Exclude_From_Build 1
  26284. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  26285. # PROP Exclude_From_Build 1
  26286. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  26287. # PROP Exclude_From_Build 1
  26288. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  26289. # PROP Exclude_From_Build 1
  26290. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  26291. # PROP Exclude_From_Build 1
  26292. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  26293. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  26294. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  26295. # PROP Exclude_From_Build 1
  26296. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  26297. # PROP Exclude_From_Build 1
  26298. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  26299. # PROP BASE Exclude_From_Build 1
  26300. # PROP Exclude_From_Build 1
  26301. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  26302. # PROP BASE Exclude_From_Build 1
  26303. # PROP Exclude_From_Build 1
  26304. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  26305. # PROP BASE Exclude_From_Build 1
  26306. # PROP Exclude_From_Build 1
  26307. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  26308. # PROP BASE Exclude_From_Build 1
  26309. # PROP Exclude_From_Build 1
  26310. !ENDIF
  26311. # End Source File
  26312. # Begin Source File
  26313. SOURCE=.\cstrike\bot\cs_bot.h
  26314. !IF "$(CFG)" == "hl - Win32 Release HL2"
  26315. # PROP Exclude_From_Build 1
  26316. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  26317. # PROP Exclude_From_Build 1
  26318. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  26319. # PROP Exclude_From_Build 1
  26320. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  26321. # PROP Exclude_From_Build 1
  26322. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  26323. # PROP Exclude_From_Build 1
  26324. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  26325. # PROP Exclude_From_Build 1
  26326. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  26327. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  26328. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  26329. # PROP Exclude_From_Build 1
  26330. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  26331. # PROP Exclude_From_Build 1
  26332. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  26333. # PROP BASE Exclude_From_Build 1
  26334. # PROP Exclude_From_Build 1
  26335. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  26336. # PROP BASE Exclude_From_Build 1
  26337. # PROP Exclude_From_Build 1
  26338. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  26339. # PROP BASE Exclude_From_Build 1
  26340. # PROP Exclude_From_Build 1
  26341. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  26342. # PROP BASE Exclude_From_Build 1
  26343. # PROP Exclude_From_Build 1
  26344. !ENDIF
  26345. # End Source File
  26346. # Begin Source File
  26347. SOURCE=.\cstrike\bot\cs_bot_chatter.cpp
  26348. !IF "$(CFG)" == "hl - Win32 Release HL2"
  26349. # PROP Exclude_From_Build 1
  26350. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  26351. # PROP Exclude_From_Build 1
  26352. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  26353. # PROP Exclude_From_Build 1
  26354. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  26355. # PROP Exclude_From_Build 1
  26356. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  26357. # PROP Exclude_From_Build 1
  26358. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  26359. # PROP Exclude_From_Build 1
  26360. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  26361. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  26362. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  26363. # PROP Exclude_From_Build 1
  26364. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  26365. # PROP Exclude_From_Build 1
  26366. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  26367. # PROP BASE Exclude_From_Build 1
  26368. # PROP Exclude_From_Build 1
  26369. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  26370. # PROP BASE Exclude_From_Build 1
  26371. # PROP Exclude_From_Build 1
  26372. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  26373. # PROP BASE Exclude_From_Build 1
  26374. # PROP Exclude_From_Build 1
  26375. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  26376. # PROP BASE Exclude_From_Build 1
  26377. # PROP Exclude_From_Build 1
  26378. !ENDIF
  26379. # End Source File
  26380. # Begin Source File
  26381. SOURCE=.\cstrike\bot\cs_bot_chatter.h
  26382. !IF "$(CFG)" == "hl - Win32 Release HL2"
  26383. # PROP Exclude_From_Build 1
  26384. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  26385. # PROP Exclude_From_Build 1
  26386. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  26387. # PROP Exclude_From_Build 1
  26388. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  26389. # PROP Exclude_From_Build 1
  26390. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  26391. # PROP Exclude_From_Build 1
  26392. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  26393. # PROP Exclude_From_Build 1
  26394. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  26395. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  26396. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  26397. # PROP Exclude_From_Build 1
  26398. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  26399. # PROP Exclude_From_Build 1
  26400. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  26401. # PROP BASE Exclude_From_Build 1
  26402. # PROP Exclude_From_Build 1
  26403. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  26404. # PROP BASE Exclude_From_Build 1
  26405. # PROP Exclude_From_Build 1
  26406. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  26407. # PROP BASE Exclude_From_Build 1
  26408. # PROP Exclude_From_Build 1
  26409. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  26410. # PROP BASE Exclude_From_Build 1
  26411. # PROP Exclude_From_Build 1
  26412. !ENDIF
  26413. # End Source File
  26414. # Begin Source File
  26415. SOURCE=.\cstrike\bot\cs_bot_event.cpp
  26416. !IF "$(CFG)" == "hl - Win32 Release HL2"
  26417. # PROP Exclude_From_Build 1
  26418. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  26419. # PROP Exclude_From_Build 1
  26420. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  26421. # PROP Exclude_From_Build 1
  26422. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  26423. # PROP Exclude_From_Build 1
  26424. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  26425. # PROP Exclude_From_Build 1
  26426. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  26427. # PROP Exclude_From_Build 1
  26428. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  26429. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  26430. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  26431. # PROP Exclude_From_Build 1
  26432. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  26433. # PROP Exclude_From_Build 1
  26434. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  26435. # PROP BASE Exclude_From_Build 1
  26436. # PROP Exclude_From_Build 1
  26437. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  26438. # PROP BASE Exclude_From_Build 1
  26439. # PROP Exclude_From_Build 1
  26440. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  26441. # PROP BASE Exclude_From_Build 1
  26442. # PROP Exclude_From_Build 1
  26443. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  26444. # PROP BASE Exclude_From_Build 1
  26445. # PROP Exclude_From_Build 1
  26446. !ENDIF
  26447. # End Source File
  26448. # Begin Source File
  26449. SOURCE=.\cstrike\bot\cs_bot_event_bomb.cpp
  26450. !IF "$(CFG)" == "hl - Win32 Release HL2"
  26451. # PROP Exclude_From_Build 1
  26452. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  26453. # PROP Exclude_From_Build 1
  26454. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  26455. # PROP Exclude_From_Build 1
  26456. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  26457. # PROP Exclude_From_Build 1
  26458. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  26459. # PROP Exclude_From_Build 1
  26460. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  26461. # PROP Exclude_From_Build 1
  26462. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  26463. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  26464. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  26465. # PROP Exclude_From_Build 1
  26466. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  26467. # PROP Exclude_From_Build 1
  26468. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  26469. # PROP Exclude_From_Build 1
  26470. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  26471. # PROP Exclude_From_Build 1
  26472. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  26473. # PROP Exclude_From_Build 1
  26474. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  26475. # PROP Exclude_From_Build 1
  26476. !ENDIF
  26477. # End Source File
  26478. # Begin Source File
  26479. SOURCE=.\cstrike\bot\cs_bot_event_player.cpp
  26480. !IF "$(CFG)" == "hl - Win32 Release HL2"
  26481. # PROP Exclude_From_Build 1
  26482. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  26483. # PROP Exclude_From_Build 1
  26484. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  26485. # PROP Exclude_From_Build 1
  26486. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  26487. # PROP Exclude_From_Build 1
  26488. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  26489. # PROP Exclude_From_Build 1
  26490. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  26491. # PROP Exclude_From_Build 1
  26492. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  26493. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  26494. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  26495. # PROP Exclude_From_Build 1
  26496. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  26497. # PROP Exclude_From_Build 1
  26498. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  26499. # PROP Exclude_From_Build 1
  26500. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  26501. # PROP Exclude_From_Build 1
  26502. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  26503. # PROP Exclude_From_Build 1
  26504. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  26505. # PROP Exclude_From_Build 1
  26506. !ENDIF
  26507. # End Source File
  26508. # Begin Source File
  26509. SOURCE=.\cstrike\bot\cs_bot_event_weapon.cpp
  26510. !IF "$(CFG)" == "hl - Win32 Release HL2"
  26511. # PROP Exclude_From_Build 1
  26512. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  26513. # PROP Exclude_From_Build 1
  26514. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  26515. # PROP Exclude_From_Build 1
  26516. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  26517. # PROP Exclude_From_Build 1
  26518. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  26519. # PROP Exclude_From_Build 1
  26520. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  26521. # PROP Exclude_From_Build 1
  26522. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  26523. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  26524. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  26525. # PROP Exclude_From_Build 1
  26526. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  26527. # PROP Exclude_From_Build 1
  26528. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  26529. # PROP Exclude_From_Build 1
  26530. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  26531. # PROP Exclude_From_Build 1
  26532. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  26533. # PROP Exclude_From_Build 1
  26534. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  26535. # PROP Exclude_From_Build 1
  26536. !ENDIF
  26537. # End Source File
  26538. # Begin Source File
  26539. SOURCE=.\cstrike\bot\cs_bot_init.cpp
  26540. !IF "$(CFG)" == "hl - Win32 Release HL2"
  26541. # PROP Exclude_From_Build 1
  26542. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  26543. # PROP Exclude_From_Build 1
  26544. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  26545. # PROP Exclude_From_Build 1
  26546. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  26547. # PROP Exclude_From_Build 1
  26548. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  26549. # PROP Exclude_From_Build 1
  26550. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  26551. # PROP Exclude_From_Build 1
  26552. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  26553. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  26554. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  26555. # PROP Exclude_From_Build 1
  26556. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  26557. # PROP Exclude_From_Build 1
  26558. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  26559. # PROP BASE Exclude_From_Build 1
  26560. # PROP Exclude_From_Build 1
  26561. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  26562. # PROP BASE Exclude_From_Build 1
  26563. # PROP Exclude_From_Build 1
  26564. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  26565. # PROP BASE Exclude_From_Build 1
  26566. # PROP Exclude_From_Build 1
  26567. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  26568. # PROP BASE Exclude_From_Build 1
  26569. # PROP Exclude_From_Build 1
  26570. !ENDIF
  26571. # End Source File
  26572. # Begin Source File
  26573. SOURCE=.\cstrike\bot\cs_bot_listen.cpp
  26574. !IF "$(CFG)" == "hl - Win32 Release HL2"
  26575. # PROP Exclude_From_Build 1
  26576. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  26577. # PROP Exclude_From_Build 1
  26578. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  26579. # PROP Exclude_From_Build 1
  26580. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  26581. # PROP Exclude_From_Build 1
  26582. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  26583. # PROP Exclude_From_Build 1
  26584. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  26585. # PROP Exclude_From_Build 1
  26586. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  26587. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  26588. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  26589. # PROP Exclude_From_Build 1
  26590. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  26591. # PROP Exclude_From_Build 1
  26592. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  26593. # PROP BASE Exclude_From_Build 1
  26594. # PROP Exclude_From_Build 1
  26595. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  26596. # PROP BASE Exclude_From_Build 1
  26597. # PROP Exclude_From_Build 1
  26598. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  26599. # PROP BASE Exclude_From_Build 1
  26600. # PROP Exclude_From_Build 1
  26601. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  26602. # PROP BASE Exclude_From_Build 1
  26603. # PROP Exclude_From_Build 1
  26604. !ENDIF
  26605. # End Source File
  26606. # Begin Source File
  26607. SOURCE=.\cstrike\bot\cs_bot_manager.cpp
  26608. !IF "$(CFG)" == "hl - Win32 Release HL2"
  26609. # PROP Exclude_From_Build 1
  26610. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  26611. # PROP Exclude_From_Build 1
  26612. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  26613. # PROP Exclude_From_Build 1
  26614. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  26615. # PROP Exclude_From_Build 1
  26616. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  26617. # PROP Exclude_From_Build 1
  26618. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  26619. # PROP Exclude_From_Build 1
  26620. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  26621. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  26622. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  26623. # PROP Exclude_From_Build 1
  26624. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  26625. # PROP Exclude_From_Build 1
  26626. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  26627. # PROP BASE Exclude_From_Build 1
  26628. # PROP Exclude_From_Build 1
  26629. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  26630. # PROP BASE Exclude_From_Build 1
  26631. # PROP Exclude_From_Build 1
  26632. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  26633. # PROP BASE Exclude_From_Build 1
  26634. # PROP Exclude_From_Build 1
  26635. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  26636. # PROP BASE Exclude_From_Build 1
  26637. # PROP Exclude_From_Build 1
  26638. !ENDIF
  26639. # End Source File
  26640. # Begin Source File
  26641. SOURCE=.\cstrike\bot\cs_bot_manager.h
  26642. !IF "$(CFG)" == "hl - Win32 Release HL2"
  26643. # PROP Exclude_From_Build 1
  26644. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  26645. # PROP Exclude_From_Build 1
  26646. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  26647. # PROP Exclude_From_Build 1
  26648. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  26649. # PROP Exclude_From_Build 1
  26650. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  26651. # PROP Exclude_From_Build 1
  26652. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  26653. # PROP Exclude_From_Build 1
  26654. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  26655. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  26656. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  26657. # PROP Exclude_From_Build 1
  26658. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  26659. # PROP Exclude_From_Build 1
  26660. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  26661. # PROP BASE Exclude_From_Build 1
  26662. # PROP Exclude_From_Build 1
  26663. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  26664. # PROP BASE Exclude_From_Build 1
  26665. # PROP Exclude_From_Build 1
  26666. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  26667. # PROP BASE Exclude_From_Build 1
  26668. # PROP Exclude_From_Build 1
  26669. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  26670. # PROP BASE Exclude_From_Build 1
  26671. # PROP Exclude_From_Build 1
  26672. !ENDIF
  26673. # End Source File
  26674. # Begin Source File
  26675. SOURCE=.\cstrike\bot\cs_bot_nav.cpp
  26676. !IF "$(CFG)" == "hl - Win32 Release HL2"
  26677. # PROP Exclude_From_Build 1
  26678. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  26679. # PROP Exclude_From_Build 1
  26680. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  26681. # PROP Exclude_From_Build 1
  26682. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  26683. # PROP Exclude_From_Build 1
  26684. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  26685. # PROP Exclude_From_Build 1
  26686. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  26687. # PROP Exclude_From_Build 1
  26688. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  26689. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  26690. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  26691. # PROP Exclude_From_Build 1
  26692. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  26693. # PROP Exclude_From_Build 1
  26694. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  26695. # PROP BASE Exclude_From_Build 1
  26696. # PROP Exclude_From_Build 1
  26697. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  26698. # PROP BASE Exclude_From_Build 1
  26699. # PROP Exclude_From_Build 1
  26700. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  26701. # PROP BASE Exclude_From_Build 1
  26702. # PROP Exclude_From_Build 1
  26703. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  26704. # PROP BASE Exclude_From_Build 1
  26705. # PROP Exclude_From_Build 1
  26706. !ENDIF
  26707. # End Source File
  26708. # Begin Source File
  26709. SOURCE=.\cstrike\bot\cs_bot_pathfind.cpp
  26710. !IF "$(CFG)" == "hl - Win32 Release HL2"
  26711. # PROP Exclude_From_Build 1
  26712. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  26713. # PROP Exclude_From_Build 1
  26714. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  26715. # PROP Exclude_From_Build 1
  26716. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  26717. # PROP Exclude_From_Build 1
  26718. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  26719. # PROP Exclude_From_Build 1
  26720. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  26721. # PROP Exclude_From_Build 1
  26722. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  26723. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  26724. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  26725. # PROP Exclude_From_Build 1
  26726. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  26727. # PROP Exclude_From_Build 1
  26728. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  26729. # PROP BASE Exclude_From_Build 1
  26730. # PROP Exclude_From_Build 1
  26731. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  26732. # PROP BASE Exclude_From_Build 1
  26733. # PROP Exclude_From_Build 1
  26734. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  26735. # PROP BASE Exclude_From_Build 1
  26736. # PROP Exclude_From_Build 1
  26737. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  26738. # PROP BASE Exclude_From_Build 1
  26739. # PROP Exclude_From_Build 1
  26740. !ENDIF
  26741. # End Source File
  26742. # Begin Source File
  26743. SOURCE=.\cstrike\bot\cs_bot_radio.cpp
  26744. !IF "$(CFG)" == "hl - Win32 Release HL2"
  26745. # PROP Exclude_From_Build 1
  26746. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  26747. # PROP Exclude_From_Build 1
  26748. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  26749. # PROP Exclude_From_Build 1
  26750. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  26751. # PROP Exclude_From_Build 1
  26752. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  26753. # PROP Exclude_From_Build 1
  26754. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  26755. # PROP Exclude_From_Build 1
  26756. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  26757. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  26758. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  26759. # PROP Exclude_From_Build 1
  26760. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  26761. # PROP Exclude_From_Build 1
  26762. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  26763. # PROP BASE Exclude_From_Build 1
  26764. # PROP Exclude_From_Build 1
  26765. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  26766. # PROP BASE Exclude_From_Build 1
  26767. # PROP Exclude_From_Build 1
  26768. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  26769. # PROP BASE Exclude_From_Build 1
  26770. # PROP Exclude_From_Build 1
  26771. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  26772. # PROP BASE Exclude_From_Build 1
  26773. # PROP Exclude_From_Build 1
  26774. !ENDIF
  26775. # End Source File
  26776. # Begin Source File
  26777. SOURCE=.\cstrike\bot\cs_bot_statemachine.cpp
  26778. !IF "$(CFG)" == "hl - Win32 Release HL2"
  26779. # PROP Exclude_From_Build 1
  26780. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  26781. # PROP Exclude_From_Build 1
  26782. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  26783. # PROP Exclude_From_Build 1
  26784. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  26785. # PROP Exclude_From_Build 1
  26786. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  26787. # PROP Exclude_From_Build 1
  26788. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  26789. # PROP Exclude_From_Build 1
  26790. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  26791. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  26792. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  26793. # PROP Exclude_From_Build 1
  26794. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  26795. # PROP Exclude_From_Build 1
  26796. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  26797. # PROP BASE Exclude_From_Build 1
  26798. # PROP Exclude_From_Build 1
  26799. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  26800. # PROP BASE Exclude_From_Build 1
  26801. # PROP Exclude_From_Build 1
  26802. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  26803. # PROP BASE Exclude_From_Build 1
  26804. # PROP Exclude_From_Build 1
  26805. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  26806. # PROP BASE Exclude_From_Build 1
  26807. # PROP Exclude_From_Build 1
  26808. !ENDIF
  26809. # End Source File
  26810. # Begin Source File
  26811. SOURCE=.\cstrike\bot\cs_bot_update.cpp
  26812. !IF "$(CFG)" == "hl - Win32 Release HL2"
  26813. # PROP Exclude_From_Build 1
  26814. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  26815. # PROP Exclude_From_Build 1
  26816. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  26817. # PROP Exclude_From_Build 1
  26818. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  26819. # PROP Exclude_From_Build 1
  26820. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  26821. # PROP Exclude_From_Build 1
  26822. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  26823. # PROP Exclude_From_Build 1
  26824. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  26825. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  26826. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  26827. # PROP Exclude_From_Build 1
  26828. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  26829. # PROP Exclude_From_Build 1
  26830. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  26831. # PROP BASE Exclude_From_Build 1
  26832. # PROP Exclude_From_Build 1
  26833. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  26834. # PROP BASE Exclude_From_Build 1
  26835. # PROP Exclude_From_Build 1
  26836. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  26837. # PROP BASE Exclude_From_Build 1
  26838. # PROP Exclude_From_Build 1
  26839. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  26840. # PROP BASE Exclude_From_Build 1
  26841. # PROP Exclude_From_Build 1
  26842. !ENDIF
  26843. # End Source File
  26844. # Begin Source File
  26845. SOURCE=.\cstrike\bot\cs_bot_vision.cpp
  26846. !IF "$(CFG)" == "hl - Win32 Release HL2"
  26847. # PROP Exclude_From_Build 1
  26848. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  26849. # PROP Exclude_From_Build 1
  26850. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  26851. # PROP Exclude_From_Build 1
  26852. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  26853. # PROP Exclude_From_Build 1
  26854. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  26855. # PROP Exclude_From_Build 1
  26856. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  26857. # PROP Exclude_From_Build 1
  26858. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  26859. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  26860. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  26861. # PROP Exclude_From_Build 1
  26862. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  26863. # PROP Exclude_From_Build 1
  26864. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  26865. # PROP BASE Exclude_From_Build 1
  26866. # PROP Exclude_From_Build 1
  26867. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  26868. # PROP BASE Exclude_From_Build 1
  26869. # PROP Exclude_From_Build 1
  26870. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  26871. # PROP BASE Exclude_From_Build 1
  26872. # PROP Exclude_From_Build 1
  26873. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  26874. # PROP BASE Exclude_From_Build 1
  26875. # PROP Exclude_From_Build 1
  26876. !ENDIF
  26877. # End Source File
  26878. # Begin Source File
  26879. SOURCE=.\cstrike\bot\cs_bot_weapon.cpp
  26880. !IF "$(CFG)" == "hl - Win32 Release HL2"
  26881. # PROP Exclude_From_Build 1
  26882. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  26883. # PROP Exclude_From_Build 1
  26884. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  26885. # PROP Exclude_From_Build 1
  26886. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  26887. # PROP Exclude_From_Build 1
  26888. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  26889. # PROP Exclude_From_Build 1
  26890. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  26891. # PROP Exclude_From_Build 1
  26892. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  26893. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  26894. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  26895. # PROP Exclude_From_Build 1
  26896. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  26897. # PROP Exclude_From_Build 1
  26898. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  26899. # PROP BASE Exclude_From_Build 1
  26900. # PROP Exclude_From_Build 1
  26901. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  26902. # PROP BASE Exclude_From_Build 1
  26903. # PROP Exclude_From_Build 1
  26904. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  26905. # PROP BASE Exclude_From_Build 1
  26906. # PROP Exclude_From_Build 1
  26907. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  26908. # PROP BASE Exclude_From_Build 1
  26909. # PROP Exclude_From_Build 1
  26910. !ENDIF
  26911. # End Source File
  26912. # Begin Source File
  26913. SOURCE=.\cstrike\bot\cs_bot_weapon_id.cpp
  26914. !IF "$(CFG)" == "hl - Win32 Release HL2"
  26915. # PROP Exclude_From_Build 1
  26916. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  26917. # PROP Exclude_From_Build 1
  26918. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  26919. # PROP Exclude_From_Build 1
  26920. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  26921. # PROP Exclude_From_Build 1
  26922. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  26923. # PROP Exclude_From_Build 1
  26924. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  26925. # PROP Exclude_From_Build 1
  26926. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  26927. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  26928. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  26929. # PROP Exclude_From_Build 1
  26930. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  26931. # PROP Exclude_From_Build 1
  26932. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  26933. # PROP BASE Exclude_From_Build 1
  26934. # PROP Exclude_From_Build 1
  26935. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  26936. # PROP BASE Exclude_From_Build 1
  26937. # PROP Exclude_From_Build 1
  26938. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  26939. # PROP BASE Exclude_From_Build 1
  26940. # PROP Exclude_From_Build 1
  26941. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  26942. # PROP BASE Exclude_From_Build 1
  26943. # PROP Exclude_From_Build 1
  26944. !ENDIF
  26945. # End Source File
  26946. # Begin Source File
  26947. SOURCE=.\cstrike\bot\cs_gamestate.cpp
  26948. !IF "$(CFG)" == "hl - Win32 Release HL2"
  26949. # PROP Exclude_From_Build 1
  26950. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  26951. # PROP Exclude_From_Build 1
  26952. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  26953. # PROP Exclude_From_Build 1
  26954. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  26955. # PROP Exclude_From_Build 1
  26956. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  26957. # PROP Exclude_From_Build 1
  26958. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  26959. # PROP Exclude_From_Build 1
  26960. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  26961. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  26962. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  26963. # PROP Exclude_From_Build 1
  26964. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  26965. # PROP Exclude_From_Build 1
  26966. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  26967. # PROP BASE Exclude_From_Build 1
  26968. # PROP Exclude_From_Build 1
  26969. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  26970. # PROP BASE Exclude_From_Build 1
  26971. # PROP Exclude_From_Build 1
  26972. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  26973. # PROP BASE Exclude_From_Build 1
  26974. # PROP Exclude_From_Build 1
  26975. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  26976. # PROP BASE Exclude_From_Build 1
  26977. # PROP Exclude_From_Build 1
  26978. !ENDIF
  26979. # End Source File
  26980. # Begin Source File
  26981. SOURCE=.\cstrike\bot\cs_gamestate.h
  26982. !IF "$(CFG)" == "hl - Win32 Release HL2"
  26983. # PROP Exclude_From_Build 1
  26984. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  26985. # PROP Exclude_From_Build 1
  26986. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  26987. # PROP Exclude_From_Build 1
  26988. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  26989. # PROP Exclude_From_Build 1
  26990. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  26991. # PROP Exclude_From_Build 1
  26992. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  26993. # PROP Exclude_From_Build 1
  26994. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  26995. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  26996. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  26997. # PROP Exclude_From_Build 1
  26998. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  26999. # PROP Exclude_From_Build 1
  27000. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  27001. # PROP BASE Exclude_From_Build 1
  27002. # PROP Exclude_From_Build 1
  27003. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  27004. # PROP BASE Exclude_From_Build 1
  27005. # PROP Exclude_From_Build 1
  27006. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  27007. # PROP BASE Exclude_From_Build 1
  27008. # PROP Exclude_From_Build 1
  27009. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  27010. # PROP BASE Exclude_From_Build 1
  27011. # PROP Exclude_From_Build 1
  27012. !ENDIF
  27013. # End Source File
  27014. # End Group
  27015. # Begin Group "Hostage"
  27016. # PROP Default_Filter ""
  27017. # Begin Source File
  27018. SOURCE=.\cstrike\hostage\cs_simple_hostage.cpp
  27019. !IF "$(CFG)" == "hl - Win32 Release HL2"
  27020. # PROP Exclude_From_Build 1
  27021. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  27022. # PROP Exclude_From_Build 1
  27023. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  27024. # PROP Exclude_From_Build 1
  27025. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  27026. # PROP Exclude_From_Build 1
  27027. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  27028. # PROP Exclude_From_Build 1
  27029. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  27030. # PROP Exclude_From_Build 1
  27031. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  27032. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  27033. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  27034. # PROP Exclude_From_Build 1
  27035. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  27036. # PROP Exclude_From_Build 1
  27037. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  27038. # PROP BASE Exclude_From_Build 1
  27039. # PROP Exclude_From_Build 1
  27040. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  27041. # PROP BASE Exclude_From_Build 1
  27042. # PROP Exclude_From_Build 1
  27043. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  27044. # PROP BASE Exclude_From_Build 1
  27045. # PROP Exclude_From_Build 1
  27046. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  27047. # PROP BASE Exclude_From_Build 1
  27048. # PROP Exclude_From_Build 1
  27049. !ENDIF
  27050. # End Source File
  27051. # Begin Source File
  27052. SOURCE=.\cstrike\hostage\cs_simple_hostage.h
  27053. # End Source File
  27054. # End Group
  27055. # Begin Source File
  27056. SOURCE=..\game_shared\cstrike\basecsgrenade_projectile.cpp
  27057. !IF "$(CFG)" == "hl - Win32 Release HL2"
  27058. # PROP Exclude_From_Build 1
  27059. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  27060. # PROP Exclude_From_Build 1
  27061. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  27062. # PROP Exclude_From_Build 1
  27063. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  27064. # PROP Exclude_From_Build 1
  27065. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  27066. # PROP Exclude_From_Build 1
  27067. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  27068. # PROP Exclude_From_Build 1
  27069. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  27070. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  27071. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  27072. # PROP Exclude_From_Build 1
  27073. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  27074. # PROP Exclude_From_Build 1
  27075. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  27076. # PROP BASE Exclude_From_Build 1
  27077. # PROP Exclude_From_Build 1
  27078. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  27079. # PROP BASE Exclude_From_Build 1
  27080. # PROP Exclude_From_Build 1
  27081. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  27082. # PROP BASE Exclude_From_Build 1
  27083. # PROP Exclude_From_Build 1
  27084. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  27085. # PROP BASE Exclude_From_Build 1
  27086. # PROP Exclude_From_Build 1
  27087. !ENDIF
  27088. # End Source File
  27089. # Begin Source File
  27090. SOURCE=..\game_shared\cstrike\basecsgrenade_projectile.h
  27091. !IF "$(CFG)" == "hl - Win32 Release HL2"
  27092. # PROP Exclude_From_Build 1
  27093. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  27094. # PROP Exclude_From_Build 1
  27095. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  27096. # PROP Exclude_From_Build 1
  27097. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  27098. # PROP Exclude_From_Build 1
  27099. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  27100. # PROP Exclude_From_Build 1
  27101. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  27102. # PROP Exclude_From_Build 1
  27103. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  27104. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  27105. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  27106. # PROP Exclude_From_Build 1
  27107. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  27108. # PROP Exclude_From_Build 1
  27109. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  27110. # PROP BASE Exclude_From_Build 1
  27111. # PROP Exclude_From_Build 1
  27112. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  27113. # PROP BASE Exclude_From_Build 1
  27114. # PROP Exclude_From_Build 1
  27115. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  27116. # PROP BASE Exclude_From_Build 1
  27117. # PROP Exclude_From_Build 1
  27118. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  27119. # PROP BASE Exclude_From_Build 1
  27120. # PROP Exclude_From_Build 1
  27121. !ENDIF
  27122. # End Source File
  27123. # Begin Source File
  27124. SOURCE=.\cstrike\cs_autobuy.cpp
  27125. !IF "$(CFG)" == "hl - Win32 Release HL2"
  27126. # PROP Exclude_From_Build 1
  27127. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  27128. # PROP Exclude_From_Build 1
  27129. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  27130. # PROP Exclude_From_Build 1
  27131. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  27132. # PROP Exclude_From_Build 1
  27133. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  27134. # PROP Exclude_From_Build 1
  27135. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  27136. # PROP Exclude_From_Build 1
  27137. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  27138. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  27139. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  27140. # PROP Exclude_From_Build 1
  27141. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  27142. # PROP Exclude_From_Build 1
  27143. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  27144. # PROP BASE Exclude_From_Build 1
  27145. # PROP Exclude_From_Build 1
  27146. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  27147. # PROP BASE Exclude_From_Build 1
  27148. # PROP Exclude_From_Build 1
  27149. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  27150. # PROP BASE Exclude_From_Build 1
  27151. # PROP Exclude_From_Build 1
  27152. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  27153. # PROP BASE Exclude_From_Build 1
  27154. # PROP Exclude_From_Build 1
  27155. !ENDIF
  27156. # End Source File
  27157. # Begin Source File
  27158. SOURCE=.\cstrike\cs_autobuy.h
  27159. !IF "$(CFG)" == "hl - Win32 Release HL2"
  27160. # PROP Exclude_From_Build 1
  27161. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  27162. # PROP Exclude_From_Build 1
  27163. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  27164. # PROP Exclude_From_Build 1
  27165. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  27166. # PROP Exclude_From_Build 1
  27167. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  27168. # PROP Exclude_From_Build 1
  27169. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  27170. # PROP Exclude_From_Build 1
  27171. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  27172. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  27173. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  27174. # PROP Exclude_From_Build 1
  27175. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  27176. # PROP Exclude_From_Build 1
  27177. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  27178. # PROP BASE Exclude_From_Build 1
  27179. # PROP Exclude_From_Build 1
  27180. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  27181. # PROP BASE Exclude_From_Build 1
  27182. # PROP Exclude_From_Build 1
  27183. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  27184. # PROP BASE Exclude_From_Build 1
  27185. # PROP Exclude_From_Build 1
  27186. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  27187. # PROP BASE Exclude_From_Build 1
  27188. # PROP Exclude_From_Build 1
  27189. !ENDIF
  27190. # End Source File
  27191. # Begin Source File
  27192. SOURCE=.\cstrike\cs_client.cpp
  27193. !IF "$(CFG)" == "hl - Win32 Release HL2"
  27194. # PROP Exclude_From_Build 1
  27195. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  27196. # PROP Exclude_From_Build 1
  27197. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  27198. # PROP Exclude_From_Build 1
  27199. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  27200. # PROP Exclude_From_Build 1
  27201. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  27202. # PROP Exclude_From_Build 1
  27203. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  27204. # PROP Exclude_From_Build 1
  27205. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  27206. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  27207. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  27208. # PROP Exclude_From_Build 1
  27209. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  27210. # PROP Exclude_From_Build 1
  27211. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  27212. # PROP BASE Exclude_From_Build 1
  27213. # PROP Exclude_From_Build 1
  27214. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  27215. # PROP BASE Exclude_From_Build 1
  27216. # PROP Exclude_From_Build 1
  27217. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  27218. # PROP BASE Exclude_From_Build 1
  27219. # PROP Exclude_From_Build 1
  27220. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  27221. # PROP BASE Exclude_From_Build 1
  27222. # PROP Exclude_From_Build 1
  27223. !ENDIF
  27224. # End Source File
  27225. # Begin Source File
  27226. SOURCE=.\cstrike\cs_client.h
  27227. !IF "$(CFG)" == "hl - Win32 Release HL2"
  27228. # PROP Exclude_From_Build 1
  27229. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  27230. # PROP Exclude_From_Build 1
  27231. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  27232. # PROP Exclude_From_Build 1
  27233. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  27234. # PROP Exclude_From_Build 1
  27235. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  27236. # PROP Exclude_From_Build 1
  27237. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  27238. # PROP Exclude_From_Build 1
  27239. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  27240. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  27241. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  27242. # PROP Exclude_From_Build 1
  27243. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  27244. # PROP Exclude_From_Build 1
  27245. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  27246. # PROP BASE Exclude_From_Build 1
  27247. # PROP Exclude_From_Build 1
  27248. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  27249. # PROP BASE Exclude_From_Build 1
  27250. # PROP Exclude_From_Build 1
  27251. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  27252. # PROP BASE Exclude_From_Build 1
  27253. # PROP Exclude_From_Build 1
  27254. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  27255. # PROP BASE Exclude_From_Build 1
  27256. # PROP Exclude_From_Build 1
  27257. !ENDIF
  27258. # End Source File
  27259. # Begin Source File
  27260. SOURCE=.\cstrike\cs_eventlog.cpp
  27261. !IF "$(CFG)" == "hl - Win32 Release HL2"
  27262. # PROP Exclude_From_Build 1
  27263. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  27264. # PROP Exclude_From_Build 1
  27265. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  27266. # PROP Exclude_From_Build 1
  27267. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  27268. # PROP Exclude_From_Build 1
  27269. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  27270. # PROP Exclude_From_Build 1
  27271. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  27272. # PROP Exclude_From_Build 1
  27273. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  27274. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  27275. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  27276. # PROP Exclude_From_Build 1
  27277. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  27278. # PROP Exclude_From_Build 1
  27279. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  27280. # PROP BASE Exclude_From_Build 1
  27281. # PROP Exclude_From_Build 1
  27282. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  27283. # PROP BASE Exclude_From_Build 1
  27284. # PROP Exclude_From_Build 1
  27285. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  27286. # PROP BASE Exclude_From_Build 1
  27287. # PROP Exclude_From_Build 1
  27288. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  27289. # PROP BASE Exclude_From_Build 1
  27290. # PROP Exclude_From_Build 1
  27291. !ENDIF
  27292. # End Source File
  27293. # Begin Source File
  27294. SOURCE=.\cstrike\cs_gameinterface.cpp
  27295. !IF "$(CFG)" == "hl - Win32 Release HL2"
  27296. # PROP Exclude_From_Build 1
  27297. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  27298. # PROP Exclude_From_Build 1
  27299. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  27300. # PROP Exclude_From_Build 1
  27301. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  27302. # PROP Exclude_From_Build 1
  27303. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  27304. # PROP Exclude_From_Build 1
  27305. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  27306. # PROP Exclude_From_Build 1
  27307. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  27308. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  27309. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  27310. # PROP Exclude_From_Build 1
  27311. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  27312. # PROP Exclude_From_Build 1
  27313. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  27314. # PROP BASE Exclude_From_Build 1
  27315. # PROP Exclude_From_Build 1
  27316. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  27317. # PROP BASE Exclude_From_Build 1
  27318. # PROP Exclude_From_Build 1
  27319. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  27320. # PROP BASE Exclude_From_Build 1
  27321. # PROP Exclude_From_Build 1
  27322. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  27323. # PROP BASE Exclude_From_Build 1
  27324. # PROP Exclude_From_Build 1
  27325. !ENDIF
  27326. # End Source File
  27327. # Begin Source File
  27328. SOURCE=..\game_shared\cstrike\cs_gamemovement.cpp
  27329. !IF "$(CFG)" == "hl - Win32 Release HL2"
  27330. # PROP Exclude_From_Build 1
  27331. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  27332. # PROP Exclude_From_Build 1
  27333. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  27334. # PROP Exclude_From_Build 1
  27335. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  27336. # PROP Exclude_From_Build 1
  27337. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  27338. # PROP Exclude_From_Build 1
  27339. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  27340. # PROP Exclude_From_Build 1
  27341. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  27342. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  27343. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  27344. # PROP Exclude_From_Build 1
  27345. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  27346. # PROP Exclude_From_Build 1
  27347. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  27348. # PROP BASE Exclude_From_Build 1
  27349. # PROP Exclude_From_Build 1
  27350. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  27351. # PROP BASE Exclude_From_Build 1
  27352. # PROP Exclude_From_Build 1
  27353. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  27354. # PROP BASE Exclude_From_Build 1
  27355. # PROP Exclude_From_Build 1
  27356. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  27357. # PROP BASE Exclude_From_Build 1
  27358. # PROP Exclude_From_Build 1
  27359. !ENDIF
  27360. # End Source File
  27361. # Begin Source File
  27362. SOURCE=..\game_shared\cstrike\cs_gamerules.cpp
  27363. !IF "$(CFG)" == "hl - Win32 Release HL2"
  27364. # PROP Exclude_From_Build 1
  27365. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  27366. # PROP Exclude_From_Build 1
  27367. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  27368. # PROP Exclude_From_Build 1
  27369. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  27370. # PROP Exclude_From_Build 1
  27371. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  27372. # PROP Exclude_From_Build 1
  27373. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  27374. # PROP Exclude_From_Build 1
  27375. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  27376. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  27377. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  27378. # PROP Exclude_From_Build 1
  27379. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  27380. # PROP Exclude_From_Build 1
  27381. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  27382. # PROP BASE Exclude_From_Build 1
  27383. # PROP Exclude_From_Build 1
  27384. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  27385. # PROP BASE Exclude_From_Build 1
  27386. # PROP Exclude_From_Build 1
  27387. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  27388. # PROP BASE Exclude_From_Build 1
  27389. # PROP Exclude_From_Build 1
  27390. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  27391. # PROP BASE Exclude_From_Build 1
  27392. # PROP Exclude_From_Build 1
  27393. !ENDIF
  27394. # End Source File
  27395. # Begin Source File
  27396. SOURCE=..\game_shared\cstrike\cs_gamerules.h
  27397. !IF "$(CFG)" == "hl - Win32 Release HL2"
  27398. # PROP Exclude_From_Build 1
  27399. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  27400. # PROP Exclude_From_Build 1
  27401. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  27402. # PROP Exclude_From_Build 1
  27403. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  27404. # PROP Exclude_From_Build 1
  27405. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  27406. # PROP Exclude_From_Build 1
  27407. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  27408. # PROP Exclude_From_Build 1
  27409. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  27410. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  27411. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  27412. # PROP Exclude_From_Build 1
  27413. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  27414. # PROP Exclude_From_Build 1
  27415. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  27416. # PROP BASE Exclude_From_Build 1
  27417. # PROP Exclude_From_Build 1
  27418. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  27419. # PROP BASE Exclude_From_Build 1
  27420. # PROP Exclude_From_Build 1
  27421. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  27422. # PROP BASE Exclude_From_Build 1
  27423. # PROP Exclude_From_Build 1
  27424. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  27425. # PROP BASE Exclude_From_Build 1
  27426. # PROP Exclude_From_Build 1
  27427. !ENDIF
  27428. # End Source File
  27429. # Begin Source File
  27430. SOURCE=.\cstrike\cs_player.cpp
  27431. !IF "$(CFG)" == "hl - Win32 Release HL2"
  27432. # PROP Exclude_From_Build 1
  27433. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  27434. # PROP Exclude_From_Build 1
  27435. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  27436. # PROP Exclude_From_Build 1
  27437. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  27438. # PROP Exclude_From_Build 1
  27439. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  27440. # PROP Exclude_From_Build 1
  27441. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  27442. # PROP Exclude_From_Build 1
  27443. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  27444. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  27445. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  27446. # PROP Exclude_From_Build 1
  27447. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  27448. # PROP Exclude_From_Build 1
  27449. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  27450. # PROP BASE Exclude_From_Build 1
  27451. # PROP Exclude_From_Build 1
  27452. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  27453. # PROP BASE Exclude_From_Build 1
  27454. # PROP Exclude_From_Build 1
  27455. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  27456. # PROP BASE Exclude_From_Build 1
  27457. # PROP Exclude_From_Build 1
  27458. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  27459. # PROP BASE Exclude_From_Build 1
  27460. # PROP Exclude_From_Build 1
  27461. !ENDIF
  27462. # End Source File
  27463. # Begin Source File
  27464. SOURCE=.\cstrike\cs_player.h
  27465. !IF "$(CFG)" == "hl - Win32 Release HL2"
  27466. # PROP Exclude_From_Build 1
  27467. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  27468. # PROP Exclude_From_Build 1
  27469. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  27470. # PROP Exclude_From_Build 1
  27471. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  27472. # PROP Exclude_From_Build 1
  27473. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  27474. # PROP Exclude_From_Build 1
  27475. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  27476. # PROP Exclude_From_Build 1
  27477. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  27478. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  27479. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  27480. # PROP Exclude_From_Build 1
  27481. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  27482. # PROP Exclude_From_Build 1
  27483. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  27484. # PROP BASE Exclude_From_Build 1
  27485. # PROP Exclude_From_Build 1
  27486. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  27487. # PROP BASE Exclude_From_Build 1
  27488. # PROP Exclude_From_Build 1
  27489. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  27490. # PROP BASE Exclude_From_Build 1
  27491. # PROP Exclude_From_Build 1
  27492. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  27493. # PROP BASE Exclude_From_Build 1
  27494. # PROP Exclude_From_Build 1
  27495. !ENDIF
  27496. # End Source File
  27497. # Begin Source File
  27498. SOURCE=.\cstrike\cs_player_resource.cpp
  27499. !IF "$(CFG)" == "hl - Win32 Release HL2"
  27500. # PROP Exclude_From_Build 1
  27501. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  27502. # PROP Exclude_From_Build 1
  27503. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  27504. # PROP Exclude_From_Build 1
  27505. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  27506. # PROP Exclude_From_Build 1
  27507. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  27508. # PROP Exclude_From_Build 1
  27509. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  27510. # PROP Exclude_From_Build 1
  27511. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  27512. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  27513. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  27514. # PROP Exclude_From_Build 1
  27515. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  27516. # PROP Exclude_From_Build 1
  27517. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  27518. # PROP BASE Exclude_From_Build 1
  27519. # PROP Exclude_From_Build 1
  27520. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  27521. # PROP BASE Exclude_From_Build 1
  27522. # PROP Exclude_From_Build 1
  27523. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  27524. # PROP BASE Exclude_From_Build 1
  27525. # PROP Exclude_From_Build 1
  27526. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  27527. # PROP BASE Exclude_From_Build 1
  27528. # PROP Exclude_From_Build 1
  27529. !ENDIF
  27530. # End Source File
  27531. # Begin Source File
  27532. SOURCE=.\cstrike\cs_player_resource.h
  27533. !IF "$(CFG)" == "hl - Win32 Release HL2"
  27534. # PROP Exclude_From_Build 1
  27535. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  27536. # PROP Exclude_From_Build 1
  27537. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  27538. # PROP Exclude_From_Build 1
  27539. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  27540. # PROP Exclude_From_Build 1
  27541. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  27542. # PROP Exclude_From_Build 1
  27543. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  27544. # PROP Exclude_From_Build 1
  27545. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  27546. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  27547. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  27548. # PROP Exclude_From_Build 1
  27549. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  27550. # PROP Exclude_From_Build 1
  27551. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  27552. # PROP BASE Exclude_From_Build 1
  27553. # PROP Exclude_From_Build 1
  27554. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  27555. # PROP BASE Exclude_From_Build 1
  27556. # PROP Exclude_From_Build 1
  27557. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  27558. # PROP BASE Exclude_From_Build 1
  27559. # PROP Exclude_From_Build 1
  27560. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  27561. # PROP BASE Exclude_From_Build 1
  27562. # PROP Exclude_From_Build 1
  27563. !ENDIF
  27564. # End Source File
  27565. # Begin Source File
  27566. SOURCE=..\game_shared\cstrike\cs_player_shared.cpp
  27567. !IF "$(CFG)" == "hl - Win32 Release HL2"
  27568. # PROP Exclude_From_Build 1
  27569. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  27570. # PROP Exclude_From_Build 1
  27571. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  27572. # PROP Exclude_From_Build 1
  27573. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  27574. # PROP Exclude_From_Build 1
  27575. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  27576. # PROP Exclude_From_Build 1
  27577. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  27578. # PROP Exclude_From_Build 1
  27579. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  27580. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  27581. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  27582. # PROP Exclude_From_Build 1
  27583. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  27584. # PROP Exclude_From_Build 1
  27585. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  27586. # PROP BASE Exclude_From_Build 1
  27587. # PROP Exclude_From_Build 1
  27588. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  27589. # PROP BASE Exclude_From_Build 1
  27590. # PROP Exclude_From_Build 1
  27591. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  27592. # PROP BASE Exclude_From_Build 1
  27593. # PROP Exclude_From_Build 1
  27594. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  27595. # PROP BASE Exclude_From_Build 1
  27596. # PROP Exclude_From_Build 1
  27597. !ENDIF
  27598. # End Source File
  27599. # Begin Source File
  27600. SOURCE=..\game_shared\cstrike\cs_playeranimstate.cpp
  27601. !IF "$(CFG)" == "hl - Win32 Release HL2"
  27602. # PROP Exclude_From_Build 1
  27603. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  27604. # PROP Exclude_From_Build 1
  27605. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  27606. # PROP Exclude_From_Build 1
  27607. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  27608. # PROP Exclude_From_Build 1
  27609. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  27610. # PROP Exclude_From_Build 1
  27611. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  27612. # PROP Exclude_From_Build 1
  27613. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  27614. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  27615. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  27616. # PROP Exclude_From_Build 1
  27617. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  27618. # PROP Exclude_From_Build 1
  27619. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  27620. # PROP BASE Exclude_From_Build 1
  27621. # PROP Exclude_From_Build 1
  27622. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  27623. # PROP BASE Exclude_From_Build 1
  27624. # PROP Exclude_From_Build 1
  27625. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  27626. # PROP BASE Exclude_From_Build 1
  27627. # PROP Exclude_From_Build 1
  27628. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  27629. # PROP BASE Exclude_From_Build 1
  27630. # PROP Exclude_From_Build 1
  27631. !ENDIF
  27632. # End Source File
  27633. # Begin Source File
  27634. SOURCE=..\game_shared\cstrike\cs_playeranimstate.h
  27635. !IF "$(CFG)" == "hl - Win32 Release HL2"
  27636. # PROP Exclude_From_Build 1
  27637. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  27638. # PROP Exclude_From_Build 1
  27639. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  27640. # PROP Exclude_From_Build 1
  27641. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  27642. # PROP Exclude_From_Build 1
  27643. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  27644. # PROP Exclude_From_Build 1
  27645. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  27646. # PROP Exclude_From_Build 1
  27647. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  27648. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  27649. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  27650. # PROP Exclude_From_Build 1
  27651. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  27652. # PROP Exclude_From_Build 1
  27653. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  27654. # PROP BASE Exclude_From_Build 1
  27655. # PROP Exclude_From_Build 1
  27656. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  27657. # PROP BASE Exclude_From_Build 1
  27658. # PROP Exclude_From_Build 1
  27659. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  27660. # PROP BASE Exclude_From_Build 1
  27661. # PROP Exclude_From_Build 1
  27662. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  27663. # PROP BASE Exclude_From_Build 1
  27664. # PROP Exclude_From_Build 1
  27665. !ENDIF
  27666. # End Source File
  27667. # Begin Source File
  27668. SOURCE=.\cstrike\cs_playermove.cpp
  27669. !IF "$(CFG)" == "hl - Win32 Release HL2"
  27670. # PROP Exclude_From_Build 1
  27671. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  27672. # PROP Exclude_From_Build 1
  27673. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  27674. # PROP Exclude_From_Build 1
  27675. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  27676. # PROP Exclude_From_Build 1
  27677. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  27678. # PROP Exclude_From_Build 1
  27679. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  27680. # PROP Exclude_From_Build 1
  27681. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  27682. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  27683. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  27684. # PROP Exclude_From_Build 1
  27685. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  27686. # PROP Exclude_From_Build 1
  27687. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  27688. # PROP BASE Exclude_From_Build 1
  27689. # PROP Exclude_From_Build 1
  27690. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  27691. # PROP BASE Exclude_From_Build 1
  27692. # PROP Exclude_From_Build 1
  27693. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  27694. # PROP BASE Exclude_From_Build 1
  27695. # PROP Exclude_From_Build 1
  27696. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  27697. # PROP BASE Exclude_From_Build 1
  27698. # PROP Exclude_From_Build 1
  27699. !ENDIF
  27700. # End Source File
  27701. # Begin Source File
  27702. SOURCE=..\game_shared\cstrike\cs_shareddefs.cpp
  27703. !IF "$(CFG)" == "hl - Win32 Release HL2"
  27704. # PROP Exclude_From_Build 1
  27705. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  27706. # PROP Exclude_From_Build 1
  27707. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  27708. # PROP Exclude_From_Build 1
  27709. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  27710. # PROP Exclude_From_Build 1
  27711. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  27712. # PROP Exclude_From_Build 1
  27713. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  27714. # PROP Exclude_From_Build 1
  27715. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  27716. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  27717. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  27718. # PROP Exclude_From_Build 1
  27719. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  27720. # PROP Exclude_From_Build 1
  27721. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  27722. # PROP BASE Exclude_From_Build 1
  27723. # PROP Exclude_From_Build 1
  27724. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  27725. # PROP BASE Exclude_From_Build 1
  27726. # PROP Exclude_From_Build 1
  27727. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  27728. # PROP BASE Exclude_From_Build 1
  27729. # PROP Exclude_From_Build 1
  27730. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  27731. # PROP BASE Exclude_From_Build 1
  27732. # PROP Exclude_From_Build 1
  27733. !ENDIF
  27734. # End Source File
  27735. # Begin Source File
  27736. SOURCE=..\game_shared\cstrike\cs_shareddefs.h
  27737. !IF "$(CFG)" == "hl - Win32 Release HL2"
  27738. # PROP Exclude_From_Build 1
  27739. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  27740. # PROP Exclude_From_Build 1
  27741. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  27742. # PROP Exclude_From_Build 1
  27743. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  27744. # PROP Exclude_From_Build 1
  27745. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  27746. # PROP Exclude_From_Build 1
  27747. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  27748. # PROP Exclude_From_Build 1
  27749. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  27750. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  27751. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  27752. # PROP Exclude_From_Build 1
  27753. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  27754. # PROP Exclude_From_Build 1
  27755. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  27756. # PROP BASE Exclude_From_Build 1
  27757. # PROP Exclude_From_Build 1
  27758. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  27759. # PROP BASE Exclude_From_Build 1
  27760. # PROP Exclude_From_Build 1
  27761. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  27762. # PROP BASE Exclude_From_Build 1
  27763. # PROP Exclude_From_Build 1
  27764. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  27765. # PROP BASE Exclude_From_Build 1
  27766. # PROP Exclude_From_Build 1
  27767. !ENDIF
  27768. # End Source File
  27769. # Begin Source File
  27770. SOURCE=.\cstrike\cs_team.cpp
  27771. !IF "$(CFG)" == "hl - Win32 Release HL2"
  27772. # PROP Exclude_From_Build 1
  27773. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  27774. # PROP Exclude_From_Build 1
  27775. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  27776. # PROP Exclude_From_Build 1
  27777. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  27778. # PROP Exclude_From_Build 1
  27779. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  27780. # PROP Exclude_From_Build 1
  27781. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  27782. # PROP Exclude_From_Build 1
  27783. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  27784. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  27785. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  27786. # PROP Exclude_From_Build 1
  27787. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  27788. # PROP Exclude_From_Build 1
  27789. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  27790. # PROP BASE Exclude_From_Build 1
  27791. # PROP Exclude_From_Build 1
  27792. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  27793. # PROP BASE Exclude_From_Build 1
  27794. # PROP Exclude_From_Build 1
  27795. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  27796. # PROP BASE Exclude_From_Build 1
  27797. # PROP Exclude_From_Build 1
  27798. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  27799. # PROP BASE Exclude_From_Build 1
  27800. # PROP Exclude_From_Build 1
  27801. !ENDIF
  27802. # End Source File
  27803. # Begin Source File
  27804. SOURCE=.\cstrike\cs_team.h
  27805. !IF "$(CFG)" == "hl - Win32 Release HL2"
  27806. # PROP Exclude_From_Build 1
  27807. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  27808. # PROP Exclude_From_Build 1
  27809. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  27810. # PROP Exclude_From_Build 1
  27811. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  27812. # PROP Exclude_From_Build 1
  27813. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  27814. # PROP Exclude_From_Build 1
  27815. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  27816. # PROP Exclude_From_Build 1
  27817. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  27818. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  27819. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  27820. # PROP Exclude_From_Build 1
  27821. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  27822. # PROP Exclude_From_Build 1
  27823. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  27824. # PROP BASE Exclude_From_Build 1
  27825. # PROP Exclude_From_Build 1
  27826. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  27827. # PROP BASE Exclude_From_Build 1
  27828. # PROP Exclude_From_Build 1
  27829. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  27830. # PROP BASE Exclude_From_Build 1
  27831. # PROP Exclude_From_Build 1
  27832. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  27833. # PROP BASE Exclude_From_Build 1
  27834. # PROP Exclude_From_Build 1
  27835. !ENDIF
  27836. # End Source File
  27837. # Begin Source File
  27838. SOURCE=..\game_shared\cstrike\cs_usermessages.cpp
  27839. !IF "$(CFG)" == "hl - Win32 Release HL2"
  27840. # PROP Exclude_From_Build 1
  27841. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  27842. # PROP Exclude_From_Build 1
