Team Fortress 2 Source Code as on 22/4/2020
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ps.1.1
;------------------------------------------------------------------------------ ; Draw a texture . . woo hoo! ; t0 - texture ; ; The texture coordinates need to be defined as follows: ; tc0 - texcoords ; c2 - envmaptint ;------------------------------------------------------------------------------
tex t0 ; base color tex t1 ; cube map tex t2 ; envmap mask
mul r0.rgb, t1, t2 ; can't use mad cause can't use 3 texture registers mul r0.rgb, c2, r0 ; apply the envmaptint mad r0.rgb, t0, v0, r0 + mul r0.a, t0, v0
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