Team Fortress 2 Source Code as on 22/4/2020
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27 lines
806 B

  1. ps.1.1
  2. ;------------------------------------------------------------------------------
  3. ; Draw a texture . . woo hoo!
  4. ; t0 - texture
  5. ;
  6. ; The texture coordinates need to be defined as follows:
  7. ; tc0 - texcoords
  8. ;------------------------------------------------------------------------------
  9. tex t0
  10. tex t1
  11. tex t2
  12. mov r0.rgb, t0 +
  13. mov r0.a, v0.a ; Grab alpha from vertex color
  14. lrp r0.rgb, t2.a, t2, r0 ; Base = base * (1 - detail alpha) + detail * detail alpha
  15. mul r0.rgb, r0, v0 ; modulate by vertex color
  16. mul r0.rgb, t1, r0 ; fold in lightmap (color only)
  17. mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
  18. mul r1.rgb, c1, t0 ; Self illum * tint
  19. + mul r1.a, t0.a, 1-t2.a ; Reduce self-illum amount based on 1 - detailalpha
  20. lrp r0.rgb, t0.a, r1, r0 ; Blend between self-illum + base * lightmap