  27843. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  27844. # PROP Exclude_From_Build 1
  27845. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  27846. # PROP Exclude_From_Build 1
  27847. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  27848. # PROP Exclude_From_Build 1
  27849. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  27850. # PROP Exclude_From_Build 1
  27851. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  27852. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  27853. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  27854. # PROP Exclude_From_Build 1
  27855. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  27856. # PROP Exclude_From_Build 1
  27857. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  27858. # PROP BASE Exclude_From_Build 1
  27859. # PROP Exclude_From_Build 1
  27860. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  27861. # PROP BASE Exclude_From_Build 1
  27862. # PROP Exclude_From_Build 1
  27863. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  27864. # PROP BASE Exclude_From_Build 1
  27865. # PROP Exclude_From_Build 1
  27866. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  27867. # PROP BASE Exclude_From_Build 1
  27868. # PROP Exclude_From_Build 1
  27869. !ENDIF
  27870. # End Source File
  27871. # Begin Source File
  27872. SOURCE=.\cstrike\cs_vehicle_jeep.cpp
  27873. !IF "$(CFG)" == "hl - Win32 Release HL2"
  27874. # PROP Exclude_From_Build 1
  27875. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  27876. # PROP Exclude_From_Build 1
  27877. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  27878. # PROP Exclude_From_Build 1
  27879. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  27880. # PROP Exclude_From_Build 1
  27881. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  27882. # PROP Exclude_From_Build 1
  27883. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  27884. # PROP Exclude_From_Build 1
  27885. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  27886. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  27887. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  27888. # PROP Exclude_From_Build 1
  27889. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  27890. # PROP Exclude_From_Build 1
  27891. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  27892. # PROP Exclude_From_Build 1
  27893. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  27894. # PROP Exclude_From_Build 1
  27895. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  27896. # PROP BASE Exclude_From_Build 1
  27897. # PROP Exclude_From_Build 1
  27898. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  27899. # PROP BASE Exclude_From_Build 1
  27900. # PROP Exclude_From_Build 1
  27901. !ENDIF
  27902. # End Source File
  27903. # Begin Source File
  27904. SOURCE=..\game_shared\cstrike\cs_weapon_parse.cpp
  27905. !IF "$(CFG)" == "hl - Win32 Release HL2"
  27906. # PROP Exclude_From_Build 1
  27907. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  27908. # PROP Exclude_From_Build 1
  27909. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  27910. # PROP Exclude_From_Build 1
  27911. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  27912. # PROP Exclude_From_Build 1
  27913. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  27914. # PROP Exclude_From_Build 1
  27915. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  27916. # PROP Exclude_From_Build 1
  27917. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  27918. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  27919. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  27920. # PROP Exclude_From_Build 1
  27921. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  27922. # PROP Exclude_From_Build 1
  27923. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  27924. # PROP BASE Exclude_From_Build 1
  27925. # PROP Exclude_From_Build 1
  27926. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  27927. # PROP BASE Exclude_From_Build 1
  27928. # PROP Exclude_From_Build 1
  27929. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  27930. # PROP BASE Exclude_From_Build 1
  27931. # PROP Exclude_From_Build 1
  27932. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  27933. # PROP BASE Exclude_From_Build 1
  27934. # PROP Exclude_From_Build 1
  27935. !ENDIF
  27936. # End Source File
  27937. # Begin Source File
  27938. SOURCE=..\game_shared\cstrike\cs_weapon_parse.h
  27939. !IF "$(CFG)" == "hl - Win32 Release HL2"
  27940. # PROP Exclude_From_Build 1
  27941. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  27942. # PROP Exclude_From_Build 1
  27943. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  27944. # PROP Exclude_From_Build 1
  27945. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  27946. # PROP Exclude_From_Build 1
  27947. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  27948. # PROP Exclude_From_Build 1
  27949. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  27950. # PROP Exclude_From_Build 1
  27951. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  27952. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  27953. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  27954. # PROP Exclude_From_Build 1
  27955. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  27956. # PROP Exclude_From_Build 1
  27957. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  27958. # PROP BASE Exclude_From_Build 1
  27959. # PROP Exclude_From_Build 1
  27960. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  27961. # PROP BASE Exclude_From_Build 1
  27962. # PROP Exclude_From_Build 1
  27963. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  27964. # PROP BASE Exclude_From_Build 1
  27965. # PROP Exclude_From_Build 1
  27966. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  27967. # PROP BASE Exclude_From_Build 1
  27968. # PROP Exclude_From_Build 1
  27969. !ENDIF
  27970. # End Source File
  27971. # Begin Source File
  27972. SOURCE=..\game_shared\cstrike\flashbang_projectile.cpp
  27973. !IF "$(CFG)" == "hl - Win32 Release HL2"
  27974. # PROP Exclude_From_Build 1
  27975. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  27976. # PROP Exclude_From_Build 1
  27977. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  27978. # PROP Exclude_From_Build 1
  27979. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  27980. # PROP Exclude_From_Build 1
  27981. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  27982. # PROP Exclude_From_Build 1
  27983. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  27984. # PROP Exclude_From_Build 1
  27985. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  27986. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  27987. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  27988. # PROP Exclude_From_Build 1
  27989. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  27990. # PROP Exclude_From_Build 1
  27991. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  27992. # PROP BASE Exclude_From_Build 1
  27993. # PROP Exclude_From_Build 1
  27994. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  27995. # PROP BASE Exclude_From_Build 1
  27996. # PROP Exclude_From_Build 1
  27997. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  27998. # PROP BASE Exclude_From_Build 1
  27999. # PROP Exclude_From_Build 1
  28000. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  28001. # PROP BASE Exclude_From_Build 1
  28002. # PROP Exclude_From_Build 1
  28003. !ENDIF
  28004. # End Source File
  28005. # Begin Source File
  28006. SOURCE=..\game_shared\cstrike\flashbang_projectile.h
  28007. !IF "$(CFG)" == "hl - Win32 Release HL2"
  28008. # PROP Exclude_From_Build 1
  28009. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  28010. # PROP Exclude_From_Build 1
  28011. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  28012. # PROP Exclude_From_Build 1
  28013. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  28014. # PROP Exclude_From_Build 1
  28015. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  28016. # PROP Exclude_From_Build 1
  28017. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  28018. # PROP Exclude_From_Build 1
  28019. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  28020. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  28021. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  28022. # PROP Exclude_From_Build 1
  28023. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  28024. # PROP Exclude_From_Build 1
  28025. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  28026. # PROP BASE Exclude_From_Build 1
  28027. # PROP Exclude_From_Build 1
  28028. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  28029. # PROP BASE Exclude_From_Build 1
  28030. # PROP Exclude_From_Build 1
  28031. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  28032. # PROP BASE Exclude_From_Build 1
  28033. # PROP Exclude_From_Build 1
  28034. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  28035. # PROP BASE Exclude_From_Build 1
  28036. # PROP Exclude_From_Build 1
  28037. !ENDIF
  28038. # End Source File
  28039. # Begin Source File
  28040. SOURCE=.\cstrike\func_bomb_target.cpp
  28041. !IF "$(CFG)" == "hl - Win32 Release HL2"
  28042. # PROP Exclude_From_Build 1
  28043. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  28044. # PROP Exclude_From_Build 1
  28045. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  28046. # PROP Exclude_From_Build 1
  28047. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  28048. # PROP Exclude_From_Build 1
  28049. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  28050. # PROP Exclude_From_Build 1
  28051. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  28052. # PROP Exclude_From_Build 1
  28053. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  28054. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  28055. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  28056. # PROP Exclude_From_Build 1
  28057. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  28058. # PROP Exclude_From_Build 1
  28059. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  28060. # PROP BASE Exclude_From_Build 1
  28061. # PROP Exclude_From_Build 1
  28062. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  28063. # PROP BASE Exclude_From_Build 1
  28064. # PROP Exclude_From_Build 1
  28065. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  28066. # PROP BASE Exclude_From_Build 1
  28067. # PROP Exclude_From_Build 1
  28068. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  28069. # PROP BASE Exclude_From_Build 1
  28070. # PROP Exclude_From_Build 1
  28071. !ENDIF
  28072. # End Source File
  28073. # Begin Source File
  28074. SOURCE=.\cstrike\func_bomb_target.h
  28075. !IF "$(CFG)" == "hl - Win32 Release HL2"
  28076. # PROP Exclude_From_Build 1
  28077. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  28078. # PROP Exclude_From_Build 1
  28079. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  28080. # PROP Exclude_From_Build 1
  28081. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  28082. # PROP Exclude_From_Build 1
  28083. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  28084. # PROP Exclude_From_Build 1
  28085. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  28086. # PROP Exclude_From_Build 1
  28087. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  28088. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  28089. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  28090. # PROP Exclude_From_Build 1
  28091. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  28092. # PROP Exclude_From_Build 1
  28093. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  28094. # PROP BASE Exclude_From_Build 1
  28095. # PROP Exclude_From_Build 1
  28096. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  28097. # PROP BASE Exclude_From_Build 1
  28098. # PROP Exclude_From_Build 1
  28099. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  28100. # PROP BASE Exclude_From_Build 1
  28101. # PROP Exclude_From_Build 1
  28102. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  28103. # PROP BASE Exclude_From_Build 1
  28104. # PROP Exclude_From_Build 1
  28105. !ENDIF
  28106. # End Source File
  28107. # Begin Source File
  28108. SOURCE=.\cstrike\func_buy_zone.cpp
  28109. !IF "$(CFG)" == "hl - Win32 Release HL2"
  28110. # PROP Exclude_From_Build 1
  28111. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  28112. # PROP Exclude_From_Build 1
  28113. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  28114. # PROP Exclude_From_Build 1
  28115. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  28116. # PROP Exclude_From_Build 1
  28117. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  28118. # PROP Exclude_From_Build 1
  28119. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  28120. # PROP Exclude_From_Build 1
  28121. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  28122. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  28123. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  28124. # PROP Exclude_From_Build 1
  28125. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  28126. # PROP Exclude_From_Build 1
  28127. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  28128. # PROP BASE Exclude_From_Build 1
  28129. # PROP Exclude_From_Build 1
  28130. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  28131. # PROP BASE Exclude_From_Build 1
  28132. # PROP Exclude_From_Build 1
  28133. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  28134. # PROP BASE Exclude_From_Build 1
  28135. # PROP Exclude_From_Build 1
  28136. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  28137. # PROP BASE Exclude_From_Build 1
  28138. # PROP Exclude_From_Build 1
  28139. !ENDIF
  28140. # End Source File
  28141. # Begin Source File
  28142. SOURCE=.\cstrike\func_hostage_rescue.cpp
  28143. !IF "$(CFG)" == "hl - Win32 Release HL2"
  28144. # PROP Exclude_From_Build 1
  28145. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  28146. # PROP Exclude_From_Build 1
  28147. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  28148. # PROP Exclude_From_Build 1
  28149. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  28150. # PROP Exclude_From_Build 1
  28151. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  28152. # PROP Exclude_From_Build 1
  28153. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  28154. # PROP Exclude_From_Build 1
  28155. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  28156. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  28157. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  28158. # PROP Exclude_From_Build 1
  28159. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  28160. # PROP Exclude_From_Build 1
  28161. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  28162. # PROP BASE Exclude_From_Build 1
  28163. # PROP Exclude_From_Build 1
  28164. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  28165. # PROP BASE Exclude_From_Build 1
  28166. # PROP Exclude_From_Build 1
  28167. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  28168. # PROP BASE Exclude_From_Build 1
  28169. # PROP Exclude_From_Build 1
  28170. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  28171. # PROP BASE Exclude_From_Build 1
  28172. # PROP Exclude_From_Build 1
  28173. !ENDIF
  28174. # End Source File
  28175. # Begin Source File
  28176. SOURCE=..\game_shared\cstrike\fx_cs_shared.cpp
  28177. !IF "$(CFG)" == "hl - Win32 Release HL2"
  28178. # PROP Exclude_From_Build 1
  28179. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  28180. # PROP Exclude_From_Build 1
  28181. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  28182. # PROP Exclude_From_Build 1
  28183. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  28184. # PROP Exclude_From_Build 1
  28185. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  28186. # PROP Exclude_From_Build 1
  28187. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  28188. # PROP Exclude_From_Build 1
  28189. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  28190. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  28191. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  28192. # PROP Exclude_From_Build 1
  28193. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  28194. # PROP Exclude_From_Build 1
  28195. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  28196. # PROP BASE Exclude_From_Build 1
  28197. # PROP Exclude_From_Build 1
  28198. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  28199. # PROP BASE Exclude_From_Build 1
  28200. # PROP Exclude_From_Build 1
  28201. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  28202. # PROP BASE Exclude_From_Build 1
  28203. # PROP Exclude_From_Build 1
  28204. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  28205. # PROP BASE Exclude_From_Build 1
  28206. # PROP Exclude_From_Build 1
  28207. !ENDIF
  28208. # End Source File
  28209. # Begin Source File
  28210. SOURCE=..\game_shared\cstrike\fx_cs_shared.h
  28211. # End Source File
  28212. # Begin Source File
  28213. SOURCE=..\game_shared\cstrike\hegrenade_projectile.cpp
  28214. !IF "$(CFG)" == "hl - Win32 Release HL2"
  28215. # PROP Exclude_From_Build 1
  28216. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  28217. # PROP Exclude_From_Build 1
  28218. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  28219. # PROP Exclude_From_Build 1
  28220. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  28221. # PROP Exclude_From_Build 1
  28222. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  28223. # PROP Exclude_From_Build 1
  28224. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  28225. # PROP Exclude_From_Build 1
  28226. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  28227. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  28228. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  28229. # PROP Exclude_From_Build 1
  28230. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  28231. # PROP Exclude_From_Build 1
  28232. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  28233. # PROP BASE Exclude_From_Build 1
  28234. # PROP Exclude_From_Build 1
  28235. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  28236. # PROP BASE Exclude_From_Build 1
  28237. # PROP Exclude_From_Build 1
  28238. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  28239. # PROP BASE Exclude_From_Build 1
  28240. # PROP Exclude_From_Build 1
  28241. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  28242. # PROP BASE Exclude_From_Build 1
  28243. # PROP Exclude_From_Build 1
  28244. !ENDIF
  28245. # End Source File
  28246. # Begin Source File
  28247. SOURCE=..\game_shared\cstrike\hegrenade_projectile.h
  28248. !IF "$(CFG)" == "hl - Win32 Release HL2"
  28249. # PROP Exclude_From_Build 1
  28250. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  28251. # PROP Exclude_From_Build 1
  28252. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  28253. # PROP Exclude_From_Build 1
  28254. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  28255. # PROP Exclude_From_Build 1
  28256. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  28257. # PROP Exclude_From_Build 1
  28258. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  28259. # PROP Exclude_From_Build 1
  28260. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  28261. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  28262. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  28263. # PROP Exclude_From_Build 1
  28264. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  28265. # PROP Exclude_From_Build 1
  28266. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  28267. # PROP BASE Exclude_From_Build 1
  28268. # PROP Exclude_From_Build 1
  28269. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  28270. # PROP BASE Exclude_From_Build 1
  28271. # PROP Exclude_From_Build 1
  28272. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  28273. # PROP BASE Exclude_From_Build 1
  28274. # PROP Exclude_From_Build 1
  28275. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  28276. # PROP BASE Exclude_From_Build 1
  28277. # PROP Exclude_From_Build 1
  28278. !ENDIF
  28279. # End Source File
  28280. # Begin Source File
  28281. SOURCE=.\cstrike\hintmessage.cpp
  28282. !IF "$(CFG)" == "hl - Win32 Release HL2"
  28283. # PROP Exclude_From_Build 1
  28284. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  28285. # PROP Exclude_From_Build 1
  28286. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  28287. # PROP Exclude_From_Build 1
  28288. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  28289. # PROP Exclude_From_Build 1
  28290. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  28291. # PROP Exclude_From_Build 1
  28292. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  28293. # PROP Exclude_From_Build 1
  28294. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  28295. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  28296. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  28297. # PROP Exclude_From_Build 1
  28298. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  28299. # PROP Exclude_From_Build 1
  28300. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  28301. # PROP BASE Exclude_From_Build 1
  28302. # PROP Exclude_From_Build 1
  28303. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  28304. # PROP BASE Exclude_From_Build 1
  28305. # PROP Exclude_From_Build 1
  28306. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  28307. # PROP BASE Exclude_From_Build 1
  28308. # PROP Exclude_From_Build 1
  28309. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  28310. # PROP BASE Exclude_From_Build 1
  28311. # PROP Exclude_From_Build 1
  28312. !ENDIF
  28313. # End Source File
  28314. # Begin Source File
  28315. SOURCE=.\cstrike\hintmessage.h
  28316. !IF "$(CFG)" == "hl - Win32 Release HL2"
  28317. # PROP Exclude_From_Build 1
  28318. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  28319. # PROP Exclude_From_Build 1
  28320. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  28321. # PROP Exclude_From_Build 1
  28322. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  28323. # PROP Exclude_From_Build 1
  28324. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  28325. # PROP Exclude_From_Build 1
  28326. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  28327. # PROP Exclude_From_Build 1
  28328. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  28329. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  28330. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  28331. # PROP Exclude_From_Build 1
  28332. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  28333. # PROP Exclude_From_Build 1
  28334. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  28335. # PROP BASE Exclude_From_Build 1
  28336. # PROP Exclude_From_Build 1
  28337. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  28338. # PROP BASE Exclude_From_Build 1
  28339. # PROP Exclude_From_Build 1
  28340. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  28341. # PROP BASE Exclude_From_Build 1
  28342. # PROP Exclude_From_Build 1
  28343. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  28344. # PROP BASE Exclude_From_Build 1
  28345. # PROP Exclude_From_Build 1
  28346. !ENDIF
  28347. # End Source File
  28348. # Begin Source File
  28349. SOURCE=.\cstrike\info_view_parameters.cpp
  28350. !IF "$(CFG)" == "hl - Win32 Release HL2"
  28351. # PROP Exclude_From_Build 1
  28352. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  28353. # PROP Exclude_From_Build 1
  28354. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  28355. # PROP Exclude_From_Build 1
  28356. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  28357. # PROP Exclude_From_Build 1
  28358. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  28359. # PROP Exclude_From_Build 1
  28360. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  28361. # PROP Exclude_From_Build 1
  28362. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  28363. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  28364. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  28365. # PROP Exclude_From_Build 1
  28366. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  28367. # PROP Exclude_From_Build 1
  28368. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  28369. # PROP Exclude_From_Build 1
  28370. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  28371. # PROP Exclude_From_Build 1
  28372. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  28373. # PROP BASE Exclude_From_Build 1
  28374. # PROP Exclude_From_Build 1
  28375. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  28376. # PROP BASE Exclude_From_Build 1
  28377. # PROP Exclude_From_Build 1
  28378. !ENDIF
  28379. # End Source File
  28380. # Begin Source File
  28381. SOURCE=.\cstrike\info_view_parameters.h
  28382. # End Source File
  28383. # Begin Source File
  28384. SOURCE=.\cstrike\item_assaultsuit.cpp
  28385. !IF "$(CFG)" == "hl - Win32 Release HL2"
  28386. # PROP Exclude_From_Build 1
  28387. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  28388. # PROP Exclude_From_Build 1
  28389. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  28390. # PROP Exclude_From_Build 1
  28391. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  28392. # PROP Exclude_From_Build 1
  28393. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  28394. # PROP Exclude_From_Build 1
  28395. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  28396. # PROP Exclude_From_Build 1
  28397. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  28398. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  28399. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  28400. # PROP Exclude_From_Build 1
  28401. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  28402. # PROP Exclude_From_Build 1
  28403. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  28404. # PROP BASE Exclude_From_Build 1
  28405. # PROP Exclude_From_Build 1
  28406. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  28407. # PROP BASE Exclude_From_Build 1
  28408. # PROP Exclude_From_Build 1
  28409. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  28410. # PROP BASE Exclude_From_Build 1
  28411. # PROP Exclude_From_Build 1
  28412. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  28413. # PROP BASE Exclude_From_Build 1
  28414. # PROP Exclude_From_Build 1
  28415. !ENDIF
  28416. # End Source File
  28417. # Begin Source File
  28418. SOURCE=.\cstrike\item_defuser.cpp
  28419. !IF "$(CFG)" == "hl - Win32 Release HL2"
  28420. # PROP Exclude_From_Build 1
  28421. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  28422. # PROP Exclude_From_Build 1
  28423. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  28424. # PROP Exclude_From_Build 1
  28425. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  28426. # PROP Exclude_From_Build 1
  28427. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  28428. # PROP Exclude_From_Build 1
  28429. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  28430. # PROP Exclude_From_Build 1
  28431. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  28432. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  28433. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  28434. # PROP Exclude_From_Build 1
  28435. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  28436. # PROP Exclude_From_Build 1
  28437. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  28438. # PROP BASE Exclude_From_Build 1
  28439. # PROP Exclude_From_Build 1
  28440. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  28441. # PROP BASE Exclude_From_Build 1
  28442. # PROP Exclude_From_Build 1
  28443. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  28444. # PROP BASE Exclude_From_Build 1
  28445. # PROP Exclude_From_Build 1
  28446. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  28447. # PROP BASE Exclude_From_Build 1
  28448. # PROP Exclude_From_Build 1
  28449. !ENDIF
  28450. # End Source File
  28451. # Begin Source File
  28452. SOURCE=.\cstrike\item_kevlar.cpp
  28453. !IF "$(CFG)" == "hl - Win32 Release HL2"
  28454. # PROP Exclude_From_Build 1
  28455. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  28456. # PROP Exclude_From_Build 1
  28457. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  28458. # PROP Exclude_From_Build 1
  28459. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  28460. # PROP Exclude_From_Build 1
  28461. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  28462. # PROP Exclude_From_Build 1
  28463. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  28464. # PROP Exclude_From_Build 1
  28465. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  28466. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  28467. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  28468. # PROP Exclude_From_Build 1
  28469. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  28470. # PROP Exclude_From_Build 1
  28471. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  28472. # PROP BASE Exclude_From_Build 1
  28473. # PROP Exclude_From_Build 1
  28474. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  28475. # PROP BASE Exclude_From_Build 1
  28476. # PROP Exclude_From_Build 1
  28477. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  28478. # PROP BASE Exclude_From_Build 1
  28479. # PROP Exclude_From_Build 1
  28480. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  28481. # PROP BASE Exclude_From_Build 1
  28482. # PROP Exclude_From_Build 1
  28483. !ENDIF
  28484. # End Source File
  28485. # Begin Source File
  28486. SOURCE=.\cstrike\mapinfo.cpp
  28487. !IF "$(CFG)" == "hl - Win32 Release HL2"
  28488. # PROP Exclude_From_Build 1
  28489. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  28490. # PROP Exclude_From_Build 1
  28491. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  28492. # PROP Exclude_From_Build 1
  28493. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  28494. # PROP Exclude_From_Build 1
  28495. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  28496. # PROP Exclude_From_Build 1
  28497. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  28498. # PROP Exclude_From_Build 1
  28499. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  28500. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  28501. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  28502. # PROP Exclude_From_Build 1
  28503. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  28504. # PROP Exclude_From_Build 1
  28505. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  28506. # PROP BASE Exclude_From_Build 1
  28507. # PROP Exclude_From_Build 1
  28508. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  28509. # PROP BASE Exclude_From_Build 1
  28510. # PROP Exclude_From_Build 1
  28511. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  28512. # PROP BASE Exclude_From_Build 1
  28513. # PROP Exclude_From_Build 1
  28514. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  28515. # PROP BASE Exclude_From_Build 1
  28516. # PROP Exclude_From_Build 1
  28517. !ENDIF
  28518. # End Source File
  28519. # Begin Source File
  28520. SOURCE=.\cstrike\mapinfo.h
  28521. !IF "$(CFG)" == "hl - Win32 Release HL2"
  28522. # PROP Exclude_From_Build 1
  28523. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  28524. # PROP Exclude_From_Build 1
  28525. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  28526. # PROP Exclude_From_Build 1
  28527. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  28528. # PROP Exclude_From_Build 1
  28529. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  28530. # PROP Exclude_From_Build 1
  28531. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  28532. # PROP Exclude_From_Build 1
  28533. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  28534. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  28535. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  28536. # PROP Exclude_From_Build 1
  28537. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  28538. # PROP Exclude_From_Build 1
  28539. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  28540. # PROP BASE Exclude_From_Build 1
  28541. # PROP Exclude_From_Build 1
  28542. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  28543. # PROP BASE Exclude_From_Build 1
  28544. # PROP Exclude_From_Build 1
  28545. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  28546. # PROP BASE Exclude_From_Build 1
  28547. # PROP Exclude_From_Build 1
  28548. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  28549. # PROP BASE Exclude_From_Build 1
  28550. # PROP Exclude_From_Build 1
  28551. !ENDIF
  28552. # End Source File
  28553. # Begin Source File
  28554. SOURCE=..\game_shared\cstrike\obstacle_pushaway.cpp
  28555. !IF "$(CFG)" == "hl - Win32 Release HL2"
  28556. # PROP Exclude_From_Build 1
  28557. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  28558. # PROP Exclude_From_Build 1
  28559. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  28560. # PROP Exclude_From_Build 1
  28561. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  28562. # PROP Exclude_From_Build 1
  28563. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  28564. # PROP Exclude_From_Build 1
  28565. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  28566. # PROP Exclude_From_Build 1
  28567. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  28568. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  28569. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  28570. # PROP Exclude_From_Build 1
  28571. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  28572. # PROP Exclude_From_Build 1
  28573. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  28574. # PROP BASE Exclude_From_Build 1
  28575. # PROP Exclude_From_Build 1
  28576. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  28577. # PROP BASE Exclude_From_Build 1
  28578. # PROP Exclude_From_Build 1
  28579. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  28580. # PROP BASE Exclude_From_Build 1
  28581. # PROP Exclude_From_Build 1
  28582. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  28583. # PROP BASE Exclude_From_Build 1
  28584. # PROP Exclude_From_Build 1
  28585. !ENDIF
  28586. # End Source File
  28587. # Begin Source File
  28588. SOURCE=..\game_shared\cstrike\obstacle_pushaway.h
  28589. !IF "$(CFG)" == "hl - Win32 Release HL2"
  28590. # PROP Exclude_From_Build 1
  28591. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  28592. # PROP Exclude_From_Build 1
  28593. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  28594. # PROP Exclude_From_Build 1
  28595. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  28596. # PROP Exclude_From_Build 1
  28597. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  28598. # PROP Exclude_From_Build 1
  28599. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  28600. # PROP Exclude_From_Build 1
  28601. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  28602. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  28603. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  28604. # PROP Exclude_From_Build 1
  28605. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  28606. # PROP Exclude_From_Build 1
  28607. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  28608. # PROP BASE Exclude_From_Build 1
  28609. # PROP Exclude_From_Build 1
  28610. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  28611. # PROP BASE Exclude_From_Build 1
  28612. # PROP Exclude_From_Build 1
  28613. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  28614. # PROP BASE Exclude_From_Build 1
  28615. # PROP Exclude_From_Build 1
  28616. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  28617. # PROP BASE Exclude_From_Build 1
  28618. # PROP Exclude_From_Build 1
  28619. !ENDIF
  28620. # End Source File
  28621. # Begin Source File
  28622. SOURCE=.\cstrike\point_surroundtest.cpp
  28623. !IF "$(CFG)" == "hl - Win32 Release HL2"
  28624. # PROP Exclude_From_Build 1
  28625. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  28626. # PROP Exclude_From_Build 1
  28627. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  28628. # PROP Exclude_From_Build 1
  28629. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  28630. # PROP Exclude_From_Build 1
  28631. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  28632. # PROP Exclude_From_Build 1
  28633. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  28634. # PROP Exclude_From_Build 1
  28635. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  28636. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  28637. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  28638. # PROP Exclude_From_Build 1
  28639. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  28640. # PROP Exclude_From_Build 1
  28641. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  28642. # PROP BASE Exclude_From_Build 1
  28643. # PROP Exclude_From_Build 1
  28644. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  28645. # PROP BASE Exclude_From_Build 1
  28646. # PROP Exclude_From_Build 1
  28647. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  28648. # PROP BASE Exclude_From_Build 1
  28649. # PROP Exclude_From_Build 1
  28650. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  28651. # PROP BASE Exclude_From_Build 1
  28652. # PROP Exclude_From_Build 1
  28653. !ENDIF
  28654. # End Source File
  28655. # Begin Source File
  28656. SOURCE=.\cstrike\smokegrenade_projectile.cpp
  28657. !IF "$(CFG)" == "hl - Win32 Release HL2"
  28658. # PROP Exclude_From_Build 1
  28659. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  28660. # PROP Exclude_From_Build 1
  28661. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  28662. # PROP Exclude_From_Build 1
  28663. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  28664. # PROP Exclude_From_Build 1
  28665. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  28666. # PROP Exclude_From_Build 1
  28667. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  28668. # PROP Exclude_From_Build 1
  28669. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  28670. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  28671. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  28672. # PROP Exclude_From_Build 1
  28673. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  28674. # PROP Exclude_From_Build 1
  28675. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  28676. # PROP BASE Exclude_From_Build 1
  28677. # PROP Exclude_From_Build 1
  28678. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  28679. # PROP BASE Exclude_From_Build 1
  28680. # PROP Exclude_From_Build 1
  28681. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  28682. # PROP BASE Exclude_From_Build 1
  28683. # PROP Exclude_From_Build 1
  28684. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  28685. # PROP BASE Exclude_From_Build 1
  28686. # PROP Exclude_From_Build 1
  28687. !ENDIF
  28688. # End Source File
  28689. # Begin Source File
  28690. SOURCE=.\cstrike\smokegrenade_projectile.h
  28691. # End Source File
  28692. # Begin Source File
  28693. SOURCE=.\cstrike\te_radioicon.cpp
  28694. !IF "$(CFG)" == "hl - Win32 Release HL2"
  28695. # PROP Exclude_From_Build 1
  28696. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  28697. # PROP Exclude_From_Build 1
  28698. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  28699. # PROP Exclude_From_Build 1
  28700. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  28701. # PROP Exclude_From_Build 1
  28702. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  28703. # PROP Exclude_From_Build 1
  28704. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  28705. # PROP Exclude_From_Build 1
  28706. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  28707. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  28708. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  28709. # PROP Exclude_From_Build 1
  28710. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  28711. # PROP Exclude_From_Build 1
  28712. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  28713. # PROP BASE Exclude_From_Build 1
  28714. # PROP Exclude_From_Build 1
  28715. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  28716. # PROP BASE Exclude_From_Build 1
  28717. # PROP Exclude_From_Build 1
  28718. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  28719. # PROP BASE Exclude_From_Build 1
  28720. # PROP Exclude_From_Build 1
  28721. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  28722. # PROP BASE Exclude_From_Build 1
  28723. # PROP Exclude_From_Build 1
  28724. !ENDIF
  28725. # End Source File
  28726. # Begin Source File
  28727. SOURCE=.\cstrike\te_shotgun_shot.cpp
  28728. !IF "$(CFG)" == "hl - Win32 Release HL2"
  28729. # PROP Exclude_From_Build 1
  28730. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  28731. # PROP Exclude_From_Build 1
  28732. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  28733. # PROP Exclude_From_Build 1
  28734. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  28735. # PROP Exclude_From_Build 1
  28736. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  28737. # PROP Exclude_From_Build 1
  28738. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  28739. # PROP Exclude_From_Build 1
  28740. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  28741. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  28742. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  28743. # PROP Exclude_From_Build 1
  28744. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  28745. # PROP Exclude_From_Build 1
  28746. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  28747. # PROP BASE Exclude_From_Build 1
  28748. # PROP Exclude_From_Build 1
  28749. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  28750. # PROP BASE Exclude_From_Build 1
  28751. # PROP Exclude_From_Build 1
  28752. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  28753. # PROP BASE Exclude_From_Build 1
  28754. # PROP Exclude_From_Build 1
  28755. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  28756. # PROP BASE Exclude_From_Build 1
  28757. # PROP Exclude_From_Build 1
  28758. !ENDIF
  28759. # End Source File
  28760. # Begin Source File
  28761. SOURCE=.\cstrike\te_shotgun_shot.h
  28762. # End Source File
  28763. # Begin Source File
  28764. SOURCE=..\game_shared\cstrike\weapon_ak47.cpp
  28765. !IF "$(CFG)" == "hl - Win32 Release HL2"
  28766. # PROP Exclude_From_Build 1
  28767. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  28768. # PROP Exclude_From_Build 1
  28769. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  28770. # PROP Exclude_From_Build 1
  28771. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  28772. # PROP Exclude_From_Build 1
  28773. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  28774. # PROP Exclude_From_Build 1
  28775. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  28776. # PROP Exclude_From_Build 1
  28777. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  28778. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  28779. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  28780. # PROP Exclude_From_Build 1
  28781. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  28782. # PROP Exclude_From_Build 1
  28783. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  28784. # PROP BASE Exclude_From_Build 1
  28785. # PROP Exclude_From_Build 1
  28786. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  28787. # PROP BASE Exclude_From_Build 1
  28788. # PROP Exclude_From_Build 1
  28789. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  28790. # PROP BASE Exclude_From_Build 1
  28791. # PROP Exclude_From_Build 1
  28792. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  28793. # PROP BASE Exclude_From_Build 1
  28794. # PROP Exclude_From_Build 1
  28795. !ENDIF
  28796. # End Source File
  28797. # Begin Source File
  28798. SOURCE=..\game_shared\cstrike\weapon_aug.cpp
  28799. !IF "$(CFG)" == "hl - Win32 Release HL2"
  28800. # PROP Exclude_From_Build 1
  28801. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  28802. # PROP Exclude_From_Build 1
  28803. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  28804. # PROP Exclude_From_Build 1
  28805. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  28806. # PROP Exclude_From_Build 1
  28807. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  28808. # PROP Exclude_From_Build 1
  28809. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  28810. # PROP Exclude_From_Build 1
  28811. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  28812. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  28813. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  28814. # PROP Exclude_From_Build 1
  28815. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  28816. # PROP Exclude_From_Build 1
  28817. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  28818. # PROP BASE Exclude_From_Build 1
  28819. # PROP Exclude_From_Build 1
  28820. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  28821. # PROP BASE Exclude_From_Build 1
  28822. # PROP Exclude_From_Build 1
  28823. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  28824. # PROP BASE Exclude_From_Build 1
  28825. # PROP Exclude_From_Build 1
  28826. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  28827. # PROP BASE Exclude_From_Build 1
  28828. # PROP Exclude_From_Build 1
  28829. !ENDIF
  28830. # End Source File
  28831. # Begin Source File
  28832. SOURCE=..\game_shared\cstrike\weapon_awp.cpp
  28833. !IF "$(CFG)" == "hl - Win32 Release HL2"
  28834. # PROP Exclude_From_Build 1
  28835. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  28836. # PROP Exclude_From_Build 1
  28837. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  28838. # PROP Exclude_From_Build 1
  28839. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  28840. # PROP Exclude_From_Build 1
  28841. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  28842. # PROP Exclude_From_Build 1
  28843. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  28844. # PROP Exclude_From_Build 1
  28845. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  28846. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  28847. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  28848. # PROP Exclude_From_Build 1
  28849. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  28850. # PROP Exclude_From_Build 1
  28851. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  28852. # PROP BASE Exclude_From_Build 1
  28853. # PROP Exclude_From_Build 1
  28854. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  28855. # PROP BASE Exclude_From_Build 1
  28856. # PROP Exclude_From_Build 1
  28857. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  28858. # PROP BASE Exclude_From_Build 1
  28859. # PROP Exclude_From_Build 1
  28860. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  28861. # PROP BASE Exclude_From_Build 1
  28862. # PROP Exclude_From_Build 1
  28863. !ENDIF
  28864. # End Source File
  28865. # Begin Source File
  28866. SOURCE=..\game_shared\cstrike\weapon_basecsgrenade.cpp
  28867. !IF "$(CFG)" == "hl - Win32 Release HL2"
  28868. # PROP Exclude_From_Build 1
  28869. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  28870. # PROP Exclude_From_Build 1
  28871. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  28872. # PROP Exclude_From_Build 1
  28873. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  28874. # PROP Exclude_From_Build 1
  28875. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  28876. # PROP Exclude_From_Build 1
  28877. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  28878. # PROP Exclude_From_Build 1
  28879. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  28880. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  28881. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  28882. # PROP Exclude_From_Build 1
  28883. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  28884. # PROP Exclude_From_Build 1
  28885. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  28886. # PROP BASE Exclude_From_Build 1
  28887. # PROP Exclude_From_Build 1
  28888. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  28889. # PROP BASE Exclude_From_Build 1
  28890. # PROP Exclude_From_Build 1
  28891. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  28892. # PROP BASE Exclude_From_Build 1
  28893. # PROP Exclude_From_Build 1
  28894. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  28895. # PROP BASE Exclude_From_Build 1
  28896. # PROP Exclude_From_Build 1
  28897. !ENDIF
  28898. # End Source File
  28899. # Begin Source File
  28900. SOURCE=..\game_shared\cstrike\weapon_basecsgrenade.h
  28901. !IF "$(CFG)" == "hl - Win32 Release HL2"
  28902. # PROP Exclude_From_Build 1
  28903. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  28904. # PROP Exclude_From_Build 1
  28905. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  28906. # PROP Exclude_From_Build 1
  28907. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  28908. # PROP Exclude_From_Build 1
  28909. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  28910. # PROP Exclude_From_Build 1
  28911. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  28912. # PROP Exclude_From_Build 1
  28913. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  28914. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  28915. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  28916. # PROP Exclude_From_Build 1
  28917. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  28918. # PROP Exclude_From_Build 1
  28919. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  28920. # PROP BASE Exclude_From_Build 1
  28921. # PROP Exclude_From_Build 1
  28922. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  28923. # PROP BASE Exclude_From_Build 1
  28924. # PROP Exclude_From_Build 1
  28925. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  28926. # PROP BASE Exclude_From_Build 1
  28927. # PROP Exclude_From_Build 1
  28928. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  28929. # PROP BASE Exclude_From_Build 1
  28930. # PROP Exclude_From_Build 1
  28931. !ENDIF
  28932. # End Source File
  28933. # Begin Source File
  28934. SOURCE=..\game_shared\cstrike\weapon_c4.cpp
  28935. !IF "$(CFG)" == "hl - Win32 Release HL2"
  28936. # PROP Exclude_From_Build 1
  28937. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  28938. # PROP Exclude_From_Build 1
  28939. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  28940. # PROP Exclude_From_Build 1
  28941. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  28942. # PROP Exclude_From_Build 1
  28943. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  28944. # PROP Exclude_From_Build 1
  28945. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  28946. # PROP Exclude_From_Build 1
  28947. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  28948. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  28949. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  28950. # PROP Exclude_From_Build 1
  28951. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  28952. # PROP Exclude_From_Build 1
  28953. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  28954. # PROP BASE Exclude_From_Build 1
  28955. # PROP Exclude_From_Build 1
  28956. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  28957. # PROP BASE Exclude_From_Build 1
  28958. # PROP Exclude_From_Build 1
  28959. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  28960. # PROP BASE Exclude_From_Build 1
  28961. # PROP Exclude_From_Build 1
  28962. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  28963. # PROP BASE Exclude_From_Build 1
  28964. # PROP Exclude_From_Build 1
  28965. !ENDIF
  28966. # End Source File
  28967. # Begin Source File
  28968. SOURCE=..\game_shared\cstrike\weapon_c4.h
  28969. !IF "$(CFG)" == "hl - Win32 Release HL2"
  28970. # PROP Exclude_From_Build 1
  28971. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  28972. # PROP Exclude_From_Build 1
  28973. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  28974. # PROP Exclude_From_Build 1
  28975. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  28976. # PROP Exclude_From_Build 1
  28977. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  28978. # PROP Exclude_From_Build 1
  28979. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  28980. # PROP Exclude_From_Build 1
  28981. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  28982. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  28983. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  28984. # PROP Exclude_From_Build 1
  28985. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  28986. # PROP Exclude_From_Build 1
  28987. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  28988. # PROP BASE Exclude_From_Build 1
  28989. # PROP Exclude_From_Build 1
  28990. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  28991. # PROP BASE Exclude_From_Build 1
  28992. # PROP Exclude_From_Build 1
  28993. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  28994. # PROP BASE Exclude_From_Build 1
  28995. # PROP Exclude_From_Build 1
  28996. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  28997. # PROP BASE Exclude_From_Build 1
  28998. # PROP Exclude_From_Build 1
  28999. !ENDIF
  29000. # End Source File
  29001. # Begin Source File
  29002. SOURCE=..\game_shared\cstrike\weapon_csbase.cpp
  29003. !IF "$(CFG)" == "hl - Win32 Release HL2"
  29004. # PROP Exclude_From_Build 1
  29005. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  29006. # PROP Exclude_From_Build 1
  29007. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  29008. # PROP Exclude_From_Build 1
  29009. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  29010. # PROP Exclude_From_Build 1
  29011. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  29012. # PROP Exclude_From_Build 1
  29013. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  29014. # PROP Exclude_From_Build 1
  29015. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  29016. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  29017. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  29018. # PROP Exclude_From_Build 1
  29019. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  29020. # PROP Exclude_From_Build 1
  29021. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  29022. # PROP BASE Exclude_From_Build 1
  29023. # PROP Exclude_From_Build 1
  29024. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  29025. # PROP BASE Exclude_From_Build 1
  29026. # PROP Exclude_From_Build 1
  29027. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  29028. # PROP BASE Exclude_From_Build 1
  29029. # PROP Exclude_From_Build 1
  29030. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  29031. # PROP BASE Exclude_From_Build 1
  29032. # PROP Exclude_From_Build 1
  29033. !ENDIF
  29034. # End Source File
  29035. # Begin Source File
  29036. SOURCE=..\game_shared\cstrike\weapon_csbase.h
  29037. !IF "$(CFG)" == "hl - Win32 Release HL2"
  29038. # PROP Exclude_From_Build 1
  29039. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  29040. # PROP Exclude_From_Build 1
  29041. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  29042. # PROP Exclude_From_Build 1
  29043. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  29044. # PROP Exclude_From_Build 1
  29045. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  29046. # PROP Exclude_From_Build 1
  29047. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  29048. # PROP Exclude_From_Build 1
  29049. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  29050. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  29051. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  29052. # PROP Exclude_From_Build 1
  29053. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  29054. # PROP Exclude_From_Build 1
  29055. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  29056. # PROP BASE Exclude_From_Build 1
  29057. # PROP Exclude_From_Build 1
  29058. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  29059. # PROP BASE Exclude_From_Build 1
  29060. # PROP Exclude_From_Build 1
  29061. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  29062. # PROP BASE Exclude_From_Build 1
  29063. # PROP Exclude_From_Build 1
  29064. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  29065. # PROP BASE Exclude_From_Build 1
  29066. # PROP Exclude_From_Build 1
  29067. !ENDIF
  29068. # End Source File
  29069. # Begin Source File
  29070. SOURCE=..\game_shared\cstrike\weapon_csbasegun.cpp
  29071. !IF "$(CFG)" == "hl - Win32 Release HL2"
  29072. # PROP Exclude_From_Build 1
  29073. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  29074. # PROP Exclude_From_Build 1
  29075. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  29076. # PROP Exclude_From_Build 1
  29077. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  29078. # PROP Exclude_From_Build 1
  29079. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  29080. # PROP Exclude_From_Build 1
  29081. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  29082. # PROP Exclude_From_Build 1
  29083. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  29084. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  29085. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  29086. # PROP Exclude_From_Build 1
  29087. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  29088. # PROP Exclude_From_Build 1
  29089. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  29090. # PROP BASE Exclude_From_Build 1
  29091. # PROP Exclude_From_Build 1
  29092. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  29093. # PROP BASE Exclude_From_Build 1
  29094. # PROP Exclude_From_Build 1
  29095. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  29096. # PROP BASE Exclude_From_Build 1
  29097. # PROP Exclude_From_Build 1
  29098. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  29099. # PROP BASE Exclude_From_Build 1
  29100. # PROP Exclude_From_Build 1
  29101. !ENDIF
  29102. # End Source File
  29103. # Begin Source File
  29104. SOURCE=..\game_shared\cstrike\weapon_csbasegun.h
  29105. !IF "$(CFG)" == "hl - Win32 Release HL2"
  29106. # PROP Exclude_From_Build 1
  29107. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  29108. # PROP Exclude_From_Build 1
  29109. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  29110. # PROP Exclude_From_Build 1
  29111. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  29112. # PROP Exclude_From_Build 1
  29113. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  29114. # PROP Exclude_From_Build 1
  29115. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  29116. # PROP Exclude_From_Build 1
  29117. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  29118. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  29119. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  29120. # PROP Exclude_From_Build 1
  29121. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  29122. # PROP Exclude_From_Build 1
  29123. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  29124. # PROP BASE Exclude_From_Build 1
  29125. # PROP Exclude_From_Build 1
  29126. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  29127. # PROP BASE Exclude_From_Build 1
  29128. # PROP Exclude_From_Build 1
  29129. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  29130. # PROP BASE Exclude_From_Build 1
  29131. # PROP Exclude_From_Build 1
  29132. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  29133. # PROP BASE Exclude_From_Build 1
  29134. # PROP Exclude_From_Build 1
  29135. !ENDIF
  29136. # End Source File
  29137. # Begin Source File
  29138. SOURCE=..\game_shared\cstrike\weapon_deagle.cpp
  29139. !IF "$(CFG)" == "hl - Win32 Release HL2"
  29140. # PROP Exclude_From_Build 1
  29141. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  29142. # PROP Exclude_From_Build 1
  29143. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  29144. # PROP Exclude_From_Build 1
  29145. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  29146. # PROP Exclude_From_Build 1
  29147. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  29148. # PROP Exclude_From_Build 1
  29149. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  29150. # PROP Exclude_From_Build 1
  29151. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  29152. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  29153. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  29154. # PROP Exclude_From_Build 1
  29155. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  29156. # PROP Exclude_From_Build 1
  29157. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  29158. # PROP BASE Exclude_From_Build 1
  29159. # PROP Exclude_From_Build 1
  29160. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  29161. # PROP BASE Exclude_From_Build 1
  29162. # PROP Exclude_From_Build 1
  29163. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  29164. # PROP BASE Exclude_From_Build 1
  29165. # PROP Exclude_From_Build 1
  29166. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  29167. # PROP BASE Exclude_From_Build 1
  29168. # PROP Exclude_From_Build 1
  29169. !ENDIF
  29170. # End Source File
  29171. # Begin Source File
  29172. SOURCE=..\game_shared\cstrike\weapon_elite.cpp
  29173. !IF "$(CFG)" == "hl - Win32 Release HL2"
  29174. # PROP Exclude_From_Build 1
  29175. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  29176. # PROP Exclude_From_Build 1
  29177. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  29178. # PROP Exclude_From_Build 1
  29179. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  29180. # PROP Exclude_From_Build 1
  29181. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  29182. # PROP Exclude_From_Build 1
  29183. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  29184. # PROP Exclude_From_Build 1
  29185. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  29186. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  29187. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  29188. # PROP Exclude_From_Build 1
  29189. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  29190. # PROP Exclude_From_Build 1
  29191. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  29192. # PROP BASE Exclude_From_Build 1
  29193. # PROP Exclude_From_Build 1
  29194. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  29195. # PROP BASE Exclude_From_Build 1
  29196. # PROP Exclude_From_Build 1
  29197. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  29198. # PROP BASE Exclude_From_Build 1
  29199. # PROP Exclude_From_Build 1
  29200. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  29201. # PROP BASE Exclude_From_Build 1
  29202. # PROP Exclude_From_Build 1
  29203. !ENDIF
  29204. # End Source File
  29205. # Begin Source File
  29206. SOURCE=..\game_shared\cstrike\weapon_famas.cpp
  29207. !IF "$(CFG)" == "hl - Win32 Release HL2"
  29208. # PROP Exclude_From_Build 1
  29209. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  29210. # PROP Exclude_From_Build 1
  29211. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  29212. # PROP Exclude_From_Build 1
  29213. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  29214. # PROP Exclude_From_Build 1
  29215. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  29216. # PROP Exclude_From_Build 1
  29217. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  29218. # PROP Exclude_From_Build 1
  29219. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  29220. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  29221. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  29222. # PROP Exclude_From_Build 1
  29223. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  29224. # PROP Exclude_From_Build 1
  29225. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  29226. # PROP BASE Exclude_From_Build 1
  29227. # PROP Exclude_From_Build 1
  29228. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  29229. # PROP BASE Exclude_From_Build 1
  29230. # PROP Exclude_From_Build 1
  29231. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  29232. # PROP BASE Exclude_From_Build 1
  29233. # PROP Exclude_From_Build 1
  29234. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  29235. # PROP BASE Exclude_From_Build 1
  29236. # PROP Exclude_From_Build 1
  29237. !ENDIF
  29238. # End Source File
  29239. # Begin Source File
  29240. SOURCE=..\game_shared\cstrike\weapon_fiveseven.cpp
  29241. !IF "$(CFG)" == "hl - Win32 Release HL2"
  29242. # PROP Exclude_From_Build 1
  29243. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  29244. # PROP Exclude_From_Build 1
  29245. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  29246. # PROP Exclude_From_Build 1
  29247. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  29248. # PROP Exclude_From_Build 1
  29249. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  29250. # PROP Exclude_From_Build 1
  29251. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  29252. # PROP Exclude_From_Build 1
  29253. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  29254. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  29255. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  29256. # PROP Exclude_From_Build 1
  29257. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  29258. # PROP Exclude_From_Build 1
  29259. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  29260. # PROP BASE Exclude_From_Build 1
  29261. # PROP Exclude_From_Build 1
  29262. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  29263. # PROP BASE Exclude_From_Build 1
  29264. # PROP Exclude_From_Build 1
  29265. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  29266. # PROP BASE Exclude_From_Build 1
  29267. # PROP Exclude_From_Build 1
  29268. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  29269. # PROP BASE Exclude_From_Build 1
  29270. # PROP Exclude_From_Build 1
  29271. !ENDIF
  29272. # End Source File
  29273. # Begin Source File
  29274. SOURCE=..\game_shared\cstrike\weapon_flashbang.cpp
  29275. !IF "$(CFG)" == "hl - Win32 Release HL2"
  29276. # PROP Exclude_From_Build 1
  29277. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  29278. # PROP Exclude_From_Build 1
  29279. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  29280. # PROP Exclude_From_Build 1
  29281. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  29282. # PROP Exclude_From_Build 1
  29283. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  29284. # PROP Exclude_From_Build 1
  29285. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  29286. # PROP Exclude_From_Build 1
  29287. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  29288. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  29289. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  29290. # PROP Exclude_From_Build 1
  29291. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  29292. # PROP Exclude_From_Build 1
  29293. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  29294. # PROP Exclude_From_Build 1
  29295. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  29296. # PROP Exclude_From_Build 1
  29297. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  29298. # PROP Exclude_From_Build 1
  29299. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  29300. # PROP Exclude_From_Build 1
  29301. !ENDIF
  29302. # End Source File
  29303. # Begin Source File
  29304. SOURCE=..\game_shared\cstrike\weapon_flashbang.h
  29305. # End Source File
  29306. # Begin Source File
  29307. SOURCE=..\game_shared\cstrike\weapon_g3sg1.cpp
  29308. !IF "$(CFG)" == "hl - Win32 Release HL2"
  29309. # PROP Exclude_From_Build 1
  29310. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  29311. # PROP Exclude_From_Build 1
  29312. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  29313. # PROP Exclude_From_Build 1
  29314. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  29315. # PROP Exclude_From_Build 1
  29316. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  29317. # PROP Exclude_From_Build 1
  29318. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  29319. # PROP Exclude_From_Build 1
  29320. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  29321. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  29322. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  29323. # PROP Exclude_From_Build 1
  29324. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  29325. # PROP Exclude_From_Build 1
  29326. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  29327. # PROP BASE Exclude_From_Build 1
  29328. # PROP Exclude_From_Build 1
  29329. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  29330. # PROP BASE Exclude_From_Build 1
  29331. # PROP Exclude_From_Build 1
  29332. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  29333. # PROP BASE Exclude_From_Build 1
  29334. # PROP Exclude_From_Build 1
  29335. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  29336. # PROP BASE Exclude_From_Build 1
  29337. # PROP Exclude_From_Build 1
  29338. !ENDIF
  29339. # End Source File
  29340. # Begin Source File
  29341. SOURCE=..\game_shared\cstrike\weapon_galil.cpp
  29342. !IF "$(CFG)" == "hl - Win32 Release HL2"
  29343. # PROP Exclude_From_Build 1
  29344. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  29345. # PROP Exclude_From_Build 1
  29346. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  29347. # PROP Exclude_From_Build 1
  29348. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  29349. # PROP Exclude_From_Build 1
  29350. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  29351. # PROP Exclude_From_Build 1
  29352. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  29353. # PROP Exclude_From_Build 1
  29354. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  29355. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  29356. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  29357. # PROP Exclude_From_Build 1
  29358. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  29359. # PROP Exclude_From_Build 1
  29360. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  29361. # PROP BASE Exclude_From_Build 1
  29362. # PROP Exclude_From_Build 1
  29363. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  29364. # PROP BASE Exclude_From_Build 1
  29365. # PROP Exclude_From_Build 1
  29366. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  29367. # PROP BASE Exclude_From_Build 1
  29368. # PROP Exclude_From_Build 1
  29369. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  29370. # PROP BASE Exclude_From_Build 1
  29371. # PROP Exclude_From_Build 1
  29372. !ENDIF
  29373. # End Source File
  29374. # Begin Source File
  29375. SOURCE=..\game_shared\cstrike\weapon_glock.cpp
  29376. !IF "$(CFG)" == "hl - Win32 Release HL2"
  29377. # PROP Exclude_From_Build 1
  29378. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  29379. # PROP Exclude_From_Build 1
  29380. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  29381. # PROP Exclude_From_Build 1
  29382. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  29383. # PROP Exclude_From_Build 1
  29384. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  29385. # PROP Exclude_From_Build 1
  29386. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  29387. # PROP Exclude_From_Build 1
  29388. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  29389. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  29390. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  29391. # PROP Exclude_From_Build 1
  29392. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  29393. # PROP Exclude_From_Build 1
  29394. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  29395. # PROP BASE Exclude_From_Build 1
  29396. # PROP Exclude_From_Build 1
  29397. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  29398. # PROP BASE Exclude_From_Build 1
