Team Fortress 2 Source Code as on 22/4/2020
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//======= Copyright � 1996-2006, Valve Corporation, All rights reserved. ====== #define CONVERT_TO_SRGB 0
#include "common_ps_fxc.h"
sampler TexSampler : register( s0 );
struct PS_INPUT { HALF2 baseTexCoord : TEXCOORD0; // Base texture coordinate #if defined( _X360 ) //matching pixel shader inputs to vertex shader outputs to avoid shader patches float2 ZeroTexCoord : TEXCOORD1; float2 bloomTexCoord : TEXCOORD2; #endif };
float4 main( PS_INPUT i ) : COLOR { float4 result = tex2D( TexSampler, i.baseTexCoord ); result.a = 1.0f; return result; //FinalOutput( result, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE ); }
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