Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

24 lines
686 B

  1. ps.1.1
  2. ;------------------------------------------------------------------------------
  3. ; Draw a texture . . woo hoo!
  4. ; t0 - texture
  5. ;
  6. ; The texture coordinates need to be defined as follows:
  7. ; tc0 - texcoords
  8. ; c1 - self-illum tint
  9. ; c2 - envmap tint
  10. ;------------------------------------------------------------------------------
  11. tex t1
  12. tex t2
  13. tex t3
  14. mov r0.rgb, v0 ; vertex color
  15. mul r1, t2, t3 ; envmap * envmapmask
  16. mad r0.rgb, r1, c2, r0 + ; + envmap * envmapmask * envmaptint (color only)
  17. mul r0.a, v0.a, r1.a ; alpha = vertex alpha * envmap alpha * envmapmask alpha
  18. mul r0.rgb, t1, r0 ; fold in lightmap (color only)
  19. mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)