  29399. # PROP Exclude_From_Build 1
  29400. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  29401. # PROP BASE Exclude_From_Build 1
  29402. # PROP Exclude_From_Build 1
  29403. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  29404. # PROP BASE Exclude_From_Build 1
  29405. # PROP Exclude_From_Build 1
  29406. !ENDIF
  29407. # End Source File
  29408. # Begin Source File
  29409. SOURCE=..\game_shared\cstrike\weapon_hegrenade.cpp
  29410. !IF "$(CFG)" == "hl - Win32 Release HL2"
  29411. # PROP Exclude_From_Build 1
  29412. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  29413. # PROP Exclude_From_Build 1
  29414. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  29415. # PROP Exclude_From_Build 1
  29416. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  29417. # PROP Exclude_From_Build 1
  29418. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  29419. # PROP Exclude_From_Build 1
  29420. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  29421. # PROP Exclude_From_Build 1
  29422. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  29423. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  29424. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  29425. # PROP Exclude_From_Build 1
  29426. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  29427. # PROP Exclude_From_Build 1
  29428. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  29429. # PROP BASE Exclude_From_Build 1
  29430. # PROP Exclude_From_Build 1
  29431. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  29432. # PROP BASE Exclude_From_Build 1
  29433. # PROP Exclude_From_Build 1
  29434. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  29435. # PROP BASE Exclude_From_Build 1
  29436. # PROP Exclude_From_Build 1
  29437. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  29438. # PROP BASE Exclude_From_Build 1
  29439. # PROP Exclude_From_Build 1
  29440. !ENDIF
  29441. # End Source File
  29442. # Begin Source File
  29443. SOURCE=..\game_shared\cstrike\weapon_hegrenade.h
  29444. # End Source File
  29445. # Begin Source File
  29446. SOURCE=..\game_shared\cstrike\weapon_knife.cpp
  29447. !IF "$(CFG)" == "hl - Win32 Release HL2"
  29448. # PROP Exclude_From_Build 1
  29449. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  29450. # PROP Exclude_From_Build 1
  29451. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  29452. # PROP Exclude_From_Build 1
  29453. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  29454. # PROP Exclude_From_Build 1
  29455. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  29456. # PROP Exclude_From_Build 1
  29457. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  29458. # PROP Exclude_From_Build 1
  29459. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  29460. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  29461. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  29462. # PROP Exclude_From_Build 1
  29463. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  29464. # PROP Exclude_From_Build 1
  29465. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  29466. # PROP BASE Exclude_From_Build 1
  29467. # PROP Exclude_From_Build 1
  29468. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  29469. # PROP BASE Exclude_From_Build 1
  29470. # PROP Exclude_From_Build 1
  29471. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  29472. # PROP BASE Exclude_From_Build 1
  29473. # PROP Exclude_From_Build 1
  29474. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  29475. # PROP BASE Exclude_From_Build 1
  29476. # PROP Exclude_From_Build 1
  29477. !ENDIF
  29478. # End Source File
  29479. # Begin Source File
  29480. SOURCE=..\game_shared\cstrike\weapon_m249.cpp
  29481. !IF "$(CFG)" == "hl - Win32 Release HL2"
  29482. # PROP Exclude_From_Build 1
  29483. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  29484. # PROP Exclude_From_Build 1
  29485. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  29486. # PROP Exclude_From_Build 1
  29487. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  29488. # PROP Exclude_From_Build 1
  29489. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  29490. # PROP Exclude_From_Build 1
  29491. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  29492. # PROP Exclude_From_Build 1
  29493. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  29494. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  29495. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  29496. # PROP Exclude_From_Build 1
  29497. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  29498. # PROP Exclude_From_Build 1
  29499. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  29500. # PROP BASE Exclude_From_Build 1
  29501. # PROP Exclude_From_Build 1
  29502. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  29503. # PROP BASE Exclude_From_Build 1
  29504. # PROP Exclude_From_Build 1
  29505. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  29506. # PROP BASE Exclude_From_Build 1
  29507. # PROP Exclude_From_Build 1
  29508. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  29509. # PROP BASE Exclude_From_Build 1
  29510. # PROP Exclude_From_Build 1
  29511. !ENDIF
  29512. # End Source File
  29513. # Begin Source File
  29514. SOURCE=..\game_shared\cstrike\weapon_m3.cpp
  29515. !IF "$(CFG)" == "hl - Win32 Release HL2"
  29516. # PROP Exclude_From_Build 1
  29517. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  29518. # PROP Exclude_From_Build 1
  29519. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  29520. # PROP Exclude_From_Build 1
  29521. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  29522. # PROP Exclude_From_Build 1
  29523. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  29524. # PROP Exclude_From_Build 1
  29525. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  29526. # PROP Exclude_From_Build 1
  29527. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  29528. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  29529. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  29530. # PROP Exclude_From_Build 1
  29531. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  29532. # PROP Exclude_From_Build 1
  29533. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  29534. # PROP BASE Exclude_From_Build 1
  29535. # PROP Exclude_From_Build 1
  29536. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  29537. # PROP BASE Exclude_From_Build 1
  29538. # PROP Exclude_From_Build 1
  29539. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  29540. # PROP BASE Exclude_From_Build 1
  29541. # PROP Exclude_From_Build 1
  29542. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  29543. # PROP BASE Exclude_From_Build 1
  29544. # PROP Exclude_From_Build 1
  29545. !ENDIF
  29546. # End Source File
  29547. # Begin Source File
  29548. SOURCE=..\game_shared\cstrike\weapon_m4a1.cpp
  29549. !IF "$(CFG)" == "hl - Win32 Release HL2"
  29550. # PROP Exclude_From_Build 1
  29551. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  29552. # PROP Exclude_From_Build 1
  29553. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  29554. # PROP Exclude_From_Build 1
  29555. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  29556. # PROP Exclude_From_Build 1
  29557. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  29558. # PROP Exclude_From_Build 1
  29559. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  29560. # PROP Exclude_From_Build 1
  29561. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  29562. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  29563. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  29564. # PROP Exclude_From_Build 1
  29565. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  29566. # PROP Exclude_From_Build 1
  29567. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  29568. # PROP BASE Exclude_From_Build 1
  29569. # PROP Exclude_From_Build 1
  29570. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  29571. # PROP BASE Exclude_From_Build 1
  29572. # PROP Exclude_From_Build 1
  29573. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  29574. # PROP BASE Exclude_From_Build 1
  29575. # PROP Exclude_From_Build 1
  29576. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  29577. # PROP BASE Exclude_From_Build 1
  29578. # PROP Exclude_From_Build 1
  29579. !ENDIF
  29580. # End Source File
  29581. # Begin Source File
  29582. SOURCE=..\game_shared\cstrike\weapon_mac10.cpp
  29583. !IF "$(CFG)" == "hl - Win32 Release HL2"
  29584. # PROP Exclude_From_Build 1
  29585. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  29586. # PROP Exclude_From_Build 1
  29587. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  29588. # PROP Exclude_From_Build 1
  29589. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  29590. # PROP Exclude_From_Build 1
  29591. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  29592. # PROP Exclude_From_Build 1
  29593. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  29594. # PROP Exclude_From_Build 1
  29595. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  29596. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  29597. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  29598. # PROP Exclude_From_Build 1
  29599. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  29600. # PROP Exclude_From_Build 1
  29601. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  29602. # PROP BASE Exclude_From_Build 1
  29603. # PROP Exclude_From_Build 1
  29604. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  29605. # PROP BASE Exclude_From_Build 1
  29606. # PROP Exclude_From_Build 1
  29607. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  29608. # PROP BASE Exclude_From_Build 1
  29609. # PROP Exclude_From_Build 1
  29610. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  29611. # PROP BASE Exclude_From_Build 1
  29612. # PROP Exclude_From_Build 1
  29613. !ENDIF
  29614. # End Source File
  29615. # Begin Source File
  29616. SOURCE=..\game_shared\cstrike\weapon_mp5navy.cpp
  29617. !IF "$(CFG)" == "hl - Win32 Release HL2"
  29618. # PROP Exclude_From_Build 1
  29619. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  29620. # PROP Exclude_From_Build 1
  29621. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  29622. # PROP Exclude_From_Build 1
  29623. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  29624. # PROP Exclude_From_Build 1
  29625. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  29626. # PROP Exclude_From_Build 1
  29627. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  29628. # PROP Exclude_From_Build 1
  29629. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  29630. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  29631. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  29632. # PROP Exclude_From_Build 1
  29633. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  29634. # PROP Exclude_From_Build 1
  29635. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  29636. # PROP BASE Exclude_From_Build 1
  29637. # PROP Exclude_From_Build 1
  29638. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  29639. # PROP BASE Exclude_From_Build 1
  29640. # PROP Exclude_From_Build 1
  29641. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  29642. # PROP BASE Exclude_From_Build 1
  29643. # PROP Exclude_From_Build 1
  29644. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  29645. # PROP BASE Exclude_From_Build 1
  29646. # PROP Exclude_From_Build 1
  29647. !ENDIF
  29648. # End Source File
  29649. # Begin Source File
  29650. SOURCE=..\game_shared\cstrike\weapon_p228.cpp
  29651. !IF "$(CFG)" == "hl - Win32 Release HL2"
  29652. # PROP Exclude_From_Build 1
  29653. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  29654. # PROP Exclude_From_Build 1
  29655. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  29656. # PROP Exclude_From_Build 1
  29657. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  29658. # PROP Exclude_From_Build 1
  29659. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  29660. # PROP Exclude_From_Build 1
  29661. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  29662. # PROP Exclude_From_Build 1
  29663. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  29664. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  29665. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  29666. # PROP Exclude_From_Build 1
  29667. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  29668. # PROP Exclude_From_Build 1
  29669. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  29670. # PROP BASE Exclude_From_Build 1
  29671. # PROP Exclude_From_Build 1
  29672. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  29673. # PROP BASE Exclude_From_Build 1
  29674. # PROP Exclude_From_Build 1
  29675. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  29676. # PROP BASE Exclude_From_Build 1
  29677. # PROP Exclude_From_Build 1
  29678. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  29679. # PROP BASE Exclude_From_Build 1
  29680. # PROP Exclude_From_Build 1
  29681. !ENDIF
  29682. # End Source File
  29683. # Begin Source File
  29684. SOURCE=..\game_shared\cstrike\weapon_p90.cpp
  29685. !IF "$(CFG)" == "hl - Win32 Release HL2"
  29686. # PROP Exclude_From_Build 1
  29687. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  29688. # PROP Exclude_From_Build 1
  29689. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  29690. # PROP Exclude_From_Build 1
  29691. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  29692. # PROP Exclude_From_Build 1
  29693. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  29694. # PROP Exclude_From_Build 1
  29695. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  29696. # PROP Exclude_From_Build 1
  29697. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  29698. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  29699. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  29700. # PROP Exclude_From_Build 1
  29701. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  29702. # PROP Exclude_From_Build 1
  29703. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  29704. # PROP BASE Exclude_From_Build 1
  29705. # PROP Exclude_From_Build 1
  29706. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  29707. # PROP BASE Exclude_From_Build 1
  29708. # PROP Exclude_From_Build 1
  29709. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  29710. # PROP BASE Exclude_From_Build 1
  29711. # PROP Exclude_From_Build 1
  29712. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  29713. # PROP BASE Exclude_From_Build 1
  29714. # PROP Exclude_From_Build 1
  29715. !ENDIF
  29716. # End Source File
  29717. # Begin Source File
  29718. SOURCE=..\game_shared\cstrike\weapon_scout.cpp
  29719. !IF "$(CFG)" == "hl - Win32 Release HL2"
  29720. # PROP Exclude_From_Build 1
  29721. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  29722. # PROP Exclude_From_Build 1
  29723. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  29724. # PROP Exclude_From_Build 1
  29725. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  29726. # PROP Exclude_From_Build 1
  29727. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  29728. # PROP Exclude_From_Build 1
  29729. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  29730. # PROP Exclude_From_Build 1
  29731. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  29732. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  29733. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  29734. # PROP Exclude_From_Build 1
  29735. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  29736. # PROP Exclude_From_Build 1
  29737. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  29738. # PROP BASE Exclude_From_Build 1
  29739. # PROP Exclude_From_Build 1
  29740. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  29741. # PROP BASE Exclude_From_Build 1
  29742. # PROP Exclude_From_Build 1
  29743. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  29744. # PROP BASE Exclude_From_Build 1
  29745. # PROP Exclude_From_Build 1
  29746. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  29747. # PROP BASE Exclude_From_Build 1
  29748. # PROP Exclude_From_Build 1
  29749. !ENDIF
  29750. # End Source File
  29751. # Begin Source File
  29752. SOURCE=..\game_shared\cstrike\weapon_sg550.cpp
  29753. !IF "$(CFG)" == "hl - Win32 Release HL2"
  29754. # PROP Exclude_From_Build 1
  29755. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  29756. # PROP Exclude_From_Build 1
  29757. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  29758. # PROP Exclude_From_Build 1
  29759. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  29760. # PROP Exclude_From_Build 1
  29761. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  29762. # PROP Exclude_From_Build 1
  29763. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  29764. # PROP Exclude_From_Build 1
  29765. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  29766. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  29767. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  29768. # PROP Exclude_From_Build 1
  29769. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  29770. # PROP Exclude_From_Build 1
  29771. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  29772. # PROP BASE Exclude_From_Build 1
  29773. # PROP Exclude_From_Build 1
  29774. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  29775. # PROP BASE Exclude_From_Build 1
  29776. # PROP Exclude_From_Build 1
  29777. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  29778. # PROP BASE Exclude_From_Build 1
  29779. # PROP Exclude_From_Build 1
  29780. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  29781. # PROP BASE Exclude_From_Build 1
  29782. # PROP Exclude_From_Build 1
  29783. !ENDIF
  29784. # End Source File
  29785. # Begin Source File
  29786. SOURCE=..\game_shared\cstrike\weapon_sg552.cpp
  29787. !IF "$(CFG)" == "hl - Win32 Release HL2"
  29788. # PROP Exclude_From_Build 1
  29789. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  29790. # PROP Exclude_From_Build 1
  29791. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  29792. # PROP Exclude_From_Build 1
  29793. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  29794. # PROP Exclude_From_Build 1
  29795. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  29796. # PROP Exclude_From_Build 1
  29797. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  29798. # PROP Exclude_From_Build 1
  29799. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  29800. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  29801. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  29802. # PROP Exclude_From_Build 1
  29803. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  29804. # PROP Exclude_From_Build 1
  29805. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  29806. # PROP BASE Exclude_From_Build 1
  29807. # PROP Exclude_From_Build 1
  29808. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  29809. # PROP BASE Exclude_From_Build 1
  29810. # PROP Exclude_From_Build 1
  29811. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  29812. # PROP BASE Exclude_From_Build 1
  29813. # PROP Exclude_From_Build 1
  29814. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  29815. # PROP BASE Exclude_From_Build 1
  29816. # PROP Exclude_From_Build 1
  29817. !ENDIF
  29818. # End Source File
  29819. # Begin Source File
  29820. SOURCE=..\game_shared\cstrike\weapon_smokegrenade.cpp
  29821. !IF "$(CFG)" == "hl - Win32 Release HL2"
  29822. # PROP Exclude_From_Build 1
  29823. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  29824. # PROP Exclude_From_Build 1
  29825. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  29826. # PROP Exclude_From_Build 1
  29827. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  29828. # PROP Exclude_From_Build 1
  29829. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  29830. # PROP Exclude_From_Build 1
  29831. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  29832. # PROP Exclude_From_Build 1
  29833. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  29834. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  29835. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  29836. # PROP Exclude_From_Build 1
  29837. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  29838. # PROP Exclude_From_Build 1
  29839. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  29840. # PROP BASE Exclude_From_Build 1
  29841. # PROP Exclude_From_Build 1
  29842. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  29843. # PROP BASE Exclude_From_Build 1
  29844. # PROP Exclude_From_Build 1
  29845. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  29846. # PROP BASE Exclude_From_Build 1
  29847. # PROP Exclude_From_Build 1
  29848. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  29849. # PROP BASE Exclude_From_Build 1
  29850. # PROP Exclude_From_Build 1
  29851. !ENDIF
  29852. # End Source File
  29853. # Begin Source File
  29854. SOURCE=..\game_shared\cstrike\weapon_tmp.cpp
  29855. !IF "$(CFG)" == "hl - Win32 Release HL2"
  29856. # PROP Exclude_From_Build 1
  29857. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  29858. # PROP Exclude_From_Build 1
  29859. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  29860. # PROP Exclude_From_Build 1
  29861. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  29862. # PROP Exclude_From_Build 1
  29863. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  29864. # PROP Exclude_From_Build 1
  29865. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  29866. # PROP Exclude_From_Build 1
  29867. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  29868. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  29869. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  29870. # PROP Exclude_From_Build 1
  29871. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  29872. # PROP Exclude_From_Build 1
  29873. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  29874. # PROP BASE Exclude_From_Build 1
  29875. # PROP Exclude_From_Build 1
  29876. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  29877. # PROP BASE Exclude_From_Build 1
  29878. # PROP Exclude_From_Build 1
  29879. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  29880. # PROP BASE Exclude_From_Build 1
  29881. # PROP Exclude_From_Build 1
  29882. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  29883. # PROP BASE Exclude_From_Build 1
  29884. # PROP Exclude_From_Build 1
  29885. !ENDIF
  29886. # End Source File
  29887. # Begin Source File
  29888. SOURCE=..\game_shared\cstrike\weapon_ump45.cpp
  29889. !IF "$(CFG)" == "hl - Win32 Release HL2"
  29890. # PROP Exclude_From_Build 1
  29891. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  29892. # PROP Exclude_From_Build 1
  29893. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  29894. # PROP Exclude_From_Build 1
  29895. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  29896. # PROP Exclude_From_Build 1
  29897. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  29898. # PROP Exclude_From_Build 1
  29899. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  29900. # PROP Exclude_From_Build 1
  29901. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  29902. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  29903. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  29904. # PROP Exclude_From_Build 1
  29905. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  29906. # PROP Exclude_From_Build 1
  29907. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  29908. # PROP BASE Exclude_From_Build 1
  29909. # PROP Exclude_From_Build 1
  29910. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  29911. # PROP BASE Exclude_From_Build 1
  29912. # PROP Exclude_From_Build 1
  29913. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  29914. # PROP BASE Exclude_From_Build 1
  29915. # PROP Exclude_From_Build 1
  29916. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  29917. # PROP BASE Exclude_From_Build 1
  29918. # PROP Exclude_From_Build 1
  29919. !ENDIF
  29920. # End Source File
  29921. # Begin Source File
  29922. SOURCE=..\game_shared\cstrike\weapon_usp.cpp
  29923. !IF "$(CFG)" == "hl - Win32 Release HL2"
  29924. # PROP Exclude_From_Build 1
  29925. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  29926. # PROP Exclude_From_Build 1
  29927. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  29928. # PROP Exclude_From_Build 1
  29929. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  29930. # PROP Exclude_From_Build 1
  29931. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  29932. # PROP Exclude_From_Build 1
  29933. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  29934. # PROP Exclude_From_Build 1
  29935. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  29936. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  29937. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  29938. # PROP Exclude_From_Build 1
  29939. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  29940. # PROP Exclude_From_Build 1
  29941. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  29942. # PROP BASE Exclude_From_Build 1
  29943. # PROP Exclude_From_Build 1
  29944. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  29945. # PROP BASE Exclude_From_Build 1
  29946. # PROP Exclude_From_Build 1
  29947. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  29948. # PROP BASE Exclude_From_Build 1
  29949. # PROP Exclude_From_Build 1
  29950. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  29951. # PROP BASE Exclude_From_Build 1
  29952. # PROP Exclude_From_Build 1
  29953. !ENDIF
  29954. # End Source File
  29955. # Begin Source File
  29956. SOURCE=..\game_shared\cstrike\weapon_xm1014.cpp
  29957. !IF "$(CFG)" == "hl - Win32 Release HL2"
  29958. # PROP Exclude_From_Build 1
  29959. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  29960. # PROP Exclude_From_Build 1
  29961. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  29962. # PROP Exclude_From_Build 1
  29963. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  29964. # PROP Exclude_From_Build 1
  29965. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  29966. # PROP Exclude_From_Build 1
  29967. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  29968. # PROP Exclude_From_Build 1
  29969. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  29970. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  29971. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  29972. # PROP Exclude_From_Build 1
  29973. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  29974. # PROP Exclude_From_Build 1
  29975. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  29976. # PROP BASE Exclude_From_Build 1
  29977. # PROP Exclude_From_Build 1
  29978. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  29979. # PROP BASE Exclude_From_Build 1
  29980. # PROP Exclude_From_Build 1
  29981. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  29982. # PROP BASE Exclude_From_Build 1
  29983. # PROP Exclude_From_Build 1
  29984. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  29985. # PROP BASE Exclude_From_Build 1
  29986. # PROP Exclude_From_Build 1
  29987. !ENDIF
  29988. # End Source File
  29989. # End Group
  29990. # Begin Group "Day of Defeat DLL"
  29991. # PROP Default_Filter ""
  29992. # Begin Source File
  29993. SOURCE=..\game_shared\dod\dod_activity.cpp
  29994. !IF "$(CFG)" == "hl - Win32 Release HL2"
  29995. # PROP Exclude_From_Build 1
  29996. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  29997. # PROP Exclude_From_Build 1
  29998. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  29999. # PROP Exclude_From_Build 1
  30000. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  30001. # PROP Exclude_From_Build 1
  30002. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  30003. # PROP Exclude_From_Build 1
  30004. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  30005. # PROP Exclude_From_Build 1
  30006. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  30007. # PROP Exclude_From_Build 1
  30008. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  30009. # PROP Exclude_From_Build 1
  30010. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  30011. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  30012. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  30013. # PROP Exclude_From_Build 1
  30014. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  30015. # PROP Exclude_From_Build 1
  30016. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  30017. # PROP BASE Exclude_From_Build 1
  30018. # PROP Exclude_From_Build 1
  30019. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  30020. # PROP BASE Exclude_From_Build 1
  30021. # PROP Exclude_From_Build 1
  30022. !ENDIF
  30023. # End Source File
  30024. # Begin Source File
  30025. SOURCE=..\game_shared\dod\dod_activity.h
  30026. !IF "$(CFG)" == "hl - Win32 Release HL2"
  30027. # PROP Exclude_From_Build 1
  30028. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  30029. # PROP Exclude_From_Build 1
  30030. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  30031. # PROP Exclude_From_Build 1
  30032. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  30033. # PROP Exclude_From_Build 1
  30034. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  30035. # PROP Exclude_From_Build 1
  30036. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  30037. # PROP Exclude_From_Build 1
  30038. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  30039. # PROP Exclude_From_Build 1
  30040. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  30041. # PROP Exclude_From_Build 1
  30042. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  30043. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  30044. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  30045. # PROP Exclude_From_Build 1
  30046. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  30047. # PROP Exclude_From_Build 1
  30048. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  30049. # PROP BASE Exclude_From_Build 1
  30050. # PROP Exclude_From_Build 1
  30051. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  30052. # PROP BASE Exclude_From_Build 1
  30053. # PROP Exclude_From_Build 1
  30054. !ENDIF
  30055. # End Source File
  30056. # Begin Source File
  30057. SOURCE=.\dod\dod_ammo_box.cpp
  30058. !IF "$(CFG)" == "hl - Win32 Release HL2"
  30059. # PROP Exclude_From_Build 1
  30060. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  30061. # PROP Exclude_From_Build 1
  30062. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  30063. # PROP Exclude_From_Build 1
  30064. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  30065. # PROP Exclude_From_Build 1
  30066. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  30067. # PROP Exclude_From_Build 1
  30068. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  30069. # PROP Exclude_From_Build 1
  30070. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  30071. # PROP Exclude_From_Build 1
  30072. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  30073. # PROP Exclude_From_Build 1
  30074. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  30075. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  30076. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  30077. # PROP Exclude_From_Build 1
  30078. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  30079. # PROP Exclude_From_Build 1
  30080. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  30081. # PROP BASE Exclude_From_Build 1
  30082. # PROP Exclude_From_Build 1
  30083. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  30084. # PROP BASE Exclude_From_Build 1
  30085. # PROP Exclude_From_Build 1
  30086. !ENDIF
  30087. # End Source File
  30088. # Begin Source File
  30089. SOURCE=.\dod\dod_ammo_box.h
  30090. !IF "$(CFG)" == "hl - Win32 Release HL2"
  30091. # PROP Exclude_From_Build 1
  30092. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  30093. # PROP Exclude_From_Build 1
  30094. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  30095. # PROP Exclude_From_Build 1
  30096. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  30097. # PROP Exclude_From_Build 1
  30098. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  30099. # PROP Exclude_From_Build 1
  30100. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  30101. # PROP Exclude_From_Build 1
  30102. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  30103. # PROP Exclude_From_Build 1
  30104. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  30105. # PROP Exclude_From_Build 1
  30106. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  30107. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  30108. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  30109. # PROP Exclude_From_Build 1
  30110. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  30111. # PROP Exclude_From_Build 1
  30112. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  30113. # PROP BASE Exclude_From_Build 1
  30114. # PROP Exclude_From_Build 1
  30115. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  30116. # PROP BASE Exclude_From_Build 1
  30117. # PROP Exclude_From_Build 1
  30118. !ENDIF
  30119. # End Source File
  30120. # Begin Source File
  30121. SOURCE=.\dod\dod_area_capture.cpp
  30122. !IF "$(CFG)" == "hl - Win32 Release HL2"
  30123. # PROP Exclude_From_Build 1
  30124. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  30125. # PROP Exclude_From_Build 1
  30126. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  30127. # PROP Exclude_From_Build 1
  30128. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  30129. # PROP Exclude_From_Build 1
  30130. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  30131. # PROP Exclude_From_Build 1
  30132. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  30133. # PROP Exclude_From_Build 1
  30134. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  30135. # PROP Exclude_From_Build 1
  30136. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  30137. # PROP Exclude_From_Build 1
  30138. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  30139. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  30140. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  30141. # PROP Exclude_From_Build 1
  30142. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  30143. # PROP Exclude_From_Build 1
  30144. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  30145. # PROP BASE Exclude_From_Build 1
  30146. # PROP Exclude_From_Build 1
  30147. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  30148. # PROP BASE Exclude_From_Build 1
  30149. # PROP Exclude_From_Build 1
  30150. !ENDIF
  30151. # End Source File
  30152. # Begin Source File
  30153. SOURCE=.\dod\dod_area_capture.h
  30154. !IF "$(CFG)" == "hl - Win32 Release HL2"
  30155. # PROP Exclude_From_Build 1
  30156. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  30157. # PROP Exclude_From_Build 1
  30158. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  30159. # PROP Exclude_From_Build 1
  30160. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  30161. # PROP Exclude_From_Build 1
  30162. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  30163. # PROP Exclude_From_Build 1
  30164. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  30165. # PROP Exclude_From_Build 1
  30166. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  30167. # PROP Exclude_From_Build 1
  30168. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  30169. # PROP Exclude_From_Build 1
  30170. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  30171. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  30172. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  30173. # PROP Exclude_From_Build 1
  30174. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  30175. # PROP Exclude_From_Build 1
  30176. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  30177. # PROP BASE Exclude_From_Build 1
  30178. # PROP Exclude_From_Build 1
  30179. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  30180. # PROP BASE Exclude_From_Build 1
  30181. # PROP Exclude_From_Build 1
  30182. !ENDIF
  30183. # End Source File
  30184. # Begin Source File
  30185. SOURCE=..\game_shared\dod\dod_basegrenade.cpp
  30186. !IF "$(CFG)" == "hl - Win32 Release HL2"
  30187. # PROP Exclude_From_Build 1
  30188. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  30189. # PROP Exclude_From_Build 1
  30190. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  30191. # PROP Exclude_From_Build 1
  30192. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  30193. # PROP Exclude_From_Build 1
  30194. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  30195. # PROP Exclude_From_Build 1
  30196. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  30197. # PROP Exclude_From_Build 1
  30198. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  30199. # PROP Exclude_From_Build 1
  30200. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  30201. # PROP Exclude_From_Build 1
  30202. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  30203. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  30204. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  30205. # PROP Exclude_From_Build 1
  30206. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  30207. # PROP Exclude_From_Build 1
  30208. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  30209. # PROP BASE Exclude_From_Build 1
  30210. # PROP Exclude_From_Build 1
  30211. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  30212. # PROP BASE Exclude_From_Build 1
  30213. # PROP Exclude_From_Build 1
  30214. !ENDIF
  30215. # End Source File
  30216. # Begin Source File
  30217. SOURCE=..\game_shared\dod\dod_basegrenade.h
  30218. !IF "$(CFG)" == "hl - Win32 Release HL2"
  30219. # PROP Exclude_From_Build 1
  30220. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  30221. # PROP Exclude_From_Build 1
  30222. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  30223. # PROP Exclude_From_Build 1
  30224. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  30225. # PROP Exclude_From_Build 1
  30226. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  30227. # PROP Exclude_From_Build 1
  30228. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  30229. # PROP Exclude_From_Build 1
  30230. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  30231. # PROP Exclude_From_Build 1
  30232. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  30233. # PROP Exclude_From_Build 1
  30234. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  30235. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  30236. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  30237. # PROP Exclude_From_Build 1
  30238. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  30239. # PROP Exclude_From_Build 1
  30240. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  30241. # PROP BASE Exclude_From_Build 1
  30242. # PROP Exclude_From_Build 1
  30243. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  30244. # PROP BASE Exclude_From_Build 1
  30245. # PROP Exclude_From_Build 1
  30246. !ENDIF
  30247. # End Source File
  30248. # Begin Source File
  30249. SOURCE=.\dod\dod_baserocket.cpp
  30250. !IF "$(CFG)" == "hl - Win32 Release HL2"
  30251. # PROP Exclude_From_Build 1
  30252. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  30253. # PROP Exclude_From_Build 1
  30254. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  30255. # PROP Exclude_From_Build 1
  30256. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  30257. # PROP Exclude_From_Build 1
  30258. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  30259. # PROP Exclude_From_Build 1
  30260. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  30261. # PROP Exclude_From_Build 1
  30262. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  30263. # PROP Exclude_From_Build 1
  30264. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  30265. # PROP Exclude_From_Build 1
  30266. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  30267. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  30268. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  30269. # PROP Exclude_From_Build 1
  30270. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  30271. # PROP Exclude_From_Build 1
  30272. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  30273. # PROP BASE Exclude_From_Build 1
  30274. # PROP Exclude_From_Build 1
  30275. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  30276. # PROP BASE Exclude_From_Build 1
  30277. # PROP Exclude_From_Build 1
  30278. !ENDIF
  30279. # End Source File
  30280. # Begin Source File
  30281. SOURCE=.\dod\dod_baserocket.h
  30282. !IF "$(CFG)" == "hl - Win32 Release HL2"
  30283. # PROP Exclude_From_Build 1
  30284. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  30285. # PROP Exclude_From_Build 1
  30286. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  30287. # PROP Exclude_From_Build 1
  30288. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  30289. # PROP Exclude_From_Build 1
  30290. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  30291. # PROP Exclude_From_Build 1
  30292. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  30293. # PROP Exclude_From_Build 1
  30294. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  30295. # PROP Exclude_From_Build 1
  30296. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  30297. # PROP Exclude_From_Build 1
  30298. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  30299. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  30300. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  30301. # PROP Exclude_From_Build 1
  30302. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  30303. # PROP Exclude_From_Build 1
  30304. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  30305. # PROP BASE Exclude_From_Build 1
  30306. # PROP Exclude_From_Build 1
  30307. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  30308. # PROP BASE Exclude_From_Build 1
  30309. # PROP Exclude_From_Build 1
  30310. !ENDIF
  30311. # End Source File
  30312. # Begin Source File
  30313. SOURCE=.\dod\dod_bot_temp.cpp
  30314. !IF "$(CFG)" == "hl - Win32 Release HL2"
  30315. # PROP Exclude_From_Build 1
  30316. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  30317. # PROP Exclude_From_Build 1
  30318. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  30319. # PROP Exclude_From_Build 1
  30320. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  30321. # PROP Exclude_From_Build 1
  30322. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  30323. # PROP Exclude_From_Build 1
  30324. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  30325. # PROP Exclude_From_Build 1
  30326. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  30327. # PROP Exclude_From_Build 1
  30328. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  30329. # PROP Exclude_From_Build 1
  30330. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  30331. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  30332. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  30333. # PROP Exclude_From_Build 1
  30334. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  30335. # PROP Exclude_From_Build 1
  30336. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  30337. # PROP BASE Exclude_From_Build 1
  30338. # PROP Exclude_From_Build 1
  30339. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  30340. # PROP BASE Exclude_From_Build 1
  30341. # PROP Exclude_From_Build 1
  30342. !ENDIF
  30343. # End Source File
  30344. # Begin Source File
  30345. SOURCE=.\dod\dod_bot_temp.h
  30346. !IF "$(CFG)" == "hl - Win32 Release HL2"
  30347. # PROP Exclude_From_Build 1
  30348. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  30349. # PROP Exclude_From_Build 1
  30350. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  30351. # PROP Exclude_From_Build 1
  30352. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  30353. # PROP Exclude_From_Build 1
  30354. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  30355. # PROP Exclude_From_Build 1
  30356. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  30357. # PROP Exclude_From_Build 1
  30358. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  30359. # PROP Exclude_From_Build 1
  30360. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  30361. # PROP Exclude_From_Build 1
  30362. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  30363. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  30364. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  30365. # PROP Exclude_From_Build 1
  30366. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  30367. # PROP Exclude_From_Build 1
  30368. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  30369. # PROP BASE Exclude_From_Build 1
  30370. # PROP Exclude_From_Build 1
  30371. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  30372. # PROP BASE Exclude_From_Build 1
  30373. # PROP Exclude_From_Build 1
  30374. !ENDIF
  30375. # End Source File
  30376. # Begin Source File
  30377. SOURCE=..\game_shared\dod\dod_britgrenade.cpp
  30378. !IF "$(CFG)" == "hl - Win32 Release HL2"
  30379. # PROP Exclude_From_Build 1
  30380. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  30381. # PROP Exclude_From_Build 1
  30382. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  30383. # PROP Exclude_From_Build 1
  30384. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  30385. # PROP Exclude_From_Build 1
  30386. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  30387. # PROP Exclude_From_Build 1
  30388. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  30389. # PROP Exclude_From_Build 1
  30390. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  30391. # PROP Exclude_From_Build 1
  30392. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  30393. # PROP Exclude_From_Build 1
  30394. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  30395. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  30396. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  30397. # PROP Exclude_From_Build 1
  30398. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  30399. # PROP Exclude_From_Build 1
  30400. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  30401. # PROP BASE Exclude_From_Build 1
  30402. # PROP Exclude_From_Build 1
  30403. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  30404. # PROP BASE Exclude_From_Build 1
  30405. # PROP Exclude_From_Build 1
  30406. !ENDIF
  30407. # End Source File
  30408. # Begin Source File
  30409. SOURCE=..\game_shared\dod\dod_britgrenade.h
  30410. !IF "$(CFG)" == "hl - Win32 Release HL2"
  30411. # PROP Exclude_From_Build 1
  30412. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  30413. # PROP Exclude_From_Build 1
  30414. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  30415. # PROP Exclude_From_Build 1
  30416. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  30417. # PROP Exclude_From_Build 1
  30418. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  30419. # PROP Exclude_From_Build 1
  30420. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  30421. # PROP Exclude_From_Build 1
  30422. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  30423. # PROP Exclude_From_Build 1
  30424. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  30425. # PROP Exclude_From_Build 1
  30426. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  30427. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  30428. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  30429. # PROP Exclude_From_Build 1
  30430. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  30431. # PROP Exclude_From_Build 1
  30432. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  30433. # PROP BASE Exclude_From_Build 1
  30434. # PROP Exclude_From_Build 1
  30435. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  30436. # PROP BASE Exclude_From_Build 1
  30437. # PROP Exclude_From_Build 1
  30438. !ENDIF
  30439. # End Source File
  30440. # Begin Source File
  30441. SOURCE=.\dod\dod_client.cpp
  30442. !IF "$(CFG)" == "hl - Win32 Release HL2"
  30443. # PROP Exclude_From_Build 1
  30444. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  30445. # PROP Exclude_From_Build 1
  30446. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  30447. # PROP Exclude_From_Build 1
  30448. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  30449. # PROP Exclude_From_Build 1
  30450. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  30451. # PROP Exclude_From_Build 1
  30452. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  30453. # PROP Exclude_From_Build 1
  30454. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  30455. # PROP Exclude_From_Build 1
  30456. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  30457. # PROP Exclude_From_Build 1
  30458. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  30459. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  30460. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  30461. # PROP Exclude_From_Build 1
  30462. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  30463. # PROP Exclude_From_Build 1
  30464. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  30465. # PROP BASE Exclude_From_Build 1
  30466. # PROP Exclude_From_Build 1
  30467. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  30468. # PROP BASE Exclude_From_Build 1
  30469. # PROP Exclude_From_Build 1
  30470. !ENDIF
  30471. # End Source File
  30472. # Begin Source File
  30473. SOURCE=.\dod\dod_control_point.cpp
  30474. !IF "$(CFG)" == "hl - Win32 Release HL2"
  30475. # PROP Exclude_From_Build 1
  30476. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  30477. # PROP Exclude_From_Build 1
  30478. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  30479. # PROP Exclude_From_Build 1
  30480. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  30481. # PROP Exclude_From_Build 1
  30482. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  30483. # PROP Exclude_From_Build 1
  30484. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  30485. # PROP Exclude_From_Build 1
  30486. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  30487. # PROP Exclude_From_Build 1
  30488. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  30489. # PROP Exclude_From_Build 1
  30490. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  30491. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  30492. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  30493. # PROP Exclude_From_Build 1
  30494. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  30495. # PROP Exclude_From_Build 1
  30496. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  30497. # PROP BASE Exclude_From_Build 1
  30498. # PROP Exclude_From_Build 1
  30499. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  30500. # PROP BASE Exclude_From_Build 1
  30501. # PROP Exclude_From_Build 1
  30502. !ENDIF
  30503. # End Source File
  30504. # Begin Source File
  30505. SOURCE=.\dod\dod_control_point.h
  30506. !IF "$(CFG)" == "hl - Win32 Release HL2"
  30507. # PROP Exclude_From_Build 1
  30508. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  30509. # PROP Exclude_From_Build 1
  30510. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  30511. # PROP Exclude_From_Build 1
  30512. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  30513. # PROP Exclude_From_Build 1
  30514. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  30515. # PROP Exclude_From_Build 1
  30516. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  30517. # PROP Exclude_From_Build 1
  30518. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  30519. # PROP Exclude_From_Build 1
  30520. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  30521. # PROP Exclude_From_Build 1
  30522. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  30523. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  30524. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  30525. # PROP Exclude_From_Build 1
  30526. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  30527. # PROP Exclude_From_Build 1
  30528. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  30529. # PROP BASE Exclude_From_Build 1
  30530. # PROP Exclude_From_Build 1
  30531. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  30532. # PROP BASE Exclude_From_Build 1
  30533. # PROP Exclude_From_Build 1
  30534. !ENDIF
  30535. # End Source File
  30536. # Begin Source File
  30537. SOURCE=.\dod\dod_control_point_master.cpp
  30538. !IF "$(CFG)" == "hl - Win32 Release HL2"
  30539. # PROP Exclude_From_Build 1
  30540. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  30541. # PROP Exclude_From_Build 1
  30542. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  30543. # PROP Exclude_From_Build 1
  30544. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  30545. # PROP Exclude_From_Build 1
  30546. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  30547. # PROP Exclude_From_Build 1
  30548. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  30549. # PROP Exclude_From_Build 1
  30550. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  30551. # PROP Exclude_From_Build 1
  30552. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  30553. # PROP Exclude_From_Build 1
  30554. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  30555. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  30556. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  30557. # PROP Exclude_From_Build 1
  30558. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  30559. # PROP Exclude_From_Build 1
  30560. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  30561. # PROP BASE Exclude_From_Build 1
  30562. # PROP Exclude_From_Build 1
  30563. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  30564. # PROP BASE Exclude_From_Build 1
  30565. # PROP Exclude_From_Build 1
  30566. !ENDIF
  30567. # End Source File
  30568. # Begin Source File
  30569. SOURCE=.\dod\dod_cvars.cpp
  30570. !IF "$(CFG)" == "hl - Win32 Release HL2"
  30571. # PROP Exclude_From_Build 1
  30572. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  30573. # PROP Exclude_From_Build 1
  30574. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  30575. # PROP Exclude_From_Build 1
  30576. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  30577. # PROP Exclude_From_Build 1
  30578. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  30579. # PROP Exclude_From_Build 1
  30580. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  30581. # PROP Exclude_From_Build 1
  30582. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  30583. # PROP Exclude_From_Build 1
  30584. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  30585. # PROP Exclude_From_Build 1
  30586. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  30587. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  30588. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  30589. # PROP Exclude_From_Build 1
  30590. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  30591. # PROP Exclude_From_Build 1
  30592. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  30593. # PROP BASE Exclude_From_Build 1
  30594. # PROP Exclude_From_Build 1
  30595. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  30596. # PROP BASE Exclude_From_Build 1
  30597. # PROP Exclude_From_Build 1
  30598. !ENDIF
  30599. # End Source File
  30600. # Begin Source File
  30601. SOURCE=.\dod\dod_cvars.h
  30602. !IF "$(CFG)" == "hl - Win32 Release HL2"
  30603. # PROP Exclude_From_Build 1
  30604. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  30605. # PROP Exclude_From_Build 1
  30606. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  30607. # PROP Exclude_From_Build 1
  30608. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  30609. # PROP Exclude_From_Build 1
  30610. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  30611. # PROP Exclude_From_Build 1
  30612. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  30613. # PROP Exclude_From_Build 1
  30614. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  30615. # PROP Exclude_From_Build 1
  30616. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  30617. # PROP Exclude_From_Build 1
  30618. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  30619. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  30620. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  30621. # PROP Exclude_From_Build 1
  30622. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  30623. # PROP Exclude_From_Build 1
  30624. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  30625. # PROP BASE Exclude_From_Build 1
  30626. # PROP Exclude_From_Build 1
  30627. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  30628. # PROP BASE Exclude_From_Build 1
  30629. # PROP Exclude_From_Build 1
  30630. !ENDIF
  30631. # End Source File
  30632. # Begin Source File
  30633. SOURCE=.\dod\dod_eventlog.cpp
  30634. !IF "$(CFG)" == "hl - Win32 Release HL2"
  30635. # PROP Exclude_From_Build 1
  30636. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  30637. # PROP Exclude_From_Build 1
  30638. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  30639. # PROP Exclude_From_Build 1
  30640. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  30641. # PROP Exclude_From_Build 1
  30642. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  30643. # PROP Exclude_From_Build 1
  30644. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  30645. # PROP Exclude_From_Build 1
  30646. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  30647. # PROP Exclude_From_Build 1
  30648. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  30649. # PROP Exclude_From_Build 1
  30650. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  30651. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  30652. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  30653. # PROP Exclude_From_Build 1
  30654. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  30655. # PROP Exclude_From_Build 1
  30656. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  30657. # PROP BASE Exclude_From_Build 1
  30658. # PROP Exclude_From_Build 1
  30659. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  30660. # PROP BASE Exclude_From_Build 1
  30661. # PROP Exclude_From_Build 1
  30662. !ENDIF
  30663. # End Source File
  30664. # Begin Source File
  30665. SOURCE=.\dod\dod_gameinterface.cpp
  30666. !IF "$(CFG)" == "hl - Win32 Release HL2"
  30667. # PROP Exclude_From_Build 1
  30668. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  30669. # PROP Exclude_From_Build 1
  30670. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  30671. # PROP Exclude_From_Build 1
  30672. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  30673. # PROP Exclude_From_Build 1
  30674. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  30675. # PROP Exclude_From_Build 1
  30676. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  30677. # PROP Exclude_From_Build 1
  30678. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  30679. # PROP Exclude_From_Build 1
  30680. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  30681. # PROP Exclude_From_Build 1
  30682. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  30683. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  30684. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  30685. # PROP Exclude_From_Build 1
  30686. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  30687. # PROP Exclude_From_Build 1
  30688. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  30689. # PROP BASE Exclude_From_Build 1
  30690. # PROP Exclude_From_Build 1
  30691. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  30692. # PROP BASE Exclude_From_Build 1
  30693. # PROP Exclude_From_Build 1
  30694. !ENDIF
  30695. # End Source File
  30696. # Begin Source File
  30697. SOURCE=..\game_shared\dod\dod_gamemovement.cpp
  30698. !IF "$(CFG)" == "hl - Win32 Release HL2"
  30699. # PROP Exclude_From_Build 1
  30700. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  30701. # PROP Exclude_From_Build 1
  30702. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  30703. # PROP Exclude_From_Build 1
  30704. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  30705. # PROP Exclude_From_Build 1
  30706. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  30707. # PROP Exclude_From_Build 1
  30708. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  30709. # PROP Exclude_From_Build 1
  30710. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  30711. # PROP Exclude_From_Build 1
  30712. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  30713. # PROP Exclude_From_Build 1
  30714. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  30715. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  30716. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  30717. # PROP Exclude_From_Build 1
  30718. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  30719. # PROP Exclude_From_Build 1
  30720. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  30721. # PROP BASE Exclude_From_Build 1
  30722. # PROP Exclude_From_Build 1
  30723. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  30724. # PROP BASE Exclude_From_Build 1
  30725. # PROP Exclude_From_Build 1
  30726. !ENDIF
  30727. # End Source File
  30728. # Begin Source File
  30729. SOURCE=..\game_shared\dod\dod_gamerules.cpp
  30730. !IF "$(CFG)" == "hl - Win32 Release HL2"
  30731. # PROP Exclude_From_Build 1
  30732. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  30733. # PROP Exclude_From_Build 1
  30734. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  30735. # PROP Exclude_From_Build 1
  30736. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  30737. # PROP Exclude_From_Build 1
  30738. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  30739. # PROP Exclude_From_Build 1
  30740. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  30741. # PROP Exclude_From_Build 1
  30742. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  30743. # PROP Exclude_From_Build 1
  30744. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  30745. # PROP Exclude_From_Build 1
  30746. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  30747. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  30748. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  30749. # PROP Exclude_From_Build 1
  30750. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  30751. # PROP Exclude_From_Build 1
  30752. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  30753. # PROP BASE Exclude_From_Build 1
  30754. # PROP Exclude_From_Build 1
  30755. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  30756. # PROP BASE Exclude_From_Build 1
  30757. # PROP Exclude_From_Build 1
  30758. !ENDIF
  30759. # End Source File
  30760. # Begin Source File
  30761. SOURCE=..\game_shared\dod\dod_gamerules.h
  30762. !IF "$(CFG)" == "hl - Win32 Release HL2"
  30763. # PROP Exclude_From_Build 1
  30764. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  30765. # PROP Exclude_From_Build 1
  30766. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  30767. # PROP Exclude_From_Build 1
  30768. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  30769. # PROP Exclude_From_Build 1
  30770. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  30771. # PROP Exclude_From_Build 1
  30772. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  30773. # PROP Exclude_From_Build 1
  30774. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  30775. # PROP Exclude_From_Build 1
  30776. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  30777. # PROP Exclude_From_Build 1
  30778. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  30779. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  30780. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  30781. # PROP Exclude_From_Build 1
  30782. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  30783. # PROP Exclude_From_Build 1
  30784. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  30785. # PROP BASE Exclude_From_Build 1
  30786. # PROP Exclude_From_Build 1
  30787. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  30788. # PROP BASE Exclude_From_Build 1
  30789. # PROP Exclude_From_Build 1
  30790. !ENDIF
  30791. # End Source File
  30792. # Begin Source File
  30793. SOURCE=..\game_shared\dod\dod_handgrenade.cpp
  30794. !IF "$(CFG)" == "hl - Win32 Release HL2"
  30795. # PROP Exclude_From_Build 1
  30796. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  30797. # PROP Exclude_From_Build 1
  30798. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  30799. # PROP Exclude_From_Build 1
  30800. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  30801. # PROP Exclude_From_Build 1
  30802. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  30803. # PROP Exclude_From_Build 1
  30804. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  30805. # PROP Exclude_From_Build 1
  30806. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  30807. # PROP Exclude_From_Build 1
  30808. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  30809. # PROP Exclude_From_Build 1
  30810. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  30811. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  30812. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  30813. # PROP Exclude_From_Build 1
  30814. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  30815. # PROP Exclude_From_Build 1
  30816. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  30817. # PROP BASE Exclude_From_Build 1
  30818. # PROP Exclude_From_Build 1
  30819. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  30820. # PROP BASE Exclude_From_Build 1
  30821. # PROP Exclude_From_Build 1
  30822. !ENDIF
  30823. # End Source File
  30824. # Begin Source File
  30825. SOURCE=..\game_shared\dod\dod_handgrenade.h
  30826. !IF "$(CFG)" == "hl - Win32 Release HL2"
  30827. # PROP Exclude_From_Build 1
  30828. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  30829. # PROP Exclude_From_Build 1
  30830. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  30831. # PROP Exclude_From_Build 1
  30832. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  30833. # PROP Exclude_From_Build 1
  30834. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  30835. # PROP Exclude_From_Build 1
  30836. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  30837. # PROP Exclude_From_Build 1
  30838. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  30839. # PROP Exclude_From_Build 1
  30840. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  30841. # PROP Exclude_From_Build 1
  30842. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  30843. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  30844. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  30845. # PROP Exclude_From_Build 1
  30846. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  30847. # PROP Exclude_From_Build 1
  30848. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  30849. # PROP BASE Exclude_From_Build 1
  30850. # PROP Exclude_From_Build 1
  30851. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  30852. # PROP BASE Exclude_From_Build 1
  30853. # PROP Exclude_From_Build 1
  30854. !ENDIF
  30855. # End Source File
  30856. # Begin Source File
  30857. SOURCE=.\dod\dod_location.cpp
  30858. !IF "$(CFG)" == "hl - Win32 Release HL2"
  30859. # PROP Exclude_From_Build 1
  30860. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  30861. # PROP Exclude_From_Build 1
  30862. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  30863. # PROP Exclude_From_Build 1
  30864. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  30865. # PROP Exclude_From_Build 1
  30866. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  30867. # PROP Exclude_From_Build 1
  30868. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  30869. # PROP Exclude_From_Build 1
  30870. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  30871. # PROP Exclude_From_Build 1
  30872. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  30873. # PROP Exclude_From_Build 1
  30874. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  30875. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  30876. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  30877. # PROP Exclude_From_Build 1
  30878. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  30879. # PROP Exclude_From_Build 1
  30880. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  30881. # PROP BASE Exclude_From_Build 1
  30882. # PROP Exclude_From_Build 1
  30883. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  30884. # PROP BASE Exclude_From_Build 1
  30885. # PROP Exclude_From_Build 1
  30886. !ENDIF
  30887. # End Source File
  30888. # Begin Source File
  30889. SOURCE=.\dod\dod_object_capture.cpp
  30890. !IF "$(CFG)" == "hl - Win32 Release HL2"
  30891. # PROP Exclude_From_Build 1
  30892. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  30893. # PROP Exclude_From_Build 1
  30894. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  30895. # PROP Exclude_From_Build 1
  30896. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  30897. # PROP Exclude_From_Build 1
  30898. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  30899. # PROP Exclude_From_Build 1
  30900. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  30901. # PROP Exclude_From_Build 1
  30902. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  30903. # PROP Exclude_From_Build 1
  30904. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  30905. # PROP Exclude_From_Build 1
  30906. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  30907. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  30908. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  30909. # PROP Exclude_From_Build 1
  30910. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  30911. # PROP Exclude_From_Build 1
  30912. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  30913. # PROP BASE Exclude_From_Build 1
  30914. # PROP Exclude_From_Build 1
  30915. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  30916. # PROP BASE Exclude_From_Build 1
  30917. # PROP Exclude_From_Build 1
  30918. !ENDIF
  30919. # End Source File
  30920. # Begin Source File
  30921. SOURCE=.\dod\dod_object_capture.h
  30922. !IF "$(CFG)" == "hl - Win32 Release HL2"
  30923. # PROP Exclude_From_Build 1
  30924. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  30925. # PROP Exclude_From_Build 1
  30926. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  30927. # PROP Exclude_From_Build 1
  30928. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  30929. # PROP Exclude_From_Build 1
  30930. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  30931. # PROP Exclude_From_Build 1
  30932. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  30933. # PROP Exclude_From_Build 1
  30934. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  30935. # PROP Exclude_From_Build 1
  30936. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  30937. # PROP Exclude_From_Build 1
  30938. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  30939. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  30940. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  30941. # PROP Exclude_From_Build 1
  30942. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  30943. # PROP Exclude_From_Build 1
  30944. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  30945. # PROP BASE Exclude_From_Build 1
  30946. # PROP Exclude_From_Build 1
  30947. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  30948. # PROP BASE Exclude_From_Build 1
  30949. # PROP Exclude_From_Build 1
  30950. !ENDIF
  30951. # End Source File
  30952. # Begin Source File
  30953. SOURCE=.\dod\dod_objective_resource.cpp
