Team Fortress 2 Source Code as on 22/4/2020
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19 lines
525 B

  1. ps.1.1
  2. ;------------------------------------------------------------------------------
  3. ; Draw a texture . . woo hoo!
  4. ; t0 - texture
  5. ;
  6. ; The texture coordinates need to be defined as follows:
  7. ; tc0 - texcoords
  8. ; c2 - envmaptint
  9. ;------------------------------------------------------------------------------
  10. tex t0 ; base color
  11. tex t1 ; cube map
  12. tex t2 ; envmap mask
  13. mul r0.rgb, t1, t2 ; can't use mad cause can't use 3 texture registers
  14. mul r0.rgb, c2, r0 ; apply the envmaptint
  15. mad r0.rgb, t0, v0, r0
  16. + mul r0.a, t0, v0