Team Fortress 2 Source Code as on 22/4/2020
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// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC] // STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX]
#define HDRTYPE HDR_TYPE_NONE #include "common_ps_fxc.h"
sampler LowSampler : register( s0 ); sampler HiSampler : register( s1 );
struct PS_INPUT { float2 texCoord : TEXCOORD0; };
float4 main( PS_INPUT i ) : COLOR { float4 lowColor = tex2D( LowSampler, i.texCoord ); float3 hiColor = tex2D( HiSampler, i.texCoord );
lowColor.rgb = GammaToLinear( lowColor.rgb ); hiColor.rgb = GammaToLinear( hiColor.rgb );
float4 result = float4( ( 1.0f / MAX_HDR_OVERBRIGHT ) * max( lowColor.xyz, hiColor.xyz * MAX_HDR_OVERBRIGHT ), lowColor.a ); return FinalOutput( result, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE ); }
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