  30954. !IF "$(CFG)" == "hl - Win32 Release HL2"
  30955. # PROP Exclude_From_Build 1
  30956. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  30957. # PROP Exclude_From_Build 1
  30958. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  30959. # PROP Exclude_From_Build 1
  30960. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  30961. # PROP Exclude_From_Build 1
  30962. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  30963. # PROP Exclude_From_Build 1
  30964. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  30965. # PROP Exclude_From_Build 1
  30966. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  30967. # PROP Exclude_From_Build 1
  30968. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  30969. # PROP Exclude_From_Build 1
  30970. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  30971. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  30972. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  30973. # PROP Exclude_From_Build 1
  30974. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  30975. # PROP Exclude_From_Build 1
  30976. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  30977. # PROP BASE Exclude_From_Build 1
  30978. # PROP Exclude_From_Build 1
  30979. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  30980. # PROP BASE Exclude_From_Build 1
  30981. # PROP Exclude_From_Build 1
  30982. !ENDIF
  30983. # End Source File
  30984. # Begin Source File
  30985. SOURCE=.\dod\dod_objective_resource.h
  30986. !IF "$(CFG)" == "hl - Win32 Release HL2"
  30987. # PROP Exclude_From_Build 1
  30988. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  30989. # PROP Exclude_From_Build 1
  30990. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  30991. # PROP Exclude_From_Build 1
  30992. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  30993. # PROP Exclude_From_Build 1
  30994. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  30995. # PROP Exclude_From_Build 1
  30996. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  30997. # PROP Exclude_From_Build 1
  30998. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  30999. # PROP Exclude_From_Build 1
  31000. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  31001. # PROP Exclude_From_Build 1
  31002. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  31003. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  31004. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  31005. # PROP Exclude_From_Build 1
  31006. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  31007. # PROP Exclude_From_Build 1
  31008. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  31009. # PROP BASE Exclude_From_Build 1
  31010. # PROP Exclude_From_Build 1
  31011. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  31012. # PROP BASE Exclude_From_Build 1
  31013. # PROP Exclude_From_Build 1
  31014. !ENDIF
  31015. # End Source File
  31016. # Begin Source File
  31017. SOURCE=.\dod\dod_player.cpp
  31018. !IF "$(CFG)" == "hl - Win32 Release HL2"
  31019. # PROP Exclude_From_Build 1
  31020. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  31021. # PROP Exclude_From_Build 1
  31022. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  31023. # PROP Exclude_From_Build 1
  31024. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  31025. # PROP Exclude_From_Build 1
  31026. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  31027. # PROP Exclude_From_Build 1
  31028. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  31029. # PROP Exclude_From_Build 1
  31030. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  31031. # PROP Exclude_From_Build 1
  31032. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  31033. # PROP Exclude_From_Build 1
  31034. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  31035. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  31036. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  31037. # PROP Exclude_From_Build 1
  31038. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  31039. # PROP Exclude_From_Build 1
  31040. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  31041. # PROP BASE Exclude_From_Build 1
  31042. # PROP Exclude_From_Build 1
  31043. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  31044. # PROP BASE Exclude_From_Build 1
  31045. # PROP Exclude_From_Build 1
  31046. !ENDIF
  31047. # End Source File
  31048. # Begin Source File
  31049. SOURCE=.\dod\dod_player.h
  31050. !IF "$(CFG)" == "hl - Win32 Release HL2"
  31051. # PROP Exclude_From_Build 1
  31052. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  31053. # PROP Exclude_From_Build 1
  31054. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  31055. # PROP Exclude_From_Build 1
  31056. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  31057. # PROP Exclude_From_Build 1
  31058. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  31059. # PROP Exclude_From_Build 1
  31060. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  31061. # PROP Exclude_From_Build 1
  31062. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  31063. # PROP Exclude_From_Build 1
  31064. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  31065. # PROP Exclude_From_Build 1
  31066. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  31067. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  31068. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  31069. # PROP Exclude_From_Build 1
  31070. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  31071. # PROP Exclude_From_Build 1
  31072. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  31073. # PROP BASE Exclude_From_Build 1
  31074. # PROP Exclude_From_Build 1
  31075. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  31076. # PROP BASE Exclude_From_Build 1
  31077. # PROP Exclude_From_Build 1
  31078. !ENDIF
  31079. # End Source File
  31080. # Begin Source File
  31081. SOURCE=.\dod\dod_player_resource.cpp
  31082. !IF "$(CFG)" == "hl - Win32 Release HL2"
  31083. # PROP Exclude_From_Build 1
  31084. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  31085. # PROP Exclude_From_Build 1
  31086. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  31087. # PROP Exclude_From_Build 1
  31088. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  31089. # PROP Exclude_From_Build 1
  31090. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  31091. # PROP Exclude_From_Build 1
  31092. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  31093. # PROP Exclude_From_Build 1
  31094. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  31095. # PROP Exclude_From_Build 1
  31096. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  31097. # PROP Exclude_From_Build 1
  31098. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  31099. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  31100. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  31101. # PROP Exclude_From_Build 1
  31102. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  31103. # PROP Exclude_From_Build 1
  31104. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  31105. # PROP BASE Exclude_From_Build 1
  31106. # PROP Exclude_From_Build 1
  31107. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  31108. # PROP BASE Exclude_From_Build 1
  31109. # PROP Exclude_From_Build 1
  31110. !ENDIF
  31111. # End Source File
  31112. # Begin Source File
  31113. SOURCE=.\dod\dod_player_resource.h
  31114. !IF "$(CFG)" == "hl - Win32 Release HL2"
  31115. # PROP Exclude_From_Build 1
  31116. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  31117. # PROP Exclude_From_Build 1
  31118. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  31119. # PROP Exclude_From_Build 1
  31120. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  31121. # PROP Exclude_From_Build 1
  31122. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  31123. # PROP Exclude_From_Build 1
  31124. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  31125. # PROP Exclude_From_Build 1
  31126. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  31127. # PROP Exclude_From_Build 1
  31128. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  31129. # PROP Exclude_From_Build 1
  31130. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  31131. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  31132. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  31133. # PROP Exclude_From_Build 1
  31134. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  31135. # PROP Exclude_From_Build 1
  31136. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  31137. # PROP BASE Exclude_From_Build 1
  31138. # PROP Exclude_From_Build 1
  31139. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  31140. # PROP BASE Exclude_From_Build 1
  31141. # PROP Exclude_From_Build 1
  31142. !ENDIF
  31143. # End Source File
  31144. # Begin Source File
  31145. SOURCE=..\game_shared\dod\dod_player_shared.cpp
  31146. !IF "$(CFG)" == "hl - Win32 Release HL2"
  31147. # PROP Exclude_From_Build 1
  31148. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  31149. # PROP Exclude_From_Build 1
  31150. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  31151. # PROP Exclude_From_Build 1
  31152. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  31153. # PROP Exclude_From_Build 1
  31154. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  31155. # PROP Exclude_From_Build 1
  31156. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  31157. # PROP Exclude_From_Build 1
  31158. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  31159. # PROP Exclude_From_Build 1
  31160. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  31161. # PROP Exclude_From_Build 1
  31162. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  31163. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  31164. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  31165. # PROP Exclude_From_Build 1
  31166. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  31167. # PROP Exclude_From_Build 1
  31168. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  31169. # PROP BASE Exclude_From_Build 1
  31170. # PROP Exclude_From_Build 1
  31171. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  31172. # PROP BASE Exclude_From_Build 1
  31173. # PROP Exclude_From_Build 1
  31174. !ENDIF
  31175. # End Source File
  31176. # Begin Source File
  31177. SOURCE=..\game_shared\dod\dod_player_shared.h
  31178. !IF "$(CFG)" == "hl - Win32 Release HL2"
  31179. # PROP Exclude_From_Build 1
  31180. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  31181. # PROP Exclude_From_Build 1
  31182. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  31183. # PROP Exclude_From_Build 1
  31184. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  31185. # PROP Exclude_From_Build 1
  31186. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  31187. # PROP Exclude_From_Build 1
  31188. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  31189. # PROP Exclude_From_Build 1
  31190. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  31191. # PROP Exclude_From_Build 1
  31192. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  31193. # PROP Exclude_From_Build 1
  31194. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  31195. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  31196. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  31197. # PROP Exclude_From_Build 1
  31198. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  31199. # PROP Exclude_From_Build 1
  31200. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  31201. # PROP BASE Exclude_From_Build 1
  31202. # PROP Exclude_From_Build 1
  31203. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  31204. # PROP BASE Exclude_From_Build 1
  31205. # PROP Exclude_From_Build 1
  31206. !ENDIF
  31207. # End Source File
  31208. # Begin Source File
  31209. SOURCE=..\game_shared\dod\dod_playeranimstate.cpp
  31210. !IF "$(CFG)" == "hl - Win32 Release HL2"
  31211. # PROP Exclude_From_Build 1
  31212. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  31213. # PROP Exclude_From_Build 1
  31214. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  31215. # PROP Exclude_From_Build 1
  31216. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  31217. # PROP Exclude_From_Build 1
  31218. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  31219. # PROP Exclude_From_Build 1
  31220. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  31221. # PROP Exclude_From_Build 1
  31222. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  31223. # PROP Exclude_From_Build 1
  31224. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  31225. # PROP Exclude_From_Build 1
  31226. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  31227. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  31228. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  31229. # PROP Exclude_From_Build 1
  31230. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  31231. # PROP Exclude_From_Build 1
  31232. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  31233. # PROP BASE Exclude_From_Build 1
  31234. # PROP Exclude_From_Build 1
  31235. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  31236. # PROP BASE Exclude_From_Build 1
  31237. # PROP Exclude_From_Build 1
  31238. !ENDIF
  31239. # End Source File
  31240. # Begin Source File
  31241. SOURCE=..\game_shared\dod\dod_playeranimstate.h
  31242. !IF "$(CFG)" == "hl - Win32 Release HL2"
  31243. # PROP Exclude_From_Build 1
  31244. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  31245. # PROP Exclude_From_Build 1
  31246. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  31247. # PROP Exclude_From_Build 1
  31248. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  31249. # PROP Exclude_From_Build 1
  31250. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  31251. # PROP Exclude_From_Build 1
  31252. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  31253. # PROP Exclude_From_Build 1
  31254. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  31255. # PROP Exclude_From_Build 1
  31256. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  31257. # PROP Exclude_From_Build 1
  31258. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  31259. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  31260. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  31261. # PROP Exclude_From_Build 1
  31262. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  31263. # PROP Exclude_From_Build 1
  31264. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  31265. # PROP BASE Exclude_From_Build 1
  31266. # PROP Exclude_From_Build 1
  31267. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  31268. # PROP BASE Exclude_From_Build 1
  31269. # PROP Exclude_From_Build 1
  31270. !ENDIF
  31271. # End Source File
  31272. # Begin Source File
  31273. SOURCE=.\dod\dod_playerclass_info_parse.cpp
  31274. !IF "$(CFG)" == "hl - Win32 Release HL2"
  31275. # PROP Exclude_From_Build 1
  31276. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  31277. # PROP Exclude_From_Build 1
  31278. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  31279. # PROP Exclude_From_Build 1
  31280. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  31281. # PROP Exclude_From_Build 1
  31282. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  31283. # PROP Exclude_From_Build 1
  31284. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  31285. # PROP Exclude_From_Build 1
  31286. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  31287. # PROP Exclude_From_Build 1
  31288. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  31289. # PROP Exclude_From_Build 1
  31290. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  31291. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  31292. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  31293. # PROP Exclude_From_Build 1
  31294. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  31295. # PROP Exclude_From_Build 1
  31296. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  31297. # PROP BASE Exclude_From_Build 1
  31298. # PROP Exclude_From_Build 1
  31299. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  31300. # PROP BASE Exclude_From_Build 1
  31301. # PROP Exclude_From_Build 1
  31302. !ENDIF
  31303. # End Source File
  31304. # Begin Source File
  31305. SOURCE=.\dod\dod_playerclass_info_parse.h
  31306. !IF "$(CFG)" == "hl - Win32 Release HL2"
  31307. # PROP Exclude_From_Build 1
  31308. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  31309. # PROP Exclude_From_Build 1
  31310. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  31311. # PROP Exclude_From_Build 1
  31312. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  31313. # PROP Exclude_From_Build 1
  31314. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  31315. # PROP Exclude_From_Build 1
  31316. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  31317. # PROP Exclude_From_Build 1
  31318. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  31319. # PROP Exclude_From_Build 1
  31320. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  31321. # PROP Exclude_From_Build 1
  31322. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  31323. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  31324. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  31325. # PROP Exclude_From_Build 1
  31326. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  31327. # PROP Exclude_From_Build 1
  31328. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  31329. # PROP BASE Exclude_From_Build 1
  31330. # PROP Exclude_From_Build 1
  31331. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  31332. # PROP BASE Exclude_From_Build 1
  31333. # PROP Exclude_From_Build 1
  31334. !ENDIF
  31335. # End Source File
  31336. # Begin Source File
  31337. SOURCE=.\dod\dod_playermove.cpp
  31338. !IF "$(CFG)" == "hl - Win32 Release HL2"
  31339. # PROP Exclude_From_Build 1
  31340. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  31341. # PROP Exclude_From_Build 1
  31342. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  31343. # PROP Exclude_From_Build 1
  31344. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  31345. # PROP Exclude_From_Build 1
  31346. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  31347. # PROP Exclude_From_Build 1
  31348. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  31349. # PROP Exclude_From_Build 1
  31350. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  31351. # PROP Exclude_From_Build 1
  31352. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  31353. # PROP Exclude_From_Build 1
  31354. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  31355. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  31356. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  31357. # PROP Exclude_From_Build 1
  31358. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  31359. # PROP Exclude_From_Build 1
  31360. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  31361. # PROP BASE Exclude_From_Build 1
  31362. # PROP Exclude_From_Build 1
  31363. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  31364. # PROP BASE Exclude_From_Build 1
  31365. # PROP Exclude_From_Build 1
  31366. !ENDIF
  31367. # End Source File
  31368. # Begin Source File
  31369. SOURCE=.\dod\dod_satchel.cpp
  31370. !IF "$(CFG)" == "hl - Win32 Release HL2"
  31371. # PROP Exclude_From_Build 1
  31372. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  31373. # PROP Exclude_From_Build 1
  31374. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  31375. # PROP Exclude_From_Build 1
  31376. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  31377. # PROP Exclude_From_Build 1
  31378. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  31379. # PROP Exclude_From_Build 1
  31380. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  31381. # PROP Exclude_From_Build 1
  31382. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  31383. # PROP Exclude_From_Build 1
  31384. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  31385. # PROP Exclude_From_Build 1
  31386. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  31387. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  31388. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  31389. # PROP Exclude_From_Build 1
  31390. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  31391. # PROP Exclude_From_Build 1
  31392. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  31393. # PROP BASE Exclude_From_Build 1
  31394. # PROP Exclude_From_Build 1
  31395. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  31396. # PROP BASE Exclude_From_Build 1
  31397. # PROP Exclude_From_Build 1
  31398. !ENDIF
  31399. # End Source File
  31400. # Begin Source File
  31401. SOURCE=.\dod\dod_satchel.h
  31402. !IF "$(CFG)" == "hl - Win32 Release HL2"
  31403. # PROP Exclude_From_Build 1
  31404. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  31405. # PROP Exclude_From_Build 1
  31406. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  31407. # PROP Exclude_From_Build 1
  31408. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  31409. # PROP Exclude_From_Build 1
  31410. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  31411. # PROP Exclude_From_Build 1
  31412. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  31413. # PROP Exclude_From_Build 1
  31414. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  31415. # PROP Exclude_From_Build 1
  31416. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  31417. # PROP Exclude_From_Build 1
  31418. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  31419. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  31420. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  31421. # PROP Exclude_From_Build 1
  31422. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  31423. # PROP Exclude_From_Build 1
  31424. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  31425. # PROP BASE Exclude_From_Build 1
  31426. # PROP Exclude_From_Build 1
  31427. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  31428. # PROP BASE Exclude_From_Build 1
  31429. # PROP Exclude_From_Build 1
  31430. !ENDIF
  31431. # End Source File
  31432. # Begin Source File
  31433. SOURCE=..\game_shared\dod\dod_shareddefs.cpp
  31434. !IF "$(CFG)" == "hl - Win32 Release HL2"
  31435. # PROP Exclude_From_Build 1
  31436. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  31437. # PROP Exclude_From_Build 1
  31438. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  31439. # PROP Exclude_From_Build 1
  31440. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  31441. # PROP Exclude_From_Build 1
  31442. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  31443. # PROP Exclude_From_Build 1
  31444. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  31445. # PROP Exclude_From_Build 1
  31446. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  31447. # PROP Exclude_From_Build 1
  31448. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  31449. # PROP Exclude_From_Build 1
  31450. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  31451. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  31452. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  31453. # PROP Exclude_From_Build 1
  31454. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  31455. # PROP Exclude_From_Build 1
  31456. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  31457. # PROP BASE Exclude_From_Build 1
  31458. # PROP Exclude_From_Build 1
  31459. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  31460. # PROP BASE Exclude_From_Build 1
  31461. # PROP Exclude_From_Build 1
  31462. !ENDIF
  31463. # End Source File
  31464. # Begin Source File
  31465. SOURCE=..\game_shared\dod\dod_shareddefs.h
  31466. !IF "$(CFG)" == "hl - Win32 Release HL2"
  31467. # PROP Exclude_From_Build 1
  31468. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  31469. # PROP Exclude_From_Build 1
  31470. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  31471. # PROP Exclude_From_Build 1
  31472. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  31473. # PROP Exclude_From_Build 1
  31474. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  31475. # PROP Exclude_From_Build 1
  31476. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  31477. # PROP Exclude_From_Build 1
  31478. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  31479. # PROP Exclude_From_Build 1
  31480. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  31481. # PROP Exclude_From_Build 1
  31482. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  31483. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  31484. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  31485. # PROP Exclude_From_Build 1
  31486. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  31487. # PROP Exclude_From_Build 1
  31488. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  31489. # PROP BASE Exclude_From_Build 1
  31490. # PROP Exclude_From_Build 1
  31491. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  31492. # PROP BASE Exclude_From_Build 1
  31493. # PROP Exclude_From_Build 1
  31494. !ENDIF
  31495. # End Source File
  31496. # Begin Source File
  31497. SOURCE=..\game_shared\dod\dod_stickgrenade.cpp
  31498. !IF "$(CFG)" == "hl - Win32 Release HL2"
  31499. # PROP Exclude_From_Build 1
  31500. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  31501. # PROP Exclude_From_Build 1
  31502. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  31503. # PROP Exclude_From_Build 1
  31504. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  31505. # PROP Exclude_From_Build 1
  31506. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  31507. # PROP Exclude_From_Build 1
  31508. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  31509. # PROP Exclude_From_Build 1
  31510. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  31511. # PROP Exclude_From_Build 1
  31512. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  31513. # PROP Exclude_From_Build 1
  31514. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  31515. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  31516. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  31517. # PROP Exclude_From_Build 1
  31518. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  31519. # PROP Exclude_From_Build 1
  31520. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  31521. # PROP BASE Exclude_From_Build 1
  31522. # PROP Exclude_From_Build 1
  31523. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  31524. # PROP BASE Exclude_From_Build 1
  31525. # PROP Exclude_From_Build 1
  31526. !ENDIF
  31527. # End Source File
  31528. # Begin Source File
  31529. SOURCE=..\game_shared\dod\dod_stickgrenade.h
  31530. !IF "$(CFG)" == "hl - Win32 Release HL2"
  31531. # PROP Exclude_From_Build 1
  31532. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  31533. # PROP Exclude_From_Build 1
  31534. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  31535. # PROP Exclude_From_Build 1
  31536. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  31537. # PROP Exclude_From_Build 1
  31538. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  31539. # PROP Exclude_From_Build 1
  31540. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  31541. # PROP Exclude_From_Build 1
  31542. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  31543. # PROP Exclude_From_Build 1
  31544. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  31545. # PROP Exclude_From_Build 1
  31546. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  31547. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  31548. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  31549. # PROP Exclude_From_Build 1
  31550. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  31551. # PROP Exclude_From_Build 1
  31552. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  31553. # PROP BASE Exclude_From_Build 1
  31554. # PROP Exclude_From_Build 1
  31555. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  31556. # PROP BASE Exclude_From_Build 1
  31557. # PROP Exclude_From_Build 1
  31558. !ENDIF
  31559. # End Source File
  31560. # Begin Source File
  31561. SOURCE=.\dod\dod_team.cpp
  31562. !IF "$(CFG)" == "hl - Win32 Release HL2"
  31563. # PROP Exclude_From_Build 1
  31564. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  31565. # PROP Exclude_From_Build 1
  31566. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  31567. # PROP Exclude_From_Build 1
  31568. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  31569. # PROP Exclude_From_Build 1
  31570. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  31571. # PROP Exclude_From_Build 1
  31572. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  31573. # PROP Exclude_From_Build 1
  31574. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  31575. # PROP Exclude_From_Build 1
  31576. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  31577. # PROP Exclude_From_Build 1
  31578. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  31579. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  31580. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  31581. # PROP Exclude_From_Build 1
  31582. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  31583. # PROP Exclude_From_Build 1
  31584. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  31585. # PROP BASE Exclude_From_Build 1
  31586. # PROP Exclude_From_Build 1
  31587. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  31588. # PROP BASE Exclude_From_Build 1
  31589. # PROP Exclude_From_Build 1
  31590. !ENDIF
  31591. # End Source File
  31592. # Begin Source File
  31593. SOURCE=.\dod\dod_team.h
  31594. !IF "$(CFG)" == "hl - Win32 Release HL2"
  31595. # PROP Exclude_From_Build 1
  31596. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  31597. # PROP Exclude_From_Build 1
  31598. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  31599. # PROP Exclude_From_Build 1
  31600. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  31601. # PROP Exclude_From_Build 1
  31602. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  31603. # PROP Exclude_From_Build 1
  31604. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  31605. # PROP Exclude_From_Build 1
  31606. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  31607. # PROP Exclude_From_Build 1
  31608. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  31609. # PROP Exclude_From_Build 1
  31610. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  31611. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  31612. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  31613. # PROP Exclude_From_Build 1
  31614. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  31615. # PROP Exclude_From_Build 1
  31616. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  31617. # PROP BASE Exclude_From_Build 1
  31618. # PROP Exclude_From_Build 1
  31619. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  31620. # PROP BASE Exclude_From_Build 1
  31621. # PROP Exclude_From_Build 1
  31622. !ENDIF
  31623. # End Source File
  31624. # Begin Source File
  31625. SOURCE=.\dod\dod_trigger_sandbag.cpp
  31626. !IF "$(CFG)" == "hl - Win32 Release HL2"
  31627. # PROP Exclude_From_Build 1
  31628. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  31629. # PROP Exclude_From_Build 1
  31630. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  31631. # PROP Exclude_From_Build 1
  31632. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  31633. # PROP Exclude_From_Build 1
  31634. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  31635. # PROP Exclude_From_Build 1
  31636. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  31637. # PROP Exclude_From_Build 1
  31638. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  31639. # PROP Exclude_From_Build 1
  31640. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  31641. # PROP Exclude_From_Build 1
  31642. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  31643. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  31644. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  31645. # PROP Exclude_From_Build 1
  31646. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  31647. # PROP Exclude_From_Build 1
  31648. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  31649. # PROP BASE Exclude_From_Build 1
  31650. # PROP Exclude_From_Build 1
  31651. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  31652. # PROP BASE Exclude_From_Build 1
  31653. # PROP Exclude_From_Build 1
  31654. !ENDIF
  31655. # End Source File
  31656. # Begin Source File
  31657. SOURCE=..\game_shared\dod\dod_usermessages.cpp
  31658. !IF "$(CFG)" == "hl - Win32 Release HL2"
  31659. # PROP Exclude_From_Build 1
  31660. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  31661. # PROP Exclude_From_Build 1
  31662. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  31663. # PROP Exclude_From_Build 1
  31664. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  31665. # PROP Exclude_From_Build 1
  31666. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  31667. # PROP Exclude_From_Build 1
  31668. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  31669. # PROP Exclude_From_Build 1
  31670. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  31671. # PROP Exclude_From_Build 1
  31672. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  31673. # PROP Exclude_From_Build 1
  31674. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  31675. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  31676. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  31677. # PROP Exclude_From_Build 1
  31678. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  31679. # PROP Exclude_From_Build 1
  31680. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  31681. # PROP BASE Exclude_From_Build 1
  31682. # PROP Exclude_From_Build 1
  31683. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  31684. # PROP BASE Exclude_From_Build 1
  31685. # PROP Exclude_From_Build 1
  31686. !ENDIF
  31687. # End Source File
  31688. # Begin Source File
  31689. SOURCE=..\game_shared\dod\dod_weapon_parse.cpp
  31690. !IF "$(CFG)" == "hl - Win32 Release HL2"
  31691. # PROP Exclude_From_Build 1
  31692. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  31693. # PROP Exclude_From_Build 1
  31694. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  31695. # PROP Exclude_From_Build 1
  31696. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  31697. # PROP Exclude_From_Build 1
  31698. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  31699. # PROP Exclude_From_Build 1
  31700. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  31701. # PROP Exclude_From_Build 1
  31702. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  31703. # PROP Exclude_From_Build 1
  31704. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  31705. # PROP Exclude_From_Build 1
  31706. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  31707. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  31708. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  31709. # PROP Exclude_From_Build 1
  31710. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  31711. # PROP Exclude_From_Build 1
  31712. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  31713. # PROP BASE Exclude_From_Build 1
  31714. # PROP Exclude_From_Build 1
  31715. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  31716. # PROP BASE Exclude_From_Build 1
  31717. # PROP Exclude_From_Build 1
  31718. !ENDIF
  31719. # End Source File
  31720. # Begin Source File
  31721. SOURCE=..\game_shared\dod\dod_weapon_parse.h
  31722. !IF "$(CFG)" == "hl - Win32 Release HL2"
  31723. # PROP Exclude_From_Build 1
  31724. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  31725. # PROP Exclude_From_Build 1
  31726. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  31727. # PROP Exclude_From_Build 1
  31728. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  31729. # PROP Exclude_From_Build 1
  31730. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  31731. # PROP Exclude_From_Build 1
  31732. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  31733. # PROP Exclude_From_Build 1
  31734. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  31735. # PROP Exclude_From_Build 1
  31736. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  31737. # PROP Exclude_From_Build 1
  31738. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  31739. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  31740. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  31741. # PROP Exclude_From_Build 1
  31742. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  31743. # PROP Exclude_From_Build 1
  31744. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  31745. # PROP BASE Exclude_From_Build 1
  31746. # PROP Exclude_From_Build 1
  31747. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  31748. # PROP BASE Exclude_From_Build 1
  31749. # PROP Exclude_From_Build 1
  31750. !ENDIF
  31751. # End Source File
  31752. # Begin Source File
  31753. SOURCE=..\game_shared\dod\fx_dod_shared.cpp
  31754. !IF "$(CFG)" == "hl - Win32 Release HL2"
  31755. # PROP Exclude_From_Build 1
  31756. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  31757. # PROP Exclude_From_Build 1
  31758. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  31759. # PROP Exclude_From_Build 1
  31760. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  31761. # PROP Exclude_From_Build 1
  31762. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  31763. # PROP Exclude_From_Build 1
  31764. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  31765. # PROP Exclude_From_Build 1
  31766. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  31767. # PROP Exclude_From_Build 1
  31768. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  31769. # PROP Exclude_From_Build 1
  31770. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  31771. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  31772. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  31773. # PROP Exclude_From_Build 1
  31774. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  31775. # PROP Exclude_From_Build 1
  31776. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  31777. # PROP BASE Exclude_From_Build 1
  31778. # PROP Exclude_From_Build 1
  31779. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  31780. # PROP BASE Exclude_From_Build 1
  31781. # PROP Exclude_From_Build 1
  31782. !ENDIF
  31783. # End Source File
  31784. # Begin Source File
  31785. SOURCE=..\game_shared\dod\fx_dod_shared.h
  31786. !IF "$(CFG)" == "hl - Win32 Release HL2"
  31787. # PROP Exclude_From_Build 1
  31788. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  31789. # PROP Exclude_From_Build 1
  31790. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  31791. # PROP Exclude_From_Build 1
  31792. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  31793. # PROP Exclude_From_Build 1
  31794. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  31795. # PROP Exclude_From_Build 1
  31796. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  31797. # PROP Exclude_From_Build 1
  31798. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  31799. # PROP Exclude_From_Build 1
  31800. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  31801. # PROP Exclude_From_Build 1
  31802. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  31803. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  31804. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  31805. # PROP Exclude_From_Build 1
  31806. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  31807. # PROP Exclude_From_Build 1
  31808. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  31809. # PROP BASE Exclude_From_Build 1
  31810. # PROP Exclude_From_Build 1
  31811. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  31812. # PROP BASE Exclude_From_Build 1
  31813. # PROP Exclude_From_Build 1
  31814. !ENDIF
  31815. # End Source File
  31816. # Begin Source File
  31817. SOURCE=.\dod\playerclass_info_parse.cpp
  31818. !IF "$(CFG)" == "hl - Win32 Release HL2"
  31819. # PROP Exclude_From_Build 1
  31820. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  31821. # PROP Exclude_From_Build 1
  31822. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  31823. # PROP Exclude_From_Build 1
  31824. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  31825. # PROP Exclude_From_Build 1
  31826. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  31827. # PROP Exclude_From_Build 1
  31828. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  31829. # PROP Exclude_From_Build 1
  31830. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  31831. # PROP Exclude_From_Build 1
  31832. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  31833. # PROP Exclude_From_Build 1
  31834. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  31835. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  31836. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  31837. # PROP Exclude_From_Build 1
  31838. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  31839. # PROP Exclude_From_Build 1
  31840. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  31841. # PROP BASE Exclude_From_Build 1
  31842. # PROP Exclude_From_Build 1
  31843. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  31844. # PROP BASE Exclude_From_Build 1
  31845. # PROP Exclude_From_Build 1
  31846. !ENDIF
  31847. # End Source File
  31848. # Begin Source File
  31849. SOURCE=.\dod\playerclass_info_parse.h
  31850. !IF "$(CFG)" == "hl - Win32 Release HL2"
  31851. # PROP Exclude_From_Build 1
  31852. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  31853. # PROP Exclude_From_Build 1
  31854. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  31855. # PROP Exclude_From_Build 1
  31856. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  31857. # PROP Exclude_From_Build 1
  31858. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  31859. # PROP Exclude_From_Build 1
  31860. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  31861. # PROP Exclude_From_Build 1
  31862. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  31863. # PROP Exclude_From_Build 1
  31864. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  31865. # PROP Exclude_From_Build 1
  31866. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  31867. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  31868. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  31869. # PROP Exclude_From_Build 1
  31870. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  31871. # PROP Exclude_From_Build 1
  31872. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  31873. # PROP BASE Exclude_From_Build 1
  31874. # PROP Exclude_From_Build 1
  31875. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  31876. # PROP BASE Exclude_From_Build 1
  31877. # PROP Exclude_From_Build 1
  31878. !ENDIF
  31879. # End Source File
  31880. # Begin Source File
  31881. SOURCE=.\dod\rocket_bazooka.cpp
  31882. !IF "$(CFG)" == "hl - Win32 Release HL2"
  31883. # PROP Exclude_From_Build 1
  31884. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  31885. # PROP Exclude_From_Build 1
  31886. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  31887. # PROP Exclude_From_Build 1
  31888. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  31889. # PROP Exclude_From_Build 1
  31890. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  31891. # PROP Exclude_From_Build 1
  31892. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  31893. # PROP Exclude_From_Build 1
  31894. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  31895. # PROP Exclude_From_Build 1
  31896. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  31897. # PROP Exclude_From_Build 1
  31898. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  31899. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  31900. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  31901. # PROP Exclude_From_Build 1
  31902. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  31903. # PROP Exclude_From_Build 1
  31904. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  31905. # PROP BASE Exclude_From_Build 1
  31906. # PROP Exclude_From_Build 1
  31907. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  31908. # PROP BASE Exclude_From_Build 1
  31909. # PROP Exclude_From_Build 1
  31910. !ENDIF
  31911. # End Source File
  31912. # Begin Source File
  31913. SOURCE=.\dod\rocket_bazooka.h
  31914. !IF "$(CFG)" == "hl - Win32 Release HL2"
  31915. # PROP Exclude_From_Build 1
  31916. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  31917. # PROP Exclude_From_Build 1
  31918. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  31919. # PROP Exclude_From_Build 1
  31920. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  31921. # PROP Exclude_From_Build 1
  31922. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  31923. # PROP Exclude_From_Build 1
  31924. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  31925. # PROP Exclude_From_Build 1
  31926. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  31927. # PROP Exclude_From_Build 1
  31928. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  31929. # PROP Exclude_From_Build 1
  31930. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  31931. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  31932. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  31933. # PROP Exclude_From_Build 1
  31934. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  31935. # PROP Exclude_From_Build 1
  31936. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  31937. # PROP BASE Exclude_From_Build 1
  31938. # PROP Exclude_From_Build 1
  31939. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  31940. # PROP BASE Exclude_From_Build 1
  31941. # PROP Exclude_From_Build 1
  31942. !ENDIF
  31943. # End Source File
  31944. # Begin Source File
  31945. SOURCE=.\dod\rocket_piat.cpp
  31946. !IF "$(CFG)" == "hl - Win32 Release HL2"
  31947. # PROP Exclude_From_Build 1
  31948. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  31949. # PROP Exclude_From_Build 1
  31950. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  31951. # PROP Exclude_From_Build 1
  31952. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  31953. # PROP Exclude_From_Build 1
  31954. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  31955. # PROP Exclude_From_Build 1
  31956. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  31957. # PROP Exclude_From_Build 1
  31958. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  31959. # PROP Exclude_From_Build 1
  31960. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  31961. # PROP Exclude_From_Build 1
  31962. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  31963. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  31964. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  31965. # PROP Exclude_From_Build 1
  31966. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  31967. # PROP Exclude_From_Build 1
  31968. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  31969. # PROP BASE Exclude_From_Build 1
  31970. # PROP Exclude_From_Build 1
  31971. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  31972. # PROP BASE Exclude_From_Build 1
  31973. # PROP Exclude_From_Build 1
  31974. !ENDIF
  31975. # End Source File
  31976. # Begin Source File
  31977. SOURCE=.\dod\rocket_piat.h
  31978. !IF "$(CFG)" == "hl - Win32 Release HL2"
  31979. # PROP Exclude_From_Build 1
  31980. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  31981. # PROP Exclude_From_Build 1
  31982. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  31983. # PROP Exclude_From_Build 1
  31984. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  31985. # PROP Exclude_From_Build 1
  31986. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  31987. # PROP Exclude_From_Build 1
  31988. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  31989. # PROP Exclude_From_Build 1
  31990. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  31991. # PROP Exclude_From_Build 1
  31992. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  31993. # PROP Exclude_From_Build 1
  31994. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  31995. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  31996. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  31997. # PROP Exclude_From_Build 1
  31998. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  31999. # PROP Exclude_From_Build 1
  32000. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  32001. # PROP BASE Exclude_From_Build 1
  32002. # PROP Exclude_From_Build 1
  32003. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  32004. # PROP BASE Exclude_From_Build 1
  32005. # PROP Exclude_From_Build 1
  32006. !ENDIF
  32007. # End Source File
  32008. # Begin Source File
  32009. SOURCE=.\dod\rocket_pschreck.cpp
  32010. !IF "$(CFG)" == "hl - Win32 Release HL2"
  32011. # PROP Exclude_From_Build 1
  32012. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  32013. # PROP Exclude_From_Build 1
  32014. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  32015. # PROP Exclude_From_Build 1
  32016. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  32017. # PROP Exclude_From_Build 1
  32018. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  32019. # PROP Exclude_From_Build 1
  32020. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  32021. # PROP Exclude_From_Build 1
  32022. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  32023. # PROP Exclude_From_Build 1
  32024. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  32025. # PROP Exclude_From_Build 1
  32026. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  32027. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  32028. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  32029. # PROP Exclude_From_Build 1
  32030. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  32031. # PROP Exclude_From_Build 1
  32032. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  32033. # PROP BASE Exclude_From_Build 1
  32034. # PROP Exclude_From_Build 1
  32035. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  32036. # PROP BASE Exclude_From_Build 1
  32037. # PROP Exclude_From_Build 1
  32038. !ENDIF
  32039. # End Source File
  32040. # Begin Source File
  32041. SOURCE=.\dod\rocket_pschreck.h
  32042. !IF "$(CFG)" == "hl - Win32 Release HL2"
  32043. # PROP Exclude_From_Build 1
  32044. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  32045. # PROP Exclude_From_Build 1
  32046. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  32047. # PROP Exclude_From_Build 1
  32048. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  32049. # PROP Exclude_From_Build 1
  32050. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  32051. # PROP Exclude_From_Build 1
  32052. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  32053. # PROP Exclude_From_Build 1
  32054. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  32055. # PROP Exclude_From_Build 1
  32056. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  32057. # PROP Exclude_From_Build 1
  32058. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  32059. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  32060. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  32061. # PROP Exclude_From_Build 1
  32062. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  32063. # PROP Exclude_From_Build 1
  32064. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  32065. # PROP BASE Exclude_From_Build 1
  32066. # PROP Exclude_From_Build 1
  32067. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  32068. # PROP BASE Exclude_From_Build 1
  32069. # PROP Exclude_From_Build 1
  32070. !ENDIF
  32071. # End Source File
  32072. # Begin Source File
  32073. SOURCE=.\dod\te_firebullets.cpp
  32074. !IF "$(CFG)" == "hl - Win32 Release HL2"
  32075. # PROP Exclude_From_Build 1
  32076. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  32077. # PROP Exclude_From_Build 1
  32078. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  32079. # PROP Exclude_From_Build 1
  32080. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  32081. # PROP Exclude_From_Build 1
  32082. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  32083. # PROP Exclude_From_Build 1
  32084. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  32085. # PROP Exclude_From_Build 1
  32086. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  32087. # PROP Exclude_From_Build 1
  32088. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  32089. # PROP Exclude_From_Build 1
  32090. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  32091. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  32092. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  32093. # PROP Exclude_From_Build 1
  32094. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  32095. # PROP Exclude_From_Build 1
  32096. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  32097. # PROP BASE Exclude_From_Build 1
  32098. # PROP Exclude_From_Build 1
  32099. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  32100. # PROP BASE Exclude_From_Build 1
  32101. # PROP Exclude_From_Build 1
  32102. !ENDIF
  32103. # End Source File
  32104. # Begin Source File
  32105. SOURCE=.\dod\te_firebullets.h
  32106. !IF "$(CFG)" == "hl - Win32 Release HL2"
  32107. # PROP Exclude_From_Build 1
  32108. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  32109. # PROP Exclude_From_Build 1
  32110. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  32111. # PROP Exclude_From_Build 1
  32112. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  32113. # PROP Exclude_From_Build 1
  32114. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  32115. # PROP Exclude_From_Build 1
  32116. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  32117. # PROP Exclude_From_Build 1
  32118. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  32119. # PROP Exclude_From_Build 1
  32120. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  32121. # PROP Exclude_From_Build 1
  32122. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  32123. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  32124. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  32125. # PROP Exclude_From_Build 1
  32126. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  32127. # PROP Exclude_From_Build 1
  32128. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  32129. # PROP BASE Exclude_From_Build 1
  32130. # PROP Exclude_From_Build 1
  32131. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  32132. # PROP BASE Exclude_From_Build 1
  32133. # PROP Exclude_From_Build 1
  32134. !ENDIF
  32135. # End Source File
  32136. # Begin Source File
  32137. SOURCE=..\game_shared\dod\weapon_30cal.cpp
  32138. !IF "$(CFG)" == "hl - Win32 Release HL2"
  32139. # PROP Exclude_From_Build 1
  32140. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  32141. # PROP Exclude_From_Build 1
  32142. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  32143. # PROP Exclude_From_Build 1
  32144. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  32145. # PROP Exclude_From_Build 1
  32146. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  32147. # PROP Exclude_From_Build 1
  32148. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  32149. # PROP Exclude_From_Build 1
  32150. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  32151. # PROP Exclude_From_Build 1
  32152. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  32153. # PROP Exclude_From_Build 1
  32154. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  32155. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  32156. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  32157. # PROP Exclude_From_Build 1
  32158. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  32159. # PROP Exclude_From_Build 1
  32160. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  32161. # PROP BASE Exclude_From_Build 1
  32162. # PROP Exclude_From_Build 1
  32163. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  32164. # PROP BASE Exclude_From_Build 1
  32165. # PROP Exclude_From_Build 1
  32166. !ENDIF
  32167. # End Source File
  32168. # Begin Source File
  32169. SOURCE=..\game_shared\dod\weapon_amerknife.cpp
  32170. !IF "$(CFG)" == "hl - Win32 Release HL2"
  32171. # PROP Exclude_From_Build 1
  32172. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  32173. # PROP Exclude_From_Build 1
  32174. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  32175. # PROP Exclude_From_Build 1
  32176. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  32177. # PROP Exclude_From_Build 1
  32178. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  32179. # PROP Exclude_From_Build 1
  32180. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  32181. # PROP Exclude_From_Build 1
  32182. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  32183. # PROP Exclude_From_Build 1
  32184. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  32185. # PROP Exclude_From_Build 1
  32186. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  32187. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  32188. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  32189. # PROP Exclude_From_Build 1
  32190. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  32191. # PROP Exclude_From_Build 1
  32192. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  32193. # PROP BASE Exclude_From_Build 1
  32194. # PROP Exclude_From_Build 1
  32195. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  32196. # PROP BASE Exclude_From_Build 1
  32197. # PROP Exclude_From_Build 1
  32198. !ENDIF
  32199. # End Source File
  32200. # Begin Source File
  32201. SOURCE=..\game_shared\dod\weapon_bar.cpp
  32202. !IF "$(CFG)" == "hl - Win32 Release HL2"
  32203. # PROP Exclude_From_Build 1
  32204. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  32205. # PROP Exclude_From_Build 1
  32206. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  32207. # PROP Exclude_From_Build 1
  32208. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  32209. # PROP Exclude_From_Build 1
  32210. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  32211. # PROP Exclude_From_Build 1
  32212. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  32213. # PROP Exclude_From_Build 1
  32214. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  32215. # PROP Exclude_From_Build 1
  32216. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  32217. # PROP Exclude_From_Build 1
  32218. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  32219. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  32220. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  32221. # PROP Exclude_From_Build 1
  32222. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  32223. # PROP Exclude_From_Build 1
  32224. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  32225. # PROP BASE Exclude_From_Build 1
  32226. # PROP Exclude_From_Build 1
  32227. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  32228. # PROP BASE Exclude_From_Build 1
  32229. # PROP Exclude_From_Build 1
  32230. !ENDIF
  32231. # End Source File
  32232. # Begin Source File
  32233. SOURCE=..\game_shared\dod\weapon_bazooka.cpp
  32234. !IF "$(CFG)" == "hl - Win32 Release HL2"
  32235. # PROP Exclude_From_Build 1
  32236. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  32237. # PROP Exclude_From_Build 1
  32238. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  32239. # PROP Exclude_From_Build 1
  32240. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  32241. # PROP Exclude_From_Build 1
  32242. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  32243. # PROP Exclude_From_Build 1
  32244. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  32245. # PROP Exclude_From_Build 1
  32246. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  32247. # PROP Exclude_From_Build 1
  32248. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  32249. # PROP Exclude_From_Build 1
  32250. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  32251. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  32252. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  32253. # PROP Exclude_From_Build 1
  32254. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  32255. # PROP Exclude_From_Build 1
  32256. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  32257. # PROP BASE Exclude_From_Build 1
  32258. # PROP Exclude_From_Build 1
  32259. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  32260. # PROP BASE Exclude_From_Build 1
  32261. # PROP Exclude_From_Build 1
  32262. !ENDIF
  32263. # End Source File
  32264. # Begin Source File
  32265. SOURCE=..\game_shared\dod\weapon_bren.cpp
  32266. !IF "$(CFG)" == "hl - Win32 Release HL2"
  32267. # PROP Exclude_From_Build 1
  32268. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  32269. # PROP Exclude_From_Build 1
  32270. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  32271. # PROP Exclude_From_Build 1
  32272. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  32273. # PROP Exclude_From_Build 1
  32274. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  32275. # PROP Exclude_From_Build 1
  32276. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  32277. # PROP Exclude_From_Build 1
  32278. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  32279. # PROP Exclude_From_Build 1
  32280. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  32281. # PROP Exclude_From_Build 1
  32282. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  32283. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  32284. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  32285. # PROP Exclude_From_Build 1
  32286. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  32287. # PROP Exclude_From_Build 1
  32288. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  32289. # PROP BASE Exclude_From_Build 1
  32290. # PROP Exclude_From_Build 1
  32291. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  32292. # PROP BASE Exclude_From_Build 1
  32293. # PROP Exclude_From_Build 1
  32294. !ENDIF
  32295. # End Source File
  32296. # Begin Source File
  32297. SOURCE=..\game_shared\dod\weapon_britgrenade.cpp
  32298. !IF "$(CFG)" == "hl - Win32 Release HL2"
  32299. # PROP Exclude_From_Build 1
  32300. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  32301. # PROP Exclude_From_Build 1
  32302. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  32303. # PROP Exclude_From_Build 1
  32304. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  32305. # PROP Exclude_From_Build 1
  32306. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  32307. # PROP Exclude_From_Build 1
  32308. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  32309. # PROP Exclude_From_Build 1
  32310. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  32311. # PROP Exclude_From_Build 1
  32312. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  32313. # PROP Exclude_From_Build 1
  32314. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  32315. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  32316. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  32317. # PROP Exclude_From_Build 1
  32318. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  32319. # PROP Exclude_From_Build 1
  32320. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  32321. # PROP BASE Exclude_From_Build 1
  32322. # PROP Exclude_From_Build 1
  32323. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  32324. # PROP BASE Exclude_From_Build 1
  32325. # PROP Exclude_From_Build 1
  32326. !ENDIF
  32327. # End Source File
  32328. # Begin Source File
  32329. SOURCE=..\game_shared\dod\weapon_britknife.cpp
  32330. !IF "$(CFG)" == "hl - Win32 Release HL2"
  32331. # PROP Exclude_From_Build 1
  32332. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  32333. # PROP Exclude_From_Build 1
  32334. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  32335. # PROP Exclude_From_Build 1
  32336. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  32337. # PROP Exclude_From_Build 1
  32338. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  32339. # PROP Exclude_From_Build 1
  32340. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  32341. # PROP Exclude_From_Build 1
  32342. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  32343. # PROP Exclude_From_Build 1
  32344. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  32345. # PROP Exclude_From_Build 1
  32346. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  32347. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  32348. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  32349. # PROP Exclude_From_Build 1
  32350. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  32351. # PROP Exclude_From_Build 1
  32352. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  32353. # PROP BASE Exclude_From_Build 1
  32354. # PROP Exclude_From_Build 1
  32355. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  32356. # PROP BASE Exclude_From_Build 1
  32357. # PROP Exclude_From_Build 1
  32358. !ENDIF
  32359. # End Source File
  32360. # Begin Source File
  32361. SOURCE=..\game_shared\dod\weapon_colt.cpp
  32362. !IF "$(CFG)" == "hl - Win32 Release HL2"
  32363. # PROP Exclude_From_Build 1
  32364. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  32365. # PROP Exclude_From_Build 1
  32366. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  32367. # PROP Exclude_From_Build 1
  32368. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  32369. # PROP Exclude_From_Build 1
  32370. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  32371. # PROP Exclude_From_Build 1
  32372. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  32373. # PROP Exclude_From_Build 1
  32374. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  32375. # PROP Exclude_From_Build 1
  32376. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  32377. # PROP Exclude_From_Build 1
  32378. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  32379. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  32380. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  32381. # PROP Exclude_From_Build 1
  32382. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  32383. # PROP Exclude_From_Build 1
  32384. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  32385. # PROP BASE Exclude_From_Build 1
  32386. # PROP Exclude_From_Build 1
  32387. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  32388. # PROP BASE Exclude_From_Build 1
  32389. # PROP Exclude_From_Build 1
  32390. !ENDIF
  32391. # End Source File
  32392. # Begin Source File
  32393. SOURCE=..\game_shared\dod\weapon_dodbase.cpp
  32394. !IF "$(CFG)" == "hl - Win32 Release HL2"
  32395. # PROP Exclude_From_Build 1
  32396. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  32397. # PROP Exclude_From_Build 1
  32398. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  32399. # PROP Exclude_From_Build 1
  32400. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  32401. # PROP Exclude_From_Build 1
  32402. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  32403. # PROP Exclude_From_Build 1
  32404. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  32405. # PROP Exclude_From_Build 1
  32406. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  32407. # PROP Exclude_From_Build 1
  32408. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  32409. # PROP Exclude_From_Build 1
  32410. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  32411. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  32412. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  32413. # PROP Exclude_From_Build 1
  32414. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  32415. # PROP Exclude_From_Build 1
  32416. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  32417. # PROP BASE Exclude_From_Build 1
  32418. # PROP Exclude_From_Build 1
  32419. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  32420. # PROP BASE Exclude_From_Build 1
  32421. # PROP Exclude_From_Build 1
  32422. !ENDIF
  32423. # End Source File
  32424. # Begin Source File
  32425. SOURCE=..\game_shared\dod\weapon_dodbase.h
  32426. !IF "$(CFG)" == "hl - Win32 Release HL2"
  32427. # PROP Exclude_From_Build 1
  32428. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  32429. # PROP Exclude_From_Build 1
  32430. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  32431. # PROP Exclude_From_Build 1
  32432. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  32433. # PROP Exclude_From_Build 1
  32434. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  32435. # PROP Exclude_From_Build 1
  32436. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  32437. # PROP Exclude_From_Build 1
  32438. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  32439. # PROP Exclude_From_Build 1
  32440. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  32441. # PROP Exclude_From_Build 1
  32442. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  32443. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  32444. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  32445. # PROP Exclude_From_Build 1
  32446. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  32447. # PROP Exclude_From_Build 1
  32448. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  32449. # PROP BASE Exclude_From_Build 1
  32450. # PROP Exclude_From_Build 1
  32451. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  32452. # PROP BASE Exclude_From_Build 1
  32453. # PROP Exclude_From_Build 1
  32454. !ENDIF
  32455. # End Source File
  32456. # Begin Source File
  32457. SOURCE=..\game_shared\dod\weapon_dodbasegrenade.cpp
  32458. !IF "$(CFG)" == "hl - Win32 Release HL2"
  32459. # PROP Exclude_From_Build 1
  32460. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  32461. # PROP Exclude_From_Build 1
  32462. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  32463. # PROP Exclude_From_Build 1
  32464. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  32465. # PROP Exclude_From_Build 1
  32466. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  32467. # PROP Exclude_From_Build 1
  32468. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  32469. # PROP Exclude_From_Build 1
  32470. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  32471. # PROP Exclude_From_Build 1
  32472. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  32473. # PROP Exclude_From_Build 1
  32474. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  32475. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  32476. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  32477. # PROP Exclude_From_Build 1
  32478. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  32479. # PROP Exclude_From_Build 1
  32480. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  32481. # PROP BASE Exclude_From_Build 1
  32482. # PROP Exclude_From_Build 1
  32483. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  32484. # PROP BASE Exclude_From_Build 1
  32485. # PROP Exclude_From_Build 1
  32486. !ENDIF
  32487. # End Source File
  32488. # Begin Source File
  32489. SOURCE=..\game_shared\dod\weapon_dodbasegrenade.h
  32490. !IF "$(CFG)" == "hl - Win32 Release HL2"
  32491. # PROP Exclude_From_Build 1
  32492. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  32493. # PROP Exclude_From_Build 1
  32494. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  32495. # PROP Exclude_From_Build 1
  32496. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  32497. # PROP Exclude_From_Build 1
  32498. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  32499. # PROP Exclude_From_Build 1
  32500. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  32501. # PROP Exclude_From_Build 1
  32502. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  32503. # PROP Exclude_From_Build 1
