Team Fortress 2 Source Code as on 22/4/2020
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21 lines
620 B

  1. ps.1.1
  2. ;------------------------------------------------------------------------------
  3. ; Draw a texture . . woo hoo!
  4. ; t0 - texture
  5. ;
  6. ; The texture coordinates need to be defined as follows:
  7. ; tc0 - texcoords
  8. ;------------------------------------------------------------------------------
  9. def c1, 0.5f, 0.5f, 0.5f, 0.5f
  10. tex t0
  11. tex t1
  12. tex t3
  13. mul r0, t0, v0 ; base times vertex color (with alpha)
  14. mul r0, r0, t3 ; detail texture (with alpha)
  15. lrp r1.rgb, c3, c1, t1 ; Blend between unlit + lightmap lighting
  16. mul r0.rgb, r1, r0 ; fold in lightmap (color only)
  17. mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)