Team Fortress 2 Source Code as on 22/4/2020
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  1. // STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC]
  2. // STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX]
  3. #define HDRTYPE HDR_TYPE_NONE
  4. #include "common_ps_fxc.h"
  5. sampler LowSampler : register( s0 );
  6. sampler HiSampler : register( s1 );
  7. struct PS_INPUT
  8. {
  9. float2 texCoord : TEXCOORD0;
  10. };
  11. float4 main( PS_INPUT i ) : COLOR
  12. {
  13. float4 lowColor = tex2D( LowSampler, i.texCoord );
  14. float3 hiColor = tex2D( HiSampler, i.texCoord );
  15. lowColor.rgb = GammaToLinear( lowColor.rgb );
  16. hiColor.rgb = GammaToLinear( hiColor.rgb );
  17. float4 result = float4( ( 1.0f / MAX_HDR_OVERBRIGHT ) * max( lowColor.xyz, hiColor.xyz * MAX_HDR_OVERBRIGHT ), lowColor.a );
  18. return FinalOutput( result, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
  19. }