Team Fortress 2 Source Code as on 22/4/2020
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  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. // $NoKeywords: $
  6. //
  7. //===========================================================================//
  8. #undef PROTECTED_THINGS_ENABLE // prevent warnings when windows.h gets included
  9. #include "shaderapibase.h"
  10. #include "shaderapi/ishaderutil.h"
  11. //-----------------------------------------------------------------------------
  12. //
  13. // The Base implementation of the shader render class
  14. //
  15. //-----------------------------------------------------------------------------
  16. //-----------------------------------------------------------------------------
  17. // constructor, destructor
  18. //-----------------------------------------------------------------------------
  19. CShaderAPIBase::CShaderAPIBase()
  20. {
  21. }
  22. CShaderAPIBase::~CShaderAPIBase()
  23. {
  24. }
  25. //-----------------------------------------------------------------------------
  26. // Methods of IShaderDynamicAPI
  27. //-----------------------------------------------------------------------------
  28. void CShaderAPIBase::GetCurrentColorCorrection( ShaderColorCorrectionInfo_t* pInfo )
  29. {
  30. g_pShaderUtil->GetCurrentColorCorrection( pInfo );
  31. }