  32504. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  32505. # PROP Exclude_From_Build 1
  32506. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  32507. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  32508. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  32509. # PROP Exclude_From_Build 1
  32510. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  32511. # PROP Exclude_From_Build 1
  32512. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  32513. # PROP BASE Exclude_From_Build 1
  32514. # PROP Exclude_From_Build 1
  32515. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  32516. # PROP BASE Exclude_From_Build 1
  32517. # PROP Exclude_From_Build 1
  32518. !ENDIF
  32519. # End Source File
  32520. # Begin Source File
  32521. SOURCE=..\game_shared\dod\weapon_dodbasegun.cpp
  32522. !IF "$(CFG)" == "hl - Win32 Release HL2"
  32523. # PROP Exclude_From_Build 1
  32524. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  32525. # PROP Exclude_From_Build 1
  32526. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  32527. # PROP Exclude_From_Build 1
  32528. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  32529. # PROP Exclude_From_Build 1
  32530. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  32531. # PROP Exclude_From_Build 1
  32532. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  32533. # PROP Exclude_From_Build 1
  32534. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  32535. # PROP Exclude_From_Build 1
  32536. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  32537. # PROP Exclude_From_Build 1
  32538. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  32539. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  32540. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  32541. # PROP Exclude_From_Build 1
  32542. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  32543. # PROP Exclude_From_Build 1
  32544. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  32545. # PROP BASE Exclude_From_Build 1
  32546. # PROP Exclude_From_Build 1
  32547. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  32548. # PROP BASE Exclude_From_Build 1
  32549. # PROP Exclude_From_Build 1
  32550. !ENDIF
  32551. # End Source File
  32552. # Begin Source File
  32553. SOURCE=..\game_shared\dod\weapon_dodbasegun.h
  32554. !IF "$(CFG)" == "hl - Win32 Release HL2"
  32555. # PROP Exclude_From_Build 1
  32556. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  32557. # PROP Exclude_From_Build 1
  32558. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  32559. # PROP Exclude_From_Build 1
  32560. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  32561. # PROP Exclude_From_Build 1
  32562. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  32563. # PROP Exclude_From_Build 1
  32564. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  32565. # PROP Exclude_From_Build 1
  32566. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  32567. # PROP Exclude_From_Build 1
  32568. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  32569. # PROP Exclude_From_Build 1
  32570. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  32571. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  32572. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  32573. # PROP Exclude_From_Build 1
  32574. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  32575. # PROP Exclude_From_Build 1
  32576. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  32577. # PROP BASE Exclude_From_Build 1
  32578. # PROP Exclude_From_Build 1
  32579. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  32580. # PROP BASE Exclude_From_Build 1
  32581. # PROP Exclude_From_Build 1
  32582. !ENDIF
  32583. # End Source File
  32584. # Begin Source File
  32585. SOURCE=..\game_shared\dod\weapon_dodbasemelee.cpp
  32586. !IF "$(CFG)" == "hl - Win32 Release HL2"
  32587. # PROP Exclude_From_Build 1
  32588. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  32589. # PROP Exclude_From_Build 1
  32590. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  32591. # PROP Exclude_From_Build 1
  32592. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  32593. # PROP Exclude_From_Build 1
  32594. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  32595. # PROP Exclude_From_Build 1
  32596. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  32597. # PROP Exclude_From_Build 1
  32598. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  32599. # PROP Exclude_From_Build 1
  32600. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  32601. # PROP Exclude_From_Build 1
  32602. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  32603. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  32604. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  32605. # PROP Exclude_From_Build 1
  32606. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  32607. # PROP Exclude_From_Build 1
  32608. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  32609. # PROP BASE Exclude_From_Build 1
  32610. # PROP Exclude_From_Build 1
  32611. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  32612. # PROP BASE Exclude_From_Build 1
  32613. # PROP Exclude_From_Build 1
  32614. !ENDIF
  32615. # End Source File
  32616. # Begin Source File
  32617. SOURCE=..\game_shared\dod\weapon_dodbasemelee.h
  32618. !IF "$(CFG)" == "hl - Win32 Release HL2"
  32619. # PROP Exclude_From_Build 1
  32620. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  32621. # PROP Exclude_From_Build 1
  32622. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  32623. # PROP Exclude_From_Build 1
  32624. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  32625. # PROP Exclude_From_Build 1
  32626. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  32627. # PROP Exclude_From_Build 1
  32628. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  32629. # PROP Exclude_From_Build 1
  32630. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  32631. # PROP Exclude_From_Build 1
  32632. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  32633. # PROP Exclude_From_Build 1
  32634. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  32635. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  32636. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  32637. # PROP Exclude_From_Build 1
  32638. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  32639. # PROP Exclude_From_Build 1
  32640. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  32641. # PROP BASE Exclude_From_Build 1
  32642. # PROP Exclude_From_Build 1
  32643. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  32644. # PROP BASE Exclude_From_Build 1
  32645. # PROP Exclude_From_Build 1
  32646. !ENDIF
  32647. # End Source File
  32648. # Begin Source File
  32649. SOURCE=..\game_shared\dod\weapon_dodbaserpg.cpp
  32650. !IF "$(CFG)" == "hl - Win32 Release HL2"
  32651. # PROP Exclude_From_Build 1
  32652. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  32653. # PROP Exclude_From_Build 1
  32654. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  32655. # PROP Exclude_From_Build 1
  32656. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  32657. # PROP Exclude_From_Build 1
  32658. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  32659. # PROP Exclude_From_Build 1
  32660. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  32661. # PROP Exclude_From_Build 1
  32662. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  32663. # PROP Exclude_From_Build 1
  32664. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  32665. # PROP Exclude_From_Build 1
  32666. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  32667. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  32668. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  32669. # PROP Exclude_From_Build 1
  32670. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  32671. # PROP Exclude_From_Build 1
  32672. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  32673. # PROP BASE Exclude_From_Build 1
  32674. # PROP Exclude_From_Build 1
  32675. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  32676. # PROP BASE Exclude_From_Build 1
  32677. # PROP Exclude_From_Build 1
  32678. !ENDIF
  32679. # End Source File
  32680. # Begin Source File
  32681. SOURCE=..\game_shared\dod\weapon_dodbaserpg.h
  32682. !IF "$(CFG)" == "hl - Win32 Release HL2"
  32683. # PROP Exclude_From_Build 1
  32684. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  32685. # PROP Exclude_From_Build 1
  32686. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  32687. # PROP Exclude_From_Build 1
  32688. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  32689. # PROP Exclude_From_Build 1
  32690. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  32691. # PROP Exclude_From_Build 1
  32692. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  32693. # PROP Exclude_From_Build 1
  32694. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  32695. # PROP Exclude_From_Build 1
  32696. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  32697. # PROP Exclude_From_Build 1
  32698. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  32699. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  32700. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  32701. # PROP Exclude_From_Build 1
  32702. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  32703. # PROP Exclude_From_Build 1
  32704. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  32705. # PROP BASE Exclude_From_Build 1
  32706. # PROP Exclude_From_Build 1
  32707. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  32708. # PROP BASE Exclude_From_Build 1
  32709. # PROP Exclude_From_Build 1
  32710. !ENDIF
  32711. # End Source File
  32712. # Begin Source File
  32713. SOURCE=..\game_shared\dod\weapon_dodbipodgun.cpp
  32714. !IF "$(CFG)" == "hl - Win32 Release HL2"
  32715. # PROP Exclude_From_Build 1
  32716. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  32717. # PROP Exclude_From_Build 1
  32718. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  32719. # PROP Exclude_From_Build 1
  32720. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  32721. # PROP Exclude_From_Build 1
  32722. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  32723. # PROP Exclude_From_Build 1
  32724. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  32725. # PROP Exclude_From_Build 1
  32726. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  32727. # PROP Exclude_From_Build 1
  32728. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  32729. # PROP Exclude_From_Build 1
  32730. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  32731. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  32732. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  32733. # PROP Exclude_From_Build 1
  32734. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  32735. # PROP Exclude_From_Build 1
  32736. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  32737. # PROP BASE Exclude_From_Build 1
  32738. # PROP Exclude_From_Build 1
  32739. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  32740. # PROP BASE Exclude_From_Build 1
  32741. # PROP Exclude_From_Build 1
  32742. !ENDIF
  32743. # End Source File
  32744. # Begin Source File
  32745. SOURCE=..\game_shared\dod\weapon_dodbipodgun.h
  32746. !IF "$(CFG)" == "hl - Win32 Release HL2"
  32747. # PROP Exclude_From_Build 1
  32748. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  32749. # PROP Exclude_From_Build 1
  32750. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  32751. # PROP Exclude_From_Build 1
  32752. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  32753. # PROP Exclude_From_Build 1
  32754. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  32755. # PROP Exclude_From_Build 1
  32756. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  32757. # PROP Exclude_From_Build 1
  32758. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  32759. # PROP Exclude_From_Build 1
  32760. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  32761. # PROP Exclude_From_Build 1
  32762. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  32763. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  32764. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  32765. # PROP Exclude_From_Build 1
  32766. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  32767. # PROP Exclude_From_Build 1
  32768. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  32769. # PROP BASE Exclude_From_Build 1
  32770. # PROP Exclude_From_Build 1
  32771. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  32772. # PROP BASE Exclude_From_Build 1
  32773. # PROP Exclude_From_Build 1
  32774. !ENDIF
  32775. # End Source File
  32776. # Begin Source File
  32777. SOURCE=..\game_shared\dod\weapon_dodexplodinggren.cpp
  32778. !IF "$(CFG)" == "hl - Win32 Release HL2"
  32779. # PROP Exclude_From_Build 1
  32780. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  32781. # PROP Exclude_From_Build 1
  32782. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  32783. # PROP Exclude_From_Build 1
  32784. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  32785. # PROP Exclude_From_Build 1
  32786. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  32787. # PROP Exclude_From_Build 1
  32788. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  32789. # PROP Exclude_From_Build 1
  32790. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  32791. # PROP Exclude_From_Build 1
  32792. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  32793. # PROP Exclude_From_Build 1
  32794. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  32795. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  32796. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  32797. # PROP Exclude_From_Build 1
  32798. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  32799. # PROP Exclude_From_Build 1
  32800. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  32801. # PROP BASE Exclude_From_Build 1
  32802. # PROP Exclude_From_Build 1
  32803. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  32804. # PROP BASE Exclude_From_Build 1
  32805. # PROP Exclude_From_Build 1
  32806. !ENDIF
  32807. # End Source File
  32808. # Begin Source File
  32809. SOURCE=..\game_shared\dod\weapon_dodexplodinggren.h
  32810. !IF "$(CFG)" == "hl - Win32 Release HL2"
  32811. # PROP Exclude_From_Build 1
  32812. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  32813. # PROP Exclude_From_Build 1
  32814. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  32815. # PROP Exclude_From_Build 1
  32816. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  32817. # PROP Exclude_From_Build 1
  32818. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  32819. # PROP Exclude_From_Build 1
  32820. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  32821. # PROP Exclude_From_Build 1
  32822. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  32823. # PROP Exclude_From_Build 1
  32824. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  32825. # PROP Exclude_From_Build 1
  32826. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  32827. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  32828. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  32829. # PROP Exclude_From_Build 1
  32830. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  32831. # PROP Exclude_From_Build 1
  32832. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  32833. # PROP BASE Exclude_From_Build 1
  32834. # PROP Exclude_From_Build 1
  32835. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  32836. # PROP BASE Exclude_From_Build 1
  32837. # PROP Exclude_From_Build 1
  32838. !ENDIF
  32839. # End Source File
  32840. # Begin Source File
  32841. SOURCE=..\game_shared\dod\weapon_dodfullauto.cpp
  32842. !IF "$(CFG)" == "hl - Win32 Release HL2"
  32843. # PROP Exclude_From_Build 1
  32844. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  32845. # PROP Exclude_From_Build 1
  32846. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  32847. # PROP Exclude_From_Build 1
  32848. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  32849. # PROP Exclude_From_Build 1
  32850. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  32851. # PROP Exclude_From_Build 1
  32852. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  32853. # PROP Exclude_From_Build 1
  32854. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  32855. # PROP Exclude_From_Build 1
  32856. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  32857. # PROP Exclude_From_Build 1
  32858. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  32859. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  32860. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  32861. # PROP Exclude_From_Build 1
  32862. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  32863. # PROP Exclude_From_Build 1
  32864. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  32865. # PROP BASE Exclude_From_Build 1
  32866. # PROP Exclude_From_Build 1
  32867. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  32868. # PROP BASE Exclude_From_Build 1
  32869. # PROP Exclude_From_Build 1
  32870. !ENDIF
  32871. # End Source File
  32872. # Begin Source File
  32873. SOURCE=..\game_shared\dod\weapon_dodfullauto.h
  32874. !IF "$(CFG)" == "hl - Win32 Release HL2"
  32875. # PROP Exclude_From_Build 1
  32876. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  32877. # PROP Exclude_From_Build 1
  32878. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  32879. # PROP Exclude_From_Build 1
  32880. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  32881. # PROP Exclude_From_Build 1
  32882. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  32883. # PROP Exclude_From_Build 1
  32884. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  32885. # PROP Exclude_From_Build 1
  32886. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  32887. # PROP Exclude_From_Build 1
  32888. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  32889. # PROP Exclude_From_Build 1
  32890. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  32891. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  32892. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  32893. # PROP Exclude_From_Build 1
  32894. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  32895. # PROP Exclude_From_Build 1
  32896. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  32897. # PROP BASE Exclude_From_Build 1
  32898. # PROP Exclude_From_Build 1
  32899. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  32900. # PROP BASE Exclude_From_Build 1
  32901. # PROP Exclude_From_Build 1
  32902. !ENDIF
  32903. # End Source File
  32904. # Begin Source File
  32905. SOURCE=..\game_shared\dod\weapon_dodsemiauto.cpp
  32906. !IF "$(CFG)" == "hl - Win32 Release HL2"
  32907. # PROP Exclude_From_Build 1
  32908. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  32909. # PROP Exclude_From_Build 1
  32910. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  32911. # PROP Exclude_From_Build 1
  32912. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  32913. # PROP Exclude_From_Build 1
  32914. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  32915. # PROP Exclude_From_Build 1
  32916. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  32917. # PROP Exclude_From_Build 1
  32918. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  32919. # PROP Exclude_From_Build 1
  32920. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  32921. # PROP Exclude_From_Build 1
  32922. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  32923. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  32924. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  32925. # PROP Exclude_From_Build 1
  32926. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  32927. # PROP Exclude_From_Build 1
  32928. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  32929. # PROP BASE Exclude_From_Build 1
  32930. # PROP Exclude_From_Build 1
  32931. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  32932. # PROP BASE Exclude_From_Build 1
  32933. # PROP Exclude_From_Build 1
  32934. !ENDIF
  32935. # End Source File
  32936. # Begin Source File
  32937. SOURCE=..\game_shared\dod\weapon_dodsemiauto.h
  32938. !IF "$(CFG)" == "hl - Win32 Release HL2"
  32939. # PROP Exclude_From_Build 1
  32940. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  32941. # PROP Exclude_From_Build 1
  32942. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  32943. # PROP Exclude_From_Build 1
  32944. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  32945. # PROP Exclude_From_Build 1
  32946. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  32947. # PROP Exclude_From_Build 1
  32948. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  32949. # PROP Exclude_From_Build 1
  32950. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  32951. # PROP Exclude_From_Build 1
  32952. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  32953. # PROP Exclude_From_Build 1
  32954. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  32955. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  32956. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  32957. # PROP Exclude_From_Build 1
  32958. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  32959. # PROP Exclude_From_Build 1
  32960. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  32961. # PROP BASE Exclude_From_Build 1
  32962. # PROP Exclude_From_Build 1
  32963. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  32964. # PROP BASE Exclude_From_Build 1
  32965. # PROP Exclude_From_Build 1
  32966. !ENDIF
  32967. # End Source File
  32968. # Begin Source File
  32969. SOURCE=..\game_shared\dod\weapon_dodsniper.cpp
  32970. !IF "$(CFG)" == "hl - Win32 Release HL2"
  32971. # PROP Exclude_From_Build 1
  32972. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  32973. # PROP Exclude_From_Build 1
  32974. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  32975. # PROP Exclude_From_Build 1
  32976. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  32977. # PROP Exclude_From_Build 1
  32978. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  32979. # PROP Exclude_From_Build 1
  32980. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  32981. # PROP Exclude_From_Build 1
  32982. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  32983. # PROP Exclude_From_Build 1
  32984. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  32985. # PROP Exclude_From_Build 1
  32986. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  32987. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  32988. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  32989. # PROP Exclude_From_Build 1
  32990. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  32991. # PROP Exclude_From_Build 1
  32992. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  32993. # PROP BASE Exclude_From_Build 1
  32994. # PROP Exclude_From_Build 1
  32995. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  32996. # PROP BASE Exclude_From_Build 1
  32997. # PROP Exclude_From_Build 1
  32998. !ENDIF
  32999. # End Source File
  33000. # Begin Source File
  33001. SOURCE=..\game_shared\dod\weapon_dodsniper.h
  33002. !IF "$(CFG)" == "hl - Win32 Release HL2"
  33003. # PROP Exclude_From_Build 1
  33004. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  33005. # PROP Exclude_From_Build 1
  33006. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  33007. # PROP Exclude_From_Build 1
  33008. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  33009. # PROP Exclude_From_Build 1
  33010. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  33011. # PROP Exclude_From_Build 1
  33012. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  33013. # PROP Exclude_From_Build 1
  33014. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  33015. # PROP Exclude_From_Build 1
  33016. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  33017. # PROP Exclude_From_Build 1
  33018. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  33019. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  33020. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  33021. # PROP Exclude_From_Build 1
  33022. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  33023. # PROP Exclude_From_Build 1
  33024. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  33025. # PROP BASE Exclude_From_Build 1
  33026. # PROP Exclude_From_Build 1
  33027. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  33028. # PROP BASE Exclude_From_Build 1
  33029. # PROP Exclude_From_Build 1
  33030. !ENDIF
  33031. # End Source File
  33032. # Begin Source File
  33033. SOURCE=..\game_shared\dod\weapon_enfield.cpp
  33034. !IF "$(CFG)" == "hl - Win32 Release HL2"
  33035. # PROP Exclude_From_Build 1
  33036. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  33037. # PROP Exclude_From_Build 1
  33038. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  33039. # PROP Exclude_From_Build 1
  33040. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  33041. # PROP Exclude_From_Build 1
  33042. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  33043. # PROP Exclude_From_Build 1
  33044. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  33045. # PROP Exclude_From_Build 1
  33046. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  33047. # PROP Exclude_From_Build 1
  33048. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  33049. # PROP Exclude_From_Build 1
  33050. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  33051. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  33052. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  33053. # PROP Exclude_From_Build 1
  33054. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  33055. # PROP Exclude_From_Build 1
  33056. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  33057. # PROP BASE Exclude_From_Build 1
  33058. # PROP Exclude_From_Build 1
  33059. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  33060. # PROP BASE Exclude_From_Build 1
  33061. # PROP Exclude_From_Build 1
  33062. !ENDIF
  33063. # End Source File
  33064. # Begin Source File
  33065. SOURCE=..\game_shared\dod\weapon_enfield_scoped.cpp
  33066. !IF "$(CFG)" == "hl - Win32 Release HL2"
  33067. # PROP Exclude_From_Build 1
  33068. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  33069. # PROP Exclude_From_Build 1
  33070. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  33071. # PROP Exclude_From_Build 1
  33072. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  33073. # PROP Exclude_From_Build 1
  33074. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  33075. # PROP Exclude_From_Build 1
  33076. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  33077. # PROP Exclude_From_Build 1
  33078. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  33079. # PROP Exclude_From_Build 1
  33080. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  33081. # PROP Exclude_From_Build 1
  33082. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  33083. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  33084. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  33085. # PROP Exclude_From_Build 1
  33086. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  33087. # PROP Exclude_From_Build 1
  33088. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  33089. # PROP BASE Exclude_From_Build 1
  33090. # PROP Exclude_From_Build 1
  33091. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  33092. # PROP BASE Exclude_From_Build 1
  33093. # PROP Exclude_From_Build 1
  33094. !ENDIF
  33095. # End Source File
  33096. # Begin Source File
  33097. SOURCE=..\game_shared\dod\weapon_explodingbritgrenade.cpp
  33098. !IF "$(CFG)" == "hl - Win32 Release HL2"
  33099. # PROP Exclude_From_Build 1
  33100. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  33101. # PROP Exclude_From_Build 1
  33102. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  33103. # PROP Exclude_From_Build 1
  33104. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  33105. # PROP Exclude_From_Build 1
  33106. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  33107. # PROP Exclude_From_Build 1
  33108. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  33109. # PROP Exclude_From_Build 1
  33110. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  33111. # PROP Exclude_From_Build 1
  33112. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  33113. # PROP Exclude_From_Build 1
  33114. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  33115. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  33116. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  33117. # PROP Exclude_From_Build 1
  33118. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  33119. # PROP Exclude_From_Build 1
  33120. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  33121. # PROP BASE Exclude_From_Build 1
  33122. # PROP Exclude_From_Build 1
  33123. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  33124. # PROP BASE Exclude_From_Build 1
  33125. # PROP Exclude_From_Build 1
  33126. !ENDIF
  33127. # End Source File
  33128. # Begin Source File
  33129. SOURCE=..\game_shared\dod\weapon_explodinghandgrenade.cpp
  33130. !IF "$(CFG)" == "hl - Win32 Release HL2"
  33131. # PROP Exclude_From_Build 1
  33132. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  33133. # PROP Exclude_From_Build 1
  33134. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  33135. # PROP Exclude_From_Build 1
  33136. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  33137. # PROP Exclude_From_Build 1
  33138. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  33139. # PROP Exclude_From_Build 1
  33140. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  33141. # PROP Exclude_From_Build 1
  33142. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  33143. # PROP Exclude_From_Build 1
  33144. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  33145. # PROP Exclude_From_Build 1
  33146. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  33147. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  33148. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  33149. # PROP Exclude_From_Build 1
  33150. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  33151. # PROP Exclude_From_Build 1
  33152. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  33153. # PROP BASE Exclude_From_Build 1
  33154. # PROP Exclude_From_Build 1
  33155. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  33156. # PROP BASE Exclude_From_Build 1
  33157. # PROP Exclude_From_Build 1
  33158. !ENDIF
  33159. # End Source File
  33160. # Begin Source File
  33161. SOURCE=..\game_shared\dod\weapon_explodingstickgrenade.cpp
  33162. !IF "$(CFG)" == "hl - Win32 Release HL2"
  33163. # PROP Exclude_From_Build 1
  33164. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  33165. # PROP Exclude_From_Build 1
  33166. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  33167. # PROP Exclude_From_Build 1
  33168. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  33169. # PROP Exclude_From_Build 1
  33170. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  33171. # PROP Exclude_From_Build 1
  33172. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  33173. # PROP Exclude_From_Build 1
  33174. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  33175. # PROP Exclude_From_Build 1
  33176. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  33177. # PROP Exclude_From_Build 1
  33178. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  33179. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  33180. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  33181. # PROP Exclude_From_Build 1
  33182. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  33183. # PROP Exclude_From_Build 1
  33184. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  33185. # PROP BASE Exclude_From_Build 1
  33186. # PROP Exclude_From_Build 1
  33187. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  33188. # PROP BASE Exclude_From_Build 1
  33189. # PROP Exclude_From_Build 1
  33190. !ENDIF
  33191. # End Source File
  33192. # Begin Source File
  33193. SOURCE=..\game_shared\dod\weapon_fg42_bipod.cpp
  33194. !IF "$(CFG)" == "hl - Win32 Release HL2"
  33195. # PROP Exclude_From_Build 1
  33196. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  33197. # PROP Exclude_From_Build 1
  33198. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  33199. # PROP Exclude_From_Build 1
  33200. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  33201. # PROP Exclude_From_Build 1
  33202. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  33203. # PROP Exclude_From_Build 1
  33204. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  33205. # PROP Exclude_From_Build 1
  33206. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  33207. # PROP Exclude_From_Build 1
  33208. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  33209. # PROP Exclude_From_Build 1
  33210. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  33211. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  33212. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  33213. # PROP Exclude_From_Build 1
  33214. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  33215. # PROP Exclude_From_Build 1
  33216. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  33217. # PROP BASE Exclude_From_Build 1
  33218. # PROP Exclude_From_Build 1
  33219. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  33220. # PROP BASE Exclude_From_Build 1
  33221. # PROP Exclude_From_Build 1
  33222. !ENDIF
  33223. # End Source File
  33224. # Begin Source File
  33225. SOURCE=..\game_shared\dod\weapon_fg42_scoped.cpp
  33226. !IF "$(CFG)" == "hl - Win32 Release HL2"
  33227. # PROP Exclude_From_Build 1
  33228. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  33229. # PROP Exclude_From_Build 1
  33230. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  33231. # PROP Exclude_From_Build 1
  33232. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  33233. # PROP Exclude_From_Build 1
  33234. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  33235. # PROP Exclude_From_Build 1
  33236. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  33237. # PROP Exclude_From_Build 1
  33238. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  33239. # PROP Exclude_From_Build 1
  33240. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  33241. # PROP Exclude_From_Build 1
  33242. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  33243. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  33244. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  33245. # PROP Exclude_From_Build 1
  33246. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  33247. # PROP Exclude_From_Build 1
  33248. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  33249. # PROP BASE Exclude_From_Build 1
  33250. # PROP Exclude_From_Build 1
  33251. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  33252. # PROP BASE Exclude_From_Build 1
  33253. # PROP Exclude_From_Build 1
  33254. !ENDIF
  33255. # End Source File
  33256. # Begin Source File
  33257. SOURCE=..\game_shared\dod\weapon_garand.cpp
  33258. !IF "$(CFG)" == "hl - Win32 Release HL2"
  33259. # PROP Exclude_From_Build 1
  33260. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  33261. # PROP Exclude_From_Build 1
  33262. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  33263. # PROP Exclude_From_Build 1
  33264. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  33265. # PROP Exclude_From_Build 1
  33266. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  33267. # PROP Exclude_From_Build 1
  33268. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  33269. # PROP Exclude_From_Build 1
  33270. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  33271. # PROP Exclude_From_Build 1
  33272. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  33273. # PROP Exclude_From_Build 1
  33274. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  33275. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  33276. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  33277. # PROP Exclude_From_Build 1
  33278. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  33279. # PROP Exclude_From_Build 1
  33280. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  33281. # PROP BASE Exclude_From_Build 1
  33282. # PROP Exclude_From_Build 1
  33283. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  33284. # PROP BASE Exclude_From_Build 1
  33285. # PROP Exclude_From_Build 1
  33286. !ENDIF
  33287. # End Source File
  33288. # Begin Source File
  33289. SOURCE=..\game_shared\dod\weapon_gerknife.cpp
  33290. !IF "$(CFG)" == "hl - Win32 Release HL2"
  33291. # PROP Exclude_From_Build 1
  33292. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  33293. # PROP Exclude_From_Build 1
  33294. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  33295. # PROP Exclude_From_Build 1
  33296. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  33297. # PROP Exclude_From_Build 1
  33298. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  33299. # PROP Exclude_From_Build 1
  33300. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  33301. # PROP Exclude_From_Build 1
  33302. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  33303. # PROP Exclude_From_Build 1
  33304. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  33305. # PROP Exclude_From_Build 1
  33306. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  33307. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  33308. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  33309. # PROP Exclude_From_Build 1
  33310. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  33311. # PROP Exclude_From_Build 1
  33312. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  33313. # PROP BASE Exclude_From_Build 1
  33314. # PROP Exclude_From_Build 1
  33315. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  33316. # PROP BASE Exclude_From_Build 1
  33317. # PROP Exclude_From_Build 1
  33318. !ENDIF
  33319. # End Source File
  33320. # Begin Source File
  33321. SOURCE=..\game_shared\dod\weapon_greasegun.cpp
  33322. !IF "$(CFG)" == "hl - Win32 Release HL2"
  33323. # PROP Exclude_From_Build 1
  33324. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  33325. # PROP Exclude_From_Build 1
  33326. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  33327. # PROP Exclude_From_Build 1
  33328. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  33329. # PROP Exclude_From_Build 1
  33330. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  33331. # PROP Exclude_From_Build 1
  33332. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  33333. # PROP Exclude_From_Build 1
  33334. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  33335. # PROP Exclude_From_Build 1
  33336. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  33337. # PROP Exclude_From_Build 1
  33338. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  33339. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  33340. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  33341. # PROP Exclude_From_Build 1
  33342. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  33343. # PROP Exclude_From_Build 1
  33344. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  33345. # PROP BASE Exclude_From_Build 1
  33346. # PROP Exclude_From_Build 1
  33347. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  33348. # PROP BASE Exclude_From_Build 1
  33349. # PROP Exclude_From_Build 1
  33350. !ENDIF
  33351. # End Source File
  33352. # Begin Source File
  33353. SOURCE=..\game_shared\dod\weapon_handgrenade.cpp
  33354. !IF "$(CFG)" == "hl - Win32 Release HL2"
  33355. # PROP Exclude_From_Build 1
  33356. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  33357. # PROP Exclude_From_Build 1
  33358. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  33359. # PROP Exclude_From_Build 1
  33360. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  33361. # PROP Exclude_From_Build 1
  33362. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  33363. # PROP Exclude_From_Build 1
  33364. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  33365. # PROP Exclude_From_Build 1
  33366. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  33367. # PROP Exclude_From_Build 1
  33368. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  33369. # PROP Exclude_From_Build 1
  33370. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  33371. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  33372. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  33373. # PROP Exclude_From_Build 1
  33374. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  33375. # PROP Exclude_From_Build 1
  33376. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  33377. # PROP BASE Exclude_From_Build 1
  33378. # PROP Exclude_From_Build 1
  33379. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  33380. # PROP BASE Exclude_From_Build 1
  33381. # PROP Exclude_From_Build 1
  33382. !ENDIF
  33383. # End Source File
  33384. # Begin Source File
  33385. SOURCE=..\game_shared\dod\weapon_k43.cpp
  33386. !IF "$(CFG)" == "hl - Win32 Release HL2"
  33387. # PROP Exclude_From_Build 1
  33388. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  33389. # PROP Exclude_From_Build 1
  33390. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  33391. # PROP Exclude_From_Build 1
  33392. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  33393. # PROP Exclude_From_Build 1
  33394. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  33395. # PROP Exclude_From_Build 1
  33396. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  33397. # PROP Exclude_From_Build 1
  33398. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  33399. # PROP Exclude_From_Build 1
  33400. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  33401. # PROP Exclude_From_Build 1
  33402. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  33403. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  33404. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  33405. # PROP Exclude_From_Build 1
  33406. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  33407. # PROP Exclude_From_Build 1
  33408. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  33409. # PROP BASE Exclude_From_Build 1
  33410. # PROP Exclude_From_Build 1
  33411. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  33412. # PROP BASE Exclude_From_Build 1
  33413. # PROP Exclude_From_Build 1
  33414. !ENDIF
  33415. # End Source File
  33416. # Begin Source File
  33417. SOURCE=..\game_shared\dod\weapon_k98.cpp
  33418. !IF "$(CFG)" == "hl - Win32 Release HL2"
  33419. # PROP Exclude_From_Build 1
  33420. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  33421. # PROP Exclude_From_Build 1
  33422. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  33423. # PROP Exclude_From_Build 1
  33424. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  33425. # PROP Exclude_From_Build 1
  33426. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  33427. # PROP Exclude_From_Build 1
  33428. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  33429. # PROP Exclude_From_Build 1
  33430. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  33431. # PROP Exclude_From_Build 1
  33432. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  33433. # PROP Exclude_From_Build 1
  33434. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  33435. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  33436. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  33437. # PROP Exclude_From_Build 1
  33438. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  33439. # PROP Exclude_From_Build 1
  33440. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  33441. # PROP BASE Exclude_From_Build 1
  33442. # PROP Exclude_From_Build 1
  33443. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  33444. # PROP BASE Exclude_From_Build 1
  33445. # PROP Exclude_From_Build 1
  33446. !ENDIF
  33447. # End Source File
  33448. # Begin Source File
  33449. SOURCE=..\game_shared\dod\weapon_k98_scoped.cpp
  33450. !IF "$(CFG)" == "hl - Win32 Release HL2"
  33451. # PROP Exclude_From_Build 1
  33452. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  33453. # PROP Exclude_From_Build 1
  33454. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  33455. # PROP Exclude_From_Build 1
  33456. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  33457. # PROP Exclude_From_Build 1
  33458. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  33459. # PROP Exclude_From_Build 1
  33460. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  33461. # PROP Exclude_From_Build 1
  33462. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  33463. # PROP Exclude_From_Build 1
  33464. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  33465. # PROP Exclude_From_Build 1
  33466. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  33467. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  33468. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  33469. # PROP Exclude_From_Build 1
  33470. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  33471. # PROP Exclude_From_Build 1
  33472. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  33473. # PROP BASE Exclude_From_Build 1
  33474. # PROP Exclude_From_Build 1
  33475. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  33476. # PROP BASE Exclude_From_Build 1
  33477. # PROP Exclude_From_Build 1
  33478. !ENDIF
  33479. # End Source File
  33480. # Begin Source File
  33481. SOURCE=..\game_shared\dod\weapon_luger.cpp
  33482. !IF "$(CFG)" == "hl - Win32 Release HL2"
  33483. # PROP Exclude_From_Build 1
  33484. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  33485. # PROP Exclude_From_Build 1
  33486. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  33487. # PROP Exclude_From_Build 1
  33488. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  33489. # PROP Exclude_From_Build 1
  33490. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  33491. # PROP Exclude_From_Build 1
  33492. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  33493. # PROP Exclude_From_Build 1
  33494. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  33495. # PROP Exclude_From_Build 1
  33496. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  33497. # PROP Exclude_From_Build 1
  33498. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  33499. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  33500. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  33501. # PROP Exclude_From_Build 1
  33502. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  33503. # PROP Exclude_From_Build 1
  33504. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  33505. # PROP BASE Exclude_From_Build 1
  33506. # PROP Exclude_From_Build 1
  33507. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  33508. # PROP BASE Exclude_From_Build 1
  33509. # PROP Exclude_From_Build 1
  33510. !ENDIF
  33511. # End Source File
  33512. # Begin Source File
  33513. SOURCE=..\game_shared\dod\weapon_m1carbine.cpp
  33514. !IF "$(CFG)" == "hl - Win32 Release HL2"
  33515. # PROP Exclude_From_Build 1
  33516. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  33517. # PROP Exclude_From_Build 1
  33518. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  33519. # PROP Exclude_From_Build 1
  33520. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  33521. # PROP Exclude_From_Build 1
  33522. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  33523. # PROP Exclude_From_Build 1
  33524. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  33525. # PROP Exclude_From_Build 1
  33526. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  33527. # PROP Exclude_From_Build 1
  33528. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  33529. # PROP Exclude_From_Build 1
  33530. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  33531. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  33532. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  33533. # PROP Exclude_From_Build 1
  33534. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  33535. # PROP Exclude_From_Build 1
  33536. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  33537. # PROP BASE Exclude_From_Build 1
  33538. # PROP Exclude_From_Build 1
  33539. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  33540. # PROP BASE Exclude_From_Build 1
  33541. # PROP Exclude_From_Build 1
  33542. !ENDIF
  33543. # End Source File
  33544. # Begin Source File
  33545. SOURCE=..\game_shared\dod\weapon_mg34.cpp
  33546. !IF "$(CFG)" == "hl - Win32 Release HL2"
  33547. # PROP Exclude_From_Build 1
  33548. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  33549. # PROP Exclude_From_Build 1
  33550. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  33551. # PROP Exclude_From_Build 1
  33552. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  33553. # PROP Exclude_From_Build 1
  33554. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  33555. # PROP Exclude_From_Build 1
  33556. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  33557. # PROP Exclude_From_Build 1
  33558. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  33559. # PROP Exclude_From_Build 1
  33560. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  33561. # PROP Exclude_From_Build 1
  33562. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  33563. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  33564. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  33565. # PROP Exclude_From_Build 1
  33566. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  33567. # PROP Exclude_From_Build 1
  33568. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  33569. # PROP BASE Exclude_From_Build 1
  33570. # PROP Exclude_From_Build 1
  33571. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  33572. # PROP BASE Exclude_From_Build 1
  33573. # PROP Exclude_From_Build 1
  33574. !ENDIF
  33575. # End Source File
  33576. # Begin Source File
  33577. SOURCE=..\game_shared\dod\weapon_mg42.cpp
  33578. !IF "$(CFG)" == "hl - Win32 Release HL2"
  33579. # PROP Exclude_From_Build 1
  33580. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  33581. # PROP Exclude_From_Build 1
  33582. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  33583. # PROP Exclude_From_Build 1
  33584. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  33585. # PROP Exclude_From_Build 1
  33586. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  33587. # PROP Exclude_From_Build 1
  33588. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  33589. # PROP Exclude_From_Build 1
  33590. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  33591. # PROP Exclude_From_Build 1
  33592. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  33593. # PROP Exclude_From_Build 1
  33594. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  33595. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  33596. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  33597. # PROP Exclude_From_Build 1
  33598. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  33599. # PROP Exclude_From_Build 1
  33600. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  33601. # PROP BASE Exclude_From_Build 1
  33602. # PROP Exclude_From_Build 1
  33603. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  33604. # PROP BASE Exclude_From_Build 1
  33605. # PROP Exclude_From_Build 1
  33606. !ENDIF
  33607. # End Source File
  33608. # Begin Source File
  33609. SOURCE=..\game_shared\dod\weapon_mp40.cpp
  33610. !IF "$(CFG)" == "hl - Win32 Release HL2"
  33611. # PROP Exclude_From_Build 1
  33612. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  33613. # PROP Exclude_From_Build 1
  33614. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  33615. # PROP Exclude_From_Build 1
  33616. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  33617. # PROP Exclude_From_Build 1
  33618. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  33619. # PROP Exclude_From_Build 1
  33620. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  33621. # PROP Exclude_From_Build 1
  33622. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  33623. # PROP Exclude_From_Build 1
  33624. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  33625. # PROP Exclude_From_Build 1
  33626. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  33627. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  33628. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  33629. # PROP Exclude_From_Build 1
  33630. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  33631. # PROP Exclude_From_Build 1
  33632. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  33633. # PROP BASE Exclude_From_Build 1
  33634. # PROP Exclude_From_Build 1
  33635. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  33636. # PROP BASE Exclude_From_Build 1
  33637. # PROP Exclude_From_Build 1
  33638. !ENDIF
  33639. # End Source File
  33640. # Begin Source File
  33641. SOURCE=..\game_shared\dod\weapon_mp44.cpp
  33642. !IF "$(CFG)" == "hl - Win32 Release HL2"
  33643. # PROP Exclude_From_Build 1
  33644. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  33645. # PROP Exclude_From_Build 1
  33646. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  33647. # PROP Exclude_From_Build 1
  33648. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  33649. # PROP Exclude_From_Build 1
  33650. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  33651. # PROP Exclude_From_Build 1
  33652. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  33653. # PROP Exclude_From_Build 1
  33654. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  33655. # PROP Exclude_From_Build 1
  33656. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  33657. # PROP Exclude_From_Build 1
  33658. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  33659. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  33660. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  33661. # PROP Exclude_From_Build 1
  33662. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  33663. # PROP Exclude_From_Build 1
  33664. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  33665. # PROP BASE Exclude_From_Build 1
  33666. # PROP Exclude_From_Build 1
  33667. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  33668. # PROP BASE Exclude_From_Build 1
  33669. # PROP Exclude_From_Build 1
  33670. !ENDIF
  33671. # End Source File
  33672. # Begin Source File
  33673. SOURCE=..\game_shared\dod\weapon_piat.cpp
  33674. !IF "$(CFG)" == "hl - Win32 Release HL2"
  33675. # PROP Exclude_From_Build 1
  33676. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  33677. # PROP Exclude_From_Build 1
  33678. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  33679. # PROP Exclude_From_Build 1
  33680. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  33681. # PROP Exclude_From_Build 1
  33682. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  33683. # PROP Exclude_From_Build 1
  33684. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  33685. # PROP Exclude_From_Build 1
  33686. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  33687. # PROP Exclude_From_Build 1
  33688. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  33689. # PROP Exclude_From_Build 1
  33690. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  33691. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  33692. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  33693. # PROP Exclude_From_Build 1
  33694. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  33695. # PROP Exclude_From_Build 1
  33696. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  33697. # PROP BASE Exclude_From_Build 1
  33698. # PROP Exclude_From_Build 1
  33699. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  33700. # PROP BASE Exclude_From_Build 1
  33701. # PROP Exclude_From_Build 1
  33702. !ENDIF
  33703. # End Source File
  33704. # Begin Source File
  33705. SOURCE=..\game_shared\dod\weapon_pschreck.cpp
  33706. !IF "$(CFG)" == "hl - Win32 Release HL2"
  33707. # PROP Exclude_From_Build 1
  33708. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  33709. # PROP Exclude_From_Build 1
  33710. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  33711. # PROP Exclude_From_Build 1
  33712. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  33713. # PROP Exclude_From_Build 1
  33714. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  33715. # PROP Exclude_From_Build 1
  33716. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  33717. # PROP Exclude_From_Build 1
  33718. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  33719. # PROP Exclude_From_Build 1
  33720. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  33721. # PROP Exclude_From_Build 1
  33722. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  33723. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  33724. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  33725. # PROP Exclude_From_Build 1
  33726. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  33727. # PROP Exclude_From_Build 1
  33728. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  33729. # PROP BASE Exclude_From_Build 1
  33730. # PROP Exclude_From_Build 1
  33731. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  33732. # PROP BASE Exclude_From_Build 1
  33733. # PROP Exclude_From_Build 1
  33734. !ENDIF
  33735. # End Source File
  33736. # Begin Source File
  33737. SOURCE=..\game_shared\dod\weapon_spade.cpp
  33738. !IF "$(CFG)" == "hl - Win32 Release HL2"
  33739. # PROP Exclude_From_Build 1
  33740. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  33741. # PROP Exclude_From_Build 1
  33742. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  33743. # PROP Exclude_From_Build 1
  33744. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  33745. # PROP Exclude_From_Build 1
  33746. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  33747. # PROP Exclude_From_Build 1
  33748. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  33749. # PROP Exclude_From_Build 1
  33750. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  33751. # PROP Exclude_From_Build 1
  33752. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  33753. # PROP Exclude_From_Build 1
  33754. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  33755. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  33756. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  33757. # PROP Exclude_From_Build 1
  33758. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  33759. # PROP Exclude_From_Build 1
  33760. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  33761. # PROP BASE Exclude_From_Build 1
  33762. # PROP Exclude_From_Build 1
  33763. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  33764. # PROP BASE Exclude_From_Build 1
  33765. # PROP Exclude_From_Build 1
  33766. !ENDIF
  33767. # End Source File
  33768. # Begin Source File
  33769. SOURCE=..\game_shared\dod\weapon_spring.cpp
  33770. !IF "$(CFG)" == "hl - Win32 Release HL2"
  33771. # PROP Exclude_From_Build 1
  33772. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  33773. # PROP Exclude_From_Build 1
  33774. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  33775. # PROP Exclude_From_Build 1
  33776. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  33777. # PROP Exclude_From_Build 1
  33778. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  33779. # PROP Exclude_From_Build 1
  33780. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  33781. # PROP Exclude_From_Build 1
  33782. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  33783. # PROP Exclude_From_Build 1
  33784. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  33785. # PROP Exclude_From_Build 1
  33786. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  33787. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  33788. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  33789. # PROP Exclude_From_Build 1
  33790. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  33791. # PROP Exclude_From_Build 1
  33792. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  33793. # PROP BASE Exclude_From_Build 1
  33794. # PROP Exclude_From_Build 1
  33795. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  33796. # PROP BASE Exclude_From_Build 1
  33797. # PROP Exclude_From_Build 1
  33798. !ENDIF
  33799. # End Source File
  33800. # Begin Source File
  33801. SOURCE=..\game_shared\dod\weapon_sten.cpp
  33802. !IF "$(CFG)" == "hl - Win32 Release HL2"
  33803. # PROP Exclude_From_Build 1
  33804. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  33805. # PROP Exclude_From_Build 1
  33806. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  33807. # PROP Exclude_From_Build 1
  33808. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  33809. # PROP Exclude_From_Build 1
  33810. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  33811. # PROP Exclude_From_Build 1
  33812. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  33813. # PROP Exclude_From_Build 1
  33814. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  33815. # PROP Exclude_From_Build 1
  33816. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  33817. # PROP Exclude_From_Build 1
  33818. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  33819. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  33820. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  33821. # PROP Exclude_From_Build 1
  33822. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  33823. # PROP Exclude_From_Build 1
  33824. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  33825. # PROP BASE Exclude_From_Build 1
  33826. # PROP Exclude_From_Build 1
  33827. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  33828. # PROP BASE Exclude_From_Build 1
  33829. # PROP Exclude_From_Build 1
  33830. !ENDIF
  33831. # End Source File
  33832. # Begin Source File
  33833. SOURCE=..\game_shared\dod\weapon_stickgrenade.cpp
  33834. !IF "$(CFG)" == "hl - Win32 Release HL2"
  33835. # PROP Exclude_From_Build 1
  33836. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  33837. # PROP Exclude_From_Build 1
  33838. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  33839. # PROP Exclude_From_Build 1
  33840. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  33841. # PROP Exclude_From_Build 1
  33842. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  33843. # PROP Exclude_From_Build 1
  33844. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  33845. # PROP Exclude_From_Build 1
  33846. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  33847. # PROP Exclude_From_Build 1
  33848. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  33849. # PROP Exclude_From_Build 1
  33850. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  33851. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  33852. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  33853. # PROP Exclude_From_Build 1
  33854. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  33855. # PROP Exclude_From_Build 1
  33856. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  33857. # PROP BASE Exclude_From_Build 1
  33858. # PROP Exclude_From_Build 1
  33859. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  33860. # PROP BASE Exclude_From_Build 1
  33861. # PROP Exclude_From_Build 1
  33862. !ENDIF
  33863. # End Source File
  33864. # Begin Source File
  33865. SOURCE=..\game_shared\dod\weapon_thompson.cpp
  33866. !IF "$(CFG)" == "hl - Win32 Release HL2"
  33867. # PROP Exclude_From_Build 1
  33868. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  33869. # PROP Exclude_From_Build 1
  33870. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  33871. # PROP Exclude_From_Build 1
  33872. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  33873. # PROP Exclude_From_Build 1
  33874. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  33875. # PROP Exclude_From_Build 1
  33876. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  33877. # PROP Exclude_From_Build 1
  33878. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  33879. # PROP Exclude_From_Build 1
  33880. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  33881. # PROP Exclude_From_Build 1
  33882. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  33883. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  33884. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  33885. # PROP Exclude_From_Build 1
  33886. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  33887. # PROP Exclude_From_Build 1
  33888. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  33889. # PROP BASE Exclude_From_Build 1
  33890. # PROP Exclude_From_Build 1
  33891. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  33892. # PROP BASE Exclude_From_Build 1
  33893. # PROP Exclude_From_Build 1
  33894. !ENDIF
  33895. # End Source File
  33896. # Begin Source File
  33897. SOURCE=..\game_shared\dod\weapon_webley.cpp
  33898. !IF "$(CFG)" == "hl - Win32 Release HL2"
  33899. # PROP Exclude_From_Build 1
  33900. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  33901. # PROP Exclude_From_Build 1
  33902. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  33903. # PROP Exclude_From_Build 1
  33904. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  33905. # PROP Exclude_From_Build 1
  33906. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  33907. # PROP Exclude_From_Build 1
  33908. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  33909. # PROP Exclude_From_Build 1
  33910. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  33911. # PROP Exclude_From_Build 1
  33912. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  33913. # PROP Exclude_From_Build 1
  33914. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  33915. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  33916. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  33917. # PROP Exclude_From_Build 1
  33918. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  33919. # PROP Exclude_From_Build 1
  33920. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  33921. # PROP BASE Exclude_From_Build 1
  33922. # PROP Exclude_From_Build 1
  33923. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  33924. # PROP BASE Exclude_From_Build 1
  33925. # PROP Exclude_From_Build 1
  33926. !ENDIF
  33927. # End Source File
  33928. # End Group
  33929. # Begin Group "SDK"
  33930. # PROP Default_Filter ""
  33931. # Begin Source File
  33932. SOURCE=.\sdk\sdk_client.cpp
  33933. !IF "$(CFG)" == "hl - Win32 Release HL2"
  33934. # PROP Exclude_From_Build 1
  33935. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  33936. # PROP Exclude_From_Build 1
  33937. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  33938. # PROP Exclude_From_Build 1
  33939. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  33940. # PROP Exclude_From_Build 1
  33941. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  33942. # PROP Exclude_From_Build 1
  33943. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  33944. # PROP Exclude_From_Build 1
  33945. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  33946. # PROP Exclude_From_Build 1
  33947. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  33948. # PROP Exclude_From_Build 1
  33949. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  33950. # PROP Exclude_From_Build 1
  33951. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  33952. # PROP Exclude_From_Build 1
  33953. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  33954. # PROP BASE Exclude_From_Build 1
  33955. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  33956. # PROP BASE Exclude_From_Build 1
  33957. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  33958. # PROP BASE Exclude_From_Build 1
  33959. # PROP Exclude_From_Build 1
  33960. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  33961. # PROP BASE Exclude_From_Build 1
  33962. # PROP Exclude_From_Build 1
  33963. !ENDIF
  33964. # End Source File
  33965. # Begin Source File
  33966. SOURCE=.\sdk\sdk_eventlog.cpp
  33967. !IF "$(CFG)" == "hl - Win32 Release HL2"
  33968. # PROP Exclude_From_Build 1
  33969. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  33970. # PROP Exclude_From_Build 1
  33971. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  33972. # PROP Exclude_From_Build 1
  33973. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  33974. # PROP Exclude_From_Build 1
  33975. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  33976. # PROP Exclude_From_Build 1
  33977. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  33978. # PROP Exclude_From_Build 1
  33979. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  33980. # PROP Exclude_From_Build 1
  33981. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  33982. # PROP Exclude_From_Build 1
  33983. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  33984. # PROP Exclude_From_Build 1
  33985. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  33986. # PROP Exclude_From_Build 1
  33987. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  33988. # PROP BASE Exclude_From_Build 1
  33989. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  33990. # PROP BASE Exclude_From_Build 1
  33991. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  33992. # PROP BASE Exclude_From_Build 1
  33993. # PROP Exclude_From_Build 1
  33994. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  33995. # PROP BASE Exclude_From_Build 1
  33996. # PROP Exclude_From_Build 1
  33997. !ENDIF
  33998. # End Source File
  33999. # Begin Source File
  34000. SOURCE=.\sdk\sdk_gameinterface.cpp
  34001. !IF "$(CFG)" == "hl - Win32 Release HL2"
  34002. # PROP Exclude_From_Build 1
  34003. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  34004. # PROP Exclude_From_Build 1
  34005. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  34006. # PROP Exclude_From_Build 1
  34007. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  34008. # PROP Exclude_From_Build 1
  34009. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  34010. # PROP Exclude_From_Build 1
  34011. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  34012. # PROP Exclude_From_Build 1
  34013. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  34014. # PROP Exclude_From_Build 1
  34015. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  34016. # PROP Exclude_From_Build 1
  34017. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  34018. # PROP Exclude_From_Build 1
  34019. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  34020. # PROP Exclude_From_Build 1
  34021. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  34022. # PROP BASE Exclude_From_Build 1
  34023. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  34024. # PROP BASE Exclude_From_Build 1
  34025. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  34026. # PROP BASE Exclude_From_Build 1
  34027. # PROP Exclude_From_Build 1
  34028. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  34029. # PROP BASE Exclude_From_Build 1
  34030. # PROP Exclude_From_Build 1
  34031. !ENDIF
  34032. # End Source File
  34033. # Begin Source File
  34034. SOURCE=..\game_shared\sdk\sdk_gamemovement.cpp
  34035. !IF "$(CFG)" == "hl - Win32 Release HL2"
  34036. # PROP Exclude_From_Build 1
  34037. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  34038. # PROP Exclude_From_Build 1
  34039. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  34040. # PROP Exclude_From_Build 1
  34041. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  34042. # PROP Exclude_From_Build 1
  34043. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  34044. # PROP Exclude_From_Build 1
  34045. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  34046. # PROP Exclude_From_Build 1
  34047. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  34048. # PROP Exclude_From_Build 1
