Team Fortress 2 Source Code as on 22/4/2020
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22 lines
648 B

  1. ps.1.1
  2. ;------------------------------------------------------------------------------
  3. ; Draw a texture . . woo hoo!
  4. ; t0 - texture
  5. ;
  6. ; The texture coordinates need to be defined as follows:
  7. ; tc0 - texcoords
  8. ;------------------------------------------------------------------------------
  9. def c0,1.0f, 1.0f, 1.0f, 1.0f
  10. tex t0 ; shadow color
  11. texkill t1 ; Clip
  12. texkill t2
  13. texkill t3 ; backface cull
  14. ; Darkening equation, compute a color = (shadow color * shadow alpha + 1- shadow alpha)
  15. ;sub r1, t0, v0.a ; r1 = shadow alpha
  16. lrp r0.rgb, t0.a, v0, c0 + ; r0.rgb = (shadow color * shadow alpha + 1 - shadow alpha)
  17. mov r0.a, c0.a ; r0.a = 1