Team Fortress 2 Source Code as on 22/4/2020
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18 lines
455 B

  1. ; DYNAMIC: "WRITEONETODESTALPHA" "0..1"
  2. ps.1.1
  3. tex t0 ; base color
  4. tex t1 ; cube map
  5. tex t2 ; envmap mask
  6. tex t3 ; detail texture
  7. mul r0, t0, c3 ; Base times modulation
  8. mul r1, t1, t2 ; Envmap * mask
  9. mul r0.rgb, v0, r0 ; apply vertex lighting
  10. mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
  11. mul_x2 r0.rgb, r0, t3 ; detail texture
  12. mad r0.rgb, r1, c2, r0 ; + envmap * mask * tint
  13. #if WRITEONETODESTALPHA
  14. +mov r0.a, c4 ; make alpha 255
  15. #endif