  34049. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  34050. # PROP Exclude_From_Build 1
  34051. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  34052. # PROP Exclude_From_Build 1
  34053. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  34054. # PROP Exclude_From_Build 1
  34055. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  34056. # PROP BASE Exclude_From_Build 1
  34057. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  34058. # PROP BASE Exclude_From_Build 1
  34059. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  34060. # PROP BASE Exclude_From_Build 1
  34061. # PROP Exclude_From_Build 1
  34062. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  34063. # PROP BASE Exclude_From_Build 1
  34064. # PROP Exclude_From_Build 1
  34065. !ENDIF
  34066. # End Source File
  34067. # Begin Source File
  34068. SOURCE=..\game_shared\sdk\sdk_gamerules.cpp
  34069. !IF "$(CFG)" == "hl - Win32 Release HL2"
  34070. # PROP Exclude_From_Build 1
  34071. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  34072. # PROP Exclude_From_Build 1
  34073. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  34074. # PROP Exclude_From_Build 1
  34075. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  34076. # PROP Exclude_From_Build 1
  34077. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  34078. # PROP Exclude_From_Build 1
  34079. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  34080. # PROP Exclude_From_Build 1
  34081. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  34082. # PROP Exclude_From_Build 1
  34083. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  34084. # PROP Exclude_From_Build 1
  34085. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  34086. # PROP Exclude_From_Build 1
  34087. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  34088. # PROP Exclude_From_Build 1
  34089. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  34090. # PROP BASE Exclude_From_Build 1
  34091. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  34092. # PROP BASE Exclude_From_Build 1
  34093. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  34094. # PROP BASE Exclude_From_Build 1
  34095. # PROP Exclude_From_Build 1
  34096. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  34097. # PROP BASE Exclude_From_Build 1
  34098. # PROP Exclude_From_Build 1
  34099. !ENDIF
  34100. # End Source File
  34101. # Begin Source File
  34102. SOURCE=..\game_shared\sdk\sdk_gamerules.h
  34103. !IF "$(CFG)" == "hl - Win32 Release HL2"
  34104. # PROP Exclude_From_Build 1
  34105. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  34106. # PROP Exclude_From_Build 1
  34107. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  34108. # PROP Exclude_From_Build 1
  34109. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  34110. # PROP Exclude_From_Build 1
  34111. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  34112. # PROP Exclude_From_Build 1
  34113. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  34114. # PROP Exclude_From_Build 1
  34115. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  34116. # PROP Exclude_From_Build 1
  34117. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  34118. # PROP Exclude_From_Build 1
  34119. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  34120. # PROP Exclude_From_Build 1
  34121. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  34122. # PROP Exclude_From_Build 1
  34123. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  34124. # PROP BASE Exclude_From_Build 1
  34125. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  34126. # PROP BASE Exclude_From_Build 1
  34127. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  34128. # PROP BASE Exclude_From_Build 1
  34129. # PROP Exclude_From_Build 1
  34130. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  34131. # PROP BASE Exclude_From_Build 1
  34132. # PROP Exclude_From_Build 1
  34133. !ENDIF
  34134. # End Source File
  34135. # Begin Source File
  34136. SOURCE=.\sdk\sdk_player.cpp
  34137. !IF "$(CFG)" == "hl - Win32 Release HL2"
  34138. # PROP Exclude_From_Build 1
  34139. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  34140. # PROP Exclude_From_Build 1
  34141. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  34142. # PROP Exclude_From_Build 1
  34143. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  34144. # PROP Exclude_From_Build 1
  34145. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  34146. # PROP Exclude_From_Build 1
  34147. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  34148. # PROP Exclude_From_Build 1
  34149. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  34150. # PROP Exclude_From_Build 1
  34151. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  34152. # PROP Exclude_From_Build 1
  34153. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  34154. # PROP Exclude_From_Build 1
  34155. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  34156. # PROP Exclude_From_Build 1
  34157. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  34158. # PROP BASE Exclude_From_Build 1
  34159. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  34160. # PROP BASE Exclude_From_Build 1
  34161. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  34162. # PROP BASE Exclude_From_Build 1
  34163. # PROP Exclude_From_Build 1
  34164. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  34165. # PROP BASE Exclude_From_Build 1
  34166. # PROP Exclude_From_Build 1
  34167. !ENDIF
  34168. # End Source File
  34169. # Begin Source File
  34170. SOURCE=.\sdk\sdk_player.h
  34171. !IF "$(CFG)" == "hl - Win32 Release HL2"
  34172. # PROP Exclude_From_Build 1
  34173. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  34174. # PROP Exclude_From_Build 1
  34175. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  34176. # PROP Exclude_From_Build 1
  34177. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  34178. # PROP Exclude_From_Build 1
  34179. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  34180. # PROP Exclude_From_Build 1
  34181. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  34182. # PROP Exclude_From_Build 1
  34183. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  34184. # PROP Exclude_From_Build 1
  34185. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  34186. # PROP Exclude_From_Build 1
  34187. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  34188. # PROP Exclude_From_Build 1
  34189. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  34190. # PROP Exclude_From_Build 1
  34191. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  34192. # PROP BASE Exclude_From_Build 1
  34193. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  34194. # PROP BASE Exclude_From_Build 1
  34195. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  34196. # PROP BASE Exclude_From_Build 1
  34197. # PROP Exclude_From_Build 1
  34198. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  34199. # PROP BASE Exclude_From_Build 1
  34200. # PROP Exclude_From_Build 1
  34201. !ENDIF
  34202. # End Source File
  34203. # Begin Source File
  34204. SOURCE=..\game_shared\sdk\sdk_player_shared.cpp
  34205. !IF "$(CFG)" == "hl - Win32 Release HL2"
  34206. # PROP Exclude_From_Build 1
  34207. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  34208. # PROP Exclude_From_Build 1
  34209. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  34210. # PROP Exclude_From_Build 1
  34211. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  34212. # PROP Exclude_From_Build 1
  34213. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  34214. # PROP Exclude_From_Build 1
  34215. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  34216. # PROP Exclude_From_Build 1
  34217. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  34218. # PROP Exclude_From_Build 1
  34219. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  34220. # PROP Exclude_From_Build 1
  34221. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  34222. # PROP Exclude_From_Build 1
  34223. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  34224. # PROP Exclude_From_Build 1
  34225. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  34226. # PROP BASE Exclude_From_Build 1
  34227. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  34228. # PROP BASE Exclude_From_Build 1
  34229. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  34230. # PROP BASE Exclude_From_Build 1
  34231. # PROP Exclude_From_Build 1
  34232. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  34233. # PROP BASE Exclude_From_Build 1
  34234. # PROP Exclude_From_Build 1
  34235. !ENDIF
  34236. # End Source File
  34237. # Begin Source File
  34238. SOURCE=..\game_shared\sdk\sdk_playeranimstate.cpp
  34239. !IF "$(CFG)" == "hl - Win32 Release HL2"
  34240. # PROP Exclude_From_Build 1
  34241. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  34242. # PROP Exclude_From_Build 1
  34243. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  34244. # PROP Exclude_From_Build 1
  34245. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  34246. # PROP Exclude_From_Build 1
  34247. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  34248. # PROP Exclude_From_Build 1
  34249. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  34250. # PROP Exclude_From_Build 1
  34251. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  34252. # PROP Exclude_From_Build 1
  34253. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  34254. # PROP Exclude_From_Build 1
  34255. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  34256. # PROP Exclude_From_Build 1
  34257. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  34258. # PROP Exclude_From_Build 1
  34259. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  34260. # PROP BASE Exclude_From_Build 1
  34261. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  34262. # PROP BASE Exclude_From_Build 1
  34263. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  34264. # PROP BASE Exclude_From_Build 1
  34265. # PROP Exclude_From_Build 1
  34266. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  34267. # PROP BASE Exclude_From_Build 1
  34268. # PROP Exclude_From_Build 1
  34269. !ENDIF
  34270. # End Source File
  34271. # Begin Source File
  34272. SOURCE=..\game_shared\sdk\sdk_playeranimstate.h
  34273. !IF "$(CFG)" == "hl - Win32 Release HL2"
  34274. # PROP Exclude_From_Build 1
  34275. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  34276. # PROP Exclude_From_Build 1
  34277. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  34278. # PROP Exclude_From_Build 1
  34279. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  34280. # PROP Exclude_From_Build 1
  34281. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  34282. # PROP Exclude_From_Build 1
  34283. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  34284. # PROP Exclude_From_Build 1
  34285. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  34286. # PROP Exclude_From_Build 1
  34287. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  34288. # PROP Exclude_From_Build 1
  34289. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  34290. # PROP Exclude_From_Build 1
  34291. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  34292. # PROP Exclude_From_Build 1
  34293. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  34294. # PROP BASE Exclude_From_Build 1
  34295. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  34296. # PROP BASE Exclude_From_Build 1
  34297. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  34298. # PROP BASE Exclude_From_Build 1
  34299. # PROP Exclude_From_Build 1
  34300. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  34301. # PROP BASE Exclude_From_Build 1
  34302. # PROP Exclude_From_Build 1
  34303. !ENDIF
  34304. # End Source File
  34305. # Begin Source File
  34306. SOURCE=.\sdk\sdk_playermove.cpp
  34307. !IF "$(CFG)" == "hl - Win32 Release HL2"
  34308. # PROP Exclude_From_Build 1
  34309. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  34310. # PROP Exclude_From_Build 1
  34311. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  34312. # PROP Exclude_From_Build 1
  34313. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  34314. # PROP Exclude_From_Build 1
  34315. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  34316. # PROP Exclude_From_Build 1
  34317. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  34318. # PROP Exclude_From_Build 1
  34319. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  34320. # PROP Exclude_From_Build 1
  34321. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  34322. # PROP Exclude_From_Build 1
  34323. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  34324. # PROP Exclude_From_Build 1
  34325. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  34326. # PROP Exclude_From_Build 1
  34327. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  34328. # PROP BASE Exclude_From_Build 1
  34329. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  34330. # PROP BASE Exclude_From_Build 1
  34331. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  34332. # PROP BASE Exclude_From_Build 1
  34333. # PROP Exclude_From_Build 1
  34334. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  34335. # PROP BASE Exclude_From_Build 1
  34336. # PROP Exclude_From_Build 1
  34337. !ENDIF
  34338. # End Source File
  34339. # Begin Source File
  34340. SOURCE=..\game_shared\sdk\sdk_shareddefs.h
  34341. !IF "$(CFG)" == "hl - Win32 Release HL2"
  34342. # PROP Exclude_From_Build 1
  34343. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  34344. # PROP Exclude_From_Build 1
  34345. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  34346. # PROP Exclude_From_Build 1
  34347. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  34348. # PROP Exclude_From_Build 1
  34349. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  34350. # PROP Exclude_From_Build 1
  34351. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  34352. # PROP Exclude_From_Build 1
  34353. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  34354. # PROP Exclude_From_Build 1
  34355. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  34356. # PROP Exclude_From_Build 1
  34357. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  34358. # PROP Exclude_From_Build 1
  34359. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  34360. # PROP Exclude_From_Build 1
  34361. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  34362. # PROP BASE Exclude_From_Build 1
  34363. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  34364. # PROP BASE Exclude_From_Build 1
  34365. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  34366. # PROP BASE Exclude_From_Build 1
  34367. # PROP Exclude_From_Build 1
  34368. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  34369. # PROP BASE Exclude_From_Build 1
  34370. # PROP Exclude_From_Build 1
  34371. !ENDIF
  34372. # End Source File
  34373. # Begin Source File
  34374. SOURCE=.\sdk\sdk_team.cpp
  34375. !IF "$(CFG)" == "hl - Win32 Release HL2"
  34376. # PROP Exclude_From_Build 1
  34377. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  34378. # PROP Exclude_From_Build 1
  34379. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  34380. # PROP Exclude_From_Build 1
  34381. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  34382. # PROP Exclude_From_Build 1
  34383. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  34384. # PROP Exclude_From_Build 1
  34385. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  34386. # PROP Exclude_From_Build 1
  34387. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  34388. # PROP Exclude_From_Build 1
  34389. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  34390. # PROP Exclude_From_Build 1
  34391. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  34392. # PROP Exclude_From_Build 1
  34393. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  34394. # PROP Exclude_From_Build 1
  34395. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  34396. # PROP BASE Exclude_From_Build 1
  34397. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  34398. # PROP BASE Exclude_From_Build 1
  34399. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  34400. # PROP BASE Exclude_From_Build 1
  34401. # PROP Exclude_From_Build 1
  34402. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  34403. # PROP BASE Exclude_From_Build 1
  34404. # PROP Exclude_From_Build 1
  34405. !ENDIF
  34406. # End Source File
  34407. # Begin Source File
  34408. SOURCE=.\sdk\sdk_team.h
  34409. !IF "$(CFG)" == "hl - Win32 Release HL2"
  34410. # PROP Exclude_From_Build 1
  34411. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  34412. # PROP Exclude_From_Build 1
  34413. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  34414. # PROP Exclude_From_Build 1
  34415. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  34416. # PROP Exclude_From_Build 1
  34417. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  34418. # PROP Exclude_From_Build 1
  34419. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  34420. # PROP Exclude_From_Build 1
  34421. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  34422. # PROP Exclude_From_Build 1
  34423. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  34424. # PROP Exclude_From_Build 1
  34425. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  34426. # PROP Exclude_From_Build 1
  34427. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  34428. # PROP Exclude_From_Build 1
  34429. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  34430. # PROP BASE Exclude_From_Build 1
  34431. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  34432. # PROP BASE Exclude_From_Build 1
  34433. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  34434. # PROP BASE Exclude_From_Build 1
  34435. # PROP Exclude_From_Build 1
  34436. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  34437. # PROP BASE Exclude_From_Build 1
  34438. # PROP Exclude_From_Build 1
  34439. !ENDIF
  34440. # End Source File
  34441. # Begin Source File
  34442. SOURCE=..\game_shared\sdk\sdk_usermessages.cpp
  34443. !IF "$(CFG)" == "hl - Win32 Release HL2"
  34444. # PROP Exclude_From_Build 1
  34445. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  34446. # PROP Exclude_From_Build 1
  34447. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  34448. # PROP Exclude_From_Build 1
  34449. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  34450. # PROP Exclude_From_Build 1
  34451. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  34452. # PROP Exclude_From_Build 1
  34453. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  34454. # PROP Exclude_From_Build 1
  34455. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  34456. # PROP Exclude_From_Build 1
  34457. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  34458. # PROP Exclude_From_Build 1
  34459. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  34460. # PROP Exclude_From_Build 1
  34461. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  34462. # PROP Exclude_From_Build 1
  34463. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  34464. # PROP BASE Exclude_From_Build 1
  34465. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  34466. # PROP BASE Exclude_From_Build 1
  34467. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  34468. # PROP BASE Exclude_From_Build 1
  34469. # PROP Exclude_From_Build 1
  34470. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  34471. # PROP BASE Exclude_From_Build 1
  34472. # PROP Exclude_From_Build 1
  34473. !ENDIF
  34474. # End Source File
  34475. # Begin Source File
  34476. SOURCE=.\sdk\sdk_vehicle_jeep.cpp
  34477. !IF "$(CFG)" == "hl - Win32 Release HL2"
  34478. # PROP Exclude_From_Build 1
  34479. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  34480. # PROP Exclude_From_Build 1
  34481. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  34482. # PROP Exclude_From_Build 1
  34483. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  34484. # PROP Exclude_From_Build 1
  34485. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  34486. # PROP Exclude_From_Build 1
  34487. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  34488. # PROP Exclude_From_Build 1
  34489. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  34490. # PROP Exclude_From_Build 1
  34491. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  34492. # PROP Exclude_From_Build 1
  34493. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  34494. # PROP Exclude_From_Build 1
  34495. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  34496. # PROP Exclude_From_Build 1
  34497. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  34498. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  34499. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  34500. # PROP BASE Exclude_From_Build 1
  34501. # PROP Exclude_From_Build 1
  34502. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  34503. # PROP BASE Exclude_From_Build 1
  34504. # PROP Exclude_From_Build 1
  34505. !ENDIF
  34506. # End Source File
  34507. # Begin Source File
  34508. SOURCE=..\game_shared\sdk\sdk_weapon_parse.cpp
  34509. !IF "$(CFG)" == "hl - Win32 Release HL2"
  34510. # PROP Exclude_From_Build 1
  34511. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  34512. # PROP Exclude_From_Build 1
  34513. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  34514. # PROP Exclude_From_Build 1
  34515. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  34516. # PROP Exclude_From_Build 1
  34517. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  34518. # PROP Exclude_From_Build 1
  34519. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  34520. # PROP Exclude_From_Build 1
  34521. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  34522. # PROP Exclude_From_Build 1
  34523. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  34524. # PROP Exclude_From_Build 1
  34525. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  34526. # PROP Exclude_From_Build 1
  34527. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  34528. # PROP Exclude_From_Build 1
  34529. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  34530. # PROP BASE Exclude_From_Build 1
  34531. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  34532. # PROP BASE Exclude_From_Build 1
  34533. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  34534. # PROP BASE Exclude_From_Build 1
  34535. # PROP Exclude_From_Build 1
  34536. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  34537. # PROP BASE Exclude_From_Build 1
  34538. # PROP Exclude_From_Build 1
  34539. !ENDIF
  34540. # End Source File
  34541. # Begin Source File
  34542. SOURCE=..\game_shared\sdk\sdk_weapon_parse.h
  34543. !IF "$(CFG)" == "hl - Win32 Release HL2"
  34544. # PROP Exclude_From_Build 1
  34545. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  34546. # PROP Exclude_From_Build 1
  34547. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  34548. # PROP Exclude_From_Build 1
  34549. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  34550. # PROP Exclude_From_Build 1
  34551. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  34552. # PROP Exclude_From_Build 1
  34553. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  34554. # PROP Exclude_From_Build 1
  34555. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  34556. # PROP Exclude_From_Build 1
  34557. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  34558. # PROP Exclude_From_Build 1
  34559. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  34560. # PROP Exclude_From_Build 1
  34561. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  34562. # PROP Exclude_From_Build 1
  34563. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  34564. # PROP BASE Exclude_From_Build 1
  34565. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  34566. # PROP BASE Exclude_From_Build 1
  34567. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  34568. # PROP BASE Exclude_From_Build 1
  34569. # PROP Exclude_From_Build 1
  34570. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  34571. # PROP BASE Exclude_From_Build 1
  34572. # PROP Exclude_From_Build 1
  34573. !ENDIF
  34574. # End Source File
  34575. # Begin Source File
  34576. SOURCE=..\game_shared\sdk\weapon_basesdkgrenade.cpp
  34577. !IF "$(CFG)" == "hl - Win32 Release HL2"
  34578. # PROP Exclude_From_Build 1
  34579. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  34580. # PROP Exclude_From_Build 1
  34581. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  34582. # PROP Exclude_From_Build 1
  34583. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  34584. # PROP Exclude_From_Build 1
  34585. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  34586. # PROP Exclude_From_Build 1
  34587. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  34588. # PROP Exclude_From_Build 1
  34589. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  34590. # PROP Exclude_From_Build 1
  34591. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  34592. # PROP Exclude_From_Build 1
  34593. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  34594. # PROP Exclude_From_Build 1
  34595. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  34596. # PROP Exclude_From_Build 1
  34597. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  34598. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  34599. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  34600. # PROP BASE Exclude_From_Build 1
  34601. # PROP Exclude_From_Build 1
  34602. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  34603. # PROP BASE Exclude_From_Build 1
  34604. # PROP Exclude_From_Build 1
  34605. !ENDIF
  34606. # End Source File
  34607. # Begin Source File
  34608. SOURCE=..\game_shared\sdk\weapon_basesdkgrenade.h
  34609. !IF "$(CFG)" == "hl - Win32 Release HL2"
  34610. # PROP Exclude_From_Build 1
  34611. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  34612. # PROP Exclude_From_Build 1
  34613. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  34614. # PROP Exclude_From_Build 1
  34615. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  34616. # PROP Exclude_From_Build 1
  34617. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  34618. # PROP Exclude_From_Build 1
  34619. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  34620. # PROP Exclude_From_Build 1
  34621. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  34622. # PROP Exclude_From_Build 1
  34623. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  34624. # PROP Exclude_From_Build 1
  34625. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  34626. # PROP Exclude_From_Build 1
  34627. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  34628. # PROP Exclude_From_Build 1
  34629. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  34630. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  34631. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  34632. # PROP BASE Exclude_From_Build 1
  34633. # PROP Exclude_From_Build 1
  34634. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  34635. # PROP BASE Exclude_From_Build 1
  34636. # PROP Exclude_From_Build 1
  34637. !ENDIF
  34638. # End Source File
  34639. # Begin Source File
  34640. SOURCE=..\game_shared\sdk\weapon_sdkbase.cpp
  34641. !IF "$(CFG)" == "hl - Win32 Release HL2"
  34642. # PROP Exclude_From_Build 1
  34643. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  34644. # PROP Exclude_From_Build 1
  34645. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  34646. # PROP Exclude_From_Build 1
  34647. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  34648. # PROP Exclude_From_Build 1
  34649. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  34650. # PROP Exclude_From_Build 1
  34651. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  34652. # PROP Exclude_From_Build 1
  34653. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  34654. # PROP Exclude_From_Build 1
  34655. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  34656. # PROP Exclude_From_Build 1
  34657. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  34658. # PROP Exclude_From_Build 1
  34659. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  34660. # PROP Exclude_From_Build 1
  34661. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  34662. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  34663. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  34664. # PROP BASE Exclude_From_Build 1
  34665. # PROP Exclude_From_Build 1
  34666. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  34667. # PROP BASE Exclude_From_Build 1
  34668. # PROP Exclude_From_Build 1
  34669. !ENDIF
  34670. # End Source File
  34671. # Begin Source File
  34672. SOURCE=..\game_shared\sdk\weapon_sdkbase.h
  34673. !IF "$(CFG)" == "hl - Win32 Release HL2"
  34674. # PROP Exclude_From_Build 1
  34675. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  34676. # PROP Exclude_From_Build 1
  34677. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  34678. # PROP Exclude_From_Build 1
  34679. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  34680. # PROP Exclude_From_Build 1
  34681. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  34682. # PROP Exclude_From_Build 1
  34683. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  34684. # PROP Exclude_From_Build 1
  34685. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  34686. # PROP Exclude_From_Build 1
  34687. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  34688. # PROP Exclude_From_Build 1
  34689. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  34690. # PROP Exclude_From_Build 1
  34691. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  34692. # PROP Exclude_From_Build 1
  34693. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  34694. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  34695. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  34696. # PROP BASE Exclude_From_Build 1
  34697. # PROP Exclude_From_Build 1
  34698. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  34699. # PROP BASE Exclude_From_Build 1
  34700. # PROP Exclude_From_Build 1
  34701. !ENDIF
  34702. # End Source File
  34703. # End Group
  34704. # Begin Group "TFC DLL"
  34705. # PROP Default_Filter ""
  34706. # Begin Source File
  34707. SOURCE=.\tfc\tfc_bot_temp.cpp
  34708. !IF "$(CFG)" == "hl - Win32 Release HL2"
  34709. # PROP Exclude_From_Build 1
  34710. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  34711. # PROP Exclude_From_Build 1
  34712. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  34713. # PROP Exclude_From_Build 1
  34714. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  34715. # PROP Exclude_From_Build 1
  34716. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  34717. # PROP Exclude_From_Build 1
  34718. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  34719. # PROP Exclude_From_Build 1
  34720. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  34721. # PROP Exclude_From_Build 1
  34722. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  34723. # PROP Exclude_From_Build 1
  34724. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  34725. # PROP Exclude_From_Build 1
  34726. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  34727. # PROP Exclude_From_Build 1
  34728. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  34729. # PROP BASE Exclude_From_Build 1
  34730. # PROP Exclude_From_Build 1
  34731. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  34732. # PROP BASE Exclude_From_Build 1
  34733. # PROP Exclude_From_Build 1
  34734. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  34735. # PROP BASE Exclude_From_Build 1
  34736. # PROP Exclude_From_Build 1
  34737. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  34738. # PROP BASE Exclude_From_Build 1
  34739. # PROP Exclude_From_Build 1
  34740. !ENDIF
  34741. # End Source File
  34742. # Begin Source File
  34743. SOURCE=.\tfc\tfc_bot_temp.h
  34744. !IF "$(CFG)" == "hl - Win32 Release HL2"
  34745. # PROP Exclude_From_Build 1
  34746. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  34747. # PROP Exclude_From_Build 1
  34748. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  34749. # PROP Exclude_From_Build 1
  34750. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  34751. # PROP Exclude_From_Build 1
  34752. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  34753. # PROP Exclude_From_Build 1
  34754. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  34755. # PROP Exclude_From_Build 1
  34756. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  34757. # PROP Exclude_From_Build 1
  34758. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  34759. # PROP Exclude_From_Build 1
  34760. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  34761. # PROP Exclude_From_Build 1
  34762. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  34763. # PROP Exclude_From_Build 1
  34764. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  34765. # PROP BASE Exclude_From_Build 1
  34766. # PROP Exclude_From_Build 1
  34767. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  34768. # PROP BASE Exclude_From_Build 1
  34769. # PROP Exclude_From_Build 1
  34770. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  34771. # PROP BASE Exclude_From_Build 1
  34772. # PROP Exclude_From_Build 1
  34773. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  34774. # PROP BASE Exclude_From_Build 1
  34775. # PROP Exclude_From_Build 1
  34776. !ENDIF
  34777. # End Source File
  34778. # Begin Source File
  34779. SOURCE=.\tfc\tfc_client.cpp
  34780. !IF "$(CFG)" == "hl - Win32 Release HL2"
  34781. # PROP Exclude_From_Build 1
  34782. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  34783. # PROP Exclude_From_Build 1
  34784. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  34785. # PROP Exclude_From_Build 1
  34786. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  34787. # PROP Exclude_From_Build 1
  34788. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  34789. # PROP Exclude_From_Build 1
  34790. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  34791. # PROP Exclude_From_Build 1
  34792. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  34793. # PROP Exclude_From_Build 1
  34794. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  34795. # PROP Exclude_From_Build 1
  34796. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  34797. # PROP Exclude_From_Build 1
  34798. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  34799. # PROP Exclude_From_Build 1
  34800. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  34801. # PROP BASE Exclude_From_Build 1
  34802. # PROP Exclude_From_Build 1
  34803. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  34804. # PROP BASE Exclude_From_Build 1
  34805. # PROP Exclude_From_Build 1
  34806. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  34807. # PROP BASE Exclude_From_Build 1
  34808. # PROP Exclude_From_Build 1
  34809. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  34810. # PROP BASE Exclude_From_Build 1
  34811. # PROP Exclude_From_Build 1
  34812. !ENDIF
  34813. # End Source File
  34814. # Begin Source File
  34815. SOURCE=.\tfc\tfc_eventlog.cpp
  34816. !IF "$(CFG)" == "hl - Win32 Release HL2"
  34817. # PROP Exclude_From_Build 1
  34818. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  34819. # PROP Exclude_From_Build 1
  34820. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  34821. # PROP Exclude_From_Build 1
  34822. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  34823. # PROP Exclude_From_Build 1
  34824. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  34825. # PROP Exclude_From_Build 1
  34826. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  34827. # PROP Exclude_From_Build 1
  34828. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  34829. # PROP Exclude_From_Build 1
  34830. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  34831. # PROP Exclude_From_Build 1
  34832. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  34833. # PROP Exclude_From_Build 1
  34834. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  34835. # PROP Exclude_From_Build 1
  34836. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  34837. # PROP BASE Exclude_From_Build 1
  34838. # PROP Exclude_From_Build 1
  34839. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  34840. # PROP BASE Exclude_From_Build 1
  34841. # PROP Exclude_From_Build 1
  34842. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  34843. # PROP BASE Exclude_From_Build 1
  34844. # PROP Exclude_From_Build 1
  34845. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  34846. # PROP BASE Exclude_From_Build 1
  34847. # PROP Exclude_From_Build 1
  34848. !ENDIF
  34849. # End Source File
  34850. # Begin Source File
  34851. SOURCE=.\tfc\tfc_gameinterface.cpp
  34852. !IF "$(CFG)" == "hl - Win32 Release HL2"
  34853. # PROP Exclude_From_Build 1
  34854. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  34855. # PROP Exclude_From_Build 1
  34856. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  34857. # PROP Exclude_From_Build 1
  34858. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  34859. # PROP Exclude_From_Build 1
  34860. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  34861. # PROP Exclude_From_Build 1
  34862. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  34863. # PROP Exclude_From_Build 1
  34864. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  34865. # PROP Exclude_From_Build 1
  34866. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  34867. # PROP Exclude_From_Build 1
  34868. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  34869. # PROP Exclude_From_Build 1
  34870. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  34871. # PROP Exclude_From_Build 1
  34872. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  34873. # PROP BASE Exclude_From_Build 1
  34874. # PROP Exclude_From_Build 1
  34875. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  34876. # PROP BASE Exclude_From_Build 1
  34877. # PROP Exclude_From_Build 1
  34878. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  34879. # PROP BASE Exclude_From_Build 1
  34880. # PROP Exclude_From_Build 1
  34881. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  34882. # PROP BASE Exclude_From_Build 1
  34883. # PROP Exclude_From_Build 1
  34884. !ENDIF
  34885. # End Source File
  34886. # Begin Source File
  34887. SOURCE=..\game_shared\tfc\tfc_gamemovement.cpp
  34888. !IF "$(CFG)" == "hl - Win32 Release HL2"
  34889. # PROP Exclude_From_Build 1
  34890. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  34891. # PROP Exclude_From_Build 1
  34892. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  34893. # PROP Exclude_From_Build 1
  34894. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  34895. # PROP Exclude_From_Build 1
  34896. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  34897. # PROP Exclude_From_Build 1
  34898. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  34899. # PROP Exclude_From_Build 1
  34900. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  34901. # PROP Exclude_From_Build 1
  34902. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  34903. # PROP Exclude_From_Build 1
  34904. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  34905. # PROP Exclude_From_Build 1
  34906. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  34907. # PROP Exclude_From_Build 1
  34908. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  34909. # PROP BASE Exclude_From_Build 1
  34910. # PROP Exclude_From_Build 1
  34911. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  34912. # PROP BASE Exclude_From_Build 1
  34913. # PROP Exclude_From_Build 1
  34914. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  34915. # PROP BASE Exclude_From_Build 1
  34916. # PROP Exclude_From_Build 1
  34917. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  34918. # PROP BASE Exclude_From_Build 1
  34919. # PROP Exclude_From_Build 1
  34920. !ENDIF
  34921. # End Source File
  34922. # Begin Source File
  34923. SOURCE=..\game_shared\tfc\tfc_gamerules.cpp
  34924. !IF "$(CFG)" == "hl - Win32 Release HL2"
  34925. # PROP Exclude_From_Build 1
  34926. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  34927. # PROP Exclude_From_Build 1
  34928. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  34929. # PROP Exclude_From_Build 1
  34930. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  34931. # PROP Exclude_From_Build 1
  34932. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  34933. # PROP Exclude_From_Build 1
  34934. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  34935. # PROP Exclude_From_Build 1
  34936. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  34937. # PROP Exclude_From_Build 1
  34938. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  34939. # PROP Exclude_From_Build 1
  34940. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  34941. # PROP Exclude_From_Build 1
  34942. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  34943. # PROP Exclude_From_Build 1
  34944. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  34945. # PROP BASE Exclude_From_Build 1
  34946. # PROP Exclude_From_Build 1
  34947. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  34948. # PROP BASE Exclude_From_Build 1
  34949. # PROP Exclude_From_Build 1
  34950. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  34951. # PROP BASE Exclude_From_Build 1
  34952. # PROP Exclude_From_Build 1
  34953. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  34954. # PROP BASE Exclude_From_Build 1
  34955. # PROP Exclude_From_Build 1
  34956. !ENDIF
  34957. # End Source File
  34958. # Begin Source File
  34959. SOURCE=..\game_shared\tfc\tfc_gamerules.h
  34960. !IF "$(CFG)" == "hl - Win32 Release HL2"
  34961. # PROP Exclude_From_Build 1
  34962. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  34963. # PROP Exclude_From_Build 1
  34964. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  34965. # PROP Exclude_From_Build 1
  34966. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  34967. # PROP Exclude_From_Build 1
  34968. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  34969. # PROP Exclude_From_Build 1
  34970. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  34971. # PROP Exclude_From_Build 1
  34972. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  34973. # PROP Exclude_From_Build 1
  34974. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  34975. # PROP Exclude_From_Build 1
  34976. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  34977. # PROP Exclude_From_Build 1
  34978. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  34979. # PROP Exclude_From_Build 1
  34980. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  34981. # PROP BASE Exclude_From_Build 1
  34982. # PROP Exclude_From_Build 1
  34983. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  34984. # PROP BASE Exclude_From_Build 1
  34985. # PROP Exclude_From_Build 1
  34986. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  34987. # PROP BASE Exclude_From_Build 1
  34988. # PROP Exclude_From_Build 1
  34989. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  34990. # PROP BASE Exclude_From_Build 1
  34991. # PROP Exclude_From_Build 1
  34992. !ENDIF
  34993. # End Source File
  34994. # Begin Source File
  34995. SOURCE=.\tfc\tfc_player.cpp
  34996. !IF "$(CFG)" == "hl - Win32 Release HL2"
  34997. # PROP Exclude_From_Build 1
  34998. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  34999. # PROP Exclude_From_Build 1
  35000. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  35001. # PROP Exclude_From_Build 1
  35002. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  35003. # PROP Exclude_From_Build 1
  35004. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  35005. # PROP Exclude_From_Build 1
  35006. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  35007. # PROP Exclude_From_Build 1
  35008. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  35009. # PROP Exclude_From_Build 1
  35010. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  35011. # PROP Exclude_From_Build 1
  35012. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  35013. # PROP Exclude_From_Build 1
  35014. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  35015. # PROP Exclude_From_Build 1
  35016. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  35017. # PROP BASE Exclude_From_Build 1
  35018. # PROP Exclude_From_Build 1
  35019. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  35020. # PROP BASE Exclude_From_Build 1
  35021. # PROP Exclude_From_Build 1
  35022. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  35023. # PROP BASE Exclude_From_Build 1
  35024. # PROP Exclude_From_Build 1
  35025. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  35026. # PROP BASE Exclude_From_Build 1
  35027. # PROP Exclude_From_Build 1
  35028. !ENDIF
  35029. # End Source File
  35030. # Begin Source File
  35031. SOURCE=.\tfc\tfc_player.h
  35032. !IF "$(CFG)" == "hl - Win32 Release HL2"
  35033. # PROP Exclude_From_Build 1
  35034. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  35035. # PROP Exclude_From_Build 1
  35036. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  35037. # PROP Exclude_From_Build 1
  35038. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  35039. # PROP Exclude_From_Build 1
  35040. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  35041. # PROP Exclude_From_Build 1
  35042. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  35043. # PROP Exclude_From_Build 1
  35044. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  35045. # PROP Exclude_From_Build 1
  35046. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  35047. # PROP Exclude_From_Build 1
  35048. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  35049. # PROP Exclude_From_Build 1
  35050. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  35051. # PROP Exclude_From_Build 1
  35052. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  35053. # PROP BASE Exclude_From_Build 1
  35054. # PROP Exclude_From_Build 1
  35055. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  35056. # PROP BASE Exclude_From_Build 1
  35057. # PROP Exclude_From_Build 1
  35058. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  35059. # PROP BASE Exclude_From_Build 1
  35060. # PROP Exclude_From_Build 1
  35061. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  35062. # PROP BASE Exclude_From_Build 1
  35063. # PROP Exclude_From_Build 1
  35064. !ENDIF
  35065. # End Source File
  35066. # Begin Source File
  35067. SOURCE=..\game_shared\tfc\tfc_player_shared.cpp
  35068. !IF "$(CFG)" == "hl - Win32 Release HL2"
  35069. # PROP Exclude_From_Build 1
  35070. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  35071. # PROP Exclude_From_Build 1
  35072. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  35073. # PROP Exclude_From_Build 1
  35074. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  35075. # PROP Exclude_From_Build 1
  35076. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  35077. # PROP Exclude_From_Build 1
  35078. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  35079. # PROP Exclude_From_Build 1
  35080. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  35081. # PROP Exclude_From_Build 1
  35082. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  35083. # PROP Exclude_From_Build 1
  35084. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  35085. # PROP Exclude_From_Build 1
  35086. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  35087. # PROP Exclude_From_Build 1
  35088. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  35089. # PROP BASE Exclude_From_Build 1
  35090. # PROP Exclude_From_Build 1
  35091. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  35092. # PROP BASE Exclude_From_Build 1
  35093. # PROP Exclude_From_Build 1
  35094. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  35095. # PROP BASE Exclude_From_Build 1
  35096. # PROP Exclude_From_Build 1
  35097. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  35098. # PROP BASE Exclude_From_Build 1
  35099. # PROP Exclude_From_Build 1
  35100. !ENDIF
  35101. # End Source File
  35102. # Begin Source File
  35103. SOURCE=..\game_shared\tfc\tfc_player_shared.h
  35104. !IF "$(CFG)" == "hl - Win32 Release HL2"
  35105. # PROP Exclude_From_Build 1
  35106. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  35107. # PROP Exclude_From_Build 1
  35108. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  35109. # PROP Exclude_From_Build 1
  35110. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  35111. # PROP Exclude_From_Build 1
  35112. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  35113. # PROP Exclude_From_Build 1
  35114. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  35115. # PROP Exclude_From_Build 1
  35116. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  35117. # PROP Exclude_From_Build 1
  35118. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  35119. # PROP Exclude_From_Build 1
  35120. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  35121. # PROP Exclude_From_Build 1
  35122. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  35123. # PROP Exclude_From_Build 1
  35124. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  35125. # PROP BASE Exclude_From_Build 1
  35126. # PROP Exclude_From_Build 1
  35127. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  35128. # PROP BASE Exclude_From_Build 1
  35129. # PROP Exclude_From_Build 1
  35130. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  35131. # PROP BASE Exclude_From_Build 1
  35132. # PROP Exclude_From_Build 1
  35133. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  35134. # PROP BASE Exclude_From_Build 1
  35135. # PROP Exclude_From_Build 1
  35136. !ENDIF
  35137. # End Source File
  35138. # Begin Source File
  35139. SOURCE=..\game_shared\tfc\tfc_playeranimstate.cpp
  35140. !IF "$(CFG)" == "hl - Win32 Release HL2"
  35141. # PROP Exclude_From_Build 1
  35142. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  35143. # PROP Exclude_From_Build 1
  35144. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  35145. # PROP Exclude_From_Build 1
  35146. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  35147. # PROP Exclude_From_Build 1
  35148. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  35149. # PROP Exclude_From_Build 1
  35150. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  35151. # PROP Exclude_From_Build 1
  35152. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  35153. # PROP Exclude_From_Build 1
  35154. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  35155. # PROP Exclude_From_Build 1
  35156. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  35157. # PROP Exclude_From_Build 1
  35158. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  35159. # PROP Exclude_From_Build 1
  35160. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  35161. # PROP BASE Exclude_From_Build 1
  35162. # PROP Exclude_From_Build 1
  35163. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  35164. # PROP BASE Exclude_From_Build 1
  35165. # PROP Exclude_From_Build 1
  35166. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  35167. # PROP BASE Exclude_From_Build 1
  35168. # PROP Exclude_From_Build 1
  35169. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  35170. # PROP BASE Exclude_From_Build 1
  35171. # PROP Exclude_From_Build 1
  35172. !ENDIF
  35173. # End Source File
  35174. # Begin Source File
  35175. SOURCE=..\game_shared\tfc\tfc_playeranimstate.h
  35176. !IF "$(CFG)" == "hl - Win32 Release HL2"
  35177. # PROP Exclude_From_Build 1
  35178. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  35179. # PROP Exclude_From_Build 1
  35180. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  35181. # PROP Exclude_From_Build 1
  35182. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  35183. # PROP Exclude_From_Build 1
  35184. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  35185. # PROP Exclude_From_Build 1
  35186. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  35187. # PROP Exclude_From_Build 1
  35188. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  35189. # PROP Exclude_From_Build 1
  35190. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  35191. # PROP Exclude_From_Build 1
  35192. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  35193. # PROP Exclude_From_Build 1
  35194. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  35195. # PROP Exclude_From_Build 1
  35196. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  35197. # PROP BASE Exclude_From_Build 1
  35198. # PROP Exclude_From_Build 1
  35199. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  35200. # PROP BASE Exclude_From_Build 1
  35201. # PROP Exclude_From_Build 1
  35202. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  35203. # PROP BASE Exclude_From_Build 1
  35204. # PROP Exclude_From_Build 1
  35205. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  35206. # PROP BASE Exclude_From_Build 1
  35207. # PROP Exclude_From_Build 1
  35208. !ENDIF
  35209. # End Source File
  35210. # Begin Source File
  35211. SOURCE=.\tfc\tfc_playermove.cpp
  35212. !IF "$(CFG)" == "hl - Win32 Release HL2"
  35213. # PROP Exclude_From_Build 1
  35214. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  35215. # PROP Exclude_From_Build 1
  35216. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  35217. # PROP Exclude_From_Build 1
  35218. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  35219. # PROP Exclude_From_Build 1
  35220. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  35221. # PROP Exclude_From_Build 1
  35222. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  35223. # PROP Exclude_From_Build 1
  35224. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  35225. # PROP Exclude_From_Build 1
  35226. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  35227. # PROP Exclude_From_Build 1
  35228. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  35229. # PROP Exclude_From_Build 1
  35230. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  35231. # PROP Exclude_From_Build 1
  35232. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  35233. # PROP BASE Exclude_From_Build 1
  35234. # PROP Exclude_From_Build 1
  35235. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  35236. # PROP BASE Exclude_From_Build 1
  35237. # PROP Exclude_From_Build 1
  35238. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  35239. # PROP BASE Exclude_From_Build 1
  35240. # PROP Exclude_From_Build 1
  35241. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  35242. # PROP BASE Exclude_From_Build 1
  35243. # PROP Exclude_From_Build 1
  35244. !ENDIF
  35245. # End Source File
  35246. # Begin Source File
  35247. SOURCE=..\game_shared\tfc\tfc_shareddefs.cpp
  35248. !IF "$(CFG)" == "hl - Win32 Release HL2"
  35249. # PROP Exclude_From_Build 1
  35250. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  35251. # PROP Exclude_From_Build 1
  35252. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  35253. # PROP Exclude_From_Build 1
  35254. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  35255. # PROP Exclude_From_Build 1
  35256. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  35257. # PROP Exclude_From_Build 1
  35258. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  35259. # PROP Exclude_From_Build 1
  35260. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  35261. # PROP Exclude_From_Build 1
  35262. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  35263. # PROP Exclude_From_Build 1
  35264. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  35265. # PROP Exclude_From_Build 1
  35266. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  35267. # PROP Exclude_From_Build 1
  35268. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  35269. # PROP BASE Exclude_From_Build 1
  35270. # PROP Exclude_From_Build 1
  35271. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  35272. # PROP BASE Exclude_From_Build 1
  35273. # PROP Exclude_From_Build 1
  35274. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  35275. # PROP BASE Exclude_From_Build 1
  35276. # PROP Exclude_From_Build 1
  35277. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  35278. # PROP BASE Exclude_From_Build 1
  35279. # PROP Exclude_From_Build 1
  35280. !ENDIF
  35281. # End Source File
  35282. # Begin Source File
  35283. SOURCE=..\game_shared\tfc\tfc_shareddefs.h
  35284. !IF "$(CFG)" == "hl - Win32 Release HL2"
  35285. # PROP Exclude_From_Build 1
  35286. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  35287. # PROP Exclude_From_Build 1
  35288. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  35289. # PROP Exclude_From_Build 1
  35290. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  35291. # PROP Exclude_From_Build 1
  35292. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  35293. # PROP Exclude_From_Build 1
  35294. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  35295. # PROP Exclude_From_Build 1
  35296. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  35297. # PROP Exclude_From_Build 1
  35298. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  35299. # PROP Exclude_From_Build 1
  35300. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  35301. # PROP Exclude_From_Build 1
  35302. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  35303. # PROP Exclude_From_Build 1
  35304. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  35305. # PROP BASE Exclude_From_Build 1
  35306. # PROP Exclude_From_Build 1
  35307. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  35308. # PROP BASE Exclude_From_Build 1
  35309. # PROP Exclude_From_Build 1
  35310. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  35311. # PROP BASE Exclude_From_Build 1
  35312. # PROP Exclude_From_Build 1
  35313. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  35314. # PROP BASE Exclude_From_Build 1
  35315. # PROP Exclude_From_Build 1
  35316. !ENDIF
  35317. # End Source File
  35318. # Begin Source File
  35319. SOURCE=.\tfc\tfc_team.cpp
  35320. !IF "$(CFG)" == "hl - Win32 Release HL2"
  35321. # PROP Exclude_From_Build 1
  35322. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  35323. # PROP Exclude_From_Build 1
  35324. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  35325. # PROP Exclude_From_Build 1
  35326. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  35327. # PROP Exclude_From_Build 1
  35328. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  35329. # PROP Exclude_From_Build 1
  35330. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  35331. # PROP Exclude_From_Build 1
  35332. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  35333. # PROP Exclude_From_Build 1
  35334. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  35335. # PROP Exclude_From_Build 1
  35336. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  35337. # PROP Exclude_From_Build 1
  35338. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  35339. # PROP Exclude_From_Build 1
  35340. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  35341. # PROP BASE Exclude_From_Build 1
  35342. # PROP Exclude_From_Build 1
  35343. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  35344. # PROP BASE Exclude_From_Build 1
  35345. # PROP Exclude_From_Build 1
  35346. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  35347. # PROP BASE Exclude_From_Build 1
  35348. # PROP Exclude_From_Build 1
  35349. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  35350. # PROP BASE Exclude_From_Build 1
  35351. # PROP Exclude_From_Build 1
  35352. !ENDIF
  35353. # End Source File
  35354. # Begin Source File
  35355. SOURCE=.\tfc\tfc_team.h
  35356. !IF "$(CFG)" == "hl - Win32 Release HL2"
  35357. # PROP Exclude_From_Build 1
  35358. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  35359. # PROP Exclude_From_Build 1
  35360. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  35361. # PROP Exclude_From_Build 1
  35362. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  35363. # PROP Exclude_From_Build 1
  35364. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  35365. # PROP Exclude_From_Build 1
  35366. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  35367. # PROP Exclude_From_Build 1
  35368. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  35369. # PROP Exclude_From_Build 1
  35370. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  35371. # PROP Exclude_From_Build 1
  35372. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  35373. # PROP Exclude_From_Build 1
  35374. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  35375. # PROP Exclude_From_Build 1
  35376. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  35377. # PROP BASE Exclude_From_Build 1
  35378. # PROP Exclude_From_Build 1
  35379. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  35380. # PROP BASE Exclude_From_Build 1
  35381. # PROP Exclude_From_Build 1
  35382. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  35383. # PROP BASE Exclude_From_Build 1
  35384. # PROP Exclude_From_Build 1
  35385. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  35386. # PROP BASE Exclude_From_Build 1
  35387. # PROP Exclude_From_Build 1
  35388. !ENDIF
  35389. # End Source File
  35390. # Begin Source File
  35391. SOURCE=..\game_shared\tfc\tfc_usermessages.cpp
  35392. !IF "$(CFG)" == "hl - Win32 Release HL2"
  35393. # PROP Exclude_From_Build 1
  35394. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  35395. # PROP Exclude_From_Build 1
  35396. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  35397. # PROP Exclude_From_Build 1
  35398. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  35399. # PROP Exclude_From_Build 1
  35400. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  35401. # PROP Exclude_From_Build 1
  35402. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  35403. # PROP Exclude_From_Build 1
  35404. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  35405. # PROP Exclude_From_Build 1
  35406. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  35407. # PROP Exclude_From_Build 1
  35408. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  35409. # PROP Exclude_From_Build 1
  35410. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  35411. # PROP Exclude_From_Build 1
  35412. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  35413. # PROP BASE Exclude_From_Build 1
  35414. # PROP Exclude_From_Build 1
  35415. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  35416. # PROP BASE Exclude_From_Build 1
  35417. # PROP Exclude_From_Build 1
  35418. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  35419. # PROP BASE Exclude_From_Build 1
  35420. # PROP Exclude_From_Build 1
  35421. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  35422. # PROP BASE Exclude_From_Build 1
  35423. # PROP Exclude_From_Build 1
  35424. !ENDIF
  35425. # End Source File
  35426. # Begin Source File
  35427. SOURCE=..\game_shared\tfc\tfc_weapon_parse.cpp
  35428. !IF "$(CFG)" == "hl - Win32 Release HL2"
  35429. # PROP Exclude_From_Build 1
  35430. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  35431. # PROP Exclude_From_Build 1
  35432. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  35433. # PROP Exclude_From_Build 1
  35434. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  35435. # PROP Exclude_From_Build 1
  35436. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  35437. # PROP Exclude_From_Build 1
  35438. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  35439. # PROP Exclude_From_Build 1
  35440. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  35441. # PROP Exclude_From_Build 1
  35442. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  35443. # PROP Exclude_From_Build 1
  35444. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  35445. # PROP Exclude_From_Build 1
  35446. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  35447. # PROP Exclude_From_Build 1
  35448. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  35449. # PROP BASE Exclude_From_Build 1
  35450. # PROP Exclude_From_Build 1
  35451. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  35452. # PROP BASE Exclude_From_Build 1
  35453. # PROP Exclude_From_Build 1
  35454. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  35455. # PROP BASE Exclude_From_Build 1
  35456. # PROP Exclude_From_Build 1
  35457. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  35458. # PROP BASE Exclude_From_Build 1
  35459. # PROP Exclude_From_Build 1
  35460. !ENDIF
  35461. # End Source File
  35462. # Begin Source File
  35463. SOURCE=..\game_shared\tfc\tfc_weapon_parse.h
  35464. !IF "$(CFG)" == "hl - Win32 Release HL2"
  35465. # PROP Exclude_From_Build 1
  35466. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  35467. # PROP Exclude_From_Build 1
  35468. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  35469. # PROP Exclude_From_Build 1
  35470. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  35471. # PROP Exclude_From_Build 1
  35472. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  35473. # PROP Exclude_From_Build 1
  35474. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  35475. # PROP Exclude_From_Build 1
  35476. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  35477. # PROP Exclude_From_Build 1
  35478. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  35479. # PROP Exclude_From_Build 1
  35480. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  35481. # PROP Exclude_From_Build 1
  35482. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  35483. # PROP Exclude_From_Build 1
  35484. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  35485. # PROP BASE Exclude_From_Build 1
  35486. # PROP Exclude_From_Build 1
  35487. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  35488. # PROP BASE Exclude_From_Build 1
  35489. # PROP Exclude_From_Build 1
  35490. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  35491. # PROP BASE Exclude_From_Build 1
  35492. # PROP Exclude_From_Build 1
  35493. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  35494. # PROP BASE Exclude_From_Build 1
  35495. # PROP Exclude_From_Build 1
  35496. !ENDIF
  35497. # End Source File
  35498. # End Group
  35499. # Begin Group "HL2MP DLL"
  35500. # PROP Default_Filter ""
  35501. # Begin Group "Weapons"
  35502. # PROP Default_Filter ""
  35503. # Begin Source File
  35504. SOURCE=..\game_shared\hl2mp\weapon_357.cpp
  35505. !IF "$(CFG)" == "hl - Win32 Release HL2"
  35506. # PROP Exclude_From_Build 1
  35507. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  35508. # PROP Exclude_From_Build 1
  35509. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  35510. # PROP Exclude_From_Build 1
  35511. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  35512. # PROP Exclude_From_Build 1
  35513. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  35514. # PROP Exclude_From_Build 1
  35515. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  35516. # PROP Exclude_From_Build 1
  35517. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  35518. # PROP Exclude_From_Build 1
  35519. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  35520. # PROP Exclude_From_Build 1
  35521. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  35522. # PROP Exclude_From_Build 1
  35523. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  35524. # PROP Exclude_From_Build 1
  35525. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  35526. # PROP Exclude_From_Build 1
  35527. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  35528. # PROP Exclude_From_Build 1
  35529. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  35530. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  35531. !ENDIF
  35532. # End Source File
  35533. # Begin Source File
  35534. SOURCE=..\game_shared\hl2mp\weapon_ar2.cpp
  35535. !IF "$(CFG)" == "hl - Win32 Release HL2"
  35536. # PROP Exclude_From_Build 1
  35537. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  35538. # PROP Exclude_From_Build 1
  35539. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  35540. # PROP Exclude_From_Build 1
  35541. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  35542. # PROP Exclude_From_Build 1
  35543. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  35544. # PROP Exclude_From_Build 1
  35545. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  35546. # PROP Exclude_From_Build 1
  35547. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  35548. # PROP Exclude_From_Build 1
  35549. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  35550. # PROP Exclude_From_Build 1
  35551. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  35552. # PROP Exclude_From_Build 1
  35553. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  35554. # PROP Exclude_From_Build 1
  35555. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  35556. # PROP Exclude_From_Build 1
  35557. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  35558. # PROP Exclude_From_Build 1
  35559. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  35560. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  35561. !ENDIF
  35562. # End Source File
  35563. # Begin Source File
  35564. SOURCE=..\game_shared\hl2mp\weapon_ar2.h
  35565. !IF "$(CFG)" == "hl - Win32 Release HL2"
  35566. # PROP Exclude_From_Build 1
  35567. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  35568. # PROP Exclude_From_Build 1
  35569. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  35570. # PROP Exclude_From_Build 1
  35571. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  35572. # PROP Exclude_From_Build 1
  35573. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  35574. # PROP Exclude_From_Build 1
  35575. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  35576. # PROP Exclude_From_Build 1
  35577. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  35578. # PROP Exclude_From_Build 1
  35579. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  35580. # PROP Exclude_From_Build 1
  35581. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  35582. # PROP Exclude_From_Build 1
  35583. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  35584. # PROP Exclude_From_Build 1
  35585. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  35586. # PROP Exclude_From_Build 1
  35587. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  35588. # PROP Exclude_From_Build 1
  35589. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  35590. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  35591. !ENDIF
  35592. # End Source File
  35593. # Begin Source File
  35594. SOURCE=..\game_shared\hl2mp\weapon_crossbow.cpp
  35595. !IF "$(CFG)" == "hl - Win32 Release HL2"
  35596. # PROP Exclude_From_Build 1
  35597. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  35598. # PROP Exclude_From_Build 1
  35599. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  35600. # PROP Exclude_From_Build 1
  35601. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  35602. # PROP Exclude_From_Build 1
  35603. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  35604. # PROP Exclude_From_Build 1
  35605. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  35606. # PROP Exclude_From_Build 1
  35607. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  35608. # PROP Exclude_From_Build 1
  35609. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  35610. # PROP Exclude_From_Build 1
  35611. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  35612. # PROP Exclude_From_Build 1
  35613. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  35614. # PROP Exclude_From_Build 1
  35615. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  35616. # PROP Exclude_From_Build 1
