Team Fortress 2 Source Code as on 22/4/2020
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14 lines
350 B

  1. ; DYNAMIC: "WRITEONETODESTALPHA" "0..1"
  2. ps.1.1
  3. tex t0 ; base color
  4. tex t1 ; cube map
  5. mul r0, t0, c3 ; base times modulation
  6. mul r0.rgb, v0, r0 ; apply vertex lighting
  7. mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
  8. mad r0.rgb, t1, c2, r0 ; + envmap * envmaptint (color only)
  9. #if WRITEONETODESTALPHA
  10. +mov r0.a, c4 ; make alpha 255
  11. #endif