  35617. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  35618. # PROP Exclude_From_Build 1
  35619. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  35620. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  35621. !ENDIF
  35622. # End Source File
  35623. # Begin Source File
  35624. SOURCE=..\game_shared\hl2mp\weapon_frag.cpp
  35625. !IF "$(CFG)" == "hl - Win32 Release HL2"
  35626. # PROP Exclude_From_Build 1
  35627. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  35628. # PROP Exclude_From_Build 1
  35629. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  35630. # PROP Exclude_From_Build 1
  35631. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  35632. # PROP Exclude_From_Build 1
  35633. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  35634. # PROP Exclude_From_Build 1
  35635. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  35636. # PROP Exclude_From_Build 1
  35637. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  35638. # PROP Exclude_From_Build 1
  35639. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  35640. # PROP Exclude_From_Build 1
  35641. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  35642. # PROP Exclude_From_Build 1
  35643. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  35644. # PROP Exclude_From_Build 1
  35645. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  35646. # PROP Exclude_From_Build 1
  35647. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  35648. # PROP Exclude_From_Build 1
  35649. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  35650. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  35651. !ENDIF
  35652. # End Source File
  35653. # Begin Source File
  35654. SOURCE=..\game_shared\hl2mp\weapon_hl2mpbase.cpp
  35655. !IF "$(CFG)" == "hl - Win32 Release HL2"
  35656. # PROP Exclude_From_Build 1
  35657. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  35658. # PROP Exclude_From_Build 1
  35659. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  35660. # PROP Exclude_From_Build 1
  35661. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  35662. # PROP Exclude_From_Build 1
  35663. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  35664. # PROP Exclude_From_Build 1
  35665. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  35666. # PROP Exclude_From_Build 1
  35667. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  35668. # PROP Exclude_From_Build 1
  35669. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  35670. # PROP Exclude_From_Build 1
  35671. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  35672. # PROP Exclude_From_Build 1
  35673. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  35674. # PROP Exclude_From_Build 1
  35675. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  35676. # PROP Exclude_From_Build 1
  35677. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  35678. # PROP Exclude_From_Build 1
  35679. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  35680. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  35681. !ENDIF
  35682. # End Source File
  35683. # Begin Source File
  35684. SOURCE=..\game_shared\hl2mp\weapon_hl2mpbase.h
  35685. !IF "$(CFG)" == "hl - Win32 Release HL2"
  35686. # PROP Exclude_From_Build 1
  35687. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  35688. # PROP Exclude_From_Build 1
  35689. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  35690. # PROP Exclude_From_Build 1
  35691. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  35692. # PROP Exclude_From_Build 1
  35693. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  35694. # PROP Exclude_From_Build 1
  35695. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  35696. # PROP Exclude_From_Build 1
  35697. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  35698. # PROP Exclude_From_Build 1
  35699. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  35700. # PROP Exclude_From_Build 1
  35701. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  35702. # PROP Exclude_From_Build 1
  35703. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  35704. # PROP Exclude_From_Build 1
  35705. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  35706. # PROP Exclude_From_Build 1
  35707. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  35708. # PROP Exclude_From_Build 1
  35709. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  35710. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  35711. !ENDIF
  35712. # End Source File
  35713. # Begin Source File
  35714. SOURCE=..\game_shared\hl2mp\weapon_hl2mpbase_machinegun.cpp
  35715. !IF "$(CFG)" == "hl - Win32 Release HL2"
  35716. # PROP Exclude_From_Build 1
  35717. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  35718. # PROP Exclude_From_Build 1
  35719. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  35720. # PROP Exclude_From_Build 1
  35721. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  35722. # PROP Exclude_From_Build 1
  35723. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  35724. # PROP Exclude_From_Build 1
  35725. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  35726. # PROP Exclude_From_Build 1
  35727. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  35728. # PROP Exclude_From_Build 1
  35729. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  35730. # PROP Exclude_From_Build 1
  35731. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  35732. # PROP Exclude_From_Build 1
  35733. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  35734. # PROP Exclude_From_Build 1
  35735. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  35736. # PROP Exclude_From_Build 1
  35737. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  35738. # PROP Exclude_From_Build 1
  35739. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  35740. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  35741. !ENDIF
  35742. # End Source File
  35743. # Begin Source File
  35744. SOURCE=..\game_shared\hl2mp\weapon_hl2mpbase_machinegun.h
  35745. !IF "$(CFG)" == "hl - Win32 Release HL2"
  35746. # PROP Exclude_From_Build 1
  35747. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  35748. # PROP Exclude_From_Build 1
  35749. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  35750. # PROP Exclude_From_Build 1
  35751. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  35752. # PROP Exclude_From_Build 1
  35753. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  35754. # PROP Exclude_From_Build 1
  35755. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  35756. # PROP Exclude_From_Build 1
  35757. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  35758. # PROP Exclude_From_Build 1
  35759. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  35760. # PROP Exclude_From_Build 1
  35761. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  35762. # PROP Exclude_From_Build 1
  35763. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  35764. # PROP Exclude_From_Build 1
  35765. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  35766. # PROP Exclude_From_Build 1
  35767. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  35768. # PROP Exclude_From_Build 1
  35769. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  35770. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  35771. !ENDIF
  35772. # End Source File
  35773. # Begin Source File
  35774. SOURCE=..\game_shared\hl2mp\weapon_hl2mpbasehlmpcombatweapon.cpp
  35775. !IF "$(CFG)" == "hl - Win32 Release HL2"
  35776. # PROP Exclude_From_Build 1
  35777. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  35778. # PROP Exclude_From_Build 1
  35779. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  35780. # PROP Exclude_From_Build 1
  35781. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  35782. # PROP Exclude_From_Build 1
  35783. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  35784. # PROP Exclude_From_Build 1
  35785. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  35786. # PROP Exclude_From_Build 1
  35787. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  35788. # PROP Exclude_From_Build 1
  35789. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  35790. # PROP Exclude_From_Build 1
  35791. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  35792. # PROP Exclude_From_Build 1
  35793. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  35794. # PROP Exclude_From_Build 1
  35795. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  35796. # PROP Exclude_From_Build 1
  35797. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  35798. # PROP Exclude_From_Build 1
  35799. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  35800. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  35801. !ENDIF
  35802. # End Source File
  35803. # Begin Source File
  35804. SOURCE=..\game_shared\hl2mp\weapon_hl2mpbasehlmpcombatweapon.h
  35805. !IF "$(CFG)" == "hl - Win32 Release HL2"
  35806. # PROP Exclude_From_Build 1
  35807. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  35808. # PROP Exclude_From_Build 1
  35809. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  35810. # PROP Exclude_From_Build 1
  35811. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  35812. # PROP Exclude_From_Build 1
  35813. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  35814. # PROP Exclude_From_Build 1
  35815. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  35816. # PROP Exclude_From_Build 1
  35817. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  35818. # PROP Exclude_From_Build 1
  35819. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  35820. # PROP Exclude_From_Build 1
  35821. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  35822. # PROP Exclude_From_Build 1
  35823. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  35824. # PROP Exclude_From_Build 1
  35825. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  35826. # PROP Exclude_From_Build 1
  35827. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  35828. # PROP Exclude_From_Build 1
  35829. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  35830. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  35831. !ENDIF
  35832. # End Source File
  35833. # Begin Source File
  35834. SOURCE=..\game_shared\hl2mp\weapon_physcannon.cpp
  35835. !IF "$(CFG)" == "hl - Win32 Release HL2"
  35836. # PROP Exclude_From_Build 1
  35837. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  35838. # PROP Exclude_From_Build 1
  35839. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  35840. # PROP Exclude_From_Build 1
  35841. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  35842. # PROP Exclude_From_Build 1
  35843. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  35844. # PROP Exclude_From_Build 1
  35845. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  35846. # PROP Exclude_From_Build 1
  35847. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  35848. # PROP Exclude_From_Build 1
  35849. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  35850. # PROP Exclude_From_Build 1
  35851. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  35852. # PROP Exclude_From_Build 1
  35853. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  35854. # PROP Exclude_From_Build 1
  35855. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  35856. # PROP Exclude_From_Build 1
  35857. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  35858. # PROP Exclude_From_Build 1
  35859. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  35860. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  35861. !ENDIF
  35862. # End Source File
  35863. # Begin Source File
  35864. SOURCE=..\game_shared\hl2mp\weapon_physcannon.h
  35865. !IF "$(CFG)" == "hl - Win32 Release HL2"
  35866. # PROP Exclude_From_Build 1
  35867. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  35868. # PROP Exclude_From_Build 1
  35869. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  35870. # PROP Exclude_From_Build 1
  35871. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  35872. # PROP Exclude_From_Build 1
  35873. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  35874. # PROP Exclude_From_Build 1
  35875. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  35876. # PROP Exclude_From_Build 1
  35877. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  35878. # PROP Exclude_From_Build 1
  35879. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  35880. # PROP Exclude_From_Build 1
  35881. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  35882. # PROP Exclude_From_Build 1
  35883. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  35884. # PROP Exclude_From_Build 1
  35885. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  35886. # PROP Exclude_From_Build 1
  35887. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  35888. # PROP Exclude_From_Build 1
  35889. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  35890. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  35891. !ENDIF
  35892. # End Source File
  35893. # Begin Source File
  35894. SOURCE=..\game_shared\hl2mp\weapon_pistol.cpp
  35895. !IF "$(CFG)" == "hl - Win32 Release HL2"
  35896. # PROP Exclude_From_Build 1
  35897. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  35898. # PROP Exclude_From_Build 1
  35899. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  35900. # PROP Exclude_From_Build 1
  35901. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  35902. # PROP Exclude_From_Build 1
  35903. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  35904. # PROP Exclude_From_Build 1
  35905. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  35906. # PROP Exclude_From_Build 1
  35907. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  35908. # PROP Exclude_From_Build 1
  35909. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  35910. # PROP Exclude_From_Build 1
  35911. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  35912. # PROP Exclude_From_Build 1
  35913. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  35914. # PROP Exclude_From_Build 1
  35915. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  35916. # PROP Exclude_From_Build 1
  35917. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  35918. # PROP Exclude_From_Build 1
  35919. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  35920. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  35921. !ENDIF
  35922. # End Source File
  35923. # Begin Source File
  35924. SOURCE=..\game_shared\hl2mp\weapon_rpg.cpp
  35925. !IF "$(CFG)" == "hl - Win32 Release HL2"
  35926. # PROP Exclude_From_Build 1
  35927. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  35928. # PROP Exclude_From_Build 1
  35929. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  35930. # PROP Exclude_From_Build 1
  35931. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  35932. # PROP Exclude_From_Build 1
  35933. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  35934. # PROP Exclude_From_Build 1
  35935. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  35936. # PROP Exclude_From_Build 1
  35937. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  35938. # PROP Exclude_From_Build 1
  35939. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  35940. # PROP Exclude_From_Build 1
  35941. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  35942. # PROP Exclude_From_Build 1
  35943. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  35944. # PROP Exclude_From_Build 1
  35945. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  35946. # PROP Exclude_From_Build 1
  35947. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  35948. # PROP Exclude_From_Build 1
  35949. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  35950. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  35951. !ENDIF
  35952. # End Source File
  35953. # Begin Source File
  35954. SOURCE=..\game_shared\hl2mp\weapon_rpg.h
  35955. !IF "$(CFG)" == "hl - Win32 Release HL2"
  35956. # PROP Exclude_From_Build 1
  35957. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  35958. # PROP Exclude_From_Build 1
  35959. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  35960. # PROP Exclude_From_Build 1
  35961. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  35962. # PROP Exclude_From_Build 1
  35963. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  35964. # PROP Exclude_From_Build 1
  35965. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  35966. # PROP Exclude_From_Build 1
  35967. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  35968. # PROP Exclude_From_Build 1
  35969. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  35970. # PROP Exclude_From_Build 1
  35971. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  35972. # PROP Exclude_From_Build 1
  35973. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  35974. # PROP Exclude_From_Build 1
  35975. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  35976. # PROP Exclude_From_Build 1
  35977. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  35978. # PROP Exclude_From_Build 1
  35979. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  35980. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  35981. !ENDIF
  35982. # End Source File
  35983. # Begin Source File
  35984. SOURCE=..\game_shared\hl2mp\weapon_shotgun.cpp
  35985. !IF "$(CFG)" == "hl - Win32 Release HL2"
  35986. # PROP Exclude_From_Build 1
  35987. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  35988. # PROP Exclude_From_Build 1
  35989. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  35990. # PROP Exclude_From_Build 1
  35991. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  35992. # PROP Exclude_From_Build 1
  35993. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  35994. # PROP Exclude_From_Build 1
  35995. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  35996. # PROP Exclude_From_Build 1
  35997. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  35998. # PROP Exclude_From_Build 1
  35999. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  36000. # PROP Exclude_From_Build 1
  36001. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  36002. # PROP Exclude_From_Build 1
  36003. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  36004. # PROP Exclude_From_Build 1
  36005. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  36006. # PROP Exclude_From_Build 1
  36007. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  36008. # PROP Exclude_From_Build 1
  36009. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  36010. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  36011. !ENDIF
  36012. # End Source File
  36013. # Begin Source File
  36014. SOURCE=..\game_shared\hl2mp\weapon_smg1.cpp
  36015. !IF "$(CFG)" == "hl - Win32 Release HL2"
  36016. # PROP Exclude_From_Build 1
  36017. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  36018. # PROP Exclude_From_Build 1
  36019. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  36020. # PROP Exclude_From_Build 1
  36021. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  36022. # PROP Exclude_From_Build 1
  36023. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  36024. # PROP Exclude_From_Build 1
  36025. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  36026. # PROP Exclude_From_Build 1
  36027. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  36028. # PROP Exclude_From_Build 1
  36029. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  36030. # PROP Exclude_From_Build 1
  36031. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  36032. # PROP Exclude_From_Build 1
  36033. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  36034. # PROP Exclude_From_Build 1
  36035. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  36036. # PROP Exclude_From_Build 1
  36037. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  36038. # PROP Exclude_From_Build 1
  36039. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  36040. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  36041. !ENDIF
  36042. # End Source File
  36043. # End Group
  36044. # Begin Source File
  36045. SOURCE=.\hl2mp_dll\hl2mp_client.cpp
  36046. !IF "$(CFG)" == "hl - Win32 Release HL2"
  36047. # PROP Exclude_From_Build 1
  36048. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  36049. # PROP Exclude_From_Build 1
  36050. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  36051. # PROP Exclude_From_Build 1
  36052. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  36053. # PROP Exclude_From_Build 1
  36054. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  36055. # PROP Exclude_From_Build 1
  36056. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  36057. # PROP Exclude_From_Build 1
  36058. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  36059. # PROP Exclude_From_Build 1
  36060. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  36061. # PROP Exclude_From_Build 1
  36062. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  36063. # PROP Exclude_From_Build 1
  36064. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  36065. # PROP Exclude_From_Build 1
  36066. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  36067. # PROP Exclude_From_Build 1
  36068. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  36069. # PROP Exclude_From_Build 1
  36070. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  36071. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  36072. !ENDIF
  36073. # End Source File
  36074. # Begin Source File
  36075. SOURCE=.\hl2mp_dll\hl2mp_gameinterface.cpp
  36076. !IF "$(CFG)" == "hl - Win32 Release HL2"
  36077. # PROP Exclude_From_Build 1
  36078. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  36079. # PROP Exclude_From_Build 1
  36080. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  36081. # PROP Exclude_From_Build 1
  36082. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  36083. # PROP Exclude_From_Build 1
  36084. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  36085. # PROP Exclude_From_Build 1
  36086. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  36087. # PROP Exclude_From_Build 1
  36088. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  36089. # PROP Exclude_From_Build 1
  36090. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  36091. # PROP Exclude_From_Build 1
  36092. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  36093. # PROP Exclude_From_Build 1
  36094. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  36095. # PROP Exclude_From_Build 1
  36096. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  36097. # PROP Exclude_From_Build 1
  36098. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  36099. # PROP Exclude_From_Build 1
  36100. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  36101. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  36102. !ENDIF
  36103. # End Source File
  36104. # Begin Source File
  36105. SOURCE=..\game_shared\hl2mp\hl2mp_gamerules.cpp
  36106. !IF "$(CFG)" == "hl - Win32 Release HL2"
  36107. # PROP Exclude_From_Build 1
  36108. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  36109. # PROP Exclude_From_Build 1
  36110. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  36111. # PROP Exclude_From_Build 1
  36112. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  36113. # PROP Exclude_From_Build 1
  36114. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  36115. # PROP Exclude_From_Build 1
  36116. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  36117. # PROP Exclude_From_Build 1
  36118. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  36119. # PROP Exclude_From_Build 1
  36120. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  36121. # PROP Exclude_From_Build 1
  36122. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  36123. # PROP Exclude_From_Build 1
  36124. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  36125. # PROP Exclude_From_Build 1
  36126. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  36127. # PROP Exclude_From_Build 1
  36128. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  36129. # PROP Exclude_From_Build 1
  36130. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  36131. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  36132. !ENDIF
  36133. # End Source File
  36134. # Begin Source File
  36135. SOURCE=..\game_shared\hl2mp\hl2mp_gamerules.h
  36136. !IF "$(CFG)" == "hl - Win32 Release HL2"
  36137. # PROP Exclude_From_Build 1
  36138. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  36139. # PROP Exclude_From_Build 1
  36140. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  36141. # PROP Exclude_From_Build 1
  36142. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  36143. # PROP Exclude_From_Build 1
  36144. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  36145. # PROP Exclude_From_Build 1
  36146. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  36147. # PROP Exclude_From_Build 1
  36148. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  36149. # PROP Exclude_From_Build 1
  36150. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  36151. # PROP Exclude_From_Build 1
  36152. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  36153. # PROP Exclude_From_Build 1
  36154. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  36155. # PROP Exclude_From_Build 1
  36156. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  36157. # PROP Exclude_From_Build 1
  36158. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  36159. # PROP Exclude_From_Build 1
  36160. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  36161. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  36162. !ENDIF
  36163. # End Source File
  36164. # Begin Source File
  36165. SOURCE=.\hl2mp_dll\hl2mp_player.cpp
  36166. !IF "$(CFG)" == "hl - Win32 Release HL2"
  36167. # PROP Exclude_From_Build 1
  36168. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  36169. # PROP Exclude_From_Build 1
  36170. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  36171. # PROP Exclude_From_Build 1
  36172. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  36173. # PROP Exclude_From_Build 1
  36174. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  36175. # PROP Exclude_From_Build 1
  36176. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  36177. # PROP Exclude_From_Build 1
  36178. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  36179. # PROP Exclude_From_Build 1
  36180. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  36181. # PROP Exclude_From_Build 1
  36182. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  36183. # PROP Exclude_From_Build 1
  36184. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  36185. # PROP Exclude_From_Build 1
  36186. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  36187. # PROP Exclude_From_Build 1
  36188. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  36189. # PROP Exclude_From_Build 1
  36190. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  36191. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  36192. !ENDIF
  36193. # End Source File
  36194. # Begin Source File
  36195. SOURCE=.\hl2mp_dll\hl2mp_player.h
  36196. !IF "$(CFG)" == "hl - Win32 Release HL2"
  36197. # PROP Exclude_From_Build 1
  36198. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  36199. # PROP Exclude_From_Build 1
  36200. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  36201. # PROP Exclude_From_Build 1
  36202. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  36203. # PROP Exclude_From_Build 1
  36204. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  36205. # PROP Exclude_From_Build 1
  36206. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  36207. # PROP Exclude_From_Build 1
  36208. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  36209. # PROP Exclude_From_Build 1
  36210. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  36211. # PROP Exclude_From_Build 1
  36212. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  36213. # PROP Exclude_From_Build 1
  36214. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  36215. # PROP Exclude_From_Build 1
  36216. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  36217. # PROP Exclude_From_Build 1
  36218. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  36219. # PROP Exclude_From_Build 1
  36220. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  36221. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  36222. !ENDIF
  36223. # End Source File
  36224. # Begin Source File
  36225. SOURCE=..\game_shared\hl2mp\hl2mp_player_shared.cpp
  36226. !IF "$(CFG)" == "hl - Win32 Release HL2"
  36227. # PROP Exclude_From_Build 1
  36228. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  36229. # PROP Exclude_From_Build 1
  36230. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  36231. # PROP Exclude_From_Build 1
  36232. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  36233. # PROP Exclude_From_Build 1
  36234. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  36235. # PROP Exclude_From_Build 1
  36236. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  36237. # PROP Exclude_From_Build 1
  36238. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  36239. # PROP Exclude_From_Build 1
  36240. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  36241. # PROP Exclude_From_Build 1
  36242. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  36243. # PROP Exclude_From_Build 1
  36244. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  36245. # PROP Exclude_From_Build 1
  36246. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  36247. # PROP Exclude_From_Build 1
  36248. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  36249. # PROP Exclude_From_Build 1
  36250. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  36251. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  36252. !ENDIF
  36253. # End Source File
  36254. # Begin Source File
  36255. SOURCE=..\game_shared\hl2mp\hl2mp_player_shared.h
  36256. !IF "$(CFG)" == "hl - Win32 Release HL2"
  36257. # PROP Exclude_From_Build 1
  36258. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  36259. # PROP Exclude_From_Build 1
  36260. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  36261. # PROP Exclude_From_Build 1
  36262. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  36263. # PROP Exclude_From_Build 1
  36264. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  36265. # PROP Exclude_From_Build 1
  36266. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  36267. # PROP Exclude_From_Build 1
  36268. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  36269. # PROP Exclude_From_Build 1
  36270. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  36271. # PROP Exclude_From_Build 1
  36272. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  36273. # PROP Exclude_From_Build 1
  36274. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  36275. # PROP Exclude_From_Build 1
  36276. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  36277. # PROP Exclude_From_Build 1
  36278. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  36279. # PROP Exclude_From_Build 1
  36280. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  36281. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  36282. !ENDIF
  36283. # End Source File
  36284. # Begin Source File
  36285. SOURCE=..\game_shared\hl2mp\hl2mp_weapon_parse.cpp
  36286. !IF "$(CFG)" == "hl - Win32 Release HL2"
  36287. # PROP Exclude_From_Build 1
  36288. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  36289. # PROP Exclude_From_Build 1
  36290. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  36291. # PROP Exclude_From_Build 1
  36292. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  36293. # PROP Exclude_From_Build 1
  36294. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  36295. # PROP Exclude_From_Build 1
  36296. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  36297. # PROP Exclude_From_Build 1
  36298. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  36299. # PROP Exclude_From_Build 1
  36300. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  36301. # PROP Exclude_From_Build 1
  36302. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  36303. # PROP Exclude_From_Build 1
  36304. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  36305. # PROP Exclude_From_Build 1
  36306. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  36307. # PROP Exclude_From_Build 1
  36308. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  36309. # PROP Exclude_From_Build 1
  36310. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  36311. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  36312. !ENDIF
  36313. # End Source File
  36314. # Begin Source File
  36315. SOURCE=..\game_shared\hl2mp\hl2mp_weapon_parse.h
  36316. !IF "$(CFG)" == "hl - Win32 Release HL2"
  36317. # PROP Exclude_From_Build 1
  36318. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  36319. # PROP Exclude_From_Build 1
  36320. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  36321. # PROP Exclude_From_Build 1
  36322. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  36323. # PROP Exclude_From_Build 1
  36324. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  36325. # PROP Exclude_From_Build 1
  36326. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  36327. # PROP Exclude_From_Build 1
  36328. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  36329. # PROP Exclude_From_Build 1
  36330. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  36331. # PROP Exclude_From_Build 1
  36332. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  36333. # PROP Exclude_From_Build 1
  36334. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  36335. # PROP Exclude_From_Build 1
  36336. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  36337. # PROP Exclude_From_Build 1
  36338. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  36339. # PROP Exclude_From_Build 1
  36340. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  36341. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  36342. !ENDIF
  36343. # End Source File
  36344. # End Group
  36345. # Begin Source File
  36346. SOURCE=..\game_shared\activitylist.cpp
  36347. # End Source File
  36348. # Begin Source File
  36349. SOURCE=..\game_shared\activitylist.h
  36350. # End Source File
  36351. # Begin Source File
  36352. SOURCE=.\AI_Activity.cpp
  36353. # End Source File
  36354. # Begin Source File
  36355. SOURCE=..\game_shared\ai_activity.h
  36356. # End Source File
  36357. # Begin Source File
  36358. SOURCE=.\AI_BaseActor.cpp
  36359. # End Source File
  36360. # Begin Source File
  36361. SOURCE=.\AI_BaseActor.h
  36362. # End Source File
  36363. # Begin Source File
  36364. SOURCE=.\AI_BaseHumanoid.cpp
  36365. # End Source File
  36366. # Begin Source File
  36367. SOURCE=.\AI_BaseHumanoid.h
  36368. # End Source File
  36369. # Begin Source File
  36370. SOURCE=.\AI_BaseNPC.cpp
  36371. # End Source File
  36372. # Begin Source File
  36373. SOURCE=.\AI_BaseNPC.h
  36374. # End Source File
  36375. # Begin Source File
  36376. SOURCE=.\AI_BaseNPC_Flyer.cpp
  36377. # End Source File
  36378. # Begin Source File
  36379. SOURCE=.\AI_BaseNPC_Flyer.h
  36380. # End Source File
  36381. # Begin Source File
  36382. SOURCE=.\AI_BaseNPC_Flyer_New.cpp
  36383. # End Source File
  36384. # Begin Source File
  36385. SOURCE=.\AI_BaseNPC_Flyer_New.h
  36386. # End Source File
  36387. # Begin Source File
  36388. SOURCE=.\AI_BaseNPC_Movement.cpp
  36389. # End Source File
  36390. # Begin Source File
  36391. SOURCE=.\ai_basenpc_physicsflyer.cpp
  36392. # End Source File
  36393. # Begin Source File
  36394. SOURCE=.\ai_basenpc_physicsflyer.h
  36395. # End Source File
  36396. # Begin Source File
  36397. SOURCE=.\AI_BaseNPC_Schedule.cpp
  36398. # End Source File
  36399. # Begin Source File
  36400. SOURCE=.\AI_BaseNPC_Squad.cpp
  36401. # End Source File
  36402. # Begin Source File
  36403. SOURCE=.\AI_Behavior.cpp
  36404. # End Source File
  36405. # Begin Source File
  36406. SOURCE=.\AI_Behavior.h
  36407. # End Source File
  36408. # Begin Source File
  36409. SOURCE=.\ai_behavior_assault.cpp
  36410. # End Source File
  36411. # Begin Source File
  36412. SOURCE=.\ai_behavior_assault.h
  36413. # End Source File
  36414. # Begin Source File
  36415. SOURCE=.\AI_Behavior_Follow.cpp
  36416. # End Source File
  36417. # Begin Source File
  36418. SOURCE=.\AI_Behavior_Follow.h
  36419. # End Source File
  36420. # Begin Source File
  36421. SOURCE=.\AI_Behavior_Lead.cpp
  36422. # End Source File
  36423. # Begin Source File
  36424. SOURCE=.\AI_Behavior_Lead.h
  36425. # End Source File
  36426. # Begin Source File
  36427. SOURCE=.\ai_behavior_rappel.cpp
  36428. # End Source File
  36429. # Begin Source File
  36430. SOURCE=.\ai_behavior_rappel.h
  36431. # End Source File
  36432. # Begin Source File
  36433. SOURCE=.\AI_Behavior_Standoff.cpp
  36434. # End Source File
  36435. # Begin Source File
  36436. SOURCE=.\AI_Behavior_Standoff.h
  36437. # End Source File
  36438. # Begin Source File
  36439. SOURCE=.\AI_Blended_Movement.cpp
  36440. # End Source File
  36441. # Begin Source File
  36442. SOURCE=.\AI_Blended_Movement.h
  36443. # End Source File
  36444. # Begin Source File
  36445. SOURCE=.\AI_Component.h
  36446. # End Source File
  36447. # Begin Source File
  36448. SOURCE=.\AI_ConCommands.cpp
  36449. # End Source File
  36450. # Begin Source File
  36451. SOURCE=.\AI_Condition.cpp
  36452. # End Source File
  36453. # Begin Source File
  36454. SOURCE=.\AI_Condition.h
  36455. # End Source File
  36456. # Begin Source File
  36457. SOURCE=.\AI_Criteria.cpp
  36458. # End Source File
  36459. # Begin Source File
  36460. SOURCE=.\AI_Criteria.h
  36461. # End Source File
  36462. # Begin Source File
  36463. SOURCE=.\AI_Debug.h
  36464. # End Source File
  36465. # Begin Source File
  36466. SOURCE=..\game_shared\ai_debug_shared.h
  36467. # End Source File
  36468. # Begin Source File
  36469. SOURCE=.\AI_Default.cpp
  36470. # End Source File
  36471. # Begin Source File
  36472. SOURCE=.\AI_Default.h
  36473. # End Source File
  36474. # Begin Source File
  36475. SOURCE=.\AI_DynamicLink.cpp
  36476. # End Source File
  36477. # Begin Source File
  36478. SOURCE=.\AI_DynamicLink.h
  36479. # End Source File
  36480. # Begin Source File
  36481. SOURCE=.\ai_event.cpp
  36482. # End Source File
  36483. # Begin Source File
  36484. SOURCE=.\AI_GoalEntity.cpp
  36485. # End Source File
  36486. # Begin Source File
  36487. SOURCE=.\AI_GoalEntity.h
  36488. # End Source File
  36489. # Begin Source File
  36490. SOURCE=.\AI_Hint.cpp
  36491. # End Source File
  36492. # Begin Source File
  36493. SOURCE=.\AI_Hint.h
  36494. # End Source File
  36495. # Begin Source File
  36496. SOURCE=.\AI_Hull.cpp
  36497. # End Source File
  36498. # Begin Source File
  36499. SOURCE=.\AI_Hull.h
  36500. # End Source File
  36501. # Begin Source File
  36502. SOURCE=.\AI_InitUtils.cpp
  36503. # End Source File
  36504. # Begin Source File
  36505. SOURCE=.\AI_InitUtils.h
  36506. # End Source File
  36507. # Begin Source File
  36508. SOURCE=.\AI_Interest_Target.cpp
  36509. # End Source File
  36510. # Begin Source File
  36511. SOURCE=.\AI_Interest_Target.h
  36512. # End Source File
  36513. # Begin Source File
  36514. SOURCE=.\AI_Link.cpp
  36515. # End Source File
  36516. # Begin Source File
  36517. SOURCE=.\AI_Link.h
  36518. # End Source File
  36519. # Begin Source File
  36520. SOURCE=.\AI_LocalNavigator.cpp
  36521. # End Source File
  36522. # Begin Source File
  36523. SOURCE=.\AI_LocalNavigator.h
  36524. # End Source File
  36525. # Begin Source File
  36526. SOURCE=.\ai_looktarget.cpp
  36527. # End Source File
  36528. # Begin Source File
  36529. SOURCE=.\ai_looktarget.h
  36530. # End Source File
  36531. # Begin Source File
  36532. SOURCE=.\AI_Memory.cpp
  36533. # End Source File
  36534. # Begin Source File
  36535. SOURCE=.\AI_Memory.h
  36536. # End Source File
  36537. # Begin Source File
  36538. SOURCE=.\AI_Motor.cpp
  36539. # End Source File
  36540. # Begin Source File
  36541. SOURCE=.\AI_Motor.h
  36542. # End Source File
  36543. # Begin Source File
  36544. SOURCE=.\AI_MoveProbe.cpp
  36545. # End Source File
  36546. # Begin Source File
  36547. SOURCE=.\AI_MoveProbe.h
  36548. # End Source File
  36549. # Begin Source File
  36550. SOURCE=.\AI_MoveShoot.cpp
  36551. # End Source File
  36552. # Begin Source File
  36553. SOURCE=.\AI_MoveShoot.h
  36554. # End Source File
  36555. # Begin Source File
  36556. SOURCE=.\AI_MoveSolver.cpp
  36557. # End Source File
  36558. # Begin Source File
  36559. SOURCE=.\AI_MoveSolver.h
  36560. # End Source File
  36561. # Begin Source File
  36562. SOURCE=.\AI_MoveTypes.h
  36563. # End Source File
  36564. # Begin Source File
  36565. SOURCE=.\AI_Namespaces.cpp
  36566. # End Source File
  36567. # Begin Source File
  36568. SOURCE=.\AI_Namespaces.h
  36569. # End Source File
  36570. # Begin Source File
  36571. SOURCE=.\AI_NavGoalType.h
  36572. # End Source File
  36573. # Begin Source File
  36574. SOURCE=.\AI_Navigator.cpp
  36575. # End Source File
  36576. # Begin Source File
  36577. SOURCE=.\AI_Navigator.h
  36578. # End Source File
  36579. # Begin Source File
  36580. SOURCE=.\AI_NavType.h
  36581. # End Source File
  36582. # Begin Source File
  36583. SOURCE=.\AI_Network.cpp
  36584. # End Source File
  36585. # Begin Source File
  36586. SOURCE=.\AI_Network.h
  36587. # End Source File
  36588. # Begin Source File
  36589. SOURCE=.\AI_NetworkManager.cpp
  36590. # End Source File
  36591. # Begin Source File
  36592. SOURCE=.\AI_NetworkManager.h
  36593. # End Source File
  36594. # Begin Source File
  36595. SOURCE=.\AI_Node.cpp
  36596. # End Source File
  36597. # Begin Source File
  36598. SOURCE=.\AI_Node.h
  36599. # End Source File
  36600. # Begin Source File
  36601. SOURCE=.\AI_NPCState.h
  36602. # End Source File
  36603. # Begin Source File
  36604. SOURCE=.\ai_obstacle_type.h
  36605. # End Source File
  36606. # Begin Source File
  36607. SOURCE=.\AI_Pathfinder.cpp
  36608. # End Source File
  36609. # Begin Source File
  36610. SOURCE=.\AI_Pathfinder.h
  36611. # End Source File
  36612. # Begin Source File
  36613. SOURCE=.\AI_PlaneSolver.cpp
  36614. # End Source File
  36615. # Begin Source File
  36616. SOURCE=.\AI_PlaneSolver.h
  36617. # End Source File
  36618. # Begin Source File
  36619. SOURCE=.\ai_playerally.cpp
  36620. # End Source File
  36621. # Begin Source File
  36622. SOURCE=.\ai_playerally.h
  36623. # End Source File
  36624. # Begin Source File
  36625. SOURCE=.\ai_relationship.cpp
  36626. !IF "$(CFG)" == "hl - Win32 Release HL2"
  36627. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  36628. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  36629. # PROP Exclude_From_Build 1
  36630. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  36631. # PROP Exclude_From_Build 1
  36632. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  36633. # PROP Exclude_From_Build 1
  36634. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  36635. # PROP Exclude_From_Build 1
  36636. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  36637. # PROP Exclude_From_Build 1
  36638. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  36639. # PROP Exclude_From_Build 1
  36640. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  36641. # PROP BASE Exclude_From_Build 1
  36642. # PROP Exclude_From_Build 1
  36643. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  36644. # PROP BASE Exclude_From_Build 1
  36645. # PROP Exclude_From_Build 1
  36646. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  36647. # PROP BASE Exclude_From_Build 1
  36648. # PROP Exclude_From_Build 1
  36649. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  36650. # PROP BASE Exclude_From_Build 1
  36651. # PROP Exclude_From_Build 1
  36652. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  36653. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  36654. !ENDIF
  36655. # End Source File
  36656. # Begin Source File
  36657. SOURCE=.\AI_ResponseSystem.cpp
  36658. # End Source File
  36659. # Begin Source File
  36660. SOURCE=.\AI_ResponseSystem.h
  36661. # End Source File
  36662. # Begin Source File
  36663. SOURCE=.\AI_Route.cpp
  36664. # End Source File
  36665. # Begin Source File
  36666. SOURCE=.\AI_Route.h
  36667. # End Source File
  36668. # Begin Source File
  36669. SOURCE=.\AI_RouteDist.h
  36670. # End Source File
  36671. # Begin Source File
  36672. SOURCE=.\AI_SaveRestore.cpp
  36673. # End Source File
  36674. # Begin Source File
  36675. SOURCE=.\AI_SaveRestore.h
  36676. # End Source File
  36677. # Begin Source File
  36678. SOURCE=.\AI_Schedule.cpp
  36679. # End Source File
  36680. # Begin Source File
  36681. SOURCE=.\AI_Schedule.h
  36682. # End Source File
  36683. # Begin Source File
  36684. SOURCE=.\AI_ScriptConditions.cpp
  36685. # End Source File
  36686. # Begin Source File
  36687. SOURCE=.\AI_ScriptConditions.h
  36688. # End Source File
  36689. # Begin Source File
  36690. SOURCE=.\AI_Senses.cpp
  36691. # End Source File
  36692. # Begin Source File
  36693. SOURCE=.\AI_Senses.h
  36694. # End Source File
  36695. # Begin Source File
  36696. SOURCE=.\ai_sentence.cpp
  36697. # End Source File
  36698. # Begin Source File
  36699. SOURCE=.\ai_sentence.h
  36700. # End Source File
  36701. # Begin Source File
  36702. SOURCE=.\AI_Speech.cpp
  36703. # End Source File
  36704. # Begin Source File
  36705. SOURCE=.\AI_Speech.h
  36706. # End Source File
  36707. # Begin Source File
  36708. SOURCE=.\AI_SpeechFilter.cpp
  36709. # End Source File
  36710. # Begin Source File
  36711. SOURCE=.\AI_SpeechFilter.h
  36712. # End Source File
  36713. # Begin Source File
  36714. SOURCE=.\AI_Squad.cpp
  36715. # End Source File
  36716. # Begin Source File
  36717. SOURCE=.\AI_Squad.h
  36718. !IF "$(CFG)" == "hl - Win32 Release HL2"
  36719. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  36720. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  36721. # PROP Exclude_From_Build 1
  36722. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  36723. # PROP Exclude_From_Build 1
  36724. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  36725. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  36726. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  36727. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  36728. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  36729. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  36730. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  36731. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  36732. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  36733. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  36734. !ENDIF
  36735. # End Source File
  36736. # Begin Source File
  36737. SOURCE=.\AI_SquadSlot.cpp
  36738. # End Source File
  36739. # Begin Source File
  36740. SOURCE=.\AI_SquadSlot.h
  36741. # End Source File
  36742. # Begin Source File
  36743. SOURCE=.\AI_TacticalServices.cpp
  36744. # End Source File
  36745. # Begin Source File
  36746. SOURCE=.\AI_TacticalServices.h
  36747. # End Source File
  36748. # Begin Source File
  36749. SOURCE=.\AI_Task.cpp
  36750. # End Source File
  36751. # Begin Source File
  36752. SOURCE=.\AI_Task.h
  36753. # End Source File
  36754. # Begin Source File
  36755. SOURCE=.\ai_trackpather.cpp
  36756. # End Source File
  36757. # Begin Source File
  36758. SOURCE=.\ai_trackpather.h
  36759. # End Source File
  36760. # Begin Source File
  36761. SOURCE=.\ai_utils.cpp
  36762. # End Source File
  36763. # Begin Source File
  36764. SOURCE=.\ai_utils.h
  36765. # End Source File
  36766. # Begin Source File
  36767. SOURCE=.\AI_Waypoint.cpp
  36768. # End Source File
  36769. # Begin Source File
  36770. SOURCE=.\AI_Waypoint.h
  36771. # End Source File
  36772. # Begin Source File
  36773. SOURCE=..\game_shared\ammodef.cpp
  36774. # End Source File
  36775. # Begin Source File
  36776. SOURCE=..\game_shared\animation.cpp
  36777. # End Source File
  36778. # Begin Source File
  36779. SOURCE=..\game_shared\animation.h
  36780. # End Source File
  36781. # Begin Source File
  36782. SOURCE=..\game_shared\apparent_velocity_helper.h
  36783. # End Source File
  36784. # Begin Source File
  36785. SOURCE=.\base_gameinterface.cpp
  36786. !IF "$(CFG)" == "hl - Win32 Release HL2"
  36787. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  36788. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  36789. # PROP Exclude_From_Build 1
  36790. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  36791. # PROP Exclude_From_Build 1
  36792. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  36793. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  36794. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  36795. # PROP Exclude_From_Build 1
  36796. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  36797. # PROP Exclude_From_Build 1
  36798. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  36799. # PROP BASE Exclude_From_Build 1
  36800. # PROP Exclude_From_Build 1
  36801. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  36802. # PROP BASE Exclude_From_Build 1
  36803. # PROP Exclude_From_Build 1
  36804. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  36805. # PROP BASE Exclude_From_Build 1
  36806. # PROP Exclude_From_Build 1
  36807. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  36808. # PROP BASE Exclude_From_Build 1
  36809. # PROP Exclude_From_Build 1
  36810. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  36811. # PROP Exclude_From_Build 1
  36812. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  36813. # PROP Exclude_From_Build 1
  36814. !ENDIF
  36815. # End Source File
  36816. # Begin Source File
  36817. SOURCE=..\game_shared\base_playeranimstate.cpp
  36818. # End Source File
  36819. # Begin Source File
  36820. SOURCE=.\base_transmit_proxy.cpp
  36821. # End Source File
  36822. # Begin Source File
  36823. SOURCE=.\baseanimating.cpp
  36824. # End Source File
  36825. # Begin Source File
  36826. SOURCE=.\BaseAnimating.h
  36827. # End Source File
  36828. # Begin Source File
  36829. SOURCE=.\BaseAnimatingOverlay.cpp
  36830. # End Source File
  36831. # Begin Source File
  36832. SOURCE=.\BaseAnimatingOverlay.h
  36833. # End Source File
  36834. # Begin Source File
  36835. SOURCE=.\BaseCombatCharacter.cpp
  36836. # End Source File
  36837. # Begin Source File
  36838. SOURCE=.\BaseCombatCharacter.h
  36839. # End Source File
  36840. # Begin Source File
  36841. SOURCE=..\game_shared\basecombatcharacter_shared.cpp
  36842. # End Source File
  36843. # Begin Source File
  36844. SOURCE=.\basecombatweapon.cpp
  36845. # End Source File
  36846. # Begin Source File
  36847. SOURCE=.\basecombatweapon.h
  36848. # End Source File
  36849. # Begin Source File
  36850. SOURCE=..\game_shared\basecombatweapon_shared.cpp
  36851. # End Source File
  36852. # Begin Source File
  36853. SOURCE=..\game_shared\basecombatweapon_shared.h
  36854. # End Source File
  36855. # Begin Source File
  36856. SOURCE=.\BaseEntity.cpp
  36857. # End Source File
  36858. # Begin Source File
  36859. SOURCE=.\BaseEntity.h
  36860. # End Source File
  36861. # Begin Source File
  36862. SOURCE=..\game_shared\baseentity_shared.cpp
  36863. # End Source File
  36864. # Begin Source File
  36865. SOURCE=..\game_shared\baseentity_shared.h
  36866. # End Source File
  36867. # Begin Source File
  36868. SOURCE=.\BaseFlex.cpp
  36869. # End Source File
  36870. # Begin Source File
  36871. SOURCE=.\BaseFlex.h
  36872. # End Source File
  36873. # Begin Source File
  36874. SOURCE=.\basegrenade_concussion.cpp
  36875. !IF "$(CFG)" == "hl - Win32 Release HL2"
  36876. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  36877. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  36878. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  36879. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  36880. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  36881. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  36882. # PROP Exclude_From_Build 1
  36883. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  36884. # PROP Exclude_From_Build 1
  36885. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  36886. # PROP BASE Exclude_From_Build 1
  36887. # PROP Exclude_From_Build 1
  36888. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  36889. # PROP BASE Exclude_From_Build 1
  36890. # PROP Exclude_From_Build 1
  36891. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  36892. # PROP BASE Exclude_From_Build 1
  36893. # PROP Exclude_From_Build 1
  36894. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  36895. # PROP BASE Exclude_From_Build 1
  36896. # PROP Exclude_From_Build 1
  36897. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  36898. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  36899. !ENDIF
  36900. # End Source File
  36901. # Begin Source File
  36902. SOURCE=.\basegrenade_contact.cpp
  36903. !IF "$(CFG)" == "hl - Win32 Release HL2"
  36904. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  36905. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  36906. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  36907. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  36908. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  36909. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  36910. # PROP Exclude_From_Build 1
  36911. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  36912. # PROP Exclude_From_Build 1
  36913. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  36914. # PROP BASE Exclude_From_Build 1
  36915. # PROP Exclude_From_Build 1
  36916. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  36917. # PROP BASE Exclude_From_Build 1
  36918. # PROP Exclude_From_Build 1
  36919. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  36920. # PROP BASE Exclude_From_Build 1
  36921. # PROP Exclude_From_Build 1
  36922. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  36923. # PROP BASE Exclude_From_Build 1
  36924. # PROP Exclude_From_Build 1
  36925. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  36926. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  36927. !ENDIF
  36928. # End Source File
  36929. # Begin Source File
  36930. SOURCE=..\game_shared\basegrenade_shared.cpp
  36931. # End Source File
  36932. # Begin Source File
  36933. SOURCE=..\game_shared\basegrenade_shared.h
  36934. # End Source File
  36935. # Begin Source File
  36936. SOURCE=.\basegrenade_timed.cpp
  36937. !IF "$(CFG)" == "hl - Win32 Release HL2"
  36938. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  36939. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  36940. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  36941. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  36942. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  36943. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  36944. # PROP Exclude_From_Build 1
  36945. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  36946. # PROP Exclude_From_Build 1
  36947. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  36948. # PROP BASE Exclude_From_Build 1
  36949. # PROP Exclude_From_Build 1
  36950. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  36951. # PROP BASE Exclude_From_Build 1
  36952. # PROP Exclude_From_Build 1
  36953. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  36954. # PROP BASE Exclude_From_Build 1
  36955. # PROP Exclude_From_Build 1
  36956. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  36957. # PROP BASE Exclude_From_Build 1
  36958. # PROP Exclude_From_Build 1
  36959. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  36960. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  36961. !ENDIF
  36962. # End Source File
  36963. # Begin Source File
  36964. SOURCE=..\game_shared\baseparticleentity.cpp
  36965. # End Source File
  36966. # Begin Source File
  36967. SOURCE=..\game_shared\baseparticleentity.h
  36968. # End Source File
  36969. # Begin Source File
  36970. SOURCE=..\game_shared\baseplayer_shared.cpp
  36971. # End Source File
  36972. # Begin Source File
  36973. SOURCE=..\game_shared\baseplayer_shared.h
  36974. # End Source File
  36975. # Begin Source File
  36976. SOURCE=.\BasePropDoor.h
  36977. # End Source File
  36978. # Begin Source File
  36979. SOURCE=.\BaseToggle.h
  36980. # End Source File
  36981. # Begin Source File
  36982. SOURCE=.\BaseViewModel.cpp
  36983. # End Source File
  36984. # Begin Source File
  36985. SOURCE=.\BaseViewModel.h
  36986. # End Source File
  36987. # Begin Source File
  36988. SOURCE=..\game_shared\baseviewmodel_shared.cpp
  36989. # End Source File
  36990. # Begin Source File
  36991. SOURCE=..\game_shared\baseviewmodel_shared.h
  36992. # End Source File
  36993. # Begin Source File
  36994. SOURCE=..\game_shared\beam_shared.cpp
  36995. # End Source File
  36996. # Begin Source File
  36997. SOURCE=..\game_shared\beam_shared.h
  36998. # End Source File
  36999. # Begin Source File
  37000. SOURCE=..\tier1\bitbuf.cpp
  37001. # SUBTRACT CPP /YX /Yc /Yu
  37002. # End Source File
  37003. # Begin Source File
  37004. SOURCE=.\BitString.cpp
  37005. # End Source File
  37006. # Begin Source File
  37007. SOURCE=.\BitString.h
  37008. # End Source File
  37009. # Begin Source File
  37010. SOURCE=.\bmodels.cpp
  37011. # End Source File
  37012. # Begin Source File
  37013. SOURCE=..\public\bone_setup.cpp
  37014. # SUBTRACT CPP /YX /Yc /Yu
  37015. # End Source File
  37016. # Begin Source File
  37017. SOURCE=..\public\bone_setup.h
  37018. # End Source File
  37019. # Begin Source File
  37020. SOURCE=.\buttons.cpp
  37021. # End Source File
  37022. # Begin Source File
  37023. SOURCE=.\buttons.h
  37024. # End Source File
  37025. # Begin Source File
  37026. SOURCE=.\cbase.cpp
  37027. # End Source File
  37028. # Begin Source File
  37029. SOURCE=.\cbase.h
  37030. # End Source File
  37031. # Begin Source File
  37032. SOURCE=..\tier1\characterset.cpp
  37033. # SUBTRACT CPP /YX /Yc /Yu
  37034. # End Source File
  37035. # Begin Source File
  37036. SOURCE=..\tier1\checksum_crc.cpp
  37037. # SUBTRACT CPP /YX /Yc /Yu
  37038. # End Source File
  37039. # Begin Source File
  37040. SOURCE=..\public\tier1\checksum_crc.h
  37041. # End Source File
  37042. # Begin Source File
  37043. SOURCE=..\tier1\checksum_md5.cpp
  37044. # SUBTRACT CPP /YX /Yc /Yu
  37045. # End Source File
  37046. # Begin Source File
  37047. SOURCE=..\game_shared\choreoactor.cpp
  37048. # SUBTRACT CPP /YX /Yc /Yu
  37049. # End Source File
  37050. # Begin Source File
  37051. SOURCE=..\game_shared\choreoactor.h
  37052. # End Source File
  37053. # Begin Source File
  37054. SOURCE=..\game_shared\choreochannel.cpp
  37055. # SUBTRACT CPP /YX /Yc /Yu
  37056. # End Source File
  37057. # Begin Source File
  37058. SOURCE=..\game_shared\choreochannel.h
  37059. # End Source File
  37060. # Begin Source File
  37061. SOURCE=..\game_shared\choreoevent.cpp
  37062. # SUBTRACT CPP /YX /Yc /Yu
  37063. # End Source File
  37064. # Begin Source File
  37065. SOURCE=..\game_shared\choreoevent.h
  37066. # End Source File
  37067. # Begin Source File
  37068. SOURCE=..\game_shared\choreoscene.cpp
  37069. # SUBTRACT CPP /YX /Yc /Yu
  37070. # End Source File
  37071. # Begin Source File
  37072. SOURCE=..\game_shared\choreoscene.h
  37073. # End Source File
  37074. # Begin Source File
  37075. SOURCE=.\client.cpp
  37076. # End Source File
  37077. # Begin Source File
  37078. SOURCE=.\client.h
  37079. # End Source File
  37080. # Begin Source File
  37081. SOURCE=..\game_shared\collisionproperty.cpp
  37082. # End Source File
  37083. # Begin Source File
  37084. SOURCE=..\game_shared\collisionproperty.h
  37085. # End Source File
  37086. # Begin Source File
  37087. SOURCE=..\Public\CollisionUtils.cpp
  37088. # SUBTRACT CPP /YX /Yc /Yu
  37089. # End Source File
  37090. # Begin Source File
  37091. SOURCE=..\Public\CollisionUtils.h
  37092. # End Source File
  37093. # Begin Source File
  37094. SOURCE=.\ControlEntities.cpp
  37095. # End Source File
  37096. # Begin Source File
  37097. SOURCE=..\tier1\convar.cpp
  37098. # SUBTRACT CPP /YX /Yc /Yu
  37099. # End Source File
  37100. # Begin Source File
  37101. SOURCE=..\public\tier1\convar.h
  37102. # End Source File
  37103. # Begin Source File
  37104. SOURCE=.\cplane.cpp
  37105. # End Source File
  37106. # Begin Source File
  37107. SOURCE=.\CRagdollMagnet.cpp
  37108. # End Source File
  37109. # Begin Source File
  37110. SOURCE=.\CRagdollMagnet.h
  37111. !IF "$(CFG)" == "hl - Win32 Release HL2"
  37112. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  37113. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  37114. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  37115. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  37116. # PROP Exclude_From_Build 1
  37117. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  37118. # PROP Exclude_From_Build 1
  37119. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  37120. # PROP BASE Exclude_From_Build 1
  37121. # PROP Exclude_From_Build 1
  37122. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  37123. # PROP BASE Exclude_From_Build 1
  37124. # PROP Exclude_From_Build 1
  37125. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  37126. # PROP BASE Exclude_From_Build 1
  37127. # PROP Exclude_From_Build 1
  37128. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  37129. # PROP BASE Exclude_From_Build 1
  37130. # PROP Exclude_From_Build 1
  37131. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  37132. # PROP BASE Exclude_From_Build 1
  37133. # PROP Exclude_From_Build 1
  37134. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  37135. # PROP BASE Exclude_From_Build 1
  37136. # PROP Exclude_From_Build 1
  37137. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  37138. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  37139. !ENDIF
  37140. # End Source File
  37141. # Begin Source File
  37142. SOURCE=.\CTerrainMorph.cpp
  37143. !IF "$(CFG)" == "hl - Win32 Release HL2"
  37144. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  37145. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  37146. # PROP Exclude_From_Build 1
  37147. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  37148. # PROP Exclude_From_Build 1
  37149. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  37150. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  37151. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  37152. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  37153. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  37154. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  37155. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  37156. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  37157. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  37158. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  37159. !ENDIF
  37160. # End Source File
  37161. # Begin Source File
  37162. SOURCE=.\damagemodifier.cpp
  37163. # End Source File
  37164. # Begin Source File
  37165. SOURCE=..\game_shared\death_pose.cpp
  37166. # End Source File
  37167. # Begin Source File
  37168. SOURCE=..\game_shared\death_pose.h
  37169. # End Source File
  37170. # Begin Source File
  37171. SOURCE=..\game_shared\decals.cpp
  37172. # End Source File
  37173. # Begin Source File
  37174. SOURCE=.\doors.cpp
  37175. # End Source File
  37176. # Begin Source File
  37177. SOURCE=.\doors.h
  37178. # End Source File
  37179. # Begin Source File
  37180. SOURCE=..\public\dt_send.cpp
  37181. # SUBTRACT CPP /YX /Yc /Yu
  37182. # End Source File
  37183. # Begin Source File
  37184. SOURCE=..\public\dt_utlvector_common.cpp
  37185. # SUBTRACT CPP /YX /Yc /Yu
  37186. # End Source File
  37187. # Begin Source File
  37188. SOURCE=..\public\dt_utlvector_send.cpp
  37189. # SUBTRACT CPP /YX /Yc /Yu
  37190. # End Source File
  37191. # Begin Source File
  37192. SOURCE=.\dynamiclight.cpp
  37193. # End Source File
  37194. # Begin Source File
  37195. SOURCE=..\Public\edict.h
  37196. # End Source File
  37197. # Begin Source File
  37198. SOURCE=..\Public\Editor_SendCommand.cpp
  37199. # SUBTRACT CPP /YX /Yc /Yu
  37200. # End Source File
  37201. # Begin Source File
  37202. SOURCE=..\Public\Editor_SendCommand.h
  37203. # End Source File
  37204. # Begin Source File
  37205. SOURCE=..\game_shared\effect_color_tables.h
  37206. # End Source File
  37207. # Begin Source File
  37208. SOURCE=..\game_shared\effect_dispatch_data.cpp
  37209. # End Source File
  37210. # Begin Source File
  37211. SOURCE=.\effects.cpp
  37212. # End Source File
  37213. # Begin Source File
  37214. SOURCE=.\effects.h
  37215. # End Source File
  37216. # Begin Source File
  37217. SOURCE=.\EffectsServer.cpp
  37218. # End Source File
  37219. # Begin Source File
  37220. SOURCE=..\game_shared\ehandle.cpp
  37221. # End Source File
  37222. # Begin Source File
  37223. SOURCE=..\Public\eiface.h
  37224. # End Source File
  37225. # Begin Source File
  37226. SOURCE=.\enginecallback.h
  37227. # End Source File
  37228. # Begin Source File
  37229. SOURCE=.\entityapi.h
  37230. # End Source File
  37231. # Begin Source File
  37232. SOURCE=.\entityblocker.cpp
  37233. # End Source File
  37234. # Begin Source File
  37235. SOURCE=.\entityblocker.h
  37236. # End Source File
  37237. # Begin Source File
  37238. SOURCE=.\EntityDissolve.cpp
  37239. # End Source File
  37240. # Begin Source File
  37241. SOURCE=.\EntityDissolve.h
  37242. # End Source File
  37243. # Begin Source File
  37244. SOURCE=.\EntityFlame.cpp
  37245. # End Source File
  37246. # Begin Source File
  37247. SOURCE=.\EntityFlame.h
  37248. !IF "$(CFG)" == "hl - Win32 Release HL2"
  37249. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  37250. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  37251. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  37252. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  37253. # PROP Exclude_From_Build 1
  37254. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  37255. # PROP Exclude_From_Build 1
  37256. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  37257. # PROP BASE Exclude_From_Build 1
  37258. # PROP Exclude_From_Build 1
  37259. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  37260. # PROP BASE Exclude_From_Build 1
  37261. # PROP Exclude_From_Build 1
  37262. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  37263. # PROP BASE Exclude_From_Build 1
  37264. # PROP Exclude_From_Build 1
  37265. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  37266. # PROP BASE Exclude_From_Build 1
  37267. # PROP Exclude_From_Build 1
  37268. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  37269. # PROP BASE Exclude_From_Build 1
  37270. # PROP Exclude_From_Build 1
  37271. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  37272. # PROP BASE Exclude_From_Build 1
  37273. # PROP Exclude_From_Build 1
  37274. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  37275. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  37276. !ENDIF
  37277. # End Source File
  37278. # Begin Source File
  37279. SOURCE=.\EntityInput.h
  37280. # End Source File
  37281. # Begin Source File
  37282. SOURCE=.\EntityList.cpp
  37283. # End Source File
  37284. # Begin Source File
  37285. SOURCE=.\EntityList.h
  37286. # End Source File
  37287. # Begin Source File
  37288. SOURCE=..\game_shared\entitylist_base.cpp
  37289. # End Source File
  37290. # Begin Source File
  37291. SOURCE=.\EntityOutput.h
  37292. # End Source File
  37293. # Begin Source File
  37294. SOURCE=.\EntityParticleTrail.cpp
  37295. # End Source File
  37296. # Begin Source File
  37297. SOURCE=.\EntityParticleTrail.h
  37298. # End Source File
  37299. # Begin Source File
  37300. SOURCE=..\game_shared\EntityParticleTrail_Shared.cpp
  37301. # End Source File
  37302. # Begin Source File
  37303. SOURCE=..\game_shared\entityparticletrail_shared.h
  37304. # End Source File
  37305. # Begin Source File
  37306. SOURCE=..\game_shared\env_detail_controller.cpp
  37307. # End Source File
  37308. # Begin Source File
  37309. SOURCE=..\game_shared\env_detail_controller.h
  37310. # End Source File
  37311. # Begin Source File
  37312. SOURCE=.\env_effectsscript.cpp
  37313. # End Source File
  37314. # Begin Source File
  37315. SOURCE=.\env_entity_maker.cpp
  37316. # End Source File
  37317. # Begin Source File
  37318. SOURCE=.\env_particlescript.cpp
  37319. # End Source File
  37320. # Begin Source File
  37321. SOURCE=.\env_player_surface_trigger.cpp
  37322. # End Source File
  37323. # Begin Source File
  37324. SOURCE=.\env_player_surface_trigger.h
  37325. # End Source File
  37326. # Begin Source File
  37327. SOURCE=.\env_screenoverlay.cpp
  37328. # End Source File
  37329. # Begin Source File
  37330. SOURCE=.\env_texturetoggle.cpp
  37331. # End Source File
  37332. # Begin Source File
  37333. SOURCE=..\game_shared\env_wind_shared.cpp
  37334. # End Source File
  37335. # Begin Source File
  37336. SOURCE=..\game_shared\env_wind_shared.h
  37337. # End Source File
  37338. # Begin Source File
  37339. SOURCE=.\env_zoom.cpp
  37340. # End Source File
  37341. # Begin Source File
  37342. SOURCE=.\env_zoom.h
  37343. # End Source File
  37344. # Begin Source File
  37345. SOURCE=.\EnvBeam.cpp
  37346. # End Source File
  37347. # Begin Source File
  37348. SOURCE=.\EnvFade.cpp
  37349. # End Source File
  37350. # Begin Source File
  37351. SOURCE=.\EnvHudHint.cpp
  37352. # End Source File
  37353. # Begin Source File
  37354. SOURCE=.\EnvLaser.cpp
  37355. # End Source File
  37356. # Begin Source File
  37357. SOURCE=.\EnvLaser.h
  37358. # End Source File
  37359. # Begin Source File
  37360. SOURCE=.\EnvMessage.cpp
  37361. # End Source File
  37362. # Begin Source File
  37363. SOURCE=.\EnvMessage.h
  37364. # End Source File
  37365. # Begin Source File
  37366. SOURCE=.\EnvMicrophone.cpp
  37367. # End Source File
  37368. # Begin Source File
  37369. SOURCE=.\envmicrophone.h
  37370. # End Source File
  37371. # Begin Source File
  37372. SOURCE=.\EnvShake.cpp
  37373. # End Source File
  37374. # Begin Source File
  37375. SOURCE=.\EnvSpark.cpp
  37376. # End Source File
  37377. # Begin Source File
  37378. SOURCE=..\Public\event_flags.h
  37379. # End Source File
  37380. # Begin Source File
  37381. SOURCE=.\event_tempentity_tester.h
  37382. # End Source File
  37383. # Begin Source File
  37384. SOURCE=..\game_shared\eventlist.cpp
  37385. # End Source File
  37386. # Begin Source File
  37387. SOURCE=..\game_shared\eventlist.h
  37388. # End Source File
  37389. # Begin Source File
  37390. SOURCE=.\EventLog.cpp
  37391. # End Source File
  37392. # Begin Source File
  37393. SOURCE=.\EventQueue.h
  37394. # End Source File
  37395. # Begin Source File
  37396. SOURCE=.\explode.cpp
  37397. # End Source File
  37398. # Begin Source File
  37399. SOURCE=.\explode.h
  37400. # End Source File
  37401. # Begin Source File
  37402. SOURCE=..\public\filesystem_helpers.cpp
  37403. # SUBTRACT CPP /YX /Yc /Yu
  37404. # End Source File
  37405. # Begin Source File
  37406. SOURCE=.\filters.cpp
  37407. # End Source File
  37408. # Begin Source File
  37409. SOURCE=.\filters.h
  37410. # End Source File
  37411. # Begin Source File
  37412. SOURCE=.\fire.cpp
  37413. # End Source File
  37414. # Begin Source File
  37415. SOURCE=.\fire.h
  37416. # End Source File
  37417. # Begin Source File
  37418. SOURCE=.\fire_smoke.cpp
  37419. # End Source File
  37420. # Begin Source File
  37421. SOURCE=.\fire_smoke.h
  37422. # End Source File
  37423. # Begin Source File
  37424. SOURCE=.\fogcontroller.cpp
  37425. # End Source File
  37426. # Begin Source File
  37427. SOURCE=.\fourwheelvehiclephysics.cpp
  37428. # End Source File
  37429. # Begin Source File
  37430. SOURCE=.\fourwheelvehiclephysics.h
  37431. # End Source File
  37432. # Begin Source File
  37433. SOURCE=.\func_areaportal.cpp
  37434. # End Source File
  37435. # Begin Source File
  37436. SOURCE=.\func_areaportalbase.cpp
  37437. # End Source File
  37438. # Begin Source File
  37439. SOURCE=.\func_areaportalbase.h
  37440. # End Source File
  37441. # Begin Source File
  37442. SOURCE=.\func_areaportalwindow.cpp
  37443. # End Source File
  37444. # Begin Source File
  37445. SOURCE=.\func_areaportalwindow.h
  37446. # End Source File
  37447. # Begin Source File
  37448. SOURCE=.\func_break.cpp
  37449. # End Source File
  37450. # Begin Source File
  37451. SOURCE=.\func_break.h
  37452. # End Source File
  37453. # Begin Source File
  37454. SOURCE=.\func_breakablesurf.cpp
  37455. # End Source File
  37456. # Begin Source File
  37457. SOURCE=.\func_breakablesurf.h
  37458. # End Source File
  37459. # Begin Source File
  37460. SOURCE=.\func_dust.cpp
  37461. # End Source File
  37462. # Begin Source File
  37463. SOURCE=..\game_shared\func_dust_shared.h
  37464. # End Source File
  37465. # Begin Source File
  37466. SOURCE=..\game_shared\func_ladder.cpp
  37467. # End Source File
  37468. # Begin Source File
  37469. SOURCE=.\func_ladder_endpoint.cpp
  37470. # End Source File
  37471. # Begin Source File
  37472. SOURCE=.\func_lod.cpp
  37473. # End Source File
  37474. # Begin Source File
  37475. SOURCE=.\hl2_dll\Func_Monitor.cpp
  37476. !IF "$(CFG)" == "hl - Win32 Release HL2"
  37477. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  37478. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  37479. # PROP Exclude_From_Build 1
  37480. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  37481. # PROP Exclude_From_Build 1
  37482. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  37483. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  37484. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  37485. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  37486. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  37487. # PROP BASE Exclude_From_Build 1
  37488. # PROP Exclude_From_Build 1
  37489. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  37490. # PROP BASE Exclude_From_Build 1
  37491. # PROP Exclude_From_Build 1
  37492. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  37493. # PROP BASE Exclude_From_Build 1
  37494. # PROP Exclude_From_Build 1
  37495. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  37496. # PROP BASE Exclude_From_Build 1
  37497. # PROP Exclude_From_Build 1
  37498. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  37499. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  37500. !ENDIF
  37501. # End Source File
  37502. # Begin Source File
  37503. SOURCE=.\func_movelinear.cpp
  37504. # End Source File
  37505. # Begin Source File
  37506. SOURCE=.\func_movelinear.h
  37507. # End Source File
  37508. # Begin Source File
  37509. SOURCE=.\func_occluder.cpp
  37510. # End Source File
  37511. # Begin Source File
  37512. SOURCE=.\func_smokevolume.cpp
  37513. # End Source File
  37514. # Begin Source File
  37515. SOURCE=.\game.cpp
  37516. # End Source File
  37517. # Begin Source File
  37518. SOURCE=.\game.h
  37519. # End Source File
  37520. # Begin Source File
  37521. SOURCE=.\game_ui.cpp
  37522. # End Source File
  37523. # Begin Source File
  37524. SOURCE=.\gamehandle.cpp
  37525. # SUBTRACT CPP /YX /Yc /Yu
  37526. # End Source File
  37527. # Begin Source File
  37528. SOURCE=.\GameInterface.cpp
  37529. # End Source File
  37530. # Begin Source File
  37531. SOURCE=.\GameInterface.h
  37532. # End Source File
  37533. # Begin Source File
  37534. SOURCE=..\game_shared\gamemovement.cpp
  37535. # End Source File
  37536. # Begin Source File
  37537. SOURCE=..\game_shared\gamemovement.h
  37538. # End Source File
  37539. # Begin Source File
  37540. SOURCE=..\game_shared\gamerules.cpp
  37541. # End Source File
  37542. # Begin Source File
  37543. SOURCE=..\game_shared\gamerules.h
  37544. # End Source File
  37545. # Begin Source File
  37546. SOURCE=..\game_shared\gamerules_register.cpp
  37547. # End Source File
  37548. # Begin Source File
  37549. SOURCE=..\game_shared\gamestringpool.cpp
  37550. # End Source File
  37551. # Begin Source File
  37552. SOURCE=..\game_shared\gamestringpool.h
  37553. # End Source File
  37554. # Begin Source File
  37555. SOURCE=.\gametrace_dll.cpp
  37556. # End Source File
  37557. # Begin Source File
  37558. SOURCE=..\game_shared\gamevars_shared.cpp
  37559. # End Source File
  37560. # Begin Source File
  37561. SOURCE=..\game_shared\gamevars_shared.h
  37562. # End Source File
  37563. # Begin Source File
  37564. SOURCE=.\genericactor.cpp
  37565. # End Source File
  37566. # Begin Source File
  37567. SOURCE=.\genericmonster.cpp
  37568. # End Source File
  37569. # Begin Source File
  37570. SOURCE=.\Gib.cpp
  37571. # End Source File
  37572. # Begin Source File
  37573. SOURCE=.\Gib.h
  37574. # End Source File
  37575. # Begin Source File
  37576. SOURCE=.\globals.cpp
  37577. # End Source File
  37578. # Begin Source File
  37579. SOURCE=.\globalstate.cpp
  37580. # End Source File
  37581. # Begin Source File
  37582. SOURCE=.\globalstate.h
  37583. # End Source File
  37584. # Begin Source File
  37585. SOURCE=.\globalstate_private.h
  37586. # End Source File
  37587. # Begin Source File
  37588. SOURCE=.\GrenadeThrown.cpp
  37589. !IF "$(CFG)" == "hl - Win32 Release HL2"
  37590. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  37591. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  37592. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  37593. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  37594. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  37595. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  37596. # PROP Exclude_From_Build 1
  37597. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  37598. # PROP Exclude_From_Build 1
  37599. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  37600. # PROP BASE Exclude_From_Build 1
  37601. # PROP Exclude_From_Build 1
  37602. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  37603. # PROP BASE Exclude_From_Build 1
  37604. # PROP Exclude_From_Build 1
  37605. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  37606. # PROP BASE Exclude_From_Build 1
  37607. # PROP Exclude_From_Build 1
  37608. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  37609. # PROP BASE Exclude_From_Build 1
  37610. # PROP Exclude_From_Build 1
  37611. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  37612. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  37613. !ENDIF
  37614. # End Source File
  37615. # Begin Source File
  37616. SOURCE=.\GrenadeThrown.h
  37617. !IF "$(CFG)" == "hl - Win32 Release HL2"
  37618. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  37619. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  37620. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  37621. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  37622. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  37623. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  37624. # PROP Exclude_From_Build 1
  37625. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  37626. # PROP Exclude_From_Build 1
  37627. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  37628. # PROP BASE Exclude_From_Build 1
  37629. # PROP Exclude_From_Build 1
  37630. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  37631. # PROP BASE Exclude_From_Build 1
  37632. # PROP Exclude_From_Build 1
  37633. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  37634. # PROP BASE Exclude_From_Build 1
  37635. # PROP Exclude_From_Build 1
  37636. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  37637. # PROP BASE Exclude_From_Build 1
  37638. # PROP Exclude_From_Build 1
  37639. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  37640. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  37641. !ENDIF
  37642. # End Source File
  37643. # Begin Source File
  37644. SOURCE=.\GunTarget.cpp
  37645. # End Source File
  37646. # Begin Source File
  37647. SOURCE=.\h_ai.cpp
  37648. # End Source File
  37649. # Begin Source File
  37650. SOURCE=.\h_cycler.cpp
  37651. !IF "$(CFG)" == "hl - Win32 Release HL2"
  37652. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  37653. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  37654. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  37655. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  37656. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  37657. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  37658. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  37659. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  37660. # PROP BASE Exclude_From_Build 1
  37661. # PROP Exclude_From_Build 1
  37662. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  37663. # PROP BASE Exclude_From_Build 1
  37664. # PROP Exclude_From_Build 1
  37665. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  37666. # PROP BASE Exclude_From_Build 1
  37667. # PROP Exclude_From_Build 1
  37668. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  37669. # PROP BASE Exclude_From_Build 1
  37670. # PROP Exclude_From_Build 1
  37671. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  37672. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  37673. !ENDIF
  37674. # End Source File
  37675. # Begin Source File
  37676. SOURCE=.\h_cycler.h
  37677. !IF "$(CFG)" == "hl - Win32 Release HL2"
  37678. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  37679. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  37680. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  37681. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  37682. # PROP Exclude_From_Build 1
  37683. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  37684. # PROP Exclude_From_Build 1
  37685. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  37686. # PROP BASE Exclude_From_Build 1
  37687. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  37688. # PROP BASE Exclude_From_Build 1
  37689. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  37690. # PROP BASE Exclude_From_Build 1
  37691. # PROP Exclude_From_Build 1
  37692. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  37693. # PROP BASE Exclude_From_Build 1
  37694. # PROP Exclude_From_Build 1
  37695. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  37696. # PROP BASE Exclude_From_Build 1
  37697. # PROP Exclude_From_Build 1
  37698. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  37699. # PROP BASE Exclude_From_Build 1
  37700. # PROP Exclude_From_Build 1
  37701. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  37702. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  37703. !ENDIF
  37704. # End Source File
  37705. # Begin Source File
  37706. SOURCE=.\h_export.cpp
  37707. # SUBTRACT CPP /YX /Yc /Yu
  37708. # End Source File
  37709. # Begin Source File
  37710. SOURCE=.\hierarchy.cpp
  37711. # End Source File
  37712. # Begin Source File
  37713. SOURCE=.\hierarchy.h
  37714. # End Source File
  37715. # Begin Source File
  37716. SOURCE=.\hltvdirector.cpp
  37717. # End Source File
  37718. # Begin Source File
  37719. SOURCE=.\hltvdirector.h
  37720. # End Source File
  37721. # Begin Source File
  37722. SOURCE=..\public\IceKey.cpp
  37723. # SUBTRACT CPP /YX /Yc /Yu
  37724. # End Source File
  37725. # Begin Source File
  37726. SOURCE=..\game_shared\ichoreoeventcallback.h
  37727. # End Source File
  37728. # Begin Source File
  37729. SOURCE=..\game_shared\igamesystem.cpp
  37730. # End Source File
  37731. # Begin Source File
  37732. SOURCE=..\game_shared\igamesystem.h
  37733. # End Source File
  37734. # Begin Source File
  37735. SOURCE=.\info_camera_link.cpp
  37736. # End Source File
  37737. # Begin Source File
  37738. SOURCE=.\info_camera_link.h
  37739. # End Source File
  37740. # Begin Source File
  37741. SOURCE=.\init_factory.cpp
  37742. # SUBTRACT CPP /YX /Yc /Yu
  37743. # End Source File
  37744. # Begin Source File
  37745. SOURCE=.\init_factory.h
  37746. # End Source File
  37747. # Begin Source File
  37748. SOURCE=..\tier1\interface.cpp
  37749. # SUBTRACT CPP /YX /Yc /Yu
  37750. # End Source File
  37751. # Begin Source File
  37752. SOURCE=..\public\tier1\interface.h
  37753. # End Source File
  37754. # Begin Source File
  37755. SOURCE=.\Intermission.cpp
  37756. # End Source File
  37757. # Begin Source File
  37758. SOURCE=..\game_shared\interval.cpp
  37759. # SUBTRACT CPP /YX /Yc /Yu
  37760. # End Source File
  37761. # Begin Source File
  37762. SOURCE=..\game_shared\interval.h
  37763. # End Source File
  37764. # Begin Source File
  37765. SOURCE=..\game_shared\iscenetokenprocessor.h
  37766. # End Source File
  37767. # Begin Source File
  37768. SOURCE=.\iservervehicle.h
  37769. # End Source File
  37770. # Begin Source File
  37771. SOURCE=.\item_world.cpp
  37772. # End Source File
  37773. # Begin Source File
  37774. SOURCE=.\items.h
  37775. # End Source File
  37776. # Begin Source File
  37777. SOURCE=..\Public\ivoiceserver.h
  37778. # End Source File
  37779. # Begin Source File
  37780. SOURCE=..\public\KeyFrame\keyframe.cpp
  37781. # SUBTRACT CPP /YX /Yc /Yu
  37782. # End Source File
  37783. # Begin Source File
  37784. SOURCE=..\public\KeyFrame\keyframe.h
  37785. # End Source File
  37786. # Begin Source File
  37787. SOURCE=..\tier1\KeyValues.cpp
  37788. # SUBTRACT CPP /YX /Yc /Yu
  37789. # End Source File
  37790. # Begin Source File
  37791. SOURCE=.\lightglow.cpp
  37792. # End Source File
  37793. # Begin Source File
  37794. SOURCE=.\lights.cpp
  37795. # End Source File
  37796. # Begin Source File
  37797. SOURCE=.\lights.h
  37798. # End Source File
  37799. # Begin Source File
  37800. SOURCE=.\LockSounds.h
  37801. # End Source File
  37802. # Begin Source File
  37803. SOURCE=.\logic_measure_movement.cpp
  37804. # End Source File
  37805. # Begin Source File
  37806. SOURCE=.\logic_navigation.cpp
  37807. # End Source File
  37808. # Begin Source File
  37809. SOURCE=.\LogicAuto.cpp
  37810. # End Source File
  37811. # Begin Source File
  37812. SOURCE=.\LogicEntities.cpp
  37813. # End Source File
  37814. # Begin Source File
  37815. SOURCE=.\LogicRelay.cpp
  37816. # End Source File
  37817. # Begin Source File
  37818. SOURCE=..\public\map_utils.cpp
  37819. # SUBTRACT CPP /YX /Yc /Yu
  37820. # End Source File
  37821. # Begin Source File
  37822. SOURCE=.\mapentities.cpp
  37823. # SUBTRACT CPP /YX /Yc /Yu
  37824. # End Source File
  37825. # Begin Source File
  37826. SOURCE=..\game_shared\mapentities_shared.cpp
  37827. # End Source File
  37828. # Begin Source File
  37829. SOURCE=.\maprules.cpp
  37830. # End Source File
  37831. # Begin Source File
  37832. SOURCE=.\maprules.h
  37833. # End Source File
  37834. # Begin Source File
  37835. SOURCE=.\MaterialModifyControl.cpp
  37836. # End Source File
  37837. # Begin Source File
  37838. SOURCE=..\Public\Mathlib.cpp
  37839. # SUBTRACT CPP /YX /Yc /Yu
  37840. # End Source File
  37841. # Begin Source File
  37842. SOURCE=..\Public\MATHLIB.H
  37843. # End Source File
  37844. # Begin Source File
  37845. SOURCE=..\public\tier0\memoverride.cpp
  37846. # SUBTRACT CPP /YX /Yc /Yu
  37847. # End Source File
  37848. # Begin Source File
  37849. SOURCE=..\tier1\mempool.cpp
  37850. # SUBTRACT CPP /YX /Yc /Yu
  37851. # End Source File
  37852. # Begin Source File
  37853. SOURCE=..\public\tier1\mempool.h
  37854. # End Source File
  37855. # Begin Source File
  37856. SOURCE=.\message_entity.cpp
  37857. # End Source File
  37858. # Begin Source File
  37859. SOURCE=..\Public\model_types.h
  37860. # End Source File
  37861. # Begin Source File
  37862. SOURCE=.\ModelEntities.cpp
  37863. # End Source File
  37864. # Begin Source File
  37865. SOURCE=.\monstermaker.cpp
  37866. !IF "$(CFG)" == "hl - Win32 Release HL2"
  37867. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  37868. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  37869. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  37870. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  37871. # PROP Exclude_From_Build 1
  37872. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  37873. # PROP Exclude_From_Build 1
  37874. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  37875. # PROP BASE Exclude_From_Build 1
  37876. # PROP Exclude_From_Build 1
  37877. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  37878. # PROP BASE Exclude_From_Build 1
  37879. # PROP Exclude_From_Build 1
  37880. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  37881. # PROP BASE Exclude_From_Build 1
  37882. # PROP Exclude_From_Build 1
  37883. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  37884. # PROP BASE Exclude_From_Build 1
  37885. # PROP Exclude_From_Build 1
  37886. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  37887. # PROP BASE Exclude_From_Build 1
  37888. # PROP Exclude_From_Build 1
  37889. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  37890. # PROP BASE Exclude_From_Build 1
  37891. # PROP Exclude_From_Build 1
  37892. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  37893. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  37894. !ENDIF
  37895. # End Source File
  37896. # Begin Source File
  37897. SOURCE=.\monstermaker.h
  37898. !IF "$(CFG)" == "hl - Win32 Release HL2"
  37899. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  37900. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  37901. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  37902. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  37903. # PROP BASE Exclude_From_Build 1
  37904. # PROP Exclude_From_Build 1
  37905. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  37906. # PROP BASE Exclude_From_Build 1
  37907. # PROP Exclude_From_Build 1
  37908. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  37909. # PROP BASE Exclude_From_Build 1
  37910. # PROP Exclude_From_Build 1
  37911. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  37912. # PROP BASE Exclude_From_Build 1
  37913. # PROP Exclude_From_Build 1
  37914. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  37915. # PROP BASE Exclude_From_Build 1
  37916. # PROP Exclude_From_Build 1
  37917. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  37918. # PROP BASE Exclude_From_Build 1
  37919. # PROP Exclude_From_Build 1
  37920. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  37921. # PROP BASE Exclude_From_Build 1
  37922. # PROP Exclude_From_Build 1
  37923. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  37924. # PROP BASE Exclude_From_Build 1
  37925. # PROP Exclude_From_Build 1
  37926. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  37927. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  37928. !ENDIF
  37929. # End Source File
  37930. # Begin Source File
  37931. SOURCE=.\movehelper_server.cpp
  37932. # End Source File
  37933. # Begin Source File
  37934. SOURCE=.\movehelper_server.h
  37935. # End Source File
  37936. # Begin Source File
  37937. SOURCE=.\Movement.cpp
  37938. # End Source File
  37939. # Begin Source File
  37940. SOURCE=..\game_shared\movevars_shared.cpp
  37941. # End Source File
  37942. # Begin Source File
  37943. SOURCE=.\movie_explosion.h
  37944. # End Source File
  37945. # Begin Source File
  37946. SOURCE=..\game_shared\multiplay_gamerules.cpp
  37947. # End Source File
  37948. # Begin Source File
  37949. SOURCE=..\game_shared\multiplay_gamerules.h
  37950. # End Source File
  37951. # Begin Source File
  37952. SOURCE=.\nav.h
  37953. # End Source File
  37954. # Begin Source File
  37955. SOURCE=.\nav_area.cpp
  37956. # End Source File
  37957. # Begin Source File
  37958. SOURCE=.\nav_area.h
  37959. # End Source File
  37960. # Begin Source File
  37961. SOURCE=.\nav_colors.cpp
  37962. # End Source File
  37963. # Begin Source File
  37964. SOURCE=.\nav_colors.h
  37965. # End Source File
  37966. # Begin Source File
  37967. SOURCE=.\nav_edit.cpp
  37968. # End Source File
  37969. # Begin Source File
  37970. SOURCE=.\nav_file.cpp
  37971. # End Source File
  37972. # Begin Source File
  37973. SOURCE=.\nav_generate.cpp
  37974. # End Source File
  37975. # Begin Source File
  37976. SOURCE=.\nav_ladder.cpp
  37977. # End Source File
  37978. # Begin Source File
  37979. SOURCE=.\nav_ladder.h
  37980. # End Source File
  37981. # Begin Source File
  37982. SOURCE=.\nav_mesh.cpp
  37983. # End Source File
  37984. # Begin Source File
  37985. SOURCE=.\nav_mesh.h
  37986. # End Source File
  37987. # Begin Source File
  37988. SOURCE=.\nav_node.cpp
  37989. # End Source File
  37990. # Begin Source File
  37991. SOURCE=.\nav_node.h
  37992. # End Source File
  37993. # Begin Source File
  37994. SOURCE=.\nav_pathfind.h
  37995. # End Source File
  37996. # Begin Source File
  37997. SOURCE=.\NDebugOverlay.cpp
  37998. # End Source File
  37999. # Begin Source File
  38000. SOURCE=.\NDebugOverlay.h
  38001. # End Source File
  38002. # Begin Source File
  38003. SOURCE=.\networkstringtable_gamedll.h
  38004. # End Source File
  38005. # Begin Source File
  38006. SOURCE=..\Public\NetworkStringTableDefs.h
  38007. # End Source File
  38008. # Begin Source File
  38009. SOURCE=..\public\networkvar.cpp
  38010. # SUBTRACT CPP /YX /Yc /Yu
  38011. # End Source File
  38012. # Begin Source File
  38013. SOURCE=.\npc_vehicledriver.cpp
  38014. # End Source File
  38015. # Begin Source File
  38016. SOURCE=.\particle_fire.h
  38017. # End Source File
  38018. # Begin Source File
  38019. SOURCE=.\particle_light.cpp
  38020. # End Source File
  38021. # Begin Source File
  38022. SOURCE=.\particle_light.h
  38023. # End Source File
  38024. # Begin Source File
  38025. SOURCE=.\particle_smokegrenade.h
  38026. # End Source File
  38027. # Begin Source File
  38028. SOURCE=.\pathcorner.cpp
  38029. # End Source File
  38030. # Begin Source File
  38031. SOURCE=.\pathtrack.cpp
  38032. # End Source File
  38033. # Begin Source File
  38034. SOURCE=.\pathtrack.h
  38035. # End Source File
  38036. # Begin Source File
  38037. SOURCE=..\public\vphysics\performance.h
  38038. # End Source File
  38039. # Begin Source File
  38040. SOURCE=.\phys_controller.cpp
  38041. # End Source File
  38042. # Begin Source File
  38043. SOURCE=.\phys_controller.h
  38044. # End Source File
  38045. # Begin Source File
  38046. SOURCE=.\physconstraint.cpp
  38047. # End Source File
  38048. # Begin Source File
  38049. SOURCE=.\physics.cpp
  38050. # End Source File
  38051. # Begin Source File
  38052. SOURCE=.\physics.h
  38053. # End Source File
  38054. # Begin Source File
  38055. SOURCE=.\physics_bone_follower.cpp
  38056. # End Source File
  38057. # Begin Source File
  38058. SOURCE=.\physics_bone_follower.h
  38059. !IF "$(CFG)" == "hl - Win32 Release HL2"
  38060. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  38061. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  38062. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  38063. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  38064. # PROP Exclude_From_Build 1
  38065. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  38066. # PROP Exclude_From_Build 1
  38067. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  38068. # PROP BASE Exclude_From_Build 1
  38069. # PROP Exclude_From_Build 1
  38070. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  38071. # PROP BASE Exclude_From_Build 1
  38072. # PROP Exclude_From_Build 1
  38073. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  38074. # PROP BASE Exclude_From_Build 1
  38075. # PROP Exclude_From_Build 1
  38076. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  38077. # PROP BASE Exclude_From_Build 1
  38078. # PROP Exclude_From_Build 1
  38079. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  38080. # PROP BASE Exclude_From_Build 1
  38081. # PROP Exclude_From_Build 1
  38082. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  38083. # PROP BASE Exclude_From_Build 1
  38084. # PROP Exclude_From_Build 1
  38085. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  38086. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  38087. !ENDIF
  38088. # End Source File
  38089. # Begin Source File
  38090. SOURCE=.\physics_cannister.cpp
  38091. # End Source File
  38092. # Begin Source File
  38093. SOURCE=.\physics_fx.cpp
  38094. # End Source File
  38095. # Begin Source File
  38096. SOURCE=.\physics_impact_damage.cpp
  38097. # End Source File
  38098. # Begin Source File
  38099. SOURCE=.\physics_main.cpp
  38100. # End Source File
  38101. # Begin Source File
  38102. SOURCE=..\game_shared\physics_main_shared.cpp
  38103. # End Source File
  38104. # Begin Source File
  38105. SOURCE=.\physics_npc_solver.cpp
  38106. # End Source File
  38107. # Begin Source File
  38108. SOURCE=.\physics_npc_solver.h
  38109. # End Source File
  38110. # Begin Source File
  38111. SOURCE=.\physics_prop_ragdoll.cpp
  38112. # End Source File
  38113. # Begin Source File
  38114. SOURCE=.\physics_prop_ragdoll.h
  38115. # End Source File
  38116. # Begin Source File
  38117. SOURCE=..\game_shared\physics_saverestore.cpp
  38118. # End Source File
  38119. # Begin Source File
  38120. SOURCE=..\game_shared\physics_saverestore.h
  38121. # End Source File
  38122. # Begin Source File
  38123. SOURCE=..\game_shared\physics_shared.cpp
  38124. # End Source File
  38125. # Begin Source File
  38126. SOURCE=..\game_shared\physics_shared.h
  38127. # End Source File
  38128. # Begin Source File
  38129. SOURCE=.\physobj.cpp
  38130. # End Source File
  38131. # Begin Source File
  38132. SOURCE=.\physobj.h
  38133. # End Source File
  38134. # Begin Source File
  38135. SOURCE=.\player.cpp
  38136. # End Source File
  38137. # Begin Source File
  38138. SOURCE=.\player.h
  38139. # End Source File
  38140. # Begin Source File
  38141. SOURCE=.\player_command.cpp
  38142. # End Source File
  38143. # Begin Source File
  38144. SOURCE=.\player_command.h
  38145. # End Source File
  38146. # Begin Source File
  38147. SOURCE=.\player_lagcompensation.cpp
  38148. # End Source File
  38149. # Begin Source File
  38150. SOURCE=.\player_pickup.cpp
  38151. # End Source File
  38152. # Begin Source File
  38153. SOURCE=.\player_pickup.h
  38154. # End Source File
  38155. # Begin Source File
  38156. SOURCE=.\player_resource.cpp
  38157. # End Source File
  38158. # Begin Source File
  38159. SOURCE=.\player_resource.h
  38160. # End Source File
  38161. # Begin Source File
  38162. SOURCE=.\playerinfomanager.cpp
  38163. # End Source File
  38164. # Begin Source File
  38165. SOURCE=.\playerlocaldata.cpp
  38166. # End Source File
  38167. # Begin Source File
  38168. SOURCE=.\playerlocaldata.h
  38169. # End Source File
  38170. # Begin Source File
  38171. SOURCE=.\plugin_check.cpp
  38172. # End Source File
  38173. # Begin Source File
  38174. SOURCE=.\point_camera.cpp
  38175. # End Source File
  38176. # Begin Source File
  38177. SOURCE=.\point_camera.h
  38178. # End Source File
  38179. # Begin Source File
  38180. SOURCE=.\point_playermoveconstraint.cpp
  38181. # End Source File
  38182. # Begin Source File
  38183. SOURCE=.\point_spotlight.cpp
  38184. # End Source File
  38185. # Begin Source File
  38186. SOURCE=.\point_template.cpp
  38187. # End Source File
  38188. # Begin Source File
  38189. SOURCE=.\point_template.h
  38190. # End Source File
  38191. # Begin Source File
  38192. SOURCE=.\PointAngleSensor.cpp
  38193. # End Source File
  38194. # Begin Source File
  38195. SOURCE=.\PointAngularVelocitySensor.cpp
  38196. # End Source File
  38197. # Begin Source File
  38198. SOURCE=.\PointHurt.cpp
  38199. # End Source File
  38200. # Begin Source File
  38201. SOURCE=.\PointTeleport.cpp
  38202. # End Source File
  38203. # Begin Source File
  38204. SOURCE=..\game_shared\positionwatcher.h
  38205. # End Source File
  38206. # Begin Source File
  38207. SOURCE=..\game_shared\precache_register.cpp
  38208. # End Source File
  38209. # Begin Source File
  38210. SOURCE=..\game_shared\precache_register.h
  38211. # End Source File
  38212. # Begin Source File
  38213. SOURCE=..\game_shared\predictableid.cpp
  38214. # End Source File
  38215. # Begin Source File
  38216. SOURCE=..\game_shared\predictableid.h
  38217. # End Source File
  38218. # Begin Source File
  38219. SOURCE=..\game_shared\predicted_viewmodel.cpp
  38220. !IF "$(CFG)" == "hl - Win32 Release HL2"
  38221. # PROP Exclude_From_Build 1
  38222. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  38223. # PROP Exclude_From_Build 1
  38224. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  38225. # PROP Exclude_From_Build 1
  38226. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  38227. # PROP Exclude_From_Build 1
  38228. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  38229. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  38230. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  38231. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  38232. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  38233. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  38234. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  38235. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  38236. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  38237. # PROP BASE Exclude_From_Build 1
  38238. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  38239. # PROP BASE Exclude_From_Build 1
  38240. !ENDIF
  38241. # End Source File
  38242. # Begin Source File
  38243. SOURCE=..\game_shared\predicted_viewmodel.h
  38244. !IF "$(CFG)" == "hl - Win32 Release HL2"
  38245. # PROP Exclude_From_Build 1
  38246. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  38247. # PROP Exclude_From_Build 1
  38248. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  38249. # PROP Exclude_From_Build 1
  38250. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  38251. # PROP Exclude_From_Build 1
  38252. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  38253. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  38254. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  38255. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  38256. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  38257. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  38258. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  38259. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  38260. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  38261. # PROP BASE Exclude_From_Build 1
  38262. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  38263. # PROP BASE Exclude_From_Build 1
  38264. !ENDIF
  38265. # End Source File
  38266. # Begin Source File
  38267. SOURCE=.\props.cpp
  38268. # End Source File
  38269. # Begin Source File
  38270. SOURCE=.\props.h
  38271. # End Source File
  38272. # Begin Source File
  38273. SOURCE=..\game_shared\props_shared.cpp
  38274. # End Source File
  38275. # Begin Source File
  38276. SOURCE=.\ragdoll_manager.cpp
  38277. # End Source File
  38278. # Begin Source File
  38279. SOURCE=..\game_shared\ragdoll_shared.cpp
  38280. # End Source File
  38281. # Begin Source File
  38282. SOURCE=..\game_shared\ragdoll_shared.h
  38283. !IF "$(CFG)" == "hl - Win32 Release HL2"
  38284. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  38285. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  38286. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  38287. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  38288. # PROP Exclude_From_Build 1
  38289. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  38290. # PROP Exclude_From_Build 1
  38291. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  38292. # PROP BASE Exclude_From_Build 1
  38293. # PROP Exclude_From_Build 1
  38294. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  38295. # PROP BASE Exclude_From_Build 1
  38296. # PROP Exclude_From_Build 1
  38297. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  38298. # PROP BASE Exclude_From_Build 1
  38299. # PROP Exclude_From_Build 1
  38300. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  38301. # PROP BASE Exclude_From_Build 1
  38302. # PROP Exclude_From_Build 1
  38303. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  38304. # PROP BASE Exclude_From_Build 1
  38305. # PROP Exclude_From_Build 1
  38306. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  38307. # PROP BASE Exclude_From_Build 1
  38308. # PROP Exclude_From_Build 1
  38309. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  38310. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  38311. !ENDIF
  38312. # End Source File
  38313. # Begin Source File
  38314. SOURCE=.\RagdollBoogie.cpp
  38315. # End Source File
  38316. # Begin Source File
  38317. SOURCE=.\RagdollBoogie.h
  38318. # End Source File
  38319. # Begin Source File
  38320. SOURCE=..\common\randoverride.cpp
  38321. # SUBTRACT CPP /YX /Yc /Yu
  38322. # End Source File
  38323. # Begin Source File
  38324. SOURCE=.\recipientfilter.cpp
  38325. # End Source File
  38326. # Begin Source File
  38327. SOURCE=.\recipientfilter.h
  38328. # End Source File
  38329. # Begin Source File
  38330. SOURCE=..\tier1\resourcemanager.cpp
  38331. # SUBTRACT CPP /YX /Yc /Yu
  38332. # End Source File
  38333. # Begin Source File
  38334. SOURCE=.\rope.cpp
  38335. # End Source File
  38336. # Begin Source File
  38337. SOURCE=.\rope.h
  38338. # End Source File
  38339. # Begin Source File
  38340. SOURCE=..\game_shared\rope_helpers.cpp
  38341. # SUBTRACT CPP /YX /Yc /Yu
  38342. # End Source File
  38343. # Begin Source File
  38344. SOURCE=..\Public\rope_physics.cpp
  38345. # SUBTRACT CPP /YX /Yc /Yu
  38346. # End Source File
  38347. # Begin Source File
  38348. SOURCE=..\Public\rope_physics.h
  38349. # End Source File
  38350. # Begin Source File
  38351. SOURCE=..\Public\rope_shared.h
  38352. # End Source File
  38353. # Begin Source File
  38354. SOURCE=..\game_shared\saverestore.cpp
  38355. # End Source File
  38356. # Begin Source File
  38357. SOURCE=..\game_shared\saverestore.h
  38358. # End Source File
  38359. # Begin Source File
  38360. SOURCE=..\game_shared\saverestore_bitstring.h
  38361. # End Source File
  38362. # Begin Source File
  38363. SOURCE=.\saverestore_gamedll.cpp
  38364. # End Source File
  38365. # Begin Source File
  38366. SOURCE=..\game_shared\saverestore_utlsymbol.h
  38367. # End Source File
  38368. # Begin Source File
  38369. SOURCE=..\game_shared\saverestore_utlvector.h
  38370. # End Source File
  38371. # Begin Source File
  38372. SOURCE=.\SceneEntity.cpp
  38373. # End Source File
  38374. # Begin Source File
  38375. SOURCE=.\sceneentity.h
  38376. # End Source File
  38377. # Begin Source File
  38378. SOURCE=..\public\scratchpad3d.cpp
  38379. # SUBTRACT CPP /YX /Yc /Yu
  38380. # End Source File
  38381. # Begin Source File
  38382. SOURCE=.\scratchpad_gamedll_helpers.cpp
  38383. # End Source File
  38384. # Begin Source File
  38385. SOURCE=..\public\ScratchPadUtils.cpp
  38386. # SUBTRACT CPP /YX /Yc /Yu
  38387. # End Source File
  38388. # Begin Source File
  38389. SOURCE=.\scripted.cpp
  38390. # End Source File
  38391. # Begin Source File
  38392. SOURCE=.\scripted.h
  38393. # End Source File
  38394. # Begin Source File
  38395. SOURCE=.\ScriptedTarget.cpp
  38396. # End Source File
  38397. # Begin Source File
  38398. SOURCE=.\ScriptedTarget.h
  38399. # End Source File
  38400. # Begin Source File
  38401. SOURCE=..\game_shared\scriptevent.h
  38402. # End Source File
  38403. # Begin Source File
  38404. SOURCE=.\sendproxy.cpp
  38405. # SUBTRACT CPP /YX /Yc /Yu
  38406. # End Source File
  38407. # Begin Source File
  38408. SOURCE=..\Public\server_class.cpp
  38409. # SUBTRACT CPP /YX /Yc /Yu
  38410. # End Source File
  38411. # Begin Source File
  38412. SOURCE=..\Public\server_class.h
  38413. # End Source File
  38414. # Begin Source File
  38415. SOURCE=.\ServerNetworkProperty.cpp
  38416. # End Source File
  38417. # Begin Source File
  38418. SOURCE=.\ServerNetworkProperty.h
  38419. # End Source File
  38420. # Begin Source File
  38421. SOURCE=.\shadowcontrol.cpp
  38422. # End Source File
  38423. # Begin Source File
  38424. SOURCE=..\Public\shattersurfacetypes.h
  38425. # End Source File
  38426. # Begin Source File
  38427. SOURCE=..\game_shared\sheetsimulator.cpp
  38428. # SUBTRACT CPP /YX /Yc /Yu
  38429. # End Source File
  38430. # Begin Source File
  38431. SOURCE=..\game_shared\sheetsimulator.h
  38432. # End Source File
  38433. # Begin Source File
  38434. SOURCE=..\Public\simple_physics.cpp
  38435. # SUBTRACT CPP /YX /Yc /Yu
  38436. # End Source File
  38437. # Begin Source File
  38438. SOURCE=..\Public\simple_physics.h
  38439. # End Source File
  38440. # Begin Source File
  38441. SOURCE=.\simtimer.cpp
  38442. # End Source File
  38443. # Begin Source File
  38444. SOURCE=.\simtimer.h
  38445. # End Source File
  38446. # Begin Source File
  38447. SOURCE=..\game_shared\singleplay_gamerules.cpp
  38448. # End Source File
  38449. # Begin Source File
  38450. SOURCE=..\game_shared\singleplay_gamerules.h
  38451. # End Source File
  38452. # Begin Source File
  38453. SOURCE=.\SkyCamera.cpp
  38454. # End Source File
  38455. # Begin Source File
  38456. SOURCE=..\game_shared\solidsetdefaults.h
  38457. !IF "$(CFG)" == "hl - Win32 Release HL2"
  38458. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  38459. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  38460. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  38461. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  38462. # PROP Exclude_From_Build 1
  38463. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  38464. # PROP Exclude_From_Build 1
  38465. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  38466. # PROP BASE Exclude_From_Build 1
  38467. # PROP Exclude_From_Build 1
  38468. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  38469. # PROP BASE Exclude_From_Build 1
  38470. # PROP Exclude_From_Build 1
  38471. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  38472. # PROP BASE Exclude_From_Build 1
  38473. # PROP Exclude_From_Build 1
  38474. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  38475. # PROP BASE Exclude_From_Build 1
  38476. # PROP Exclude_From_Build 1
  38477. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  38478. # PROP BASE Exclude_From_Build 1
  38479. # PROP Exclude_From_Build 1
  38480. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  38481. # PROP BASE Exclude_From_Build 1
  38482. # PROP Exclude_From_Build 1
  38483. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  38484. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  38485. !ENDIF
  38486. # End Source File
  38487. # Begin Source File
  38488. SOURCE=.\sound.cpp
  38489. # End Source File
  38490. # Begin Source File
  38491. SOURCE=..\game_shared\SoundEmitterSystem.cpp
  38492. # End Source File
  38493. # Begin Source File
  38494. SOURCE=.\soundent.cpp
  38495. # End Source File
  38496. # Begin Source File
  38497. SOURCE=.\soundent.h
  38498. # End Source File
  38499. # Begin Source File
  38500. SOURCE=..\game_shared\soundenvelope.cpp
  38501. # End Source File
  38502. # Begin Source File
  38503. SOURCE=..\public\SoundParametersInternal.cpp
  38504. # End Source File
  38505. # Begin Source File
  38506. SOURCE=.\soundscape.cpp
  38507. # End Source File
  38508. # Begin Source File
  38509. SOURCE=.\soundscape.h
  38510. # End Source File
  38511. # Begin Source File
  38512. SOURCE=.\soundscape_system.cpp
  38513. # End Source File
  38514. # Begin Source File
  38515. SOURCE=.\spark.h
  38516. !IF "$(CFG)" == "hl - Win32 Release HL2"
  38517. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  38518. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  38519. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  38520. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  38521. # PROP BASE Exclude_From_Build 1
  38522. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  38523. # PROP BASE Exclude_From_Build 1
  38524. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  38525. # PROP BASE Exclude_From_Build 1
  38526. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  38527. # PROP BASE Exclude_From_Build 1
  38528. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  38529. # PROP BASE Exclude_From_Build 1
  38530. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  38531. # PROP BASE Exclude_From_Build 1
  38532. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  38533. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  38534. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  38535. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  38536. !ENDIF
  38537. # End Source File
  38538. # Begin Source File
  38539. SOURCE=.\spotlightend.cpp
  38540. # End Source File
  38541. # Begin Source File
  38542. SOURCE=.\spotlightend.h
  38543. # End Source File
  38544. # Begin Source File
  38545. SOURCE=..\game_shared\Sprite.cpp
  38546. # End Source File
  38547. # Begin Source File
  38548. SOURCE=..\game_shared\Sprite.h
  38549. # End Source File
  38550. # Begin Source File
  38551. SOURCE=..\game_shared\SpriteTrail.h
  38552. # End Source File
  38553. # Begin Source File
  38554. SOURCE=..\public\vphysics\stats.h
  38555. # End Source File
  38556. # Begin Source File
  38557. SOURCE=..\tier1\stringpool.cpp
  38558. # End Source File
  38559. # Begin Source File
  38560. SOURCE=..\Public\StringRegistry.cpp
  38561. # SUBTRACT CPP /YX /Yc /Yu
  38562. # End Source File
  38563. # Begin Source File
  38564. SOURCE=..\Public\StringRegistry.h
  38565. # End Source File
  38566. # Begin Source File
  38567. SOURCE=..\public\studio.cpp
  38568. # SUBTRACT CPP /YX /Yc /Yu
  38569. # End Source File
  38570. # Begin Source File
  38571. SOURCE=..\game_shared\studio_shared.cpp
  38572. # End Source File
  38573. # Begin Source File
  38574. SOURCE=.\subs.cpp
  38575. # End Source File
  38576. # Begin Source File
  38577. SOURCE=.\sun.cpp
  38578. # End Source File
  38579. # Begin Source File
  38580. SOURCE=..\game_shared\takedamageinfo.cpp
  38581. # End Source File
  38582. # Begin Source File
  38583. SOURCE=.\tanktrain.cpp
  38584. # End Source File
  38585. # Begin Source File
  38586. SOURCE=.\te_beamfollow.cpp
  38587. # End Source File
  38588. # Begin Source File
  38589. SOURCE=.\te_effect_dispatch.cpp
  38590. # End Source File
  38591. # Begin Source File
  38592. SOURCE=.\team.cpp
  38593. # End Source File
  38594. # Begin Source File
  38595. SOURCE=.\team.h
  38596. # End Source File
  38597. # Begin Source File
  38598. SOURCE=.\team_spawnpoint.cpp
  38599. # End Source File
  38600. # Begin Source File
  38601. SOURCE=.\team_spawnpoint.h
  38602. # End Source File
  38603. # Begin Source File
  38604. SOURCE=..\game_shared\teamplay_gamerules.cpp
  38605. # End Source File
  38606. # Begin Source File
  38607. SOURCE=..\game_shared\teamplay_gamerules.h
  38608. # End Source File
  38609. # Begin Source File
  38610. SOURCE=..\game_shared\tempentity.h
  38611. # End Source File
  38612. # Begin Source File
  38613. SOURCE=.\TemplateEntities.cpp
  38614. # End Source File
  38615. # Begin Source File
  38616. SOURCE=.\TemplateEntities.h
  38617. # End Source File
  38618. # Begin Source File
  38619. SOURCE=.\tempmonster.cpp
  38620. # End Source File
  38621. # Begin Source File
  38622. SOURCE=..\Public\terrainmod.h
  38623. # End Source File
  38624. # Begin Source File
  38625. SOURCE=.\terrainmodmgr.cpp
  38626. # End Source File
  38627. # Begin Source File
  38628. SOURCE=.\terrainmodmgr.h
  38629. # End Source File
  38630. # Begin Source File
  38631. SOURCE=..\game_shared\terrainmodmgr_shared.h
  38632. # End Source File
  38633. # Begin Source File
  38634. SOURCE=.\tesla.cpp
  38635. # End Source File
  38636. # Begin Source File
  38637. SOURCE=..\game_shared\test_ehandle.cpp
  38638. # End Source File
  38639. # Begin Source File
  38640. SOURCE=.\test_proxytoggle.cpp
  38641. # End Source File
  38642. # Begin Source File
  38643. SOURCE=.\test_stressentities.cpp
  38644. # End Source File
  38645. # Begin Source File
  38646. SOURCE=.\testfunctions.cpp
  38647. # End Source File
  38648. # Begin Source File
  38649. SOURCE=.\TestTraceline.cpp
  38650. # End Source File
  38651. # Begin Source File
  38652. SOURCE=.\textstatsmgr.cpp
  38653. # SUBTRACT CPP /YX /Yc /Yu
  38654. # End Source File
  38655. # Begin Source File
  38656. SOURCE=.\timedeventmgr.cpp
  38657. # End Source File
  38658. # Begin Source File
  38659. SOURCE=..\game_shared\touchlink.h
  38660. !IF "$(CFG)" == "hl - Win32 Release HL2"
  38661. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  38662. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  38663. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  38664. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  38665. # PROP Exclude_From_Build 1
  38666. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  38667. # PROP Exclude_From_Build 1
  38668. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  38669. # PROP BASE Exclude_From_Build 1
  38670. # PROP Exclude_From_Build 1
  38671. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  38672. # PROP BASE Exclude_From_Build 1
  38673. # PROP Exclude_From_Build 1
  38674. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  38675. # PROP BASE Exclude_From_Build 1
  38676. # PROP Exclude_From_Build 1
  38677. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  38678. # PROP BASE Exclude_From_Build 1
  38679. # PROP Exclude_From_Build 1
  38680. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  38681. # PROP BASE Exclude_From_Build 1
  38682. # PROP Exclude_From_Build 1
  38683. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  38684. # PROP BASE Exclude_From_Build 1
  38685. # PROP Exclude_From_Build 1
  38686. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  38687. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  38688. !ENDIF
  38689. # End Source File
  38690. # Begin Source File
  38691. SOURCE=.\trains.cpp
  38692. # End Source File
  38693. # Begin Source File
  38694. SOURCE=.\trains.h
  38695. # End Source File
  38696. # Begin Source File
  38697. SOURCE=.\triggers.cpp
  38698. # End Source File
  38699. # Begin Source File
  38700. SOURCE=.\triggers.h
  38701. # End Source File
  38702. # Begin Source File
  38703. SOURCE=..\game_shared\UserCmd.cpp
  38704. # End Source File
  38705. # Begin Source File
  38706. SOURCE=.\util.cpp
  38707. # End Source File
  38708. # Begin Source File
  38709. SOURCE=.\util.h
  38710. # End Source File
  38711. # Begin Source File
  38712. SOURCE=..\game_shared\util_shared.cpp
  38713. # End Source File
  38714. # Begin Source File
  38715. SOURCE=..\tier1\utlbuffer.cpp
  38716. # SUBTRACT CPP /YX /Yc /Yu
  38717. # End Source File
  38718. # Begin Source File
  38719. SOURCE=..\public\tier1\utlbuffer.h
  38720. # End Source File
  38721. # Begin Source File
  38722. SOURCE=..\tier1\utlsymbol.cpp
  38723. # SUBTRACT CPP /YX /Yc /Yu
  38724. # End Source File
  38725. # Begin Source File
  38726. SOURCE=..\public\tier1\utlsymbol.h
  38727. # End Source File
  38728. # Begin Source File
  38729. SOURCE=.\variant_t.cpp
  38730. # End Source File
  38731. # Begin Source File
  38732. SOURCE=.\vehicle_base.cpp
  38733. # End Source File
  38734. # Begin Source File
  38735. SOURCE=.\vehicle_baseserver.cpp
  38736. # End Source File
  38737. # Begin Source File
  38738. SOURCE=.\vehicle_sounds.h
  38739. # End Source File
  38740. # Begin Source File
  38741. SOURCE=.\vguiscreen.cpp
  38742. # End Source File
  38743. # Begin Source File
  38744. SOURCE=.\vguiscreen.h
  38745. # End Source File
  38746. # Begin Source File
  38747. SOURCE=..\Public\vmatrix.cpp
  38748. # SUBTRACT CPP /YX /Yc /Yu
  38749. # End Source File
  38750. # Begin Source File
  38751. SOURCE=..\Public\vmatrix.h
  38752. # End Source File
  38753. # Begin Source File
  38754. SOURCE=..\game_shared\voice_common.h
  38755. # End Source File
  38756. # Begin Source File
  38757. SOURCE=..\game_shared\voice_gamemgr.cpp
  38758. # End Source File
  38759. # Begin Source File
  38760. SOURCE=..\game_shared\voice_gamemgr.h
  38761. # End Source File
  38762. # Begin Source File
  38763. SOURCE=.\waterbullet.cpp
  38764. # End Source File
  38765. # Begin Source File
  38766. SOURCE=.\waterbullet.h
  38767. # End Source File
  38768. # Begin Source File
  38769. SOURCE=.\WCEdit.cpp
  38770. # End Source File
  38771. # Begin Source File
  38772. SOURCE=.\WCEdit.h
  38773. # End Source File
  38774. # Begin Source File
  38775. SOURCE=..\game_shared\weapon_parse.cpp
  38776. # End Source File
  38777. # Begin Source File
  38778. SOURCE=..\game_shared\weapon_parse.h
  38779. # End Source File
  38780. # Begin Source File
  38781. SOURCE=..\game_shared\weapon_parse_default.cpp
  38782. !IF "$(CFG)" == "hl - Win32 Release HL2"
  38783. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
  38784. !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
  38785. !ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
  38786. !ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
  38787. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
  38788. !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
  38789. # PROP Exclude_From_Build 1
  38790. !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
  38791. # PROP Exclude_From_Build 1
  38792. !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
  38793. # PROP BASE Exclude_From_Build 1
  38794. # PROP Exclude_From_Build 1
  38795. !ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
  38796. # PROP BASE Exclude_From_Build 1
  38797. # PROP Exclude_From_Build 1
  38798. !ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
  38799. # PROP BASE Exclude_From_Build 1
  38800. # PROP Exclude_From_Build 1
  38801. !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
  38802. # PROP BASE Exclude_From_Build 1
  38803. # PROP Exclude_From_Build 1
  38804. !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
  38805. # PROP Exclude_From_Build 1
  38806. !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
  38807. # PROP Exclude_From_Build 1
  38808. !ENDIF
  38809. # End Source File
  38810. # Begin Source File
  38811. SOURCE=..\game_shared\weapon_proficiency.cpp
  38812. # End Source File
  38813. # Begin Source File
  38814. SOURCE=..\game_shared\weapon_proficiency.h
  38815. # End Source File
  38816. # Begin Source File
  38817. SOURCE=.\world.cpp
  38818. # End Source File
  38819. # Begin Source File
  38820. SOURCE=.\world.h
  38821. # End Source File
  38822. # End Group
  38823. # Begin Group "Header Files"
  38824. # PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
  38825. # Begin Source File
  38826. SOURCE=..\Public\amd3dx.h
  38827. # End Source File
  38828. # Begin Source File
  38829. SOURCE=..\game_shared\ammodef.h
  38830. # End Source File
  38831. # Begin Source File
  38832. SOURCE=..\game_shared\base_playeranimstate.h
  38833. # End Source File
  38834. # Begin Source File
  38835. SOURCE=.\base_transmit_proxy.h
  38836. # End Source File
  38837. # Begin Source File
  38838. SOURCE=..\public\basehandle.h
  38839. # End Source File
  38840. # Begin Source File
  38841. SOURCE=.\basetempentity.h
  38842. # End Source File
  38843. # Begin Source File
  38844. SOURCE=..\Public\basetypes.h
  38845. # End Source File
  38846. # Begin Source File
  38847. SOURCE=..\game_shared\beam_flags.h
  38848. # End Source File
  38849. # Begin Source File
  38850. SOURCE=..\public\tier1\bitbuf.h
  38851. # End Source File
  38852. # Begin Source File
  38853. SOURCE=..\Public\bitvec.h
  38854. # End Source File
  38855. # Begin Source File
  38856. SOURCE=..\public\bone_accessor.h
  38857. # End Source File
  38858. # Begin Source File
  38859. SOURCE=..\Public\BSPFILE.H
  38860. # End Source File
  38861. # Begin Source File
  38862. SOURCE=..\Public\bspflags.h
  38863. # End Source File
  38864. # Begin Source File
  38865. SOURCE=..\Public\bumpvects.h
  38866. # End Source File
  38867. # Begin Source File
  38868. SOURCE=..\Public\cache_user.h
  38869. # End Source File
  38870. # Begin Source File
  38871. SOURCE=..\public\tier1\characterset.h
  38872. # End Source File
  38873. # Begin Source File
  38874. SOURCE=..\public\tier1\checksum_md5.h
  38875. # End Source File
  38876. # Begin Source File
  38877. SOURCE=..\Public\client_class.h
  38878. # End Source File
  38879. # Begin Source File
  38880. SOURCE=..\public\client_textmessage.h
  38881. # End Source File
  38882. # Begin Source File
  38883. SOURCE=..\Public\cmodel.h
  38884. # End Source File
  38885. # Begin Source File
  38886. SOURCE=..\public\vphysics\collision_set.h
  38887. # End Source File
  38888. # Begin Source File
  38889. SOURCE=..\public\Color.h
  38890. # End Source File
  38891. # Begin Source File
  38892. SOURCE=..\Public\commonmacros.h
  38893. # End Source File
  38894. # Begin Source File
  38895. SOURCE=..\public\compressed_light_cube.h
  38896. # End Source File
  38897. # Begin Source File
  38898. SOURCE=..\public\compressed_vector.h
  38899. # End Source File
  38900. # Begin Source File
  38901. SOURCE=..\Public\const.h
  38902. # End Source File
  38903. # Begin Source File
  38904. SOURCE=..\public\vphysics\constraints.h
  38905. # End Source File
  38906. # Begin Source File
  38907. SOURCE=..\Public\coordsize.h
  38908. # End Source File
  38909. # Begin Source File
  38910. SOURCE=.\cplane.h
  38911. # End Source File
  38912. # Begin Source File
  38913. SOURCE=.\cstrike\cs_bot_temp.h
  38914. # End Source File
  38915. # Begin Source File
  38916. SOURCE=.\damagemodifier.h
  38917. # End Source File
  38918. # Begin Source File
  38919. SOURCE=..\Public\datamap.h
  38920. # End Source File
  38921. # Begin Source File
  38922. SOURCE=..\public\tier0\dbg.h
  38923. # End Source File
  38924. # Begin Source File
  38925. SOURCE=..\game_shared\decals.h
  38926. # End Source File
  38927. # Begin Source File
  38928. SOURCE=..\Public\dlight.h
  38929. # End Source File
  38930. # Begin Source File
  38931. SOURCE=..\public\dt_common.h
  38932. # End Source File
  38933. # Begin Source File
  38934. SOURCE=..\public\dt_recv.h
  38935. # End Source File
  38936. # Begin Source File
  38937. SOURCE=..\public\dt_send.h
  38938. # End Source File
  38939. # Begin Source File
  38940. SOURCE=..\public\dt_utlvector_common.h
  38941. # End Source File
  38942. # Begin Source File
  38943. SOURCE=..\public\dt_utlvector_send.h
  38944. # End Source File
  38945. # Begin Source File
  38946. SOURCE=..\game_shared\effect_dispatch_data.h
  38947. # End Source File
  38948. # Begin Source File
  38949. SOURCE=..\game_shared\ehandle.h
  38950. # End Source File
  38951. # Begin Source File
  38952. SOURCE=..\game_shared\entitydatainstantiator.h
  38953. # End Source File
  38954. # Begin Source File
  38955. SOURCE=..\game_shared\entitylist_base.h
  38956. # End Source File
  38957. # Begin Source File
  38958. SOURCE=.\EventLog.h
  38959. # End Source File
  38960. # Begin Source File
  38961. SOURCE=..\game_shared\ExpressionSample.h
  38962. # End Source File
  38963. # Begin Source File
  38964. SOURCE=..\public\tier0\fasttimer.h
  38965. # End Source File
  38966. # Begin Source File
  38967. SOURCE=..\Public\FileSystem.h
  38968. # End Source File
  38969. # Begin Source File
  38970. SOURCE=..\public\filesystem_helpers.h
  38971. # End Source File
  38972. # Begin Source File
  38973. SOURCE=..\public\tier1\fmtstr.h
  38974. # End Source File
  38975. # Begin Source File
  38976. SOURCE=.\fogcontroller.h
  38977. # End Source File
  38978. # Begin Source File
  38979. SOURCE=..\public\vphysics\friction.h
  38980. # End Source File
  38981. # Begin Source File
  38982. SOURCE=..\game_shared\func_ladder.h
  38983. # End Source File
  38984. # Begin Source File
  38985. SOURCE=..\game_shared\gameeventdefs.h
  38986. # End Source File
  38987. # Begin Source File
  38988. SOURCE=..\game_shared\gamerules_register.h
  38989. # End Source File
  38990. # Begin Source File
  38991. SOURCE=..\public\gametrace.h
  38992. # End Source File
  38993. # Begin Source File
  38994. SOURCE=.\globals.h
  38995. # End Source File
  38996. # Begin Source File
  38997. SOURCE=..\public\globalvars_base.h
  38998. # End Source File
  38999. # Begin Source File
  39000. SOURCE=..\game_shared\groundlink.h
  39001. # End Source File
  39002. # Begin Source File
  39003. SOURCE=..\public\appframework\IAppSystem.h
  39004. # End Source File
  39005. # Begin Source File
  39006. SOURCE=..\public\IceKey.H
  39007. # End Source File
  39008. # Begin Source File
  39009. SOURCE=..\Public\icliententity.h
  39010. # End Source File
  39011. # Begin Source File
  39012. SOURCE=..\public\iclientnetworkable.h
  39013. # End Source File
  39014. # Begin Source File
  39015. SOURCE=..\Public\iclientrenderable.h
  39016. # End Source File
  39017. # Begin Source File
  39018. SOURCE=..\public\iclientunknown.h
  39019. # End Source File
  39020. # Begin Source File
  39021. SOURCE=..\public\engine\ICollideable.h
  39022. # End Source File
  39023. # Begin Source File
  39024. SOURCE=..\public\vstdlib\ICommandLine.h
  39025. # End Source File
  39026. # Begin Source File
  39027. SOURCE=..\Public\icvar.h
  39028. # End Source File
  39029. # Begin Source File
  39030. SOURCE=..\game_shared\IEffects.h
  39031. # End Source File
  39032. # Begin Source File
  39033. SOURCE=..\Public\engine\IEngineSound.h
  39034. # End Source File
  39035. # Begin Source File
  39036. SOURCE=..\public\engine\IEngineTrace.h
  39037. # End Source File
  39038. # Begin Source File
  39039. SOURCE=..\public\igameevents.h
  39040. # End Source File
  39041. # Begin Source File
  39042. SOURCE=..\game_shared\igamemovement.h
  39043. # End Source File
  39044. # Begin Source File
  39045. SOURCE=..\public\ihandleentity.h
  39046. # End Source File
  39047. # Begin Source File
  39048. SOURCE=..\public\ihltv.h
  39049. # End Source File
  39050. # Begin Source File
  39051. SOURCE=..\public\ihltvdirector.h
  39052. # End Source File
  39053. # Begin Source File
  39054. SOURCE=..\public\vstdlib\IKeyValuesSystem.h
  39055. # End Source File
  39056. # Begin Source File
  39057. SOURCE=.\ilagcompensationmanager.h
  39058. # End Source File
  39059. # Begin Source File
  39060. SOURCE=..\public\vgui\ILocalize.h
  39061. # End Source File
  39062. # Begin Source File
  39063. SOURCE=..\Public\ImageLoader.h
  39064. # End Source File
  39065. # Begin Source File
  39066. SOURCE=..\public\materialsystem\imaterial.h
  39067. # End Source File
  39068. # Begin Source File
  39069. SOURCE=..\public\materialsystem\imaterialsystem.h
  39070. # End Source File
  39071. # Begin Source File
  39072. SOURCE=..\public\materialsystem\imaterialvar.h
  39073. # End Source File
  39074. # Begin Source File
  39075. SOURCE=..\game_shared\imovehelper.h
  39076. # End Source File
  39077. # Begin Source File
  39078. SOURCE=..\game_shared\in_buttons.h
  39079. # End Source File
  39080. # Begin Source File
  39081. SOURCE=..\public\inetchannelinfo.h
  39082. # End Source File
  39083. # Begin Source File
  39084. SOURCE=..\game_shared\iplayeranimstate.h
  39085. # End Source File
  39086. # Begin Source File
  39087. SOURCE=..\game_shared\ipredictionsystem.h
  39088. # End Source File
  39089. # Begin Source File
  39090. SOURCE=..\public\irecipientfilter.h
  39091. # End Source File
  39092. # Begin Source File
  39093. SOURCE=..\public\isaverestore.h
  39094. # End Source File
  39095. # Begin Source File
  39096. SOURCE=..\public\iscratchpad3d.h
  39097. # End Source File
  39098. # Begin Source File
  39099. SOURCE=..\Public\iserverentity.h
  39100. # End Source File
  39101. # Begin Source File
  39102. SOURCE=..\public\iservernetworkable.h
  39103. # End Source File
  39104. # Begin Source File
  39105. SOURCE=..\public\iserverunknown.h
  39106. # End Source File
  39107. # Begin Source File
  39108. SOURCE=..\Public\soundemittersystem\isoundemittersystembase.h
  39109. # End Source File
  39110. # Begin Source File
  39111. SOURCE=..\Public\ISpatialPartition.h
  39112. # End Source File
  39113. # Begin Source File
  39114. SOURCE=..\public\engine\IStaticPropMgr.h
  39115. # End Source File
  39116. # Begin Source File
  39117. SOURCE=..\game_shared\itempents.h
  39118. # End Source File
  39119. # Begin Source File
  39120. SOURCE=..\Public\engine\ivdebugoverlay.h
  39121. # End Source File
  39122. # Begin Source File
  39123. SOURCE=..\game_shared\IVehicle.h
  39124. # End Source File
  39125. # Begin Source File
  39126. SOURCE=..\public\engine\IVEngineCache.h
  39127. # End Source File
  39128. # Begin Source File
  39129. SOURCE=..\public\engine\ivmodelinfo.h
  39130. # End Source File
  39131. # Begin Source File
  39132. SOURCE=..\public\tier1\KeyValues.h
  39133. # End Source File
  39134. # Begin Source File
  39135. SOURCE=..\public\tier0\l2cache.h
  39136. # End Source File
  39137. # Begin Source File
  39138. SOURCE=.\logicrelay.h
  39139. # End Source File
  39140. # Begin Source File
  39141. SOURCE=..\public\map_utils.h
  39142. # End Source File
  39143. # Begin Source File
  39144. SOURCE=.\mapentities.h
  39145. # End Source File
  39146. # Begin Source File
  39147. SOURCE=..\game_shared\mapentities_shared.h
  39148. # End Source File
  39149. # Begin Source File
  39150. SOURCE=..\public\tier0\mem.h
  39151. # End Source File
  39152. # Begin Source File
  39153. SOURCE=..\public\tier0\memalloc.h
  39154. # End Source File
  39155. # Begin Source File
  39156. SOURCE=..\public\tier0\memdbgoff.h
  39157. # End Source File
  39158. # Begin Source File
  39159. SOURCE=..\public\tier0\memdbgon.h
  39160. # End Source File
  39161. # Begin Source File
  39162. SOURCE=.\modelentities.h
  39163. # End Source File
  39164. # Begin Source File
  39165. SOURCE=..\game_shared\movetype_push.h
  39166. # End Source File
  39167. # Begin Source File
  39168. SOURCE=..\game_shared\movevars_shared.h
  39169. # End Source File
  39170. # Begin Source File
  39171. SOURCE=..\public\networkvar.h
  39172. # End Source File
  39173. # Begin Source File
  39174. SOURCE=.\npc_vehicledriver.h
  39175. # End Source File
  39176. # Begin Source File
  39177. SOURCE=..\game_shared\npcevent.h
  39178. # End Source File
  39179. # Begin Source File
  39180. SOURCE=..\public\vphysics\object_hash.h
  39181. # End Source File
  39182. # Begin Source File
  39183. SOURCE=.\physics_cannister.h
  39184. # End Source File
  39185. # Begin Source File
  39186. SOURCE=.\physics_fx.h
  39187. # End Source File
  39188. # Begin Source File
  39189. SOURCE=.\physics_impact_damage.h
  39190. # End Source File
  39191. # Begin Source File
  39192. SOURCE=..\public\tier0\platform.h
  39193. # End Source File
  39194. # Begin Source File
  39195. SOURCE=..\public\vphysics\player_controller.h
  39196. # End Source File
  39197. # Begin Source File
  39198. SOURCE=.\playerinfomanager.h
  39199. # End Source File
  39200. # Begin Source File
  39201. SOURCE=..\game_shared\playernet_vars.h
  39202. # End Source File
  39203. # Begin Source File
  39204. SOURCE=..\public\PlayerState.h
  39205. # End Source File
  39206. # Begin Source File
  39207. SOURCE=..\game_shared\precipitation_shared.h
  39208. # End Source File
  39209. # Begin Source File
  39210. SOURCE=..\game_shared\predictable_entity.h
  39211. # End Source File
  39212. # Begin Source File
  39213. SOURCE=..\game_shared\predictioncopy.h
  39214. # End Source File
  39215. # Begin Source File
  39216. SOURCE=..\public\tier1\processor_detect.h
  39217. # End Source File
  39218. # Begin Source File
  39219. SOURCE=..\game_shared\props_shared.h
  39220. # End Source File
  39221. # Begin Source File
  39222. SOURCE=..\public\protected_things.h
  39223. # End Source File
  39224. # Begin Source File
  39225. SOURCE=..\public\vstdlib\random.h
  39226. # End Source File
  39227. # Begin Source File
  39228. SOURCE=..\public\tier1\resourcemanager.h
  39229. # End Source File
  39230. # Begin Source File
  39231. SOURCE=..\game_shared\rope_helpers.h
  39232. # End Source File
  39233. # Begin Source File
  39234. SOURCE=..\game_shared\saverestore_stringtable.h
  39235. # End Source File
  39236. # Begin Source File
  39237. SOURCE=..\game_shared\saverestore_utlclass.h
  39238. # End Source File
  39239. # Begin Source File
  39240. SOURCE=..\game_shared\saverestore_utlmap.h
  39241. # End Source File
  39242. # Begin Source File
  39243. SOURCE=..\game_shared\saverestore_utlrbtree.h
  39244. # End Source File
  39245. # Begin Source File
  39246. SOURCE=..\public\saverestoretypes.h
  39247. # End Source File
  39248. # Begin Source File
  39249. SOURCE=..\Public\ScratchPad3D.h
  39250. # End Source File
  39251. # Begin Source File
  39252. SOURCE=.\scratchpad_gamedll_helpers.h
  39253. # End Source File
  39254. # Begin Source File
  39255. SOURCE=..\public\ScratchPadUtils.h
  39256. # End Source File
  39257. # Begin Source File
  39258. SOURCE=.\sendproxy.h
  39259. # End Source File
  39260. # Begin Source File
  39261. SOURCE=..\Public\shake.h
  39262. # End Source File
  39263. # Begin Source File
  39264. SOURCE=..\game_shared\shared_classnames.h
  39265. # End Source File
  39266. # Begin Source File
  39267. SOURCE=..\game_shared\shareddefs.h
  39268. # End Source File
  39269. # Begin Source File
  39270. SOURCE=..\game_shared\sharedInterface.h
  39271. # End Source File
  39272. # Begin Source File
  39273. SOURCE=..\game_shared\shot_manipulator.h
  39274. # End Source File
  39275. # Begin Source File
  39276. SOURCE=.\SkyCamera.h
  39277. # End Source File
  39278. # Begin Source File
  39279. SOURCE=..\public\soundchars.h
  39280. # End Source File
  39281. # Begin Source File
  39282. SOURCE=..\game_shared\soundenvelope.h
  39283. # End Source File
  39284. # Begin Source File
  39285. SOURCE=..\Public\soundflags.h
  39286. # End Source File
  39287. # Begin Source File
  39288. SOURCE=.\soundscape_system.h
  39289. # End Source File
  39290. # Begin Source File
  39291. SOURCE=..\public\stdstring.h
  39292. # End Source File
  39293. # Begin Source File
  39294. SOURCE=..\Public\string_t.h
  39295. # End Source File
  39296. # Begin Source File
  39297. SOURCE=..\public\tier1\stringpool.h
  39298. # End Source File
  39299. # Begin Source File
  39300. SOURCE=..\public\vstdlib\strtools.h
  39301. # End Source File
  39302. # Begin Source File
  39303. SOURCE=..\Public\studio.h
  39304. # End Source File
  39305. # Begin Source File
  39306. SOURCE=..\game_shared\sun_shared.h
  39307. # End Source File
  39308. # Begin Source File
  39309. SOURCE=..\game_shared\takedamageinfo.h
  39310. # End Source File
  39311. # Begin Source File
  39312. SOURCE=.\te_effect_dispatch.h
  39313. # End Source File
  39314. # Begin Source File
  39315. SOURCE=.\tesla.h
  39316. # End Source File
  39317. # Begin Source File
  39318. SOURCE=.\test_stressentities.h
  39319. # End Source File
  39320. # Begin Source File
  39321. SOURCE=.\textstatsmgr.h
  39322. # End Source File
  39323. # Begin Source File
  39324. SOURCE=..\public\texture_group_names.h
  39325. # End Source File
  39326. # Begin Source File
  39327. SOURCE=.\timedeventmgr.h
  39328. # End Source File
  39329. # Begin Source File
  39330. SOURCE=..\game_shared\usercmd.h
  39331. # End Source File
  39332. # Begin Source File
  39333. SOURCE=..\game_shared\usermessages.h
  39334. # End Source File
  39335. # Begin Source File
  39336. SOURCE=..\game_shared\util_shared.h
  39337. # End Source File
  39338. # Begin Source File
  39339. SOURCE=..\public\UtlCachedFileData.h
  39340. # End Source File
  39341. # Begin Source File
  39342. SOURCE=..\public\tier1\utldict.h
  39343. # End Source File
  39344. # Begin Source File
  39345. SOURCE=..\public\tier1\utlfixedlinkedlist.h
  39346. # End Source File
  39347. # Begin Source File
  39348. SOURCE=..\public\tier1\utlfixedmemory.h
  39349. # End Source File
  39350. # Begin Source File
  39351. SOURCE=..\public\tier1\utlhash.h
  39352. # End Source File
  39353. # Begin Source File
  39354. SOURCE=..\public\tier1\utllinkedlist.h
  39355. # End Source File
  39356. # Begin Source File
  39357. SOURCE=..\public\tier1\utlmap.h
  39358. # End Source File
  39359. # Begin Source File
  39360. SOURCE=..\public\tier1\utlmemory.h
  39361. # End Source File
  39362. # Begin Source File
  39363. SOURCE=..\public\tier1\utlmultilist.h
  39364. # End Source File
  39365. # Begin Source File
  39366. SOURCE=..\public\tier1\utlpriorityqueue.h
  39367. # End Source File
  39368. # Begin Source File
  39369. SOURCE=..\public\tier1\utlrbtree.h
  39370. # End Source File
  39371. # Begin Source File
  39372. SOURCE=..\public\tier1\UtlSortVector.h
  39373. # End Source File
  39374. # Begin Source File
  39375. SOURCE=..\public\tier1\utlvector.h
  39376. # End Source File
  39377. # Begin Source File
  39378. SOURCE=..\Public\vallocator.h
  39379. # End Source File
  39380. # Begin Source File
  39381. SOURCE=.\variant_t.h
  39382. # End Source File
  39383. # Begin Source File
  39384. SOURCE=..\Public\vcollide.h
  39385. # End Source File
  39386. # Begin Source File
  39387. SOURCE=..\Public\vcollide_parse.h
  39388. # End Source File
  39389. # Begin Source File
  39390. SOURCE=..\public\tier0\vcr_shared.h
  39391. # End Source File
  39392. # Begin Source File
  39393. SOURCE=..\public\tier0\vcrmode.h
  39394. # End Source File
  39395. # Begin Source File
  39396. SOURCE=..\Public\vector.h
  39397. # End Source File
  39398. # Begin Source File
  39399. SOURCE=..\Public\vector2d.h
  39400. # End Source File
  39401. # Begin Source File
  39402. SOURCE=..\Public\vector4d.h
  39403. # End Source File
  39404. # Begin Source File
  39405. SOURCE=.\vehicle_base.h
  39406. # End Source File
  39407. # Begin Source File
  39408. SOURCE=.\vehicle_baseserver.h
  39409. # End Source File
  39410. # Begin Source File
  39411. SOURCE=..\public\vphysics\vehicles.h
  39412. # End Source File
  39413. # Begin Source File
  39414. SOURCE=..\public\vgui\VGUI.h
  39415. # End Source File
  39416. # Begin Source File
  39417. SOURCE=..\game_shared\viewport_panel_names.h
  39418. # End Source File
  39419. # Begin Source File
  39420. SOURCE=..\Public\vphysics_interface.h
  39421. # End Source File
  39422. # Begin Source File
  39423. SOURCE=..\game_shared\vphysics_sound.h
  39424. # End Source File
  39425. # Begin Source File
  39426. SOURCE=..\Public\vplane.h
  39427. # End Source File
  39428. # Begin Source File
  39429. SOURCE=..\public\tier0\vprof.h
  39430. # End Source File
  39431. # Begin Source File
  39432. SOURCE=..\public\vstdlib\vstdlib.h
  39433. # End Source File
  39434. # Begin Source File
  39435. SOURCE=..\public\winlite.h
  39436. # End Source File
  39437. # Begin Source File
  39438. SOURCE=..\Public\worldsize.h
  39439. # End Source File
  39440. # Begin Source File
  39441. SOURCE=..\public\zip_uncompressed.h
  39442. # End Source File
  39443. # End Group
  39444. # Begin Source File
  39445. SOURCE=..\lib\public\vstdlib.lib
  39446. # End Source File
  39447. # Begin Source File
  39448. SOURCE=..\lib\public\tier0.lib
  39449. # End Source File
  39450. # End Target
  39451. # End Project